Pokémon TCG: Sword and Shield—Brilliant Stars

City's Is Over, On To States, What Are You Expecting?

- Fast SP onslaught-- Spiritomb
- SP in general-- Mewtwo lv. X, Gallade (SPs hate getting OHKOed)
Spiritomb: Bebe's to DGX. It's gone.

Mewtwo lv.x, Gallade - DGX, uxie lvl. x, toxitank combo.... granted, mewtwo WITH gallade is pretty nasty... especially if you play gallade then mewtwo after gallade kos the DGX.
 
hmm states huh, well it will be my first states and all so i can guarantee i can get top cuts! Gotta keep a positive attitude since i did good at cities, but i cant get cocky because if i do... only failure awaits me.
 
Spiritomb: Bebe's to DGX. It's gone.

Mewtwo lv.x, Gallade - DGX, uxie lvl. x, toxitank combo.... granted, mewtwo WITH gallade is pretty nasty... especially if you play gallade then mewtwo after gallade kos the DGX.

Dialga G doesn't do anything to an early Spiritomb, because Dialga G won't be active that early in the majority of decks, and even if it is, it has a two retreat and can't Bright Look, Dragon Rush, etc. (the true threats to a deck's set up). Only one prevalent SP deck uses Dialga G as a main attacker. Everything else is going to be either running it as a tech or not running it at all. Spiritomb is great for preventing SP Radar, Energy Gain and Power Spray from letting SP ruin Gardevoir's set up. Turn 2 Bright Look/Dragon Rush is a lot harder to accomplish under Spiritomb. You have to Cyrus for the Bebe's, you can't Poketurn out of the wrong opening basic, etc.. It's not fool-proof-- it just makes it harder for SP to disrupt you, which is valuable.

Uxie lv. X and Toxicroak G both get OHKOed by Gardevoir (and another Toxicroak G can't effectively use Deep Poison under Psychic Lock for a retaliation), while Gallade isn't OHKOed by either unless Lucario GL/Lake Boundary is in play (and a Crobat G in Uxie's case), and Gallade doesn't have Expert Belt attached. A lot of SP decks don't run Uxie lv. X or Toxicroak G/Skuntank G anyway, or they won't have access to them early enough.

Gallade OHKOs anything it wants to, making Expert Belt a liability for the opponent, making them abandon any tanking strategy with Dialga G, causing them to lose their lv. Xs-- especially Luxray GL-- frequently, minimizing Poketurn's effectiveness, etc.. It's like Machamp, except it can't be Guarded against. Of course it will eventually get KOed or run out of prizes to flip but in the meantime it will cause problems for SP.
 
With the release of HGSS I have come to the conclusion that only these decks will matter:

Party Time!- Featuring the ultimate party girl who only needs one energy to party, has a free retreat, resists fighting, and doesn't rely heavily on powers. Ludicolo DX is rolling over in his grave.

Glock- I don't know what plox is.

SP variants= They will always be there
 
Party Time!- Featuring the ultimate party girl who only needs one energy to party, has a free retreat, resists fighting, and doesn't rely heavily on powers. Ludicolo DX is rolling over in his grave.

Just the name of it and the hints says to me that you're considering Jumpluff? I really like it, but that 90 HP's just scares me. Though that name is fantastic.

As for Glock, no clue. G-lock, maybe? XD
 
Dialga G doesn't do anything to an early Spiritomb, because Dialga G won't be active that early in the majority of decks, and even if it is, it has a two retreat and can't Bright Look, Dragon Rush, etc. (the true threats to a deck's set up). Only one prevalent SP deck uses Dialga G as a main attacker. Everything else is going to be either running it as a tech or not running it at all. Spiritomb is great for preventing SP Radar, Energy Gain and Power Spray from letting SP ruin Gardevoir's set up. Turn 2 Bright Look/Dragon Rush is a lot harder to accomplish under Spiritomb. You have to Cyrus for the Bebe's, you can't Poketurn out of the wrong opening basic, etc.. It's not fool-proof-- it just makes it harder for SP to disrupt you, which is valuable.

With call energy and an extra Bebe's, you can get DGX out on t1-t2 pretty easily. Unless you can drop a Mesprit on your bench, bright look helps too. The goal would be to start deafening on t1 or t2... And dragon rush won't be hard at all t2 with DCE. But I agree with your assertation - it's not foolproof, but it can cause problems for SP.

Uxie lv. X and Toxicroak G both get OHKOed by Gardevoir (and another Toxicroak G can't effectively use Deep Poison under Psychic Lock for a retaliation), while Gallade isn't OHKOed by either unless Lucario GL/Lake Boundary is in play (and a Crobat G in Uxie's case), and Gallade doesn't have Expert Belt attached. A lot of SP decks don't run Uxie lv. X or Toxicroak G/Skuntank G anyway, or they won't have access to them early enough.

This is probably your best point. Personally, I don't like the toxitank combo as a tech. It's way too clunky and as you said, it fails to a power lock. Uxie is a much better option, but it will get revenge k'od. That's the hardest thing about countering poison types, because they can just hit you back (it's like the flygon / garchomp thing). This is the biggest problem and I'm trying to find a way to counter w/o getting revenge KO'd... Or at least counter and force Gallade to flip a bunch of prizes to OHKO. I disagree though with the uxie lvl. x thing... A good SP deck has no reason NOT to run a 2-1 uxie line. That said though it's REALLY easy to get Lucario GL on the bench... SP has call energy and roseanne's....

Gallade OHKOs anything it wants to, making Expert Belt a liability for the opponent, making them abandon any tanking strategy with Dialga G, causing them to lose their lv. Xs-- especially Luxray GL-- frequently, minimizing Poketurn's effectiveness, etc.. It's like Machamp, except it can't be Guarded against. Of course it will eventually get KOed or run out of prizes to flip but in the meantime it will cause problems for SP.
Agreed - the Gallade to Dialga matchup is bad. Dialga to gardevoir isn't though. Dialga doesn't rely on powers, it shuts down all bodies like Nidoqueen, and it resists Gardevoir. If you can slap 3 special metals on Dialga, the psychic lock will only do 10-30... You'd have to bench Dialga until Gallade was dead and pray the plox player has no poke blower+. Gallade's also good against Luxray, unless the luxray player can get a sunyshore out, the gallade player won't have to even flip prizes. True, you can't use expert belt, but you can just save it for later. Gallade can really only do his thing flipping prizes about twice if you KO the dialga anyway. A dialga chomp player can always switch garchomps if they run a 2-2 line and keep sniping your support off the bench.


It's a pretty fair matchup, it's just not that plox will totally pwn SP tho...
 
With call energy and an extra Bebe's, you can get DGX out on t1-t2 pretty easily. Unless you can drop a Mesprit on your bench, bright look helps too. The goal would be to start deafening on t1 or t2... And dragon rush won't be hard at all t2 with DCE. But I agree with your assertation - it's not foolproof, but it can cause problems for SP.

You seem to be talking about Dialga/Garchomp here, and that is an exception since it is focused on Dialga G, wants to start with it, has the energy for it, etc.. Something like Luxray/Garchomp will only be running Dialga G as a tech, if at all. Yes, they can Call for Dialga G and then Bebe's, but they also need to get the energy, and Deafen isn't much of an issue with Spirtomb evolving for you. Dialga G can't stay active if the Body is supposed to last through the game (it's useful to stop Maternal Comfort as well, which SP also sometimes has a problem with) because it'll get KOed by Gallade, so it will have to get to the bench somehow, wasting energy in the process. The very act of getting it out is proof enough that Spiritomb did its job-- it forces the SP player to play around it. Gardevoir only needs a few turns of that and it is ready to go.

You're right that Bright Look is usually devastating if it goes off, and I know it definitely can under Spiritomb (just not with as much ease). I play both decks regularly. That and Dragon Rush (with DCE) remain the two biggest enemies to GG or most decks. Without Spiritomb though, Luxray/Garchomp will consistently be able to disrupt GG's set up; with Spiritomb, you throw an obstacle in their way and force them to get around it, which they may or may not have the resources to effectively do. That's my main point-- it complicates things for them. It is also amazing for Darkness Grace.


This is probably your best point. Personally, I don't like the toxitank combo as a tech. It's way too clunky and as you said, it fails to a power lock. Uxie is a much better option, but it will get revenge k'od. That's the hardest thing about countering poison types, because they can just hit you back (it's like the flygon / garchomp thing). This is the biggest problem and I'm trying to find a way to counter w/o getting revenge KO'd... Or at least counter and force Gallade to flip a bunch of prizes to OHKO. I disagree though with the uxie lvl. x thing... A good SP deck has no reason NOT to run a 2-1 uxie line. That said though it's REALLY easy to get Lucario GL on the bench... SP has call energy and roseanne's....

SP lists are very tight. The only deck I can think of that frequently runs more than 1 Uxie is Palkia G, and although the lv. X is an all-around good card, it isn't a priority inclusion, which means it won't be showing up in a huge majority of lists like, say, Toxicroak G promo. It's also not easily searchable, especially if you used up a Bebe's already on Dialga G lv. X. If it does come out though, I agree it is a good counter to Gallade, especially if Garchomp C is primed to use Dragon Rush on it if you miss the OHKO due to Expert Belt and it runs to the bench. Its immediate death to Gardevoir is a significant drawback though, and because of that and the resources needed to get it out to begin with, it isn't that devastating to the deck in my opinion.

Agreed - the Gallade to Dialga matchup is bad. Dialga to gardevoir isn't though. Dialga doesn't rely on powers, it shuts down all bodies like Nidoqueen, and it resists Gardevoir. If you can slap 3 special metals on Dialga, the psychic lock will only do 10-30... You'd have to bench Dialga until Gallade was dead and pray the plox player has no poke blower+. Gallade's also good against Luxray, unless the luxray player can get a sunyshore out, the gallade player won't have to even flip prizes. True, you can't use expert belt, but you can just save it for later. Gallade can really only do his thing flipping prizes about twice if you KO the dialga anyway. A dialga chomp player can always switch garchomps if they run a 2-2 line and keep sniping your support off the bench.


Gardevoir against Dialga G is rough, but the deck does rely on Powers-- Claydol is essential to get the Special Metals, Garchomp C lv. X is essential as a healer, and Galactic Switch is important too, to a lesser extent, to recycle energies, including Warp. The presence of Gallade on the bench should make the Dialga G player wary of putting Special Metals or Expert Belt on Dialga G, allowing Gardevoir to hopefully only have to deal with resistance. Wager can take away the ability to constantly Poketurn by chaining Cyrus', and no Galactic Switch also hurts that strategy. The whole game would be like chess, and it would come down to a lot of factors such as how Wagers went down, how Gallade was used and handled, how quickly both decks set up, and so forth.

It's a pretty fair matchup, it's just not that plox will totally pwn SP tho...

I agree. I was just pointing out that GG does have tools at its disposal to help in its SP match-ups, which of course include other decks beside Dialga/Garchomp.

I'm being told to make this seventeen characters....
 
Pics or it didn't happen. I love the guy, but I'm failing to get him to work.

Really? You can't get a Stage 1 and an energy out quickly? o_O I never had that issue running Eeveelutions and that was without using Signs, and without Communicator!
 
I'm being told to make this seventeen characters....

lol. I agree with pretty much all of your post and the matchup - esp. concerning Spiritomb. It can be played around, but slows the setup of the SP player and eats up useful search cards. Only thing else I'd say is that if Gallade is gone, Dialga doesn't really need all its special metals on it to survive, but that's it...
 
After reading through almost all 7 pages of this, I'm very surprised that no one specifically said FGD.

Because it runs into issues v. SP with a heavy focus on Garch C? And the whole "Flygon made top cut in MA 50 times and won 6." Great deck for making top cut. As for winning the trophy (wife) and packs, not so much.
 
After reading through almost all 7 pages of this, I'm very surprised that no one specifically said FGD.

Me too... although I think Flygon/Gardevoir/Mewtwo might be more powerful with the SPs running around... seriously, few people that play SPs even tech for Mewtwo anymore because people stopped playing it. Both Flygon and Gardevoir benefit a lot from DCE, and Mewtwo can grab back DCEs out of the discard, too...
 
i don't understand the point of getting those back, how would them get back to your hand, or how are you attempting to use 'em again? Lucian's?
GG is a beast alone, FGD it's good, but power lock hurts it a lot IMO
 
Err... yes. Not that I would mind having DRE back in the format. :wink:



I was only saying that I think it's going to be better than Drew thinks. It's not going to be the BDIF, but I do think it's going to be a fairly solid deck.

ur right. palkia lock is a descent deck and u have to tek things in to counter luxray.
and hyro shot it befor it levels up.
with enough play testing u well get good ideas to how to win those match up.
lol has you poeple forgor that the deck consistancely lock ppl the first 4 turns of the game which is a big difference. i e splace and turn abring up a sprittomb with un kown q whould and have them lock would rock u.hen hyro shot a luxray or whatever floats ur boat.
 
With the release of HGSS I have come to the conclusion that only these decks will matter:

Party Time!- Featuring the ultimate party girl who only needs one energy to party, has a free retreat, resists fighting, and doesn't rely heavily on powers. Ludicolo DX is rolling over in his grave.

Glock- I don't know what plox is.

SP variants= They will always be there


i guess that means either "Gigas lock" or "Gardy Lock" ???
 
ur right. palkia lock is a descent deck and u have to tek things in to counter luxray.
and hyro shot it befor it levels up.
with enough play testing u well get good ideas to how to win those match up.
lol has you poeple forgor that the deck consistancely lock ppl the first 4 turns of the game which is a big difference. i e splace and turn abring up a sprittomb with un kown q whould and have them lock would rock u.hen hyro shot a luxray or whatever floats ur boat.

This forum has a strict English-only policy.
 
i don't understand the point of getting those back, how would them get back to your hand, or how are you attempting to use 'em again? Lucian's?
GG is a beast alone, FGD it's good, but power lock hurts it a lot IMO

Just thinking out loud... (concerning getting back energy). Hurts that mewtwo's not SP - else you could just bronzgong it. Or poke turn... and it really sucks that his energy cost is PPC, instead of PCC...
 
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