Cold Steel [DP and on]

Discussion in 'Deck Help and Strategy' started by mewoxys666, Jul 14, 2008.

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  1. mewoxys666

    mewoxys666 New Member

    4 Snorunt MT
    4 Froslass LA
    4 Bronzor MD
    4 Bronzong MD

    4 Cynthia's Plan
    4 Warp Point
    4 Dusk Ball
    4 Quick Ball
    4 Energy Patch
    3 Lake Boundary
    3 Buck's Training
    2 Bebe's Search

    10 Psychic
    6 Water

    Buck's Training: Draw 2 cards.

    Leave this supporter card next to your active Pokemon and if that Pokemon would deal damage to the opponent's active, that attack does 10 more damage to the defending Pokemon.

    Energy Patch: Trainer:
    Flip a coin. If heads, choose one basic energy card in your discard pile and attach it to one of your Pokemon.

    Froslass: 90 HP: Water

    [P] Destiny Bond: Discard 1 Psychic energy attached to Froslass. If Froslass would be knocked out by an attack, the attacking Pokemon is also knocked out.

    [W] [C] Icy Breath: 40 damage: The Defending Pokemon is now Asleep. Put one damage counter on all of your opponent's Benched Pokemon.

    Weakness: Steel +20
    Resistance: None
    Retreat: 1

    Basically a Stage one damage spread with two really effective Pokemon. Froslass is amazing IMO seeing as she does 40, auto sleeps the defending, AND potentially do 50 extra with an opposing full bench. Bronzong hates on Powers, does his damage for free, and can be awesome against G&G. Energy Patch is for beefing up either Bronzong for his decent bottom in case of emergency, or for constantly using Destiny Bond if Froslass is bout ready to die, or even just for acceleration to stay ahead of the game. Any suggestions?
  2. Politoed666

    Politoed666 New Member

    LOL didn't know Froslass was that good, never actually looked at it. I'm running that next format, probably.
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