Electrode/Houndoom

Discussion in 'Deck Help and Strategy' started by Punpun, Mar 31, 2008.

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  1. Punpun

    Punpun New Member

    Pokémon (16):
    x4 Voltorb
    x4 Electrode
    x4 Houndour
    x4 Houndoom

    Trainers (15):
    x4 Rare Candy
    x4 Dusk Ball
    x4 Quick Ball
    x3 Pokénav

    Supporters (11):
    x1 Professor Rowan
    x4 Celio's Network
    x3 Steven's Advice
    x3 Roseanne's Research

    Energy (18):
    x4 Double Rainbow Energy
    x4 Multi Energy
    x4 Darkness Energy (Basic)
    x3 Lightning Energy
    x3 Fire Energy

    Electrode can really level the game by taking out large threats early. It also gives an energy for Houndoom to discard to it's second attack. Houndoom is fast and powerful, so the game should be over quickly. Any thoughts on this?

    Changes:
    1st change: Out, 4x Darkness Energy (Special). In, 4x Darkness Energy (Basic)
     
    Last edited: Apr 2, 2008
  2. charchar

    charchar New Member

    -1dusk ball
    -1quick ball
    +2pachi
    -1voltorb
    -1electtrode
    -1candy
    -prof rowan
    +2-2 claydol
    :thumb:
     
  3. afstandopleren

    afstandopleren New Member

    You also might want to do something with the special dark energy.
    You can't find them with Roseanne's for since they are not basic.
     
  4. charchar

    charchar New Member

    Oh ya. Didn't see that. -2special and and add in 2 basic.
     
  5. Punpun

    Punpun New Member

    I was considering Pachirisu, but I guess I assumed that it would slow the deck down (I want to be attacking turn 2 with something). Though I suppose that the disruption provided by it's second attack might come in handy. As for Claydol, I doubt that anyone I can trade with directly is going to want to give any of those up. If anyone here wanted to sell me some for a reasonable price I could include them. I hate to take out any Electrode since it has proven to be so wonderfully disruptive in other decks (It's the closest thing I have found to the spot removal I so greatly enjoy in the Magic tcg). I guess that my only option is to playtest, playtest, playtest! I hope to take SOME version of this deck to Regionals next week. Do you think it's fast enough to out-race the top tier strategies of today?
     
  6. Muk Man

    Muk Man New Member

    Cess Crystal!!!!
    Once you're attacking with houndoom, locking their powers and discarding their hand can cause some serious disruption!!!!
     
  7. deckmaster

    deckmaster Active Member

    Nice list! IMO keep it the way it is bro.:thumb:
     
  8. elekid_957

    elekid_957 New Member

    take out some energy and 2 rare candy (16 is plenty and you also have electrode to power up pokemon) and add in 2 castaway and 2 cessation crystal to kill decks that have power and no more pokemon are needed
     
  9. poke-dad

    poke-dad New Member

    I think you'll need to replace the special dark energies with basics. The extra 10 damage is great but if you have a multi and special dark (or electrode) attached the multi will become worthless.

    The Multi's, along with the double rainbows, are what make this deck work. Just a thought.
     
  10. Chromecatz

    Chromecatz New Member

    Looks like a fun deck.
     
  11. Flygon999

    Flygon999 New Member

    What about Quick Ball instead of one of those Ball lines?

    ~Flygon999
     
  12. Punpun

    Punpun New Member

    But one of my ball lines IS Quick Ball.
     
  13. ryanvergel

    ryanvergel New Member

    -4 dusk
    -2 energy
    +3 mentor
    +3 warp point
    -1 rowan
    -3 pokenav
    +4 er2, or add in a few counterstradiums/windstorm, and add in a cessation or two.

    Also, don't you feel the need for pluspowers? It's nice to use electrode with a PP or 2 to knock out a gardevoir or magmortar (90/100+10/20 from PP=110 on mortar)
     
  14. Flygon999

    Flygon999 New Member

    Cessation Crystals wouldn't hurt. Just attach them to Houndoom.

    ~Flygon999
     
    Last edited: Apr 2, 2008
  15. Punpun

    Punpun New Member

    Is Victory Medal legal? If so, would it be worth putting in instead of the PokeNav?
     
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