Just something stupid from the new cards. Pokemon (14): 3 Croagunk 3 Toxicroak 4 Koffing GE 4 Weezing GE Trainers (31): 4 Great Ball 4 Quick Ball 4 Celio's Network 4 Mars 3 Wager 4 Master / Dusk Ball 4 Windstorm 4 Oak's Visit Energy (15): 4 DRE 3 Scramble 8 Psychic Koffing L.18 – Psychic – HP60 Basic Pokemon [C] Tackle: 10 damage. [P][C] Smogscreen: 10 damage. The Defending Pokemon is now Poisoned. If the Defending Pokemon tries to attack during your opponent’s next turn, your opponent flips a coin. If tails, the attack does nothing. Weakness: Psychic (+10) Resistance: none Retreat: 2 Weezing L.42 – Psychic – HP80 Stage 1 – Evolves from Koffing Poke-Body: Toxic Veil In between turns, place 1 additional damage counter on each player’s Poisoned Pokemon. [P][C] Oppressive Gas: 30 damage. Flip a coin, if heads the Defending Pokemon is now Poisoned and Confused. Weakness: Psychic (+20) Resistance: none Retreat: 2 Just something really stupid I tossed together in about 5 minutes. A simple Poison deck that says that Poison does lotsa damage, AND that it can't be removed. if Weezing can hit it, then it also does Confusion, some fun status effects. I might have to add in some Switch/WP if it looks like Weezing's retreat is too much, possibly some Maintenance to resolve some KO effects, but I'm building for speed right now, then I'll work out where everything goes once the speed aspect is taken care of.