Rogue Archetype
Moderator <br> Contest Host
The Pokemon Playing community never ceases to amaze me.
When we started our Warsaw League, it consisted of ALL NEW PLAYERS; noone around here was even aware that it was an actual card game!
So, I found myself teaching mass classes at weekly scheduled times (as opposed to having a free-play league) just to get to the point where our league members could just sit and play.
Well, all of the kids had theme decks and, in time, they were itching to make changes.
There's NOWHERE to buy Pokemon cards around here and Walmart had stopped stocking them for awhile (I've since learned that they were switching distributors).
My wife and I (both Players and Professors), ordered Boxes of theme decks, card sleeves, deck boxes, and packs from a distributor and carrying them to league to sell at cost (we just prayed we'd break even).
The kids bought everything up and had more cards and were happy. The parents however started to feel that taking their kids to Pokemon meant they had to spend money weekly!! I didn't like that at all.
We didn't order anymore cards for the kids to buy and started thinking of ANY other way to get more cards in these kids hands.
We combed through our own extra piles of cards and gave them away as "sportsmanship" prizes for anyone who played with good SOTG (i.e. handshake at beginning and ending of games, kept their cool and was jovial throughout their matches, NEVER attempted to cheat... etc)
The kids had more cards, but many of them had enough cards to build out new deck ideas or even
develop a modified theme deck.
So, I grumbled to the mods here and BOOOOOOMMMM!!!
Evil Psyduck and others mailed us a slew of Commons/Uncommons/Trainers/Supporters from all playable sets. To them, they were just cards that were piling up, to us... it was a GODSEND!!
All of the sudden, we had LLLLOTTS of cards to give away.
We were, both, overjoyed and overwhelmed ... HOW are we going to handle this?
After spending a couple of weeks batting around ideas we came up with a simple game.
"CARD GRABBING" - Game
There's nothing complicated here.
We simply put 8 BIG stacks of cards facedown on a vacant table.
During league play, we radomly call our players to the table and give them the following rules:
1. You have 1 minute to grab all of the cards you want.
2. You can't grab more than 2 copies of any given card.
3. There are 8 stacks available (about 200 per stack), but you can only look through one stack at a time.
-- You can look through all of the stacks you want.
4. Whenever you're done looking through a stack, you have to return it to it's original place in facedown position.
-- If you make a mess (drop a stack), you'll have to fix the mess before pulling anymore cards (this will affect your time!).
5. You have 1 minute... go.
Note: I, totally, do NOT time them. The "one minute" rule just adds excitement and they THINK they're being timed. Pretty much, when they've accumated a big stack of cards I say "TIME!" and send them off to celebrate :smile:
It's SO funny to hear a sibling ask "Hey, how'd she pull 57 cards??!" :lol:
My parents that pull are so slow and methodical (I usually end up giving them 5 - 7 minutes and they end up with like... 11 cards or less.. lol)
New kids are FUN to watch because they simply don't care what they grab. They just FLY through the stacks counting out two copies of each card and walk away with 50 - 100 cards.. .LOL !!! :lol:
WHAT FUN ways of distributing cards to new players have you experienced?
I'd love to read about new/fun ways to keep my players excited about Pokemon cards.
RA
When we started our Warsaw League, it consisted of ALL NEW PLAYERS; noone around here was even aware that it was an actual card game!
So, I found myself teaching mass classes at weekly scheduled times (as opposed to having a free-play league) just to get to the point where our league members could just sit and play.
Well, all of the kids had theme decks and, in time, they were itching to make changes.
There's NOWHERE to buy Pokemon cards around here and Walmart had stopped stocking them for awhile (I've since learned that they were switching distributors).
My wife and I (both Players and Professors), ordered Boxes of theme decks, card sleeves, deck boxes, and packs from a distributor and carrying them to league to sell at cost (we just prayed we'd break even).
The kids bought everything up and had more cards and were happy. The parents however started to feel that taking their kids to Pokemon meant they had to spend money weekly!! I didn't like that at all.
We didn't order anymore cards for the kids to buy and started thinking of ANY other way to get more cards in these kids hands.
We combed through our own extra piles of cards and gave them away as "sportsmanship" prizes for anyone who played with good SOTG (i.e. handshake at beginning and ending of games, kept their cool and was jovial throughout their matches, NEVER attempted to cheat... etc)
The kids had more cards, but many of them had enough cards to build out new deck ideas or even
develop a modified theme deck.
So, I grumbled to the mods here and BOOOOOOMMMM!!!
Evil Psyduck and others mailed us a slew of Commons/Uncommons/Trainers/Supporters from all playable sets. To them, they were just cards that were piling up, to us... it was a GODSEND!!
All of the sudden, we had LLLLOTTS of cards to give away.
We were, both, overjoyed and overwhelmed ... HOW are we going to handle this?
After spending a couple of weeks batting around ideas we came up with a simple game.
"CARD GRABBING" - Game
There's nothing complicated here.
We simply put 8 BIG stacks of cards facedown on a vacant table.
During league play, we radomly call our players to the table and give them the following rules:
1. You have 1 minute to grab all of the cards you want.
2. You can't grab more than 2 copies of any given card.
3. There are 8 stacks available (about 200 per stack), but you can only look through one stack at a time.
-- You can look through all of the stacks you want.
4. Whenever you're done looking through a stack, you have to return it to it's original place in facedown position.
-- If you make a mess (drop a stack), you'll have to fix the mess before pulling anymore cards (this will affect your time!).
5. You have 1 minute... go.
Note: I, totally, do NOT time them. The "one minute" rule just adds excitement and they THINK they're being timed. Pretty much, when they've accumated a big stack of cards I say "TIME!" and send them off to celebrate :smile:
It's SO funny to hear a sibling ask "Hey, how'd she pull 57 cards??!" :lol:
My parents that pull are so slow and methodical (I usually end up giving them 5 - 7 minutes and they end up with like... 11 cards or less.. lol)
New kids are FUN to watch because they simply don't care what they grab. They just FLY through the stacks counting out two copies of each card and walk away with 50 - 100 cards.. .LOL !!! :lol:
WHAT FUN ways of distributing cards to new players have you experienced?
I'd love to read about new/fun ways to keep my players excited about Pokemon cards.
RA