well, with Switch, I have had it happen a dozen times or so, where I had exactly the # of NRG in play to Switch for Magneton, and hot them for KO. Paying the retreat cost woulda made me miss the mark so to speak by 10-20 damage.... allowing extra attacks/turns from Opponents. NO THANX, lol.....
Though TV should go back in, just in case... lets see.....
Trapinch (Rocksamsh)
4 Vibrava (Quick Charge) (Added 1)
4 Flygon (3Holo, 1 Rare)
2 Magnemite (Random Spark)
2 Magneton (Magnetic Feild)
4 Dunsparce (Sudden Flash) (Added 2 MAXED)
2 Skitty (Double Edge)
2 Delcatty
3 Potion/Moo-moo
3 Lady Outing (Added 1)
4 Oracle (maxed out)
4 Desert Shaman (maxed out)
3 Reporter (the triumphic come back)
2 Switch (-1 for 4th Sparce)
1 T Volunteer (ITS BAAAACK, lol)
4 L (-1 of each, still 16 total, plenty...)
4 G ("")
2 W
2 F
2 R
2 P
Though TV should go back in, just in case... lets see.....
Trapinch (Rocksamsh)
4 Vibrava (Quick Charge) (Added 1)
4 Flygon (3Holo, 1 Rare)
2 Magnemite (Random Spark)
2 Magneton (Magnetic Feild)
4 Dunsparce (Sudden Flash) (Added 2 MAXED)
2 Skitty (Double Edge)
2 Delcatty
3 Potion/Moo-moo
3 Lady Outing (Added 1)
4 Oracle (maxed out)
4 Desert Shaman (maxed out)
3 Reporter (the triumphic come back)
2 Switch (-1 for 4th Sparce)
1 T Volunteer (ITS BAAAACK, lol)
4 L (-1 of each, still 16 total, plenty...)
4 G ("")
2 W
2 F
2 R
2 P