Ok, deck number two is a much less thought of combonation that I really think could be a main stay in this format for quite some time. I basically converted the deck I was using in MF for fun, being LC Venusaur, and this is what I came up with. 3 Treecko 3 Grovyle 3 Sceptile ( Energy Trans ) 2 MP Mewtwo 1 Moltres ( SKY ) 2 Suicune ( AQ ) 2 Skitty 2 Delcatty 4 Rainbow NRG 14 Grass 4 Oracle 4 Juggler 3 Fan Club 1 Town Volunteer 4 Pokemon Nurse 4 Switch 4 Copycat This deck is simply evil. Ideally, you want a turn one juggler, discard 2 grass, attach a rainbow to Mewtwo and than u have insane energy presence for when Sceptile evolves and can E Trans it all around. The basic idea is that one Sceptile hits the board you find an appropriate basic to fight whatever they are using based on type. Once that attacker has served its purpose, switch to whatever takes advantage of the new situation best. no matter how damaged your Pokemon is, Pokemon Nurse is broken in this deck. Its a complete clean sweep of damage on one pokemon. This gives the deck not only a huge adapting ability due to the ability to play off of many different types, but gives the deck the best Healing in this format. To top it off, you can late game, E Trans all energy to Delcatty and deal 10 damage for each NRG attached. The longer the battle goes, the better it goes in your favor. As an additional advantage, I am considering Rare Candy to get a 2nd turn Sceptile and allow your speed to increase heavily, but I am unsure of what to drop and wether or not it is practical or worth it.