Dark Scizor

Discussion in 'Deck Help and Strategy' started by mario1, Jul 31, 2008.

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  1. mario1

    mario1 New Member

    This deck is based around Scizor and Weaville. This deck can be very quick and has many options to do lots of damage fast. This deck has not yet been played against matchups and I will not post them until later. So here is the list.

    Pokemon: (17)
    3-3 Scizor MD
    3-3 Weaville SW
    2 Darkrai MD
    2 Darkrai Lv. X
    1 Chatot

    Trainers/Supporters: (26)
    4 Poke-radar
    3 Dusk Ball
    4 Buck’s Training
    2 Quick Ball
    2 Bebe’s Search
    2 Roseanne's research
    2 Professor Oak’s Visit
    2 Plus Power
    2 Premier Ball
    2 Night Maintenance
    1 Technical Machine TS-1

    Energy: (17)
    4 Special Darkness Energy
    4 Special Metal Energy
    2 Call Energy
    7 Basic Dark Energy

    Strategy: Get Weaville out as fast as possible for energy acceleration. Load energies onto Scizor right away and keep a Darkrai in the shadows for extra damage. Wanted starter Pokémon are Sneasel, Chatot or Scyther. Abuse Weaville’s Power when another Pokémon is active. When there are Special Energies on the field use Scizor a lot and combine him with Dark Engage and a few Darkness Energy. Let Darkrai be your back up Pokémon.

    Pokemon Analysis: Card images can be seen at PokeBeach.com

    Weaville is used a lot in this deck. He is the main setup for charging up energy onto Scizor and when needed Darkrai. To do this you need to abuse Shadow Charge early in the game which allows you to search for basics and Special Dark energies. With the help of his Dark Engage Poke-Power you can attach these energies from Shadow Charge to Scizor and Dialga then use Dark Engage to change them to Dark Pokemon and to abuse the effect of the Special Darkness Energy. This allows the addition of extra damage to the already beefy attacks of Scizor.

    Scizor’s first attack, Special Blow, he is a fast and efficient Pokemon. With the format changing and the new Call Energy and the use of Multi Energy this attack can deal 80 damage for 1 Metal Energy, most basic Pokemon cannot endure a hit of this magnitude this early in the game. Not to mention with the help of Weaville and the roll of a heads and a couple of Special Darkness Energies Scizor’s X-Scissor attack can do 110 damage which is great for 3 Energy.

    Darkrai is here because of its synergy, plus he is only used in this deck to counter Dusknoir and Banette when encountered and as another good attacker. The Poke-Power can be used to slow your opponent down and both attacks work well together.

    Darkrai Lv.X is here because of his great Poke-Body Dark Shadow which is very effective for every Pokemon that has Dark Energy and is dark from Dark Engage from Weaville. This is a very effective combination. The attack Endless Darkness is very disruptive with sleep and the ability to knock out the opposing pokemon in between turns.

    Chatot is used for the Mimic effect either mid or early game.

    Mentionable Trainers/Supporters:

    Poke-radar: Look at the top 5 cards of your deck and choose as many Pokémon as you like from those cards and show them to your opponent and put them in your hand. Put the rest on top of your deck and shuffle your deck afterwards.

    This card in my opinion is way better than Dusk Ball and Quick Ball because of its ability to draw multiples. This card is widely abused in this deck.

    Buck’s Training: Draw 2 cards. If this card is next to your Active Pokémon when it attacks that Pokémon’s attack does an additional 10 damage.

    This supporter is great, too many times you need just a little extra damage and this is the key plus it adds draw power to the deck.
    Last edited: Aug 3, 2008
  2. neb27

    neb27 New Member

    with weavile you can only attach dark energys. you need roseanes and more energy!
  3. mario1

    mario1 New Member

    Roseanne's would be redundant because of the Call Energy and all the pokemon grabbing trainers. If you play this deck you would realize energy is no Problem. But thanks!
  4. neb27

    neb27 New Member

    well, you need 4 energy on dialga just by itself and 3 on scizor. and seeing that you only play 2/2 Weavile its not garenteed that your gonna get it out turn 2 or at all. just saying...
  5. mario1

    mario1 New Member

    Okay first of all nobody is saying anything about using both dialga and scizor in the same battle but yes scizor takes 3 and dialga take 4 thanks for pointing that out. However Dialga takes :metal::metal::colorless:colorless to power up so this 2 colorless charge is what is being taken advantage of with weaville. Same goes for Scizor. However you would realize if you read the WHOLE article that there are several ways of getting around a non weaville start which is why I only run a 2-2 line.
  6. mud mud mudkip

    mud mud mudkip New Member

    only one chatot is good
  7. mario1

    mario1 New Member

    thanks I'll see what I can do.
  8. sandy4123

    sandy4123 New Member

    in my scizor deck i focus solely on scizor. (i add dusknoir and cg blastoise) it is much faster than this deck.
  9. mario1

    mario1 New Member

    If you have never used my deck how can you say that yours is faster:nonono:
  10. SuicidalPikachu

    SuicidalPikachu New Member

    no need to be so defensive dude.

    ditch your 2 mars for 1 more Buck's Training, and ditch your single SSU for 2 roseanne's research. you may think it redundant, but the fact is, you want to be able to grab what you need when you need it, relying solely on call energy for your basics will come back to haunt you, since you dont wanna resort to it late game to grab something. also, IMO you have too many pokemon lines, i'd say ditch either the Dialga (recommended), or the Darkrai.
  11. mario1

    mario1 New Member

    Okay I edited with changes thanks.

    Also I'm not being defensive I'm just looking for Constructive criticsm NOT my deck is faster than your.:nonono:
  12. sandy4123

    sandy4123 New Member

    i tested. here is what i currently use

    4-4 Scizor
    1-1-1 Dusknoir
    1-1-1 Blastoise

    4 Potion
    4 Plus Power
    3 Switch
    2 Warp Point
    2 Night Maintenance
    2 Great Ball
    4 Bebes Search
    4 POV
    2 Stevens Advice
    2 TGW

    3 Multi
    3 Call
    4 Special Metal Energy
    7 Basic Dark Energy

    The idea here is to get Scizor fast and swarm with call energy. Dusknoir for dark palm and blastoise for weaknesses.
  13. mario1

    mario1 New Member

    Right nice list but I'm keeping Dp-On.
  14. Banette EX

    Banette EX New Member

    How do u have Blatoise but no Weavile to make Scizor dark and allthose darkness?/
  15. ShuckleLVX

    ShuckleLVX Active Member

    you have no way to pull the special metals, and if you dont have one, scizor cant use his first attack. Throw in some roasannes, and drop 1 speacial metal for a basic metal. That gives you an easy to grab metal energy when you need it.
  16. RareHunta

    RareHunta New Member

    Good deck I thought of this deck as well. very good deck especially with Dusknoir. because your opponent can't get good cards powered up hardly with out loosing them. Rare Candies are in my deck and they are very good because it lets you use shadow charge quicker even possibly on your first turn.
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