Pokémon TCG: Sword and Shield—Brilliant Stars

Collation of Next Destinies

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Contrary to player opinion, I am finding that the STORE OWNERS think the set is great due to the distribution if EX and Full Art.

They know that if the tough cards are hard to get, you the players will be spending more money on booster product in their stores or on singles.

Yes I know...there are the "we buy singles on-line" folks...but they are not the majority. These are also the people who do nothing to help our venues stay open when they spend no money in them

This will make for a healthier game in the long run as stores will be motivated to keep Pokemon Leagues up and running.:thumb:

Also Prerelease Numbers are THRU the ROOF!!!!!...At my main event I had people showing up I have not seen in YEARS....as well as MANY new faces...young kids and college kids

THings are looking good...we are just goiing to have to work at getting those Mewtwo EX's a little harder....remember Lugia EX!??

For the most part, I avoid stores and spending money in stores when I get shafted as a customer. When stores try to sell me packs for over 5$, tins for 20$, and boxes for over 150$, I just can't go there anymore. If a store is reasonable and has a good selection of product and sleeves, I will go there. So you can't really blame players like me (online single buyers), if I don't spend my money in stores resulting in venues shutting down.

Anyways, to get back on topic, I want to buy a box of this set but, I am still debating on whether it is worth it or not. I have heard the ratio is 1-2 normal ex, 1-2 FA ex/Shiny (approx 3 Ultra Rare total) but, I only want a handful of cards form this set. The set isn't bad but, it isn't great and that's where my problem comes from. If only Mewtwo ex was in Noble Victories lol.
 
I have a store near me that does packs $3.99 each of 3 for $10/3 for $11 depending on some sets.
More hobby shops should do that is the want sales. A box of $99 is a fair price. You figure that is the price for an online box + shipping.

Also, i've found that most hobby shops are usually willing to negociate a price if you ask.

Also with Code cards now available in boxes, they are much worth the buy. It's definitely worth it.
You figure the cards you receive even without Mewtwo EX turns you to about $65-70 worth netting a small loss.

Plus you get the satisfaction of opening a box ;/
 
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Too be honest, the store owners really have no one to blame but themselves for noone buying their products. When they're selling booster boxes for $25-35 more than I can get it online, and singles at nearly double the price I can get them on troll and toad, ebay, or amazon, there is no way I am going to spend my money in their store, especially after spending money previous to the tournament to make sure I have all the cards I need for my deck, and then spending money on gas to get there. If they put fair prices on their product instead of trying to rip people off, I might support them more often.

And I say this as someone whose local league/tournaments are held at a community center and not a store. Not sure if I'm in the minority on this or not, but in general, I am more comfortable playing in a community center and being free to trade/sell cards freely, than being restricted from doing so in a store.

This isn't to say every store ridiculously marks up their product. Yeti in St. Louis for example, has some pretty good prices for booster packs. But for the most part, every card shop I've been to have had horrible prices...and yet they wonder why no one buys from their store.

Online distributors have lower prices due to 1) shipping and handling costs 2) they have a HUGE customer base.

The local hobby store doesn't have either of these, so unless their local players are buying packs out the wazoo, they can't afford to drop lower than retail value. Elevated prices are a result of supply and demand; for example, since Next Destinies is such a popular set (I heard prereleases ran out of product this weekend), then don't be surprised if stores take advantage of this and mark up their prices. When players are willing to spend more money to get packs, there is little reason not to, from an economic standpoint (and with a good economy, stores will give back to their player base more often).
 
Looks like 3 Mewtwo at our Prerelease. One FA, two Regular. Interestingly enough, 1 of the FA and 1 Regular sat right next to each other.

EDIT-Four were pulled, one in the hands of a clueless new senior...
Posted with Mobile style...

There was another FA pulled at the end by someone in our same group that was sitting together, lol
 
Personally, I would have to agree with certain posts made above. Our local store doesn't even carry single cards. They stated that they couldn't get them from people cheap enough to bother with. This was indicative of how they view the game and it's players. Basically saying "If we can't rip you off, we don't want to bother." How would that inspire me or anyone else to want to spend precious, ever-shrinking, entertainment dollars? I buy packs at wal-mart or target. They usually have packs for 3.25-3.79 with the tins and boxes being the cheapest anywhere.

It's also really sad when the Flagship retail store for our beloved franchise(toysRus), is one of the most expensive places to purchase products. I totally support people buying wherever their $$ will provide the most value.
 
I never said all Game/ Card stores were smart business people...the stores I deal with seem to do well in keeping their customers happy...

The point is that the card distribution is one that is favorable to product sales
 
Maybe that is why there are no collation numbers released. It would be much easier to project the ACTUAL value of the product if they were. Kinda like, " feed a person nothing, and they will always hunger for more."
 
Having been present for the opening of 24 boxes of Next Destinies...(I ran 2 prereleases)..

In one box there are 2 ex cards + 1 full art ex card...there may be some varience in this, but not much

The secret rares are maybe 1 per 3 boxes which is the traditional pull rate for secret rares

then there is 1 rare (star), 3 uncommon (diamond), 1 reverse holo (random rare, uncommon or common) and the rest are commons
 
Yeah, it looks like the Ex's and secret rares seem to be taking slots from the rares/holos this time instead of the reverses/uncommon (or others) as they have done in earlier sets.
 
Contrary to player opinion, I am finding that the STORE OWNERS think the set is great due to the distribution if EX and Full Art.

They know that if the tough cards are hard to get, you the players will be spending more money on booster product in their stores or on singles.

Yes I know...there are the "we buy singles on-line" folks...but they are not the majority. These are also the people who do nothing to help our venues stay open when they spend no money in them

This will make for a healthier game in the long run as stores will be motivated to keep Pokemon Leagues up and running.:thumb:

Also Prerelease Numbers are THRU the ROOF!!!!!...At my main event I had people showing up I have not seen in YEARS....as well as MANY new faces...young kids and college kids

THings are looking good...we are just goiing to have to work at getting those Mewtwo EX's a little harder....remember Lugia EX!??
On the other hand, people are more likely to drop out of the game if it becomes too difficult to stay competitive. The same goes for collectors. Personally, I've decided not to bother trying to complete this set, due to the pull rates.
 
On the other hand, people are more likely to drop out of the game if it becomes too difficult to stay competitive. The same goes for collectors. Personally, I've decided not to bother trying to complete this set, due to the pull rates.

What did collectors do in the past when the pull rate was EQUAL to what is in this set?

EX Dragon and other sets in that generation had the same pull rate.

And...just because Mewtwo EX is viewed as a "necessary" card to compete (in an untested format so far)...does that mean it should have a higher pull rate over other more NON-competitive cards such a ShayminEX

People come and go in this game..this weekend I saw faces who have not been to a prerelease in forever...I hear the same stories across the country....

That my friends is what is remarkable about this game...people leave...but they pop back in for a visit to see whats new!
 
On the other hand, people are more likely to drop out of the game if it becomes too difficult to stay competitive. The same goes for collectors. Personally, I've decided not to bother trying to complete this set, due to the pull rates.

I find it more likely that people will start looking for more obscure ways to play and we'll see a resurgence of more rogue decks. There's a lot of untouched potential and if EXs are too hard to get people will start looking to said untouched potential.
 
Let's just say that it puts a strain on those of us that are Pokemon families. Keeping 1 competitive deck may not be too hard, but when you have to maintain 3 or more at a time it can become a daunting task to obtain multiple copies of what amount to ' necessary ' chase cards. It's easy to toss out the 'Go rogue ' statement. Trying to convey those concepts to younger children though can be downright difficult if not impossible.
Posted with Mobile style...
 
We had crazy attendance, 14 boxes worth of product opened and 7 Mewtwo EX (5 normal, 2 FA), I didn't count the EXs opened however, but I saw a bunch of them. I personally left the prerelease with 2 Mewtwo EX, but the family that opened the 2 FA Mewtwo EX has a small child who plays but doesn't use sleeves.

I saw the damage already done to the cards after only a few games with no sleeves, which is terrible. Only because once the "newness" of Mewtwo EX wears off, they'll be trying to trade heavily played, damaged and sleeve marking Mewtwo EXs. I'm glad I got the pair I considered essential myself, since its already obvious that low pull rate + high playability means trading for these is ridic.
 
Over a hundred people at the prerelease I went to. I saw about 8-9 Mewtwo EXs pulled, with around 3 of those being full art (One of them being mine! :D).
 
from what i saw at the prerelease, when everyone got there first 6 packs, most people got one EX, some got 2, and some got 0. Also saw 3-4 secret rares with about 50 people (i dont think i saw them all though)... I still am thinking (and hoping) it will be 5-6 EX, 2 FA, .5 Shinies per box.
 
Hope and dream all you like bud. Ha ha.

I'd like that .... but I can't see that as reality, especially since our box told quite a different story. I might get another box just to see if the first box was a lean one, but I guarantee I'd never buy another booster of this set if I didn't get a Mewtwo in it - even if the pull rates were double what I got in my first. I'll let you know.
 
I think Nintendo may have stacked some of the pre-release boxes with Kyurem EX, because it seemed like everyone got an EX at our pre-release, so 4-5 EX's per a box (including full arts), and like 80% of them were Kyurem EX.
 
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