Donphan Deck

Discussion in 'Deck Help and Strategy' started by nachini04, Dec 10, 2007.

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  1. nachini04

    nachini04 New Member

    4-4 Donphan SW
    3 Mime Jr DP
    3 Mr.Mime MT
    1-1 Dugtrio CG
    1-0-1 Meganium DF

    3 Prof Oak Research
    4 Celio's Network
    2 Warp Point
    3 Steven Advice
    1 Super Scoop Up
    3 Phoebe's Stadium
    4 TV Reporter
    2 Rare Candy
    1 Scott
    2 Holon Mentor

    2 Scramble
    8 Fighting Energy
    6 Psychic Energy

    Attack with donpan's rapid spin and put the mr.mime. With dugtrio my bench pokemons are protected.meganium is for accelerate the game.I don't use DRE because my pokemons do few damage
  2. mrdraz07

    mrdraz07 New Member

    -3 Mime Jr
    +2 Scott
    +1 SSU

    This deck LOVES pluspower and strength charm. DRE is really helpful.
  3. Dendrobatida

    Dendrobatida New Member

    smoochum d/jynx d > phoebe's stadium
  4. Muk Man

    Muk Man New Member

    I Have the deck and i've had for about a month now and i'll probably run it at cities.... i run it with Mr mime and jynx
    It has some major flaws that have simple fixes...

    +1 skarmory EX
    +4 holon's FF because darkwing duck is resistent
    +2 battle frontier- shuts down the biggest threats blisscatty & darkwing duck
    +2 lake
    + 1 warp point
    And 2 DRE because they will play blissey with a buffer piece attached so you drop a dre and take a prize
    2 castaway
    1 scott
    2 cesation crystal (shuts down gardy) and that deck is EXTRA slow with no powers
  5. Corrosion

    Corrosion New Member

    4-4 donphan
    4-4 furret
    2 stantler

    4 celios
    4 plus power
    2 strenght charm
    2 cessation crystal
    2 castaway
    4 prof oaks visit
    4 quick ball
    4 pokenav/pokedex
    2 roseannes research

    10 fighting
    2 dre
    2 holon ff

    furret and donphan can keep switching
    plus furret can donate energy to donphan for second attack if needed

    furret and stantler can speed up the deck
    furret has 90 hp so its gonna be out there for at least 3 turns early enough for a nice setup

    call it a FAN deck
    Last edited: Dec 11, 2007
  6. Dark Ninja

    Dark Ninja New Member

    I know it doesn't have free retreat, but shuckle call wall a lot of decks.
  7. Black Mamba

    Black Mamba New Member

    4-4 Donphan
    3 Mr. Mime
    1 Shuckle
    1-1 Dugtrio CG

    Worked well enough for me. This deck just NEEDS Dugtrio in it... otherwise you get boned by DWD and Empoleon. (Well, you get boned by Empoleon anyways) Some people like Skarm over Shuckle, that's up to you.

    In any area where Blissey>DWD, this is a good deck.
  8. nachini04

    nachini04 New Member

    Why not Mime.Jr?
  9. mrdraz07

    mrdraz07 New Member

    Mime Jr. slows it down and gives you a bad basic to start with. The bonus isn't worth it.
  10. vanderbilt_grad

    vanderbilt_grad New Member

    Mime Jr. isn't bad vs Absol. Unless your opponent reduces his or her own hand size too you will be able to keep from getting your hand totally nuked with Mime Jr's attack.
  11. mrdraz07

    mrdraz07 New Member

    Well if EVERYONE insists on keeping Jr. in here, I'd suggest going 2-4. Copycat for P usually isn't good in the first few turns of the game. 40 hp isn't so hot either.
  12. Muk Man

    Muk Man New Member

    mime jr doesn't prevent the discard because it's from the hand and has nothing to do with mr. mime... as a stantler player... trust me absol gets around mime jr
  13. Ardoptres

    Ardoptres New Member

    ..And if you evo to Mr. Mime, it gets stopped by Latiock which is really =///
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