disruption

Discussion in 'Deck Help and Strategy' started by cattdreams, Oct 12, 2003.

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  1. cattdreams

    cattdreams New Member

    Got bored, made a deck, lemme know what you think...

    pokemon 17
    4 zubat
    2 golbat
    4 crobat
    4 duskull
    3 mewtwo ex

    trainers 24
    4 desert shaman
    2 pokemon fan club
    2 rare candy
    2 juggler
    2 prof birch
    4 switch
    4 moo moo milk
    1 tv
    1 fisherman
    2 prof elm training method

    energy 19
    8 grass
    8 psychic
    3 cyclone

    the general idea is to disrupt their hand. in a perfect world, you can use desert shaman to cut their hand down to 4, then use crobats carry off to get rid of 1 or 2 cards, then top it off with duskull surprise attack which removes a random card from their hand. leaving them with little in the way of options. after you yourself are effected by desert shaman, you can use prof birch or juggler to get your hand back up to a normal size. the 3 cyclone energies are there to sort of kick them when they're down, making them switch out a good active for something hopefully sucky on their bench.
     
    Last edited: Oct 12, 2003
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