I posted the last version of this deck at the last Pokegym before I realized it's about to not exist (the Pokegym, not the deck). LMK what you think, and any fixes you have. Individual cards explained in brackets, general strategy below.
Pokemon (15):
1 Aerodactyl (Fossil) [No Stage 1's. Sorry Slowking, Steelix, Wiggly.]
1 Cleffa (Genesis) [Usual reasons.]
1 Cleffa (Promo) [Oracle combo.]
1 Ditto (Fossil) [Copy their best, but watch out for switchouts.]
1 Mewtwo EX (EX: R&S) [High HP, high power.]
2 Murkrow (Genesis) [Snipe the bench.]
2 Sneasel (Genesis) [Power, pure and simple.]
2 Tyrogue (Discovery) [Attacking Baby.]
1 Unown A [Unown combo, described below.]
2 Unown P [Unown combo, described below.]
1 Unown X [Unown combo, described below.]
Trainers (30):
2 Computer Search [Deck searching.]
3 Focus Band [Mostly for Tyrogue and Unown A/P.]
3 Fossil Egg [Flippy, but effective way to bring out Aerodactyl.]
3 Gold Berry [Healing, mostly for Mewtwo EX.]
2 Gust of Wind [Choose my target.]
2 Item Finder [Re-use Trainers.]
1 Juggler [Draw Power, discard for Mewtwo EX.]
2 Oracle [Deck searching, combo with Promo Cleffa.]
2 Pokemon Fan Club [Support for Sneasel, choose strategy.]
2 Power Charge [Bring back discarded Energy.]
2 Professor Oak [Draw Power.]
3 Super Energy Removal [Slow down opponents.]
2 Switch [Retreat, esp. Aerodactyl and Mewtwo EX.]
1 Town Volunteers [Anti-deck, rescue Basic Energy and Pokemon.]
Energy (15):
4 Darkness Energy [Power Sneasel and Murkrow.]
2 Double Colorless Energy [Retreats, power Ditto.]
6 Psychic Energy [Basic Energy type.]
2 Rainbow Energy [Backup for Sneasel and Murkrow, powerup Unown A.]
1 Recycle Energy [Retreats, SER, Babies, miscellaneous.]
Strategy: Get Aerodactyl out ASAP, but do not attack with it (except in emergencies against babies). Main attackers are Mewtwo EX, Sneasel, and Unown P (see next paragraph for combo). Backups are Murkrow, Ditto and Tyrogue. Use SER, Juggler, Computer Search and Item Finder to get Energy into the discard for Mewtwo EX.
I've been referring throughout this post to an Unown combo. Some of you probably already figured it out, but here it is for the rest of you. Get Unown X on the bench, Unown A on the bench with damage counters, and Unown P active with a Focus Band. Unown A can power up Hidden Power by up to 30, and X gives you an additional "flip 'til tails" for 10 per heads. If P takes a hit and Focus Band triggers, Hidden Power can go up to 40 plus flips plus (damage taken). Pretty impressive for a one-Energy attack.
I am a little concerned about the low HP of most of my Pokemon (4 Babies with 30 each, and 10 with 40-60 HP), but I don't think it will be too big a problem. I would probably add in one more Aerodactyl if I had it -- maybe take out the Ditto. I am also slightly worried about Pichu. I await your replies.
Pokemon (15):
1 Aerodactyl (Fossil) [No Stage 1's. Sorry Slowking, Steelix, Wiggly.]
1 Cleffa (Genesis) [Usual reasons.]
1 Cleffa (Promo) [Oracle combo.]
1 Ditto (Fossil) [Copy their best, but watch out for switchouts.]
1 Mewtwo EX (EX: R&S) [High HP, high power.]
2 Murkrow (Genesis) [Snipe the bench.]
2 Sneasel (Genesis) [Power, pure and simple.]
2 Tyrogue (Discovery) [Attacking Baby.]
1 Unown A [Unown combo, described below.]
2 Unown P [Unown combo, described below.]
1 Unown X [Unown combo, described below.]
Trainers (30):
2 Computer Search [Deck searching.]
3 Focus Band [Mostly for Tyrogue and Unown A/P.]
3 Fossil Egg [Flippy, but effective way to bring out Aerodactyl.]
3 Gold Berry [Healing, mostly for Mewtwo EX.]
2 Gust of Wind [Choose my target.]
2 Item Finder [Re-use Trainers.]
1 Juggler [Draw Power, discard for Mewtwo EX.]
2 Oracle [Deck searching, combo with Promo Cleffa.]
2 Pokemon Fan Club [Support for Sneasel, choose strategy.]
2 Power Charge [Bring back discarded Energy.]
2 Professor Oak [Draw Power.]
3 Super Energy Removal [Slow down opponents.]
2 Switch [Retreat, esp. Aerodactyl and Mewtwo EX.]
1 Town Volunteers [Anti-deck, rescue Basic Energy and Pokemon.]
Energy (15):
4 Darkness Energy [Power Sneasel and Murkrow.]
2 Double Colorless Energy [Retreats, power Ditto.]
6 Psychic Energy [Basic Energy type.]
2 Rainbow Energy [Backup for Sneasel and Murkrow, powerup Unown A.]
1 Recycle Energy [Retreats, SER, Babies, miscellaneous.]
Strategy: Get Aerodactyl out ASAP, but do not attack with it (except in emergencies against babies). Main attackers are Mewtwo EX, Sneasel, and Unown P (see next paragraph for combo). Backups are Murkrow, Ditto and Tyrogue. Use SER, Juggler, Computer Search and Item Finder to get Energy into the discard for Mewtwo EX.
I've been referring throughout this post to an Unown combo. Some of you probably already figured it out, but here it is for the rest of you. Get Unown X on the bench, Unown A on the bench with damage counters, and Unown P active with a Focus Band. Unown A can power up Hidden Power by up to 30, and X gives you an additional "flip 'til tails" for 10 per heads. If P takes a hit and Focus Band triggers, Hidden Power can go up to 40 plus flips plus (damage taken). Pretty impressive for a one-Energy attack.
I am a little concerned about the low HP of most of my Pokemon (4 Babies with 30 each, and 10 with 40-60 HP), but I don't think it will be too big a problem. I would probably add in one more Aerodactyl if I had it -- maybe take out the Ditto. I am also slightly worried about Pichu. I await your replies.
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