Electrifying Electabuzz!

Discussion in 'Deck Help and Strategy' started by TrueGamerX, Aug 20, 2003.

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  1. TrueGamerX

    TrueGamerX New Member

    Well here it is, my next deck. I really want to know what you guys think because I still have some doubt of this deck with the Hitmonchans and Hariyamas hopping around. The one problem that this deck has is certainly the Fighting weakness. So basically the strategy is to get out the Electabuzz's out to try to take out the opponents pokemon ASAP. ER2 would help out to try to remove the energies to at least give Electabuzz EX a better chance to attack. Strength Charm would help to charge up any pokemon.

    Anywayz, fixes and opinions are appreciated. :thumb:


    Pokemon: (13)

    4 Electabuzz (Best Promo)
    3 Electabuzz EX (Ruby & Sapphire)
    3 Skitty (Ruby & Sapphire)
    3 Delcatty (Ruby & Sapphire)

    Trainers: (30)

    4 Professor Elm
    4 Copycat
    4 Potion
    4 Energy Removal 2
    3 Warp Point
    3 Strength Charm
    3 Pokemon Fan Club
    1 Towns Volunteers

    Energy: (17)

    14 Electric
    2 Cyclone Energy
    1 Warp Energy
     
  2. dkates

    dkates New Member

    I'm assuming current Modified with Nintendo cards allowed. That being the case, drop two Electric Energy for Double Gusts, and two more for Warp Energies. That way, you can combo Double Gust and Warp Energy to yield the original Gust of Wind effect. Looks like a good deck.
     
  3. Mr_Fuji

    Mr_Fuji New Member

    looks more like EON with best promos...
     
  4. TrueGamerX

    TrueGamerX New Member

    Sorry I forgot to add that this deck I'm trying out is E-on format. But either way it should work. But like I was saying what I'm worried about is those dreaded Hariyamas, Hitmonchans, and other fighting pokemon in the E-on format.
     
  5. Mr_Fuji

    Mr_Fuji New Member

    Right... and there's not much defence against them in this format. I suggest you ditch at least the Electabuzz ex... Thats just begging for 2 free prizes... what you should concentrate on is getting the energy on the delcatty
     
  6. Lion_of_Darkness

    Lion_of_Darkness New Member

    I'd agree that the Electabuzz ex have to go, but what should the substitue be? I really can't think of an Electric Pokemon that would work well, so how about some Nosepass? Just for searching. There's a LOT of evolutions in this format, and I would guess that it would work well. I would say Linoone, if it wasn't for the fact that he has a lot of Fighting weaknesses as it is...
     
  7. Mr_Fuji

    Mr_Fuji New Member

    Well... you need to find SOMTHING that has either a weakness advantage or a resistance advantage over fighting.
     
  8. TrueGamerX

    TrueGamerX New Member

    I was thinking I could throw in Mewtwo EX with Electabuzz but not to have too many of them in the deck. Or some type of like Electabuzz EX, Furret, and Scizor :lol: , thats a crazy idea and dumbfounded too.
     
    Last edited: Aug 23, 2003
  9. dkates

    dkates New Member

    Electric types are weak to Fighting. The best Fighting types are weak to Psychic. Therefore, a Psychic makes sense. A Xatu line could be especially good, in that it also provides Resistance to Fighting. Double whammy.
     
  10. lugia

    lugia New Member



    since when is half your deck supposed to be trainers! :confused:
    you don't need 4 copycats you need one. the odds of you getting a basic pokemon is 1 in 6. And a pathetic amount of energy.
    Try to put in more energy and pokemon!!!!!!!!!!
     
  11. dkates

    dkates New Member

    Since people discovered that decks that are around a quarter Pokemon, a quarter Energy and half Trainers are more effective than other constructions. Copycat is one of the few good Draw cards available in the format this deck is built for. And the chances of getting a Basic in your first hand with 10 Basics in the deck is not 1 in 6 -- technically, the chances against it are (50*49*48*47*46*45*44)/(60*59*58*57*56*55*54), which equals about 26%, which yields about a 74% chance of drawing a Basic. Not bad odds. Now, a suggestion. Try dropping one Electric Energy for another Warp Energy.
     
    Last edited: Aug 27, 2003
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