Drapion 4 or Weavile G as Gengar counter?

Discussion in 'Cards: Strategy and Rulings Discussion' started by Redados1, Mar 18, 2011.

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  1. Redados1

    Redados1 Member

    I run psychic and dark energy.
     
  2. kamz

    kamz New Member

    drapion is too heavy of a pokemon plus it decreases consisitency. weavile g adds consistency plus retreat for free and its attack works
     
  3. cabd

    cabd New Member

    Better question. Is this a pure sp deck, and if so, which sp build?
     
  4. Redados1

    Redados1 Member

    Weavile does not ohko gengar.

    ---------- Post added 03/18/2011 at 06:29 PM ----------

    It is a garchomp toolbox. Pure sp.
     
  5. kamz

    kamz New Member

    yah it does just have 6 sp pokemon in play which isnt hard with garchomp c toolbox
     
  6. Redados1

    Redados1 Member

    60 x 2 .= 120. Ten short of KOinh the prime.
     
  7. it has 10 base so 10 x6 +10 =140
     
  8. pokemon99

    pokemon99 New Member

    You mean [10 + (6 X 10)] X 2 =140
     
  9. close enough either way still ohko gar prime
     
  10. cpeterik

    cpeterik New Member

    Plus you aren't accounting for Expert Belt which makes it very very easy to hit numbers. I am a fan of Drapion at the moment due to the splashability, (no need for Dark nrg)
     
  11. Ze Quidinateur

    Ze Quidinateur New Member

    As a general tech card, Weavile G is better. Drapion 4 is the superior Gengar counter, but it's useless in most other decks.
     
  12. Scipio

    Scipio New Member

    See COTD staff, this is what happens when you let people review those horribly crummy cards -.-
    Drapion has no uses other then counter one specific threat. Weavile makes for a reasonably good start as its a free call energy.
     
  13. mrdraz07

    mrdraz07 New Member

    This :thumb:

    Weavile's cool and all but Team Attack is a pretty weak attack when you take Uxie/Azelf drops into consideration, and the only thing u really want to Team Attack is Gengar amirite. And at 80 HP he's a pretty frail attacker against anything else so really he's just useful as an all-around tech for the free call if u so happen to start with the 1 Weavile. If u want a call effect so bad play 2 Call Energy, you'll have the space if you leave in the Psychic for Drapion/other stuff and take out the Dark.
    I used Drapion in my DialgaChomp at AZ States yesterday and it single-handedly gave me both my wins (2-3 drop so I could SLEEP). Bronzong the DCE, Cyrus for the Gain and Psychic, sweep sweep sweep. I was about to smash another Gengar deck round 4 when I started with Drapion DCE but WILD MACHAMP APPEARED and took 3 prizes before I could set up.
     

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