Energy Removalutions

Discussion in 'Deck Help and Strategy' started by sar86, May 20, 2008.

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  1. sar86

    sar86 New Member

    POKEMON 16
    2 Holon's Castform
    4 Eevee
    2 Flareon
    2 Vaporeon
    1 Espeon
    1 Umbreon
    2 Baltoy
    2 Claydol

    TRAINERS 29
    3 Roseanne's
    3 Celio's
    2 Steven's
    3 TGW
    1 Castaway
    2 Strength Charm
    3 Night Maint
    2 Warp Point
    2 Windstorm
    4 ER2
    4 PlusPower

    ENERGY 15
    5 Fire
    5 Water
    3 Double Rainbow
    2 Scramble

    Strategy:
    Your ideal start would be Eevee of course. You then want to get a Flareon or Vaporeon set up quickly and start pegging away at your opponent while you get a Claydol another Flareon/Vaporeon & a Espeon or Umbreon going on your bench. The goal of this deck is to use Flareon and Vaporeon along with ER2's to not even allow your opponent to get the necessary energy's to attack.
     
  2. ugly psyducky

    ugly psyducky <a href="http://pokegym.net/forums/showpost.php?p=

    I've tried something similar, but don't like how flippy Vaporeon is.

    Try

    -2 Holon Castforms (if you are just using fire, energy substitution isn't an issue)

    +1 Flareon MD (you need two up for this to work)
    -2 Vaporeon MD
    +1 Umbreon MD

    +2 Torchic GE
    +1 Combusken GE
    +2 Blaziken PK (Firestarter)

    ===
    +3

    + 3 Rare Candy (besides getting Blaziken up a T1 Flareon is a real posiblity and a beast)

    - 1 Night Maintenance (you have built in energy retrival)

    - 5 Water

    -1 Strength Charm

    -2 Steven's

    +3 TVR (you need a way of discarding fire energy early game for Firestarter)

    - 3 TGW (I'm not sure you want G and G telepassing these on you)

    + 3 Fire

    Idea is very similar, but by using Firestarter and Umbreon you can set a benched Flareon up with Firestarter, retreat for free (or warp) and bring up another one and reuse the energy that you remove with Firestarter. IMO only using one type of energy improves this deck significantly.
    ==
     
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