I figured it was about time to try another new deck. The inspiration for this one came from Baboon's Sceptile/Magneton/Roselia deck. Since I still have almost no Dragons cards, Roselia and Magneton were out of the question, but I liked the idea of comboing Energy-counting attacks with a way of getting extra Energy in play. When suggesting fixes, please keep in mind that I have basically no Dragons cards, and absolutely no Aqua/Magma cards. This may change in the near future, though; if it does, I'll edit accordingly. In the meantime, please basically treat this deck as if it were pre-Dragons. Please note that I have not yet playtested this deck. Pokémon (24): 4 Treecko (Tail Slap) 2 Grovyle (Natural Cure) 4 Sceptile (2 Holo, 2 Non-holo) 2 Elekid (SS) 2 Pichu (SS) 2 Skitty (Plus Energy) 2 Delcatty (1 Uncommon, 1 Holo) 2 Ditto (SK) 2 Wobbuffet (SS) 2 Roselia Trainers (21): 2 Oracle 4 Juggler 2 Professor Oak's Research 3 Bill's Maintenance 2 Pokémon Nurse 2 Switch 2 Warp Point 2 Master Ball 2 Rare Candy Energy (15): 9 Grass Energy 2 Multi Energy 4 Rainbow Energy Strategy/Notes: Like I said above, my collection's somewhat (though not extremely) limited. Also, this is currently a secondary deck, so a few of my good cards are tied up in my other deck. I don't even have any extra copies of SS Dunsparce at the moment. Note also that the single Holo Delcatty in this deck is the only Holo Delcatty I have (), so please do not suggest that I add more. Anyway, the idea is to hopefully start out with one of the Electric Babies (and a Multi or Rainbow Energy, obviously). By using (listed in order of preference) Pichu/Juggler, Elekid, Pichu/Delcatty, and/or Skitty, I aim to use the first few turns to get extra Energy in play and build up the evolutions on the bench. Then, once I've got enough Energy, I can switch to Ditto, Uncommon Delcatty, or Holo Sceptile and start on the offensive. Non-holo Sceptile helps me manage my Energy and combos with Nurse for healing, and Wobby's tech for the usual things. My main question is whether this deck will be fast enough to be worth it. I do not expect to outspeed (or even do especially well against) Gardevoir or Blaziken, but the setup for this deck does need to be pretty quick, since Ditto's the only Pokémon I have that can really deal large amounts of damage, and that depends on the opponent. The other attackers in this deck will probably tend to deal more medium damage, though they should do so pretty dependably if I've built right. Once in a while, I may be able to deliver a large hit with Delcatty, but I would guess that it's not likely to end up doing more than about 60-70 damage at a time in most games. Edit: 4/3/04 -- Updated decklist to include Roselia and more draw power. Some questions still remain: Is there enough draw power? Are there too many Pokémon? Are 15 Energy cards enough? Will the 2/1-1 Delcatty line be worth it? If not, what to do about it?