Darkness Draw Deck

Discussion in 'Deck Help and Strategy' started by DarkStar20, Jun 6, 2008.

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  1. DarkStar20

    DarkStar20 Front Page Editor

    Pokemon: 20
    3 MT Murkrow, 1 SW Murkrow
    2 MT Honchkrow, 2 SW Honchkrow LVX
    3 MD Darkrai, 1 DP19 Darkrai LVX
    1 DP Sneasel, 1 SW Weavile
    3 GE Baltoy, 3 GE Claydol

    Stadium:2
    2 Moonlight Stadium

    Trainers: 6
    4 Pluspower
    1 Warp Point
    1 Premier Ball

    Supporters: 11
    1 Roseanne's Research
    4 Professor Oak's Visit
    4 Celio's Network
    2 Bebe's Search

    Energies: 21
    12 Basic Dark Energy
    4 Special Darkness Energy
    3 Double Rainbow Energy
    2 Call Energy

    What do you guys think? Any suggestions? I'm somewhat new to modified, and could use some tips.

    -Jason
    :)dark::colorless20)
     
  2. Abyss

    Abyss New Member

    Drop the Weavile line, play 2-2 Darkrai, way to many energy drop like at least 4 Basic Drark, Drop to 2-2 Claydol, and I would also fit 3-4 Absol SW.
     
  3. Alazor

    Alazor Active Member

    You could play 2 Team Galactic's Wager (Mysterious Treasures) to replace Prof. Oak's Visit.
    I'd play one more warp point and get rid of an energy and play more Roseanne's Research.
     
  4. Garch

    Garch <a href="http://pokegym.net/forums/showpost.php?p=

    Unless you use more premire balls, they arent very useful. I say take it out for a warp point.
     
    Last edited: Jun 7, 2008
  5. DarkStar20

    DarkStar20 Front Page Editor

    I agree about the Sneasle line, it usually doesn't help me as much as I would like it to. And 2-2 claydol should probobly be enough.

    I have used absol before, but a big point of my deck structure is to not be too weak to any one type. Having absol and darkrai make me a lot weaker to fighting, even with my resistant Honchkrow, plus there aren't a lot of basic Pokemon in my deck, and I was drawing just 1 absol a little too often.

    The whole point of having darkrai in the deck is to work with the basic dark energy. Between the 4 specials, the 12 basics when darkrai lvX is out, and the 4 plus powers, this deck can hit a lot harder than you would first assume.

    I think I'll edit the list a little:
    Take out 1: sneasel, weavile, baltoy, cladol.
    Add: 1 Team Galactic's Wadger, 2 Warp Point, 1 Premier Ball.

    Pokemon: 16
    3 MT Murkrow, 1 SW Murkrow
    2 MT Honchkrow, 2 SW Honchkrow LVX
    3 MD Darkrai, 1 DP19 Darkrai LVX
    2 GE Baltoy, 2 GE Claydol

    Stadium:2
    2 Moonlight Stadium

    Trainers: 9
    4 Pluspower
    3 Warp Point
    2 Premier Ball

    Supporters: 12
    1 Roseanne's Research
    4 Professor Oak's Visit
    4 Celio's Network
    2 Bebe's Search
    1 Team Galactic's Wadger

    Energies: 21
    12 Basic Dark Energy
    4 Special Darkness Energy
    3 Double Rainbow Energy
    2 Call Energy

    How does that look? Any other suggestioins?

    -Jason
    :)dark::colorless20)
     
  6. Alazor

    Alazor Active Member

    " Unless you use more premire balls, they arent very useful. I say take it out for a warp point."

    That's true-- once Honchkrow lv. X is sniped and you can't get one back quick, it's game.
     
  7. DarkStar20

    DarkStar20 Front Page Editor

    That's true, and if I don't need to use them, it can always be the card that I send to the bottom of my deck with claydol's ability! I guess I'll run 2 warp point, and 3 premeir balls.

    Thanks for all the help guys! If anyone else has any suggestions, just let me know!

    -Jason
    :)dark::colorless20)
     
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