Pokemon (17): 4 Duskull (CG) 2 Dusclops (CG) 3 Dusknoir (DP) 3 Baltoy (PK) 3 Claydol ex (PK) 2 Lickitung d (DF) Trainers (29): 3 Rival (DP) 2 Steven's Advice (PK) 2 Copycat (DF) 2 Mr. Stone's Project (DF) 4 Energy Search (DP) 1 Bebe's Search (MT) 3 Great Ball (PK) 3 Quick Ball (MT) 4 Pokedex Handy 910 (DP) 2 Energy Recycle System (PK) 1 Night Maintenance (MT) 2 Rare Candy (HP) Energy (14): 12 Psychic Energy 2 Cyclone Energy (PK) Yes, this may look like it's one of the craziest decks in the world. Nearly half the deck is trainers; there's barely any energy. I'm running Trainers barely anyone has heard of. How can this work? The main concept of this deck is a deck based on card advantage, thinning a deck, and a combo with a specific purpose can work. This will require lots of explanation of specific cards and concepts. The Main Combo: The idea behind the deck is to initiate a lockdown using the guaranteed energy removal of Claydol ex (yes, I know of the joke, don't start it here), combined with the recursion of energy with cards such as Mr. Stone's Project and Energy Recycle System. I also have Dusknoir in the deck as a finisher if I'm down to a couple prizes. The Card Advantage: Almost every card in the deck is either dedicated to that combo, or is used to thin the deck or create card advantage. Along with obvious thinners such as Energy Search or the Balls (that are guaranteed to work), there are two unique choices from DP: Rival and Pokedex Handy 910. Rival is the only true 3 for 1 in the format, and most of the cards serve the same purpose, so an opponent shouldn't be able to keep much away from the user. The new Pokedex is amazing in something that needs thinning; it's what Pokenav should have been. Questions/Concerns: First, is there anything you don't understand? Second, is the entire concept even viable? Third, how can I improve it?