Miamisportsfan45
Active Member
I've seen players making masters semifinals at Regionals with Durant without even knowing what Mewtwo EX does before the tournament. And yes, there also were good players at the tournament. If that isn't a proof that Durant takes no skill, what else do you need?
I can't stand Durant just as much as the next guy. But in all honesty, Durant requires a lot of skill. More skill than people realize. I've encountered the same particular moments too, having to do with Durant players and Mewtwo EX, but they didn't manage to top cut. Actually, I believe they finished even.
Maybe it's just the area you're playing in that's giving you this misconception?
Making a Durant decklist isn't as easy as it seems though. With all decks, you need to know your matchups. A good portion of luck comes into any game because again, this is a TCG. All TCG's and/or games in general have to do with some kind of luck.
Needless to say that Durant requires skill because it's clearly strategy based and netdecking a list doesn't exactly make the list. There's tons of option and variety to change things up a bit for individuality and every minor tweak makes a drastic difference. That one card tech you used makes a major difference regardless of whether it's a fighting Pokemon to counter Zekrom or a staple to counter Durant. The way you play makes a huge difference and so does the list. Resulting in individuality. Just thought I'd put that out there to open this response up a bit.
I agree that HS-NV was the best format we got in this season. Too bad CCs lost importance this year. =/
I'll agree with you on how the early season looked too... bland. But again, we had to just make do with what we had and make a competitive scenario of what was modified at the time. There were more variety than was to be expected too, afterall and great players enjoy the challenge that early in the season presented us.
You didn't play in the EX / delta seasons, did you? There were almost no donks, and thanks to the Holon Engine, bad starts were very rare in a well-built deck. And even if you got a slow starts, there weren't decks that rushed you from T1 on. There were lots of competitive, skill-based cards, you could make so many decks run.
Regardless of whether the person this was intended for did or not, I did play at that point in time and I top cut frequently. The early stages of ex, just like right now for instance, had many donks. If I recall correctly, rare candy was allowed on the first turn. Wasn't Quick Search Pidgeot in the early ex format?
This format is based on Catcher. That may not be good, but you can't just ban Catcher. Other cards, like Reuniclus, would instantly become broken (well, at least, before Raikou EX hits the field). However I agree it's too strong, but maybe Junk Arm will be rotated soon, making Catcher a lot more balanced then.
Correction. This format is dominated by Junk Arm and dependable on and feared by Catcher. You'll see and be surprised by how much of a difference it makes after a HGSS rotation occurs. Once Twins, Lost Remover, Junk Arm, and a few other notable cards are gone, you'll see. Trust me.
The format right isn't the best, no doubt. But looking at the upcoming sets, I think it will get better. Both Dark Explorer and the dragon sets have some interesting cards that hurt Mewtwo EX. Dark Explorers may give non-Vileplume evolution a chance again (Empoleon etc). The dragon set has some interesting skill cards.
I agreed with you up until the Dragon set comment. :nonono:
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