dark tyraniter deck

Discussion in 'Deck Help and Strategy' started by maikeru, Aug 25, 2003.

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  1. maikeru

    maikeru New Member

    please help my dark tyranitar deck
    here's the list

    pokemon
    4 larvitar (aq)
    2 dark pupitar (destiny)
    3 dark tyranitar (destiny)
    3 cleffa
    2 tyrogue
    1 magby

    trainers

    2 plus power
    2 comp search
    2 item finder
    3 gold berry
    3 SER
    2 ER
    1 fisherman
    2 switch
    3 gust of wind
    2 breeder
    2 oak
    1 elm
    1 energy stadium
    1 healing field

    energy

    4 recycle
    14 fighting

    I appreciate any of your suggestion
     
  2. dkates

    dkates New Member

    The Evolutions in this deck can use Darkness Energy -- drop 4 Fighting Energy for Darkness Energies to take advantage of that. Playing a Stage 2 in Unlimited is usually difficult, unless the Stage 2 is Blastoise and you use Breeders, but go ahead and try. You might just surprise yourself.
     
  3. lugia

    lugia New Member

    Too many trainer cards!!!
     
  4. dkates

    dkates New Member

    No offense, lugia, but I'm guessing you have had little experience playing against well-constructed decks. It is normal for decks to have 12-18 Pokemon, 13-18 Energy, and 25+ Trainers. If Trainers weren't so important, nobody would have made a big deal about Slowking. To keep from hijacking the topic, I'll make more suggestions for this deck. I noticed you have some single Trainers. Usually, you want 2-3 of a Trainer unless it's Town Volunteers (1 is okay), a Stadium card (no more than 2 of any particular one), or a Trainer that is extremely important to your deck (3-4).
     
    Last edited: Aug 25, 2003
  5. bulbasnore

    bulbasnore Administrator Staff Member Trader Feedback Mod

    This is unlimited? It might work, since dk ttar can work with 1 energy and you can work on the fact that players tend to deck themselves in this format.

    I don't know the play environment in Indonesia, but I'm guessing that with cards like breeder, etc. there is also Scyther who has TTars weakness and is resistant. Your Dark Tyranitar is going to want someone else to speak to Mr. Scyther when he comes calling. I'd say dump Tyrogue for a couple of fire type attackers with colorless energy requirements. Ponyta and Blaine's Ponyta used to be the common pokemon for this use.
     
  6. maikeru

    maikeru New Member

    Bulbasnore do you know another fire pokemon (basic) with cheap energy cost?
     
  7. dkates

    dkates New Member

    Fossil Magmar's a good, cheap Fire Basic, but needs Fire Energies. You could also use Expedition Cyndaquil for Quick Attack or Skyridge Growlithe for Double Kick, if you're not willing to put in Fire or Rainbow Energies.
     
  8. annisarich

    annisarich New Member

    I'd look for some trainers that help discard the oponents energies for syther. I also like switch and gust of wind, add another of those.
     
  9. annisarich

    annisarich New Member

    here's my version of this

    pokemon 15

    4 larvitar (mountain eater)
    2 dark pupitar (destiny)
    3 dark tyranitar (destiny)
    2 cleffa (Help search in unlimited)
    2 tyrogue
    2 elekid (nasty against them water decks)

    trainers 29

    4 focus band (Keep babies alive while building D-Tar)
    2 item finder
    3 gold berry
    2 SER
    2 fisherman (Get energy back)
    3 switch
    3 gust of wind
    3 breeder
    4 elm
    3 Bill

    energy 16

    4 recycle
    12 fighting

    Still could need some tweeking :)
     
  10. dkates

    dkates New Member

    Boost Energy might not be a bad idea -- use it on Dark Pupitar for Explosive Evolution, and you can end turn 2 with an active Dark T'Tar. No more than 2, though.
     
  11. TrueGamerX

    TrueGamerX New Member

    Dark Energies and Murkrows could do pretty good. Try that out. And about 3 Computer Searches would go good.
     
  12. maikeru

    maikeru New Member

    how does murkrow work on this deck?
     
  13. dkates

    dkates New Member

    Each Murkrow only needs one Darkness Energy for its attacks, which is why it works well if you also use Darkness Energy. Also, since you already have bench attacks, Murkrow adds to that sub-theme.
     
  14. Mr_Fuji

    Mr_Fuji New Member

    Erm...

    Okay... My 2 Cents.

    1.) This deck is made for (and ONLY for) Modified.

    2.) When the deck IS made, it requires aty least 15 fighting energy, and works best with the new clefable, IMO.
     
  15. Lion_of_Darkness

    Lion_of_Darkness New Member

    This time, I would have to agree with Fuji. Modified is the only way this deck could be played. Decks like this would only work in Modified. There's just too much to get out, too fast in Unlimited. It would be nearly impossible to get things out quickly. Even Slowking is hard to pull off against people I know, let alone a Stage 2! And I noticed you couldn't fit any Lass in. That's to be expected if you try to play this kind of deck in Unlimited. There's just too much to fit in to support D. Tyranitar in this format! There's more reasons you can't play D. Tyranitar or almost ANY Stage 2 in Unlimited, but I won't list them all.
     
  16. Shadow-shadock

    Shadow-shadock New Member

    to battle water decks(especially Gatrs) and others you should put pichus with zzap
     
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