Evolution Disaster version 2, a Modified CC possibility

Discussion in 'Deck Help and Strategy' started by Cooltrainer Aaron, Feb 28, 2004.

8 league13 468 60
Thread Status:
Not open for further replies.
  1. Cooltrainer Aaron

    Cooltrainer Aaron New Member

    OK you know I've been trying to get some good cards to improve this deck and I finally have them. So here's version 2.

    Energies (20)
    4 Rainbow
    4 Metal
    4 Grass
    8 Fighting

    Pokemon (24)
    2 Onix Aqua
    2 Steelix SS
    3 Poison Payback Cacnea
    3 Poison Payback Cacturne
    2 Grimer DR
    1 Muk EX
    1 Buried Fossil
    3 Omanyte SS
    2 Omastar SS
    3 Kabuto SS
    1 Primal Aura Kabtops
    1 Kabutops EX

    Trainers (16)
    3 MFossil
    1 Traveling Salesman
    2 Copycat
    1 Mary's Impulse
    1 Ancient Ruins
    3 Rare Candy
    1 Potion
    1 Retro Cave Mystery Plate
    1 Master Ball
    2 Star Piece

    My deck is based on forced evolution and overdamaging. Steelix and Cacturne overdamage the opponent's evolved Pokemon, and Omastar Pulls Down all those evolved Pokemon to KO them. Muk EX disables the Pokemon Powers like Firestarter while giving time to power up the others. Also, the 2 Kabutops will be the heavy hitters.
     
  2. SuperWooper

    SuperWooper New Member

    Um...you have 5 evolution lines. Cut it down to three, and then I'll fix it. Because five evolution lines really isn't going to be playable, to matter how good of a player you are. Also, you need to focus your trainers. A lone potion, what is that doing in there? One Retro Cave Mystery plate. Um...alright... I know you're of the belief that, "Pokemon shouldn't be too trainer dependent," but you've got to face the facts, and the fact is that trainers are a BIG part of the pokemon TCG. A very big part.
     
  3. SuperWooper

    SuperWooper New Member

    Or Kabulix...man, those were THE DAYS!
     
Thread Status:
Not open for further replies.

Share This Page