Dark Wing Duck

Discussion in 'Deck Help and Strategy' started by Banette EX, Jul 22, 2008.

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  1. Banette EX

    Banette EX New Member

    Pokemon:19
    4-2-2 Honchkrow MT/Honchkrow Lv.X
    1-1 Dugtrio
    4 Absol SW
    1 Absol Ex
    1 Jirachi Ex
    1 Mew * d
    1 Chatot MD
    1 Holon Castform

    Trainers:23
    4 Team Mars
    2 Team Wager
    3 Cessation Crystal
    2 Castaway
    3 Roseanne Research
    1 Holon Mentor
    3 Stevens Advice
    2 Warp Point
    3 Night Maintenance

    Energy:18

    4 Darkness SP
    5 Darkness Base
    3 Multi
    2 Water
    1 Psychic
    1 Scramble
    2 Double Rainbow

    Stratedgy: Absol SW start,setup Honchkrow/Lv.X and just reduce hand and try to hit key cards they need to setup,its about disruption hitting the key cards with Baleful or early Krow. Teched for GG/Empo matchup which are of course the most played and the hardest. So please give suggestions and fixes.
     
  2. pokemonfreak

    pokemonfreak New Member

    this is a good deck, but you should take out some of the cards that are NOT dp on. If i were you i would probably take out these:

    1-1 Dugtrio
    1 Absol Ex
    1 Jirachi Ex
    1 Mew * d
    1 Chatot MD
    1 Holon Castform


    and in place...i would add these

    2-2 darkrai LV X
    3 phione for evo's



    also....take out illegal trainers and substitute them for cards that are leagal.


    Hope i helped you!

    PS: only base dark energy, like 16 or so, makes this a very good deck.
     
  3. Banette EX

    Banette EX New Member

    This deck is for HP -0n tho,not Dp-0n since we havent format changed yet and I was thinking about this for the grinder.
     
  4. mrdraz07

    mrdraz07 New Member

    Find room for 4 Bebe's Search...I don't know how you expect the deck to work if you can't find your Honchkrows consistently.

    The Holon's Castform and Absol ex look like they might be a bit much.
     
  5. Blaziken 1111

    Blaziken 1111 Active Member

    Take out Absol ex, mew*, Jirachi ex and holons cast. Also take out a mars and add in a wager. Energy should be 4 Sp. dark 6 dark 3 scramble and 2 DRE. Take out a mentor and the stevens for 4 celio Also play 3 castaway and 2 Cess crystal.
     
  6. jkwarrior

    jkwarrior New Member

    I would be honored if you played dwd in the grinder.

    I think the deck needs pp/charm. Speaking from experience, you need to do more than 50/60 a turn with the bird.

    Just a thought...have you tried Claydol? Consistency was always the deck's weakness.

    I would be careful running so many basics. Getting an Absol start is just so important.
     
  7. themobsman

    themobsman New Member

    Hey

    Hope i helped you!

    PS: only base dark energy, like 16 or so, makes this a very good deck.[/QUOTE]
     
  8. Blaziken 1111

    Blaziken 1111 Active Member

    ^ tell me why only basic darks. Also 16s way too much you only need about 10 darks and it makes no sence not to use the special because about 6 basic are enough to castaway or roseanne into.
     
  9. DarC

    DarC New Member

    Basic darks use Darkrai LV.X's ability to function like special darks, and they can be gotten with Roseanne's
     
  10. jkwarrior

    jkwarrior New Member

    This is an old thread...Over a month old.
     
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