Pokemon 2-2 Furret 4-4 Electrode 2/2-3-4 Chamander (CG/SW) Charmeleon (CG) Charizard (SW) Trainers 3 Rare Candy 3 Memory Berry 3 Roseanne Research 2 Professor Rowan 3 Warp Point 3 Castaway 3 Celio's Network Energy 8:lightning 4:fire: 3 Cyclone Energy 2 Holon FF Strategy: Get electrodes out and start sacrificing each with energy shift and ion blast. Try to use cyclone energy to take out any pokemon important to the deck you're facing while doing so. After you've gotton 3 blown, fury blaze should activate, start working on the charizard and get a memory berry out on it and rage/retailiate anything in your path. Furret is there for an easy way to set up if you're lucky but its not crucial. Holon FF is to prevent abusing weakness so they won't one hit charizard rendering it useless. Rare Candy is for skipping charmeleon if you feel you need speed right then, and think you can do with retaliate from the CG charmander. The two non-CG charmanders are if they wise up to your "rage" game, when you have a rare candy, so you can do a no energy "gnaw" attack for 60 damage at the very least. Help please? It's a fun looking deck. Just kinda alot going on and its hard to fit it properly.