Pokémon TCG: Sword and Shield—Brilliant Stars

EternaSaur (SAVIOR_SELF?)

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A little more modification leaves me with this:

EternaSaur
Modified Format

Pokemon: 18
4 Celebi (MT)
4 Bulbasaur (CG)
2 Ivysaur (SW)
4 Venusaur (SW)
2 Wooper (SW)
2 Quagsire d

Energy: 16
12 Grass
4 Double Rainbow

Trainers: 26
4 Buffer Piece
4 Rare Candy
3 Roseanne's Research
3 Castaway
3 Celio's Network
3 Steven's Advice
3 Warp Point
2 Copycat
1 Night Maintenance

btw: Did you know that Massillon, OH is pretty close to Akron, OH?

~Jim
 
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A little more modification leaves me with this:

EternaSaur
Modified Format

Pokemon: 18
4 Celebi (MT)
4 Bulbasaur (CG)
2 Ivysaur (SW)
4 Venusaur (SW)
2 Wooper (SW)
2 Quagsire d

Energy: 16
12 Grass
4 Double Rainbow

Trainers: 26
4 Buffer Piece
4 Rare Candy
3 Roseanne's Research
3 Castaway
3 Celio's Network
3 Steven's Advice
3 Warp Point
2 Copycat
1 Night Maintenance

btw: Did you know that Massillon, OH is pretty close to Akron, OH?

~Jim

Yes, I did know that actually, I started the league there and I'll be TOing that CC!

Anywho, I really like the idea of the deck, I had a similar idea only with Torterra instead of Venusaur (I'm no good at flips)

Some scramble really can't hurt this deck. Bulbasaur doesn't need energy to attack, and all of the evolutions in the deck can use a colorless energy as part of their attacks. You can also attack with Venusaur or Quagsire in a pinch with a quick scramble. Scramble when only a colorless plus a DRE still equals 3! Only problem is that Crystal Beach would hurt you and you'll need a stadium counter then.

I also like the idea of one Venusaur CG. He can dish out good damage and will allow you to play warp energy (or heal energy) in this deck if you so choose.

Best of luck with the deck! Can't wait for you to come back to Ohio Jim! A mother of a couple of my league kids works with your mom I guess, and she talks about you sometimes. Swing by one of the leagues sometime if you can get the chance, I have the area info on the webpage in my signature.

-A.J.
 
I like this deck.
However, i think 3 Castaway is good, and you don't have enough Windstorm?
16 grass energy Way too much. Take out the 2 grass energy, 1Steven`s advince and 1 warp point and agree for TSD and 3 windstorm ;)
bye
 
i would add 2-3 scramble, because in theory you are going to sacrifice your starter and then you have the option to come up with a scramble and instant synergy.

You could also think of adding celebi, to speed up your synergy, Or a quagsire from secret wonders along with the scramble is a nice option should you face a fast magmorter deck.
 
A Quagsire SW tech is VERY tasty. 1 water and 2 colorless to do 90 damage to Magmortar, and then 20 to a benched pokemon? With a burn on the active (via Venusaur), that's potential for 110 damage KO Magmortar. The fact that it's only 1 water energy makes Quagsire SW that much more useable, compared to something that needs 2 water energy (that'd be almost impossible to do reliably)
 
After reading through the entire thread, I think Ohio State is the play. Pokemon Nationals every summer, Red White and Boom. I would tech OSU even if you go elsewhere.
 
Hey, heres a combo to think about... Play 3-3 venomoth in the deck, quick turn 2 50, then have venusaur set up on bench, when they attack they become asleep and posined, then give em another speacil condition with venusaur, like burn.. Thats 40 dmg and no attack if your lucky. It seems like it would be a good status deck! (one problem i see in the deck is that it doesnt hit for very big dmg, but the special conditions make up for it
 
Use that DP4 Stadium! It name might be "Dawn Stadium" It does something good to Grass type, just can't remember what... And I'm not sure if the name were Dawn Stadium cuz there is two different stadiums in DP4..

EDIT: I checked the translation, and the Dawn Stadium is pretty good... When you attach Energy to one of ya :water: or :grass: Poké, you remove one DMG counter and all Special Conditions... ADD IT, when it comes out...

Prize_Card: Good idea, but needs Holon Circle, so ya opponent can't attack, and keep it poison and watch it dieing...
 
Prize_Card: Good idea, but needs Holon Circle, so ya opponent can't attack, and keep it poison and watch it dieing...

Holon Circle is terrible in a Venomoth deck. You lose the ability to gain protection from non damaging effects (IE: Dusknoir's attack) since you can't attack, you have no way of stopping retreats (no trainer lock, no power lock, no normal retreat lock, no nothing), and the instant Windstorm hits the table, Venomoth's going to get hammered by something.

Thus, not a good idea. Dawn stadium isn't a half bad idea for a Venomoth deck. [del]I'd laugh so hard if someone made an Ampharos d, Flygon d, and some random grass type deck just to abuse that stadium[/del] *SHOT for off topic*

In the mean time...

The Venomoth tech, I'd personally not be too fond of. Venomoth's 10 HP too short of being able to survive most common attacks (80 damage is kinda typical, nowadays). Beefy Venusaur's more survivable, and that's your main strategy, am I correct? Quagsire would be a worthless tech if it had 80 HP, but it's got 90 (unlike little Venomoth, whom Kricketune, Bannette, Flygon ex, Nidoqueen, etc. all OHKO)
 
...Thanks_for_giving...your inputs///

All you have to have a happy one tomorrow is be minus "four." I will test the suggested changes, and comment on them soon, too busy enjoying family time here in Ohio.

-/-/- Th3_Return involves a _Critical_ Mass following a _Battle_ in the Burg.

//begin transition...end NC sequence

~Jim
 
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Hey Jim!

I definitely agree with the idea of Scramble. And if you do include the CG Venusaur, if you aren't behind on prizes the Scramble will turn into a Grass energy as opposed to a Colorless.

When Leftovers comes out, I would definitely include that in here as well.

Also I like the Sunflora from SW over Quagsire. In essence they do basically the same thing, preventing damage/decreasing damage. But I think overall Sunflora will be more effective over the entire game.

Hope all is well!
 
I built a version of this recently. I ran the Venomoth from SW instead of Quagsire, and switched out the Buffer Pieces for Strength Charms. I wanted to go for a more aggressive version of the deck. I played a few games at league and these are some of the conclusions I came to:
  • The deck has a lot of problems with quick decks like Blissey. A good Blissey can start messing up the deck before you can get anything going. Even if you can get a Venusaur going, it is an uphill battle because you can't OHKO Blissey and are forced to two-hit KO it or three-hit KO it if you can't poison/burn/strength charm it. The Blisseys are easier to setup and refill with energy and thus just swarm the deck and overtake it.
  • The deck does very well against decks that can't do a lot of damage. I played against an Empoleon/Lucario deck at league. Lucario only did 40 damage, which is easily healed by the effect of Venusaur's attack. Also the 80/90 HP of Prinplup/Lucario make them vunerable to poison and one attack from Venusaur.
  • Venomoth did didly squat. In the games I won, I won by setting up multiple venusaur, having multiple flips for it's poke-power, and just swarming.
  • Celebi was hit and miss. Against fast decks like Blissey, Celebi is a waste of time. Against decks like Empoleon/Lucario, that can't OHKO Celebi very quickly, it works better. It's still not the most useful thing, but it helps some.
  • The strength charms were hit and miss. There was a good amount of situations where I needed that 10 extra damage to OHKO a 80HP threat with poison. And then there were times where I couldn't OHKO them anyways and a little protection could have worked better. Against Blissey, lowering the 60/70 damage attacks to 40/50 can totally change the matchups.
  • It was very hard at times to use Steven's Advice. Even though I was able to pull off 3 almost consecutive Stevens, I barely was able to. Most of the time, I would just be drawing 3-4 with them. I feel the Stevens count could go down to maybe usher in more of another supporter.
  • I only ran 1 switch and 1 warp point, and in all my games, neither really had much use. I think I used a switch in one game, but regretted it later on.
Venusaur impressed me in one game more in particular. I was facing a Lucario/Empoleon deck (heavy focus on Prinplup). I started with 2 Celebi and a rare candy, grass energy, and some stupid stuff. T1 I had 2 grass on Celebi. The opponent was able to get a quick Prinplup going, and showered my pokemon. I moved the energy on one Celebi to the other Celebi in a desperate situation knowing my front Celebi was vunerable to being KO'd next turn with Prinplup's second attack (10 for peck, 10 for spreading damage + 40 for prinplup's second attack = 60 = KO). Sure enough, Celebi was KO'd. I happened to draw into enough cards to get a Bulbasaur, rare candy, and Venusaur the next turn, which I then moved the energy on the second Celebi to and hit for 30. The other Celebi was then KO'd. The opponent had 2 Lucario's, and another Prinplup setup on the bench. It was my lone Venusaur against an army. I knew the opponent could only usually do around 40 damage, and I hoped I could maybe survive long enough with good flips for the Venusaur to survive. Sure enough, the Venusaur ended up taking out 2 Pokemon before it started getting hurt badly. By that time, I was able to get out another Venusaur with a DRE on it. With 2 Venusaur, I had a much bigger chance of laying status effects. With a little warp point usage, I was able to come back from a 4-6 prize to win all 6 prizes without losing another one. I've never seen a comeback like that ever in my entire time of playing Pokemon.

Venusaur has the biggest potential to come back than any Pokemon I've seen. Built in healing a long with constant status conditions, and Venusaur is a beast. A beast that might be vunerable to certain deck types, but a beast none the less. I feel a really good Venusaur deck could do really well in the tournament scene. Of course, it will never be as broken as decks like G&G, but it has so much potential to do well. If Magmortar could even take a break for a while, Venusaur might just step-up and show the world what it is working with.
 
Matt,

Cool that you're testing the deck. It's one of my favorites that I've built. It's not often that a really good Grass card comes out. I disagree with your choice to remove Buffer Piece from the deck. It's a cornerstone to the deck's longevity. Quagsire too is needed for it to realize its true potential. I've tried Swalot and Venomoth and did not like either one. Strength Charm really is not needed IMO because the odds are that you will usually hit a Poison flip over two turns to OHKO any Pokemon with 130 HP. I can see where it would be useful, if you were to go for the Sleep instead of Poison and drop a Charm to keep a Gallade possibly trapped active. But I can't see using Strength Charm at the expense of Buffer Piece. Cards like Venomoth, Swalot, and Sunflora are all great cards to use, but they really do not _maximize_ the potential of Venusaur. Of the three listed, I would say Swalot is the best simply because of its synergy with Venusaur and its ability to be so irritatingly annoying on its own (Gulpin has Amnesia). Swalot helps out in the Blissey matchup tremendously if you are worried about that. DRE for auto Confusion and Poison = niceness and it's second turn.

I would have to see your list and see how much it deviates from mine. For Blissey, you just have to play it safe. Exploit Buffer Piece, and if you are able to hit a couple Giant Bloom flips, you can outlast Blissey. And as I said earlier if you can hit one of two heads on Poison you 2HKO Blissey. It's rougher against Gallade - Sonic Blade is the problem, Psychic Cut is grows weaker as the game goes on. You have to hit a Giant Bloom flip after a Sonic Blade. And you also have to keep attacking with your damaged Venusaurs, so they don't get finished off on the Bench by Gardevoir Lv X. You can beat Gardevoir even without your Powers. Fire is a serious problem, which is another reason why Quagsire helps out a little bit more than the other Grass supporters. And you are right, this deck laughs at damage spreading decks, which is another huge advantage. Celebi is the best thing Grass decks have going right now. It can set you up so very quickly. If you are afraid of using it earlier for fear of KO, you can exploit Buffer Piece on it too, while you power up. Venusaur + Buffer Piece + Quagsire d = a long lasting Pokemon that can deal some serious damage. With a little luck, you can keep that same Venusaur there for at 2-3 prizes easy.

Watch out though, you might get called for necromancy (re: this topic) ;P

~Jim
 
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Eh, I bumped this thread because it was the best quality Venusaur discussion in this forum. I'd rather continue a good discussion than create a new topic and roll the dice and watch the thread not get replied to at all.

Celebi is useful, but it doesn't set you up. It just grabs energy. If you don't have the Celio/Roseanne to grab the pokemon, you sit there and don't do much. I might need to max out the Roseanne (I currently run 3) to increase the possibilities of starting with it. Even then, you have to draw into the Celio to get the evolutions out. I could almost see someone replacing Celebi with the Phione from GE (hopefully) to really help get setup.

I ran 4 DRE, but I kind of think that some Scramble might work decently in the deck.

I don't really agree with any stage 1 with Venusaur. In my games, my entire focus was on Venusaur. I think I had one opportunity to actually get out a Venomoth, but I chose not to. I don't see how the deck would have enough resources to pull out 3 Venusaur and also pull out a Quagsire. You only have 4 Celio. If you rare candy 1 Venusaur, you are using all four of your Celio's just to grab the Ivysaur/Venusaur for the other two lines. I could almost see the deck dropping the 2/2 line and throw in 4 Quick Ball. This way, with 4 Celebi and a beefy 4-3-4 line of Venusaur, it would help get out some evolutions quicker.

In my testing at home against G&G, G&G beats you even with Buffer Pieces. Both attacks on Gallade are so massive against Venusaur. The second attack early game and the first attack anytime throughout the game. Gardevior lv.X's attack might not come into play that often, but it's a free OHKO on any of your cards if that situation comes around, and a total waste of buffer piece. Magmortar is just a bad matchup in my testing. Blissey seems like a bad matchup, especially if you don't pull all the resources at the right time. I haven't actually tested Honchkrow, but I should, and I think I will.

It's so funny when you get up 3 Venusaur. I think I flipped 3 coins one turn and got all heads. Talk about really putting status on the opponent. The Poke-Power is really nice, but I don't run Windstorm, so I kind of fear that rare matchup where I can't use my poke-powers.
 
I have to disagree with ya Prime having played this deck in a cities myself and taking 2nd i LOVE the deck G&G i see it as a 40/60 matchup in G&G favor but not more than that I had a bad game first one where i couldn't get ANYTHING set up but when i finally did i started to come back quickly and would have won if he hadn't taken so many prizes before i set up but it stood up realy well and the Magmortar matchup i do agree with that still worst enemy there is. Now Blissey is my big disagree though warp points, buffer and status condition are what this game is about mostly I ran into a blissey at my tourny and he posed me almost 0 problem cuz contrary to what u said other than one game the resources gave me zero set up problems not including absol luck.
 
I think furret is also a good choice for venusaur because it helps you set up and you can pass the energies to a venusaur.
 
Also you can use Venusaur's power to inflict conditions while still setting up with Furret. I tried Celebi & Stantler but liked Furret a lot better overall in my tests with 'Saur..
 
4-2-4 venusaur
3-3 wormadam (grass) Awsome card, it confuses them, then you can also add another special condition! good starting pokemon also!
1-1 quagsire (I would use kinda like a tech.)

(You can possibly add another 1-1 line 2 quagsire, limits space for trainers/energy though)

3 celios network
3 mentor/rossanes (Use which ever you like best, I would roll with mentor, or a combination of both for pokemon at start.)
3 castaway
3 leftovers (Add when next set comes out! removes 1 dmg counter inbetween turns! amazing for ur style of deck.)
3 buffer peaces
3 TVR/Prof. oaks visit (which ever you prefer.)
2 stevens advice
3 rare candy
2 night maintence
1 copy cat

11 grass
4 DRE
1 scramble (can increase to 2, take out a grass if thats the case)

I would run something like that, have fun!
 
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