~control~

Discussion in 'Deck Help and Strategy' started by Prize_Card, Oct 15, 2007.

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  1. Prize_Card

    Prize_Card New Member

    Alright just letting everyone know. I came up with this deck, it might become meta-game, and I call the deck control. So far i built a version of this deck that so far has set up every game. Have Fun.

    Pokemon: 8

    4 Aipom
    4 Ambipom

    Trainers:

    4 team galactics
    4 team galactics mars (new card, draw 2 cards choose one card from your opponents hand and put it on the bottom of the deck)
    3 mentor
    3 castaway
    1 scott
    4 energy removal
    3 crystal beach (amazing card against a lot of decks.)
    3 cesation crystal
    4 quick ball
    4 plus power
    3 celios

    energy: 16

    4 cyclone
    4 holon wp
    4 pyschic
    4 water

    This is a basic build of control, it has set up every single time for me, heres the startegy.... Start with 1 aipom attach energy, end turn. next turn evolve using quick ball or celios (perferbly quick ball because u need to use your suporter second turn) then use team galactics if possible. If your really good with rock paper sizzors then u should win, and ur oppent draws three cards. attack with charity tail your oppenet has 1 card in hand, or they can take the 80 dmg. Next turn team galactics mars for no cards in hand the rest of game. (energy removal is for blissy, also works well with tail influence)

    Created by: Justin In gilbert arizona (senior)
     
  2. thethirdckelly1

    thethirdckelly1 New Member

  3. mrdraz07

    mrdraz07 New Member

    If you're OK with autolosing to lucario/anything and blissey, go right ahead.
     
  4. millionkp

    millionkp New Member

    it's a good deck, but it does die to Blissey, Lucario, and Mario decks.
     
  5. Prize_Card

    Prize_Card New Member

    If the deck works porperly your oppent should rarely get a knock out, altough tsd would be nice. It actually doesnt loose to any of those, unless they can work with around 0-3 cards in hand at all time, and no energy. Also i one hit any lucario. It also sets up turn 2 -3 where i get hand lock and feild lock
     
    Last edited: Oct 15, 2007
  6. Ninja_Nuzleaf

    Ninja_Nuzleaf New Member

    Honestly though you're probably going to mulligan the first couple of turns. 4 basics just isnt enough in my opinion.
     
  7. Prize_Card

    Prize_Card New Member

    Ya, after playing a couple times, the deck is a bad version of kricketune... LOL sorry for wasting your time peoples but i got a new deck that im gonna post.
     
  8. dimension

    dimension New Member

    Ambipom is a pretty decent card depending on what hand size your opponent has. I like it as a tech, but wouldn't probably build a deck based on it. Good job for trying though. :thumb: I enjoy reading when people try things that are different than what is winning.
     
  9. Charlie1322

    Charlie1322 New Member

    I think if you have bad match-up with MARIO and blissey you must play Gyarados....2-2 or 3-3, than I think that your match-up will be more better than now....

    Otherwise I like this deck, becaouse I tried to play it with 3-2-2-2 Empoleon, but with Mario it was bad because I had weakness and Mrio is everytime faster than me....
     
    Last edited: Oct 17, 2007
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