Darkwing Duck

Discussion in 'Deck Help and Strategy' started by TavishReppinUtah, Apr 19, 2008.

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  1. TavishReppinUtah

    TavishReppinUtah New Member

    POKEMON (12)
    2 honchkrow lv x
    2 honchkrow
    4 murkrow
    4 absol

    ENERGY (14)
    4 double rainbow energy
    4 special dark
    6 basic dark

    TRAINERS ETC. (34)
    4 energy removal 2
    4 team galactics mars
    3 steven's advice
    1 wager
    2 roseanne's
    3 night maintenance
    4 great ball
    4 quick ball
    2 premier ball
    4 pokedex
    3 celios

    start with absol or murkrow and either do damage fast or disrupt their hand
     
  2. ashinto

    ashinto New Member

    drop the nrgy removal 2 for another celio's, 1 more roseanne's, and two more TGW. the ER2 is a very crappy card, but some use it. i say don't use it, and replace it with better supporters.
     
  3. TavishReppinUtah

    TavishReppinUtah New Member

    ER2 isnt a "very crappy card" its based on luck so it can be good and bad but if it works it helps a lot especially if i discard a lame DRE although i appreciate your advice
     
  4. ninjachris96

    ninjachris96 New Member

    You need 1-2 scramble... and i used sableye CG in mine
     
  5. Flygon999

    Flygon999 New Member

    Add in x2 Scramble and x1 more Celio's Network.
     
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