Pokémon TCG: Sword and Shield—Brilliant Stars

Creat your most broken card ever.

Stadium Card

The PokeGym - Create a Card Forum

At any time between turns each player my replace his or her Active Pokémon with one of his or her own creations, then take the opportunity to talk about how broken your opponent's card is, suggest edits, new moves, or ways to balance the card, ask the people playing next to you what they think of the cards. None of the games in your general vicinity matter any longer, each player talking about Fake Cards gets a bye.
 
Gardellade - Psychic/Fight - HP1000000
Pokepower: Supah Telepass
You may use your opponent's cards as your own. Even if they're in their hand or deck.
[.] Supah Psychic Lock 1000
Your opponent cannot use any Poké-Powers during his/her next turn. Nor bodies. Nor attacks. Nor trainers. Nor Supporters. Nor Stadiums.
[.] Supah Psychic Cut 500 +
Flip up any number of prize cards, this attack deals 1000 additional damage for each prize flipped.
[.] Supah Sonic Blade
Put an amount of damage counters on the defending Pokémon until its 100 damage over being knocked out.
Weakness: Uh, Banette?
Resistance: THE ENTIRE FREAKIN GAME
Retreat Cost: Lawlteleportation
 
Stadium Card (inspired by W)

Judge's Stare

Either you or your opposite may choose to use this card. Call over a judge and have a staring contest with them is you win your attack does twice the damage. If you lose your Pokemon is turned to stone and can not attack untill the next staring contest.
 
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Pogeymanz SPECIAL - :metal::dark::colorless:fighting::lightning:psychic::water::grass::fire: - 999999HP
Pokemon SP

:pbody: We are special and you are not!
Ignore every Poke-Power and Poke-Body of every Pokemon in play except for Pokemon SP.

:pbody: We are not broken, WE ABUSE EVERYTHING THEY LEGALLY GIVE US!
Whenever a Pokemon SP is attacked but isn't KO'd and you have a TGI Poketurn in your hand, you may prevent all damage and effects done to that Pokemon.

:pbody: Rinse and Repeat
As often as you like during your turn, before you attack, you may do 1 of the following: Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon, deal 10 damage to 1 of your opponent's Pokemon, send some Pokemon and Energy that are in play to the Lost Zone and move some Energy around.

:pbody: We outspeed you regardless of Energy Cost
Ignore the attack cost for your Pokemon SP.

Weakness: None because we can be PokeTurn'd, SSU's and more!
Resistance: EVERYTHING DUH!
Retreat: Doesn't matter, you will lose T1.
 
Hows this

Murkrow Star

Poke-Body: Stealing and dont care about grammer. You may steal your oppenects deck and not care about GRAMMER!!
Poke-Power: No DQ: Your Judge can not Dq you for stealing and you may tell him he smells like CHEESE!!!!

No Energy: I win. Your oppenect loses


Weekness: My dog playing the piano
Resitance: Fruit that begins with S
Retreat Cost: NOTHING!!!!!!!!!!!!

Murkrow Rule: Kyroid May only play this card because everyone else is Fruit that begins with S
 
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Frankie Boyle:

100 Hp
Retreat cost: I won't retreat!
Weakness: Dara O' Brian
Resistance: Andy Parsons, Russel Howard, Hugh Dennis, David Mitchel, Sean Lock, Marcus Brigstocke, Rufus Hound, Ben Miller, Stephen Fry, Alan Davies, Reginald D. Hunter, Jo Brand, Omid Djalili, Michael McIntyre, Ed Byrne, Alexander Armstrong, Paul merton, Rhod Gilbert, etc

Poke Body:
Thick Skin of a Comedian:
You cannot be insulted, or remprimanded for insulting someone else.

Poke Body:
Mock the Weak:
You may use this power as many times as you like if you are winning. MOCK THE WEAK!

Attacks:
Live at the Apollo:
Take all of your opponent's money and then swear at them. A lot. Then, buy a bed and move to the Hammersmith Apollo.
 
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Happiny HP 100

:pbody: Once doing your turn if you say Happiny your opponents must stand up and yell "Happiny
Rules" if they do then they can attack.

:colorlessMIRROR
If you are wearing or can find a Happiny hat in the room and put it on no damage can be done to
any of you active Pokemon as long as you are wearing it.

:colorless:colorlessHEAL
You may choose either one of your Pokemon or your opponent's pokemon. Remove 1 damage counter for each energy attached to Happiny. If you choose yourself twice in a row then next attack will do 150 damage to Happiny.
 
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Typlosion G/Typhlosion G LV. X

Typhlosion G HP 800 LV. 100

You may have as many of this card in your deck as you like. You may also play up to 10 Typhlosion G on your bench.

:ppowr: Friend Search

As often as you like, during your turn, before your attack, you may search your deck for a Typlosion G and/or Typhosion G LV. X and put in on your bench and play a Typhlosion G LV. X on it. You may also search your deck for as many fire energies as you like and attach them to all Typhlosion G you have in play.

:pbody: Unfortunate Flame

As long as Typhlosion G is in play, during your opponent's turn, treat all coin flips as tails.

(free) Ultra Fire Fang: 60

The defending Pokemon is now burned. Between turns, put 4 damage counters on the burned Pokemon.

:fire: Torrid Toture: 800

This attack does 100 damage to all of your opponent's benched Pokemon. (Apply weakness and resistance for benched Pokemon.)

Weakness: W +10
Resistance: L -100, D -100, M -100, G -100, R -100, C -100, F -100, P -100
Retreat:

Typhlosion G LV. X HP 1000

You may have as many of this card in your deck as you like.

:pbody: Flame Protect

Any damage done to Typhlosion by attacks during your opponent's next turn is reduced by 1000 before and after applying weakness and resistance and the defending Pokemon is now burned. You may use more than 1 of this Poke-Body if you have more than 1 Typhlosion G LV. X in play.

(free) Chaotic Heat Wave:

If the defending Pokemon is burned, all Pokemon your opponent has in play are all knocked out.

Weakness: W +10
Resistance: L -1000, D -1000, M -1000, G -1000, R -1000, C -1000, F -1000, P -1000
Retreat:

Unbelievably broken :wink::thumb:
 
Victini - 100 HP Basic

Ability: luck
every coin flip is considered heads

Victory (free)
Flip a coin if heads you win

W: Water x2
N: none
R: none
 
The easiest way to overpower a card is to give it a "win immediately" condition that's easy or even trivial to reach, and I see a lot of posters here have gone for that. Personally I've tried to stay a couple notches below that. Here's a couple; I'll probably be back later with more.

Diantha
Supporter

Draw a card from your deck until you have no more cards in your deck. Then, shuffle your discard pile into your deck. Then, your opponent does the same. When your opponent's next turn starts, if they can't draw a card, they don't lose the game.

Vivillon-EX 160 HP :grass:
Basic Pokémon

Ability: Compoundeyes Sleep Powder
As long as this Pokémon is your Active Pokémon, your opponent's Active Pokémon is Asleep, and can't wake up. (If your opponent's Active Pokémon can't be Asleep, they aren't Asleep.)

:grass::grass::colorless: Quiver Dance
As long as this Pokémon remains your Active Pokémon, this Pokémon's Hurricane attack does 60 more damage.

:colorless::colorless::colorless::colorless: Hurricane - 120

Weakness: :fire:
Resistance: :fighting:
Retreat cost:
 
:vg_dragon: DialgaEX 180HP

:pbody: Magnetic Power
As often as you like during your turn (before you attack) you may attach a :metal: energy from your discard pile to DialgaEX

:psychic: :psychic: :metal: :metal: :metal: Roar of Time 100
Discard cards from you opponents deck untill you discard an AceSpec card

Weakness: Fairy Resistance: None Retreat: :colorless: :colorless: :colorless:
 
Sure, why not.

PLAY THE DAMN GAME!!! HP 300 [C]

Ability Anti-Meta

This ability can't be ignored. If your opponent has any cards that can use or has a effect that prevents you from playing such as trainer lock, ability lock or abilities that prevent damage, ignore them. You opponent also can't attack as long as those cards with those remain in play. On top of that, ignore all effects of attack, including damage done by your opponents [D] and [P] Pokemon. You can also prevents the effects of Hypnotoxic Laser while you're at it. just to make things sweeter, they also can't play Ace Spec cards or deal damage that will knock out your pokemon in 1 hit. They are now forced to play with something other than lock decks. Oh, ignore all effects of opponents cards that target this card.

[C] You don't like it do you 1000

Take as much time as you like to choose your prize cards. No judge can interfere with this. Take even longer if opponent is salty. This attack and damage also can't be prevented.

Weakness
Resistance [D][P][Team Plasma] -400
Retreat Cost
 
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