Pokémon TCG: Sword and Shield—Brilliant Stars

Create a Set: Mega Man X

Completing Wheel Gator:

Wheel Gator's Dratini
40 HP {C}
Basic Pokémon

{C} Basic Dragon Swarm Attack This attack does 10 damage times the number of Pokémon with Dratini, Horsea, Swablu, Trapinch, Bagon, Latias, Latios, or Rayquaza in play with at least 1 Energy card attached to it. 10x
{L}{W} Two-Color Beam Discard either a {L} Energy card or a {W} Energy card or this attack does nothing. 40

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Wheel Gator's Horsea
30 HP {W}
Basic Pokémon

{W} Smoke Escape You may switch Wheel Gator's Horsea with one of your Benched Pokémon. Either way, no Defending Pokémon may attack any of your Active Pokémon during your opponent's next turn. (Any effects of attacks done to Benched Pokémon still happen.)
{C}{C} Ram 20

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Wheel Gator's Magikarp
30 HP {W}
Basic Pokémon

{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{C}{C} Fin Slap 20

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Wheel Gator's Bagon
50 HP {C}
Basic Pokémon

{R} Dragonbreath Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
{W} Powder Snow Flip 2 coins. If both are heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Wheel Gator's Bagon remains your Active Pokémon. Unless exactly one is heads, this attack does no damage to the Defending Pokémon. 10

Weakness: {W}
Resistance: none
Retreat Cost: {C}

And two more completions:

Magna Centipede's Electrike
40 HP {L}
Basic Pokémon

{C} Gnaw 10
{L}{R} Flaming Sparks Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Burned; if tails, this attack does nothing (not even damage). 20

Weakness: {F}
Resistance: {M}
Retreat Cost: {C}

Morph Moth's Pineco
50 HP {G}
Basic Pokémon

{G} Explosion Morph Moth's Pineco does 50 damage to itself. 50
{G}{G}{G} Mass Explosion This attack does 20 damage times the number of Pokémon with Pineco or Forretress in its name (including this one). Then, each Pokémon with Pineco or Forretress in its name (including this one) does 20 damage to itself.

Weakness: {R}
Resistance: none
Retreat Cost: {C}
 
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Completing Morph Moth:

Morph Moth's Wurmple
30 HP {G}
Basic Pokémon

{G} String Strike Choose 1 of your opponent's Pokémon and flip a coin. If heads, this attack does 20 damage to that Pokémon. Don't apply Weakness and Resistance.
{G}{G}{G} Rapid Evolution Search your deck for a Pokémon that evolves from Morph Moth's Wurmple and attach it to Morph Moth's Wurmple. (This counts as evolving Morph Moth's Wurmple.) Shuffle your deck afterward.

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Morph Moth's Silcoon
60 HP {G}
Stage 1 Pokémon (Evolves from Morph Moth's Wurmple)

{G} Sleep Powder The Defending Pokémon is now Asleep.
{G} Sulfur The Defending Pokémon is now Burned.

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Morph Moth's Cascoon
60 HP {G}
Stage 1 Pokémon (Evolves from Morph Moth's Wurmple)

{G} Poisonpowder The Defending Pokémon is now Poisoned.
{G} Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Morph Moth's Surskit
40 HP {G}
Basic Pokémon

{W} Water Gun This attack does 10 damage plus 10 more damage for each {W} Energy card attached to Morph Moth's Surskit but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 10+
{G}{G} Bite 30

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Morph Moth's Caterpie
40 HP {G}
Basic Pokémon

{C} Tackle 10

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Morph Moth's Metapod
70 HP {G}
Stage 1 Pokémon (Evolves from Morph Moth's Caterpie)

Poké-POWER Strong Shell
Morph Moth's Metapod cannot be affected by a Special Condition. This power stops working if Morph Moth's Metapod is affected by a Special Condition.
{C}{C} Break Through Search your deck for a card that evolves from Morph Moth's Metapod and attach it to Morph Moth's Metapod. (This counts as evolving Morph Moth's Metapod.) Shuffle your deck afterward.

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}

Morph Moth's Weedle
40 HP {G}
Basic Pokémon

{C} Tail Lash 10

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Morph Moth's Kakuna
70 HP {G}
Stage 1 Pokémon (Evolves from Morph Moth's Weedle)

Poké-POWER Strong Shell
Morph Moth's Kakuna cannot be damaged. (Any other effects of cards still occur.) This power stops working if Morph Moth's Kakuna is affected by a Special Condition.
{C}{C} Break Through Search your deck for a card that evolves from Morph Moth's Kakuna and attach it to Morph Moth's Kakuna. (This counts as evolving Morph Moth's Kakuna.) Shuffle your deck afterward.

Weakness: {R}
Resistance: none
Retreat Cost: {C}{C}
 
Completing Magma Dragoon and Chill Penguin:

Magma Dragoon's Charmander
50 HP {R}
Basic Pokémon

{R} Flare 20
{C}{C}{C} Slash 30

Weakness: {R}
Resistance: none
Retreat Cost: {C}

Magma Dragoon's Charmeleon
80 HP {R}
Stage 1 Pokémon (Evolves from Magma Dragoon's Charmander)

{R}{R}{R} Sear Burn The Defending Pokémon is now Burned. 30
{R}{R}{R} Flamethrower Discard 1 {R} Energy card attached to Magma Dragoon's Charmeleon or this attack does nothing. 60

Weakness: {W}
Resistance: none
Retreat Cost: {C}

Chill Penguin's Shellder
30 HP {W}
Basic Pokémon

{W} Clamp The Defending Pokémon cannot attack or retreat during your opponent's next turn. 10
{W}{W} Surf 30

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Chill Penguin's Staryu
50 HP {W}
Basic Pokémon

{W} Water Gun This attack does 10 damage plus 10 more damage for each {W} Energy card attached to Chill Penguin's Staryu but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 10+
{L} Thunder Jolt Flip a coin. If tails, Chill Penguin's Staryu does 10 damage to itself. 30

Weakness: {L}
Resistance: none
Retreat Cost: {C}

Chill Penguin's Lotad
50 HP {W}
Basic Pokémon

{G} Absorb Remove a number of damage counters from Chill Penguin's Lotad equal to half the damage done to the Defending Pokémon (rounded up to the nearest 10). If Chill Penguin's Lotad has fewer damage counters than that, remove all of them. 20
{W} Surf 20

Weakness: none
Resistance: {W}
Retreat Cost: {C}

Chill Penguin's Lombre
70 HP {W}
Stage 1 Pokémon (Evolves from Chill Penguin's Lotad)

{W}{W} Water Gun This attack does 30 damage plus 20 more damage for each {W} Energy attached to Chill Penguin's Lombre but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 30+
{G}{G}{G}{G} Solarbeam 60

Weakness: none
Resistance: {W}
Retreat Cost: {C}{C}
 
Completing Axle the Red and Armored Armadillo:

Axle the Red's Bulbasaur
40 HP {G}
Basic Pokémon

{G} Solar Flare Flip a coin. If heads, the Defending Pokémon is now Burned. 10
{G}{G}{C} Leech Seed If this attack does damage, remove 1 damage counter from Axle the Red's Bulbasaur. 30

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Axle the Red's Ivysaur
70 HP {G}
Stage 1 Pokémon (Evolves from Axle the Red's Bulbasaur)

Poké-POWER Solar Cycle
When you play Axle the Red's Ivysaur from your hand, place 3 Sun counters and 3 Moon counters on Axle the Red's Ivysaur. At the end of each turn, remove either a Sun counter or a Moon counter from Axle the Red's Ivysaur. Remove the counter even if Axle the Red's Ivysaur is affected by a Special Condition.
{G}{G}{G} Solar Leaf This attack does 20 damage times the number of Sun counters on Axle the Red's Ivysaur plus 10 more damage for each Moon counter on Axle the Red's Ivysaur. If Axle the Red's Ivysaur has no Sun counters and no Moon counters, place 1 Sun counter and 1 Moon counter on Axle the Red's Ivysaur. 20x+

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Axle the Red's Oddish
40 HP {G}
Basic Pokémon

{G} Sleep Powder The Defending Pokémon is now Asleep.
{G}{G}{C} Leech Seed If this attack does damage, remove 1 damage counter from Axle the Red's Oddish. 30

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Axle the Red's Gloom
70 HP {G}
Stage 1 Pokémon (Evolves from Axle the Red's Oddish)

Poké-POWER Solar Cycle
When you play Axle the Red's Gloom from your hand, place 3 Sun counters and 3 Moon counters on Axle the Red's Gloom. At the end of each turn, remove either a Sun counter or a Moon counter from Axle the Red's Gloom. Remove the counter even if Axle the Red's Gloom is affected by a Special Condition.
{G}{G}{G} Solar Powder Flip a number of coins equal to the number of Sun counters on Axle the Red's Gloom minus the number of Moon counters on Axle the Red's Gloom. If all are heads, the Defending Pokémon is now Asleep, Poisoned, and Burned. In any case, this attack does 20 damage times the number of heads. If, when you use this attack, Axle the Red's Gloom has no Sun counters and no Moon counters, put 1 Sun counter and 1 Moon counter on Axle the Red's Gloom. 20x

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Axle the Red's Bellsprout
40 HP {G}
Basic Pokémon

{G} Bite 20
{G}{G}{C} Leech Seed If this attack does damage, remove 1 damage counter from Axle the Red's Bellsprout. 30

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Axle the Red's Weepinbell
70 HP {G}
Stage 1 Pokémon (Evolves from Axle the Red's Bellsprout)

Poké-POWER Solar Cycle
When you play Axle the Red's Weepinbell from your hand, place 3 Sun counters and 3 Moon counters on Axle the Red's Weepinbell. At the end of each turn, remove either a Sun counter or a Moon counter from Axle the Red's Weepinbell. Remove the counter even if Axle the Red's Weepinbell is affected by a Special Condition.
{G}{G}{G} Solar Whip This attack does 30 damage times the number of Sun counters on Axle the Red's Weepinbell minus 20 damage for each Moon counter on Axle the Red's Weepinbell. If, when you use this attack, Axle the Red's Weepinbell has no Sun counters and no Moon counters, put 1 Sun counter and 1 Moon counter on Axle the Red's Weepinbell. 30x-

Weakness: {R}
Resistance: {W}
Retreat Cost: {C}

Armored Armadillo's Larvitar
50 HP {F}
Basic Pokémon

{C} Bite 10
{F}{F} Rock Throw 30

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}

Armored Armadillo's Pupitar
80 HP {F}
Stage 1 Pokémon (Evolves from Armored Armadillo's Larvitar)

{C}{C} Bite 20
{R}{R}{R} Rock Slide 40

Weakness: {G}
Resistance: {L}
Retreat Cost: {C}{C}
 
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And for what I think are the last two cards in the set, I'll do the honors.

Axle the Red's Seedot
(G)
40 HP
Weakness: (R)
Resistance: (W)
Retreat Cost: (C)

(C) Pound 10

(G) Harden
During your opponent's next turn, if Axle the Red's Seedot receives 20 or less damage from an attack, prevent that damage.

Axle the Red's Nuzleaf
(G)
60 HP
Weakness: (R)
Resistance: (W)
Retreat Cost: (C)(C)

Poke-Body: Early Bird
Whenever Axle the Red's Nuzleaf is Asleep, between turns, flip two coins instead of one. If even one is heads, Axle the Red's Nuzleaf is no longer Asleep. If another effect would cause you to flip a different number of coins at this time, apply that effect instead of this one.

(C)(C) Razor Wind 40
Flip a coin. If tails, this attack does nothing.
 
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Here are some more ideas.

Armored Armadillo’s Beldum
Pokémon card
{M}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
{P} Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused.
{M} Magnetic Wave Choose 1 of your opponent’s Benched Pokémon that has Energy cards attached to it. Remove all Energy cards from the Defending Pokémon and the Pokémon you chose and reattach them to those Pokémon in any way you like. (If the Defending Pokémon has no Energy cards attached to it and/or your opponent has no Benched Pokémon, this attack only damages.) 10

Armored Armadillo’s Metang
Pokémon card
{M}
70 HP
Stage 1 Pokémon
Evolves from Armored Armadillo’s Beldum
Put Armored Armadillo’s Metang on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
PokéBODY: Metal Shield {M} Energy cards attached to Armored Armadillo’s Matang can’t be discarded by attacks, Poké-Powers, or Poké-Bodies done by your opponent’s Pokémon.
{M}{M}{P}{P}{C} Psychokinectic Burst Discard 2 {M} Energy cards and 1 other Energy card attached to Armored Armadillo’s Metang or this attack does nothing. 120

Armored Armadillo’s Metagross
Pokémon card
{M}
110 HP
Stage 2 Pokémon
Evolves from Armored Armadillo’s Metang
Put Armored Armadillo’s Metagross on the Stage 1 card
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}{C}
{C}{C} Levitate Prevent all effects of attacks, including damage, done to Armored Armadillo’s Metagross during your opponent’s next turn. Armored Armadillo’s Matagross can’t use this attack during your next turn.
{M}{M}{P}{P} Heavyweight Drop You can only use this attack if you used Levitate during your last turn. 120

Axle the Red’s Bellossom
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Axle the Red’s Gloom
Put Axle the Red’s Bellossom on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Photosynthesis All Energy attached to Axle the Red’s Bellossom provides {G} Energy instead of its usual type.
{G}{G}{G} Flower Blast You may discard any number of {G} Energy cards attached to Axle the Red’s Bellossom. Flip a coin for each Energy card discarded in this way. This attack does 50 damage plus 30 more damage for each heads. 50+

Magna Centipede’s Zapdos
Pokémon card
{L}
90 HP
Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}
{L}{L}{L} Shocking Wing Attack Flip 2 coins. This attack does 30 damage times the number of heads. If 1 or both are heads, the Defending Pokémon is now Paralyzed. 30x
{L}{L}{L}{L} Thunder Cannon Flip a coin. If heads, this attack does 50 damage to each Defending Pokémon. 50

Magma Dragoon’s Moltres
Pokémon card
{R}
90 HP
Basic Pokémon
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}
{R}{R}{R} Flaming Wing Attack Flip 2 coins. This attack does 30 damage times the number of heads. If 1 or both are heads, the Defending Pokémon is now Burned. 30x
{R}{R}{R}{R} Surging Lava Flip a coin. If heads, this attack does 50 damage to each Defending Pokémon. 50
 
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dkates, remember your attempt at this on Wizpog? Well, I brought over a few card ideas you had on there. (I changed the trainers' names.) Here they are.

Armored Armadillo's Rhyhorn
70 HP
(F)
Basic Pokemon
Weakness: (G)
Resistance: (L)
Retreat Cost: (C)(C)

(F)(C) Tunnel In 20
Flip a coin. If heads, ignore all effects of attacks and Poke-Powers, including damage, done to Armored Armadillo's Rhyhorn during your opponent's next turn. If tails, this attack does nothing (not even damage).

(F)(F)(F) Pop Out 60
You may not use this attack unless Armored Armadillo's Rhyhorn used Tunnel In last turn, and the coin flip was heads.

Armored Armadillo's Rhydon
100 HP
(F)
Stage 1 Pokemon (Evolves from Armored Armadillo's Rhyhorn)
Weakness: (G)
Resistance: (L)
Retreat Cost: (C)(C)(C)(C)

Poke-Power: Drilling Horn
Whenever Armored Armadillo's Rhydon would be damaged by an attack (even if it is on the Bench), flip a coin. If heads, place one damage counter on the Pokemon performing the attack.

(F)(F)(F)(C) Drilling Tackle 60

Armored Armadillo's Corsola
50 HP
(W)
Basic Pokemon
Weakness: (G)
Resistance: N/A
Retreat Cost: (C)

(W)(C) Spike Shot 10+
Flip 4 coins. This attack does 10 damage plus 10 more damage for each heads.

(W)(W) Mirror Attack
During your opponent's next turn, if an attack would damage Armored Armadillo's Corsola, flip a coin. If heads, Armored Armadillo's Corsola attacks the Defending Pokemon for double that amount of damage. Do not apply Weakness and Resistance for this attack.

Storm Eagle’s Yanma
50 HP
(G)
Basic Pokemon
Weakness: (R)
Resistance: (F)
Retreat Cost: N/A

(C) Foresight
During your next turn, if all four flips on Storm Eagle's Yanma's Buzzing Wings attack are tails, reflip all four coins. You may only use this effect once. (Benching Storm Eagle's Yanma ends this effect.)

(G)(G)(G) Buzzing Wings
Flip 4 coins. If exactly 1 is heads, this attack does 10 damage. If exactly 2 are heads, this attack does 30 damage. If exactly 3 are heads, this attack does 60 damage. If all 4 are heads, this attack does 100 damage. If all 4 are tails, this attack does nothing.
 
I salavged some more for you! Here they are!

Morph Moth's Shuckle
30 HP
(G)
Basic Pokemon
Weakness: (R)
Resistance: N/A
Retreat Cost: (C)

Poke-Body: Rock Armor
If an attack would damage Morph Moth's Shuckle, reduce that damage by 60 (after applying Weakness and Resistance.)

(C)(C) Encore
If the Defending Pokemon attacked Morph Moth's Shuckle last turn, and it meets all requirements for using that attack again, it immediately uses that attack as soon as your opponent has drawn his card for his next turn.

Sigma's Misdreavus
50 HP
Basic Pokemon
Weakness: (D)
Resistance: (F)
Retreat Cost: (C)

(P)(C) Spite
If the Defending Pokemon has any Energy cards attached to it, flip a coin. If heads, discard all of them. If tails, discard one of them.

(P)(P)(C) Destiny Bond
Flip a coin. If tails, discard a (P) Energy attached to Sigma's Misdreavus. Either way, if Sigma's Misdreavus is Knocked Out in any way during your opponent's next turn, Knock Out the Defending Pokemon.

Storm Eagle's Delibird
50 HP
(W)
Basic Pokemon
Weakness: (L)
Resistance: (F)
Retreat Cost: (C)

(W)(W) Aurora Beam 20
Flip a coin. If heads, and if the Defending Pokemon attacks during your opponent's next turn, that attack does 20 less damage. (Benching or Evolving the Defending Pokemon ends this effect.)
 
So if Nintendo actually takes some of our card ideas, does that mean that you will get paid for the cards? If so, :thumb:
 
I have some more ideas for you!

Axle the Red’s Shroomish
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{G} Sleep Powder The Defending Pokémon is now Asleep. 10

Axle the Red’s Cacnea
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Poison Needle The Defending Pokémon is now Poisoned. 10
{G}{C} Fury Attack Flip 2 coins. This attack does 20 damage times the number of heads. 20x

Axle the Red’s Cacturne
Pokémon card
{D}
80 HP
Stage 1 Pokémon
Evolves from Axle the Red’s Cacnea
Put Axle the Red’s Cacturne on the Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}{C}
{G}{C} Needle Punch Flip a coin. If heads, the Defending Pokémon is now Paralyzed. If tails, it is now Poisoned. 20
{D}{D}{C} Dark Shot The Defending Pokémon can’t attack during your opponent’s next turn. 40

Axle the Red’s Heracross
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Continuous Jab Flip a coin until you get tails. This attack does 10 damage times the number of heads. 10x
{G}{G}{G} Seismic Toss 40

Magma Dragoon’s Slugma
Pokémon card
{R}
40 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}
{R} Singe Flip a coin. If heads, the Defending Pokémon is now Burned.
{R}{R} Lava Slide Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20

Magma Dragoon’s Magcargo
Pokémon card
{R}
80 HP
Stage 1 Pokémon
Evolves from Magma Dragoon’s Slugma
Put Magma Dragoon’s Magcargo on the Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}{C}
{R}{R} Super Singe Flip a coin. If heads, the Defending Pokémon is now Burned. 20
{R}{R}{R} Magma Wave Flip a coin. If heads, if your opponent has any Benched Pokémon, choose 1 of them and switch it with the Defending Pokémon. (Do the damage before switching Pokémon.) 40

Magma Dragoon’s Numel
Pokémon card
{R}
50 HP
Basic Pokémon
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}{C}
{F} Rock Toss Flip 3 coins. This attack does 10 damage times the number of heads. 10x
{R}{R} Lava Slap Flip a coin. If heads, each Defending Pokémon is now Burned. 20

Magma Dragoon’s Camerupt
Pokémon card
{R}
90 HP
Stage 1 Pokémon
Evolves from Magma Dragoon’s Numel
Put Magma Dragoon’s Camerupt on the Basic Pokémon
Weakness: {W}
Resistance: {L} -30
Retreat cost: {C}{C}{C}
PokéBODY: Magma Lake As long as Magma Dragoon’s Camerupt is in play, whenever a player’s non-{R} Pokémon moves to or from the Bench, do 10 damage to it. Don’t apply Weakness and Resistance.
{F}{F} Rock Tumble Don’t apply Resistance. 30
{R}{R}{R} Magma Surge Does 10 damage to every Benched Pokémon (yours and your opponent’s). (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Storm Eagle’s Gligar
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: {F} -30
Retreat cost: n/a
{F} Mud Slap 10
{F}{C}{C} Double Scratch Flip 2 coins. This attack does 30 damage times the number of heads. 30x

Storm Eagle’s Mantine
Pokémon card
{W}
70 HP
Basic Pokémon
Weakness: {L}
Resistance: {F} -30
Retreat cost: {C}{C}
{W} Aqua Splash Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10
{W}{W}{C} Rapids Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any. 40
 
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Guess what, I've decided to add four people you had in your attempt back in the old Pokégym. Here they are.

Dark Dizzy - Theme: Psychic, Dark Pokémon

Dr. Doppler - Theme: Variety, Imitation

Gate - Theme: Energy, Normal, Legendary Pokémon

Toxic Seahorse - Theme: Poison Pokémon

And some more salvaged ideas!

Sigma's Larvitar
(F)
40 HP
Basic Pokemon
Weakness: (W)
Resistance: (L)
Retreat Cost: (C)

(F)(C) Double Punch 20X
Flip two coins. This attack does 20 damage for each heads.

Sigma's Pupitar
(F)
60 HP
Stage 1 Pokemon (Evolves from Sigma's Larvitar)
Weakness: (W)
Resistance: (L)
Retreat Cost: (C)(C)

Poke-Power: Dark Evolution
If Sigma's Pupitar is your Active Pokemon and an Energy which can provide (D) Energy is attached to Sigma's Pupitar from your hand, search your deck for an Evolution card named Sigma's Tyranitar and place it Sigma's Pupitar. This counts as evolving Sigma's Pupitar. This Power may be used even if you normally would not be allowed to evolve Sigma's Pupitar.

(F)(F) Sandstorm
Flip three coins. For each heads, place one damage counter on every Pokemon in play (yours and your opponents) whose type is not either (F) or (M).

Sigma's Tyranitar (Click here for the image fake)
100 HP
(D)
Stage 2 Pokemon (Evolves from Sigma's Pupitar)
Weakness: (F)
Resistance: (P)
Retreat Cost: (C)(C)(C)(C)

Poke-Power: Counter
If Sigma's Tyranitar is your Active Pokemon, has enough Energy to use its Dark Beam attack, and is damaged by an attack, flip a coin. If heads, Sigma's Tyranitar immediately uses its Dark Beam attack. This Power does not apply to an attack that Knocks Out Sigma's Tyranitar, or if Sigma's Tyranitar was already affected by a Special Condition when your opponent attacked.

(D)(D)(F)(F) Dark Beam 80
Flip a coin. If heads, discard a (F) Energy attached to Sigma's Tyranitar. If tails, discard a (D) Energy attached to Sigma's Tyranitar.

Dark Dizzy's Murkrow
50 HP
(D)
Basic Pokemon
Weakness: N/A
Resistance: (P)
Retreat Cost: (C)

(C) Peck 10

(D)(C) Thief 20
Flip a coin. If heads and if the Defending Pokemon has any cards other than Energy cards attached to it, choose one of them and attach it to Dark Dizzy's Murkrow. When that card is discarded, it goes into your opponent's discard pile. If an effect would shuffle it into your deck, discard it instead.

Dr. Doppler's Ditto
50 HP
(C)
Basic Pokemon
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)

Poke-Body: Transformation
Once during your turn (before you attack), you may flip a coin. If heads, choose a Pokemon in play. Dr. Doppler's Ditto may use any of that Pokemon's attacks this turn, instead of its own, provided that Dr. Doppler's Ditto meets all requirements for using that attack.

(C) Recolor
Choose a Basic Energy card attached to Dr. Doppler's Ditto, and an Energy type other than Colorless. As long as that Energy card remains attached to Dr. Doppler's Ditto, that Energy card provides Energy of that type instead of the type(s) it would otherwise provide.

Gate’s Tauros
60 HP
(C)
Basic Pokemon
Weakness: (F)
Resistance: N/A
Retreat Cost: (C)

(C) Triple Tail 10X
Flip 3 coins. This attack does 10 damage for each heads.

(C)(C) Double Team
Discard an Energy card attached to Gate's Tauros. Whenever Gate's Tauros is attacked, your opponent flips a coin. If tails, ignore all effects of that attack, including damage, done to Gate's Tauros. This effect lasts until Gate's Tauros is benched or your opponent flips heads for this effect.
 
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6 more for you!

Axle the Red’s Hoppip
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{G}{C} Agility Flip a coin. If heads, prevent all effects of attacks, including damage, done to Axle the Red’s Hoppip during your opponent’s next turn. 20

Axle the Red’s Skiploom
Pokémon card
{G}
60 HP
Stage 1 Pokémon
Evolves from Axle the Red’s Hoppip
Put Axle the Red’s Skiploom on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{C} Poisonpowder The Defending Pokémon is now Poisoned. 20
{G}{G}{C} Rapid Spin If your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with his or her Active Pokémon, then, if you have any Benched Pokémon, you switch 1 of them with your Active Pokémon. (Do the damage before switching the Pokémon.) 40

Axle the Red’s Jumpluff
Pokémon card
{G}
80 HP
Stage 2 Pokémon
Evolves from Axle the Red’s Skiploom
Put Axle the Red’s Jumpluff on the Stage 1 card
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{G}{C} Cotton Spore Flip a coin. If heads, the Defending Pokémon can’t attack or retreat during your opponent’s next turn. 40
{G}{G}{C}{C} Double-Edge Axle the Red’s Jumpluff does 30 damage to itself. 80

Axle the Red’s Sunkern
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{C} Tackle 10
{G}{G} Pollen Gun Does 20 damage plus 10 more damage for each {G} Energy attached to Axle the Red’s Sunkern but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. 20+

Axle the Red’s Sunflora
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Axle the Red’s Sunkern
Put Axle the Red’s Sunflora on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G}{G}{C} Leaf Slash Don’t apply Resistance. 40
{G}{G}{C}{C} Take Down Axle the Red’s Sunflora does 10 damage to itself. 60

Chill Penguin’s Lapras
Pokémon card
{W}
90 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}{C}
{W}{W}{W}{W} Mountain Blast Flip a coin. If heads, this attack does 40 damage plus 20 more damage and does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40+
{G}{G}{G}{G}{G} Solarbeam 80
 
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Now I have some more for you!

Morph Moth’s Paras
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Poisonpowder The Defending Pokémon is now Poisoned. 10
{G}{C} Double Scratch Flip 2 coins. This attack does 20 damage times the number of heads. 20x

Morph Moth’s Parasect
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Morph Moth’s Paras
Put Morph Moth’s Parasect on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G} Toxic Mushrooms The Defending Pokémon is now Poisoned. It now takes 20 Poison damage instead of 10 after each player’s turn (even if it was already Poisoned.) 20
{G}{C}{C} Mushroom Spin Flip 2 coins. This attack does 30 damage times the number of heads. 30x

Morph Moth’s Venonat
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Stun Spore Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{P}{C} Confusion Flip a coin. If heads, the Defending Pokémon is now Confused. 20

Morph Moth’s Venomoth
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Morph Moth’s Venonat
Put Morph Moth’s Venomoth on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{G} Acid Bath Does 20 damage plus 20 more damage for each {G} Energy attached to Morph Moth’s Venomoth but not used to pay for this attack’s Energy cost. 20+
{P}{C}{C} Core Blast Does 30 damage plus 20 more damage for each Special Energy card attached to the Defending Pokémon. 30+

Dark Dizzy’s Weapon
Trainer card
Technical Machine
Attach Dark Dizzy’s Weapon to one of your Pokemon with Dark Dizzy in its name. At the end of your turn, discard Dark Dizzy’s Weapon. For its attack, that Pokemon may use this attack:
{C}{C} Dark Hold Until the end of your opponent’s next turn, no Active Pokémon (neither yours nor your opponent’s) can attack or retreat and if the effect of an attack, Poké-Power, Poké-Body, or Trainer card would change a player’s Active Pokémon, that part of the effect does nothing.

Morph Moth’s Weapon
Trainer card
Technical Machine
Attach Morph Moth’s Weapon to one of your Pokemon with Morph Moth in its name. At the end of your turn, discard Morph Moth’s Weapon. For its attack, that Pokemon may use this attack:
{G}{G} Silk Shot Flip a coin. If heads, discard 2 Energy cards attached to the Defending Pokémon, if any. 30

Toxic Seahorse’s Weapon
Trainer card
Technical Machine
Attach Toxic Seahorse’s Weapon to one of your Pokemon with Toxic Seahorse in its name. At the end of your turn, discard Toxic Seahorse’s Weapon. For its attack, that Pokemon may use this attack:
{G}{G} Acid Burst Flip a coin. If heads, this attack does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon. 30

---------------------------------------------------
And three of your salavged ideas.

Gate's Mewtwo
70 HP
(P)
Basic Pokemon
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)(C)

Poke-Power: Aggression
If Gate's Mewtwo is your Active Pokemon and can pay the Energy Cost for its Psyblast attack, Gate's Mewtwo must immediately use its Psyblast attack unless another effect would prevent it. This Power is active even if Gate's Mewtwo is affected by a Special Condition.

(P)(P)(P) Psyblast 60
Place 2 damage counters on Gate's Mewtwo.

Gate's Mew
70 HP
(P)
Basic Pokemon
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)(C)

(P)(C) Future Sight
At the end of your opponent's next turn, place 3 damage counters on the Defending Pokemon. This effect ends only if the Defending Pokemon leaves play.

(P)(P) Amnesia
Choose one of the Defending Pokemon's attacks. That Pokemon cannot use that attack during your opponent's next turn. (Benching or Evolving the Defending Pokemon ends this effect.)

Toxic Seahorse
Supporter

If your Active Pokemon has Toxic Seahorse in its name, and an effect triggered during this turn (before you attack) would cause your opponent's Active Pokemon to be switched with one of his Benched Pokemon, the new Active Pokemon is now Poisoned.

BTW, you're at 300 cards!
 
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Now for some more cards.

Dr. Doppler’s Sudowoodo
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{C}{C} Metronome Choose 1 of the Defending Pokémon’s attacks. Metronome copies that attack except for its Energy cost. (You must still do anything else required in order to use that attack.) (No matter what type the Defending Pokémon is, Dr. Doppler’s Sudowoodo’s type is still {F}.) Dr. Doppler’s Sudowoodo performs that attack.

Toxic Seahorse’s Ekans
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Wrap Flip a coin. If heds, the Defending Pokémon is now Paralyzed. 10
{G} Poison Spray The Defending Pokémon is now Poisoned. 10

Toxic Seahorse’s Arbok EX
Pokémon card
{G}
120 HP
Stage 1 Pokémon
Evolves from Toxic Seahorse’s Ekans
Put Toxic Seahorse’s Arbok ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G}{G} Chemical Submerge If the Defending Pokémon has a Weakness to Toxic Seahorse’s Arbok ex’s type, this attack’s base damage is doubled. 60
{G}{G}{G}{G}{G} Acid Surge Does 20 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 60

Dark Dizzy’s Carvanha
Pokémon card
{D}
40 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{W} Bubble Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 10
{D}{C} Latching Chomp The Defending Pokémon can’t retreat during your opponent’s next turn. 20

Dark Dizzy’s Sharpedo EX
Pokémon card
{D}
140 HP
Stage 1 Pokémon
Evolves from Dark Dizzy’s Carvanha
Put Dark Dizzy’s Sharpedo ex on the Basic Pokémon
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: {L}{F}
Resistance: {P} -30
Retreat cost: {C}{C}{C}
{W}{W} Hydro Pump Does 40 damage plus 20 more damage for each {W} Energy attached to Dark Dizzy’s Sharpedo ex but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage in this way. 40+
{D}{D}{C}{C} Dark Blast If the Defending Pokémon has a Poké-Power or Poké-Body, it stops working for the rest of the time that Pokémon stays in play. 80

Gate’s Dratini
Pokémon card
{C}
50 HP
Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}
{C} Spook The Defending Pokémon can’t retreat during your opponent’s next turn. 10
{C}{C}{C} Dragonbreath Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30

Gate’s Dragonair
Pokémon card
{C}
80 HP
Stage 1 Pokémon
Evolves from Gate’s Dratini
Put Gate’s Dragonair on the Basic Pokémon
Weakness: n/a
Resistance: {P} -30
Retreat cost: {C}{C}
{C}{C} Safeguard During your opponent's next turn, Gate’s Dragonair can’t become affected by a Special Condition. (All other effects of attacks, Poké-Powers, Poké-Bodies, and Trainer cards still happen.)
{C}{C}{C}{C} Twister Flip 2 coins. For each heads, choose 1 Energy card attached to the Defending Pokémon, if any, and discard it. If both are tails, this attack does nothing (not even damage). 40

Gate’s Dragonite EX
Pokémon card
{C}
160 HP
Stage 2 Pokémon
Evolves from Gate’s Dragonair
Put Gate’s Dragonite ex on the Stage 1 card
When Pokémon-ex has been Knocked Out, your opponent takes 2 Prize cards
Weakness: n/a
Resistance: {F} -30
Retreat cost: {C}{C}{C}
{R}{R}{R} Dragon Surge You may discard 2 {R} Energy cards attached to Gate’s Dragonite ex. If you do, the Defending Pokémon is now Poisoned, Burned, and Confused. 80
{C}{C}{C}{C}{C} Super Dragon Strike Flip a coin for each Energy card attached to the Defending Pokémon. For each heads, discard 1 Energy card attached to the Defending Pokémon. For each tails, discard 1 Energy card attached to Gate’s Dragonite ex. 100

--------------------------------------------------

And 2 of your ideas.

Dr. Doppler's Mr. Mime
40 HP
(P)
Basic Pokemon
Weakness: (P)
Resistance: N/A
Retreat Cost: (C)

Poke-Body: Reflective Barrier
Whenever Dr. Doppler’s Mr. Mime is attacked, flip a coin. If heads, apply any effects of that attack that would affect Dr. Doppler’s Mr. Mime to the Attacking Pokemon instead of Dr. Doppler’s Mr. Mime.

(P)(P) Substitute
Place one damage counter on Dr. Doppler’s Mr. Mime. The next time your Active Pokemon would be damaged by an attack (even your own), prevent that damage. (Any other effects of attacks still happen.)

Dr. Doppler’s Imitation
Supporter

Choose one of the Defending Pokemon's attacks. For your attack this turn, if your Active Pokémon has Dr, Doppler in its name, it may use that attack as if it were written on its card. You must still pay for that attack's Energy costs, and apply any text it has.
 
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The thing is that I've done hundreds upon hundreds of card ideas and its a little hard to come up with new ideas sometimes, but I have a few more for you.

Armored Armadillo’s Geodude
Pokémon card
{F}
50 HP
Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}
{F} Rollout 10
{F}{F} Rock Barrier Flip a coin. If heads, prevent all effects of attacks, including damage, done to Armored Armadillo’s Geodude during your opponent’s next turn. 20

Armored Armadillo’s Graveler
Pokémon card
{F}
80 HP
Stage 1 Pokémon
Evolves from Armored Armadillo’s Geodude
Put Armored Armadillo’s Graveler on the Basic Pokémon
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F}{F} Rock Throw 30
{F}{F}{F} Rock Slide If your opponent has any Benched Pokémon, choose up to 3 of them and this attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Armored Armadillo’s Golem
Pokémon card
{F}
110 HP
Stage 2 Pokémon
Evolves from Armored Armadillo’s Graveler
Put Armored Armadillo’s Golem on the Stage 1 card
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}{C}{C}
PokéBODY: Rock Shield All damage done to Armored Armadillo’s Golem is reduced by half.
{F}{F}{F}{F} Tremor Strike Flip a coin for each of your opponent’s Pokémon other than the Defending Pokémon. (If there are 2 Defending Pokémon, flip a coin for the other Defending Pokémon.) If heads, this attack does 20 damage to that Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon or the other Defending Pokémon.) 50

Armored Armadillo’s Aron
Pokémon card
{M}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
{C} Roar Choose 1 of your opponent’s Benched Pokémon and switch it with the Defending Pokémon.
{M}{C} Take Down Armored Armadillo’s Aron does 10 damage to itself. 40

Armored Armadillo’s Lairon
Pokémon card
{M}
80 HP
Stage 1 Pokémon
Evolves from Armored Armadillo’s Aron
Put Armored Armadillo’s Lairon on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
{M}{C} Double Scratch Flip 2 coins. This attack does 20 damage times the number of heads. 20x
{M}{C}{C} Steel Claw Flip 2 coins. This attack does 20 damage plus 20 more damage for each heads. 20+

Armored Armadillo’s Aggron
Pokémon card
{M}
120 HP
Stage 2 Pokémon
Evolves from Armored Armadillo’s Lairon
Put Armored Armadillo’s Aggron on the Stage 1 card
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}{C}{C}
PokéBODY: Steel Armor All damage done to Armored Armadillo’s Aggron is reduced by 10 for each {M} Energy attached to it.
{M}{M}{C}{C} Steel Tail Flip a coin for each {M} Energy attached to Armored Armadillo’s Aggron. This attack does 40 damage plus 20 more damage for each heads. 40+

Storm Eagle’s Zubat
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: n/a
{C} Search for Help Shuffle Storm Eagle’s Zubat and all cards attached to it into your deck. Then search your deck for a Basic Pokémon with Armored Armadillo, Axle the Red, Chill Penguin, Dark Dizzy, Magma Dragoon, Magna Centipede, Morph Moth, Storm Eagle, Toxic Seahorse, or Wheel Gator in its name (except this one) and put it into play as your Active Pokémon. Shuffle your deck afterward.
{G}{C} Bite 20

Storm Eagle’s Golbat
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Storm Eagle’s Zubat
Put Storm Eagle’s Golbat on the Basic Pokémon
Weakness: {P}
Resistance: {F} -30
Retreat cost: n/a
{C} Wing Attack 20
{G}{G}{C} Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused. 40

Storm Eagle’s Crobat
Pokémon card
{G}
110 HP
Stage 2 Pokémon
Evolves from Storm Eagle’s Golbat
Put Storm Eagle’s Crobat on the Stage 1 card
Weakness: {P}
Resistance: {F} -30
Retreat cost: {C}
{G} Nerve Poison Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. 10
{G}{G}{G}{C}{C} Hyper Slicing Wind Flip 3 coins. This attack does 50 damage times the number of heads. 50x

Magma Dragoon’s Torkoal
Pokémon card
{R}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
{R}{R} Super Singe Flip a coin. If heads, the Defending Pokémon is now Burned. 20
{R}{R}{R} Burning Spin Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 40
 
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Here’s some more ideas.

Armored Armadillo’s Nosepass
Pokémon card
{F}
60 HP
Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{L}{L} Magnetic Wave Choose 1 of your opponent’s Benched Pokémon that has Energy cards attached to it. Remove all Energy cards from the Defending Pokémon and the Pokémon you chose and reattach them to those Pokémon in any way you like. (If the Defending Pokémon has no Energy cards attached to it and/or your opponent has no Benched Pokémon, this attack only damages.) 10
{F}{F}{F} Rock Slide If your opponent has any Benched Pokémon, choose up to 3 of them and this attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 30

Morph Moth’s Yanma
Pokémon card
{G}
70 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{G} Insect Wave Does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 20
{G}{C}{C} Aerial Ace 30

Morph Moth’s Ledyba
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G} Supersonic Flip a coin. If heads, the Defending Pokémon is now Confused.
{G}{G} Surprise Attack Flip a coin. If tails, this attack does nothing. 40

Morph Moth’s Ledian
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Morph Moth’s Ledyba
Put Morph Moth’s Ledian on the Basic Pokémon
Weakness: {R}
Resistance: {F} -30
Retreat cost: n/a
{G}{G} Agility Flip a coin. If heads prevent all effects of attacks, including damage, done to Morph Moth’s Ledian during your opponent’s next turn. 20
{G}{G}{G} Double Punch Flip 2 coins. This attack does 40 damage times the number of heads. 40x

Morph Moth’s Spinarak
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Sleep Poison The Defending Pokémon is now Asleep and Poisoned.
{G}{G} Bite 20

Morph Moth’s Ariados
Pokémon card
{G}
70 HP
Stage 1 Pokémon
Evolves from Morph Moth’s Spinarak
Put Morph Moth’s Ariados on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G}{G} Acidic Spray Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. 10
{G}{G}{G} Chemical Wave Does 30 damage to each Defending Pokémon and each Defending Pokémon is now Poisoned. Flip a coin. If heads, this attack also does 10 damage to each of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Sigma’s Duskull
Pokmon card
{P}
50 HP
Basic Pokmon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P} Night Shade 10
{P}{C} Synchronize If Sigma’s Duskull and the Defending Pokémon have a different number of Energy cards attached to them, this attack does nothing. 40

Sigma’s Dusclops
Pokémon card
{P}
90 HP
Stage 1 Pokémon
Evolves from Sigma’s Duskull
Put Sigma’s Dusclops on the Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}{C}
{P}{C} Mind Shock Don’t apply Weakness and Resistance. 20
{P}{P}{C} Shadow Beam Flip a coin. If heads, the Defending Pokémon is now either Confused or Paralyzed (your choice). If tails, the Defending Pokémon is now either Confused or Asleep (your choice). 30

Sigma’s Shuppet
Pokémon card
{P}
40 HP
Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}
{P} Hypnosis The Defending Pokémon is now Asleep.
{P}{C} Psywave Does 10 damage times the number of Energy cards attached to the Defending Pokémon. 10x

Sigma’s Banette
Pokémon card
{P}
80 HP
Stage 1 Pokémon
Evolves from Sigma’s Shuppet
Put Sigma’s Banette on the Basic Pokémon
Weakness: {D}
Resistance: {F} -30
Retreat cost: {C}{C}
{P}{P} Dark Ray Flip a coin. If heads, the Defending Pokémon is now Confused and can’t retreat during your opponent’s next turn. 30
{P}{C}{C} Syncroblast If Sigma’s Banette and the Defending Pokémon have a different number of Energy cards attached to them, this attack’s base damage is 20 instead of 60. 60
 
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Here's some more.

Armored Armadillo’s Lileep
Pokémon card
{F}
50 HP
Stage 1 Pokémon
Evolves from Root Fossil
Put Armored Armadillo’s Lileep on the Basic Pokémon
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{G} Vine Whip 20
{F}{C} Rock Blast Flip 4 coins. This attack does 10 damage times the number of heads. 10x

Armored Armadillo’s Cradily
Pokémon card
{F}
90 HP
Stage 2 Pokémon
Evolves from Armored Armadillo’s Lileep
Put Armored Armadillo’s Cradily on the Stage 1 card
Weakness: {G}
Resistance: n/a
Retreat cost: {C}{C}
{G}{G}{C} Leech Life Remove a number of damage counters from Armored Armadillo’s Cradily equal to the damage done to the Defending Pokémon (after applying Weakness and Resistance). If Armored Armadillo’s Cradily has fewer damage counters than that, remove all of them. 30
{F}{F}{C}{C} Crushing Stones Flip a coin. If heads, this attack does 40 damage instead of 60 and the Defending Pokémon can’t attack or retreat during your opponent’s next turn. 60

Armored Armadillo’s Anorith
Pokémon card
{G}
50 HP
Stage 1 Pokémon
Evolves from Claw Fossil
Put Armored Armadillo’s Anorith on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{F} Rock Smash 10
{G}{C} Fury Attack Flip 2 coins. This attack does 20 damage times the number of heads. 20x

Armored Armadillo’s Armaldo
Pokémon card
{G}
90 HP
Stage 2 Pokémon
Evolves from Armored Armadillo’s Anorith
Put Armored Armadillo’s Armaldo on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{F}{F}{C} Rock Slide If your opponent has any Benched Pokémon, choose up to 3 of them and this attack does 10 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40
{G}{G}{C}{C} Shield Pincers Flip a coin. If heads, prevent all damage done to Armored Armadillo’s Armaldo during your opponent’s next turn. (Any other effects of attacks still happen.) 50

Chill Penguin’s Snorunt
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: {C}
{W} Icy Wind Flip a coin, If heads, this attack does 10 damage to 2 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.) 10
{W}{W} Snow Blanket Flip a coin. If heads, the Defending Pokémon is now Asleep and this attack does 10 damage to each of your opponent's Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon. 20

Chill Penguin’s Glalie
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Chill Penguin’s Snorunt
Put Chill Penguin’s Glalie on the Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: {C}{C}{C}
{W}{W} Iceberg Drill Flip 2 coins. This attack does 30 damage times the number of heads. 30x
{W}{W}{W} Freeze Bind Flip a coin. If heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Chill Penguin’s Glalie remains your Active Pokémon. 20

Chill Penguin’s Spheal
Pokémon card
{W}
40 HP
Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}
{W} Sleep Bubble The Defending Pokémon is now Asleep. 10
{W}{W} Ice Beam Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 20

Chill Penguin’s Sealeo
Pokémon card
{W}
80 HP
Stage 1 Pokémon
Evolves from Chill Penguin’s Spheal
Put Chill Penguin’s Sealeo on the Basic Pokémon
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}
{W}{W} Ice Wave Flip a coin. If heads, the Defending Pokémon is now Paralyzed. 30
{W}{W}{W} Aqua Sonic Don’t apply Resistance. 40

Chill Penguin’s Walrein
Pokémon card
{W}
120 HP
Stage 2 Pokémon
Evolves from Chill Penguin’s Sealeo
Put Chill Penguin’s Walrein on the Stage 1 card
Weakness: {L}
Resistance: n/a
Retreat cost: {C}{C}{C}
PokéBODY: Frost Shield All damage done to Chill Penguin’s Walrein by {W} Pokémon is reduced by half (after applying Weakness and Resistance).
{W}{W}{W}{W} Ice Spiral Flip a coin. If heads, place a Freeze counter on the Defending Pokémon. While a Pokémon has a Freeze counter, that Pokémon may not attack or retreat while Chill Penguin’s Walrein remains your Active Pokémon. 50

Chill Penguin’s Sneasel
Pokémon card
{W}
60 HP
Basic Pokémon
Weakness: {M}
Resistance: n/a
Retreat cost: n/a
{W} Powder Snow The Defending Pokémon is now Asleep. 10
{W}{C}{C} Fury Swipes Flip 3 coins. This attack does 20 damage times the number of heads. 20x

Sigma’s Sneasel
Pokémon card
{D}
60 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: n/a
{C} Scratch 10
{D}{D}{C} Shadow Swipe Flip a coin. If heads, discard 1 Energy card attached to the Defending Pokémon, if any. 40

Sigma’s Skarmory
Pokémon card
{M}
60 HP
Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}{C}
{M} Armor Wing 20
{C}{C}{C} Fly Flip a coin. If heads, prevent all effects of attacks, including damage, done to Sigma’s Skarmory during your opponent’s next turn; if tails, this attack does nothing (not even damage). 30

Note: The Skarmory is so that Sigma has at least 1 Pokémon of every type.
 
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Question, sunflorazumarill. Why does Toxic Seahorse get Roselia?

Been a while since I posted any cards on this, so here's a couple.

Storm Eagle's Farfetch'd
(C)
50 HP
Weakness: (L)
Resistance: (F)
Retreat Cost: (C)

(C) Bench Smash
For each of your opponent's Benched Pokemon, flip a coin. If heads, this attack does 10 damage to that Pokemon.

(C)(C) Leek Fury
Flip 3 coins. If exactly one is heads, this attack does 10 damage. If exactly 2 are heads, this attack does 30 damage. If all 3 are heads, this attack does 60 damage.

Zero's Pinsir
(G)
60 HP
Weakness: (R)
Resistance: N/A
Retreat Cost: (C)

(G)(C) Huge Slice 10
Does 10 damage to each of your opponent's Benched Pokemon.

(G)(G)(C)(C) Horn Strike 10+
Flip two coins. This attack does 10 damage plus 40 more damage for each heads.
 
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About Magma Dragoon's Camerupt's Magma Lake Poké-Body, in case you didn't knoe, it's not cumulative, meaning that if there is more than 1 Magma Dragoon's Camerupt in play, it will not increase the damage a {R} Pokémon takes moving to or from the Bench.

It's a little hard for me to think up really good ideas now in days since I've already done possibly hundreds upon hundreds of card ideas already, but here's some more.

Axle the Red’s Exeggcute
Pokémon card
{G}
40 HP
Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Poisonpowder The Defending Pokémon is now Poisoned. 10
{P}{P} Psybeam Flip a coin. If heads, the Defending Pokémon is now Confused. 20

Axle the Red’s Exeggutor
Pokémon card
{G}
80 HP
Stage 1 Pokémon
Evolves from Axle the Red’s Exeggcute
Put Axle the Red’s Exeggutor on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}
{P}{P}{P} Mind Blast Flip a coin. If heads, this attack does 30 damage plus 30 more damage and the Defending Pokémon is now Confused. 30+
{G}{G}{G}{G} Railgun Shoot 60

Axle the Red’s Lileep
Pokémon card
{G}
60 HP
Stage 1 Pokémon
Evolves from Root Fossil
Put Axle the Red’s Lileep on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{F} Mud Slap 20
{G}{C} Confuse Ray Flip a coin. If heads, the Defending Pokémon is now Confused. 20

Axle the Red’s Cradily
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Axle the Red’s Lileep
Put Axle the Red’s Cradily on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}{C}
{F}{F}{C} Rock Throw 40
{G}{G}{C}{C} Triple Lariat Flip 3 coins. This attack does 40 damage times the number of heads. 40x

Morph Moth’s Anorith
Pokémon card
{G}
60 HP
Stage 1 Pokémon
Evolves from Claw Fossil
Put Morph Moth’s Anorith on the Basic Pokémon
Weakness: {R}
Resistance: n/a
Retreat cost: {C}
{G} Slash 20
{F}{C} Mud Shot Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 20

Morph Moth’s Armaldo
Pokémon card
{G}
100 HP
Stage 2 Pokémon
Evolves from Morph Moth’s Anorith
Put Morph Moth’s Armaldo on the Stage 1 card
Weakness: {R}
Resistance: n/a
Retreat cost: {C}{C}{C}
{G}{G}{C} Mega Slash 40
{F}{F}{C}{C} Rock Toss Flip 3 coins. This attack does 40 damage times the number of heads. 40x

Toxic Seahorse’s Gulpin
Pokémon card
{G}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{G} Pound 10
{G}{G} Acidic Spray Flip a coin. If heads, the Defending Pokémon is now Paralyzed and Poisoned. 10

Toxic Seahorse’s Swalot
Pokémon card
{G}
90 HP
Stage 1 Pokémon
Evolves from Toxic Seahorse’s Gulpin
Put Toxic Seahorse’s Swalot on the Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Acid Shield If the Defending Pokémon damages Toxic Seahorse’s Swalot (even if Toxic Seahorse’s Swalot is Knocked Out), flip 2 coins. If both are heads, the Defending Pokémon is now Burned. If both are tails, the Defending Pokémon is now Poisoned. If 1 is heads and 1 is tails, this Poké-Body does nothing.
{G}{G}{G} Chemical Drench You may discard any number of {G} Energy cards attached to Toxic Seahorse’s Swalot. This attack does 40 damage plus 20 more damage for each Energy card discarded this way. 40+

A little more help would be in order.
 
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