I really would like some advice on how to make this combo work consistently. First, some facts: - I am not playing in tournaments, only my 7-year-old son - The only metagame is that he is playing Electivire/Ampharos right now but loves water Pokemon - I don't want to destroy him, but I want to discover what this game is really about - I want to teach him how to execute serious strategies, and that involves beating him frequently The main problem I am having is getting the duo powered up consistently. It is working significantly better since the first modifications. Here is the current deck: 3-2-3 Magnezone (DP) 2-2 Steelix (DP) 4-4 Furret (SW) 20 Pokemon 3 Rare Candy 4 Roseanne's Research 3 Bebe's Search 3 Professor Oak's Visit 3 Pokedex 4 Dusk Ball 2 Warp Point 2 Night Maintenance 24 Trainers 4 Scramble 4 Special Metal 8 Metal 16 Energy The strategy is to start with Sentret and power him up. His first attack is a built-in Pokedex, which starts off what I have been calling "the Furret Engine." Three cards in the deck put cards on the bottom: Sentret, POV, and Pokedex; the card should be a Pokemon if you have a Dusk Ball in your hand. T2 you can evolve to Furret, energy drop again, and either run Keen Eye if you are safe, or Baton Pass if you need to get out of there. Baton Pass lets you hit for 40, and hand off lead position and the energy to either a Steelix or Magnezone that you have hopefully been able to develop. Keeping Furret in the pole position until the bitter end is key, but you don't want him to get donked and take the energy with him. The main attack strategy is to hit him with the Steelix big hammer for 100, then rotate in Magnezone with the body on the next turn, hitting for 80. Repeat. Thanks in advance for your help!