Pokémon TCG: Sword and Shield—Brilliant Stars

Dr Flygon my CC deck (Probably)

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well, with Switch, I have had it happen a dozen times or so, where I had exactly the # of NRG in play to Switch for Magneton, and hot them for KO. Paying the retreat cost woulda made me miss the mark so to speak by 10-20 damage.... allowing extra attacks/turns from Opponents. NO THANX, lol.....

Though TV should go back in, just in case... lets see.....

Trapinch (Rocksamsh)
4 Vibrava (Quick Charge) (Added 1)
4 Flygon (3Holo, 1 Rare)
2 Magnemite (Random Spark)
2 Magneton (Magnetic Feild)
4 Dunsparce (Sudden Flash) (Added 2 MAXED)
2 Skitty (Double Edge)
2 Delcatty

3 Potion/Moo-moo
3 Lady Outing (Added 1)
4 Oracle (maxed out)
4 Desert Shaman (maxed out)
3 Reporter (the triumphic come back)
2 Switch (-1 for 4th Sparce)
1 T Volunteer (ITS BAAAACK, lol)

4 L (-1 of each, still 16 total, plenty...)
4 G ("")
2 W
2 F
2 R
2 P
 
i dont think juggler pwns tv reporter, since tv reporter doesnt need anything to be played, whilst juggler requires specifically energies, and in a deck like this, ull have enough energy discarding with catty, and ull just discard the extra sparces wih tv reporter. thats just my opinion
 
OK, this has been done before, but here goes again

Juggler VS Reporter

Juggler does 3 for discard of an NRG, or 5 for 2 Discard. Reporter does 3 only, discard anything.

Juggler is useless if
a) It is only card in hand
b) There are no Nrg in hand
While Reporter can be played whenever

In a Delcatty deck, Reporter out shines Juggler. NRG can be discarded for NRG Draw, while you discad anything else for reporter....

and lastly, if playing 4 Dunsparce, knowing you can throw them away is nice!!!!

Both cards have distinct advanatages, but Juggler can possibly cost me cards.. If I have only 1 NRG in my hand, and I Juggler/Reporter without fining another, I loose the abilty to NRG Draw. Costing me 3 cards this turn. Now Magneton does get NRG back, so Juggler may be a tad more usefull, but those situations where I need to play NRG, it seems like it hurts me more, sometimes... will give it a go though.. I may be wrong...
 
I think TV Reporter is the better card in this deck (especially now that you've -2 nrg).

I favor Hyper Potion over Potion/MooMoo - using 2x Hyper Potion

Why 4x Dunsparce?? I have learned to love this little guy, but why 4? To be sure and get one first turn?

Oh, and I had to borrow the D.Shaman idea ;) - love it's disruption effect! put in 4 for 4 POR in my RainbowDeck.

I find I use my 1 Fisherman (or is it two) every game, BTW. IIRC, I stayed with Lanettes over Dunsparce, but testing is still underway.
 
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well, Fisherman is nice, but I rarely if ever find myself doing a late game energy shower. And since that is the case, Magneton suits me by itself just fine.....

Hyper Potions are nice, but I hate to discard any energy already in play. Though it may be worth a try.....

Your Welcome on the Shaman idea.....

Yeah, without first turn Sparce, it seems like you are playing catch up, especially if other player did Sparce first turn. Where if you first turn Sparce, they have to catch up, plus after 1 is in play, others make nice traders (discard for Magneton/Reporter).
 
RainbowRichards said:
I think TV Reporter is the better card in this deck (especially now that you've -2 nrg).

I favor Hyper Potion over Potion/MooMoo - using 2x Hyper Potion

Why 4x Dunsparce?? I have learned to love this little guy, but why 4? To be sure and get one first turn?

Oh, and I had to borrow the D.Shaman idea ;) - love it's disruption effect! put in 4 for 4 POR in my RainbowDeck.

I find I use my 1 Fisherman (or is it two) every game, BTW. IIRC, I stayed with Lanettes over Dunsparce, but testing is still underway.

yeah the main idea to have 4 sparce is to increase the odds of starting with 1 in the first turn of the game. after it has searched for basics, it is a great staller, and also its good to discard it for magneton/tv reporter mid/late game.
 
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