Pokémon TCG: Sword and Shield—Brilliant Stars

EX: Diamond & Pearl: RetroTrainer Blue

Here are the last of my cards for this set!

Tyson Cube 01
Trainer card
Technical Machine
Attach this card to 1 of your Pokémon that has Tyson in its name. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Tyson Cube 01.
{C} Victory Guard Flip a coin. If heads, prevent all effects of attacks, including damage, done to each of your Pokémon in play with Tyson in its name during your opponent’s next turn. 10

Trixie’s Gastrodon * (East Sea)
Pokémon card Lv. 36 #423
{W}
90 HP
Basic Pokémon
You can't have more than 1 Pokémon * in your deck.
Weakness: {G}
Resistance: {L} -30
Retreat cost: {C}{C}
{F} Rock Tomb Pile Flip a coin. If heads, the Defending Pokémon can’t attack or retreat during your opponent’s next turn. 10
{W}{C}{C} Shoal Surge If you have less cards in your hand than there are your opponent’s Benched Pokémon, this attack does 20 damage to each of your opponent’s Benched Pokémon. 30

Milane’s Tangrowth *
Pokémon card Lv. 42 #465
{G}
100 HP
Basic Pokémon
You can't have more than 1 Pokémon * in your deck.
Weakness: {R}
Resistance: {W} -30
Retreat cost: {C}{C}{C}
{G} Strange Powder Flip a coin. If heads, the Defending Pokémon is now Poisoned. If tails, the Defending Pokémon is now Confused. 10
{G}{C}{C} Fury Vine If there are at least 20 damage counters on all of your Pokémon, choose 3 of your opponent’s Benched Pokémon and this attack does 30 damage to each of them. (Don’t apply Weakness and Resistance for Benched Pokémon.) 40

Eusine’s Cresselia *
Pokémon card Lv. 36 #488
{P}
80 HP
Basic Pokémon
You can't have more than 1 Pokémon * in your deck.
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{P} Crystal Gaze If the Defending Pokémon has Luka in its name, the Defending Pokémon is now Asleep and Burned. 10
{P}{C}{C} Crescent Wave Put 3 damage counters on your opponent’s Pokémon in any way you like. If your opponent has any {D} Pokémon in play, put 6 damage counters on your opponent’s Pokémon instead.

Robert’s Corsola *
Pokémon card Lv. 36 #222
{W}
70 HP
Basic Pokémon
You can't have more than 1 Pokémon * in your deck.
Weakness: {G}
Resistance: n/a
Retreat cost: {C}
{F} Earth Power During your next turn, if an attack does damage to any of your opponent’s Pokémon (after applying Weakness and Resistance), that attack does 20 more damage. 10
{W}{C}{C} Coral Tide If you have less Benched Pokémon than there are damage counters on your opponent’s Pokémon, this attack does 20 damage to each of your opponent’s Benched Pokémon. 30

Robert’s Porygon-Z *
Pokémon card Lv. 36 #474
{C}
90 HP
Basic Pokémon
You can't have more than 1 Pokémon * in your deck.
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C} Dual Conversion If the Defending Pokémon has a Weakness, change it to a type of your choice other than {C}, then change Robert’s Porygon-Z *’s Resistance to a type of your choice other than {C}.
{C}{C}{C} Digital Warp If the Defending Pokémon is a Stage 2 Evolved Pokémon, put the Defending Pokémon and all cards attached to it on top of your deck. Your opponent shuffles his or her deck afterward. 30

Tyson’s Glaceon *
Pokémon card Lv. 36 #471
{W}
70 HP
Basic Pokémon
You can't have more than 1 Pokémon * in your deck.
Weakness: {M}
Resistance: n/a
Retreat cost: {C}
PokéPOWER: Frozen Ray Once during your turn, when you play Tyson’s Glaceon * from your hand onto your Bench, you may use this power. Each Active Pokémon (both yours and your opponent’s) is now Asleep.
{W}{C}{C} Blizzard Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokémon. If tails, this attack does 10 damage to each of your own Benched Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.) 40

Tyson’s Salamence *
Pokémon card Lv. 42 #373
{C}
90 HP
Basic Pokémon
You can't have more than 1 Pokémon * in your deck.
Weakness: {W}
Resistance: {F} -30
Retreat cost: {C}
{C} Hydrogen Gain Flip a coin until you get tails. For each heads, search your deck for a {R} or {W} Energy card and attach it to Tyson’s Salamence *. 10
{R}{W}{C} Dragon Ring Discard either all {R} Energy or all {W} Energy attached to Tyson’s Salamence ex or this attack does nothing. This attack does 40 damage to each of your opponent’s Pokémon that is the same type as the Energy you discarded. Don’t apply Weakness and Resistance.
 
Tyson's Ramen
Trainer Card

Flip 3 coins. If exactly 1 is heads, remove all damage counters from 1 of your Pokémon in play with Tyson in its name. If exactly 2 are heads, heads, remove all damage counters and Special Conditions from 1 of your Pokémon in play with Tyson in its name. If all three are heads, remove all damage counters, Special Conditions, and special counters (ex. Char counter, Shock-wave marker) from 1 of your Pokémon in play with Tyson in its name other than Haste counters and Regen counters.

Tyson's Secret Technique
Trainer Card (Supporter)

During this turn, each of your Pokémon in play with Tyson in its name can use this attack instead of their own.
{C}{C}{C}{C} Team Swipes Discard 2 Energy cards attached to this Pokémon or this attack does nothing. Flip a coin for each of your Pokémon in play. This attack does 30 damage times the number of heads. 30x

Tyson's Pokémon Rehab
Trainer Card (Supporter)

Choose 1 of your Pokémon in play that can evolve. Search your discard pile for a card that evolves from that Pokémon or a card that Pokémon can evolve into and attach it to that Pokémon. (This counts as evolving that Pokémon.) Remove all damage counters from that Pokémon. You can't play any more Trainer cards during this turn.

Robert's Smart Appeal
Trainer Card

Whenever a Pokémon retreats during this turn, put any card discarded in this way into your hand instead of discarding it. You can't play another Robert's Smart Appeal this turn.

Robert's Tough Appeal
Trainer Card

For each 10 damage done by your Active Pokémon's attack during this turn, you may take one card from your discard pile and shuffle it into your deck. You can't play another Robert's Tough Appeal this turn.

Robert's Secret Technique
Trainer Card (Supporter)

During this turn, each of your Pokémon in play with Robert in its name can use this attack instead of their own.
{C}{C}{C}{C} Ultimate Appeal Discard all Energy cards attached to this Pokémon or this attack does nothing. Flip a coin for each of your Pokémon in play. This attack does 40 damage times the number of heads to your opponent's Pokémon in any way you choose. Don't apply Weakness and Resistance for this attack.
 
Robert's Glameow
60 HP {C}
Basic Pokémon

{C} Captivate Discard 1 Energy card attached to Robert's Glameow or this attack does nothing. Any damage done by the Defending Pokémon during your opponent's next turn is reduced by half (rounded down to the nearest 10) (before Weakness and Resistance).
{C}{C} Screw Tail Flip a coin until you get tails. This attack does 10 damage plus 10 more damage for each heads. 10+

Weakness: {F}
Resistance: none
Retreat Cost: {C}
Lv. 22 #431
DS-Transmittable Yield: L1 Glameow w/Brine

Robert's Purugly
100 HP {C}
Stage 1 Pokémon (Evolves from Robert's Glameow)

Poké-POWER Friend Assist
If Robert's Purugly isn't affected by a Special Condition, Robert's Purugly may use any attack of any of your Benched Pokémon with Robert in its name, including its Energy costs and anything else required in order to use that attack (such as discarding Energy cards).
{G}{C} Smart Dash Discard 1 {G} Energy card attached to Robert's Purugly or this attack does nothing. During your next turn, Robert's Purugly pays {C} to attack for each {C} in its Retreat cost. If an attack's Energy cost would be 0 in this way, that attack's Energy cost is {C}.
{C}{C}{C} Faint Attack This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon. 40

Weakness: {F}
Resistance: none
Retreat Cost: {C}
Lv. 49 #432
Sorry, Haste counters and other lower-retreat effects won't be of much benefit when using Smart Dash. The Retreat Cost is {C}, hence the attack cost would be {C} whether there's a Haste counter there or not.
DS-Transmittable Yield: L3 Purugly w/Dragon Pulse

Robert's Purugly ex
140 HP {C}
Stage 1 Pokémon (Evolves from Robert's Glameow)

Held item Resistance Magnet
If Robert's Purugly ex is Benched, each of your Pokémon in play with Robert in its name that has a Resistance now has that Resistance -60 instead of -30.
{C} Faint Attack This attack's damage isn't affected by Weakness, Resistance, Poké-POWERs, Poké-BODies, or any other effects on the Defending Pokémon. 40
{R}{W}{P}{G}{L} Appeal Array Discard 1 {R} Energy card, 1 {W} Energy card, 1 {P} Energy card, 1 {G} Energy card, and 1 {L} Energy card attached to Robert's Purugly ex or this attack does nothing. Until the end of your next turn, any damage done by the Defending Pokémon is reduced by 30 (before Weakness and Resistance), any damage done by Robert's Purugly ex is increased by 30 (before Weakness and Resistance), your opponent plays with his or her hand faceup, and Robert's Purugly ex's Retreat Cost is 0. 80

Weakness: {F}
Resistance: none
Retreat Cost: {C}{C}
Lv. 86 #432

Tyson's Drifloon
40 HP {P}
Basic Pokémon

Held item Bottled Hot Air
Tyson's Drifloon's Retreat Cost is 0.
{P}{P} Shadow Ball If the Defending Pokémon has any Energy cards attached to it, choose and discard 2 of them. 20

Weakness: {D}
Resistance: {F}{C} -30
Retreat Cost: none
Lv. 7 #425
DS-Transmittable Yield: L1 Drifloon w/Glare

Tyson's Drifblim
80 HP {P}
Stage 1 Pokémon (Evolves from Tyson's Drifloon)

Poké-POWER Aftermath
Whenever Tyson's Drifblim is Knocked Out by damage from an attack, if Tyson's Drifblim isn't already affected by a Special Condition, this power does damage to the Defending Pokémon equal to one-quarter of its total HP (rounded up to the nearest 10). Don't apply Weakness and Resistance.
{C}{C} Gust 30
{P}{P}{P} Demon Air Discard 1 {P} Energy card attached to Tyson's Drifblim or this attack does nothing. Place a Fear counter on the Defending Pokémon. The base damage of an attack done by a Pokémon with a Fear counter on it is reduced by half (rounded down to the nearest 10) (before applying Weakness and Resistance). A Fear counter may be removed by any effect that removes all Special Conditions. 50

Weakness: {D}
Resistance: {F}{C} -30
Retreat Cost: {C}
Lv. 32 #426
DS-Transmittable Yield: L3 Drifblim w/Tri Attack

Tyson's Pachirisu
70 HP {L}
Basic Pokémon

{L}{L} Spark If your opponent has any Benched Pokémon, choose 1 of them and this attack does 20 damage to it. (Don't apply Weakness and Resistance for Benched Pokémon.) 20
{L}{L}{L}{L} Field Bolt If there is a Stadium card in play, this attack does 50 damage plus 40 more damage and discard that Stadium card. If that Stadium card is Dual Stadium, this attack's base damage is 90 instead of 50. 50+

Weakness: {F}
Resistance: {M} -30
Retreat Cost: none
Lv. 27 #417
DS-Transmittable Yield: L1 Pachirisu w/Energy Ball
 
Here are the last cards for this set!

Robert’s Bonsly
Pokémon card Lv. 10 #438
{P}
40 HP
Baby Pokémon
Baby Pokémon counts as a Basic Pokémon
Evolves into Harley’s Mr. Mime
Put Harley’s Mr. Mime on the Baby Pokémon
Weakness: n/a
Resistance: n/a
Retreat cost: {C}
If this Baby Pokémon is your Active Pokémon and your opponent announces an attack, he or she must flip a coin (before doing anything else). If tails, your opponent's turn ends.
{F} Copycat If Robert's Bonsly was attacked during your opponent's last turn, do the final result of that attack to the Defending Pokémon.
DS-Transmittable Yield: L1 Bonsly w/Metal Burst

Robert’s Sudowoodo
Pokémon card Lv. 32 #185
{F}
70 HP
Basic Pokémon
Weakness: {W}
Resistance: n/a
Retreat cost: {C}{C}
PokéBODY: Stages of Evolution As long as Robert’s Sudowoodo is an Evolved Pokémon, Robert’s Sudowoodo may use any attack from its Basic Pokémon card. (Robert’s Sudowoodo must still pay for that attack’s Energy cost.)
{F} Stone Snapper Choose 1 of your opponent’s Pokémon. This attack does 10 damage times the number of {F} Energy attached to each of your Active Pokémon to that Pokémon. Don’t apply Weakness and Resistance.
{F}{C}{C} Hammer Arm Until the end of your opponent’s next turn, your opponent pays {C}{C}{C} more to retreat the Defending Pokémon. 40
DS-Transmittable Yield: L1 Sudowoodo w/Head Smash

Tyson’s Riolu
Pokémon card Lv. 14 #447
{F}
50 HP
Basic Pokémon
Weakness: {P}
Resistance: n/a
Retreat cost: {C}
{F} Punch 10
{C}{C} Feint This attack’s damage isn’t affected by any Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon. If the Defending Pokémon didn’t use an attack, Poké-Power, or Poké-Body that prevents all damage done to it during your opponent’s last turn, this attack does nothing. 30
DS-Transmittable Yield: L1 Riolu w/Aqua Tail

Tyson’s Lucario
Pokémon card Lv. 42 #448
{M}
90 HP
Stage 1 Pokémon
Evolves from Tyson’s Riolu
Put Tyson’s Lucario on the Basic Pokémon
Weakness: {R}
Resistance: {G} -30
Retreat cost: {C}
PokéBODY: Speed Sense If the Defending Pokémon’s Retreat cost is less than Tyson’s Lucario’s Retreat cost, Tyson’s Lucario’s Retreat cost is 0 and it can retreat even is it’s Asleep or Paralyzed.
{F}{M} Iron Combat Flip a coin for each {M} Energy attached to Tyson’s Lucario. This attack does 40 damage plus 30 more damage for each heads and Tyson’s Lucario does 20 damage to itself for each tails. 40+
{C}{C}{C} Blaze Kick Flip a coin. If heads, this attack does 30 damage plus 30 more damage. If tails, the Defending Pokémon is now Burned. 30+
DS-Transmittable Yield: L3 Lucario w/Leaf Blade

Tyson’s Stantler
Pokémon card Lv. 24 #234
{C}
70 HP
Basic Pokémon
Weakness: {F}
Resistance: {P} -30
Retreat cost: {C}
{C}{C} Imprison As long as Tyson's Stantler remains your Active Pokémon, the Defending Pokémon can't retreat. 10
{C}{C}{C} Zen Headbutt Flip a coin. If heads, the Defending Pokémon can’t attack during your opponent’s next turn. 30
DS-Transmittable Yield: L1 Stantler w/Ominous Wind

Tyson
Trainer card
Supporter
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Search your deck for up to 2 Evolution cards with Tyson in its name and put them into your hand. Shuffle your deck afterward.

Robert
Trainer card
Supporter
You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Draw a number of cards from your deck equal to the number of Pokémon you have in play with Robert in its name. If you don’t have any Pokémon in play with Robert in its name, you can’t play this card.
 
Last edited:
Time for this set's boxtopper. The series of updated Weather Cubes are still coming. Here's the fifth one:


Weather Cube [Hail]
Trainer Card (Technical Machine)

Attach this card to 1 of your {W} Pokémon in play that has Weakness to {R} or {F}. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Weather Cube [Hail].
{W} Hailmaker Place a Hail counter on the field. If there are already any Sun, Rain, Hail, Sand, Spring, Storm, Night, Shadowsky, Smog, or Wind counters on the field, remove that counter before placing another one. If there is a Hail counter on the field, all Pokémon in play with Castform in its name (your own and your opponent's) are now {W}-type with {R} Weakness and no Resistance.


That does it for cardmaking for EX: Diamond & Pearl: Retrotrainer Blue. DS-transmittable data starts in my next post.
 
Last edited:
Remember, all Diamond/Pearl transmittable data for these three sets requires Trainers' Resort have been activated. See the first piece of data for EX: Diamond & Pearl: The Wild for the data.

This first piece of data deals with the Pokémon cards for this set. Those not compatible are all Pokémon-ex, all Pokémon-*, all Shining Pokémon, and all Crystal Pokémon. To transmit this piece of data, you'll need to transmit the password on a Pokémon card to the Tajiri server, and follow that up with the universal confirmation password. The confirmation password is still "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; here, DI is for Diamond and PE is for Pearl. Make sure the matching game is in the DS slot on your DS.

Once the piece of data is transmitted, head for the North Yield Hut in Trainers' Resort. There, you'll find the Pokémon in question. Its level depends the Pokémon's stage and Jackpot Battle status. You can battle the Pokémon like you would any other wild Pokémon. In addition to its normal moves, the Pokémon will know a move it can't normally learn. That move depends on the transmission, you'll find the specific data at the bottom of each card. You can't catch more than 4 Pokémon that are banned from Jackpot Battle on any difficulty per week, which begins on either Sunday or Monday, depending on the country of origin of the Diamond/Pearl in question. You can't catch more than 1 of the same species each day.

Here's the chart of levels for reference:

If it hatches from an egg (Phione and Manaphy excepted): It will appear at level 1
If it is a Basic card in the TCG that has a pre-evolution that doesn't require incense breeding: It will appear at level 3
If it is a Stage 1 card in the TCG and doesn't evolve from a fossil: It will appear at level 3
If it is a Stage 2 card in the TCG and its Basic isn't a fossil: It will appear at level 5
If it is a Stage 2 card in the TCG and its Basic is a fossil: It will appear at level 3
If it's Unown: It will appear at level 5
If it's banned from Jackpot Battle at Lame through Easy: It will appear at level 25
If it's banned from Jackpot Battle at Lame through Medium: It will appear at level 50
If it's banned from Jackpot Battle at Lame through Hard: It will appear at level 70
If it's Arceus: It will appear at level 100

And the list of Jackpot Battle bans for reference:

Lame through Easy: Articuno, Zapdos, Moltres, Raikou, Entei, Suicune, Regirock, Regice, Registeel, Latias, Latios, Uxie, Mesprit, Azelf, Heatran, Regigigas, Cresselia
Lame through Medium: Mewtwo, Lugia, Ho-Oh, Kyogre, Groudon, Rayquaza, Dialga, Palkia, Giratina
Lame through Hard: Mew, Celebi, Jirachi, Deoxys, Phione, Manaphy, Darkrai, Shaymin
Lame through Ultra: Arceus


Also, there is one Enigma Island in each of the three full sets, although all are reruns of past islands. Here they are:

"Water Island" (transmit Water Symbol): There's a circular lake with an island that looks like a Water Energy symbol. The inner island has grasses that contain Eevee. Itemfinder can detect a Water Stone for evolving one into Vaporeon. Surrounding the island is a dive spot. Dive to find Squirtle, Totodile, and Mudkip. Surfing the lake yields Poliwag, Slowpoke, Seel, Lapras, and Kabuto. Fishing in the lake yields Shellder, Krabby, and Omanyte.
The music heard on this island is a remix of the Dragon's Den theme from Gold/Silver/Crystal.
Yes, the old Water Symbol insert does the same thing in Diamond/Pearl. The new Water Symbol insert only works with Diamond/Pearl.


"Fighting Island" (transmit Fighting Symbol): All this island contains is grass arranged like the Fighting Energy symbol. The grasses contain low-level Mankey, Tyrogue, and Riolu. Fishing and surfing yield Poliwag, which can evolve into Poliwrath (after the Poliwhirl stage).
The music heard on this island is the Lilycove City theme from Ruby/Sapphire/Emerald.
Yes, the old Fighting Symbol insert does the same thing in Diamond/Pearl. The new Fighting Symbol insert only works with Diamond/Pearl.


"Electric Island" (transmit Lightning Symbol): There's no grass here, just a building with an imprint of the Lightning Energy symbol on the roof. The sign outside says "Mobile Generator", the name of the building. Inside, you'll find Electric Pokémon galore. Eevee, Mareep, Elekid (whose encounter rate rises with a FireRed game pak in the GBA slot of the DS), and Electrike are everywhere, and somewhere inside is a Thunderstone where you can evolve an Eevee into a Jolteon. Fishing yields Chinchou.
The music heard outside on this island is the Slateport City theme from Ruby/Sapphire/Emerald. The music heard inside the Mobile Generator is the same as heard in FireRed/LeafGreen's Power Plant.
Yes, the old Lightning Symbol insert does the same thing in Diamond/Pearl. The new Lightning Symbol insert only works with Diamond/Pearl.


And here's the Marathon Battles linked to the islands:

Lady Whillimena(F): Island: Water Island
Teams: 2
1st Team: L71 Surskit, L71 Masquerain, L72 Surskit, L72 Masquerain, L73 Surskit, L73 Masquerain
2nd Team: L72 Azurill, L72 Azurill, L73 Marill, L73 Marill, L74 Azumarill, L74 Azumarill
The music that plays in the background of this Marathon Battle is "Together", full version with lyrics of the eleventh Japanese opening theme.

Twins Forrest&Forrester(M/M): Island: Fighting Island
Teams: 2
1st Team: L71 Shedinja, L71 Armaldo, L72 Wormadam (Sand), L72 Wormadam (Steel), L73 Scizor, L73 Heracross
2nd Team: L72 Masquerain, L72 Ninjask, L73 Wormadam (Grass), L73 Yanmega, L74 Ariados, L74 Yanma
The music that plays in the background of this Marathon Battle is "Advance Adventure", full version with lyrics of the sixth Japanese opening theme.

Fire Captain Aidan(M): Island: Electric Island
Teams: 5
1st Team: L71 Squirtle, L71 Squirtle, L72 Squirtle, L72 Squirtle, L73 Squirtle, L73 Squirtle
2nd Team: L72 Squirtle, L72 Squirtle, L73 Squirtle, L73 Squirtle, L74 Squirtle, L74 Squirtle
3rd Team: L73 Wartortle, L73 Wartortle, L74 Wartortle, L74 Wartortle, L75 Wartortle, L75 Wartortle
4th Team: L74 Blastoise, L74 Blastoise, L75 Blastoise, L75 Blastoise, L76 Blastoise, L76 Blastoise
5th Team: L75 Blastoise, L75 Blastoise, L76 Blastoise, L76 Blastoise, L77 Blastoise, L77 Blastoise
The 3rd Team is more dangerous than it appears. Do NOT underestimate them just because they're not fully evolved--they're firefighting champions, and they'll whoop your [OOPS!] in battle if you're not prepared!
The music that plays in the background of this Marathon Battle is "Rival!", full version with lyrics of the second Japanese opening theme.
 
Last edited:
The berry data is back with 6 new fourth-generation-exclusive berries. To upload these berries into your game, transmit the code on the matching berry card, followed by the password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; DI for Diamond or PE for Pearl. Transmit the passwords to the Tajiri server with the matching game in the DS slot. Have the game pak with the same version code in the DS slot of the DS and the berry will be downloaded onto that game pak. Here's a full list of what transmits what, as well as what flavor that berry has:

No. dB4 "Casey Berry" Spicy/Sour
No. dB5 "MorisonBerry" (transmit Morrison Berry) Dry/Sour
No. dB6 "Tyson Berry" Dry/Sweet
No. dB7 "Drew Berry" Bitter/Sour
No. dB8 "Harley Berry" Sweet/Bitter
No. dB9 "Robert Berry" Dry/Bitter
B4=114; B5=115; B6=116; B7=117; B8=118; B9=119

The matching berry tags:

Casey: "A berry resembling the world's biggest ELECTABUZZ fan. The baseball team, that is."
Morrison: "A berry resembling one who toughs it out with nature."
Tyson: "A berry resembling a Hoenn tournament winner. Not to be confused for a Rocket."
Drew: "A berry resembling a superb coordinator currently touring Johto."
Harley: "A berry resembling a decietful coordinator currently touring Johto."
Robert: "A berry resembling a Hoenn Grand Festival champion who was once a Rocket target."

Each berry makes Poffin that's level 25 with lower than normal feel, and yields 2-4 berries per harvest, taking 24 hours to grow.

The game effects and Natural Gift statistics of each berry, listed by number:

No. dB4: On contact, POWER of ELECTR moves increased.
An effect that triggers "on contact" happens when the Pokémon is hit by a move that makes contact.
Natural Gift: 101-power Electric (with ⅓ recoil)

No. dB5: On contact, user's next move is NORMAL-type.
Natural Gift: 101-power Steel (with ⅓ recoil)

No. dB6: Changes user's type to NORMAL on contact.
Natural Gift: 101-power Normal (with ⅓ recoil)

No. dB7: Greatly increases all stats in a pinch but cuts HP to near minimum.
An effect that triggers "in a pinch" happens when the Pokémon's HP is at or less than a certain fraction of the total amount at the end of the turn.
Natural Gift: 100-power Grass (with 1-turn recharge)

No. dB8: On contact, user's next move is GHOST-type.
Natural Gift: 100-power Dark (with 1-turn recharge)

No. dB9: Changes user's ability to Marvel Scale in a pinch.
Natural Gift: 100-power Water (with 1-turn recharge)

Some notes on the use effects of some of these: No. dB5 and No. dB8 affect only the move used for one turn only. No. dB6 is similar to Conversion and wears off at the end of the battle. No. dB7 reduces HP to 1 upon the berry activating--after raising all stats by two stages, that is.

(Next Post: Special Pokétopia colosseums with special rules await. One reminds you of Battle Square, another harkens back to previous generations, and there's more!)
 
Last edited:
This piece of data will detail a whole set of special colosseums for Pokémon Battle Revolution. To download it, you'll need to use a Wii as the transmission device and have a Pokémon Battle Revolution game disc inside the Wii, then transmit the passwords on all of the Common Trainer and Rare Energy cards from each of the three RetroTrainer sets to the Tajiri server. A special file will save to the Wii's flash memory and can be accessed as long as it's there or on a piece of Wii-compatible removable media (i.e. an SD card).

Once the file is transmitted, a new selectable option will appear in the town. An arrow pointing to the center left of the screen is now selectable, and it reads "To Trainer Colosseums". Another screen will come up depicting 6 colosseums. Each colosseum is in a makeshift location based on the location of one of the tour's heads and is placed based on a clock. One based on the Charicific Valley is at the 12:00 position. One based on the Whirl Islands is in the 2:24 position. One based on Shingo's dojo is in the 4:48 position. One based on the Electabuzz's home stadium is in the 7:12 position. One based on LaRousse City is in the 9:36 position. Finally, one based on the Indigo Stadium is in the center of the clock, where the hands would be attached. An arrow pointing toward the center right of the screen will return you to the main town. All colosseums here except for the Indigo Colosseum are selectable right now, and only one tour is open at each colosseum at first; you'll have to clear each tour at a colosseum to unlock the next. The Indigo Colosseum's tours are unlocked as follows: Ritchie's tour opens when you clear Liza's, Electra's, Shingo's, Casey's, and Drew's tours. Harrison's tour opens when you clear Sonrisa's, Milane's, Eusine's, Morrison's, and Harley's tours. Finally, Gary's tour opens when you clear Trixie's, Luka's, Floreia's, Tyson's, and Robert's tours. Round 2's tours unlock when you clear that colosseum's third tour on round 1--for example, clearing Trixie's round 1 tour at Charicific Colosseum opens Liza's round 2 tour.

For all colosseums in this piece of data, you can go into battle with either a rental team or with a team from Diamond/Pearl. If using a rental team, it will be randomly assigned to you. If using a Diamond/Pearl team, the team will be your main party. Battles are selected as normal.

Unlike other transmittable colosseums, battles are fought as level 100 battles similar to the level 50 ones at Diamond/Pearl's Battle Tower, except with a shorter banned list. The list of Pokémon banned from these colosseums (and all other transmittable colosseums unless the colosseum in question specifically permits them) are as follows: Mew, Celebi, Jirachi, Deoxys, Phione, Manaphy, Darkrai, Shaymin, Arceus. The special rules depend on the colosseum in question. Note that if you have a Castform holding a Smog Adapter, Battle Revolution will allow it to be in its Smog form in either normal conditions or in fog (as opposed to just in fog in Diamond/Pearl).

Here's the list of special rules (note that the rules are for the entire colosseum unless stated otherwise, not just against the tour heads):

Charicific Colosseum: Each Pokémon that goes into the battle becomes inflicted by Paralysis, Sleep, Freeze, Poison, or Burn upon first entering the battle. Burn is the most common on Liza's tour, Poison is the most common on Sonrisa's tour, and Freeze is the most common on Trixie's tour. All conditions are healed at the end of the battle and new conditions are placed at the start of the next.
Differences between tours: The flags that fly on the battlefield differ. Liza's tour has red Charizard flags, Sonrisa's tour has green Sunflora flags, and Trixie's tour has blue Azumarill flags. The announcer will never comment on the flags.

Whirl Colosseum: Before a match starts, one evolved Pokémon out of both trainers' pools is randomly chosen. That Pokémon is then devolved one stage (example: If a Rhyperior is selected to be devolved, it becomes a Rhydon). The devolution process cares not for whether or not incense breeding was used (example: A Mantine can be chosen to devolve to Mantyke even if it hatched as a Mantine to begin with). The moveset on the newly devolved Pokémon remains the same, even if only the evolved form can learn the move (such as Dragon Dance on Magikarp or Meteor Mash on Beldum). The special rule has no effect if both trainers have only unevolvable Pokémon such as Farfetch'd and/or fully unevolved Pokémon such as Pichu. Pokémon stay devolved as the tour progresses.
Differences between tours: The battlefield is in different places compared to the anime map of the Whirl Islands. Electra's tour corresponds to Yellow Rock Isle, Milane's tour corresponds to Ogi Isle, and Luka's tour corresponds to Blue Point Isle. The announcer will never comment on the colosseum's location.

Dojo Colosseum: All matches have 10-turn limits. The trainer with more Pokémon remaining at the end wins. If both trainers have the same number of Pokémon, the trainer with more combined HP wins. If combined HP ties as well, the match goes into Sudden Death with special rules.
Special rules for Sudden Death: In Sudden Death, the Pokémon that were in use when regulation ended are the only ones available, with the same HP, PP, and any Paralysis, Sleep, Freeze, Poison, or Burn in place when regulation ended. Sudden Death lasts one turn, and the Pokémon must use either a physical attack move or a special attack move; moves that do a set amount of damage are specifically banned from use in Sudden Death. If a Pokémon uses Selfdestruct or Explosion, that Pokémon immediately loses. If the Pokémon is out of PP on all moves other than their set-damage and miscellaneous moves, the Pokémon will use Struggle. The Pokémon with more HP remaining at the end wins.
Differences between tours: People are lining up on the sides of the battlefield, and they differ between tours. For Shingo's tour, it's Shingo's students. For Eusine's tour, it's Pokémon seekers. For Floreia's tour, it's hula dancers and surfers. The announcer will sometimes comment on the standing crowd.

Electabuzz Colosseum: The areas where the Pokémon's name, gender, and remaining HP are shown is slightly wider in this colosseum; the reason why is shown later on. Restrictions are placed on each winning trainer after each match, these restrictions remain in place for the rest of the tour. These restrictions last for the rest of the tour unless otherwise noted. The restrictions are, for the most part, slightly modified versions of the same ones as the game on the Diamond/Pearl version of the Tyson's Battle Game Enigma Island (which is itself based on Battle Square from Final Fantasy VII). Here's the list of restrictions:

-Berry: Any and all berries are unequipped from all of your Pokémon.
-Black Belt: Any and all stat-boosting items are unequipped from all of your Pokémon.
-Boxing Gloves: Miscellaneous moves are prohibited for the next battle only. (Replaces the Bag restriction in Battle Revolution.)
-Pokéball: The Pokémon command is disabled. You can no longer switch your Pokémon.
-Normal-Type TM: Normal-type moves are disabled. Also disables Curse on Pokémon that aren't Ghost-type.
-Fire-Type TM: Fire-type moves are disabled.
-Water-Type TM: Water-type moves are disabled.
-Electric-Type TM: Electric-type moves are disabled.
-Grass-Type TM: Grass-type moves are disabled.
-Ice-Type TM: Ice-type moves are disabled.
-Fighting-Type TM: Fighting-type moves are disabled.
-Poison-Type TM: Poison-type moves are disabled.
-Ground-Type TM: Ground-type moves are disabled.
-Flying-Type TM: Flying-type moves are disabled.
-Psychic-Type TM: Psychic-type moves are disabled.
-Bug-Type TM: Bug-type moves are disabled.
-Rock-Type TM: Rock-type moves are disabled.
-Ghost-Type TM: Ghost-type moves are disabled. Also disables Curse on Pokémon that are Ghost-type.
-Dragon-Type TM: Dragon-type moves are disabled.
-Dark-Type TM: Dark-type moves are disabled.
-Steel-Type TM: Steel-type moves are disabled.
-Crown: Special attacks are prohibited for the next battle only.
-Baseball: Physical attacks are prohibited for the next battle only.
-Upside-Down PP Up: Reverses the effect of one Max Elixir. If that effect is not in play, sets PP on all moves except Sketch and Struggle to 5. Sketch maintains 1 PP, and Struggle maintains infinite PP. PP is only restored to 5 per move between battles if this effect is in play.
-Sliced-Up Liechi: Halves Attack on all of your Pokémon.
-Sliced-Up Ganlon: Halves Defense on all of your Pokémon.
-Sliced-Up Salac: Halves Speed on all of your Pokémon.
-Sliced-Up Petaya: Halves Sp.Atk on all of your Pokémon.
-Sliced-Up Apicot: Halves Sp.Def on all of your Pokémon.
-Moo-Moo Milk: Increases your Pokémon's maximum HP by 100. Does not apply to Shedinja.
This is why the displays are widened. A maximum HP Blissey with three of these in effect would have a total of 1014 HP, so the displays are widened to display four-digit HP totals. In the highly unlikely event you get Moo-Moo Milk on all seven between-battle phases, anything with a base HP stat of at least 48 could reach at least 1000 total HP.
-Max Elixir: Reverses the effect of an Upside-Down PP Up. If that effect is not in play, doubles the maximum PP of all moves except Sketch and Struggle.
-Thunderbolt: The Pokémon you last used will become Paralyzed when next sent into battle. Doesn't work on those with the Limber ability.
-Yawn: The Pokémon you last used will fall Asleep when next sent into battle. Doesn't work on those with the Insomnia or Vital Spirit abilities.
-Gas Cloud: The Pokémon you last used will become Poisoned when next sent into battle. Doesn't work on Poison-types or those with the Immunity ability.
-Fire: The Pokémon you last used will become Burned when next sent into battle. Doesn't work on Fire-types or those with the Water Veil ability.
-Icicle: The Pokémon you last used will become Frozen when next sent into battle. Doesn't work on Ice-types or those with the Magma Armor ability.
-Skull and Crossbones: The Pokémon you last used cannot participate in the next battle.
-Lucky 7: No effect.

Difference between tours: Casey's tour has the Electabuzz fight song playing, and the stands in the stadium on this tour sell hot dogs. The stands in the stadium on Morrison's tour sell rice balls, while they sell ramen on Tyson's tour. The announcer will not comment on the food stands unless someone tries to get away from a stand without paying.

LaRousse Colosseum: Moves with choosable targets have their targets chosen at random by the computer instead. Whenever a Pokémon switches out, the next Pokémon to come out is chosen at random by the computer instead.
Difference between tours: Fans cosplay as Roselia on Drew's tour, Cacturne on Harley's tour, and Milotic on Robert's tour. The announcer will not comment on the cosplayers.

Indigo Colosseum: Attacks have their physical and special attack properties from the third generation in this colosseum. This means that all typical Normal-, Fighting-, Poison-, Ground-, Flying-, Bug-, Rock-, Ghost-, and Steel-type moves are treated as physical attacks regardless of their fourth-generation classification, while all typical Fire-, Water-, Electric-, Grass-, Ice-, Psychic-, Dragon-, and Dark-type moves are treated as special attacks regardless of their fourth-generation classification. (Examples: Aura Sphere, normally a Fighting-type special attack, is treated as a physical attack at this colosseum, while Power Whip, normally a Grass-type physical attack, is treated as a special attack at this colosseum.) Note that moves with varying type properties, such as Natural Gift or Weather Ball, can hit as either physical or special depending on the type-determining conditions. Additionally, Beat Up did untyped physical damage in the third generation, so it will do untyped physical damage here.
Difference between tours: Fans dress more in yellow (no brown or black) on Ritchie's tour, red on Harrison's tour, and blue on Gary's tour. The stadium advertising will advertise Silph Co. on Ritchie's tour, the Devon Corporation on Harrison's tour, and Type: Wild-brand shoes on Gary's tour. The announcer will not comment on the mode of attire or on the advertising.

Here are the round 1 teams:

CHARICIFIC COLOSSEUM
Liza's Tour
Main Type: Fire

Three Sisters Rojosie (F)
Torkoal♂: Overheat, Stone Edge, Earthquake, Amnesia
(Type: Fire) (AB: White Smoke) (Item: White Herb)
Jumpluff♀: Aromatherapy, Reflect, Helping Hand, Leech Seed
(Type: Grass/Flying) (AB: Leaf Guard) (Item: Norman Berry)
Dugtrio♀: Earthquake, Stone Edge, Aerial Ace, Fissure
(Type: Ground) (AB: Arena Trap) (Item: Drakeh Berry)
Girafarig♀: Psychic, Thunderbolt, Crunch, Mirror Coat
(Type: Normal/Psychic) (AB: Synchronize) (Item: Brightpowder)
Glalie♂: Ice Beam, Water Pulse, Shadow Ball, Spikes
(Type: Ice) (AB: Inner Focus) (Item: Rawst Berry)
Dustox♂: Bug Buzz, Toxic, Light Screen, Attract
(Type: Bug/Poison) (AB: Shield Dust) (Item: Lum Berry)

Lone Wolf Retrendo (M)
Rapidash♂: Flare Blitz, Megahorn, Solarbeam, Agility
(Type: Fire) (AB: Flash Fire) (Item: Scope Lens)
Vileplume♂: Solarbeam, Sludge Bomb, Sunny Day, Aromatherapy
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Lum Berry)
Wormadam♀: Earthquake, Psychic, Stone Edge, Safeguard
(Type: Bug/Ground) (SP: Sand) (AB: Anticipation) (Item: Aeris Berry)
Sableye♂: Shadow Ball, Fire Punch, Zen Headbutt, Mean Look
(Type: Dark/Ghost) (AB: Keen Eye) (Item: Rawst Berry)
Granbull♀: Overheat, Earthquake, Crunch, Heal Bell
(Type: Normal) (AB: Quick Feet) (Item: White Herb)
Beautifly♀: Bug Buzz, Energy Ball, Psychic, Shadow Ball
(Type: Bug/Flying) (AB: Swarm) (Item: Vincentberry)

Passionate Rider Nicola (F)
Rapidash♀: Flare Blitz, Solarbeam, Horn Drill, Sunny Day
(Type: Fire) (AB: Flash Fire) (Item: Drakeh Berry)
Heracross♂: Megahorn, Close Combat, Stone Edge, Shadow Claw
(Type: Bug/Fighting) (AB: Swarm) (Item: Lum Berry)
Sandslash♀: Earthquake, X-Scissor, Stone Edge, Gyro Ball
(Type: Ground) (AB: Sand Veil) (Item: Amy Berry)
Flareon♂: Overheat, Solarbeam, Iron Tail, Helping Hand
(Type: Fire) (AB: Flash Fire) (Item: White Herb)
Cacturne♂: Dark Pulse, Solarbeam, Brick Break, Leech Seed
(Type: Grass/Dark) (AB: Sand Veil) (Item: Rawst Berry)
Gardevoir♀: Psychic, Thunderbolt, Energy Ball, Safeguard
(Type: Psychic) (AB: Trace) (Item: Vincentberry)

Hiking Kid Martifen (M)
Ninetales♀: Overheat, Extrasensory, Solarbeam, Confuse Ray
(Type: Fire) (AB: Flash Fire) (Item: White Herb)
Tropius♀: Solarbeam, Silver Wind, Air Slash, Earthquake
(Type: Grass/Flying) (AB: Solar Power) (Item: Barret Berry)
Blissey♀: Solarbeam, Fire Blast, Psychic, Heal Bell
(Type: Normal) (AB: Natural Cure) (Item: Lum Berry)
Magcargo♂: Fire Blast, Ancientpower, Solarbeam, Earth Power
(Type: Fire/Rock) (AB: Flame Body) (Item: Aeris Berry)
Absol♂: Psycho Cut, Night Slash, Solarbeam, Fire Blast
(Type: Dark) (AB: Super Luck) (Item: Scope Lens)
Slowbro♂: Psychic, Fire Blast, Surf, Sunny Day
(Type: Water/Psychic) (AB: Own Tempo) (Item: CrashWkBerry)

Rider Seretenal (M)
Typhlosion♂: Overheat, Earthquake, Solarbeam, Shadow Claw
(Type: Fire) (AB: Blaze) (Item: White Herb)
Ludicolo♀: Fire Punch, Solarbeam, Hydro Pump, Blizzard
(Type: Water/Grass) (AB: Swift Swim) (Item: CrashWkBerry)
Manectric♂: Flamethrower, Thunderbolt, Hidden Power (Ice 70), Crunch
(Type: Electric) (AB: Lightningrod) (Item: Scope Lens)
Camerupt♀: Eruption, Earthquake, Solarbeam, Stone Edge
(Type: Fire/Ground) (AB: Solid Rock) (Item: Whitneyberry)
Skuntank♂: Fire Blast, Crunch, Poison Jab, Sunny Day
(Type: Poison/Dark) (AB: Aftermath) (Item: Rawst Berry)
Chimecho♀: Psychic, Safeguard, Healing Wish, Heal Bell
(Type: Psychic) (AB: Levitate) (Item: Lum Berry)

Youthful Couple Ayuemar (F)
Blaziken♀: Overheat, Sky Uppercut, Earthquake, Thunderpunch
(Type: Fire/Fighting) (AB: Blaze) (Item: White Herb)
Vespiquen♀: Power Gem, Attack Order, Sunny Day, Confuse Ray
(Type: Bug/Flying) (AB: Pressure) (Item: Brightpowder)
Dodrio♂: Brave Bird, Double-Edge, Steel Wing, Faint Attack
(Type: Normal/Flying) (AB: Early Bird) (Item: Rawst Berry)
Ninetales♀: Fire Blast, Extrasensory, Solarbeam, Confuse Ray
(Type: Fire) (AB: Flash Fire) (Item: Vincentberry)
Exeggutor♂: Solarbeam, Psychic, Ancientpower, Synthesis
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Lance Berry)
Bastiodon♂: Stone Edge, Fissure, Metal Burst, Taunt
(Type: Rock/Steel) (AB: Sturdy) (Item: Lum Berry)

Cooltrainer Cristen (M)
Infernape♂: Flare Blitz, Close Combat, Solarbeam, Earthquake
(Type: Fire/Fighting) (AB: Blaze) (Item: Life Orb)
Victreebel♀: Solarbeam, Poison Jab, Crunch, Stun Spore
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Lum Berry)
Altaria♀: Dragon Pulse, Solarbeam, Flamethrower, Sunny Day
(Type: Dragon/Flying) (AB: Natural Cure) (Item: Vincentberry)
Arcanine♂: Solarbeam, Extremespeed, Overheat, Dragon Pulse
(Type: Fire) (AB: Flash Fire) (Item: White Herb)
Drapion♂: X-Scissor, Cross Poison, Fire Fang, Earthquake
(Type: Poison/Dark) (AB: Sniper) (Item: Scope Lens)
Claydol: Earthquake, Solarbeam, Sunny Day, Safeguard
(Type: Ground/Psychic) (AB: Levitate) (Item: Whitneyberry)

Charizard Tamer Liza (F)
Charizard♀: Fire Blast, Solarbeam, Earthquake, Air Slash
(Type: Fire/Flying) (AB: Blaze) (Item: Barret Berry)
Houndoom♂: Overheat, Solarbeam, Dark Pulse, Protect
(Type: Dark/Fire) (AB: Flash Fire) (Item: White Herb)
Camerupt♀: Fire Blast, Solarbeam, Earth Power, Stone Edge
(Type: Fire/Ground) (AB: Solid Rock) (Item: Luka Berry)
Arcanine♀: Flare Blitz, Solarbeam, Extremespeed, Sunny Day
(Type: Fire) (AB: Intimidate) (Item: Lum Berry)
Rhyperior♂: Earthquake, Solarbeam, Stone Edge, Megahorn
(Type: Ground/Rock) (AB: Solid Rock) (Item: Rawst Berry)
Garchomp♀: Dragon Rush, Earthquake, Flamethrower, Stone Edge
(Type: Dragon/Ground) (AB: Sand Veil) (Item: Wide Lens)

Sonrisa's Tour
Main Type: Grass

Three Sisters Veridene (F)
Cherrim♀: Solarbeam, Leech Seed, Sunny Day, Helping Hand
(Type: Grass) (AB: Flower Gift) (Item: Lum Berry)
Sudowoodo♂: Stone Edge, Wood Hammer, Earthquake, Brick Break
(Type: Rock) (AB: Rock Head) (Item: Toxic Orb)
Vileplume♀: Solarbeam, Chemical Spill, Aerial Ace, Aromatherapy
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Brightpowder)
Lopunny♀: Solarbeam, Sky Uppercut, Fire Punch, Mirror Coat
(Type: Normal) (AB: Cute Charm) (Item: Vector Berry)
Leafeon♂: Leaf Blade, Aerial Ace, X-Scissor, Helping Hand
(Type: Grass) (AB: Leaf Guard) (Item: Pecha Berry)
Qwilfish♂: Aqua Tail, Poison Jab, Spikes, Destiny Bond
(Type: Water/Poison) (AB: Poison Point) (Item: Norman Berry)

Refreshing Girl Ridgenette (F)
Wormadam♀: Energy Ball, Hidden Power (Bug 70), Psychic, Safeguard
(Type: Bug/Grass) (AB: Anticipation) (Item: Aeris Berry)
Shedinja: X-Scissor, Shadow Claw, Protect, Confuse Ray
(Type: Bug/Ghost) (AB: Wonder Guard) (Item: Lum Berry)
Bellossom♀: Leaf Storm, Aerial Ace, Sludge Bomb, Attract
(Type: Grass) (AB: Chlorophyll) (Item: White Herb)
Probopass♂: Thunderbolt, Stone Edge, Flash Cannon, Magnet Rise
(Type: Rock/Steel) (AB: Magnet Pull) (Item: Cloud Berry)
Ludicolo♂: Ice Beam, Hydro Pump, Aqua Ring, Leech Seed
(Type: Water/Grass) (AB: Rain Dish) (Item: Leftovers)
Miltank♀: Double-Edge, Earthquake, Zen Headbutt, Heal Bell
(Type: Normal) (AB: Thick Fat) (Item: Toxic Orb)

Abroad Student Irena (F)
Abomasnow♀: Blizzard, Wood Hammer, Shadow Ball, Leech Seed
(Type: Ice/Grass) (AB: Snow Warning) (Item: Lance Berry)
Forretress♂: Rock Slide, Gyro Ball, Magnet Rise, Spikes
(Type: Bug/Steel) (AB: Sturdy) (Item: Amy Berry)
Breloom♂: Stone Edge, Focus Punch, Spore, Safeguard
(Type: Grass/Fighting) (AB: Poison Heal) (Item: Toxic Orb)
Arbok♀: Gunk Shot, Thunder Fang, Crunch, Earthquake
(Type: Poison) (AB: Shed Skin) (Item: Chuck Berry)
Shiftry♀: Energy Ball, Extrasensory, Dark Pulse, Silver Wind
(Type: Grass/Dark) (AB: Early Bird) (Item: Flame Orb)
Altaria♂: Aerial Ace, Dragon Claw, Earthquake, Dragon Dance
(Type: Dragon/Flying) (AB: Natural Cure) (Item: Lum Berry)

Quarterback Enrican (M)
Cradily♀: Energy Ball, Mirror Coat, Ingrain, Confuse Ray
(Type: Rock/Grass) (AB: Suction Cups) (Item: Pecha Berry)
Crobat♀: Bite, Mean Look, Toxic, Confuse Ray
(Type: Poison/Flying) (AB: Inner Focus) (Item: King’s Rock)
Heracross♂: Façade, Close Combat, Megahorn, Stone Edge
(Type: Bug/Fighting) (AB: Guts) (Item: Toxic Orb)
Ursaring♂: Façade, Cross Chop, Crunch, Earthquake
(Type: Normal) (AB: Guts) (Item: Wallaceberry)
Swellow♀: Façade, Aerial Ace, Steel Wing
(Type: Normal/Flying) (AB: Guts) (Item: Choice Band)
Machamp♂: Façade, Cross Chop, Earthquake, Stone Edge
(Type: Fighting) (AB: Guts) (Item: Lum Berry)

Ranger Barton (M)
Meganium♀: Energy Ball, Light Screen, Leech Seed, Aromatherapy
(Type: Grass) (AB: Overgrow) (Item: Norman Berry)
Mr. Mime♂: Psychic, Energy Ball, Safeguard, Light Screen
(Type: Psychic) (AB: Filter) (Item: Pecha Berry)
Marowak♂: Earthquake, Stone Edge, Brick Break, Fire Punch
(Type: Ground) (AB: Lightningrod) (Item: Thick Club)
Tangrowth♂: Leaf Storm, Earthquake, Focus Blast, Stun Spore
(Type: Grass) (AB: Leaf Guard) (Item: White Herb)
Seviper♀: Sludge Bomb, Earthquake, Flamethrower, Giga Drain
(Type: Poison) (AB: Shed Skin) (Item: Barret Berry)
Skarmory♀: Steel Wing, Spikes, Drill Peck, Whirlwind
(Type: Steel/Flying) (AB: Sturdy) (Item: Lum Berry)

Dancing Star Carolean (F)
Venusaur♂: Energy Ball, Earthquake, Light Screen, Leech Seed
(Type: Grass/Poison) (AB: Overgrow) (Item: Norman Berry)
Mothim♀: Bug Buzz, Shadow Ball, Psychic, Safeguard
(Type: Bug/Flying) (AB: Swarm) (Item: Vincentberry)
Steelix♂: Stone Edge, Iron Tail, Earthquake, Explosion
(Type: Steel/Ground) (AB: Sturdy) (Item: Brightpowder)
Cacturne♀: Energy Ball, Dark Pulse, Focus Blast, Leech Seed
(Type: Grass/Dark) (AB: Sand Veil) (Item: Toxic Orb)
Medicham♀: Ice Punch, Thunderpunch, Endure, Reversal
(Type: Fighting/Psychic) (AB: Pure Power) (Item: Salac Berry)
Zangoose♂: Crush Claw, Close Combat, X-Scissor, Night Slash
(Type: Normal) (AB: Immunity) (Item: Lum Berry)

Leader-In-Training Ayireal (F)
Sceptile♂: Leaf Storm, Earthquake, Dragon Pulse, Safeguard
(Type: Grass) (AB: Overgrow) (Item: White Herb)
Starmie: Hydro Pump, Thunderbolt, Psychic, Confuse Ray
(Type: Water/Psychic) (AB: Natural Cure) (Item: Lum Berry)
Electrode: Thunderbolt, Light Screen, Mirror Coat, Thunder Wave
(Type: Electric) (AB: Static) (Item: Flame Orb)
Weavile♀: Ice Punch, Night Slash, X-Scissor, Aerial Ace
(Type: Dark/Ice) (AB: Pressure) (Item: King’s Rock)
Mismagius♀: Shadow Ball, Aerial Ace, Thunderbolt, Imprison
(Type: Ghost) (AB: Levitate) (Item: Agatha Berry)
Ninjask♂: X-Scissor, Substitute, Double Team, Baton Pass
(Type: Bug/Flying) (AB: Speed Boost) (Item: Cloud Berry)

Greenhouse Gal Sonrisa (F)
Sunflora♀: Solarbeam, Flamethrower, Signal Beam, Safeguard
(Type: Grass) (AB: Chlorophyll) (Item: Aeris Berry)
Jumpluff♀: Solarbeam, Leech Seed, Sunny Day, Helping Hand
(Type: Grass/Flying) (AB: Leaf Guard) (Item: Focus Sash)
Exeggutor♂: Solarbeam, Hidden Power (Fire 70), Psychic, Ancientpower
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Pecha Berry)
Roserade♀: Solarbeam, Extrasensory, Weather Ball, Aromatherapy
(Type: Grass/Poison) (AB: Natural Cure) (Item: Flame Orb)
Torterra♂: Earthquake, Wood Hammer, Crunch, Stone Edge
(Type: Grass/Ground) (AB: Overgrow) (Item: Lum Berry)
Yanmega♂: Solarbeam, Shadow Ball, Bug Buzz, Air Slash
(Type: Bug/Flying) (AB: Tinted Lens) (Item: Vincentberry)

Trixie's Tour
Main Type: Water

Three Sisters Azuerias (F)
Omastar♂: Hydro Pump, Ancientpower, Blizzard, Rain Dance
(Type: Rock/Water) (AB: Swift Swim) (Item: Aspear Berry)
Honchkrow♂: Sky Attack, Night Slash, Psychic, Steel Wing
(Type: Dark/Flying) (AB: Super Luck) (Item: Scope Lens)
Granbull♀: Thunder, Earthquake, Close Combat, Heal Bell
(Type: Normal) (AB: Quick Feet) (Item: White Herb)
Quagsire♀: Waterfall, Earthquake, Ice Punch, Stone Edge
(Type: Water/Ground) (AB: Water Absorb) (Item: Quick Claw)
Plusle♂: Thunder, Helping Hand, Grass Knot, Thunder Wave
(Type: Electric) (AB: Plus) (Item: Norman Berry)
Ledian♀: Bug Buzz, Light Screen, Reflect, Safeguard
(Type: Bug/Flying) (AB: Swarm) (Item: Lum Berry)

Popular Girl Pauliette (F)
Feraligatr♂: Aqua Tail, Blizzard, Earthquake, Crunch
(Type: Water) (AB: Torrent) (Item: Aspear Berry)
Glaceon♀: Blizzard, Water Pulse, Shadow Ball, Hail
(Type: Ice) (AB: Snow Cloak) (Item: Lum Berry)
Relicanth♂: Waterfall, Head Smash, Blizzard, Mud Sport
(Type: Water/Rock) (AB: Rock Head) (Item: Cloud Berry)
Weavile♂: Blizzard, Night Slash, Surf, Aerial Ace
(Type: Dark/Ice) (AB: Pressure) (Item: Juan Berry)
Vaporeon♀: Hydro Pump, Blizzard, Rain Dance, Wish
(Type: Water) (AB: Water Absorb) (Item: Whitneyberry)
Jynx♀: Blizzard, Water Pulse, Psychic, Calm Mind
(Type: Ice/Psychic) (AB: Forewarn) (Item: King’s Rock)

Girl In Love Cupilean (F)
Crawdaunt♂: Night Slash, Crabhammer, Aerial Ace, Guillotine
(Type: Water/Dark) (AB: Shell Armor) (Item: Drakeh Berry)
Venomoth♂: Bug Buzz, Sludge Bomb, Psychic, Energy Ball
(Type: Bug/Poison) (AB: Tinted Lens) (Item: Vincentberry)
Cradily♀: Energy Ball, Mirror Coat, Confuse Ray, Ingrain
(Type: Rock/Grass) (AB: Suction Cups) (Item: Leftovers)
Empoleon♂: Hydro Pump, Flash Cannon, Ice Beam, Earthquake
(Type: Water/Steel) (AB: Torrent) (Item: Lum Berry)
Xatu♀: Psychic, Silver Wind, Drill Peck, Confuse Ray
(Type: Psychic/Flying) (AB: Synchronize) (Item: Aspear Berry)
Froslass♀: Blizzard, Shadow Ball, Thunderbolt, Safeguard
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: King’s Rock)

Cheerleader Cheiraselle (F)
Cloyster♀: Hydro Pump, Blizzard, Light Screen, Spikes
(Type: Water/Ice) (AB: Shell Armor) (Item: Diamondshell)
Manectric♀: Thunder, Hidden Power (Water 70), Crunch, Thunder Wave
(Type: Electric) (AB: Lightningrod) (Item: King’s Rock)
Mantine♀: Hydro Pump, Signal Beam, Ice Beam, Mirror Coat
(Type: Water/Flying) (AB: Water Absorb) (Item: Whitneyberry)
Bronzong: Solarbeam, Psychic, Earthquake, Imprison
(Type: Steel/Psychic) (AB: Levitate) (Item: Lum Berry)
Octillery♂: Surf, Ice Beam, Psychic, Shadow Ball
(Type: Water) (AB: Sniper) (Item: Juan Berry)
Mamoswine♂: Avalanche, Earthquake, Stone Edge, Rain Dance
(Type: Ice/Ground) (AB: Oblivious) (Item: Scope Lens)

Hula Dancer Lakili (F)
Corsola♀: Blizzard, Surf, Mirror Coat, Safeguard
(Type: Water/Rock) (AB: Natural Cure) (Item: Leftovers)
Abomasnow♂: Blizzard, Wood Hammer, Earthquake, Shadow Ball
(Type: Ice/Grass) (AB: Snow Warning) (Item: Lance Berry)
Gastrodon♂: Blizzard, Water Pulse, Mud Bomb, Mirror Coat
(Type: Water/Ground) (SP: East) (AB: Sticky Hold) (Item: Juan Berry)
Masquerain♀: Blizzard, Hydro Pump, Bug Buzz, Air Slash
(Type: Bug/Flying) (AB: Intimidate) (Item: Lum Berry)
Politoed♂: Blizzard, Hydro Pump, Psychic, Earthquake
(Type: Water) (AB: Damp) (Item: Aspear Berry)
Altaria♀: Aerial Ace, Earthquake, Dragon Rush, Safeguard
(Type: Dragon/Flying) (AB: Natural Cure) (Item: King’s Rock)

Swimmer Alanya (F)
Blastoise♂: Hydro Pump, Ice Beam, Mirror Coat, Earthquake
(Type: Water) (AB: Torrent) (Item: Lum Berry)
Gengar♂: Thunder, Shadow Ball, Psychic, Focus Blast
(Type: Ghost/Poison) (AB: Levitate) (Item: Aspear Berry)
Clefable♀: Thunder, Ice Beam, Psychic, Safeguard
(Type: Normal) (AB: Magic Guard) (Item: Vincentberry)
Lapras♀: Thunder, Hydro Pump, Blizzard, Rain Dance
(Type: Water/Ice) (AB: Shell Armor) (Item: Wide Lens)
Magnezone: Thunder, Flash Cannon, Mirror Coat, Thunder Wave
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Tails Berry)
Nidoqueen♀: Thunder, Poison Jab, Surf, Earthquake
(Type: Poison/Ground) (AB: Poison Point) (Item: Yache Berry)

Cooltrainer Erisaka (F)
Tentacruel♂: Hydro Pump, Ice Beam, Mirror Coat, Giga Drain
(Type: Water/Poison) (AB: Clear Body) (Item: Vincentberry)
Staraptor♀: Brave Bird, Double-Edge, Close Combat, Double Team
(Type: Normal/Flying) (AB: Intimidate) (Item: Life Orb)
Swampert♀: Waterfall, Ice Punch, Mirror Coat, Counter
(Type: Water/Ground) (AB: Torrent) (Item: Lum Berry)
Flygon♂: Dragon Claw, Aerial Ace, Hidden Power (Ice 70), Earthquake
(Type: Ground/Dragon) (AB: Levitate) (Item: Vector Berry)
Gyarados♂: Waterfall, Earthquake, Ice Fang, Dragon Dance
(Type: Water/Flying) (AB: Intimidate) (Item: Aspear Berry)
Ampharos♀: Thunderbolt, Signal Beam, Power Gem, Thunder Wave
(Type: Electric (AB: Static) (Item: Scope Lens)

Performer Trixie (F)
Azumarill♀: Aqua Tail, Brick Break, Ice Punch, Rain Dance
(Type: Water) (AB: Huge Power) (Item: Aeris Berry)
Golduck♂: Hydro Pump, Blizzard, Cross Chop, Psychic
(Type: Water) (AB: Damp) (Item: Lum Berry)
Ludicolo♂: Ice Beam, Hydro Pump, Grass Knot, Leech Seed
(Type: Water/Grass) (AB: Rain Dish) (Item: Agatha Berry)
Lanturn♀: Thunder, Hydro Pump, Ice Beam, Confuse Ray
(Type: Water/Electric) (AB: Volt Absorb) (Item: Leftovers)
Kingdra♀: Hydro Pump, Draco Meteor, Blizzard, Signal Beam
(Type: Water/Dragon) (AB: Swift Swim) (Item: White Herb)
Starmie: Thunder, Hydro Pump, Psychic, Ice Beam
(Type: Water/Psychic) (AB: Natural Cure) (Item: Aspear Berry)


WHIRL COLOSSEUM
Special Note: The Pokémon listed for all trainers on this tour remain such if they're not chosen as part of the colosseum's special rule. Don't be surprised if an opponent sends out a Pokémon that's not in the stage it's listed as, since it's been affected by the special rule.
Electra's Tour
Main Type: Electric

Three Sisters Toepass (F)
Plusle♂: Thunderbolt, Thunder Wave, Fake Tears, Helping Hand
(Type: Electric) (AB: Plus) (Item: Brightpowder)
Forretress♀: Gyro Ball, Magnet Rise, Spikes, Sandstorm
(Type: Bug/Steel) (AB: Sturdy) (Item: Amy Berry)
Lunatone: Ice Beam, Psychic, Thunderbolt, Embargo
(Type: Rock/Psychic) (AB: Levitate) (Item: Rindo Berry)
Minun♀: Thunderbolt, Light Screen, Grass Knot, Helping Hand
(Type: Electric) (AB: Minus) (Item: Norman Berry)
Camerupt♀: Heat Wave, Earth Power, Solarbeam, Stealth Rock
(Type: Fire/Ground) (AB: Solid Rock) (Item: Power Herb)
Cacturne♂: Energy Ball, Dark Pulse, Thunderpunch, Leech Seed
(Type: Grass/Dark) (AB: Sand Veil) (Item: Lance Berry)

Youngster Thomeas (M)
Pachirisu♀: Super Fang, Thunderbolt, Grass Knot, Thunder Wave
(Type: Electric) (AB: Pickup) (Item: Aeris Berry)
Parasect♂: X-Scissor, Energy Ball, Aerial Ace, Stun Spore
(Type: Bug/Grass) (AB: Effect Spore) (Item: Lance Berry)
Gardevoir♀: Psychic, Thunderbolt, Shadow Ball, Thunder Wave
(Type: Psychic) (AB: Synchronize) (Item: Colbur Berry)
Bastiodon♂: Stone Edge, Block, Metal Burst, Taunt
(Type: Rock/Steel) (AB: Sturdy) (Item: Agatha Berry)
Banette♂: Shadow Claw, Psychic, Thunderbolt, Imprison
(Type: Ghost) (AB: Frisk) (Item: Kasib Berry)
Swellow♀: Aerial Ace, Return, Steel Wing, Agility
(Type: Normal/Flying) (AB: Guts) (Item: Wacan Berry)

Idol Nympharia (F)
Luxray♂: Crunch, Thunder Fang, Fire Fang, Thunder Wave
(Type: Electric) (AB: Belligerence) (Item: Chuck Berry)
Gliscor♂: Earthquake, Night Slash, Aerial Ace, Swords Dance
(Type: Ground/Flying) (AB: Hyper Cutter) (Item: Yache Berry)
Hitmontop♂: Counter, Brick Break, Stone Edge, Bullet Punch
(Type: Fighting) (AB: Technician) (Item: Scope Lens)
Slowbro♂: Psychic, Ice Beam, Surf, Thunder Wave
(Type: Water/Psychic) (AB: Own Tempo) (Item: Trixie Berry)
Probopass♂: Thunderbolt, Flash Cannon, Magnet Rise, Thunder Wave
(Type: Rock/Steel) (AB: Magnet Pull) (Item: Occa Berry)
Crobat♂: Aerial Ace, Cross Poison, Dark Pulse, Confuse Ray
(Type: Poison/Flying) (AB: Inner Focus) (Item: Electraberry)

Tourist Whemilen (M)
Ampharos♂: Thunderbolt, Signal Beam, Fire Punch, Light Screen
(Type: Electric) (AB: Static) (Item: Shuca Berry)
Exeggutor♀: Leaf Storm, Ancientpower, Psychic, Nightmare
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: White Herb)
Rapidash♂: Flare Blitz, Megahorn, Horn Drill, Hypnosis
(Type: Fire) (AB: Flash Fire) (Item: Drakeh Berry)
Electivire♂: Thunderpunch, Ice Punch, Dyanmicpunch, Earthquake
(Type: Electric) (AB: Motor Drive) (Item: Payapa Berry)
Wormadam♀: Psychic, Flash Cannon, Attract, Stealth Rock
(Type: Bug/Steel) (SP: Steel) (AB: Anticipation) (Item: Aeris Berry)
Dewgong♀: Blizzard, Signal Beam, Surf, Sheer Cold
(Type: Water/Ice) (AB: Thick Fat) (Item: Electraberry)

Cooltrainer Erroller (M)
Manectric♂: Thunderbolt, Flamethrower, Crunch, Thunder Wave
(Type: Electric) (AB: Lightningrod) (Item: King’s Rock)
Girafarig♀: Psychic, Thunderbolt, Shadow Ball, Mirror Coat
(Type: Normal/Psychic) (AB: Inner Focus) (Item: Brightpowder)
Mantine♀: Hydro Pump, Ice Beam, Mirror Coat, Aqua Ring
(Type: Water/Flying) (AB: Water Absorb) (Item: Electraberry)
Magnezone: Thunderbolt, Flash Cannon, Mirror Coat, Thunder Wave
(Type: Electric/Steel) (AB: Volt Absorb) (Item: Vincentberry)
Scizor♂: Iron Head, Aerial Ace, X-Scissor, Swords Dance
(Type: Bug/Steel) (AB: Technician) (Item: Wallaceberry)
Tropius♂: Leaf Storm, Air Slash, Earthquake, Leech Seed
(Type: Grass/Flying) (AB: Solar Power) (Item: White Herb)

Leader-In-Training Rilliane (F)
Raichu♂: Surf, Volt Tackle, Iron Tail, Thunder Wave
(Type: Electric) (AB: Flash Fire) (Item: Scope Lens)
Medicham♀: Psycho Cut, Thunderpunch, Endure, Reversal
(Type: Fighting/Psychic) (AB: Pure Power) (Item: Salac Berry)
Fearow♀: Drill Peck, Steel Wing, Double-Edge, Agility
(Type: Normal/Flying) (AB: Keen Eye) (Item: Life Orb)
Rotom: Thunderbolt, Thunder Wave, Shadow Ball, Shadow Fence
(Type: Electric/Ghost) (AB: Levitate) (Item: Volknerberry)
Lucario♂: Aura Sphere, Earthquake, Flash Cannon, Me First
(Type: Fighting/Steel) (AB: Steadfast) (Item: Candiceberry)
Tangrowth♀: Grass Knot, Ancientpower, Psychic, Sleep Powder
(Type: Grass) (AB: Leaf Guard) (Item: Gardniaberry)

Juggler Matricus (M)
Jolteon♂: Thunderbolt, Shadow Ball, Thunder Wave, Substitute
(Type: Electric) (AB: Volt Absorb) (Item: King’s Rock)
Skarmory♂: Steel Wing, Whirlwind, Drill Peck, Spikes
(Type: Steel/Flying) (AB: Sturdy) (Item: Electraberry)
Pinsir♂: X-Scissor, Close Combat, Earthquake, Swords Dance
(Type: Bug) (AB: Mold Breaker) (Item: Scope Lens)
Luxray♀: Crunch, Thunderbolt, Ice Fang, Thunder Wave
(Type: Dark/Electric) (AB: Intimidate) (Item: Shuca Berry)
Jynx♀: Ice Beam, Psychic, Water Pulse, Calm Mind
(Type: Ice/Psychic) (AB: Forewarn) (Item: Vincentberry)
Drifblim♀: Aerial Ace, Shadow Ball, Thunderbolt, Will-o-Wisp
(Type: Ghost/Flying) (AB: Aftermath) (Item: Barret Berry)

[PK][MN] Trainer Electra (F)
Raichu♀: Thunder, Brick Break, Surf, Thunder Wave
(Type: Electric) (AB: Static) (Item: Light Ball)
Magnezone: Thunder, Flash Cannon, Mirror Coat, Thunder Wave
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Brightpowder)
Electivire♂: Thunder, Earthquake, Ice Punch, Brick Break
(Type: Electric) (AB: Motor Drive) (Item: Scope Lens)
Manectric♂: Thunder, Hidden Power (Ice 70), Iron Tail, Thunder Wave
(Type: Electric) (AB: Static) (Item: King’s Rock)
Lanturn♀: Thunder, Hydro Pump, Blizzard, Confuse Ray
(Type: Water/Electric) (AB: Volt Absorb) (Item: Wattsonberry)
Bronzong: Psychic, Earthquake, Imprison, Rain Dance
(Type: Steel/Psychic) (AB: Levitate) (Item: Whitneyberry)

Milane's Tour
Main Type: Grass

Three Sisters Emadena (F)
Sunflora♂: Leaf Storm, Flamethrower, Signal Beam, Helping Hand
(Type: Grass) (AB: Chlorophyll) (Item: White Herb)
Ariados♂: Poison Jab, Bug Bite, Sucker Punch, Spider Web
(Type: Bug/Poison) (AB: Insomnia) (Item: Gardniaberry)
Kecleon♀: Grass Knot, Ice Beam, Sucker Punch, Body Slam
(Type: Normal) (AB: Color Change) (Item: Vector Berry)
Jumpluff♀: Stun Spore, Leech Seed, Helping Hand, Reflect
(Type: Grass/Flying) (AB: Chlorophyll) (Item: Norman Berry)
Sableye♀: Shadow Claw, Power Gem, Zen Headbutt, Mean Look
(Type: Dark/Ghost) (AB: Keen Eye) (Item: Aeris Berry)
Fearow♂: Sky Attack, Double-Edge, U-Turn, Steel Wing
(Type: Normal/Flying) (AB: Keen Eye) (Item: Power Herb)

Youngster Rahkoe (M)
Vileplume♀: Energy Ball, Aerial Ace, Sludge Bomb, Stun Spore
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Gardniaberry)
Shuckle♀: Rock Slide, Earthquake, Gyro Ball, Power Trick
(Type: Bug/Rock) (AB: Sturdy) (Item: Shingo Berry)
Girafarig♂: Psychic, Grass Knot, Crunch, Mirror Coat
(Type: Normal/Psychic) (AB: Inner Focus) (Item: Brightpowder)
Shiftry♂: Leaf Storm, X-Scissor, Dark Pulse, Fake Out
(Type: Grass/Dark) (AB: Early Bird) (Item: White Herb)
Drifblim♀: Shadow Ball, Aerial Ace, Destiny Bond, Haze
(Type: Ghost/Flying) (AB: Aftermath) (Item: Wacan Berry)
Dugtrio♂: Earthquake, Stone Edge, Shadow Claw, Fissure
(Type: Ground) (AB: Arena Trap) (Item: Drakeh Berry)

Kimono Girl Latayaka (F)
Leafeon♂: Leaf Blade, Aerial Ace, X-Scissor, Helping Hand
(Type: Grass) (AB: Leaf Guard) (Item: Gardniaberry)
Beautifly♀: Bug Buzz, Shadow Ball, Psychic, Stun Spore
(Type: Bug/Flying) (AB: Swarm) (Item: Vincentberry)
Umbreon♂: Dark Pulse, Mean Look, Confuse Ray, Wish
(Type: Dark) (AB: Synchronize) (Item: King’s Rock)
Tropius♀: Leaf Storm, Air Slash, Earthquake, Leech Seed
(Type: Grass/Flying) (AB: Chlorophyll) (Item: White Herb)
Toxicroak♂: Poison Jab, Cross Chop, Shadow Ball, Earthquake
(Type: Poison/Fighting) (AB: Anticipation) (Item: Scope Lems)
Ditto: Transform
(Type: Normal) (AB: Limber) (Item: Aeris Berry)

Picnicker Caradenia (F)
Wormadam♀: Solarbeam, Psychic, Hidden Power (Bug 70), Attract
(Type: Bug/Grass) (SP: Grass) (AB: Anticipation) (Item: Aeris Berry)
Camerupt♂: Solarbeam, Earthquake, Overheat, Stone Edge
(Type: Fire/Ground) (AB: Solid Rock) (Item: White Herb)
Solrock: Solarbeam, Flamethrower, Psychic, Sunny Day
(Type: Rock/Psychic) (AB: Levitate) (Item: Juan Berry)
Victreebel♂: Solarbeam, Chemical Spill, Crunch, Synthesis
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Rowap Berry)
Clefable♀: Solarbeam, Fire Blast, Psychic, Moonlight
(Type: Normal) (AB: Magic Guard) (Item: Wise Glasses)
Claydol: Solarbeam, Earthquake, Gyro Ball, Light Screen
(Type: Ground/Psychic) (AB: Levitate) (Item: Amy Berry)

Chaser Sherk (M)
Cherrim♀: Solarbeam, Lucky Chant, Sunny Day, Helping Hand
(Type: Grass) (AB: Flower Gift) (Item: Norman Berry)
Ninetales♂: Fire Blast, Solarbeam, Confuse Ray, Dark Pulse
(Type: Fire/Water) (AB: Flash Fire) (Item: Juan Berry)
Mr. Mime♂: Solarbeam, Thunderbolt, Psychic, Shadow Fence
(Type: Psychic) (AB: Filter) (Item: Colbur Berry)
Torterra♂: Earthquake, Wood Hammer, Crunch, Stone Edge
(Type: Grass/Ground) (AB: Overgrow) (Item: Lance Berry)
Venomoth♀: Solarbeam, Bug Buzz, Sludge Bomb, Psychic
(Type: Bug/Poison) (AB: Tinted Lens) (Item: Payapa Berry)
Togekiss♀: Solarbeam, Flamethrower, Air Slash, Aura Sphere
(Type: Normal/Flying) (AB: Serene Grace) (Item: Scope Lens)

Cooltrainer Sahawk (F)
Meganium♀: Leaf Storm, Safeguard, Light Screen, Leech Seed
(Type: Grass) (AB: Overgrow) (Item: White Herb)
Aerodactyl♂: Stone Edge, Aerial Ace, Earthquake, Dragon Claw
(Type: Rock/Flying) (AB: Pressure) (Item: King’s Rock)
Miltank♀: Body Slam, Zen Headbutt, Earthquake, Helping Hand
(Type: Normal) (AB: Scrappy) (Item: Volknerberry)
Exeggutor♂: Explosion, Energy Ball, Psychic, Stun Spore
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Greta Berry)
Shedinja: X-Scissor, Shadow Claw, Heal Block, Confuse Ray
(Type: Bug/Ghost) (AB: Wonder Guard) (Item: Brightpowder)
Skuntank♀: Explosion, Night Slash, Fire Blast, Poison Jab
(Type: Poison/Dark) (AB: Aftermath) (Item: Flora Berry)

Leader-In-Training Arthus (M)
Tangrowth♂: Power Whip, Rock Slide, Psychic, Stun Spore
(Type: Grass) (AB: Leaf Guard) (Item: Gardniaberry)
Swellow♀: Façade, Aerial Ace, Steel Wing
(Type: Normal/Flying) (AB: Guts) (Item: Choice Band)
Golem♀: Stone Edge, Earthquake, Double-Edge, Gyro Ball
(Type: Rock/Ground) (AB: Rock Head) (Item: Amy Berry)
Venusaur♂: Leaf Storm, Leech Seed, Sludge Bomb, Toxic
(Type: Grass/Poison) (AB: Overgrow) (Item: White Herb)
Pinsir♀: X-Scissor, Close Combat, Rock Slide, Faint Attack
(Type: Bug) (AB: Mold Breaker) (Item: Occa Berry)
Hitmontop♂: Counter, Close Combat, Earthquake, Bullet Punch
(Type: Fighting) (AB: Technician) (Item: Chuck Berry)

[PK][MN] Trainer Milane (F)
Sceptile♀: Energy Ball, Dragon Pulse, Crunch, Thunderpunch
(Type: Grass) (AB: Overgrow) (Item: Barret Berry)
Roserade♀: Leaf Storm, Sludge Bomb, Shadow Ball, Spikes
(Type: Grass/Poison) (AB: Natural Cure) (Item: White Herb)
Cacturne♂: Needle Arm, Dark Pulse, Thunderpunch, Spikes
(Type: Grass/Dark) (AB: Sand Veil) (Item: Lance Berry)
Ludicolo♂: Grass Knot, Hydro Pump, Ice Beam, Leech Seed
(Type: Water/Grass) (AB: Rain Dish) (Item: Leftovers)
Cradily♂: Energy Ball, Ancientpower, Ingrain, Mirror Coat
(Type: Rock/Grass) (AB: Suction Cups) (Item: Leftovers)
Vespiquen♀: Aerial Ace, Attack Order, Power Gem, Confuse Ray
(Type: Bug/Flying) (AB: Pressure) (Item: Gardniaberry)

Luka's Tour
Main Type: Water

Three Sisters Sapphira (F)
Huntail♂: Blizzard, Aqua Tail, Crunch, Confuse Ray
(Type: Water) (AB: Swift Swim) (Item: Electraberry)
Lunatone: Psychic, Ice Beam, Thunder, Embargo
(Type: Rock/Psychic) (AB: Levitate) (Item: Brightpowder)
Seviper♀: Dark Pulse, Sludge Bomb, X-Scissor, Earthquake
(Type: Poison) (AB: Shed Skin) (Item: Barret Berry)
Bibarel♀: Aqua Tail, Double-Edge, Thunder, Double Team
(Type: Normal/Water) (AB: Simple) (Item: Aeris Berry)
Sableye♀: Shock Wave, Shadow Claw, Psychic, Rain Dance
(Type: Dark/Ghost) (AB: Keen Eye) (Item: Quick Claw)
Fearow♂: Sky Attack, Double-Edge, U-Turn, Whirlwind
(Type: Normal/Flying) (AB: Keen Eye) (Item: Power Herb)

Fisherman Riche (M)
Gorebyss♀: Ice Beam, Hydro Pump, Psychic, Confuse Ray
(Type: Water) (AB: Swift Swim) (Item: Vincentberry)
Rotom: Thunder, Shadow Ball, Rain Dance, Thunder Wave
(Type: Electric/Ghost) (AB: Levitate) (Item: Brightpowder)
Dewgong♀: Brine, Signal Beam, Ice Beam, Safeguard
(Type: Water/Ice) (AB: Hydration) (Item: Will Berry)
Pinsir♂: X-Scissor, Close Combat, Earthquake, Faint Attack
(Type: Bug) (AB: Mold Breaker) (Item: Quick Claw)
Gastrodon♂: Surf, Earthquake, Ice Beam, Mirror Coat
(Type: Water/Ground) (AB: Sticky Hold) (Item: Leftovers)
Kecleon♂: Water Pulse, Thunder, Sucker Punch, Psybeam
(Type: Normal) (AB: Color Change) (Item: Shingo Berry)

Swimmer Johne (M)
Kabutops♂: Waterfall, Stone Edge, X-Scissor, Rain Dance
(Type: Rock/Water) (AB: Swift Swim) (Item: Tricie Berry)
Toxicroak♂: Poison Jab, Dynamicpunch, Earthquake, Sucker Punch
(Type: Poison/Fighting) (AB: Dry Skin) (Item: Black Sludge)
Tropius♀: Leaf Storm, Air Slash, Silver Wind, Leech Seed
(Type: Grass/Flying) (AB: Chlorophyll) (Item: Flaneryberry)
Whiscash♂: Aqua Tail, Earthquake, Ice Beam, Zen Headbutt
(Type: Water/Ground) (AB: Anticipation) (Item: Quick Claw)
Delibird♀: Aerial Ace, Ice Shard, Focus Punch, Substitute
(Type: Ice/Flying) (AB: Hustle) (Item: Aeris Berry)
Girafarig♀: Psychic, Grass Knot, Thunder, Rain Dance
(Type: Normal/Psychic) (AB: Synchronize) (Item: Damp Rock)

Swimmer Avique (F)
Pelipper♀: Brine, Air Slash, Ice Beam, Tailwind
(Type: Water/Flying) (AB: Keen Eye) (Item: Focus Sash)
Weavile♀: Ice Punch, Night Slash, X-Scissor, Aerial Ace
(Type: Dark/Ice) (AB: Pressure) (Item: King’s Rock)
Starmie: Hydro Pump, Thunderbolt, Psychic, Blizzard
(Type: Water/Psychic) (AB: Natural Cure) (Item: Vincentberry)
Carnivine♂: Power Whip, Sludge Bomb, Crunch, Stun Spore
(Type: Grass) (AB: Levitate) (Item: Aeris Berry)
Quagsire♂: Earthquake, Waterfall, Stone Edge, Haze
(Type: Water/Ground) (AB: Water Absorb) (Item: Brightpowder)
Ambipom♀: Water Pulse, Shadow Ball, Double-Edge, Rain Dance
(Type: Normal) (AB: Technician) (Item: Vector Berry)

Navigator Namen (M)
Blastoise♂: Hydro Pump, Blizzard, Mirror Coat, Earthquake
(Type: Water) (AB: Torrent) (Item: Leftovers)
Jynx♀: Blizzard, Water Pulse, Psychic, Shadow Ball
(Type: Ice/Psychic) (AB: Forewarn) (Item: Vincentberry)
Wigglytuff♀: Blizzard, Double-Edge, Thunderbolt, Shadow Ball
(Type: Normal) (AB: Cute Charm) (Item: Life Orb)
Slowking♂: Psychic, Surf, Blizzard, Hail
(Type: Water/Psychic) (AB: Own Tempo) (Item: Brightpowder)
Glalie♂: Blizzard, Water Pulse, Crunch, Light Screen
(Type: Ice) (AB: Ice Body) (Item: Cloud Berry)
Bastiodon♂: Blizzard, Fissure, Metal Burst, Block
(Type: Rock/Steel) (AB: Sturdy) (Item: Juan Berry)

Swimmer Daisaki (F)
Feraligatr♀: Aqua Tail, Earthquake, Crunch, Dragon Dance
(Type: Water) (AB: Torrent) (Item: Wallaceberry)
Xatu♀: Psychic, Faint Attack, Air Slash, Confuse Ray
(Type: Psychic/Flying) (AB: Synchronize) (Item: Wattsonberry)
Omastar♂: Hydro Pump, Ancientpower, Ice Beam, Toxic Spikes
(Type: Rock/Water) (AB: Swift Swim) (Item: Quick Claw)
Sandslash♂: Earthquake, Stone Edge, X-Scissor, Swords Dance
(Type: Ground) (AB: Sand Veil) (Item: Focus Sash)
Cloyster♂: Blizzard, Surf, Light Screen, Spikes
(Type: Water/Ice) (AB: Shell Armor) (Item: Diamondshell)
Vileplume♀: Energy Ball, Sludge Bomb, Dynamicpunch, Stun Spore
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Gardniaberry)

Sailor Scouten (M)
Sharpedo♂: Waterfall, Crunch, Earthquake, Ice Beam
(Type: Water/Dark) (AB: Rough Skin) (Item: Electraberry)
Pidgeot♀: Sky Attack, Double-Edge, Steel Wing, Double Team
(Type: Normal/Flying) (AB: Tangled Feet) (Item: Power Herb)
Manectric♀: Thunder, Hidden Power (Ice 70), Iron Tail, Thunder Wave
(Type: Electric) (AB: Lightningrod) (Item: King’s Rock)
Empoleon♂: Hydro Pump, Flash Cannon, Blizzard, Drill Peck
(Type: Water/Steel) (AB: Torrent) (Item: Trixie Berry)
Mamoswine♂: Avalanche, Earthquake, Stone Edge, Rain Dance
(Type: Ice/Ground) (AB: Snow Cloak) (Item: Lance Berry)
Exeggutor♀: Leaf Storm, Ancientpower, Psychic, Stun Spore
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: White Herb)

Seafarer Luka (F)
Gyarados♀: Waterfall, Earthquake, Stone Edge, Dragon Dance
(Type: Water/Flying) (AB: Intimidate) (Item: Trixie Berry)
Mantine♀: Hydro Pump, Mirror Coat, Ice Beam, Confuse Ray
(Type: Water/Flying) (AB: Water Absorb) (Item: Electraberry)
Lapras♀: Blizzard, Hydro Pump, Psychic, Confuse Ray
(Type: Water/Ice) (AB: Shell Armor) (Item: Quick Claw)
Swampert♂: Waterfall, Earthquake, Counter, Mirror Coat
(Type: Water/Ground) (AB: Torrent) (Item: Leftovers)
Lanturn♂: Hydro Pump, Thunderbolt, Ice Beam, Thunder Wave
(Type: Water/Electric) (AB: Volt Absorb) (Item: Brightpowder)
Abomasnow♂: Blizzard, Wood Hammer, Earthquake, Leech Seed
(Type: Ice/Grass) (AB: Snow Warning) (Item: Lance Berry)
 
Last edited:
DOJO COLOSSEUM
Shingo's Tour
Main Type: Fighting (with some Bug mixed in)

Rider Marquis (M)
Primeape♂: Stone Edge, Earthquake, Close Combat, U-Turn
(Type: Fighting) (AB: Anger Point) (Item: King’s Rock)
Steelix♂: Earthquake, Double-Edge, Iron Tail, Stone Edge
(Type: Steel/Ground) (AB: Rock Head) (Item: Chuck Berry)
Mightyena♀: Me First, Crunch, Sand-Attack, Torment
(Type: Dark) (AB: Quick Feet) (Item: Brightpowder)
Toxicroak♂: Cross Chop, Poison Jab, Earthquake, Shadow Ball
(Type: Poison/Fighting) (AB: Anticipation) (Item: Cloud Berry)
Kricketune♂: X-Scissor, Brick Break, Aerial Ace, Swords Dance
(Type: Bug) (AB: Swarm) (Item: Aeris Berry)
Dodrio♀: Brave Bird, Double-Edge, Steel Wing, Faint Attack
(Type: Normal/Flying) (AB: Early Bird) (Item: Life Orb)

Popular Girl Ayuden (F)
Hariyama♂: Cross Chop, Earthquake, Stone Edge, Belly Drum
(Type: Fighting) (AB: Guts) (Item: Whitneyberry)
Forretress♀: Rock Slide, Gyro Ball, Magnet Rise, Spikes
(Type: Bug/Steel) (AB: Sturdy) (Item: Amy Berry)
Furret♀: Shadow Claw, Thunderpunch, Assist, Reversal
(Type: Normal) (AB: Keen Eye) (Item: Fantinaberry)
Medicham♀: Ice Punch, Psycho Cut, Endure, Reversal
(Type: Fighting/Psychic) (AB: Pure Power) (Item: Salac Berry)
Absol♂: Psycho Cut, Night Slash, Aerial Ace, Swords Dance
(Type: Dark) (AB: Super Luck) (Item: Scope Lens)
Lickilicky♂: Explosion, Power Whip, Earthquake, Belly Drum
(Type: Normal) (AB: Thick Fat) (Item: Chople Berry)

Tourist Wendias (F)
Machamp♂: Close Combat, Earthquake, Smellingsalt, Stone Edge
(Type: Fighting) (AB: No Guard) (Item: Barret Berry)
Venomoth♀: Bug Buzz, Sludge Bomb, Psychic, Stun Spore
(Type: Bug/Poison) (AB: Tinted Lens) (Item: Gardniaberry)
Magmortar♂: Overheat, Thunderbolt, Psychic, Confuse Ray
(Type: Fire) (AB: Flame Body) (Item: White Herb)
Lixray♂: Crunch, Thunderbolt, Fire Fang, Thunder Wave
(Type: Electric) (AB: Belligerence) (Item: Buck Berry)
Tangrowth♀: Power Whip, Earthquake, Rock Slide, Stun Spore
(Type: Grass) (AB: Chlorophyll) (Item: Wide Lens)
Quagsire♀: Waterfall, Earthquake, Counter, Stone Edge
(Type: Water/Ground) (AB: Water Absorb) (Item: Quick Claw)

Leader-In-Training Guardia (F)
Hitmonchan♂: Focus Punch, Thunderpunch, Ice Punch, Substitute
(Type: Fighting) (AB: Iron Fist) (Item: Payapa Berry)
Vileplume♂: Focus Punch, Energy Ball, Sleep Powder, Substitute
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Cloud Berry)
Weavile♂: Focus Punch, Ice Shard, Night Slash, Substitute
(Type: Dark/Ice) (AB: Pressure) (Item: King’s Rock)
Poliwrath♀: Focus Punch, Waterfall, Earthquake, Substitute
(Type: Water/Fighting) (AB: Water Absorb) (Item: Wacan Berry)
Ledian♀: Focus Punch, Bug Buzz, Light Screen, Substitute
(Type: Bug/Flying) (AB: Early Bird) (Item: Shingo Berry)
Granbull♀: Focus Punch, Earthquake, Double-Edge, Substitute
(Type: Normal) (AB: Quick Feet) (Item: Life Orb)

Blackbelt Kyodo (M)
Hitmonlee♂: Blaze Kick, Stone Edge, Endure, Reversal
(Type: Fighting) (AB: Reckless) (Item: Salac Berry)
Yanmega♀: Bug Buzz, Air Slash, Endure, Reversal
(Type: Bug/Flying) (AB: Speed Boost) (Item: Liechi Berry)
Raichu♂: Grass Knot, Volt Tackle, Endure, Reversal
(Type: Electric) (AB: Static) (Item: Tails Berry)
Heracross♀: Megahorn, Earthquake, Endure, Reversal
(Type: Bug/Fighting) (AB: Swarm) (Item: Sonic Berry)
Miltank♀: Ice Punch, Helping Hand, Endure, Reversal
(Type: Normal) (AB: Thick Fat) (Item: Chuck Berry)
Houndoom♂: Overheat, Dark Pulse, Endure, Reversal
(Type: Dark/Fire) (AB: Early Bird) (Item: White Herb)

Battle Girl Rickela (F)
Hitmontop♂: Counter, Close Combat, Pursuit, Stone Edge
(Type: Fighting) (AB: Technician) (Item: Leftovers)
Cacturne♀: Energy Ball, Dark Pulse, Thunderpunch, Low Kick
(Type: Grass/Dark) (AB: Sand Veil) (Item: Lance Berry)
Tauros♂: Double-Edge, Earthquake, Zen Headbutt, Stone Edge
(Type: Normal) (AB: Anger Point) (Item: Life Orb)
Lucario♂: Close Combat, Water Pulse, Flash Cannon, Psychic
(Type: Fighting/Steel) (AB: Steadfast) (Item: Gardniaberry)
Pinsir♂: X-Scissor, Close Combat, Earthquake, Faint Attack
(Type: Bug) (AB: Mold Breaker) (Item: Quick Claw)
Golem♀: Stone Edge, Brick Break, Earthquake, Double-Edge
(Type: Rock/Ground) (AB: Rock Head) (Item: Luka Berry)

Cooltrainer Rickley (M)
Blaziken♂: Overheat, Earthquake, Endure, Reversal
(Type: Fire/Fighting) (AB: Blaze) (Item: White Herb)
Armaldo♀: X-Scissor, Stone Edge, Earthquake, Aerial Ace
(Type: Rock/Bug) (AB: Battle Armor) (Item: Barret Berry)
Gyarados♀: Aqua Tail, Earthquake, Ice Fang, Dragon Dance
(Type: Water/Flying) (AB: Intimidate) (Item: Trixie Berry)
Electivire♂: Thunderbolt, Earthquake, Brick Break, Ice Punch
(Type: Electric) (AB: Motor Drive) (Item: Cloud Berry)
Garchomp♂: Earthquake, Dragon Rush, Crunch, Stone Edge
(Type: Dragon/Ground) (AB: Sand Veil) (Item: Yache Berry)
Slaking♀: Giga Impact, Earthquake, Shadow Claw
(Type: Normal) (AB: Truant) (Item: Choice Band)

Dojo Master Shingo (M)
Scizor♂: X-Scissor, Night Slash, Iron Head, Aerial Ace
(Type: Bug/Steel) (AB: Technician) (Item: Chuck Berry)
Breloom♀: Seed Bomb, Brick Break, Stone Edge, Thunderpunch
(Type: Grass/Fighting) (AB: Effect Spore) (Item: Wattsonberry)
Rhyperior♂: Earthquake, Megahorn, Shadow Claw, Stone Edge
(Type: Ground/Rock) (AB: Solid Rock) (Item: Roark Berry)
Gallade♂: Psycho Cut, Close Combat, Leaf Blade, Thunderpunch
(Type: Psychic/Fighting) (AB: Steadfast) (Item: Scope Lens)
Staraptor♀: Brave Bird, Double-Edge, Close Combat, U-Turn
(Type: Normal/Flying) (AB: Intimidate) (Item: Life Orb)
Infernape♀: Flare Blitz, Close Combat, Solarbeam, Earthquake
(Type: Fire/Fighting) (AB: Blaze) (Item: Power Herb)

Eusine's Tour
Main Type: Psychic (with some Electric mixed in)

Abroad Student Irase (F)
Grumpig♂: Psychic, Focus Blast, Mirror Coat, Confuse Ray
(Type: Psychic) (AB: Thick Fat) (Item: Leftovers)
Lanturn♀: Ice Beam, Thunderbolt, Surf, Thunder Wave
(Type: Water/Electric) (AB: Volt Absorb) (Item: Tails Berry)
Ninetales♀: Fire Blast, Extrasensory, Energy Ball, Confuse Ray
(Type: Fire) (AB: Flash Fire) (Item: Wattsonberry)
Lunatone: Ice Beam, Psychic, Thunderbolt, Embargo
(Type: Rock/Psychic) (AB: Levitate) (Item: Brightpowder)
Mothim♂: Bug Buzz, Air Slash, Psychic, Captivate
(Type: Bug/Flying) (AB: Swarm) (Item: Vincentberry)
Roserade♀: Leaf Storm, Shadow Ball, Extrasensory, Leech Seed
(Type: Grass/Poison) (AB: Natural Cure) (Item: White Herb)

Tourist Bradley (M)
Gardevoir♀: Psychic, Magical Leaf, Focus Blast, Confuse Ray
(Type: Psychic) (AB: Synchronize) (Item: Wide Lens)
Ludicolo♀: Ice Beam, Grass Knot, Hydro Pump, Leech Seed
(Type: Water/Grass) (AB: Rain Dish) (Item: Leftovers)
Luxray♂: Crunch, Thunder Fang, Ice Fang, Thunder Wave
(Type: Electric) (AB: Intimidate) (Item: Chuck Berry)
Girafarig♂: Psychic, Mirror Coat, Crunch, Thunder Wave
(Type: Normal/Psychic) (AB: Synchronize) (Item: Pryce Berry)
Mismagius♀: Shadow Ball, Thunderbolt, Confuse Ray, Mean Look
(Type: Ghost) (AB: Levitate) (Item: Volknerberry)
Honchkrow♂: Night Slash, Drill Peck, Confuse Ray, Mean Look
(Type: Dark/Flying) (AB: Super Luck) (Item: Scope Lens)

Street Performer Ayaza (F)
Espeon♀: Psychic, Shadow Ball, Calm Mind, Helping Hand
(Type: Psychic) (AB: Synchronize) (Item: Vincentberry)
Togekiss♂: Shadow Ball, Air Slash, Aura Sphere, Follow Me
(Type: Normal/Flying) (AB: Serene Grace) (Item: Leftovers)
Vaporeon♀: Ice Beam, Hydro Pump, Wish, Helping Hand
(Type: Water) (AB: Water Absorb) (Item: Electraberry)
Medicham♂: Psycho Cut, Hi Jump Kick, Ice Punch, Fire Punch
(Type: Fighting/Psychic) (AB: Pure Power) (Item: Ritchieberry)
Jolteon♀: Thunderbolt, Hidden Power (Ice 70), Thunder Wave, Helping Hand
(Type: Electric) (AB: Volt Absorb) (Item: King’s Rock)
Shedinja: X-Scissor, Shadow Claw, Aerial Ace, Confuse Ray
(Type: Bug/Ghost) (AB: Wonder Guard) (Item: Brightpowder)

Cheerleader Pheras (F)
Slowbro♀: Surf, Dream Eater, Blizzard, Focus Punch
(Type: Water/Psychic) (AB: Own Tempo) (Item: Cloud Berry)
Parasect♀: Energy Ball, X-Scissor, Cross Poison, Spore
(Type: Bug/Grass) (AB: Effect Spore) (Item: Lance Berry)
Rotom: Thunderbolt, Shadow Ball, Dream Eater, Confuse Ray
(Type: Electric/Ghost) (AB: Levitate) (Item: Norman Berry)
Jynx♀: Dream Eater, Ice Beam, Water Pulse, Mean Look
(Type: Ice/Psychic) (AB: Forewarn) (Item: King’s Rock)
Breloom♂: Focus Punch, Seed Bomb, Thunderpunch, Spore
(Type: Grass/Fighting) (AB: Poison Heal) (Item: Brightpowder)
Houndoom♂: Dark Pulse, Dream Eater, Overheat, Hidden Power (Psychic 70)
(Type: Dark/Fire) (AB: Flash Fire) (Item: White Herb)

Popular Kid Tadley (M)
Xatu♀: Drill Peck, Dream Eater, Giga Drain, Confuse Ray
(Type: Psychic/Flying) (AB: Synchronize) (Item: Agatha Berry)
Milotic♀: Hydro Pump, Mirror Coat, Ice Beam, Confuse Ray
(Type: Water) (AB: Marvel Scale) (Item: Leftovers)
Exeggutor♂: Leaf Storm, Ancientpower, Psychic, Sleep Powder
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Lance Berry)
Froslass♀: Ice Beam, Shadow Ball, Dream Eater, Confuse Ray
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: King’s Rock)
Manectric♂: Thunderbolt, Flamethrower, Crunch, Thunder Wave
(Type: Electric) (AB: Lightningrod) (Item: Flaneryberry)
Venomoth♂: Bug Buzz, Sludge Bomb, Dream Eater, Sleep Powder
(Type: Bug/Poison) (AB: Tinted Lens) (Item: Shell Bell)

Leader-In-Training Richard (M)
Claydol: Earthquake, Rock Slide, Light Screen, Skill Swap
(Type: Ground/Psychic) (AB: Levitate) (Item: Light Clay)
Mantine♀: Hydro Pump, Signal Beam, Ice Beam, Mirror Coat
(Type: Water/Flying) (AB: Water Absorb) (Item: Vincentberry)
Gallade♂: Psycho Cut, Close Combat, Leaf Blade, Skill Swap
(Type: Psychic/Fighting) (AB: Steadfast) (Item: Chuck Berry)
Drifblim♀: Aerial Ace, Shadow Ball, Psychic, Will-o-Wisp
(Type: Ghost/Flying) (AB: Unburden) (Item: Trixie Berry)
Magnezone: Thunderbolt, Flash Cannon, Mirror Coat, Magnet Rise
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Occa Berry)
Slaking♂: Crush Claw, Shadow Claw, Earthquake, Brick Break
(Type: Normal) (AB: Truant) (Item: Metronome)

Magic Assistant Mystea (F)
Jynx♀: Cream Eater, Shadow Ball, Lovely Kiss, Blizzard
(Type: Ice/Psychic) (AB: Forewarn) (Item: King’s Rock)
Scizor♂: X-Scissor, Aerial Ace, Iron Head, Swords Dance
(Type: Bug/Steel) (AB: Technician) (Item: Wallaceberry)
Starmie: Hydro Pump, Dream Eater, Ice Beam, Thunderbolt
(Type: Water/Psychic) (AB: Natural Cure) (Item: Brightpowder)
Gyarados♀: Waterfall, Earthquake, Ice Fang, Dragon Dance
(Type: Water/Flying) (AB: Intimidate) (Item: Scope Lens)
Jumpluff♀: Leech Seed, Sleep Powder, Reflect, Helping Hand
(Type: Grass/Flying) (AB: Leaf Guard) (Item: Gardniaberry)
Whiscash♂: Earthquake, Aqua Tail, Zen Headbutt, Aqua Ring
(Type: Water/Ground) (AB: Oblivious) (Item: Whitneyberry)

Mysteryman Eusine (M)
Alakazam♂: Psychic, Focus Blast, Energy Ball, Calm Mind
(Type: Psychic) (AB: Synchronize) (Item: Vincentberry)
Gengar♀: Dream Eater, Thunderbolt, Hypnosis, Confuse Ray
(Type: Ghost/Poison) (AB: Levitate) (Item: King’s Rock)
Electrode: Thunderbolt, Light Screen, Mirror Coat, Thunder Wave
(Type: Electric) (AB: Soundproof) (Item: Brightpowder)
Bronzong: Dream Eater, Flash Cannon, Hypnosis, Calm Mind
(Type: Steel/Psychic) (AB: Levitate) (Item: Cynthiaberry)
Spiritomb♀: Dark Pulse, Silver Wind, Calm Mind, Confuse Ray
(Type: Dark/Ghost) (AB: Pressure) (Item: Whitneyberry)
Slowking♂: Surf, Dream Eater, Ice Beam, Calm Mind
(Type: Water/Psychic) (AB: Own Tempo) (Item: Quick Claw)

Floreia's Tour
Main Types: Water and Grass

Hula Dancer Rojetta (F)
Octillery♀: Surf, Fire Blast, Blizzard, Signal Beam
(Type: Water) (AB: Sniper) (Item: CrashWkBerry)
Camerupt♂: Fire Blast, Solarbeam, Earth Power, Sunny Day
(Type: Fire/Ground) (AB: Solid Rock) (Item: Quick Claw)
Scizo♂: X-Scissor, Aerial Ace, Iron Head, Swords Dance
(Type: Bug/Steel) (AB: Technician) (Item: Occa Berry)
Vileplume♀: Solarbeam, Sludge Bomb, Aerial Ace, Aromatherapy
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Cloud Berry)
Flareon♀: Overheat, Shadow Ball, Solarbeam, Helping Hand
(Type: Fire) (AB: Flash Fire) (Item: White Herb)
Rotom: Thunderbolt, Shadow Ball, Confuse Ray, Will-o-Wisp
(Type: Electric/Ghost) (AB: Levitate) (Item: Norman Berry)

Hula Dancer Orangia (F)
Parasect♀: X-Scissor, Solarbeam, Sunny Day, Spore
(Type: Bug/Grass) (AB: Dry Skin) (Item: Aeris Berry)
Blaziken♂: Flare Blitz, Thunderpunch, Endure, Reversal
(Type: Fire/Fighting) (AB: Blaze) (Item: Salac Berry)
Crawdaunt♂: Waterfall, Ice Beam, X-Scissor, Crunch
(Type: Water/Dark) (AB: Hyper Cutter) (Item: Trixie Berry)
Solrock: Psychic, Flamethrower, Solarbeam, Stone Edge
(Type: Rock/Psychic) (AB: Levitate) (Item: Vector Berry)
Medicham♀: Psycho Cut, Fire Punch, Focus Punch, Substitute
(Type: Fighting/Psychic) (AB: Pure Power) (Item: Kasib Berry)
Ludicolo♀: Solarbeam, Hydro Pump, Ice Beam, Rain Dance
(Type: Water/Grass) (AB: Rain Dish) (Item: Leftovers)

Hula Dancer Marijan (F)
Sunflora♀: Solarbeam, Flamethrower, Signal Beam, Helping Hand
(Type: Grass) (AB: Solar Power) (Item: Norman Berry)
Magnezone: Thunder, Flash Cannon, Rain Dance, Mirror Coat
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Tails Berry)
Vespiquen♀: Power Gem, Attack Order, Sunny Day, Destiny Bond
(Type: Bug/Flying) (AB: Pressure) (Item: Zoom Lens)
Ninetales♀: Overheat, Extrasensory, Solarbeam, Confuse Ray
(Type: Fire) (AB: Flash Fire) (Item: White Herb)
Manectric♂: Thunder, Flamethrower, Hidden Power (Water 70), Thunder Wave
(Type: Electric) (AB: Lightningrod) (Item: King’s Rock)
Pelipper♂: Air Slash, Ice Beam, Hydro Pump, Tailwind
(Type: Water/Flying) (AB: Keen Eye) (Item: Electraberry)

Hula Dancer Verdenia (F)
Politoed♀: Ice Beam, Hydro Pump, Psychic, Earthquake
(Type: Water) (AB: Water Absorb) (Item: Trixie Berry)
Venusaur♂: Solarbeam, Light Screen, Sunny Day, Leech Seed
(Type: Grass/Poison) (AB: Overgrow) (Item: Light Clay)
Bellossom♀: Solarbeam, Aerial Ace, Sludge Bomb, Stun Spore
(Type: Grass) (AB: Chlorophyll) (Item: Brightpowder)
Wormadam♀: Solarbeam, Psychic, Hidden Power (Bug 70), Attract
(Type: Bug/Grass) (SP: Grass) (AB: Anticipation) (Item: Aeris Berry)
Kecleon♂: Fire Blast, Solarbeam, Sucker Punch, Drain Punch
(Type: Normal) (AB: Color Change) (Item: Shingo Berry)
Xatu♂: Drill Peck, Psychic, Solarbeam, Tailwind
(Type: Psychic/Flying) (AB: Synchronize) (Item: King’s Rock)

Hula Dancer Tealiette (F)
Abomasnow♂: Blizzard, Wood Hammer, Shadow Ball, Light Screen
(Type: Ice/Grass) (AB: Snow Warning) (Item: Lance Berry)
Kingdra♀: Hydro Pump, Dragon Pulse, Blizzard, Flash Cannon
(Type: Water/Dragon) (AB: Sniper) (Item: Vincentberry)
Walrein♂: Blizzard, Signal Beam, Waterfall, Sheer Cold
(Type: Ice/Water) (AB: Ice Body) (Item: Scope Lens)
Tangrowth♀: Grass Knot, Earthquake, Rock Slide, Stun Spore
(Type: Grass) (AB: Chlorophyll) (Item: Quick Claw)
Altaria♀: Aerial Ace, Dragon Claw, Earthquake, Dragon Dance
(Type: Dragon/Flying) (AB: Natural Cure) (Item: King’s Rock)
Ambipom♂: Double-Edge, Baton Pass, Double Team, Nasty Plot
(Type: Normal) (AB: Technician) (Item: Norman Berry)

Hula Dancer Azula (F)
Jumpluff♀: Leech Seed, Stun Spore, Helping Hand, Encore
(Type: Grass/Flying) (AB: Leaf Guard) (Item: Norman Berry)
Azumarill♀: Aqua Tail, Brick Break, Ice Punch, Rain Dance
(Type: Water) (AB: Huge Power) (Item: Chuck Berry)
Gastrodon♀: Waterfall, Earthquake, Counter, Mirror Coat
(Type: Water/Ground) (AB: Storm Drain) (Item: Leftovers)
Blastoise♂: Hydro Pump, Ice Beam, Mirror Coat, Earthquake
(Type: Water) (AB: Torrent) (Item: Brightpowder)
Masquerain♂: Bug Buzz, Hydro Pump, Ice Beam, Air Slash
(Type: Bug/Flying) (AB: Intimidate) (Item: Aeris Berry)
Glaceon♂: Blizzard, Water Pulse, Shadow Ball, Mirror Coat
(Type: Ice) (AB: Snow Cloak) (Item: Occa Berry)

Hula Dancer Violetta (F)
Mantine♂: Hydro Pump, Blizzard, Mirror Coat, Aqua Ring
(Type: Water/Flying) (AB: Water Absorb) (Item: Leftovers)
Metagross: Meteor Mash, Zen Headbutt, X-Scissor, Earthquake
(Type: Steel/Psychic) (AB: Clear Body) (Item: Barret Berry)
Roserade♂: Leaf Storm, Shadow Ball, Extrasensory, Leech Seed
(Type: Grass/Poison) (AB: Natural Cure) (Item: White Herb)
Venomoth♀: Bug Buzz, Sludge Bomb, Psychic, Stun Spore
(Type: Bug/Poison) (AB: Tinted Lens) (Item: Vincentberry)
Starmie: Psychic, Thunderbolt, Surf, Confuse Ray
(Type: Water/Psychic) (AB: Natural Cure) (Item: King’s Rock)
Froslass♀: Ice Beam, Shadow Ball, Thunderbolt, Confuse Ray
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: Wattsonberry)

Hula Dancer Floreia (F)
Ludicolo♂: Solarbeam, Hydro Pump, Ice Beam, Fire Punch
(Type: Water/Grass) (AB: Rain Dish) (Item: Cloud Berry)
Lanturn♀: Thunder, Hydro Pump, Ice Beam, Thunder Wave
(Type: Water/Electric) (AB: Volt Absorb) (Item: Leftovers)
Cloyster♂: Blizzard, Hydro Pump, Light Screen, Rain Dance
(Type: Water/Ice) (AB: Shell Armor) (Item: Diamondshell)
Exeggutor♀: Solarbeam, Ancientpower, Psychic, Stun Spore
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Vincentberry)
Torterra♂: Earthquake, Wood Hammer, Stone Edge, Leech Seed
(Type: Grass/Ground) (AB: Overgrow) (Item: Life Orb)
Roserade♀: Solarbeam, Weather Ball, Shadow Ball, Sunny Day
(Type: Grass/Poison) (AB: Natural Cure) (Item: Juan Berry)


ELECTABUZZ COLOSSEUM
Casey's Tour
Specialty: Variety (most are yellow and/or striped)

Bug Catcher Defrahm (M)
Parasect♂: Energy Ball, X-Scissor, Sludge Bomb, Spore
(Type: Bug/Grass) (AB: Effect Spore) (Item: Gardniaberry)
Raticate♂: Hyper Fang, Sucker Punch, Flame Wheel, Swords Dance
(Type: Normal) (AB: Guts) (Item: Brightpowder)
Wormadam♀: Earthquake, Psychic, Stone Edge, Attract
(Type: Bug/Ground) (SP: Sand) (AB: Anticipation) (Item: Aeris Berry)
Sudowoodo♀: Stone Edge, Wood Hammer, Earthquake, Sucker Punch
(Type: Rock) (AB: Rock Head) (Item: Quick Claw)
Mothim♂: Bug Buzz, Shadow Ball, Psychic, Air Slash
(Type: Bug/Flying) (AB: Swarm) (Item: Vincentberry)
Carnivine♀: Power Whip, Hidden Power (Bug 70), Crunch, Stun Spore
(Type: Grass) (AB: Levitate) (Item: Occa Berry)

Lass Heylie (F)
Leafeon♀: Leaf Blade, Aerial Ace, X-Scissor, Helping Hand
(Type: Grass) (AB: Leaf Guard) (Item: Lum Berry)
Dustox♀: Bug Buzz, Light Screen, Toxic, Attract
(Type: Bug/Poison) (AB: Shield Dust) (Item: Payapa Berry)
Hypno♀: Dream Eater, Hypnosis, Brick Break, Nightmare
(Type: Psychic) (AB: Forewarn) (Item: Sitrus Berry)
Rotom: Thunderbolt, Thunder Wave, Shadow Ball, Light Screen
(Type: Electric/Ghost) (AB: Levitate) (Item: Brightpowder)
Hitmontop♂: Counter, Close Combat, Earthquake, Bullet Punch
(Type: Fighting) (AB: Technician) (Item: Whitneyberry)
Pidgeot♂: Brave Bird, Steel Wing, Double-Edge, Agility
(Type: Normal/Flying) (AB: Tangled Feet) (Item: Life Orb)

Youngster Certan (M)
Raichu♂: Volt Tackle, Thunder Wave, Endure, Reversal
(Type: Electric) (AB: Static) (Item: Salac Berry)
Lunatone: Ice Beam, Psychic, Thunderbolt, Embargo
(Type: Rock/Psychic) (AB: Levitate) (Item: Rindo Berry)
Linoone♀: Body Slam, Shadow Claw, Rest, Belly Drum
(Type: Normal) (AB: Gluttony) (Item: Chesto Berry)
Beautifly♀: Bug Buzz, Energy Ball, Psychic, Stun Spore
(Type: Bug/Flying) (AB: Swarm) (Item: Vincentberry)
Hippowdon♂: Earthquake, Crunch, Thunder Fang, Stone Edge
(Type: Ground) (AB: Sand Stream) (Item: Leftovers)
Pelipper♂: Air Slash, Blizzard, Hydro Pump, Tailwind
(Type: Water/Flying) (AB: Keen Eye) (Item: Electraberry)

Cheerleader Richie (F)
Sunflora♀: Solarbeam, Flamethrower, Signal Beam, Helping Hand
(Type: Grass) (AB: Chlorophyll) (Item: Aeris Berry)
Camerupt♂: Eruption, Earthquake, Solarbeam, Stone Edge
(Type: Fire/Ground) (AB: Solid Rock) (Item: Quick Claw)
Manectric♂: Overheat, Thunderbolt, Crunch, Thunder Wave
(Type: Electric) (AB: Lightningrod) (Item: White Herb)
Solrock: Psychic, Flamethrower, Solarbeam, Rock Slide
(Type: Rock/Psychic) (AB: Levitate) (Item: Juan Berry)
Clefable♀: Solarbeam, Fire Blast, Psychic, Sunny Day
(Type: Normal) (AB: Magic Guard) (Item: Heat Rock)
Shedinja: Solarbeam, Shadow Claw, X-Scissor, Confuse Ray
(Type: Bug/Ghost) (AB: Wonder Guard) (Item: Vector Berry)

Quarterback Derlic (M)
Ninetales♀: Overheat, Extrasensory, Dark Pulse, Confuse Ray
(Type: Fire) (AB: Flash Fire) (Item: White Herb)
Luxray♂: Crunch, Thunderbolt, Ice Fang, Thunder Wave
(Type: Electric) (AB: Belligerence) (Item: Cloud Berry)
Heracross♂: Megahorn, Earthquake, Endure, Reversal
(Type: Bug/Fighting) (AB: Swarm) (Item: Salac Berry)
Exeggutor♂: Energy Ball, Ancientpower, Psychic, Stun Spore
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Lance Berry)
Milotic♀: Hydro Pump, Mirror Coat, Ice Beam, Confuse Ray
(Type: Water) (AB: Marvel Scale) (Item: Leftovers)
Sandslash♀: Earthquake, Brick Break, Stone Edge, Swords Dance
(Type: Ground) (AB: Sand Veil) (Item: Yache Berry)

Baseball Girl Tylie (F)
Typhlosion♂: Fire Blast, Solarbeam, Earthquake, Endure
(Type: Fire) (AB: Blaze) (Item: Petaya Berry)
Victreebel♂: Solarbeam, Poison Jab, Crunch, Stun Spore
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Occa Berry)
Mr. Mime♂: Psychic, Solarbeam, Thunder, Light Screen
(Type: Psychic) (AB: Filter) (Item: Vincentberry)
Lanturn♀: Thunder, Hydro Pump, Ice Beam, Rain Dance
(Type: Water/Electric) (AB: Volt Absorb) (Item: Leftovers)
Furret♀: Solarbeam, Flamethrower, Body Slam, Sucker Punch
(Type: Normal) (AB: Keen Eye) (Item: Vector Berry)
Shuckle♀: Rollout, Safeguard, Toxic, Sunny Day
(Type: Bug/Rock) (AB: Sturdy) (Item: Whitneyberry)

Baseball Fan DeRuth (M)
Ludicolo♂: Hydro Pump, Blizzard, Energy Ball, Aqua Ring
(Type: Water/Grass) (AB: Rain Dish) (Item: Leftovers)
Ampharos♀: Thunderbolt, Signal Beam, Fire Punch, Thunder Wave
(Type: Electric) (AB: Static) (Item: Buck Berry)
Alakazam♂: Psychic, Focus Blast, Shadow Ball, Reflect
(Type: Psychic) (AB: Synchronize) (Item: Vincentberry)
Houndoom♂: Dark Pulse, Overheat, Thunder Fang, Embargo
(Type: Dark/Fire) (AB: Flash Fire) (Item: White Herb)
Flygon♀: Earthquake, Dragon Claw, Crunch, Stone Edge
(Type: Ground/Dragon) (AB: Levitate) (Item: Scope Lens)
Froslass♀: Ice Beam, Shadow Ball, Thunderbolt, Confuse Ray
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: Lance Berry)

[PK][MN] Trainer Casey (F)
Meganium♀: Leaf Storm, Rock Slide, Leech Seed, Reflect
(Type: Grass) (AB: Overgrow) (Item: White Herb)
Beedrill♂: X-Scissor, Brick Break, Aerial Ace, Swords Dance
(Type: Bug/Poison) (AB: Swarm) (Item: Scope Lens)
Electivire♂: Thunderpunch, Ice Punch, Flamethrower, Earthquake
(Type: Electric) (AB: Motor Drive) (Item: Barret Berry)
Rapidash♀: Stomp, Toxic, Fire Spin, Attract
(Type: Fire) (AB: Flash Fire) (Item: King’s Rock)
Altaria♂: Aerial Ace, Dragon Claw, Earthquake, Dragon Dance
(Type: Dragon/Flying) (SP: Shining) (AB: Natural Cure) (Item: King's Rock)
Azumarill♀: Aqua Tail, Brick Break, Ice Punch, Light Screen
(Type: Water) (SP: Shining) (AB: Huge Power) (Item: Aeris Berry)

Morrison's Tour
Specialty: Variety

Bike Chick Ceras (F)
Wormadam♀: Grass Knot, Psychic, Shadow Ball, Attract
(Type: Bug/Grass) (SP: Grass) (AB: Anticipation) (Item: Aeris Berry)
Skarmory♂: Steel Wing, Spikes, Stealth Rock, Whirlwind
(Type: Steel/Flying) (AB: Sturdy) (Item: Brightpowder)
Torkoal♀: Overheat, Earthquake, Gyro Ball, Stone Edge
(Type: Fire) (AB: White Smoke) (Item: Shingo Berry)
Tentacruel♀: Hydro Pump, Mirror Coat, Ice Beam, Confuse Ray
(Type: Water/Poison) (AB: Liquid Ooze) (Item: Leftovers)
Mightyena♂: Me First, Crunch, Sand-Attack, Roar
(Type: Dark) (AB: Quick Feet) (Item: Barret Berry)
Zangoose♂: Crush Claw, Close Combat, X-Scissor, Night Slash
(Type: Normal) (AB: Immunity) (Item: Scope Lens)

Biker Slashen (M)
Cacturne♂: Sucker Punch, Energy Ball, Thunderpunch, Brick Break
(Type: Grass/Dark) (AB: Sand Veil) (Item: Quick Claw)
Toxicroak♂: Sucker Punch, Poison Jab, Dynamicpunch, X-Scissor
(Type: Poison/Fighting) (AB: Anticipation) (Item: Brightpowder)
Sudowoodo♀: Sucker Punch, Stone Edge, Wood Hammer, Earthquake
(Type: Rock) (AB: Rock Head) (Item: Chuck Berry)
Togekiss♀: Extremespeed, Aura Sphere, Ancientpower, Air Slash
(Type: Normal/Flying) (AB: Serene Grace) (Item: Vincentberry)
Kangaskhan♀: Sucker Punch, Crush Claw, Brick Break, Earthquake
(Type: Normal) (AB: Scrappy) (Item: Scope Lens)
Hitmontop♂: Bullet Punch, Stone Edge, Close Combat, Counter
(Type: Fighting) (AB: Technician) (Item: Whitneyberry)

Pokéfan Isaye (F)
Rapidash♀: Horn Drill, Megahorn, Flare Blitz, Iron Tail
(Type: Fire) (AB: Flash Fire) (Item: Lax Incense)
Nidoking♂: Horn Drill, Megahorn, Earthquake, Ice Beam
(Type: Poison/Ground) (AB: Belligerence) (Item: Passho Berry)
Hippowdon♀: Fissure, Stone Edge, Crunch, Earthquake
(Type: Ground) (AB: Sand Stream) (Item: Drakeh Berry)
Pinsir♂: Guillotine, X-Scissor, Close Combat, Earthquake
(Type: Bug) (AB: Mold Breaker) (Item: Brightpowder)
Walrein♀: Sheer Cold, Waterfall, Signal Beam, Blizzard
(Type: Ice/Water) (AB: Thick Fat) (Item: Trixie Berry)
Smeargle♂: Guillotine, Lock-On, Sheer Cold, Spore
(Type: Normal) (AB: Own Tempo) (Item: Aeris Berry)

Blackbelt Ryoh (M)
Sceptile♂: Leaf Storm, Crunch, Dragon Pulse, Toxic
(Type: Grass) (AB: Overgrow) (Item: White Herb)
Heracross♂: Façade, Close Combat, Megahorn, Stone Edge
(Type: Bug/Fighting) (AB: Guts) (Item: Brightpowder)
Ursaring♂: Façade, Earthquake, Crunch, Close Combat
(Type: Normal) (AB: Guts) (Item: Wallaceberry)
Crobat♀: Shadow Ball, Sludge Bomb, Confuse Ray, Toxic
(Type: Poison/Flying) (AB: Inner Focus) (Item: King’s Rock)
Hariyama♂: Façade, Close Combat, Earthquake, Faint Attack
(Type: Fighting) (AB: Guts) (Item: Quick Claw)
Swellow♀: Façade, Aerial Ace, Steel Wing
(Type: Normal/Flying) (AB: Guts) (Item: Choice Band)

Beauty Livia (F)
Cloyster♀: Ice Beam, Hydro Pump, Explosion, Rain Dance
(Type: Water/Ice) (AB: Shell Armor) (Item: Diamondshell)
Bellossom♀: Solarbeam, Focus Blast, Attract, Sunny Day
(Type: Grass) (AB: Chlorophyll) (Item: Wattsonberry)
Houndoom♂: Overheat, Dark Pulse, Solarbeam, Hidden Power (Psychic 70)
(Type: Dark/Fire) (AB: Flash Fire) (Item: White Herb)
Espeon♀: Psychic, Shadow Ball, Reflect, Helping Hand
(Type: Psychic) (AB: Synchronize) (Item: King’s Rock)
Rotom: Thunder, Shadow Ball, Psychic, Thunder Wave
(Type: Electric/Ghost) (AB: Levitate) (Item: Brightpowder)
Snorlax♂: Return, Earthquake, Rest, Curse
(Type: Normal) (AB: Immunity) (Item: Chesto Berry)

Leader-In-Training Herdin (M)
Ambipom♂: Nasty Plot, Shadow Ball, Agility, Baton Pass
(Type: Normal) (AB: Technician) (Item: Cloud Berry)
Ampharos♀: Thunderbolt, Signal Beam, Fire Punch, Thunder Wave
(Type: Electric) (AB: Static) (Item: Metronome)
Golem♂: Stone Edge, Brick Break, Earthquake, Fire Punch
(Type: Rock/Ground) (AB: Sturdy) (Item: Quick Claw)
Lapras♀: Ice Beam, Hydro Pump, Psychic, Confuse Ray
(Type: Water/Ice) (AB: Water Absorb) (Item: Trixie Berry)
Breloom♂: Focus Punch, Seed Bomb, Thunderpunch, Spore
(Type: Grass/Fighting) (AB: Poison Heal) (Item: Coba Berry)
Ninjask♀: X-Scissor, Swords Dance, Substitute, Baton Pass
(Type: Bug/Flying) (AB: Speed Boost) (Item: Cream Berry)

Cooltrainer Fayacial (F)
Abomasnow♀: Wood Hammer, Blizzard, Earthquake, Leech Seed
(Type: Ice/Grass) (AB: Snow Warning) (Item: Lance Berry)
Infernape♂: Flare Blitz, Close Combat, Earthquake, Thunderpunch
(Type: Fire/Fighting) (AB: Blaze) (Item: Scope Lens)
Marowak♀: Double-Edge, Earthquake, Thunderpunch, Stone Edge
(Type: Ground) (AB: Rock Head) (Item: Thick Club)
Relicanth♂: Head Smash, Waterfall, Earthquake, Ice Beam
(Type: Water/Rock) (AB: Rock Head) (Item: Vector Berry)
Raichu♀: Volt Tackle, Dynamicpunch, Surf, Thunder Wave
(Type: Electric) (AB: Static) (Item: Brightpowder)
Staraptor♂: Brave Bird, Double-Edge, Close Combat, Agility
(Type: Normal/Flying) (AB: Intimidate) (Item: Life Orb)

[PK][MN] Trainer Morrison (M)
Metagross: Meteor Mash, Zen Headbutt, Earthquake, Shadow Claw
(Type: Steel/Psychic) (AB: Clear Body) (Item: Scope Lens)
Swampert♂: Waterfall, Earthquake, Ice Punch, Brick Break
(Type: Water/Ground) (AB: Torrent) (Item: Wallaceberry)
Girafarig♀: Psychic, Thunderbolt, Crunch, Mirror Coat
(Type: Normal/Psychic) (AB: Synchronize) (Item: Brightpowder)
Steelix♂: Earthquake, Double-Edge, Iron Tail, Stone Edge
(Type: Steel/Ground) (AB: Rock Head) (Item: Quick Claw)
Gliscor♀: Earthquake, Aerial Ace, Stone Edge, Guillotine
(Type: Ground/Flying) (AB: Hyper Cutter) (Item: Drakeh Berry)
Arcanine♂: Flare Blitz, Extremespeed, Aerial Ace, Dragon Pulse
(Type: Fire) (AB: Intimidate) (Item: King’s Rock)

Tyson's Tour
Specialty: Variety

Supernerd Rob (M)
Sudowoodo♂: Explosion, Sucker Punch, Stealth Rock, Protect
(Type: Rock) (AB: Sturdy) (Item: Quick Claw)
Forretress♂: Explosion, Spikes, Gyro Ball, Protect
(Type: Bug/Steel) (AB: Sturdy) (Item: Byron Berry)
Torkoal♀: Explosion, Overheat, Earthquake, Protect
(Type: Fire) (AB: White Smoke) (Item: White Herb)
Qwilfish♂: Explosion, Aqua Tail, Toxic Spikes, Protect
(Type: Water/Poison) (AB: Poison Point) (Item: Cipher Berry)
Electrode: Explosion, Thunderbolt, Mirror Coat, Protect
(Type: Electric) (AB: Soundproof) (Item: Plasma Berry)
Drifblim♀: Explosion, Shadow Ball, Will-o-Wisp, Protect
(Type: Ghost/Flying) (AB: Aftermath) (Item: Brightpowder)

Medium Eileane (F)
Mismagius♀: Dream Eater, Shadow Ball, Thunderbolt, Confuse Ray
(Type: Ghost) (AB: Levitate) (Item: Vincentberry)
Hypno♀: Focus Blast, Hypnosis, Dream Eater, Nightmare
(Type: Psychic) (AB: Insomnia) (Item: Wide Lens)
Noctowl♂: Silver Wind, Air Slash, Dream Eater, Hypnosis
(Type: Normal/Flying) (AB: Insomnia) (Item: Quick Claw)
Spiritomb: Dark Pulse, Psychic, Shadow Ball, Imprison
(Type: Dark/Ghost) (AB: Pressure) (Item: Brightpowder)
Slowking♂: Surf, Dream Eater, Ice Beam, Focus Punch
(Type: Water/Psychic) (AB: Own Tempo) (Item: Trixie Berry)
Ariados♂: Bug Bite, Double Team, Baton Pass, Spider Web
(Type: Bug/Poison) (AB: Insomnia) (Item: Aeris Berry)

Skier Depthia (F)
Weavile♂: Blizzard, Night Slash, X-Scissor, Aerial Ace
(Type: Dark/Ice) (AB: Pressure) (Item: Juan Berry)
Lanturn♀: Blizzard, Thunderbolt, Surf, Confuse Ray
(Type: Water/Electric) (AB: Volt Absorb) (Item: Rindo Berry)
Lunatone: Blizzard, Psychic, Shadow Ball, Embargo
(Type: Rock/Psychic) (AB: Levitate) (Item: Brightpowder)
Jynx♀: Blizzard, Shadow Ball, Psychic, Mean Look
(Type: Ice/Psychic) (AB: Oblivious) (Item: Vincentberry)
Swampert♂: Blizzard, Earthquake, Waterfall, Mirror Coat
(Type: Water/Ground) (AB: Torrent) (Item: Leftovers)
Masquerain♀: Blizzard, Bug Buzz, Air Slash, Hail
(Type: Bug/Flying) (AB: Intimidate) (Item: Aeris Berry)

Firebreather Barter (M)
Magmortar♂: Fire Blast, Solarbeam, Earthquake, Psychic
(Type: Fire) (AB: Flame Body) (Item: Scope Lens)
Houndoom♂: Overheat, Solarbeam, Dark Pulse, Protect
(Type: Dark/Fire) (AB: Flash Fire) (Item: White Herb)
Ninetales♀: Fire Blast, Solarbeam, Extrasensory, Confuse Ray
(Type: Fire) (AB: Flash Fire) (Item: Vincentberry)
Flygon♂: Fire Blast, Dragon Claw, Solarbeam, Earthquake
(Type: Ground/Dragon) (AB: Levitate) (Item: Barret Berry)
Wigglytuff♀: Fire Blast, Solarbeam, Double-Edge, Sunny Day
(Type: Normal) (AB: Cute Charm) (Item: Cloud Berry)
Roserade♀: Solarbeam, Weather Ball, Shadow Ball, Sleep Powder
(Type: Grass/Poison) (AB: Natural Cure) (Item: Occa Berry)

Psychic Espia (F)
Xatu♀: Psychic, Silver Wind, Drill Peck, Confuse Ray
(Type: Psychic/Flying) (AB: Synchronize) (Item: Wattsonberry)
Luxray♂: Crunch, Thunderbolt, Ice Fang, Thunder Wave
(Type: Electric) (AB: Intimidate) (Item: Vector Berry)
Ludicolo♂: Hydro Pump, Ice Beam, Zen Headbutt, Leech Seed
(Type: Water/Grass) (AB: Rain Dish) (Item: Leftovers)
Espeon♀: Psychic, Shadow Ball, Reflect, Helping Hand
(Type: Psychic) (AB: Synchronize) (Item: Brightpowder)
Heracross♂: Megahorn, Earthquake, Endure, Reversal
(Type: Bug/Fighting) (AB: Swarm) (Item: Salac Berry)
Hariyama♀: Stone Edge, Close Combat, Rest, Belly Drum
(Type: Fighting) (AB: Thick Fat) (Item: Chesto Berry)

Miner Descento (M)
Gastrodon♀: Surf, Earthquake, Blizzard, Mirror Coat
(Type: Water/Ground) (SP: West) (AB: Storm Drain) (Item: Vincentberry)
Bastiodon♂: Stone Edge, Taunt, Metal Burst, Block
(Type: Rock/Steel) (AB: Sturdy) (Item: Agatha Berry)
Gliscor♂: Earthquake, Aerial Ace, Stone Edge, Guillotine
(Type: Ground/Flying) (AB: Sand Veil) (Item: Brightpowder)
Magcargo♀: Fire Blast, Ancientpower, Earth Power, Light Screen
(Type: Fire/Rock) (AB: Flame Body) (Item: Aeris Berry)
Torterra♂: Earthquake, Wood Hammer, Crunch, Leech Seed
(Type: Grass/Ground) (AB: Overgrow) (Item: Life Orb)
Shuckle♀: Rollout, Toxic, Sandstorm, Protect
(Type: Bug/Rock) (AB: Sturdy) (Item: Leftovers)

Cooltrainer Lester (M)
Empoleon♀: Hydro Cannon, Ice Beam, Flash Cannon, Yawn
(Type: Water/Steel) (AB: Torrent) (Item: Wacan Berry)
Venusaur♂: Frenzy Plant, Light Screen, Sludge Bomb, Sleep Powder
(Type: Grass/Poison) (AB: Overgrow) (Item: Occa Berry)
Blaziken♂: Blast Burn, Focus Blast, Earthquake, Thunderpunch
(Type: Fire/Fighting) (AB: Blaze) (Item: Choice Scarf)
Rhyperior♂: Rock Wrecker, Earthquake, Dynamicpunch, Megahorn
(Type: Ground/Rock) (AB: Solid Rock) (Item: Rindo Berry)
Salamence♀: Giga Impact, Zen Headbutt, Dragon Claw, Dragon Dance
(Type: Dragon/Flying) (AB: Intimidate) (Item: Yache Berry)
Porygon-Z: Hyper Beam, Shadow Ball, Psychic, Thunderbolt
(Type: Normal) (AB: Adaptability) (Item: Vincentberry)

[PK][MN] Trainer Tyson (M)
Meowth♂: Fake Out, Shadow Claw, Aerial Ace, Thunderbolt
(Type: Normal) (AB: Technician) (Item: Cloud Berry)
Shiftry♀: Energy Ball, Dark Pulse, Extrasensory, Toxic
(Type: Grass/Dark) (AB: Early Bird) (Item: Vincentberry)
Hariyama♂: Façade, Close Combat, Earthquake, Stone Edge
(Type: Fighting) (AB: Guts) (Item: Scope Lens)
Donphan♀: Earthquake, Stone Edge, Thunder Fang, Ice Shard
(Type: Ground) (AB: Sturdy) (Item: Brightpowder)
Metagross: Meteor Mash, Zen Headbutt, X-Scissor, Earthquake
(Type: Steel/Psychic) (AB: Clear Body) (Item: Chuck Berry)
Sceptile♂: Leaf Storm, Focus Blast, Dragon Pulse, Leech Seed
(Type: Grass) (AB: Overgrow) (Item: White Herb)
About Tyson’s Meowth: To make it more worthy of being a Pokémon to battle, all of its stats (including HP) have been increased by an amount equal to its experience level. Also, it sports the same hat and boots.
 
Last edited:
LaROUSSE COLOSSEUM
Drew's Tour
Specialty: Variety

Rancher Thomas (M)
Jumpluff♀: Leech Seed, Sleep Powder, Reflect, Helping Hand
(Type: Grass/Flying) (AB: Leaf Guard) (Item: Norman Berry)
Magcargo♂: Fire Blast, Ancientpower, Solarbeam, Earth Power
(Type: Fire/Rock) (AB: Magma Armor) (Item: Power Herb)
Gastrodon♀: Waterfall, Earthquake, Ice Beam, Mirror Coat
(Type: Water/Ground) (SP: West) (AB: Storm Drain) (Item: Leftovers)
Luxray♂: Crunch, Thunderbolt, Ice Fang, Thunder Wave
(Type: Electric) (AB: Intimidate) (Item: Buck Berry)
Girafarig♂: Dream Eater, Shadow Ball, Thunderbolt, Mirror Coat
(Type: Normal/Psychic) (AB: Inner Focus) (Item: Big Root)
Venomoth♀: Bug Buzz, Sludge Bomb, Psychic, Sleep Powder
(Type: Bug/Poison) (AB: Tinted Lens) (Item: Payapa Berry)

Parasol Lady Janeway (F)
Jynx♀: Ice Beam, Psychic, Shadow Ball, Calm Mind
(Type: Ice/Psychic) (AB: Forewarn) (Item: King’s Rock)
Ninetales♀: Overheat, Energy Ball, Dark Pulse, Confuse Ray
(Type: Fire) (AB: Flash Fire) (Item: White Herb)
Lanturn♀: Surf, Thunderbolt, Ice Beam, Thunder Wave
(Type: Water/Electric) (AB: Volt Absorb) (Item: Buck Berry)
Sunflora♀: Leaf Storm, Light Screen, Signal Beam, Helping Hand
(Type: Grass) (AB: Chlorophyll) (Item: Aeris Berry)
Togekiss♂: Shadow Ball, Air Slash, Aura Sphere, Follow Me
(Type: Normal/Flying) (AB: Serene Grace) (Item: Whitneyberry)
Politoed♂: Blizzard, Psychic, Hydro Pump, Haze
(Type: Water) (AB: Water Absorb) (Item: Wide Lens)

Socialite Marianas (F)
Mismagius♀: Psychic, Shadow Ball, Thunderbolt, Confuse Ray
(Type: Ghost) (AB: Levitate) (Item: King’s Rock)
Ludicolo♂: Ice Beam, Grass Knot, Hydro Pump, Leech Seed
(Type: Water/Grass) (AB: Rain Dish) (Item: Vincentberry)
Gardevoir♀: Psychic, Thunderbolt, Focus Blast, Will-o-Wisp
(Type: Psychic) (AB: Synchronize) (Item: Wide Lens)
Rapidash♂: Overheat, Double-Edge, Megahorn, Iron Tail
(Type: Fire) (AB: Flash Fire) (Item: White Herb)
Umbreon♀: Dark Pulse, Mean Look, Confuse Ray, Attract
(Type: Dark) (AB: Synchronize) (Item: Chople Berry)
Lucario♂: Aura Sphere, Earthquake, Flash Cannon, Psychic
(Type: Fighting/Steel) (AB: Steadfast) (Item: Barret Berry)

PKMN Ranger Westley (M)
Wormadam♀: Leaf Storm, Psychic, Hidden Power (Bug 70), Attract
(Type: Bug/Grass) (SP: Grass) (AB: Anticipation) (Item: Aeris Berry)
Camerupt♂: Heat Wave, Earth Power, Solarbeam, Stealth Rock
(Type: Fire/Ground) (AB: Solid Rock) (Item: Power Herb)
Relicanth♀: Waterfall, Head Smash, Ice Beam, Earthquake
(Type: Water/Rock) (AB: Rock Head) (Item: Cloud Berry)
Magnezone: Thunderbolt, Flash Cannon, Mirror Coat, Thunder Wave
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Quick Claw)
Gallade♂: Psycho Cut, Close Combat, Leaf Blade, Night Slash
(Type: Psychic/Fighting) (AB: Steadfast) (Item: Scope Lens)
Sableye♂: Shadow Ball, Psychic, Brick Break, Embargo
(Type: Dark/Ghost) (AB: Keen Eye) (Item: Brightpowder)

Cooltrainer Rickey (M)
Shiftry♂: Leaf Storm, X-Scissor, Dark Pulse, Fake Out
(Type: Grass/Dark) (AB: Chlorophyll) (Item: White Herb)
Blaziken♂: Flare Blitz, Thunderpunch, Endure, Reversal
(Type: Fire/Fighting) (AB: Blaze) (Item: Salac Berry)
Starmie: Hydro Pump, Thunderbolt, Psychic, Confuse Ray
(Type: Water/Psychic) (AB: Natural Cure) (Item: King’s Rock)
Jynx♀: Ice Beam, Psychic, Shadow Ball, Calm Mind
(Type: Ice/Psychic) (AB: Oblivious) (Item: Vincentberry)
Breloom♀: Focus Punch, Seed Bomb, Thunderpunch, Spore
(Type: Grass/Fighting) (AB: Poison Heal) (Item: Quick Claw)
Sharpedo♂: Waterfall, Ice Beam, Earthquake, Crunch
(Type: Water/Dark) (AB: Rough Skin) (Item: Electraberry)

Leader-In-Training Diamende (F)
Cloyster♀: Ice Beam, Hydro Pump, Explosion, Light Screen
(Type: Water/Ice) (AB: Shell Armor) (Item: Cipher Berry)
Hitmontop♂: Counter, Close Combat, Stone Edge, Bullet Punch
(Type: Fighting) (AB: Technician) (Item: Leftovers)
Exeggutor♀: Energy Ball, Psychic, Ancientpower, Explosion
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Lucy Berry)
Houndoom♂: Dark Pulse, Flamethrower, Solarbeam, Hidden Power (Psychic 70)
(Type: Dark/Fire) (AB: Flash Fire) (Item: Power Herb)
Golem♂: Stone Edge, Gyro Ball, Earthquake, Explosion
(Type: Rock/Ground) (AB: Sturdy) (Item: Spenserberry)
Manectric♀: Overheat, Thunderbolt, Iron Tail, Thunder Wave
(Type: Electric) (AB: Lightningrod) (Item: White Herb)

Rainbow Beauty Radianne (F)
Magmortar♂: Overheat, Earthquake, Solarbeam, Confuse Ray
(Type: Fire) (AB: Flame Body) (Item: White Herb)
Crawdaunt♂: Crunch, Crabhammer, Ice Beam, Swords Dance
(Type: Water/Dark) (AB: Shell Armor) (Item: Quick Claw)
Ampharos♀: Thunder, Signal Beam, Fire Punch, Light Screen
(Type: Electric) (AB: Static) (Item: Buck Berry)
Cacturne♂: Solarbeam, Dark Pulse, Brick Break, Leech Seed
(Type: Grass/Dark) (AB: Sand Veil) (Item: Lance Berry)
Altaria♀: Dragon Claw, Solarbeam, Flamethrower, Sunny Day
(Type: Dragon/Flying) (AB: Natural Cure) (Item: Barret Berry)
Spiritomb♀: Dark Pulse, Water Pulse, Psychic, Rain Dance
(Type: Ghost/Dark) (AB: Pressure) (Item: Brightpowder)
Appearance-wise, Rainbow Beauties are Hula Dancers with rainbow-colored skirts, flower leis, hair flowers, and hair. Like Hula Dancers, they talk about hula dancing, but also about the colors of the rainbow.

[PK][MN] Coordinator Drew (M)
Roserade♀: Leaf Storm, Sludge Bomb, Shadow Ball, Extrasensory
(Type: Grass/Poison) (AB: Natural Cure) (Item: White Herb)
Flygon♂: Earthquake, Dragon Claw, U-Turn, Stone Edge
(Type: Ground/Dragon) (AB: Levitate) (Item: Brightpowder)
Masquerain♀: Bug Buzz, Hydro Pump, Mud Shot, Air Slash
(Type: Bug/Flying) (AB: Intimidate) (Item: Aeris Berry)
Infernape♂: Flare Blitz, Close Combat, Earthquake, Thunderpunch
(Type: Fire/Fighting) (AB: Blaze) (Item: Life Orb)
Absol♂: Psycho Cut, Night Slash, X-Scissor, Aerial Ace
(Type: Dark) (AB: Super Luck) (Item: Scope Lens)
Froslass♀: Ice Beam, Shadow Ball, Psychic, Thunderbolt
(Type: Ice/Ghost) (AB: Show Cloak) (Item: Vincentberry)

Harley's Tour
Specialty: Variety

Street Performer Jayie (F)
Espeon♀: Psychic, Helping Hand, Shadow Ball, Morning Sun
(Type: Psychic) (AB: Synchronize) (Item: Norman Berry)
Parasect♂: Giga Drain, X-Scissor, Aerial Ace, Spore
(Type: Bug/Grass) (AB: Dry Skin) (Item: Leftovers)
Toxicroak♂: Brick Break, Poison Jab, Sucker Punch, Rain Dance
(Type: Poison/Fighting) (AB: Dry Skin) (Item: Black Sludge)
Clefable♀: Solarbeam, Psychic, Fire Blast, Moonlight
(Type: Normal) (AB: Magic Guard) (Item: Whitneyberry)
Vileplume♀: Solarbeam, Sludge Bomb, Sunny Day, Synthesis
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Shell Bell)
Corsola♀: Surf, Mirror Coat, Ingrain, Recover
(Type: Water/Rock) (AB: Natural Cure) (Item: Aeris Berry)

Sage Medios (M)
Mismagius♀: Dark Pulse, Thunderbolt, Confuse Ray, Mean Look
(Type: Ghost) (AB: Levitate) (Item: Flaneryberry)
Crobat♂: Bite, Confuse Ray, Toxic, Mean Look
(Type: Poison/Flying) (AB: Inner Focus) (Item: King’s Rock)
Umbreon♂: Dark Pulse, Attract, Confuse Ray, Mean Look
(Type: Dark) (AB: Synchronize) (Item: Cream Berry)
Jynx♀: Blizzard, Protect, Perish Song, Mean Look
(Type: Ice/Psychic) (AB: Oblivious) (Item: Brightpowder)
Honchkrow♂: Dark Pulse, Drill Peck, Thunder Wave, Mean Look
(Type: Dark/Flying) (AB: Super Luck) (Item: Lax Incense)
Gengar♂: Psychic, Focus Blast, Confuse Ray, Mean Look
(Type: Ghost/Poison) (AB: Levitate) (Item: Janine Berry)

Gardener Toluca (F)
Bellossom♀: Solarbeam, Hidden Power (Fire 70), Attract, Sunny Day
(Type: Grass) (AB: Chlorophyll) (Item: Occa Berry)
Venomoth♀: Solarbeam, Bug Buzz, Sludge Bomb, Psychic
(Type: Bug/Poison) (AB: Tinted Lens) (Item: Scope Lens)
Ambipom♂: Solarbeam, Thunderbolt, Nasty Plot, Baton Pass
(Type: Normal) (AB: Technician) (Item: Vincentberry)
Skuntank♂: Fire Blast, Poison Jab, Night Slash, Explosion
(Type: Poison/Dark) (AB: Aftermath) (Item: Spenserberry)
Ludicolo♂: Solarbeam, Hydro Pump, Ice Beam, Fire Punch
(Type: Water/Grass) (AB: Rain Dish) (Item: CrashWkBerry)
Shuckle♀: Rollout, Toxic, Sand Tomb, Protect
(Type: Bug/Rock) (AB: Sturdy) (Item: Leftovers)

News Caster Lyndias (F)
Porygon-Z: Tri Attack, Shadow Ball, Psychic, Thunderbolt
(Type: Normal) (AB: Adaptability) (Item: Vincentberry)
Manectric♂: Overheat, Thunderbolt, Crunch, Thunder Wave
(Type: Electric) (AB: Lightningrod) (Item: White Herb)
Probopass♂: Thunderbolt, Flash Cannon, Magnet Rise, Stealth Rock
(Type: Rock/Steel) (AB: Magnet Pull) (Item: Chople Berry)
Girafarig♀: Psychic, Thunderbolt, Shadow Ball, Mirror Coat
(Type: Normal/Psychic) (AB: Synchronize) (Item: Brightpowder)
Forretress♀: Earthquake, Gyro Ball, Zap Cannon, Spikes
(Type: Bug/Steel) (AB: Sturdy) (Item: Amy Berry)
Rotom: Thunderbolt, Thunder Wave, Shadow Ball, Shadow Fence
(Type: Electric/Ghost) (AB: Levitate) (Item: Norman Berry)

Ruin Maniac Dicher (M)
Omastar♀: Hydro Pump, Ancientpower, Ice Beam, Toxic Spikes
(Type: Rock/Water) (AB: Swift Swim) (Item: Brightpowder)
Cradily♀: Energy Ball, Mirror Coat, Ingrain, Gastro Acid
(Type: Rock/Grass) (AB: Suction Cups) (Item: Leftovers)
Bronzong: Grass Knot, Shadow Ball, Flash Cannon, Imprison
(Type: Steel/Psychic) (AB: Levitate) (Item: Gardniaberry)
Armaldo♂: Stone Edge, X-Scissor, Brick Break, Earthquake
(Type: Rock/Bug) (AB: Battle Armor) (Item: Quick Claw)
Aerodactyl♂: Rock Slide, Aerial Ace, Earthquake, Iron Head
(Type: Rock/Flying) (AB: Pressure) (Item: King’s Rock)
Claydol: Earthquake, Stealth Rock, Reflect, Light Screen
(Type: Ground/Psychic) (AB: Levitate) (Item: Norman Berry)

Shady Trainer Shaydias (M)
Shiftry♂: Leaf Storm, Dark Pulse, X-Scissor, Extrasensory
(Type: Grass/Dark) (AB: Early Bird) (Item: White Herb)
Crawdaunt♀: Crunch, Crabhammer, Ice Beam, Brick Break
(Type: Water/Dark) (AB: Shell Armor) (Item: Quick Claw)
Honchkrow♂: Drill Peck, Steel Wing, Night Slash, Embargo
(Type: Dark/Flying) (AB: Super Luck) (Item: Trixie Berry)
Spiritomb♀: Dark Pulse, Silver Wind, Psychic, Confuse Ray
(Type: Ghost/Dark) (AB: Pressure) (Item: Brightpowder)
Drapion♂: Night Slash, Aerial Ace, Cross Poison, Earthquake
(Type: Poison/Dark) (AB: Sniper) (Item: Buck Berry)
Absol♀: Psycho Cut, Night Slash, X-Scissor, Aerial Ace
(Type: Dark) (AB: Super Luck) (Item: Scope Lens)

Supertrainer Vietta (F)
Kingdra♀: Hydro Pump, Dragon Pulse, Blizzard, Signal Beam
(Type: Water/Dragon) (AB: Sniper) (Item: Scope Lens)
Steelix♂: Iron Tail, Earthquake, Stone Edge, Explosion
(Type: Steel/Ground) (AB: Sturdy) (Item: Quick Claw)
Breloom♀: Focus Punch, Seed Bomb, Natural Gift, Spore
(Type: Grass/Fighting) (AB: Effect Spore) (Item: Tucker Berry)
Drifblim♀: Aerial Ace, Shadow Ball, Explosion, Will-o-Wisp
(Type: Ghost/Flying) (AB: Aftermath) (Item: Magma Berry)
Solrock: Solarbeam, Fire Blast, Psychic, Stone Edge
(Type: Rock/Psychic) (AB: Levitate) (Item: Juan Berry)
Houndoom♂: Overheat, Dark Pulse, Solarbeam, Sunny Day
(Type: Dark/Fire) (AB: Flash Fire) (Item: White Herb)
[PK][MN] Coordinator Harley (M)
Cacturne♂: Dark Pulse, Energy Ball, Thunderpunch, Leech Seed
(Type: Grass/Dark) (AB: Sand Veil) (Item: Lance Berry)
Banette♂: Shadow Claw, Psychic, Thunderbolt, Taunt
(Type: Ghost) (AB: Frisk) (Item: Brightpowder)
Ariados♀: Poison Jab, Bug Bite, Sucker Punch, Spider Web
(Type: Bug/Poison) (AB: Swarm) (Item: Aeris Berry)
Octillery♀: Surf, Flamethrower, Ice Beam, Signal Beam
(Type: Water) (AB: Sniper) (Item: Juan Berry)
Gallade♂: Psycho Cut, Close Combat, Leaf Blade, Confuse Ray
(Type: Psychic/Fighting) (AB: Steadfast) (Item: Scope Lens)
Wigglytuff♀: Double-Edge, Brick Break, Shadow Ball, Thunder Wave
(Type: Normal) (AB: Cute Charm) (Item: Life Orb)

Robert's Tour
Specialty: Variety

Chaser Matahari (F)
Cherrim♀: Solarbeam, Helping Hand, Sunny Day, Leech Seed
(Type: Grass) (AB: Flower Gift) (Item: Norman Berry)
Bastiodon♂: Stone Edge, Fissure, Metal Burst, Block
(Type: Rock/Steel) (AB: Sturdy) (Item: Agatha Berry)
Grumpig♂: Psychic, Hidden Power (Fire 70), Grass Knot, Mirror Coat
(Type: Psychic) (AB: Thick Fat) (Item: Leftovers)
Ninjask♀: X-Scissor, Swords Dance, Substitute, Baton Pass
(Type: Bug/Flying) (AB: Speed Boost) (Item: Cream Berry)
Manectric♀: Overheat, Thunderbolt, Crunch, Thunder Wave
(Type: Electric) (AB: Lightningrod) (Item: White Herb)
Shedinja: X-Scissor, Shadow Claw, Heal Block, Confuse Ray
(Type: Bug/Ghost) (AB: Wonder Guard) (Item: Focus Band)

Waitress Evelyn (F)
Flareon♀: Overheat, Shadow Ball, Fake Tears, Helping Hand
(Type: Fire) (AB: Flash Fire) (Item: White Herb)
Vileplume♀: Energy Ball, Leech Seed, Sludge Bomb, Stun Spore
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Occa Berry)
Walrein♀: Blizzard, Surf, Earthquake, Hail
(Type: Water/Ice) (AB: Thick Fat) (Item: Trixie Berry)
Bronzong: Earthquake, Psychic, Flash Cannon, Imprison
(Type: Steel/Psychic) (AB: Levitate) (Item: Flaneryberry)
Electivire♂: Thunderpunch, Close Combat, Sucker Punch, Earthquake
(Type: Electric) (AB: Motor Drive) (Item: Shuca Berry)
Spiritomb♂: Dark Pulse, Psychic, Confuse Ray, Imprison
(Type: Ghost/Dark) (AB: Pressure) (Item: Pryce Berry)

Psychic Sensel (M)
Girafarig♂: Psychic, Thunderbolt, Shadow Ball, Mirror Coat
(Type: Normal/Psychic) (AB: Synchronize) (Item: Wattsonberry)
Xatu♂: Psychic, Grass Knot, Drill Peck, Confuse Ray
(Type: Psychic/Flying) (AB: Synchronize) (Item: Electraberry)
Medicham♀: Ice Punch, Psycho Cut, Endure, Reversal
(Type: Fighting/Psychic) (AB: Pure Power) (Item: Salac Berry)
Sharpedo♀: Waterfall, Earthquake, Crunch, Ice Beam
(Type: Water/Dark) (AB: Rough Skin) (Item: Trixie Berry)
Honchkrow♀: Drill Peck, Night Slash, Steel Wing, Confuse Ray
(Type: Dark/Flying) (AB: Super Luck) (Item: Scope Lens)
Shiftry♂: Leaf Storm, Dark Pulse, Extrasensory, Fake Out
(Type: Grass/Dark) (AB: Early Bird) (Item: White Herb)

Guitarist Rockmon (M)
Victreebel♂: Crunch, Leaf Storm, Poison Jab, Stun Spore
(Type: Grass/Poison) (AB: Chlorophyll) (Item: White Herb)
Jumpluff♀: Leech Seed, Helping Hand, Reflect, Stun Spore
(Type: Grass/Flying) (AB: Leaf Guard) (Item: Norman Berry)
Torterra♂: Earthquake, Stone Edge, Wood Hammer, Body Slam
(Type: Grass/Ground) (AB: Overgrow) (Item: Lance Berry)
Magnezone: Thunderbolt, Flash Cannon, Tri Attack, Thunder Wave
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Brightpowder)
Lanturn♀: Hydro Pump, Thunderbolt, Ice Beam, Thunder Wave
(Type: Water/Electric) (AB: Volt Absorb) (Item: Leftovers)
Jolteon♂: Thunderbolt, Hidden Power (Ice 70), Substitute, Thunder Wave
(Type: Electric) (AB: Volt Absorb) (Item: Buck Berry)

Hula Dancer Flamora (F)
Houndoom♂: Overheat, Dark Pulse, Solarbeam, Hidden Power (Psychic 70)
(Type: Dark/Fire) (AB: Flash Fire) (Item: White Herb)
Ninetales♀: Fire Blast, Solarbeam, Extrasensory, Sunny Day
(Type: Fire) (AB: Flash Fire) (Item: Luka Berry)
Magcargo♂: Fire Blast, Ancientpower, Solarbeam, Earth Power
(Type: Fire/Rock) (AB: Magma Armor) (Item: Aeris Berry)
Froslass♀: Blizzard, Shadow Ball, Thunderbolt, Confuse Ray
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: King’s Rock)
Jynx♀: Blizzard, Psychic, Water Pulse, Calm Mind
(Type: Ice/Psychic) (AB: Forewarn) (Item: Vincentberry)
Cloyster♂: Blizzard, Surf, Spikes, Hail
(Type: Water/Ice) (AB: Shell Armor) (Item: Diamondshell)

Swimmer Reialta (F)
Omastar♀: Hydro Pump, Ancientpower, Blizzard, Rain Dance
(Type: Water/Rock) (AB: Swift Swim) (Item: Damp Rock)
Starmie: Thunder, Hydro Pump, Psychic, Blizzard
(Type: Water/Psychic) (AB: Natural Cure) (Item: Wide Lens)
Tentacruel♀: Surf, Sludge Bomb, Ice Beam, Mirror Coat
(Type: Water/Poison) (AB: Clear Body) (Item: Whitneyberry)
Altaria♀: Dragon Pulse, Air Slash, Hidden Power (Water 70), Ice Beam
(Type: Dragon/Flying) (AB: Natural Cure) (Item: Juan Berry)
Flygon♂: Earthquake, Dragon Claw, U-Turn, Stone Edge
(Type: Ground/Dragon) (AB: Levitate) (Item: Yache Berry)
Kingdra♂: Hydro Pump, Dragon Pulse, Ice Beam, Rain Dance
(Type: Water/Dragon) (AB: Swift Swim) (Item: Barret Berry)

Supertrainer Jorgen (M)
Exeggutor♀: Leaf Storm, Psychic, Ancientpower, Stun Spore
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: White Herb)
Camerupt♂: Fire Blast, Earthquake, Stone Edge, Amnesia
(Type: Fire/Ground) (AB: Solid Rock) (Item: Quick Claw)
Mantine♀: Hydro Pump, Signal Beam, Blizzard, Mirror Coat
(Type: Water/Flying) (AB: Water Absorb) (Item: Wide Lens)
Rotom: Thunderbolt, Shadow Ball, Light Screen, Will-o-Wisp
(Type: Electric/Ghost) (AB: Levitate) (Item: Norman Berry)
Weavile♂: Ice Punch, Night Slash, X-Scissor, Aerial Ace
(Type: Dark/Ice) (AB: Pressure) (Item: King’s Rock)
Heracross♂: Megahorn, Close Combat, Stone Edge, Shadow Claw
(Type: Bug/Fighting) (AB: Swarm) (Item: Chuck Berry)

[PK][MN] Coordinator Robert (M)
Milotic♀: Hydro Pump, Mirror Coat, Blizzard, Confuse Ray
(Type: Water) (AB: Marvel Scale) (Item: Leftovers)
Claydol: Earthquake, Gyro Ball, Light Screen, Heal Block
(Type: Ground/Psychic) (AB: Levitate) (Item: Light Clay)
Luxray♂: Ice Fang, Thunder Fang, Crunch, Thunder Wave
(Type: Electric) (AB: Belligerence) (Item: Chuck Berry)
Charizard♂: Flare Blitz, Dragon Claw, Earthquake, Dragon Dance
(Type: Fire/Flying) (AB: Blaze) (Item: Karen Berry)
Porygon-Z: Tri Attack, Shadow Ball, Ice Beam, Thunderbolt
(Type: Normal) (AB: Adaptability) (Item: Juan Berry)
Tropius♀: Energy Ball, Air Slash, Silver Wind, Leech Seed
(Type: Grass/Flying) (AB: Solar Power) (Item: Quick Claw)


INDIGO COLOSSEUM
Note: Legendary Pokémon banned at other colosseums, with the exception of Arceus, are permitted on all tours at this colosseum.
Ritchie's Tour
Specialty: Variety (all Pokémon have nicknames)

Rider Cardienne (F)
Patrick♀: Iron Defense, Protect, Tackle, Ice Beam
(Type: Water/Ice) (SP: Cloyster) (AB: Shell Armor) (Item: Diamondshell)
Troxel♀: Protect, Spikes, Leer, Air Slash
(Type: Steel/Flying) (SP: Skarmory) (AB: Keen Eye) (Item: Leftovers)
Petty♂: Protect, Scary Face, Endure, Reversal
(Type: Ground/Rock) (SP: Rhyperior) (AB: Solid Rock) (Item: Steven Berry)
Guthrie♀: Ingrain, Protect, Constrict, Energy Ball
(Type: Rock/Grass) (SP: Cradily) (AB: Suction Cups) (Item: Big Berry)
Franchitti♂: Double-Edge, Stone Edge, Iron Tail, Earthquake
(Type: Steel/Ground) (SP: Steelix) (AB: Rock Head) (Item: Riley Berry)
Busch♂: Iron Defense, Amnesia, Protect, Heat Wave
(Type: Fire) (SP: Torkoal) (AB: White Smoke) (Item: Brightpowder)

Casual Guy Weres (M)
Werdol: Cosmic Power, Heal Block, Power Trick, Explosion
(Type: Ground/Psychic) (SP: Claydol) (AB: Levitate) (Item: Silk Scarf)
Wernoir♂: Protect, Confuse Ray, Disable, Shadow Ball
(Type: Ghost) (SP: Dusknoir) (AB: Pressure) (Item: Muscle Band)
Wertine♀: Protect, Agility, Aqua Ring, Surf
(Type: Water/Flying) (SP: Mantine) (AB: Water Absorb) (Item: Volkner Berry)
Umbrwer♂: Protect, Mean Look, Moonlight, Faint Attack
(Type: Dark) (SP: Umbreon) (AB: Synchronize) (Item: Liza Berry)
Keclwer♂: Protect, Substitute, Trick, Thunderbolt
(Type: Normal) (SP: Kecleon) (AB: Color Change) (Item: Wise Glasses)
Werssey♀: Protect, Light Screen, Healing Wish, Flamethrower
(Type: Normal) (SP: Blissey) (AB: Natural Cure) (Item: Jason Berry)

Army Officer Deanna (F)
EspHUT♀: Psychic, Bite, Grass Knot, Hidden Power (Fire 70)
(Type: Psychic) (SP: Espeon) (AB: Synchronize) (Item: Will Berry)
RoseHUT♂: Energy Ball, Extrasensory, Hidden Power (Water 70), Grasswhistle
(Type: Grass/Poison) (SP: Roserade) (AB: Poison Point) (Item: Wise Glasses)
PoryHUT: Ice Beam, Thunderbolt, Psychic, Conversion2
(Type: Normal) (SP: Porygon-Z) (AB: Adaptability) (Item: Vincent Berry)
ManecHUT♀: Thunder, Crunch, Flamethrower
(Type: Electric) (SP: Manectric) (AB: Static) (Item: Choice Specs)
MagmorHUT♂: Flamethrower, Thunderbolt, Psychic, Confuse Ray
(Type: Fire) (SP: Magmortar) (AB: Flame Body) (Item: Juan Berry)
TogeHUT♀: Psychic, Flamethrower, Magical Leaf, Fling
(Type: Normal/Flying) (SP: Togekiss) (AB: Serene Grace) (Item: Iron Ball)

Athlete Terryson (M)
Needle♂: Drain Punch, Poison Jab, Hidden Power (Bug 70), Swords Dance
(Type: Grass/Dark) (SP: Cacturne) (AB: Sand Veil) (Item: Chuck Berry)
Bone♀: Earthquake, Double-Edge, Stone Edge, Iron Head
(Type: Ground) (SP: Marowak) (AB: Rock Head) (Item: Thick Club)
Whisker♀: Dragon Dance, Hyper Beam, Hidden Power (Flying 70), Earthquake
(Type: Water/Flying) (SP: Gyarados) (AB: Intimidate) (Item: ElectraBerry)
Motor♂: Earthquake, Brick Break, Rock Slide, Giga Impact
(Type: Electric) (SP: Electivire) (AB: Motor Drive) (Item: Muscle Band)
Horn♂: Megahorn, Brick Break, Rock Slide, Earthquake
(Type: Bug/Fighting) (SP: Heracross) (AB: Guts) (Item: Brawly Berry)
Slacker♀: Giga Impact, Earthquake, Shadow Claw
(Type: Normal) (SP: Slaking) (AB: Truant) (Item: Choice Band)

Athlete Marissa (F)
RockPeaches♀: Agility, Leaf Blade, Crunch, Dragon Claw
(Type: Grass) (SP: Sceptile) (AB: Overgrow) (Item: Wise Glasses)
Brett: Confuse Ray, Surf, Psychic, Thunderbolt
(Type: Water/Psychic) (SP: Starmie) (AB: Natural Cure) (Item: Sonic Berry)
Mrs.RobSon♀: Psychic, Thunderpunch, Fire Punch, Ice Punch
(Type: Psychic) (SP: Alakazam) (AB: Synchronize) (Item: Choice Scarf)
Ripken, Jr♂: Mean Look, Psychic, Thunderbolt, Sucker Punch
(Type: Ghost/Poison) (SP: Gengar) (AB: Levitate) (Item: VincentBerry)
Mitchell♀: Agility, Thunderbolt, Bite, Hidden Power (Ice 70)
(Type: Electric) (SP: Jolteon) (AB: Volt Absorb) (Item: Expert Belt)
Clemente♂: Agility, Rock Slide, Aerial Ace, Iron Head
(Type: Rock/Flying) (SP: Aerodactyl) (AB: Pressure) (Item: WallaceBerry)

Cooltrainer Johnesten (M)
Moves in green denote moves obtainable through third-generation transmittable data.
Florasun♂: Solarbeam, Flamethrower, Sunny Day, Hidden Power (Ice 70)
(Type: Grass) (SP: Sunflora) (AB: Chlorphyll) (Item: Heat Rock)
Exeggusun♀: Solarbeam, Psychic, Hidden Power (Fire 70), Leech Seed
(Type: Grass/Psychic) (SP: Exeggutor) (AB: Chlorophyll) (Item: Erika Berry)
Houndsun♂: Solarbeam, Flamethrower, Dark Pulse, Thunder Fang
(Type: Dark/Fire) (SP: Houndoom) (AB: Flash Fire) (Item: FalknerBerry)
Loudsun♀: Solarbeam, Sunny Day, Flamethrower, Surf
(Type: Normal) (SP: Exploud) (AB: Soundproof) (Item: CrashWkBerry)
Chompsun♀: Dragon Pulse, Crunch, Flamethrower, Hidden Power (Ice 70)
(Type: Dragon/Ground) (SP: Garchomp) (AB: Sand Veil) (Item: Wise Glasses)
Infernsun♂: Solarbeam, Flamethrower, Thunderpunch, Nasty Plot
(Type: Fire/Fighting) (SP: Infernape) (AB: Blaze) (Item: Expert Belt)

Cooltrainer Matrice (F)
Ludisplash♂: Energy Ball, Thunderpunch, Surf, Ice Beam
(Type: Water/Grass) (SP: Ludicolo) (AB: Rain Dish) (Item: FlaneryBerry)
Turnsplash♀: Thunder, Ice Beam, Surf, Thunder Wave
(Type: Water/Electric) (SP: Lanturn) (AB: Volt Absorb) (Item: Expert Belt)
Lapsplash♀: Thunder, Rain Dance, Surf, Sheer Cold
(Type: Water/Ice) (SP: Lapras) (AB: Water Absorb) (Item: Damp Rock)
Zonesplash: Thunder, Hidden Power (Water 70), Magnet Rise, Supersonic
(Type: Electric/Steel) (SP: Magnezone) (AB: Sturdy) (Item: Luka Berry)
Nitesplash♂: Thunder, Ice Beam, Dragon Rush, Hidden Power (Flying 70)
(Type: Dragon/Flying) (SP: Dragonite) (AB: Inner Focus) (Item: Wise Glasses)
Ampsplash♀: Thunder, Rain Dance, Fire Punch, Hidden Power (Ice 70)
(Type: Electric) (SP: Ampharos) (AB: Static) (Item: Marley Berry)

[PK][MN] Trainer Ritchie (M)
Sparky♂: Surf, Volt Tackle, Iron Tail, Thunder Wave
(Type: Electric) (SP: Raichu) (AB: Static) (Item: Cloud Berry)
Zippo♂: Fire Blast, Solarbeam, Focus Blast, Air Slash
(Type: Fire/Flying) (SP: Charizard) (AB: Blaze) (Item: Power Herb)
Happy♀: Bug Buzz, Shadow Ball, Psychic, Stun Spore
(Type: Bug/Flying) (SP: Butterfree) (AB: Compundeyes) (Item: Aeris Berry)
Shade♀: Earthquake, Wood Hammer, Stone Edge, Superpower
(Type: Grass/Ground) (SP: Torterra) (AB: Overgrow) (Item: White Herb)
Cruise♂: Crunch, Stone Edge, Earthquake, Dragon Dance
(Type: Rock/Dark) (SP: Tyranitar) (AB: Sand Stream) (Item: Scope Lens)
Drago♂: Aerial Ace, Draco Meteor, Crunch, Zen Headbutt
(Type: Dragon/Flying) (SP: Salamence) (AB: Intimidate) (Item: King’s Rock)

Harrison's Tour
Specialty: Variety

Chaser Drillenne (F)
Hariyama♂: Substitute, Belly Drum, Endure, Reversal
(Type: Fighting) (AB: Guts) (Item: Roark Berry)
Drifblim♀: Substitute, Stockpile, Spit Up, Shadow Ball
(Type: Ghost/Flying) (AB: Aftermath) (Item: Muscle Band)
Wigglytuff♀: Substitute, Rollout, Hyper Voice, Shadow Ball
(Type: Normal) (AB: Cute Charm) (Item: WhitneyBerry)
Wailord♂: Substitute, Water Spout, Ice Beam, Fissure
(Type: Water) (AB: Water Veil) (Item: Expert Belt)
Lanturn♀: Substitute, Surf, Thunderbolt, Ice Beam
(Type: Water/Electric) (AB: Volt Absorb) (Item: Wise Glasses)
Wobbuffet♂: Counter, Mirror Coat, Encore, Safeguard
(Type: Psychic) (AB: Shadow Tag) (Item: Big Berry)

Chaser Raleigh (M)
Ninetales♂: Confuse Ray, Will-o-Wisp, Flamethrower, Dark Pulse
(Type: Fire) (AB: Flash Fire) (Item: Flame Plate)
Crobat♀: Confuse Ray, Astonish, Sludge Bomb, Air Slash
(Type: Poison/Flying) (AB: Inner Focus) (Item: Muscle Band)
Umbreon♀: Confuse Ray, Mean Look, Moonlight, Assurance
(Type: Dark) (AB: Synchronize) (Item: Blaine Berry)
Cradily♂: Confuse Ray, Toxic, Rock Slide, Sludge Bomb
(Type: Rock/Grass) (AB: Suction Cups) (Item: Expert Belt)
Bronzong: Confuse Ray, Block, Flash Cannon, Earthquake
(Type: Steel/Psychic) (AB: Heatproof) (Item: Koga Berry)
Rotom: Confuse Ray, Thunder Wave, Shock Wave, Dark Pulse
(Type: Electric/Ghost) (AB: Levitate) (Item: Erika Berry)

Passionate Rider Marie (F)
Arcanine♂: Solarbeam, Flamethrower, Thunder Fang, Crunch
(Type: Fire) (AB: Flash Fire) (Item: Choice Specs)
Magmortar♀: Solarbeam, Flamethrower, Thunderpunch, Psychic
(Type: Fire) (AB: Flame Body) (Item: Will Berry)
Flareon♀: Sunny Day, Flamethrower, Bite, Hidden Power (Grass 70)
(Type: Fire) (AB: Flash Fire) (Item: Heat Rock)
Flygon♂: Solarbeam, Earth Power, Dragon Pulse, Flamethrower
(Type: Ground/Dragon) (AB: Levitate) (Item: Shingo Berry)
Altaria♂: Solarbeam, Dragon Pulse, Ice Beam, Flamethrower
(Type: Dragon/Flying) (AB: Natural Cure) (Item: Wise Glasses)
Dragonite♀: Sunny Day, Dragon Rush, Fly, Flamethrower
(Type: Dragon/Flying) (AB: Inner Focus) (Item: Juan Berry)

Bodybuilder Crashandi (M)
Machamp♀: Bulk Up, Vital Throw, Rock Slide, Hidden Power (Bug 70)
(Type: Fighting) (AB: Guts) (Item: Quick Claw)
Tyranitar♂: Dragon Dance, Crunch, Rock Slide, Earthquake
(Type: Rock/Dark) (AB: Sand Stream) (Item: Expert Belt)
Floatzel♀: Bulk Up, Surf, Dig, Focus Blast
(Type: Water) (AB: Swift Swim) (Item: Shingo Berry)
Jynx♀: Calm Mind, Avalanche, Psychic, Energy Ball
(Type: Ice/Psychic) (AB: Forewarn) (Item: Juan Berry)
Mismagius♂: Calm Mind, Dark Pulse, Energy Ball, Psychic
(Type: Ghost) (AB: Levitate) (Item: Wise Glasses)
Lucario♂: Swords Dance, Aura Sphere, Flash Cannon, Shadow Ball
(Type: Fighting/Steel) (AB: Inner Focus) (Item: Chuck Berry)

Hunter Asamaya (F)
Rhyperior♀: Rock Wrecker, Earthquake, Megahorn, Poison Jab
(Type: Ground/Rock) (AB: Lightningrod) (Item: Expert Belt)
Breloom♂: Sky Uppercut, Sludge Bomb, Rock Slide, Spore
(Type: Grass/Fighting) (AB: Poison Heal) (Item: Muscle Band)
Gyarados♀: Surf, Ice Beam, Thunderbolt, Flamethrower
(Type: Water/Flying) (AB: Intimidate) (Item: ElectraBerry)
Staraptor♀: Double-Edge, Brave Bird, Close Combat, Roost
(Type: Normal/Flying) (AB: Intimidate) (Item: Trixie Berry)
Lapras♂: Surf, Ice Beam, Thunderbolt, Dragon Pulse
(Type: Water/Ice) (AB: Water Absorb) (Item: Gvanni Berry)
Metagross: Zen Headbutt, Ice Punch, Thunderpunch, Agility
(Type: Steel/Psychic) (AB: Clear Body) (Item: Wise Glasses)

Leader-In-Training Rockedane (M)
Houndoom♀: Natural Gift, Flamethrower, Crunch, Thunder Fang
(Type: Dark/Fire) (AB: Flash Fire) (Item: CChao Berry)
Gallade♂: Captivate, Reflect, Light Screen, Brick Break
(Type: Psychic/Fighting) (AB: Steadfast) (Item: Light Clay)
Froslass♀: Natural Gift, Ice Beam, Thunder, Hidden Power (Dark 70)
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: Durin Berry)
Venusaur♂: Natural Gift, Energy Ball, Hidden Power (Fire 70), Synthesis
(Type: Grass/Poison) (AB: Overgrow) (Item: AerisF Berry)
Kingdra♂: Natural Gift, Surf, Dragon Pulse, Ice Beam
(Type: Water/Dragon) (AB: Sniper) (Item: DChao Berry)
Blissey♀: Natural Gift, Ice Beam, Thunderbolt, Softboiled
(Type: Normal) (AB: Serene Grace) (Item: Starf Berry)

Supertrainer Reignette (F)
Scizor♀: Natural Gift, Metal Claw, Silver Wind, Hidden Power (Rock 60)
(Type: Bug/Steel) (AB: Technician) (Item: Tifa Berry)
Exeggutor♂: Captivate, Light Screen, Reflect, Psychic
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Light Clay)
Infernape♀: Natural Gift, Brick Break, Earthquake, Shadow Claw
(Type: Fire/Fighting) (AB: Blaze) (Item: Lansat Berry)
Luxray♂: Natural Gift, Iron Tail, Strength, Hidden Power (Ground 70)
(Type: Electric) (AB: Rivalry) (Item: Yuffie Berry)
Walrein♂: Natural Gift, Rock Slide, Signal Beam, Hidden Power (Flying 70)
(Type: Ice/Water) (AB: Thick Fat) (Item: Hyper Berry)
Salamence♀: Natural Gift, Fly, Earthquake, Shadow Claw
(Type: Dragon/Flying) (AB: Intimidate) (Item: Micle Berry)

[PK][MN] Trainer Harrison (M)
Blaziken♂: Flare Blitz, Thunderpunch, Endure, Reversal
(Type: Fire/Fighting) (AB: Blaze) (Item: Salac Berry)
Weavile♂: Ice Beam, Dark Pulse, X-Scissor, Aerial Ace
(Type: Dark/Ice) (AB: Pressure) (Item: Juan Berry)
Steelix♀: Stone Edge, Iron Tail, Earthquake, Explosion
(Type: Steel/Ground) (AB: Sturdy) (Item: Quick Claw)
Ampharos♀: Thunderbolt, Signal Beam, Focus Blast, Light Screen
(Type: Electric) (AB: Static) (Item: Wide Lens)
Snorlax♂: Body Slam, Earthquake, Belly Drum, Rest
(Type: Normal) (AB: Immunity) (Item: Chesto Berry)
Yanmega♀: Bug Buzz, Faint Attack, Psychic, Air Slash
(Type: Bug/Flying) (AB: Speed Boost) (Item: Cloud Berry)

Gary's Tour
Specialty: Variety

Beauty Misora (F)
Milotic♀: Blizzard, Hydro Pump, Dragon Pulse, Mirror Coat
(Type: Water) (AB: Marvel Scale) (Item: Jason Berry)
Lapras♂: Blizzard, Hydro Pump, Thunder, Confuse Ray
(Type: Water/Ice) (AB: Shell Armor) (Item: Wide Lens)
Glaceon♂: Blizzard, Bite, Hidden Power (Water 70), Mirror Coat
(Type: Ice) (AB: Snow Cloak) (Item: Cream Berry)
Mantine♀: Blizzard, Hydro Pump, Mirror Coat, Aqua Ring
(Type: Water/Flying) (AB: Swift Swim) (Item: Leftovers)
Abomasnow♂: Blizzard, Wood Hammer, Hidden Power (Water 70), Ingrain
(Type: Ice/Grass) (AB: Snow Warning) (Item: Juan Berry)
Swampert♀: Rain Dance, Blizzard, Hydro Pump, Mirror Coat
(Type: Water/Ground) (AB: Torrent) (Item: Damp Rock)

Kimono Girl Kisamisa (F)
Castform♀: Weather Ball, Shadow Ball, Hidden Power (Ground 70), Lucky Chant
(Type: Normal) (AB: Forecast) (Item: Wind Adapter)
Roserade♀: Weather Ball, Energy Ball, Extrasensory, Hidden Power (Fire 70)
(Type: Grass/Poison) (AB: Natural Cure) (Item: Dusk Adapter)
Mr. Mime♀: Power Swap, Guard Swap, Barrier, Psychic
(Type: Psychic) (AB: Filter) (Item: Quick Claw)
Togekiss♂: Extremespeed, Aura Sphere, Air Slash, Psychic
(Type: Normal/Flying) (AB: Serene Grace) (Item: Cloud Berry)
Manectric♂: Thunderbolt, Charge, Ice Fang, Iron Tail
(Type: Electric) (AB: Static) (Item: Vector Berry)
Gengar♂: Shadow Ball, Sludge Bomb, Fire Punch, Energy Ball
(Type: Ghost/Poison) (AB: Levitate) (Item: Shingo Berry)

Casual Dude Reicen (M)
Electivire♂: Thunderbolt, Flamethrower, Ice Punch, Psychic
(Type: Electric) (AB: Motor Drive) (Item: Buck Berry)
Tangrowth♂: Power Whip, Shock Wave, Hidden Power (Fire 70), Ingrain
(Type: Grass) (AB: Leaf Guard) (Item: Wise Glasses)
Walrein♀: Avalanche, Waterfall, Crunch, Hidden Power (Psychic 70)
(Type: Ice/Water) (AB: Thick Fat) (Item: Expert Belt)
Snorlax♂: Body Slam, Earthquake, Shadow Ball, Focus Blast
(Type: Normal) (AB: Immunity) (Item: Morty Berry)
Magmortar♀: Earthquake, Cross Chop, Rock Slide, Hyper Beam
(Type: Fire) (AB: Flame Body) (Item: Luana Berry)
Dragonite♀: Aerial Ace, Steel Wing, Earthquake, Iron Tail
(Type: Dragon/Flying) (AB: Inner Focus) (Item: Muscle Band)

Bodybuilder Strandis (F)
Cacturne♀: Sandstorm, Sucker Punch, Needle Arm, Growth
(Type: Grass/Dark) (AB: Sand Veil) (Item: Wise Glasses)
Gliscor♂: Earthquake, Hidden Power (Flying 70), Steel Wing, Poison Jab
(Type: Ground/Flying) (AB: Sand Veil) (Item: Muscle Band)
Aggron♂: Rock Slide, Iron Head, Brick Break, Iron Defense
(Type: Steel/Rock) (AB: Sturdy) (Item: Jason Berry)
Steelix♀: Rock Slide, Earthquake, Flash Cannon, Rock Polish
(Type: Steel/Ground) (AB: Sturdy) (Item: Cissy Berry)
Armaldo♂: Rock Slide, X-Scissor, Cross Poison, Crush Claw
(Type: Rock/Bug) (AB: Battle Armor) (Item: Gvanni Berry)
Tyranitar♀: Rock Slide, Crunch, Flamethrower, Thunderbolt
(Type: Rock/Dark) (AB: Sand Stream) (Item: Expert Belt)

Scientist Therietices (M)
Scizor♂: Baton Pass, Iron Defense, Agility, Metal Claw
(Type: Bug/Steel) (AB: Technician) (Item: Will Berry)
Electrode: Thunderbolt, Hidden Power (Ice 70), Mirror Coat, Explosion
(Type: Electric) (AB: Soundproof) (Item: Expert Belt)
Starmie: Surf, Psychic, Grass Knot, Ice Beam
(Type: Water/Psychic) (AB: Natural Cure) (Item: Eusine Berry)
Leafeon♀: Leaf Blade, Bite, Hidden Power (Fire 70), Synthesis
(Type: Grass) (AB: Leaf Guard) (Item: Wise Glasses)
Weavile♂: Dark Pulse, Ice Beam, Surf, Hidden Power (Psychic 70)
(Type: Dark/Ice) (AB: Pressure) (Item: Choice Specs)
Porygon-Z: Thunderbolt, Ice Beam, Psychic, Conversion
(Type: Normal) (AB: Adaptability) (Item: Juan Berry)

Leader-In-Training Karicene (F)
Drapion♀: Crunch, Thunder Fang, Ice Fang, Fire Fang
(Type: Poison/Dark) (AB: Sniper) (Item: Sonic Berry)
Mismagius♂: Shadow Ball, Aerial Ace, Hidden Power (Fighting 70), Grudge
(Type: Ghost) (AB: Levitate) (Item: Muscle Band)
Lucario♀: Aura Sphere, Flash Cannon, Hidden Power (Rock 70), Bulk Up
(Type: Fighting/Steel) (AB: Inner Focus) (Item: Norman Berry)
Gardevoir♂: Psychic, Energy Ball, Thunderbolt, Ice Punch
(Type: Psychic) (AB: Synchronize) (Item: Wise Glasses)
Garchomp♂: Dragon Rush, Fire Fang, Crunch, Surf
(Type: Dragon/Ground) (AB: Sand Veil) (Item: Shadow Berry)
Slaking♀: Hyper Beam, Shadow Ball, Earthquake, Brick Break
(Type: Normal) (AB: Truant) (Item: Expert Belt)

Supertrainer Acamplesh (M)
Houndoom♂: Nasty Plot, Dark Pulse, Fire Fang, Thunder Fang
(Type: Dark/Fire) (AB: Flash Fire) (Item: FlaneryBerry)
Torterra♂: Wood Hammer, Crunch, Hidden Power (Fire 70), Rock Polish
(Type: Grass/Ground) (AB: Overgrow) (Item: Erika Berry)
Kingdra♀: Waterfall, Dragon Pulse, Ice Beam, Agility
(Type: Water/Dragon) (AB: Sniper) (Item: Wise Glasses)
Mamoswine♂: Earthquake, Ancientpower, Hidden Power (Flying 70), Curse
(Type: Ice/Ground) (AB: Oblivious) (Item: Expert Belt)
Crobat♀: Air Slash, Sludge Bomb, Shadow Ball, Snatch
(Type: Poison/Flying) (AB: Inner Focus) (Item: Janine Berry)
Metagross: Flash Cannon, Earthquake, Shadow Ball, Sludge Bomb
(Type: Steel/Psychic) (AB: Clear Body) (Item: Muscle Band)

[PK][MN] Researcher Gary (M)
Blastoise♂: Hydro Pump, Mirror Coat, Ice Beam, Earthquake
(Type: Water) (AB: Torrent) (Item: Whitneyberry)
Exeggutor♀: Leaf Storm, Ancientpower, Psychic, Signal Beam
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: White Herb)
Arcanine♂: Flare Blitz, Extremespeed, Aerial Ace, Dragon Pulse
(Type: Fire) (AB: Intimidate) (Item: King’s Rock)
Rhyperior♀: Earthquake, Shadow Claw, Megahorn, Stone Edge
(Type: Ground/Rock) (AB: Solid Rock) (Item: Quick Claw)
Alakazam♂: Psychic, Fire Punch, Thunderpunch, Reflect
(Type: Psychic) (AB: Synchronize) (Item: Vincentberry)
Pidgeot♀: Brave Bird, Steel Wing, Double-Edge, Agility
(Type: Normal/Flying) (AB: Tangled Feet) (Item: Life Orb)

(The Round 2 teams begin in the next post)
 
Last edited:
Here are the round 2 teams (any moves in blue denote those learned through TMs obtained specifically through other transmittable data):

CHARICIFIC COLOSSEUM
Liza's Tour
Main Type: Fire

Three Sisters Rojosie (F)
Torkoal♀: Fire Blast, Solarbeam, Earthquake, Amnesia
(Type: Fire) (AB: White Smoke) (Item: Lum Berry)
Cacturne♂: Dark Pulse, Solarbeam, Hidden Power (Fire 70), Spikes
(Type: Grass/Dark) (AB: Sand Veil) (Item: Lance Berry)
Delcatty♀: Heal Bell, Shadow Ball, Attract, Sunny Day
(Type: Normal) (AB: Cute Charm) (Item: Norman Berry)
Ninetales♀: Overheat, Extrasensory, Solarbeam, Confuse Ray
(Type: Fire) (AB: Flash Fire) (Item: White Herb)
Hitmonchan♂: Focus Punch, Fire Punch, Thunderpunch, Substitute
(Type: Fighting) (AB: Iron Fist) (Item: Rawst Berry)
Mothim♂: Bug Buzz, Solarbeam, Air Slash, Safeguard
(Type: Bug/Flying) (AB: Swarm) (Item: Brightpowder)

Lone Wolf Retrendo (M)
Rapidash♂: Solarbeam, Flare Blitz, Megahorn, Horn Drill
(Type: Fire) (AB: Flash Fire) (Item: Lum Berry)
Vespiquen♀: X-Scissor, Aerial Ace, Power Gem, Confuse Ray
(Type: Bug/Flying) (AB: Pressure) (Item: Gardniaberry)
Marowak♂: Fire Punch, Stone Edge, Earthquake, Aerial Ace
(Type: Ground) (AB: Lightningrod) (Item: Thick Club)
Magcargo♂: Solarbeam, Ancientpower, Fire Blast, Earth Power
(Type: Fire/Rock) (AB: Flame Body) (Item: Aeris Berry)
Vileplume♀: Solarbeam, Sludge Bomb, Sunny Day, Aromatherapy
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Norman Berry)
Clefable♀: Solarbeam, Fire Blast, Psychic, Safeguard
(Type: Normal) (AB: Magic Guard) (Item: Flame Orb)

Passionate Rider Nicola (F)
Flareon♂: Overheat, Double-Edge, Iron Tail, Helping Hand
(Type: Fire) (AB: Flash Fire) (Item: White Herb)
Abomasnow♀: Solarbeam, Earthquake, Blizzard, Sunny Day
(Type: Ice/Grass) (AB: Snow Warning) (Item: Lance Berry)
Nidoking♂: Earthquake, Megahorn, Fire Blast, Solarbeam
(Type: Poison/Ground) (AB: Belligerence) (Item: Barret Berry)
Arcanine♂: Flare Blitz, Extremespeed, Thunder Fang, Dragon Pulse
(Type: Fire) (AB: Intimidate) (Item: Lum Berry)
Miltank♀: Fire Punch, Double-Edge, Helping Hand, Heal Bell
(Type: Normal) (AB: Scrappy) (Item: Chesto Berry)
Scizor♀: Iron Head, Night Slash, X-Scissor, Aerial Ace
(Type: Bug/Steel) (AB: Technician) (Item: Rawst Berry)

Hiking Kid Martifen (M)
Ninetales♀: Overheat, Dark Pulse, Solarbeam, Confuse Ray
(Type: Fire) (AB: Flash Fire) (Item: White Herb)
Altaria♂: Draco Meteor, Solarbeam, Flamethrower, Safeguard
(Type: Dragon/Flying) (AB: Natural Cure) (Item: Juan Berry)
Cherrim♂: Solarbeam, Helping Hand, Sunny Day, Leech Seed
(Type: Grass) (AB: Flower Gift) (Item: Norman Berry)
Camerupt♂: Eruption, Earthquake, Solarbeam, Stealth Rock
(Type: Fire/Ground) (AB: Solid Rock) (Item: Cheri Berry)
Blissey♀: Fire Blast, Solarbeam, Light Screen, Heal Bell
(Type: Normal) (AB: Natural Cure) (Item: Lum Berry)
Solrock: Fire Blast, Solarbeam, Stone Edge, Sunny Day
(Type: Rock/Psychic) (AB: Levitate) (Item: Vector Berry)

Rider Seretenal (M)
Typhlosion♂: Overheat, Focus Blast, Earthquake, Thunderpunch
(Type: Fire) (AB: Blaze) (Item: White Herb)
Jynx♀: Blizzard, Psychic, Shadow Ball, Calm Mind
(Type: Ice/Psychic) (AB: Forewarn) (Item: Vincentberry)
Kingdra♂: Hydro Pump, Dragon Pulse, Ice Beam, Signal Beam
(Type: Water/Dragon) (AB: Sniper) (Item: Lum Berry)
Arcanine♀: Flare Blitz, Extremespeed, Thunder Fang, Dragon Pulse
(Type: Fire) (AB: Intimidate) (Item: Aspear Berry)
Magnezone: Thunderbolt, Flash Cannon, Mirror Coat, Magnet Rise
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Flame Orb)
Honchkrow♂: Drill Peck, Night Slash, Steel Wing, Confuse Ray
(Type: Dark/Flying) (AB: Super Luck) (Item: Scope Lens)

Youthful Couple Ayuemar (F)
Blaziken♂: Overheat, Focus Blast, Earthquake, Thunderpunch
(Type: Fire/Fighting) (AB: Blaze) (Item: White Herb)
Exeggutor♂: Solarbeam, Psychic, Ancientpower, Synthesis
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Lance Berry)
Gliscor♀: Earthquake, Fire Fang, Stone Edge, Sunny Day
(Type: Ground/Flying) (AB: Hyper Cutter) (Item: Lum Berry)
Rapidash♀: Fire Blast, Solarbeam, Double-Edge, Megahorn
(Type: Fire) (AB: Flash Fire) (Item: Rawst Berry)
Absol♂: Fire Blast, Solarbeam, Night Slash, Psycho Cut
(Type: Dark) (AB: Super Luck) (Item: Scope Lens)
Aggron♀: Fire Punch, Solarbeam, Earthquake, Iron Head
(Type: Steel/Rock) (AB: Sturdy) (Item: Cloud Berry)

Cooltrainer Cristen (M)
Infernape♂: Flare Blitz, Close Combat, Solarbeam, Earthquake
(Type: Fire/Fighting) (AB: Blaze) (Item: Lum Berry)
Ludicolo♀: Solarbeam, Hydro Pump, Ice Beam, Fire Punch
(Type: Water/Grass) (AB: Rain Dish) (Item: CrashWkBerry)
Salamence♂: Fire Blast, Dragon Pulse, Solarbeam, Hydro Pump
(Type: Dragon/Flying) (AB: Intimidate) (Item: Flame Orb)
Houndoom♂: Overheat, Solarbeam, Dark Pulse, Embargo
(Type: Dark/Fire) (AB: Flash Fire) (Item: White Herb)
Claydol: Solarbeam, Sunny Day, Light Screen, Safeguard
(Type: Ground/Psychic) (AB: Levitate) (Item: Norman Berry)
Togekiss♀: Fire Blast, Solarbeam, Shadow Ball, Safeguard
(Type: Normal/Flying) (AB: Natural Cure) (Item: Rawst Berry)

Charizard Tamer Liza(F):
Charizard♀: Fire Blast, Solarbeam, Earthquake, Air Slash
(Type: Fire/Flying) (AB: Blaze) (Item: Barret Berry)
Magmortar♀: Fire Blast, Solarbeam, Thunderbolt, Psychic
(Type: Fire) (AB: Flame Body) (Item: Vincentberry)
Houndoom♂: Overheat, Solarbeam, Dark Pulse, Protect
(Type: Dark/Fire) (AB: Flash Fire) (Item: White Herb)
Rhyperior♂: Earthquake, Fire Punch, Stone Edge, Megahorn
(Type: Ground/Rock) (AB: Solid Rock) (Item: Rawst Berry)
Garchomp♀: Dragon Rush, Earthquake, Flamethrower, Sunny Day
(Type: Dragon/Ground) (AB: Sand Veil) (Item: Lum Berry)
Ho-oh: Sky Attack, Sacred Fire, Solarbeam, Earthquake
(Type: Fire/Flying) (AB: Pressure) (Item: Power Herb)

Sonrisa's Tour
Main Type: Grass

Three Sisters Veridene (F)
Cacturne♀: Solarbeam, Sucker Punch, Thunderpunch, Leech Seed
(Type: Grass/Dark) (AB: Sand Veil) (Item: Lum Berry)
Rampardos♂: Head Smash, Zen Headbutt, Crunch, Earthquake
(Type: Rock) (AB: Mold Breaker) (Item: Rawst Berry)
Vileplume♂: Solarbeam, Aerial Ace, Sludge Bomb, Sunny Day
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Norman Berry)
Bibarel♀: Aqua Tail, Ice Beam, Shadow Ball, Hyper Fang
(Type: Normal/Water) (AB: Simple) (Item: Aeris Berry)
Bellossom♀: Solarbeam, Attract, Leech Seed, Safeguard
(Type: Grass) (AB: Chlorophyll) (Item: Flame Orb)
Camerupt♂: Overheat, Earthquake, Solarbeam, Stealth Rock
(Type: Fire/Ground) (AB: Solid Rock) (Item: White Herb)

Refreshing Girl Ridgenette (F)
Tropius♀: Solarbeam, Air Slash, Earthquake, Safeguard
(Type: Grass/Flying) (AB: Chlorophyll) (Item: Toxic Orb)
Luxray♂: Crunch, Thunderbolt, Fire Fang, Thunder Wave
(Type: Electric) (AB: Belligerence) (Item: Cloud Berry)
Victreebel♂: Solarbeam, Crunch, Poison Jab, Sunny Day
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Lum Berry)
Magcargo♀: Fire Blast, Ancientpower, Solarbeam, Earth Power
(Type: Fire/Rock) (AB: Flame Body) (Item: Aeris Berry)
Leafeon♀: Leaf Blade, Aerial Ace, X-Scissor, Helping Hand
(Type: Grass) (AB: Leaf Guard) (Item: Rawst Berry)
Steelix♂: Iron Tail, Earthquake, Stone Edge, Explosion
(Type: Steel/Ground) (AB: Sturdy) (Item: Magma Berry)

Abroad Student Irena (F)
Abomasnow♂: Blizzard, Wood Hammer, Earthquake, Shadow Ball
(Type: Ice/Grass) (AB: Snow Warning) (Item: Lance Berry)
Gastrodon♀: Surf, Earthquake, Rain Dance, Mirror Coat
(Type: Water/Ground) (SP: West) (AB: Storm Drain) (Item: Leftovers)
Ninetales♂: Overheat, Solarbeam, Sunny Day, Safeguard
(Type: Fire) (AB: Flash Fire) (Item: White Herb)
Roserade♀: Solarbeam, Weather Ball, Shadow Ball, Extrasensory
(Type: Grass/Poison) (AB: Natural Cure) (Item: Vincentberry)
Armaldo♂: Stone Edge, X-Scissor, Brick Break, Sandstorm
(Type: Rock/Bug) (AB: Battle Armor) (Item: Toxic Orb)
Altaria♀: Dragon Claw, Aerial Ace, Flamethrower, Safeguard
(Type: Dragon/Flying) (AB: Natural Cure) (Item: Lum Berry)

Quarterback Enrican (M)
Shiftry♂: Leaf Storm, Extrasensory, Toxic, Fake Out
(Type: Grass/Dark) (AB: Early Bird) (Item: White Herb)
Ursaring♂: Façade, Cross Chop, Crunch, Earthquake
(Type: Normal) (AB: Guts) (Item: Toxic Orb)
Heracross♀: Façade, Brick Break, Megahorn, Stone Edge
(Type: Bug/Fighting) (AB: Guts) (Item: Chesto Berry)
Tangrowth♀: Grass Knot, Ancientpower, Toxic, Leech Seed
(Type: Grass) (AB: Chlorophyll) (Item: Flame Orb)
Swellow♀: Façade, Aerial Ace, Steel Wing
(Type: Normal/Flying) (AB: Guts) (Item: Choice Band)
Hariyama♂: Façade, Close Combat, Earthquake, Faint Attack
(Type: Fighting) (AB: Guts) (Item: Lum Berry)

Ranger Barton (M)
Cradily♂: Grass Knot, Mirror Coat, Earthquake, Confuse Ray
(Type: Rock/Grass) (AB: Suction Cups) (Item: Leftovers)
Arcanine♀: Flare Blitz, Extremespeed, Dragon Pulse, Safeguard
(Type: Fire) (AB: Intimidate) (Item: Lum Berry)
Meganium♀: Leaf Storm, Rock Slide, Leech Seed, Safeguard
(Type: Grass) (AB: Overgrow) (Item: White Herb)
Ninjask♂: X-Scissor, Swords Dance, Substitute, Baton Pass
(Type: Bug/Flying) (AB: Speed Boost) (Item: Cream Berry)
Ludicolo♂: Ice Beam, Hydro Pump, Aqua Ring, Leech Seed
(Type: Water/Grass) (AB: Rain Dish) (Item: Brightpowder)
Dusknoir♀: Fire Punch, Rock Slide, Shadow Ball, Imprison
(Type: Ghost) (AB: Pressure) (Item: Whitneyberry)

Dancing Star Carolean (F)
Venusaur♂: Solarbeam, Sunny Day, Leech Seed, Safeguard
(Type: Grass/Poison) (AB: Overgrow) (Item: Norman Berry)
Houndoom♂: Overheat, Dark Pulse, Solarbeam, Hidden Power (Psychic 70)
(Type: Dark/Fire) (AB: Flash Fire) (Item: White Herb)
Yanmega♀: Bug Buzz, Solarbeam, Air Slash, Shadow Ball
(Type: Bug/Flying) (AB: Speed Boost) (Item: Pecha Berry)
Lapras♀: Solarbeam, Hydro Pump, Ice Beam, Confuse Ray
(Type: Water/Ice) (AB: Water Absorb) (Item: CrashWkBerry)
Flygon♂: Fire Blast, Dragon Claw, Solarbeam, Earthquake
(Type: Ground/Dragon) (AB: Levitate) (Item: Lum Berry)
Blissey♀: Fire Blast, Solarbeam, Light Screen, Heal Bell
(Type: Normal) (AB: Natural Cure) (Item: Leftovers)

Leader-In-Training Ayireal (F)
Sceptile♂: Leaf Storm, Dragon Pulse, Crunch, Leech Seed
(Type: Grass) (AB: Overgrow) (Item: White Herb)
Aerodactyl♀: Rock Slide, Aerial Ace, Earthquake, Iron Head
(Type: Rock/Flying) (AB: Pressure) (Item: Lum Berry)
Jolteon♀: Thunderbolt, Hidden Power (Ice 70), Substitute, Thunder Wave
(Type: Electric) (AB: Volt Absorb) (Item: Flame Orb)
Weavile♂: Aerial Ace, Ice Punch, Night Slash, Reflect
(Type: Dark/Ice) (AB: Pressure) (Item: Pecha Berry)
Alakazam♂: Psychic, Focus Blast, Energy Ball, Safeguard
(Type: Psychic) (AB: Synchronize) (Item: Vincentberry)
Crobat♀: Bite, Confuse Ray, Toxic, Mean Look
(Type: Poison/Flying) (AB: Inner Focus) (Item: King’s Rock)

Greenhouse Gal Sonrisa(F):
Sunflora♀: Solarbeam, Signal Beam, Flamethrower, Safeguard
(Type: Grass) (AB: Chlorophyll) (Item: Aeris Berry)
Jumpluff♀: Solarbeam, Leech Seed, Sunny Day, Helping Hand
(Type: Grass/Flying) (AB: Leaf Guard) (Item: Focus Sash)
Cherrim♀: Solarbeam, Hidden Power (Fire 70), Leech Seed, Helping Hand
(Type: Grass) (AB: Flower Gift) (Item: Pecha Berry)
Exeggutor♂: Solarbeam, Psychic, Ancientpower, Explosion
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Lance Berry)
Torterra♂: Earthquake, Wood Hammer, Crunch, Stone Edge
(Type: Grass/Ground) (AB: Overgrow) (Item: Lum Berry)
Moltres: Fire Blast, Solarbeam, Steel Wing, Air Slash
(Type: Fire/Flying) (AB: Pressure) (Item: Vincentberry)

Trixie's Tour
Main Type: Water

Three Sisters Azuerias (F)
Feraligatr♂: Aqua Tail, Earthquake, Ice Punch, Dragon Dance
(Type: Water) (AB: Torrent) (Item: Lum Berry)
Lunatone: Thunder, Ice Beam, Psychic, Safeguard
(Type: Rock/Psychic) (AB: Levitate) (Item: Flame Orb)
Mismagius♀: Thunder, Shadow Ball, Psychic, Confuse Ray
(Type: Ghost) (AB: Levitate) (Item: King’s Rock)
Quagsire♀: Waterfall, Earthquake, Stone Edge, Rain Dance
(Type: Water/Ground) (AB: Water Absorb) (Item: Aspear Berry)
Granbull♀: Thunder, Earthquake, Close Combat, Heal Bell
(Type: Normal) (AB: Quick Feet) (Item: Toxic Orb)
Yanmega♂: Bug Buzz, Hidden Power (Water 70), Air Slash, Shadow Ball
(Type: Bug/Flying) (AB: Speed Boost) (Item: Vincentberry)

Popular Girl Pauliette (F)
Jynx♀: Blizzard, Psychic, Water Pulse, Calm Mind
(Type: Ice/Psychic) (AB: Forewarn) (Item: Cheri Berry)
Lanturn♀: Blizzard, Hydro Pump, Thunder, Confuse Ray
(Type: Water/Electric) (AB: Volt Absorb) (Item: Flame Orb)
Abomasnow♂: Blizzard, Wood Hammer, Earthquake, Leech Seed
(Type: Ice/Grass) (AB: Snow Warning) (Item: Lance Berry)
Milotic♀: Hydro Pump, Blizzard, Mirror Coat, Safeguard
(Type: Water) (AB: Marvel Scale) (Item: Lum Berry)
Walrein♂: Blizzard, Earthquake, Waterfall, Signal Beam
(Type: Ice/Water) (AB: Ice Body) (Item: Toxic Orb)
Crawdaunt♂: Blizzard, Crabhammer, Crunch, Aerial Ace
(Type: Water/Dark) (AB: Shell Armor) (Item: Barret Berry)

Girl In Love Cupilean (F)
Omastar♀: Hydro Pump, Ice Beam, Ancientpower, Spikes
(Type: Rock/Water) (AB: Swift Swim) (Item: Lum Berry)
Roserade♀: Leaf Storm, Shadow Ball, Spikes, Aromatherapy
(Type: Grass/Poison) (AB: Natural Cure) (Item: White Herb)
Poliwrath♂: Waterfall, Brick Break, Rest, Belly Drum
(Type: Water/Fighting) (AB: Damp) (Item: Chesto Berry)
Mr. Mime♂: Psychic, Thunderbolt, Safeguard, Light Screen
(Type: Psychic) (AB: Filter) (Item: Norman Berry)
Octillery♂: Surf, Signal Beam, Ice Beam, Dark Pulse
(Type: Water) (AB: Sniper) (Item: Flame Orb)
Blissey♀: Seismic Toss, Softboiled, Thunder Wave, Heal Bell
(Type: Normal) (AB: Natural Cure) (Item: Leftovers)

Cheerleader Cheiraselle (F)
Politoed♀: Ice Beam, Psychic, Hydro Pump, Haze
(Type: Water) (AB: Water Absorb) (Item: Lum Berry)
Cradily♂: Energy Ball, Mirror Coat, Stealth Rock, Ingrain
(Type: Rock/Grass) (AB: Suction Cups) (Item: Leftovers)
Manectric♀: Thunderbolt, Hidden Power (Ice 70), Crunch, Thunder Wave
(Type: Electric) (AB: Lightningrod) (Item: Toxic Orb)
Gyarados♂: Aqua Tail, Earthquake, Ice Fang, Dragon Dance
(Type: Water/Flying) (AB: Intimidate) (Item: Electraberry)
Marowak♀: Bonemerang, Brick Break, Stone Edge, Thunderpunch
(Type: Ground) (AB: Lightningrod) (Item: Thick Club)
Bronzong: Gyro Ball, Earthquake, Safeguard, Confuse Ray
(Type: Steel/Psychic) (AB: Levitate) (Item: Aspear Berry)

Hula Dancer Lakili (F)
Cloyster♀: Blizzard, Surf, Explosion, Spikes
(Type: Water/Ice) (AB: Shell Armor) (Item: Diamondshell)
Mamoswine♂: Blizzard, Earthquake, Stone Edge, Hail
(Type: Ice/Ground) (AB: Snow Cloak) (Item: Toxic Orb)
Mantine♂: Blizzard, Mirror Coat, Surf, Confuse Ray
(Type: Water/Flying) (AB: Swift Swim) (Item: Flame Orb)
Exeggutor♀: Leaf Storm, Psychic, Ancientpower, Stun Spore
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: White Herb)
Empoleon♂: Blizzard, Flash Cannon, Surf, Drill Peck
(Type: Water/Steel) (AB: Torrent) (Item: Lum Berry)
Altaria♀: Dragon Rush, Aerial Ace, Dragon Dance, Safeguard
(Type: Dragon/Flying) (AB: Natural Cure) (Item: King’s Rock)

Swimmer Alanya (F)
Blastoise♀: Hydro Pump, Ice Beam, Mirror Coat, Earthquake
(Type: Water) (AB: Torrent) (Item: Whitneyberry)
Salamence♂: Hydro Pump, Dragon Rush, Crunch, Earthquake
(Type: Dragon/Flying) (AB: Imtimidate) (Item: Barret Berry)
Metagross: Meteor Mash, Zen Headbutt, Earthquake, Shadow Claw
(Type: Steel/Psychic) (AB: Clear Body) (Item: Scope Lens)
Kingdra♂: Hydro Pump, Dragon Pulse, Blizzard, Signal Beam
(Type: Water/Dragon) (AB: Swift Swim) (Item: Lum Berry)
Magnezone: Thunder, Flash Cannon, Rain Dance, Thunder Wave
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Flame Orb)
Miltank♀: Zen Headbutt, Double-Edge, Helping Hand, Heal Bell
(Type: Normal) (AB: Thick Fat) (Item: Aspear Berry)

Cooltrainer Erisaka (F)
Lapras♀: Thunder, Hydro Pump, Blizzard, Confuse Ray
(Type: Water/Ice) (AB: Shell Armor) (Item: Trixie Berry)
Starmie: Thunder, Hydro Pump, Psychic, Ice Beam
(Type: Water/Psychic) (AB: Natural Cure) (Item: King’s Rock)
Ludicolo♀: Ice Beam, Hydro Pump, Grass Knot, Rain Dance
(Type: Water/Grass) (AB: Rain Dish) (Item: Leftovers)
Swampert♂: Waterfall, Earthquake, Ice Punch, Mirror Coat
(Type: Water/Ground) (AB: Torrent) (Item: Toxic Orb)
Dragonite♂: Thunder, Dragon Rush, Aqua Tail, Brick Break
(Type: Dragon/Flying) (AB: Inner Focus) (Item: Lum Berry)
Froslass♀: Thunder, Water Pulse, Blizzard, Shadow Ball
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: Vincentberry)

Performer Trixie (F)
Azumarill♀: Aqua Tail, Brick Break, Ice Punch, Rain Dance
(Type: Water) (AB: Huge Power) (Item: Aeris Berry)
Golduck♂: Hydro Pump, Blizzard, Hidden Power (Ghost 70), Psychic
(Type: Water) (AB: Damp) (Item: Vincentberry)
Gastrodon♀: Waterfall, Earthquake, Blizzard, Mirror Coat
(Type: Water/Ground) (SP: East) (AB: Sticky Hold) (Item: Whitneyberry)
Lanturn♀: Thunder, Hydro Pump, Ice Beam, Confuse Ray
(Type: Water/Electric) (AB: Volt Absorb) (Item: Aspear Berry)
Ludicolo♂: Ice Beam, Hydro Pump, Grass Knot, Leech Seed
(Type: Water/Grass) (AB: Rain Dish) (Item: Leftovers)
Palkia: Hydro Pump, Blizzard, Spacial Rend, Thunder
(Type: Water/Dragon) (AB: Pressure) (Item: Lum Berry)


WHIRL COLOSSEUM
Special Note: The Pokémon listed for all trainers on this tour remain such if they're not chosen as part of the colosseum's special rule. Don't be surprised if an opponent sends out a Pokémon that's not in the stage it's listed as, since it's been affected by the special rule.
Electra's Tour
Main Type: Electric

Three Sisters Toepass (F):
Rotom: Thunderbolt, Light Screen, Shadow Ball, Thunder Wave
(Type: Electric/Ghost) (AB: Levitate) (Item: Norman Berry)
Probopass♀: Iron Defense, Thunder Wave, Magnet Rise, Stone Edge
(Type: Rock/Steel) (AB: Magnet Pull) (Item: Buck Berry)
Slowking♂: Psychic, Blizzard, Surf, Thunder Wave
(Type: Water/Psychic) (AB: Own Tempo) (Item: Trixie Berry)
Shuckle♀: Wrap, Rollout, Toxic, Protect
(Type: Bug/Rock) (AB: Sturdy) (Item: Leftovers)
Breloom♂: Curse, Spore, Seed Bomb, Drain Punch
(Type: Grass/Fighting) (AB: Poison Heal) (Item: Toxic Orb)
Kecleon♀: Thunderbolt, Sucker Punch, Drain Punch, Double-Edge
(Type: Normal) (AB: Color Change) (Item: Shingo Berry)

Youngster Thomeas (M)
Manectric♂: Thunderbolt, Flamethrower, Crunch, Thunder Wave
(Type: Electric) (AB: Lightningrod) (Item: Vincentberry)
Medicham♀: Ice Punch, Psycho Cut, Endure, Reversal
(Type: Fighting/Psychic) (AB: Pure Power) (Item: Salac Berry)
Sunflora♀: Leaf Blade, Thunderpunch, Flamethrower, Swords Dance
(Type: Grass) (AB: Chlorophyll) (Item: Leftovers)
Forretress♂: Earthquake, Gyro Ball, Stealth Rock, Spikes
(Type: Bug/Steel) (AB: Sturdy) (Item: Amy Berry)
Mismagius♀: Psychic, Shadow Ball, Thunderbolt, Confuse Ray
(Type: Ghost) (AB: Levitate) (Item: King’s Rock)
Houndoom♂: Dark Pulse, Overheat, Hidden Power (Grass 70), Embargo
(Type: Dark/Fire) (AB: Flash Fire) (Item: White Herb)

Idol Nympharia (F)
Luxray♂: Crunch, Thunderbolt, Ice Fang, Thunder Wave
(Type: Electric) (AB: Belligerence) (Item: Scope Lens)
Bastiodon♀: Stone Edge, Fissure, Metal Burst, Block
(Type: Rock/Steel) (AB: Sturdy) (Item: Agatha Berry)
Exploud♂: Hyper Voice, Overheat, Shadow Ball, Earthquake
(Type: Normal) (AB: Soundproof) (Item: White Herb)
Electivire♂: Meteor Mash, Ice Punch, Thunderbolt, Flamethrower
(Type: Electric) (AB: Motor Drive) (Item: Expert Belt)
Alakazam♀: Psychic, Focus Blast, Energy Ball, Reflect
(Type: Psychic) (AB: Synchronize) (Item: Vincentberry)
Spiritomb♀: Dark Pulse, Psychic, Shadow Ball, Imprison
(Type: Ghost/Dark) (AB: Pressure) (Item: Brightpowder)

Tourist Whemilen (M)
Luxray♂: Swift, Thunderbolt, Hidden Power (Ice 70), Scary Face
(Type: Electric) (AB: Intimidate) (Item: Expert Belt)
Mr. Mime♀: Swift, Magical Leaf, Psychic, Thunderbolt
(Type: Psychic) (AB: Filter) (Item: Wise Glasses)
Tropius♂: Air Slash, Leaf Storm, Earthquake, Leech Seed
(Type: Grass/Flying) (AB: Solar Power) (Item: White Herb)
Electrode: Thunderbolt, Mirror Coat, Magnet Rise, Thunder Wave
(Type: Electric) (AB: Soundproof) (Item: Brightpowder)
Skarmory♂: Drill Peck, Whirlwind, Steel Wing, Spikes
(Type: Steel/Flying) (AB: Sturdy) (Item: Electraberry)
Blissey♀: Seismic Toss, Softboiled, Thunder Wave, Ice Beam
(Type: Normal) (AB: Natural Cure) (Item: Leftovers)

Cooltrainer Erroller (M)
Jolteon♂: Thunderbolt, Hidden Power (Ice 70), Shadow Ball, Thunder Wave
(Type: Electric) (AB: Volt Absorb) (Item: Buck Berry)
Aggron♀: Stone Edge, Iron Head, Dragon Claw, Earthquake
(Type: Steel/Rock) (AB: Sturdy) (Item: Chople Berry)
Absol♂: Psycho Cut, Night Slash, X-Scissor, Aerial Ace
(Type: Dark) (AB: Super Luck) (Item: Scope Lens)
Manectric♂: Volt Tackle, Ice Fang, Crunch, Howl
(Type: Electric) (AB: Static) (Item: FalknerBerry)
Wobbuffet♀: Counter, Mirror Coat, Encore, Destiny Bond
(Type: Psychic) (AB: Shadow Tag) (Item: Cynthiaberry)
Ninjask♀: X-Scissor, Swords Dance, Substitute, Baton Pass
(Type: Bug/Flying) (AB: Speed Boost) (Item: Cream Berry)

Leader-In-Training Rilliane (F)
Ampharos♀: Spark, Fire Punch, Rock Climb, Cotton Spore
(Type: Electric) (AB: Static) (Item: Casey Berry)
Scizor♀: X-Scissor, Night Slash, Iron Head, Swords Dance
(Type: Bug/Steel) (AB: Swarm) (Item: Gardniaberry)
Gallade♂: Psycho Cut, Close Combat, Leaf Blade, Confuse Ray
(Type: Psychic/Fighting) (AB: Steadfast) (Item: Chuck Berry)
Ampharos♀: Thunderbolt, Signal Beam, Power Gem, Light Screen
(Type: Electric) (AB: Static) (Item: Buck Berry)
Flygon♂: Earthquake, Dragon Claw, Crunch, Stone Edge
(Type: Ground/Dragon) (AB: Levitate) (Item: Yache Berry)
Magmortar♂: Fire Blast, Thunderbolt, Solarbeam, Confuse Ray
(Type: Fire) (AB: Flame Body) (Item: Power Herb)

Juggler Matricus (M)
Magnezone: Thunder, Flash Cannon, Mirror Coat, Magnet Rise
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Brightpowder)
Porygon-Z: Thunder, Tri Attack, Ice Beam, Shadow Ball
(Type: Normal) (AB: Adaptability) (Item: Vincentberry)
Metagross: Meteor Mash, Zen Headbutt, X-Scissor, Earthquake
(Type: Steel/Psychic) (AB: Clear Body) (Item: Scope Lens)
Electivire♂: Thunder, Brick Break, Ice Punch, Earthquake
(Type: Electric) (AB: Motor Drive) (Item: Barret Berry)
Heracross♂: Megahorn, Earthquake, Endure, Reversal
(Type: Bug/Fighting) (AB: Swarm) (Item: Salac Berry)
Lapras♀: Thunder, Hydro Pump, Ice Beam, Rain Dance
(Type: Water/Ice) (AB: Water Absorb) (Item: Electraberry)

[PK][MN] Trainer Electra(F):
Raichu♀: Thunder, Brick Break, Surf, Thunder Wave
(Type: Electric) (AB: Static) (Item: Light Ball)
Lanturn♀: Thunder, Hydro Pump, Ice Beam, Confuse Ray
(Type: Water/Electric) (AB: Volt Absorb) (Item: Wattsonberry)
Rotom: Thunder, Shadow Ball, Psychic, Thunder Wave
(Type: Electric/Ghost) (AB: Levitate) (Item: Norman Berry)
Magnezone: Thunder, Flash Cannon, Tri Attack, Thunder Wave
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Brightpowder)
Bronzong: Psychic, Earthquake, Imprison, Rain Dance
(Type: Steel/Psychic) (AB: Levitate) (Item: Whitneyberry)
Dialga: Thunder, Flash Cannon, Earthquake, Dragon Pulse
(Type: Steel/Dragon) (AB: Pressure) (Item: Scope Lens)

Milane's Tour
Main Type: Grass

Three Sisters Emadena (F)
Cradily♀: Grass Knot, Mirror Coat, Rock Slide, Gastro Acid
(Type: Rock/Grass) (AB: Suction Cups) (Item: Leftovers)
Steelix♀: Earthquake, Iron Tail, Natural Gift, Stone Edge
(Type: Steel/Ground) (AB: Sturdy) (Item: Noland Berry)
Crawdaunt♂: Crunch, Crabhammer, Avalanche, Aerial Ace
(Type: Water/Dark) (AB: Shell Armor) (Item: Quick Claw)
Victreebel♂: Leaf Storm, Poison Jab, Crunch, Stun Spore
(Type: Grass/Poison) (AB: Chlorophyll) (Item: White Herb)
Pinsir♂: X-Scissor, Close Combat, Earthquake, Rock Slide
(Type: Bug) (AB: Mold Breaker) (Item: Scope Lens)
Gardevoir♀: Psychic, Thunderbolt, Focus Blast, Confuse Ray
(Type: Psychic) (AB: Trace) (Item: Vincentberry)

Youngster Rahkoe (M)
Roserade♀: Leaf Storm, Shadow Ball, Extrasensory, Leech Seed
(Type: Grass/Poison) (AB: Natural Cure) (Item: White Herb)
Kangaskhan♀: Crush Claw, Sucker Punch, Aerial Ace, Earthquake
(Type: Normal) (AB: Scrappy) (Item: Scope Lens)
Drifblim♂: Aerial Ace, Shadow Ball, Thunderbolt, Will-o-Wisp
(Type: Ghost/Flying) (AB: Unburden) (Item: Cloud Berry)
Tangrowth♂: Energy Ball, Ancientpower, Psychic, Stun Spore
(Type: Grass) (AB: Chlorophyll) (Item: Lance Berry)
Yanmega♀: Bug Buzz, Ancientpower, Endure, Reversal
(Type: Bug/Flying) (AB: Speed Boost) (Item: Liechi Berry)
Donphan♂: Earthquake, Endeavor, Stone Edge, Ice Shard
(Type: Ground) (AB: Sturdy) (Item: Focus Sash)

Kimono Girl Latayaka (F)
Shiftry♂: Solarbeam, Dark Pulse, Brick Break, Fake Out
(Type: Grass/Dark) (AB: Chlorophyll) (Item: Brightpowder)
Ninetales♀: Sunny Day, Flamethrower, Solarbeam, Extrasensory
(Type: Fire) (AB: Flash Fire) (Item: Charti Berry)
Venomoth♂: Sunny Day, Solarbeam, Psychic, Roost
(Type: Bug/Poison) (AB: Tinted Lens) (Item: Snagem Berry)
Ludicolo♀: Solarbeam, Hydro Pump, Ice Beam, Fire Punch
(Type: Water/Grass) (AB: Rain Dish) (Item: Barret Berry)
Magnezone: Thunder, Flash Cannon, Rain Dance, Thunder Wave
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Buck Berry)
Castform♀: Solarbeam, Fire Blast, Thunder, Weather Ball
(Type: Normal) (AB: Forecast) (Item: Dusk Adapter)

Picnicker Caradenia (F)
Jumpluff♀: Leech Seed, Stun Spore, Helping Hand, Reflect
(Type: Grass/Flying) (AB: Leaf Guard) (Item: Norman Berry)
Crobat♂: Bite, Mean Look, Toxic, Confuse Ray
(Type: Poison/Flying) (AB: Inner Focus) (Item: King’s Rock)
Spiritomb♂: Dark Pulse, Silver Wind, Psychic, Confuse Ray
(Type: Ghost/Dark) (AB: Pressure) (Item: Brightpowder)
Breloom♂: Seed Bomb, Stone Edge, Focus Punch, Spore
(Type: Grass/Fighting) (AB: Poison Heal) (Item: Lance Berry)
Probopass♀: Thunderbolt, Flash Cannon, Magnet Rise, Thunder Wave
(Type: Rock/Steel) (AB: Magnet Pull) (Item: Chople Berry)
Raticate♀: Super Fang, Endeavor, Quick Attack, Crunch
(Type: Normal) (AB: Guts) (Item: Focus Sash)

Chaser Sherk (M)
Meganium♂: Sweet Scent, Reflect, Synthesis, Energy Ball
(Type: Grass) (AB: Overgrow) (Item: Light Clay)
Girafarig♀: Power Swap, Guard Swap, Secret Power, Psychic
(Type: Normal/Psychic) (AB: Inner Focus) (Item: Expert Belt)
Absol♂: Sweet Scent, Taunt, Will-o-Wisp, Dark Pulse
(Type: Dark) (AB: Super Luck) (Item: Scope Lens)
Tropius♀: Sweet Scent, Energy Ball, Air Slash, Hidden Power (Rock 70)
(Type: Grass/Flying) (AB: Chlorophyll) (Item: Erika Berry)
Blissey♀: Sweet Scent, Endure, Egg Bomb, Brick Break
(Type: Normal) (AB: Natural Cure) (Item: Cheryl Berry)
Scizor♂: Sweet Scent, X-Scissor, Aerial Ace, Metal Claw
(Type: Bug/Steel) (AB: Technician) (Item: GardniaBerry)

Cooltrainer Sahawk (F)
Cacturne♀: Energy Ball, Dark Pulse, Thunderpunch, Leech Seed
(Type: Grass/Dark) (AB: Sand Veil) (Item: Lance Berry)
Gliscor♂: Aerial Ace, Earthquake, Stone Edge, Guillotine
(Type: Ground/Flying) (AB: Sand Veil) (Item: Drakeh Berry)
Skarmory♀: Steel Wing, Sand-Attack, Spikes, Sandstorm
(Type: Steel/Flying) (AB: Sturdy) (Item: Norman Berry)
Torterra♂: Earthquake, Wood Hammer, Crunch, Stone Edge
(Type: Grass/Ground) (AB: Overgrow) (Item: Scope Lens)
Tyranitar♀: Crunch, Stone Edge, Earthquake, Dragon Dance
(Type: Rock/Dark) (AB: Sand Stream) (Item: Brightpowder)
Aerodactyl♂: Rock Slide, Aerial Ace, Earthquake, Ice Fang
(Type: Rock/Flying) (AB: Pressure) (Item: King’s Rock)

Leader-In-Training Arthus (M)
Sceptile♂: Solarbeam, Dragon Pulse, Crunch, Leech Seed
(Type: Grass) (AB: Overgrow) (Item: King’s Rock)
Garchomp♂: Fire Blast, Draco Meteor, Earthquake, Brick Break
(Type: Dragon/Ground) (AB: Sand Veil) (Item: Juan Berry)
Houndoom♀: Overheat, Dark Pulse, Solarbeam, Sunny Day
(Type: Dark/Fire) (AB: Flash Fire) (Item: White Herb)
Exeggutor♀: Solarbeam, Psychic, Ancientpower, Stun Spore
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Lance Berry)
Togekiss♀: Fire Blast, Solarbeam, Aura Sphere, Follow Me
(Type: Normal/Flying) (AB: Serene Grace) (Item: Vincentberry)
Arcanine♂: Flare Blitz, Dragon Pulse, Solarbeam, Extremespeed
(Type: Fire) (AB: Intimidate) (Item: Scope Lens)

[PK][MN] Trainer Milane(F):
Sceptile♀: Solarbeam, Dragon Pulse, Crunch, Earthquake
(Type: Grass) (AB: Overgrow) (Item: Scope Lens)
Venusaur♀: Solarbeam, Sludge Bomb, Earthquake, Light Screen
(Type: Grass/Poison) (AB: Overgrow) (Item: Norman Berry)
Cherrim♂: Solarbeam, Helping Hand, Sunny Day, Leech Seed
(Type: Grass) (AB: Flower Gift) (Item: Brightpowder)
Ludicolo♀: Solarbeam, Hydro Pump, Ice Beam, Fire Punch
(Type: Water/Grass) (AB: Swift Swim) (Item: CrashWkBerry)
Exeggutor♂: Solarbeam, Psychic, Ancientpower, Stun Spore
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Quick Claw)
Zapdos: Air Slash, Thunderbolt, Steel Wing, Light Screen
(Type: Electric/Flying) (AB: Pressure) (Item: Vincentberry)

Luka's Tour
Main Type: Water

Three Sisters Sapphira (F)
Relicanth♀: Waterfall, Head Smash, Ice Beam, Earthquake
(Type: Water/Rock) (AB: Rock Head) (Item: Vector Berry)
Electrode: Thunder, Mirror Coat, Explosion, Thunder Wave
(Type: Electric) (AB: Soundproof) (Item: Brightpowder)
Bibarel♀: Aqua Tail, Double-Edge, Thunder, Ice Beam
(Type: Normal/Water) (AB: Simple) (Item: Aeris Berry)
Mr. Mime♂: Thunder, Shadow Ball, Psychic, Rain Dance
(Type: Psychic) (AB: Filter) (Item: Lax Incense)
Whiscash♂: Aqua Tail, Ice Beam, Earthquake, Amnesia
(Type: Water/Ground) (AB: Anticipation) (Item: Rindo Berry)
Froslass♀: Thunder, Shadow Ball, Ice Beam, Confuse Ray
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: Vincentberry)

Fisherman Riche (M)
Corsola♀: Surf, Power Gem, Ingrain, Mirror Coat
(Type: Water/Rock) (AB: Natural Cure) (Item: Aeris Berry)
Claydol: Earthquake, Light Screen, Reflect, Heal Block
(Type: Ground/Psychic) (AB: Levitate) (Item: Light Clay)
Walrein♂: Blizzard, Earthquake, Waterfall, Sheer Cold
(Type: Water/Ice) (AB: Thick Fat) (Item: Trixie Berry)
Spiritomb♀: Dark Pulse, Shadow Ball, Psychic, Confuse Ray
(Type: Ghost/Dark) (AB: Pressure) (Item: Brightpowder)
Tentacruel♂: Hydro Pump, Mirror Coat, Ice Beam, Confuse Ray
(Type: Water/Poison) (AB: Clear Body) (Item: Whitneyberry)
Carnivine♂: Power Whip, Sludge Bomb, Crunch, Stun Spore
(Type: Grass) (AB: Levitate) (Item: Lax Incense)

Swimmer Johne (M)
Kabutops♂: Waterfall, Stone Edge, X-Scissor, Night Slash
(Type: Rock/Water) (AB: Swift Swim) (Item: Scope Lens)
Staraptor♂: Brave Bird, Double-Edge, Close Combat, Agility
(Type: Normal/Flying) (AB: Intimidate) (Item: Life Orb)
Plusle♀: Thunder, Helping Hand, Rain Dance, Thunder Wave
(Type: Electric) (AB: Plus) (Item: Norman Berry)
Qwilfish♀: Aqua Tail, Poison Jab, Explosion, Destiny Bond
(Type: Water/Poison) (AB: Swift Swim) (Item: Greta Berry)
Weavile♂: Ice Punch, Night Slash, X-Scissor, Aerial Ace
(Type: Dark/Ice) (AB: Pressure) (Item: King’s Rock)
Girafarig♀: Psychic, Grass Knot, Thunder, Mirror Coat
(Type: Normal/Psychic) (AB: Synchronize) (Item: Brightpowder)

Swimmer Avique (F)
Blastoise♀: Hydro Pump, Ice Beam, Mirror Coat, Earthquake
(Type: Water) (AB: Torrent) (Item: Leftovers)
Lunatone: Thunder, Ice Beam, Psychic, Rain Dance
(Type: Rock/Psychic) (AB: Levitate) (Item: Damp Rock)
Sharpedo♂: Waterfall, Crunch, Earthquake, Ice Fang
(Type: Water/Dark) (AB: Rough Skin) (Item: Electraberry)
Rotom: Thunder, Shadow Ball, Psychic, Thunder Wave
(Type: Electric/Ghost) (AB: Levitate) (Item: Brightpowder)
Clefable♀: Thunder, Water Pulse, Psychic, Ice Beam
(Type: Normal) (AB: Magic Guard) (Item: Juan Berry)
Delibird♂: Aerial Ace, Ice Shard, Focus Punch, Substitute
(Type: Ice/Flying) (AB: Hustle) (Item: Aeris Berry)

Navigator Namen (M)
Feraligatr♂: Aqua Tail, Earthquake, Ice Punch, Dragon Dance
(Type: Water) (AB: Torrent) (Item: Trixie Berry)
Jynx♀: Blizzard, Psychic, Water Pulse, Calm Mind
(Type: Ice/Psychic) (AB: Forewarn) (Item: Vincentberry)
Cloyster♂: Ice Beam, Hydro Pump, Spikes, Rain Dance
(Type: Water/Ice) (AB: Shell Armor) (Item: Diamondshell)
Ampharos♀: Thunder, Signal Beam, Fire Punch, Light Screen
(Type: Electric) (AB: Static) (Item: Buck Berry)
Quagsire♀: Waterfall, Ice Punch, Earthquake, Haze
(Type: Water/Ground) (AB: Water Absorb) (Item: Rindo Berry)
Banette♂: Thunder, Shadow Claw, Psychic, Will-o-Wisp
(Type: Ghost) (AB: Frisk) (Item: Brightpowder)

Swimmer Daisaki (F)
Empoleon♀: Hydro Pump, Flash Cannon, Ice Beam, Drill Peck
(Type: Water/Steel) (AB: Torrent) (Item: Electraberry)
Manectric♀: Bubblebeam, Thunderbolt, Flamethrower, Endure
(Type: Electric) (AB: Lightningrod) (Item: Cream Berry)
Starmie: Thunder, Hydro Pump, Psychic, Ice Beam
(Type: Water/Psychic) (AB: Natural Cure) (Item: King’s Rock)
Mamoswine♀: Avalanche, Earthquake, Stone Edge, Rain Dance
(Type: Ice/Ground) (AB: Snow Cloak) (Item: Scope Lens)
Ludicolo♂: Blizzard, Grass Knot, Hydro Pump, Leech Seed
(Type: Water/Grass) (AB: Rain Dish) (Item: Leftovers)
Dragonite♂: Thunder, Dragon Rush, Aqua Tail, Earthquake
(Type: Dragon/Flying) (AB: Inner Focus) (Item: Barret Berry)

Sailor Scouten (M)
Kingdra♂: Hydro Pump, Ice Beam, Dragon Pulse, Agility
(Type: Water/Dragon) (AB: Sniper) (Item: Scope Lens)
Bronzong: Gyro Ball, Psychic, Confuse Ray, Heal Block
(Type: Steel/Psychic) (AB: Levitate) (Item: Gardniaberry)
Swampert♂: Waterfall, Ice Punch, Counter, Mirror Coat
(Type: Water/Ground) (AB: Torrent) (Item: Leftovers)
Cradily♀: Grass Knot, Mirror Coat, Gastro Acid, Electro Wall
(Type: Rock/Grass) (AB: Suction Cups) (Item: Norman Berry)
Wailord♀: Hydro Pump, Ice Beam, Earthquake, Fissure
(Type: Water) (AB: Oblivious) (Item: Drakeh Berry)
Machamp♂: Cross Chop, Earthquake, Stone Edge, Ice Punch
(Type: Fighting) (AB: No Guard) (Item: Payapa Berry)

Seafarer Luka(F):
Gyarados♀: Aqua Tail, Earthquake, Ice Fang, Dragon Dance
(Type: Water/Flying) (AB: Intimidate) (Item: Trixie Berry)
Mantine♀: Hydro Pump, Ice Beam, Mirror Coat, Rain Dance
(Type: Water/Flying) (AB: Swift Swim) (Item: Electraberry)
Gastrodon♂: Waterfall, Blizzard, Earthquake, Counter
(Type: Water/Ground) (SP: West) (AB: Sticky Hold) (Item: Brightpowder)
Lanturn♂: Thunder, Hydro Pump, Ice Beam, Thunder Wave
(Type: Water/Electric) (AB: Volt Absorb) (Item: Leftovers)
Lapras♀: Blizzard, Hydro Pump, Thunder, Confuse Ray
(Type: Water/Ice) (AB: Shell Armor) (Item: Wide Lens)
Lugia: Hydro Pump, Aeroblast, Earthquake, Psychic
(Type: Psychic/Flying) (AB: Pressure) (Item: King’s Rock)
 
Last edited:
DOJO COLOSSEUM
Shingo's Tour
Main Type: Fighting (with some Bug mixed in)

Rider Marquis (M)
Primeape♀: Hi Jump Kick, Assurance, Rage, Taunt
(Type: Fighting) (AB: Anger Point) (Item: Whitney Berry)
Mothim♂: Bug Buzz, Air Slash, Psychic, Camouflage
(Type: Bug/Flying) (AB: Swarm) (Item: Wise Glasses)
Sceptile♂: Energy Ball, Dragon Pulse, Hidden Power (Dark 70), Detect
(Type: Grass) (AB: Overgrow) (Item: Expert Belt)
Toxicroak♀: Hi Jump Kick, Poison Jab, Sucker Punch, Meditate
(Type: Poison/Fighting) (AB: Anticipation) (Item: GalactcBerry)
Banette♂: Shadow Ball, Thunderbolt, Hidden Power (Fighting 70), Snatch
(Type: Ghost) (AB: Frisk) (Item: Tyson Berry)
Dodrio♀: Hi Jump Kick, Drill Peck, Secret Power, Acupressure
(Type: Normal/Flying) (AB: Early Bird) (Item: Sitrus Berry)

Popular Girl Ayuden (F)
Hariyama♂: Aura Sphere, Brine, Hidden Power (Dark 70), Endure
(Type: Fighting) (AB: Thick Fat) (Item: Shingo Berry)
Victreebel♀: Razor Leaf, Secret Power, Wrap, Toxic
(Type: Grass/Poison) (AB: Chlorphyll) (Item: Grip Claw)
Rapidash♀: Flame Wheel, Poison Jab, Megahorn, Bounce
(Type: Fire) (AB: Flash Fire) (Item: Muscle Band)
Gallade♂: Aura Sphere, Psychic, Shadow Ball, Attract
(Type: Psychic/Fighting) (AB: Steadfast) (Item: Wise Glasses)
Wobbuffet♀: Counter, Mirror Coat, Encore, Safeguard
(Type: Psychic) (AB: Shadow Tag) (Item: Big Berry)
Forretress♂: Aura Sphere, Zap Cannon, Flash Cannon, Spikes
(Type: Bug/Steel) (AB: Sturdy) (Item: Vector Berry)

Tourist Wendias (F)
Hitmontop♂: Sky Uppercut, Aerial Ace, Bullet Punch, Detect
(Type: Fighting) (AB: Technician) (Item: DrakeH Berry)
Drapion♀: Sky Uppercut, Natural Gift, Crunch, Cross Poison
(Type: Poison/Dark) (AB: Sniper) (Item: Hyper Berry)
Ursaring♀: Sky Uppercut, Façade, Shadow Claw, Aerial Ace
(Type: Normal) (AB: Guts) (Item: Flame Orb)
Swampert♂: Mud Bomb, Surf, Ice Beam, Ancientpower
(Type: Water/Ground) (AB: Torrent) (Item: Wise Glasses)
Tangrowth♀: Energy Ball, Ancientpower, Hidden Power (Psychic 70), Wring Out
(Type: Grass) (AB: Leaf Guard) (Item: Expert Belt)
Shedinja: Bug Bite, Shadow Claw, Aerial Ace, Protect
(Type: Bug/Ghost) (AB: Wonder Guard) (Item: red face paint Berry)

Leader-In-Training Guardia (F)
Hitmonchan♂: Focus Punch, Substitute, Thunderpunch, Ice Punch
(Type: Fighting) (AB: Iron Fist) (Item: CandiceBerry)
Cacturne♀: Focus Punch, Substitute, Needle Arm, Sucker Punch
(Type: Grass/Dark) (AB: Sand Veil) (Item: Muscle Band)
Dusknoir♂: Focus Punch, Substitute, Shadow Punch, Grudge
(Type: Ghost) (AB: Pressure) (Item: Agatha Berry)
Poliwrath♀: Focus Punch, Substitute, Surf, Ice Beam
(Type: Water/Fighting) (AB: Water Absorb) (Item: Cloud Berry)
Pinsir♀: Focus Punch, Substitute, X-Scissor, Guillotine
(Type: Bug) (AB: Hyper Cutter) (Item: Expert Belt)
Aggron♂: Focus Punch, Substitute, Rock Slide, Iron Head
(Type: Steel/Rock) (AB: Sturdy) (Item: Enigma Berry)

Blackbelt Kyodo (M)
Hitmonlee♂: Endure, Reversal, Blaze Kick, Detect
(Type: Fighting) (AB: Limber) (Item: Expert Belt)
Houndoom♀: Endure, Reversal, Flamethrower, Dark Pulse
(Type: Dark/Fire) (AB: Flash Fire) (Item: Vincent Berry)
Yanmega♂: Endure, Reversal, Leaf Blade, Aerial Ace
(Type: Bug/Flying) (AB: Speed Boost) (Item: Liechi Berry)
Medicham♀: Endure, Reversal, Psychic, Shadow Ball
(Type: Fighting/Psychic) (AB: Pure Power) (Item: Salac Berry)
Raichu♂: Endure, Reversal, Spark, Fake Out
(Type: Electric) (AB: Static) (Item: Sonic Berry)
Kangaskhan♀: Endure, Reversal, Sucker Punch, Dizzy Punch
(Type: Normal) (AB: Scrappy) (Item: Wallace Berry)

Battle Girl Rickela (F)
Machamp♀: Dynamicpunch, Stone Edge, Earthquake, Toxic
(Type: Fighting) (AB: No Guard) (Item: Quick Claw)
Golem♂: Dynamicpunch, Natural Gift, Double-Edge, Earthquake
(Type: Rock/Ground) (AB: Rock Head) (Item: Brandon Berry)
Ninjask♂: Natural Gift, X-Scissor, Night Slash, Whirlwind
(Type: Bug/Flying) (AB: Speed Boost) (Item: Cid Berry)
Blaziken♀: Dynamicpunch, Flamethrower, Hidden Power (Rock 70), Mirror Move
(Type: Fire/Fighting) (AB: Blaze) (Item: Wise Glasses)
Steelix♂: Natural Gift, Earthquake, Double-Edge, Crunch
(Type: Steel/Ground) (AB: Rock Head) (Item: MorisonBerry)
Electivire♀: Dynamicpunch, Thunderbolt, Flamethrower, Ice Punch
(Type: Electric) (AB: Motor Drive) (Item: Expert Belt)

Cooltrainer Rickley (M)
Breloom♀: Counter, Energy Ball, Focus Blast, Spore
(Type: Grass/Fighting) (AB: Poison Heal) (Item: GalactcBerry)
Gyarados♂: Mirror Coat, Surf, Hidden Power (Flying 70), Earthquake
(Type: Water/Flying) (AB: Intimidate) (Item: Agatha Berry)
Armaldo♀: Counter, Rock Blast, X-Scissor, Cross Poison
(Type: Rock/Bug) (AB: Battle Armor) (Item: Muscle Band)
Infernape♂: Counter, Flare Blitz, Close Combat, Taunt
(Type: Fire/Fighting) (AB: Blaze) (Item: WhitneyBerry)
Garchomp♀: Counter, Dragon Pulse, Surf, Flamethrower
(Type: Dragon/Ground) (AB: Sand Veil) (Item: Wise Glasses)
Slaking♂: Giga Impact, Earthquake, Shadow Claw
(Type: Normal) (AB: Truant) (Item: Choice Band)

Dojo Master Shingo(M):
Scizor♂: X-Scissor, Aerial Ace, Iron Head, Swords Dance
(Type: Bug/Steel) (AB: Technician) (Item: Quick Claw)
Gallade♂: Psycho Cut, Close Combat, Leaf Blade, Trick Room
(Type: Psychic/Fighting) (AB: Steadfast) (Item: Scope Lens)
Heracross♀: Megahorn, Earthquake, Endure, Reversal
(Type: Bug/Fighting) (AB: Swarm) (Item: Salac Berry)
Lucario♂: Close Combat, Earthquake, Flash Cannon, Psychic
(Type: Fighting/Steel) (AB: Steadfast) (Item: Barret Berry)
Rhyperior♂: Earthquake, Shadow Claw, Megahorn, Stone Edge
(Type: Ground/Rock) (AB: Solid Rock) (Item: Roark Berry)
Regigigas: Crush Grip, Zen Headbutt, Earthquake, Thunderpunch
(Type: Normal) (AB: Slow Start) (Item: Chuck Berry)

Eusine's Tour
Main Type: Psychic (with some Electric mixed in)
Pokémon in this tour tend to know 1 or 2 support moves.

Abroad Student Irase (F)
Gardevoir♂: Role Play, Imprison, Psychic, Thunderbolt
(Type: Psychic) (AB: Trace) (Item: Metronome)
Gastrodon♀: Role Play, Recover, Surf, Mud Bomb
(Type: Water/Ground) (SP: West) (AB: Sticky Hold) (Item: Leftovers)
Manectric♂: Thunder Fang, Ice Fang, Fire Fang, Howl
(Type: Electric) (AB: Static) (Item: Bugsy Berry)
Slowbro♀: Role Play, Zen Headbutt, Brick Break, Surf
(Type: Water/Psychic) (AB: Own Tempo) (Item: MayleneBerry)
Shedinja: Spite, Confuse Ray, Heal Block, Shadow Ball
(Type: Bug/Ghost) (AB: Wonder Guard) (Item: Focus Band)
Ludicolo♀: Rain Dance, Energy Ball, Ice Punch, Mist
(Type: Water/Grass) (AB: Rain Dish) (Item: Espio Berry)

Tourist Bradley (M)
Hypno♀: Hypnosis, Nightmare, Snatch, Zen Headbutt
(Type: Psychic) (AB: Forewarn) (Item: Quick Claw)
Honchkrow♂: Mean Look, Curse, Nasty Plot, Dark Pulse
(Type: Dark/Flying) (AB: Super Luck) (Item: Metronome)
Jolteon♂: Thunder Wave, Magnet Rise, Wish, Thunderbolt
(Type: Electric) (AB: Volt Absorb) (Item: Luana Berry)
Starmie: Confuse Ray, Recover, Flash, Psychic
(Type: Water/Psychic) (AB: Natural Cure) (Item: TatLiz Berry)
Mismagius♂: Lucky Chant, Spite, Grudge, Sucker Punch
(Type: Ghost) (AB: Levitate) (Item: Lucian Berry)
Abomasnow♀: Rain Dance, Water Pulse, Recover, Grasswhistle
(Type: Ice/Grass) (AB: Snow Warning) (Item: Damp Rock)

Street Performer Ayaza (F)
Espeon♂: Morning Sun, Psych Up, Sunny Day, Psychic
(Type: Psychic) (AB: Synchronize) (Item: red face paint Berry)
Drifblim♀: Whirlwind, Shadow Ball, Thunderbolt, Silver Wind
(Type: Ghost/Flying) (AB: Aftermath) (Item: Wise Glasses)
Lanturn♂: Aqua Ring, Amnesia, Agility, Surf
(Type: Water/Electric) (AB: Volt Absorb) (Item: Mira Berry)
Jynx♀: Fake Tears, Mean Look, Perish Song, Ice Beam
(Type: Ice/Psychic) (AB: Forewarn) (Item: KnuckleBerry)
Venomoth♀: Whirlwind, Bug Bite, Poison Fang, Aerial Ace
(Type: Bug/Poison) (AB: Tinted Lens) (Item: Muscle Band)
Sunflora♂: Whirlwind, Energy Ball, Sludge Bomb, Hidden Power (Rock 70)
(Type: Grass) (AB: Solar Power) (Item: Leftovers)

Cheerleader Pheras (F)
Slowking♂: Surf, Dream Eater, Ice Beam, Focus Punch
(Type: Water/Psychic) (AB: Oblivious) (Item: Cloud Berry)
Parasect♀: Energy Ball, X-Scissor, Aerial Ace, Spore
(Type: Bug/Grass) (AB: Effect Spore) (Item: Lance Berry)
Mr. Mime♀: Hypnosis, Dream Eater, Shadow Ball, Energy Ball
(Type: Psychic) (AB: Filter) (Item: Brightpowder)
Froslass♀: Blizzard, Shadow Ball, Dream Eater, Confuse Ray
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: King’s Rock)
Breloom♂: Seed Bomb, Stone Edge, Focus Punch, Spore
(Type: Grass/Fighting) (AB: Poison Heal) (Item: Norman Berry)
Houndoom♂: Fire Blast, Dark Pulse, Solarbeam, Dream Eater
(Type: Dark/Fire) (AB: Flash Fire) (Item: Power Herb)

Popular Kid Tadley (M)
Xatu♂: Metronone, Miracle Eye, Psycho Shift, Confuse Ray
(Type: Psychic/Flying) (AB: Synchronize) (Item: Expert Belt)
Magnezone: Flash Cannon, Thunderbolt, Tri Attack, Barrier
(Type: Electric/Steel) (AB: Sturdy) (Item: Erika Berry)
Cloyster♂: Icicle Spear, Clamp, Spike Cannon, Iron Defense
(Type: Water/Ice) (AB: Skill Link) (Item: Diamondshell)
Medicham♀: Metronome, Detect, Mind Reader, Calm Mind
(Type: Fighting/Psychic) (AB: Pure Power) (Item: Wise Glasses)
Shiftry♀: Metronone, Synthesis, Amnesia, Worry Seed
(Type: Grass/Dark) (AB: Early Bird) (Item: Janine Berry)
Flygon♂: Metronone, Focus Energy, Toxic, Sand-Attack
(Type: Ground/Dragon) (AB: Levitate) (Item: FlaneryBerry)

Leader-In-Training Richard (M)
Gallade♂: Psycho Cut, Close Combat, Leaf Blade, Confuse Ray
(Type: Psychic/Fighting) (AB: Steadfast) (Item: Wattsonberry)
Ampharos♀: Thunder Wave, Thunderpunch, Ice Punch, Fire Punch
(Type: Electric) (AB: Static) (Item: Expert Belt)
Spiritomb♂: Dark Pulse, Silver Wind, Psychic, Confuse Ray
(Type: Ghost/Dark) (AB: Pressure) (Item: Flaneryberry)
Metagross: Meteor Mash, Zen Headbutt, Earthquake, Thunder Wave
(Type: Steel/Psychic) (AB: Clear Body) (Item: Scope Lens)
Tropius♂: Leech Seed, Air Slash, Energy Ball, Psywave
(Type: Grass/Flying) (AB: Chlorphyll) (Item: Brightpowder)
Lapras♀: Hydro Pump, Thunderbolt, Ice Beam, Confuse Ray
(Type: Water/Ice) (AB: Water Absorb) (Item: Trixie Berry)

Magic Assistant Mystea (F)
Exeggutor♀: Seed Bomb, Egg Bomb, Explosion, Psych Up
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Chuck Berry)
Scizor♂: Iron Head, Night Slash, X-Scissor, Swords Dance
(Type: Bug/Steel) (AB: Swarm) (Item: Scope Lens)
Starmie♀: Confuse Ray, Psychic, Grass Knot, Power Gem
(Type: Water/Psychic) (AB: Natural Cure) (Item: Will Berry)
Camerupt♂: Fire Blast, Earth Power, Solarbeam, Stealth Rock
(Type: Fire/Ground) (AB: Solid Rock) (Item: Brightpowder)
Cacturne♀: Leech Seed, Dark Pulse, Energy Ball, Focus Blast
(Type: Grass/Dark) (AB: Sand Veil) (Item: Gardniaberry)
Swampert♂: Waterfall, Earthquake, Mirror Coat, Protect
(Type: Water/Ground) (AB: Torrent) (Item: Leftovers)

Mysteryman Eusine(M):
Alakazam♂: Psychic, Focus Blast, Shadow Ball, Calm Mind
(Type: Psychic) (AB: Synchronize) (Item: Vincentberry)
Gengar♀: Shadow Ball, Dream Eater, Thunderbolt, Hypnosis
(Type: Ghost/Poison) (AB: Levitate) (Item: Cynthiaberry)
Magnezone: Thunderbolt, Flash Cannon, Mirror Coat, Thunder Wave
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Brightpowder)
Exeggutor♂: Leaf Storm, Ancientpower, Psychic, Sleep Powder
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: White Herb)
Cresselia♀: Ice Beam, Dream Eater, Safeguard, Light Screen
(Type: Psychic) (AB: Levitate) (Item: Norman Berry)
Suicune: Hydro Pump, Ice Beam, Mirror Coat, Calm Mind
(Type: Water) (AB: Pressure) (Item: Leftovers)

Floreia's Tour
Main Types: Water and Grass

Hula Dancer Rojetta (F)
Vileplume♀: Solarbeam, Sludge Bomb, Synthesis, Stun Spore
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Brightpowder)
Scizor♂: X-Scissor, Night Slash, Iron Head, Swords Dance
(Type: Bug/Steel) (AB: Swarm) (Item: Scope Lens)
Gastrodon♀: Waterfall, Earthquake, Ice Beam, Mirror Coat
(Type: Water/Ground) (SP: West) (AB: Storm Drain) (Item: Leftovers)
Camerupt♀: Heat Wave, Earthquake, Solarbeam, Stone Edge
(Type: Fire/Ground) (AB: Solid Rock) (Item: Barret Berry)
Solrock: Rock Slide, Solarbeam, Flamethrower, Sunny Day
(Type: Rock/Psychic) (AB: Levitate) (Item: Vector Berry)
Typhlosion♂: Overheat, Shadow Claw, Solarbeam, Earthquake
(Type: Fire) (AB: Blaze) (Item: White Herb)

Hula Dancer Orangia (F)
Victreebel♀: Solarbeam, Hidden Power (Water 70), Crunch, Poison Jab
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Gardniaberry)
Infernape♂: Flare Blitz, Close Combat, Solarbeam, Earthquake
(Type: Fire/Fighting) (AB: Blaze) (Item: Life Orb)
Dragonite♀: Solarbeam, Dragon Rush, Aqua Tail, Earthquake
(Type: Dragon/Flying) (AB: Inner Focus) (Item: Barret Berry)
Crawdaunt♀: Crunch, Crabhammer, Ice Beam, Rain Dance
(Type: Water/Dark) (AB: Shell Armor) (Item: Quick Claw)
Jolteon♂: Thunder, Icy Wind, Shadow Ball, Agility
(Type: Electric) (AB: Volt Absorb) (Item: Wise Glasses)
Alakazam♂: Psychic, Shadow Ball, Focus Blast, Sunny Day
(Type: Psychic) (AB: Synchronize) (Item: Vincentberry)

Hula Dancer Marijan (F)
Cherrim♀: Solarbeam, Leech Seed, Sunny Day, Helping Hand
(Type: Grass) (AB: Flower Gift) (Item: Norman Berry)
Magnezone: Light Screen, Thunder, Rain Dance, Flash Cannon
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Damp Rock)
Milotic♀: Hydro Pump, Blizzard, Mirror Coat, Rain Dance
(Type: Water) (AB: Marvel Scale) (Item: Leftovers)
Magmortar♂: Overheat, Solarbeam, Psychic, Confuse Ray
(Type: Fire) (AB: Flame Body) (Item: White Herb)
Ampharos♀: Fire Punch, Light Screen, Thunder, Meteor Mash
(Type: Electric) (AB: Static) (Item: Marley Berry)
Porygon-Z: Tri Attack, Solarbeam, Fire Blast, Thunder
(Type: Normal) (AB: Adaptability) (Item: Vincentberry)

Hula Dancer Verdenia (F)
Venusaur♂: Solarbeam, Sludge Bomb, Sunny Day, Light Screen
(Type: Grass/Poison) (AB: Overgrow) (Item: Brightpowder)
Exeggutor♀: Solarbeam, Psychic, Ancientpower, Synthesis
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Lance Berry)
Cradily♀: Solarbeam, Stealth Rock, Mirror Coat, Gastro Acid
(Type: Rock/Grass) (AB: Suction Cups) (Item: Leftovers)
Gardevoir♀: Psychic, Hidden Power (Fire 70), Thunderbolt, Shadow Ball
(Type: Psychic) (AB: Synchronize) (Item: Scope Lens)
Flygon♂: Earthquake, Dragon Claw, Solarbeam, Fire Blast
(Type: Ground/Dragon) (AB: Levitate) (Item: Barret Berry)
Politoed♂: Hydro Pump, Ice Beam, Earthquake, Mist
(Type: Water) (AB: Water Absorb) (Item: Wake Berry)

Hula Dancer Tealiette (F)
Walrein♂: Blizzard, Earthquake, Waterfall, Sheer Cold
(Type: Ice/Water) (AB: Thick Fat) (Item: Trixie Berry)
Garchomp♀: Earthquake, Dragon Rush, Crunch, Stone Edge
(Type: Dragon/Ground) (AB: Sand Veil) (Item: Scope Lens)
Froslass♀: Blizzard, Shadow Ball, Thunderbolt, Confuse Ray
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: Vincentberry)
Bronzong: Shadow Ball, Psychic, Flash Cannon, Imprison
(Type: Steel/Psychic) (AB: Levitate) (Item: Gardniaberry)
Mamoswine♂: Earth Power, Ice Fang, Crunch, Hail
(Type: Ice/Ground) (AB: Snow Cloak) (Item: Icy Rock)
Crobat♀: Sludge Bomb, Zen Headbutt, Dark Pulse, Confuse Ray
(Type: Poison/Flying) (AB: Inner Focus) (Item: King’s Rock)

Hula Dancer Azula (F)
Swampert♂: Waterfall, Earthquake, Ice Punch, Mirror Coat
(Type: Water/Ground) (AB: Torrent) (Item: Leftovers)
Kingdra♀: Hydro Pump, Dragon Pulse, Ice Beam, Signal Beam
(Type: Water/Dragon) (AB: Swift Swim) (Item: Vincentberry)
Starmie: Thunder, Hydro Pump, Psychic, Blizzard
(Type: Water/Psychic) (AB: Natural Cure) (Item: Wide Lens)
Metagross: Meteor Mash, Zen Headbutt, Earthquake, Shadow Claw
(Type: Steel/Psychic) (AB: Clear Body) (Item: Scope Lens)
Jumpluff♀: Stun Spore, Leech Seed, Helping Hand, Reflect
(Type: Grass/Flying) (AB: Leaf Guard) (Item: Norman Berry)
Altaria♀: Aerial Ace, Dragon Rush, Earthquake, Rain Dance
(Type: Dragon/Flying) (AB: Natural Cure) (Item: Brightpowder)

Hula Dancer Violetta (F)
Gengar♀: Thunder, Shadow Ball, Psychic, Confuse Ray
(Type: Ghost/Poison) (AB: Levitate) (Item: King’s Rock)
Espeon♀: Psychic, Hidden Power (Fire 70), Morning Sun, Sunny Day
(Type: Psychic) (AB: Synchronize) (Item: Brightpowder)
Tangrowth♀: Solarbeam, Rock Slide, Psychic, Synthesis
(Type: Grass) (AB: Chlorophyll) (Item: Gardniaberry)
Salamence♂: Fire Blast, Dragon Claw, Crunch, Hydro Pump
(Type: Dragon/Flying) (AB: Intimidate) (Item: Barret Berry)
Slowking♂: Surf, Fire Blast, Psychic, Rain Dance
(Type: Water/Psychic) (AB: Own Tempo) (Item: Marley Berry)
Cloyster♂: Explosion, Ice Beam, Hydro Pump, Spikes
(Type: Water/Ice) (AB: Shell Armor) (Item: Diamondshell)

Hula Dancer Floreia(F):
Ludicolo♀: Solarbeam, Hydro Pump, Blizzard, Fire Punch
(Type: Water/Grass) (AB: Rain Dish) (Item: Barret Berry)
Abomasnow♂: Solarbeam, Blizzard, Shadow Ball, Sunny Day
(Type: Ice/Grass) (AB: Snow Warning) (Item: Lance Berry)
Empoleon♀: Hydro Pump, Flash Cannon, Blizzard, Earthquake
(Type: Water/Steel) (AB: Torrent) (Item: Quick Claw)
Lapras♂: Blizzard, Hydro Pump, Thunder, Solarbeam
(Type: Water/Ice) (AB: Water Absorb) (Item: Vincentberry)
Palkia: Hydro Pump, Thunder, Spacial Rend, Blizzard
(Type: Water/Dragon) (AB: Pressure) (Item: Scope Lens)
Articuno: Blizzard, Water Pulse, Air Slash, Ancientpower
(Type: Ice/Flying) (AB: Pressure) (Item: Vincentberry)


ELECTABUZZ COLOSSEUM
Casey's Tour
Specialty: Variety (most are yellow and/or striped)

Bug Catcher Defrahm (M)
Mothim♂: Bug Buzz, Air Slash, Psychic, Energy Ball
(Type: Bug/Flying) (AB: Swarm) (Item: Wise Glasses)
Victreebel♀: Spark, Razor Leaf, Toxic, Hidden Power (Rock 70)
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Rudy Berry)
Pinsir♀: Leaf Blade, X-Scissor, Brick Break, Earthquake
(Type: Bug) (AB: Hyper Cutter) (Item: SonrisaBerry)
Pidgeot♂: Fly, Frustration, Steel Wing, Roost
(Type: Normal/Flying) (AB: Keen Eye) (Item: Muscle Band)
Shuckle♀: Bide, Encore, Toxic, Wrap
(Type: Bug/Rock) (AB: Gluttony) (Item: Sitrus Berry)
Quagsire♂: Power Gem, Surf, Mud Bomb, Ice Beam
(Type: Water/Ground) (AB: Water Absorb) (Item: RoxanneBerry)

Lass Heylie (F)
Leafeon♂: Frenzy Plant, Shadow Ball, Hidden Power (Rock 70), Grasswhistle
(Type: Grass) (AB: Leaf Guard) (Item: Omega Berry)
Beedrill♀: Gunk Shot, U-Turn, Giga Impact, Assurance
(Type: Bug/Poison) (AB: Swarm) (Item: Brock Berry)
Typhlosion♀: Blast Burn, Focus Blast, Hidden Power (Grass 70), Will-o-Wisp
(Type: Fire) (AB: Blaze) (Item: Wise Glasses)
Staraptor♂: Brave Bird, Double-Edge, Close Combat, Double Team
(Type: Normal/Flying) (AB: Intimidate) (Item: Muscle Band)
Raichu♀: Volt Tackle, Giga Impact, Iron Tail, Feint
(Type: Electric) (AB: Static) (Item: Steven Berry)
Starmie: Hydro Cannon, Blizzard, Thunder, Toxic
(Type: Water/Psychic) (AB: Natural Cure) (Item: Wide Lens)

Youngster Certan (M)
Jolteon♂: Thunderbolt, Shadow Ball, Hidden Power (Ice 70), Sand-Attack
(Type: Electric) (AB: Volt Absorb) (Item: Expert Belt)
Victreebel♀: Curse, Razor Leaf, Frustration, Toxic
(Type: Grass/Poison) (AB: Chlorophyll) (Item: LtsurgeBerry)
Rapidash♂: Flamethrower, Megahorn, Hidden Power (Grass 70), Hypnosis
(Type: Fire) (AB: Flash Fire) (Item: Wise Glasses)
Girafarig♂: Curse, Crunch, Secret Power, Psychic
(Type: Normal/Psychic) (AB: Inner Focus) (Item: VincentBerry)
Persian♀: Water Pulse, Swift, Shock Wave, Hidden Power (Flying 60)
(Type: Normal) (AB: Technician) (Item: Leftovers)
Wormadam♀: Curse, Earthquake, Secret Power, Captivate
(Type: Bug/Ground) (SP: Sand) (AB: Anticipation) (Item: WallaceBerry)

Cheerleader Richie (F)
Moves in green denote moves obtained through transmittable means other than transmittable TMs.
Sunflora♂: Solarbeam, Flamethrower, Sludge Bomb, Sunny Day
(Type: Grass) (AB: Solar Power) (Item: Leftovers)
Camerupt♀: Solarbeam, Flamethrower, Earth Power, Hidden Power (Water 70)
(Type: Fire/Ground) (AB: Solid Rock) (Item: RedXIIIBerry)
Manectric♂: Flamethrower, Thunderbolt, Hidden Power (Ice 70), Toxic
(Type: Electric) (AB: Static) (Item: Expert Belt)
Solrock: Solarbeam, Flamethrower, Shadow Ball, Sunny Day
(Type: Rock/Psychic) (AB: Levitate) (Item: Vector Berry)
Blissey♀: Solarbeam, Water Pulse, Flamethrower, Calm Mind
(Type: Normal) (AB: Serene Grace) (Item: CrashWkBerry)
Yanmega♀: Solarbeam, Bug Buzz, Air Slash, Hidden Power (Fire 70)
(Type: Bug/Flying) (AB: Tinted Lens) (Item: Wise Glasses)

Quarterback Derlic (M)
Luxray♂: Poison Fang, Thunderbolt, Crunch, Ice Fang
(Type: Electric) (AB: Intimidate) (Item: Muscle Band)
Ninetales♀: Flamethrower, Dark Pulse, Energy Ball, Nasty Plot
(Type: Fire) (AB: Flash Fire) (Item: Agatha Berry)
Vespiquen♀: Outrage, X-Scissor, Aerial Ace, Captivate
(Type: Bug/Flying) (AB: Pressure) (Item: Persim Berry)
Breloom♂: Aura Sphere, Energy Ball, Hidden Power (Electric 70), Spore
(Type: Grass/Fighting) (AB: Effect Spore) (Item: Wise Glasses)
Sandslash♂: Earthquake, Brick Break, Shadow Claw, Swords Dance
(Type: Ground) (AB: Sand Veil) (Item: VolknerBerry)
Lunatone: Rock Slide, Psychic, Ice Beam, Shadow Ball
(Type: Rock/Psychic) (AB: Levitate) (Item: CynthiaBerry)

Baseball Girl Tylie (F)
Ampharos♀: Ice Punch, Fire Punch, Thunderpunch, Screech
(Type: Electric) (AB: Static) (Item: Muscle Band)
Exeggutor♂: Seed Bomb, Natural Gift, Giga Impact, Skill Swap
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Anabel Berry)
Magmortar♀: Fire Punch, Thunderpunch, Brick Break, Natural Gift
(Type: Fire) (AB: Flame Body) (Item: Robert Berry)
Crawdaunt♂: Crabhammer, Crunch, Aerial Ace, X-Scissor
(Type: Water/Dark) (AB: Shell Armor) (Item: Liechi Berry)
Froslass♀: Ice Punch, Natural Gift, Wake-Up Slap, Crunch
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: Agatha Berry)
Flygon♂: Fire Punch, Thunderpunch, Earthquake, Dragon Claw
(Type: Ground/Dragon) (AB: Levitate) (Item: Expert Belt)

Baseball Fan DeRuth (M)
Ludicolo♂: Dragonbreath, Ice Beam, Surf, Energy Ball
(Type: Water/Grass) (AB: Rain Dish) (Item: Metronome)
Alakazam♀: Aura Sphere, Psychic, Shadow Ball, Calm Mind
(Type: Psychic) (AB: Synchronize) (Item: Wise Glasses)
Mamoswine♂: Earth Power, Ice Beam, Ancientpower, Hidden Power (Flying 70)
(Type: Ice/Ground) (AB: Oblivious) (Item: Vincent Berry)
Scizor♀: Bug Buzz, Baton Pass, Double Team, Agility
(Type: Bug/Steel) (AB: Swarm) (Item: Juan Berry)
Magnezone: Thunderbolt, Flash Cannon, Tri Attack, Hidden Power (Water 70)
(Type: Electric/Steel) (AB: Sturdy) (Item: Expert Belt)
Dragonite♂: Dragon Pulse, Fly, Flamethrower, Surf
(Type: Dragon/Flying) (AB: Inner Focus) (Item: Shingo Berry)

[PK][MN] Trainer Casey(F):
Meganium♀: Leaf Storm, Rock Slide, Leech Seed, Reflect
(Type: Grass) (AB: Overgrow) (Item: White Herb)
Electivire♂: Cross Chop, Thunderpunch, Ice Punch, Earthquake
(Type: Electric) (AB: Motor Drive) (Item: Scope Lens)
Golduck♀: Blizzard, Hydro Pump, Psychic, Light Screen
(Type: Water) (AB: Cloud Nine) (Item: Quick Claw)
Shedinja: X-Scissor, Shadow Claw, Aerial Ace, Confuse Ray
(Type: Bug/Ghost) (AB: Wonder Guard) (Item: Gardniaberry)
Moltres: Fire Blast, Air Slash, Steel Wing, Solarbeam
(Type: Fire/Flying) (AB: Pressure) (Item: Power Herb)
Uxie: Psychic, Energy Ball, Water Pulse, Calm Mind
(Type: Psychic) (AB: Levitate) (Item: Vincentberry)

Morrison's Tour
Specialty: Variety

Bike Chick Ceras (F)
Bellossom♂: Leaf Blade, Drain Punch, Secret Power, Swords Dance
(Type: Grass) (AB: Chlorophyll) (Item: Chuck Berry)
Venomoth♀: Bug Bite, Zen Headbutt, Aerial Ace, Poison Fang
(Type: Bug/Poison) (AB: Tinted Lens) (Item: Muscle Band)
Jolteon♂: Thunderbolt, Power Gem, Hidden Power (Ice 70), Shadow Ball
(Type: Electric) (AB: Volt Absorb) (Item: Wise Glasses)
Houndoom♀: Flamethrower, Dark Pulse, Hidden Power (Electric 70), Nasty Plot
(Type: Dark/Fire) (AB: Flash Fire) (Item: Will Berry)
Cloyster♀: Spikes, Toxic Spikes, Iron Defense, Brine
(Type: Water/Ice) (AB: Shell Armor) (Item: Diamondshell)
Steelix♂: Swagger, Sandstorm, Defense Curl, Rollout
(Type: Steel/Ground) (AB: Sturdy) (Item: Steven Berry)

Biker Slashen (M)
Cacturne♀: Sucker Punch, Leaf Blade, Brick Break, Poison Jab
(Type: Grass/Dark) (AB: Sand Veil) (Item: Expert Belt)
Kecleon♂: Sucker Punch, Brick Break, Aerial Ace, Dizzy Punch
(Type: Normal) (AB: Color Change) (Item: Shingo Berry)
Toxicroak♂: Sucker Punch, Poison Jab, Brick Break, Dragon Dance
(Type: Poison/Fighting) (AB: Anticipation) (Item: Black Sludge)
Arcanine♀: Extremespeed, Fire Fang, Thunder Fang, Crunch
(Type: Fire) (AB: Flash Fire) (Item: Muscle Band)
Togekiss♀: Extremespeed, Drill Peck, Brick Break, Steel Wing
(Type: Normal/Flying) (AB: Serene Grace) (Item: Chuck Berry)
Absol♂: Sucker Punch, Psycho Cut, Aerial Ace, Slash
(Type: Dark) (AB: Super Luck) (Item: Amy Berry)

Pokéfan Isaye (F)
Pinsir♀: Guillotine, Meteor Mash, X-Scissor, Brick Break
(Type: Bug) (AB: Hyper Cutter) (Item: Muscle Band)
Nidoking♂: Horn Drill, Poison Jab, Earthquake, Shadow Claw
(Type: Poison/Ground) (AB: Rivalry) (Item: Charmy Berry)
Lapras♀: Sheer Cold, Horn Drill, Surf, Aura Sphere
(Type: Water/Ice) (AB: Water Absorb) (Item: KnuckleBerry)
Gastrodon♀: Fissure, Surf, Ice Beam, Hidden Power (Ghost 70)
(Type: Water/Ground) (SP: East) (AB: Sticky Hold) (Item: DrakeH Berry)
Rapidash♂: Horn Drill, Blaze Kick, Megahorn, Bounce
(Type: Fire) (AB: Flash Fire) (Item: Expert Belt)
Smeargle♂: Spore, Sheer Cold, Guillotine, Lock-On
(Type: Normal) (AB: Own Tempo) (Item: Quick Claw)

Blackbelt Ryoh (M)
Ninjask♂: Toxic, Detect, X-Scissor, Aerial Ace
(Type: Bug/Flying) (AB: Speed Boost) (Item: Metronome)
Machamp♀: Façade, Sky Uppercut, Thunderpunch, Earthquake
(Type: Fighting) (AB: Guts) (Item: Vector Berry)
Heracross♀: Façade, Megahorn, Brick Break, Aerial Ace
(Type: Bug/Fighting) (AB: Guts) (Item: Chuck Berry)
Sceptile♂: Toxic, Aura Sphere, Leaf Blade, Dragon Pulse
(Type: Grass) (AB: Overgrow) (Item: Shingo Berry)
Swellow♀: Façade, Aerial Ace, Steel Wing
(Type: Normal/Flying) (AB: Guts) (Item: Choice Band)
Hariyama♂: Façade, Vital Throw, Earthquake, Faint Attack
(Type: Fighting) (AB: Guts) (Item: Muscle Band)

Beauty Livia (F)
Jynx♀: Captivate, Recover, Fake Tears, Psychic
(Type: Ice/Psychic) (AB: Forewarn) (Item: red face paint Berry)
Nidoqueen♀: Captivate, Poison Jab, Earthquake, Shadow Claw
(Type: Poison/Ground) (AB: Poison Point) (Item: Muscle Band)
Blissey♀: Captivate, Recover, Earthquake, Strength
(Type: Normal) (AB: Serene Grace) (Item: Cheryl Berry)
Mantine♂: Attract, Surf, Signal Beam, Hidden Power (Ground 70)
(Type: Water/Flying) (AB: Water Absorb) (Item: Expert Belt)
Magmortar♂: Attract, Flare Blitz, Double-Edge, Thunderpunch
(Type: Fire) (AB: Flame Body) (Item: Karen Berry)
Shiftry♂: Attract, Recover, Dark Pulse, Energy Ball
(Type: Grass/Dark) (AB: Early Bird) (Item: Wise Glasses)

Leader-In-Training Herdin (M)
Empoleon♂: Hydro Cannon, Flash Cannon, Blizzard, Supersonic
(Type: Water/Steel) (AB: Torrent) (Item: GalactcBerry)
Garchomp♀: Draco Meteor, Earth Power, Fire Blast, Swagger
(Type: Dragon/Ground) (AB: Sand Veil) (Item: Drew Berry)
Exeggutor♀: Frenzy Plant, Psycho Boost, Sludge Bomb, Captivate
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Scope Lens)
Gengar♂: Shadow Ball, Focus Blast, Thunder, Will-o-Wisp
(Type: Ghost/Poison) (AB: Levitate) (Item: Vector Berry)
Blaziken♀: Blast Burn, Focus Blast, Hidden Power (Ground 70), Mirror Move
(Type: Fire/Fighting) (AB: Blaze) (Item: Expert Belt)
Weavile♂: Dark Pulse, Blizzard, Focus Blast, Taunt
(Type: Dark/Ice) (AB: Pressure) (Item: Wise Glasses)

Cooltrainer Fayacial (F)
Charizard♂: Flare Blitz, Sky Attack, Earthquake, Defog
(Type: Fire/Flying) (AB: Blaze) (Item: Vector Berry)
Torterra♀: Wood Hammer, Earthquake, Thrash, Curse
(Type: Grass/Ground) (AB: Overgrow) (Item: Expert Belt)
Glaceon♀: Avalanche, Iron Tail, Take Down, Tickle
(Type: Ice) (AB: Snow Cloak) (Item: MayleneBerry)
Relicanth♂: Head Smash, Waterfall, Magnitude, Stealth Rock
(Type: Water/Rock) (AB: Rock Head) (Item: Muscle Band)
Staraptor♂: Brave Bird, Double-Edge, Meteor Mash, Agility
(Type: Normal/Flying) (AB: Intimidate) (Item: Life Orb)
Raichu♀: Volt Tackle, Dynamicpunch, Ice Punch, Sweet Kiss
(Type: Electric) (AB: Static) (Item: Amy Berry)

[PK][MN] Trainer Morrison(M):
Meragross: Meteor Mash, Zen Headbutt, Earthquake, Shadow Claw
(Type: Steel/Psychic) (AB: Clear Body) (Item: Scope Lens)
Gliscor♀: Earthquake, Stone Edge, Aerial Ace, Guillotine
(Type: Ground/Flying) (AB: Hyper Cutter) (Item: Drakeh Berry)
Ludicolo♀: Hydro Pump, Energy Ball, Ice Beam, Fire Punch
(Type: Water/Grass) (AB: Rain Dish) (Item: Barret Berry)
Heracross♂: Megahorn, Earthquake, Endure, Reversal
(Type: Bug/Fighting) (AB: Swarm) (Item: Salac Berry)
Mesprit: Psychic, Shadow Ball, Ice Beam, Thunder Wave
(Type: Psychic) (AB: Levitate) (Item: Brightpowder)
Heatran♂: Magma Storm, Dark Pulse, Flash Cannon, Explosion
(Type: Fire/Steel) (AB: Flash Fire) (Item: Tails Berry)

Tyson's Tour
Specialty: Variety

Supernerd Rob (M)
Golem♂: Explosion, Protect, Earthquake, Double-Edge
(Type: Rock/Ground) (AB: Sturdy) (Item: Anabel Berry)
Cloyster♂: Explosion, Protect, Clamp, Icicle Spear
(Type: Water/Ice) (AB: Skill Link) (Item: Diamondshell)
Camerupt♀: Explosion, Protect, Dragonbreath, Earth Power
(Type: Fire/Ground) (AB: Solid Rock) (Item: Magma Berry)
Forretress♀: Explosion, Protect, Bug Buzz, Hidden Power (Rock 70)
(Type: Bug/Steel) (AB: Sturdy) (Item: Byron Berry)
Muk♂: Explosion, Protect, Gunk Shot, Rock Slide
(Type: Poison) (AB: Sticky Hold) (Item: Muscle Band)
Electrode: Explosion, Protect, Volt Tackle, Gyro Ball
(Type: Electric) (AB: Static) (Item: Expert Belt)

Medium Eileane (F)
Gengar♀: Curse, Shadow Ball, Sludge Bomb, Giga Drain
(Type: Ghost/Poison) (AB: Levitate) (Item: Black Sludge)
Slowking♂: Spite, Zen Headbutt, Brick Break, Earthquake
(Type: Water/Psychic) (AB: Own Tempo) (Item: MayleneBerry)
Mismagius♂: Curse, Magical Leaf, Shadow Ball, Thunderbolt
(Type: Ghost) (AB: Levitate) (Item: Leftovers)
Alakazam♀: Spite, Psychic, Energy Ball, Shadow Ball
(Type: Psychic) (AB: Synchronize) (Item: Wise Glasses)
Crobat♂: Cross Poison, Air Slash, Dark Pulse, Zen Headbutt
(Type: Poison/Flying) (AB: Inner Focus) (Item: Barret Berry)
Cacturne♀: Spite, Needle Arm, Sucker Punch, Drain Punch
(Type: Grass/Dark) (AB: Sand Veil) (Item: SeprothBerry)

Skier Depthia (F)
Jynx♀: Blizzard, Psychic, Shadow Ball, Water Pulse
(Type: Ice/Psychic) (AB: Forewarn) (Item: GardniaBerry)
Ludicolo♂: Blizzard, Surf, Energy Ball, Hidden Power (Psychic 70)
(Type: Water/Grass) (AB: Rain Dish) (Item: Wise Glasses)
Nidoqueen♀: Blizzard, Poison Jab, Earthquake, Shadow Claw
(Type: Poison/Ground) (AB: Poison Point) (Item: CandiceBerry)
Froslass♀: Blizzard, Shadow Ball, Thunderbolt, Hail
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: Cissy Berry)
Lanturn♂: Blizzard, Thunderbolt, Surf, Signal Beam
(Type: Water/Electric) (AB: Volt Absorb) (Item: Expert Belt)
Castform♂: Blizzard, Flamethrower, Energy Ball, Hail
(Type: Normal) (AB: Forecast) (Item: Icy Rock)

Firebreather Barter (M)
Charizard♂: Solarbeam, Air Slash, Flamethrower, Sunny Day
(Type: Fire/Flying) (AB: Blaze) (Item: Heat Rock)
Blaziken♀: Solarbeam, Flare Blitz, Aura Sphere, Hidden Power (Flying 70)
(Type: Fire/Fighting) (AB: Blaze) (Item: Luka Berry)
Porygon-Z: Solarbeam, Hidden Power (Fire 70), Signal Beam, Conversion
(Type: Normal) (AB: Adaptability) (Item: Wise Glasses)
Gallade♂: Fire Punch, Charm, Captivate, Mean Look
(Type: Psychic/Fighting) (AB: Steadfast) (Item: Leftovers)
Flygon♂: Solarbeam, Power Gem, Earth Power, Dragon Pulse
(Type: Ground/Dragon) (AB: Levitate) (Item: RedXIIIBerry)
Exeggutor♀: Solarbeam, Psychic, Bug Buzz, Sunny Day
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Liza Berry)
(All know a Fire-type move where possible)

Psychic Espia (F)
Xatu♀: Confuse Ray, Zen Headbutt, Drill Peck, Sucker Punch
(Type: Psychic/Flying) (AB: Synchronize) (Item: Chao Berry)
Kingdra♂: Whirlpool, Ice Beam, Dragon Pulse, Signal Beam
(Type: Water/Dragon) (AB: Sniper) (Item: Grip Claw)
Bellossom♀: Whirlwind, Energy Ball, Sludge Bomb, Hidden Power (Rock 70)
(Type: Grass) (AB: Chlorophyll) (Item: Expert Belt)
Metagross: Psychic, Flash Cannon, Hidden Power (Water 70), Shadow Ball
(Type: Steel/Psychic) (AB: Clear Body) (Item: RitchieBerry)
Houndoom♂: Thunder Fang, Crunch, Fire Fang, Skull Bash
(Type: Dark/Fire) (AB: Flash Fire) (Item: Muscle Band)
Heracross♀: Bulk Up, Swords Dance, Substitute, Reversal
(Type: Bug/Fighting) (AB: Guts) (Item: Mira Berry)

Miner Descento (M)
Tyranitar♂: Crunch, Stone Edge, Earthquake, Dragon Dance
(Type: Rock/Dark) (AB: Sand Stream) (Item: Chople Berry)
Torterra♂: Earthquake, Wood Hammer, Stone Edge, Leech Seed
(Type: Grass/Ground) (AB: Overgrow) (Item: Norman Berry)
Aggron♀: Rock Slide, Iron Head, Double-Edge, Earthquake
(Type: Steel/Rock) (AB: Rock Head) (Item: Luka Berry)
Steelix♀: Rock Slide, Gyro Ball, Earthquake, Explosion
(Type: Steel/Ground) (AB: Sturdy) (Item: Amy Berry)
Rhyperior♂: Stone Edge, Megahorn, Shadow Claw, Earthquake
(Type: Ground/Rock) (AB: Solid Rock) (Item: Scope Lens)
Garchomp♀: Earthquake, Dragon Rush, Crunch, Fire Blast
(Type: Dragon/Ground) (AB: Sand Veil) (Item: Yache Berry)

Cooltrainer Lester (M)
Sceptile♂: Frenzy Plant, Dragon Pulse, Hidden Power (Dark 70), Agility
(Type: Grass) (AB: Overgrow) (Item: Wise Glasses)
Infernape♀: Blast Burn, Sky Uppercut, Thunderpunch, Swords Dance
(Type: Fire/Fighting) (AB: Blaze) (Item: Muscle Band)
Empoleon♂: Hydro Cannon, Flash Cannon, Earth Power, Aqua Ring
(Type: Water/Steel) (AB: Torrent) (Item: Robert Berry)
Dragonite♂: Giga Impact, Sky Attack, Fire Punch, Dragon Rush
(Type: Dragon/Flying) (AB: Inner Focus) (Item: Roark Berry)
Togekiss♀: Hyper Beam, Air Slash, Aura Sphere, Hidden Power (Rock 70)
(Type: Normal/Flying) (AB: Serene Grace) (Item: DrakeH Berry)
Slaking♀: Giga Impact, Earthquake, Shadow Claw
(Type: Normal) (AB: Truant) (Item: Choice Band)

[PK][MN] Trainer Tyson(M):
Meowth♂: Body Slam, Night Slash, Aerial Ace, Thunderbolt
(Type: Normal) (AB: Technician) (Item: Cloud Berry)
Rhyperior♀: Earthquake, Megahorn, Stone Edge, Avalanche
(Type: Ground/Rock) (AB: Solid Rock) (Item: Amy Berry)
Hariyama♂: Close Combat, Earthquake, Faint Attack, Stone Edge
(Type: Fighting) (AB: Thick Fat) (Item: Roark Berry)
Salamence♀: Earthquake, Dragon Claw, Crunch, Dragon Dance
(Type: Dragon/Flying) (AB: Intimidate) (Item: King’s Rock)
Entei: Fire Blast, Solarbeam, Extrasensory, Stone Edge
(Type: Fire) (AB: Pressure) (Item: Power Herb)
Azelf: Psychic, Shadow Ball, Fire Blast, Light Screen
(Type: Psychic) (AB: Levitate) (Item: Scope Lens)
About Tyson’s Meowth: To make it more worthy of being a Pokémon to battle, all of its stats (including HP) have been increased by an amount equal to its experience level. Also, it sports the same hat and boots.
 
Last edited:
LaROUSSE COLOSSEUM
Drew's Tour
Specialty: Variety

Rancher Thomas (M)
Victreebel♀: Magical Leaf, Sludge Bomb, Hidden Power (Bug 70), Refresh
(Type: Grass/Poison) (AB: Chlorophyll) (Item: GalactcBerry)
Swampert♂: Surf, Earth Power, Ice Beam, Focus Blast
(Type: Water/Ground) (AB: Torrent) (Item: Wise Glasses)
Magcargo♀: Flamethrower, Power Gem, Earth Power, Hidden Power (Grass 70)
(Type: Fire/Rock) (AB: Flame Body) (Item: WhitneyBerry)
Absol♀: Dark Pulse, Thunderbolt, Ice Beam, Flamethrower
(Type: Dark) (AB: Super Luck) (Item: Expert Belt)
Gardevoir♂: Psychic, Energy Ball, Thunderbolt, Shadow Ball
(Type: Psychic) (AB: Synchronize) (Item: Metronome)
Jolteon♂: Thunderbolt, Shadow Ball, Hidden Power (Ice 70), Sand-Attack
(Type: Electric) (AB: Volt Absorb) (Item: OmochaoBerry)

Parasol Lady Janeway (F)
Cherrim♀: Solarbeam, Hidden Power (Rock 70), Nature Power, Sunny Day
(Type: Grass) (AB: Flower Gift) (Item: Heat Rock)
Lanturn♂: Thunder, Surf, Ice Beam, Rain Dance
(Type: Water/Electric) (AB: Volt Absorb) (Item: CrashWkBerry)
Arcanine♂: Solarbeam, Flamethrower, Ancientpower, Sunny Day
(Type: Fire) (AB: Flash Fire) (Item: Marley Berry)
Froslass♀: Thunder, Shadow Ball, Ice Beam, Rain Dance
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: Damp Rock)
Politoed♂: Bubblebeam, Ice Beam, Aura Sphere, Rain Dance
(Type: Water) (AB: Water Absorb) (Item: Wise Glasses)
Altaria♀: Solarbeam, Dragon Pulse, Hidden Power (Flying 70), Sunny Day
(Type: Dragon/Flying) (AB: Natural Cure) (Item: Barret Berry)

Socialite Marianas (F)
Sunflora♀: Leaf Blade, Thunderpunch, Secret Power, Double Team
(Type: Grass) (AB: Chlorophyll) (Item: Shingo Berry)
Arcanine♀: Flare Blitz, Crunch, Aerial Ace, Extremespeed
(Type: Fire) (AB: Flash Fire) (Item: Muscle Band)
Azumarill♂: Waterfall, Brick Break, Strength, Fire Punch
(Type: Water) (AB: Huge Power) (Item: Cheryl Berry)
Gallade♂: Attract, Charm, Helping Hand, Brick Break
(Type: Psychic/Fighting) (AB: Steadfast) (Item: White Herb)
Scizor♂: X-Scissor, Metal Claw, Aerial Ace, Swords Dance
(Type: Bug/Steel) (AB: Technician) (Item: Expert Belt)
Flygon♀: Earthquake, Dragon Claw, Steel Wing, Aerial Ace
(Type: Ground/Dragon) (AB: Levitate) (Item: Chuck Berry)

PKMN Ranger Westley (M)
Cradily♂: Ingrain, Confuse Ray, Barrier, Rock Slide
(Type: Rock/Grass) (AB: Suction Cups) (Item: Big Berry)
Camerupt♀: Rollout, Defense Curl, Yawn, Roar
(Type: Fire/Ground) (AB: Solid Rock) (Item: Jason Berry)
Poliwrath♀: Haze, Toxic, Double Team, Waterfall
(Type: Water/Fighting) (AB: Water Absorb) (Item: Mystic Water)
Luxray♂: Scary Face, Thunder Wave, Detect, Thunder Fang
(Type: Electric) (AB: Intimidate) (Item: Steven Berry)
Bronzong: Meteor Mash, Iron Defense, Safeguard, Block
(Type: Steel/Psychic) (AB: Heatproof) (Item: Metal Coat)
Shedinja: Protect, Grudge, Heal Block, Selfdestruct
(Type: Bug/Ghost) (AB: Wonder Guard) (Item: Silk Scarf)

Cooltrainer Rickey (M)
Shiftry♀: Sunny Day, Leaf Blade, Faint Attack, Aerial Ace
(Type: Grass/Dark) (AB: Chlorophyll) (Item: Heat Rock)
Blaziken♂: Sunny Day, Blaze Kick, Sky Uppercut, Thunderpunch
(Type: Fire/Fighting) (AB: Blaze) (Item: Marley Berry)
Slowking♂: Rain Dance, Dive, Zen Headbutt, Brick Break
(Type: Water/Psychic) (AB: Own Tempo) (Item: Maylene Berry)
Breloom♀: Sunny Day, Leaf Blade, Brick Break, Thunderpunch
(Type: Grass/Fighting) (AB: Poison Heal) (Item: Muscle Band)
Jynx♀: Rain Dance, Ice Punch, Payback, Brick Break
(Type: Ice/Psychic) (AB: Forewarn) (Item: Damp Rock)
Crawdaunt♂: Rain Dance, Waterfall, Crunch, X-Scissor
(Type: Water/Dark) (AB: Hyper Cutter) (Item: CrashWkBerry)

Leader-In-Training Diamende (F)
Heracross♂: Megahorn, Brick Break, Outrage, Aerial Ace
(Type: Bug/Fighting) (AB: Guts) (Item: Choice Band)
Exeggutor♀: Psychic, Seed Bomb, Secret Power, Ancientpower
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: TatLiz Berry)
Starmie: Surf, Psychic, Aura Sphere, Grass Knot
(Type: Water/Psychic) (AB: Natural Cure) (Item: Choice Specs)
Houndoom♀: Flamethrower, Dark Pulse, Thunder Fang, Reversal
(Type: Dark/Fire) (AB: Flash Fire) (Item: Glacia Berry)
Gengar♂: Sludge Bomb, Shadow Ball, Energy Ball, Hidden Power (Fighting 70)
(Type: Ghost/Poison) (AB: Levitate) (Item: Liza Berry)
Ampharos♀: Ice Punch, Fire Punch, Thunderbolt, Power Gem
(Type: Electric) (AB: Static) (Item: Choice Scarf)

Rainbow Beauty Radianne (F)
Magmortar♂: Overheat, Thunderbolt, Solarbeam, Sunny Day
(Type: Fire) (AB: Flame Body) (Item: White Herb)
Dragonite♀: Solarbeam, Dragon Rush, Aqua Tail, Dragon Dance
(Type: Dragon/Flying) (AB: Inner Focus) (Item: Barret Berry)
Electivire♂: Thunder, Flamethrower, Ice Punch, Earthquake
(Type: Electric) (AB: Motor Drive) (Item: Buck Berry)
Cacturne♀: Solarbeam, Thunderpunch, Dark Pulse, Leech Seed
(Type: Grass/Dark) (AB: Sand Veil) (Item: Lance Berry)
Metagross: Meteor Mash, Zen Headbutt, Earthquake, Shadow Claw
(Type: Steel/Psychic) (AB: Clear Body) (Item: Scope Lens)
Cloyster♀: Ice Beam, Hydro Pump, Spikes, Rain Dance
(Type: Water/Ice) (AB: Shell Armor) (Item: Diamondshell)

[PK][MN] Coordinator Drew(M):
Roserade♀: Solarbeam, Sludge Bomb, Shadow Ball, Sunny Day
(Type: Grass/Poison) (AB: Natural Cure) (Item: Gardniaberry)
Gastrodon♂: Waterfall, Earthquake, Counter, Mirror Coat
(Type: Water/Ground) (SP: West) (AB: Storm Drain) (Item: Leftovers)
Infernape♂: Overheat, Close Combat, Solarbeam, Earthquake
(Type: Fire/Fighting) (AB: Blaze) (Item: White Herb)
Magnezone: Thunder, Flash Cannon, Rain Dance, Thunder Wave
(Type: Electric/Steel) (AB: Magnet Pull) (Item: Brightpowder)
Latias♀: Psychic, Dragon Pulse, Thunder, Fire Blast
(Type: Dragon/Psychic) (AB: Levitate) (Item: Soul Dew)
Latios♂: Psychic, Dragon Pulse, Blizzard, Solarbeam
(Type: Dragon/Psychic) (AB: Levitate) (Item: Vincentberry)

Harley's Tour
Specialty: Variety

Street Performer Jayie (F)
Alakazam♀: Recover, Fire Punch, Thunderpunch, Ice Punch
(Type: Psychic) (AB: Synchronize) (Item: Shingo Berry)
Ludicolo♂: Giga Drain, Surf, Ice Beam, Rain Dance
(Type: Water/Grass) (AB: Rain Dish) (Item: Leftovers)
Blissey♀: Softboiled, Swift, Solarbeam, Flamethrower
(Type: Normal) (AB: Natural Cure) (Item: Drew Berry)
Toxicroak♀: Refresh, Poison Jab, Fire Punch, Sunny Day
(Type: Poison/Fighting) (AB: Dry Skin) (Item: Black Sludge)
Vileplume♂: Synthesis, Solarbeam, Sludge Bomb, Hidden Power (Flying 70)
(Type: Grass/Poison) (AB: Chlorophyll) (Item: Custap Berry)
Mantine♂: Aqua Ring, Waterfall, Bounce, Earthquake
(Type: Water/Flying) (AB: Water Absorb) (Item: Lance Berry)

Sage Medios (M)
Jynx♀: Mean Look, Perish Song, Protect, Ice Beam
(Type: Ice/Psychic) (AB: Forewarn) (Item: Nevermeltice)
Honchkrow♂: Mean Look, Confuse Ray, Sucker Punch, Drill Peck
(Type: Dark/Flying) (AB: Super Luck) (Item: Mira Berry)
Dusknoir♀: Mean Look, Dark Pulse, Aura Sphere,
(Type: Ghost) (AB: Pressure) (Item: Bugsy Berry)
Crobat♂: Mean Look, Toxic, Cross Poison, Sky Attack
(Type: Poison/Flying) (AB: Inner Focus) (Item: Muscle Band)
Umbreon♂: Mean Look, Attract, Poison Fang, Faint Attack
(Type: Dark) (AB: Synchronize) (Item: Espio Berry)
Gengar♀: Mean Look, Hypnosis, Nightmare, Shadow Ball
(Type: Ghost/Poison) (AB: Levitate) (Item: Spell Tag)

Gardener Toluca (F)
Bellossom♂: Leaf Storm, Sludge Bomb, Hidden Power (Rock 70), Moonlight
(Type: Grass) (AB: Chlorophyll) (Item: White Herb)
Yanmega♀: Bug Buzz, Air Slash, Shadow Ball, Hidden Power (Ground 70)
(Type: Bug/Flying) (AB: Tinted Lens) (Item: Wise Glasses)
Exploud♀: Strength, Crunch, Meteor Mash, Aerial Ace
(Type: Normal) (AB: Soundproof) (Item: Shadow Berry)
Exeggutor♂: Energy Ball, Psychic, Ancientpower, Hidden Power (Ground 70)
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Sonic Berry)
Venomoth♂: Bug Bite, Sky Attack, Zen Headbutt, Screech
(Type: Bug/Poison) (AB: Tinted Lens) (Item: Expert Belt)
Togekiss♀: Extremespeed, Ice Punch, Sky Attack, Steel Wing
(Type: Normal/Flying) (AB: Serene Grace) (Item: Wallace Berry)

News Caster Lyndias (F)
Ampharos♀: Cotton Spore, Thunderbolt, Signal Beam, Power Gem
(Type: Electric) (AB: Static) (Item: Wise Glasses)
Metagross: Flash, Flash Cannon, Psychic, Hidden Power (Water 70)
(Type: Steel/Psychic) (AB: Clear Body) (Item: Will Berry)
Porygon-Z: Conversion, Shadow Ball, Signal Beam, Psychic
(Type: Normal) (AB: Adaptability) (Item: Expert Belt)
Magnezone: Mirror Coat, Thunderbolt, Flash Cannon, Hidden Power (Water 70)
(Type: Electric/Steel) (AB: Sturdy) (Item: Vincent Berry)
Starmie: Surf, Psychic, Grass Knot, Confuse Ray
(Type: Water/Psychic) (AB: Natural Cure) (Item: Petaya Berry)
Clefable♂: Magical Leaf, Flamethrower, Shadow Ball, Swift
(Type: Normal) (AB: Magic Guard) (Item: Juan Berry)

Ruin Maniac Dicher (M)
Rampardos♂: Zen Headbutt, Rock Slide, Fire Punch, Rest
(Type: Rock) (AB: Mold Breaker) (Item: Cheryl Berry)
Armaldo♀: X-Scissor, Rock Slide, Earthquake, Cross Poison
(Type: Rock/Bug) (AB: Battle Armor) (Item: Metronome)
Claydol: Explosion, Earthquake, Rock Slide, Power Trick
(Type: Ground/Psychic) (AB: Levitate) (Item: Expert Belt)
Omastar♀: Dive, Rock Slide, Secret Power, Withdraw
(Type: Rock/Water) (AB: Shell Armor) (Item: Chuck Berry)
Aerodactyl♂: Fire Fang, Sky Attack, Rock Slide, Iron Head
(Type: Rock/Flying) (AB: Pressure) (Item: Muscle Band)
Bronzong: Gyro Ball, Earthquake, Rock Slide, Protect
(Type: Steel/Psychic) (AB: Heatproof) (Item: Shingo Berry)

Shady Trainer Shaydias (M)
Shiftry♂: Embargo, Leaf Blade, Payback, Aerial Ace
(Type: Grass/Dark) (AB: Early Bird) (Item: Leftovers)
Houndoom♀: Mimic, Fire Fang, Crunch, Thunder Fang
(Type: Dark/Fire) (AB: Flash Fire) (Item: Shingo Berry)
Tyranitar♂: Shadow Claw, Rock Slide, Ice Fang, Metal Claw
(Type: Rock/Dark) (AB: Sand Stream) (Item: Roark Berry)
Sharpedo♀: Façade, Waterfall, Crunch, Avalanche
(Type: Water/Dark) (AB: Rough Skin) (Item: Muscle Band)
Drapion♀: Sand-Attack, Cross Poison, Crunch, Ice Fang
(Type: Poison/Dark) (AB: Sniper) (Item: Chuck Berry)
Absol♂: Metronome, Night Slash, X-Scissor, Rock Slide
(Type: Dark) (AB: Super Luck) (Item: Expert Belt)

Supertrainer Vietta (F) (Must include one Cute move, special strategy)
Cherrim♂: Lucky Chant, Energy Ball, Power Gem, Hidden Power (Psychic 70)
(Type: Grass) (AB: Flower Gift) (Item: Agatha Berry)
Kingdra♀: Yawn, Surf, Ice Beam, Dragon Pulse
(Type: Water/Dragon) (AB: Sniper) (Item: Expert Belt)
Arcanine♂: Mimic, Flamethrower, Dragon Pulse, Hidden Power (Grass 70)
(Type: Fire) (AB: Flash Fire) (Item: Wise Glasses)
Manectric♀: Uproar, Thunderbolt, Flamethrower, Hidden Power (Ice 70)
(Type: Electric) (AB: Static) (Item: Leftovers)
Salamence♀: Metronome, Dragon Pulse, Flamethrower, Hidden Power (Dark 70)
(Type: Dragon/Flying) (AB: Intimidate) (Item: CynthiaBerry)
Nidoking♂: Amnesia, Sludge Bomb, Earth Power, Power Gem
(Type: Poison/Ground) (AB: Poison Point) (Item: VolknerBerry)

[PK][MN] Coordinator Harley(M):
Cacturne♂: Dark Pulse, Grass Knot, Focus Blast, Leech Seed
(Type: Grass/Dark) (AB: Sand Veil) (Item: Lance Berry)
Garchomp♂: Earthquake, Dragon Rush, Crunch, Stone Edge
(Type: Dragon/Ground) (AB: Sand Veil) (Item: Scope Lens)
Cloyster♀: Surf, Ice Beam, Spikes, Toxic Spikes
(Type: Water/Ice) (AB: Shell Armor) (Item: Diamondshell)
Houndoom♀: Fire Blast, Hidden Power (Grass 70), Dark Pulse, Dream Eater
(Type: Dark/Fire) (AB: Levitate) (Item: Luka Berry)
Mewtwo: Psychic, Thunderbolt, Earthquake, Aura Sphere
(Type: Psychic) (AB: Pressure) (Item: King’s Rock)
Giratina: Dragon Claw, Shadow Force, Ice Beam, Aura Sphere
(Type: Ghost/Dragon) (AB: Pressure) (Item: Leftovers)

Robert's Tour
Specialty: Variety

Chaser Matahari (F)
Espeon♂: Endure, Helping Hand, Crunch, Iron Tail
(Type: Psychic) (AB: Synchronize) (Item: Shingo Berry)
Steelix♀: Stone Edge, Explosion, Meteor Mash, Double-Edge
(Type: Steel/Ground) (AB: Rock Head) (Item: Greta Berry)
Hitmontop♂: Revenge, Aerial Ace, Feint, Rock Slide
(Type: Fighting) (AB: Technician) (Item: Chuck Berry)
Drapion♀: Crunch, Poison Jab, X-Scissor, Ice Fang
(Type: Poison/Dark) (AB: Sniper) (Item: Expert Belt)
Mismagius♂: Spite, Sucker Punch, Outrage, Giga Impact
(Type: Ghost) (AB: Levitate) (Item: Muscle Band)
Ninjask♀: Bug Bite, Aerial Ace, Baton Pass, Substitute
(Type: Bug/Flying) (AB: Speed Boost) (Item: Liechi Berry)

Waitress Evelyn (F)
Wormadam♀: Endure, Bug Buzz, Energy Ball, Shadow Ball
(Type: Bug/Grass) (SP: Grass) (AB: Anticipation) (Item: Juan Berry)
Gastrodon♂: Muddy Water, Mud Bomb, Ice Beam, Hidden Power (Fighting 70)
(Type: Water/Ground) (SP: West) (AB: Storm Drain) (Item: Wise Glasses)
Probopass♀: Iron Defense, Power Gem, Flash Cannon, Thunderbolt
(Type: Rock/Steel) (AB: Sturdy) (Item: Metronome)
Ninetales♂: Grudge, Flamethrower, Energy Ball, Dark Pulse
(Type: Fire) (AB: Flash Fire) (Item: Expert Belt)
Medicham♀: Endure, Aura Sphere, Psychic, Shadow Ball
(Type: Fighting/Psychic) (AB: Pure Power) (Item: Will Berry)
Zangoose♂: Endure, Razor Wind, Shadow Ball, Hidden Power (Psychic 70)
(Type: Normal) (AB: Immunity) (Item: Shingo Berry)

Psychic Sensel (M)
Bronzong: Iron Defense, Recover, Heal Block, Flash Cannon
(Type: Steel/Psychic) (AB: Heatproof) (Item: Steven Berry)
Gallade♂: Charm, Captivate, Helping Hand, Psycho Cut
(Type: Fighting/Psychic) (AB: Steadfast) (Item: Mental Herb)
Jynx♀: Ice Beam, Psychic, Shadow Ball, Energy Ball
(Type: Ice/Psychic) (AB: Forewarn) (Item: Will Berry)
Honchkrow♂: Night Slash, Drill Peck, Steel Wing, Defog
(Type: Dark/Flying) (AB: Super Luck) (Item: Chuck Berry)
Skuntank♀: Poison Jab, Crunch, Leaf Blade, Screech
(Type: Poison/Dark) (AB: Aftermath) (Item: Muscle Band)
Houndoom♂: Flamethrower, Dark Pulse, Aura Sphere, Nasty Plot
(Type: Dark/Fire) (AB: Flash Fire) (Item: Wise Glasses)

Guitarist Rockmon (M)
Electrode: Thunder Wave, Thunderbolt, Power Gem, Hidden Power (Ice 70)
(Type: Electric) (AB: Static) (Item: Expert Belt)
Magnezone: Thunder Wave, Thunderbolt, Flash Cannon, Hidden Power (Water 70)
(Type: Electric/Steel) (AB: Sturdy) (Item: WallaceBerry)
Rotom: Thunder Wave, Thunderbolt, Shadow Ball, Hidden Power (Fighting 70)
(Type: Electric/Ghost) (AB: Levitate) (Item: Wise Glasses)
Roserade♂: Stun Spore, Leaf Blade, Poison Jab, Secret Power
(Type: Grass/Poison) (AB: Poison Point) (Item: Muscle Band)
Breloom♀: Stun Spore, Spore, Body Slam, Leaf Blade
(Type: Grass/Fighting) (AB: Poison Heal) (Item: LtsurgeBerry)
Sceptile♂: Leaf Blade, Dragon Claw, Crunch, Rock Slide
(Type: Grass) (AB: Overgrow) (Item: Bugsy Berry)

Hula Dancer Flamora (F)
Typhlosion♀: Sunny Day, Solarbeam, Flamethrower, Earth Power
(Type: Fire) (AB: Blaze) (Item: Heat Rock)
Infernape♀: Solarbeam, Flamethrower, Aura Sphere, Hidden Power (Grass 70)
(Type: Fire/Fighting) (AB: Blaze) (Item: RedXIIIBerry)
Camerupt♀: Solarbeam, Flamethrower, Earth Power, Flash Cannon
(Type: Fire/Ground) (AB: Solid Rock) (Item: Marley Berry)
Abomasnow♂: Solarbeam, Ice Beam, Shadow Ball, Hidden Power (Rock 70)
(Type: Ice/Grass) (AB: Snow Warning) (Item: Icy Rock)
Lapras♂: Surf, Ice Beam, Thunderbolt, Psychic
(Type: Water/Ice) (AB: Water Absorb) (Item: CrashWkBerry)
Mamoswine♂: Ice Beam, Earth Power, Ancientpower, Hidden Power (Flying 70)
(Type: Ice/Ground) (AB: ) (Item: Wise Glasses)

Swimmer Reialta (F)
Starmie: Confuse Ray, Surf, Psychic, Earth Power
(Type: Water/Psychic) (AB: Natural Cure) (Item: Expert Belt)
Ludicolo♂: Synthesis, Energy Ball, Surf, Ice Beam
(Type: Water/Grass) (AB: Rain Dish) (Item: AgathaBerry)
Lanturn♀: Charge, Surf, Thunderbolt, Ice Beam
(Type: Water/Electric) (AB: Volt Absorb) (Item: CynthiaBerry)
Flygon♀: Earth Power, Dragon Pulse, Flamethrower, Detect
(Type: Ground/Dragon) (AB: Levitate) (Item: VolknerBerry)
Salamence♀: Hidden Power (Flying 70), Dragon Pulse, Aura Sphere, Scary Face
(Type: Dragon/Flying) (AB: Intimidate) (Item: Wise Glasses)
Kingdra♂: Smokescreen, Surf, Dragon Pulse, Ice Beam
(Type: Water/Dragon) (AB: Sniper) (Item: Scope Lens)

Supertrainer Jorgen (M) (Must lead with Smart move, physical strategy)
Cradily♂: Recover, Leaf Blade, Rock Slide, Earthquake
(Type: Rock/Grass) (AB: Suction Cups) (Item: Muscle Band)
Flareon♀: Secret Power, Fire Fang, Crunch, Iron Tail
(Type: Fire) (AB: Flash Fire) (Item: Blaine Berry)
Empoleon♀: Supersonic, Drill Peck, Steel Wing, Waterfall
(Type: Water/Steel) (AB: Torrent) (Item: Pryce Berry)
Gengar♂: Poison Jab, Shadow Claw, Thunderpunch, Ice Punch
(Type: Ghost/Poison) (AB: Levitate) (Item: Koga Berry)
Heracross♀: Secret Power, Megahorn, Brick Break, Aerial Ace
(Type: Bug/Fighting) (AB: Guts) (Item: Expert Belt)
Dragonite♂: Fly, Dragon Claw, Sky Uppercut, Earthquake
(Type: Dragon/Flying) (AB: Inner Focus) (Item: Liechi Berry)

[PK][MN] Coordinator Robert(M):
Milotic♀: Hydro Pump, Mirror Coat, Ice Beam, Confuse Ray
(Type: Water) (AB: Marvel Scale) (Item: Leftovers)
Charizard♂: Aerial Ace, Flare Blitz, Earthquake, Dragon Dance
(Type: Fire/Flying) (AB: Blaze) (Item: Karen Berry)
Alakazam♂: Psychic, Shadow Ball, Focus Blast, Reflect
(Type: Psychic) (AB: Synchronize) (Item: Vincentberry)
Torterra♀: Earthquake, Wood Hammer, Stone Edge, Leech Seed
(Type: Grass/Ground) (AB: Overgrow) (Item: Life Orb)
Raikou: Thunderbolt, Crunch, Hidden Power (Grass 70), Calm Mind
(Type: Electric) (AB: Pressure) (Item: King’s Rock)
Rayquaza: Dragon Claw, Extremespeed, Earthquake, Dragon Dance
(Type: Dragon/Flying) (AB: Air Lock) (Item: Scope Lens)


INDIGO COLOSSEUM
Note: Legendary Pokémon banned at other colosseums, with the exception of Arceus, are permitted on all tours at this colosseum.
Ritchie's Tour
Specialty: Variety (all Pokémon have nicknames)

Rider Cardienne (F)
Earndhart♂: Curse, Recover, Mean Look, Shadow Ball
(Type: Ghost) (SP: Dusknoir) (AB: Pressure) (Item: Steven Berry)
Troxel♀: Meteor Mash, Air Slash, Earth Power, Swords Dance
(Type: Steel/Flying) (SP: Skarmory) (AB: Sturdy) (Item: Riley Berry)
Patrick♀: Iron Defense, Spikes, Toxic Spikes, Ice Beam
(Type: Water/Ice) (SP: Cloyster) (AB: Shell Armor) (Item: Diamondshell)
Guthrie♀: Ingrain, Confuse Ray, Amnesia, Energy Ball
(Type: Rock/Grass) (SP: Cradily) (AB: Suction Cups) (Item: Miracle Seed)
Andretti: Iron Defense, Scary Face, Magnet Rise, Psychic
(Type: Steel/Psychic) (SP: Metagross) (AB: Clear Body) (Item: Twistedspoon)
Unser♂: Block, Rock Polish, Defense Curl, Rollout
(Type: Rock/Ground) (SP: Golem) (AB: Sturdy) (Item: Jason Berry)

Casual Guy Weres (M)
Werade♂: Attract, Double Team, Helping Hand, Aura Sphere
(Type: Psychic/Fighting) (SP: Gallade) (AB: Steadfast) (Item: Muscle Band)
Werffet♀: Counter, Mirror Coat, Encore, Safeguard
(Type: Psychic) (SP: Wobbuffet) (AB: Shadow Tag) (Item: Leftovers)
Werdol: Psychic, Ice Beam, Hidden Power (Grass 70), Cosmic Power
(Type: Ground/Psychic) (SP: Claydol) (AB: Levitate) (Item: red face paint Berry)
Umbrwer♂: Dark Pulse, Psychic, Spark, Fake Tears
(Type: Dark) (SP: Umbreon) (AB: Synchronize) (Item: SabrinaBerry)
Shuckwer♂: Power Trick, Rock Slide, Bug Buzz, Sludge Bomb
(Type: Bug/Rock) (SP: Shuckle) (AB: Sturdy) (Item: Expert Belt)
Werssey♀: Egg Bomb, Shadow Ball, Brick Break, Softboiled
(Type: Normal) (SP: Blissey) (AB: Serene Grace) (Item: Cheryl Berry)

Army Officer Deanna (F)
GenHUT♀: Thunderpunch, Ice Punch, Fire Punch, Sucker Punch
(Type: Ghost/Poison) (SP: Gengar) (AB: Levitate) (Item: Expert Belt)
EspHUT♀: Psychic, Crunch, Grass Knot, Morning Sun
(Type: Psychic) (SP: Espeon) (AB: Synchronize) (Item: Will Berry)
MagneHUT: Thunderbolt, Hidden Power (Ice 70), Magnet Rise, Thunder Wave
(Type: Electric/Steel) (SP: Magnezone) (AB: Sturdy) (Item: Juan Berry)
GlaceHUT♀: Ice Beam, Water Pulse, Crunch, Wish
(Type: Ice) (SP: Glaceon) (AB: Snow Cloak) (Item: Wise Glasses)
RoseHUT♂: Weather Ball, Leaf Blade, Hidden Power (Ice 70), Spikes
(Type: Grass/Poison) (SP: Roserade) (AB: Poison Point) (Item: Dusk Adapter)
MagmorHUT♂: Flamethrower, Thunderbolt, Psychic, Earthquake
(Type: Fire) (SP: Magmortar) (AB: Flame Body) (Item: Shingo Berry)

Athlete Terryson (M)
Needle♂: Ingrain, Aura Sphere, Poison Jab, Hidden Power (Flying 70)
(Type: Grass/Dark) (SP: Cacturne) (AB: Sand Veil) (Item: Vector Berry)
Helmet♂: Head Smash, Double-Edge, Iron Tail, Earthquake
(Type: Rock) (SP: Rampardos) (AB: Mold Breaker) (Item: Muscle Band)
Crest♀: Aura Sphere, Earthquake, Aerial Ace, Shadow Claw
(Type: Fire/Fighting) (SP: Blaziken) (AB: Blaze) (Item: Chuck Berry)
Motor♂: Aura Sphere, Thunderbolt, Earthquake, Rock Slide
(Type: Electric) (SP: Electivire) (AB: Motor Drive) (Item: Shingo Berry)
Whisker♀: Surf, Hidden Power (Flying 70), Earthquake, Hyper Beam
(Type: Water/Fighting) (SP: Gyarados) (AB: Intimidate) (Item: Expert Belt)
Slacker♀: Giga Impact, Earthquake, Shadow Claw
(Type: Normal) (SP: Slaking) (AB: Truant) (Item: Choice Band)

Athlete Marissa (F)
RockPeaches♀: X-Scissor, Earthquake, Rock Slide, Swords Dance
(Type: Grass) (SP: Sceptile) (AB: Overgrow) (Item: Chuck Berry)
Ruth♂: Sky Uppercut, Shadow Claw, Rock Slide, Slack Off
(Type: Fire/Fighting) (SP: Infernape) (AB: Blaze) (Item: Muscle Band)
Mrs.RobSon♀: Psychic, Fire Punch, Thunderpunch, Ice Punch
(Type: Psychic) (SP: Alakazam) (AB: Synchronize) (Item: Will Berry)
Williams♂: Iron Head, Rock Slide, Aerial Ace, Double-Edge
(Type: Rock/Flying) (SP: Aerodactyl) (AB: Rock Head) (Item: Expert Belt)
Mitchell♀: Thunderbolt, Crunch, Hidden Power (Ice 70), Agility
(Type: Electric) (SP: Jolteon) (AB: Volt Absorb) (Item: Wise Glasses)
Snider♂: Dark Pulse, Ice Beam, Leaf Blade, Nasty Plot
(Type: Dark/Ice) (SP: Weavile) (AB: Pressure) (Item: Shingo Berry)

Cooltrainer Johnesten (M)
Houndsun♂: Solarbeam, Shadow Ball, Sludge Bomb, Hidden Power (Flying 70)
(Type: Dark/Fire) (SP: Houndoom) (AB: Flash Fire) (Item: Muscle Band)
Exeggusun♀: Solarbeam, Aura Sphere, Sludge Bomb, Ancientpower
(Type: Grass/Psychic) (SP: Exeggutor) (AB: Chlorophyll) (Item: Chuck Berry)
Flarsun♂: Sunny Day, Shadow Ball, Strength, Earth Power
(Type: Fire) (SP: Flareon) (AB: Flash Fire) (Item: Metronome)
Periorsun♂: Fire Punch, Earthquake, Rock Slide, Recover
(Type: Ground/Rock) (SP: Rhyperior) (AB: Solid Rock) (Item: Cheryl Berry)
Dragonsun♀: Sunny Day, Fire Punch, Hidden Power (Flying 70), Earthquake
(Type: Dragon/Flying) (SP: Dragonite) (AB: Inner Focus) (Item: Expert Belt)
Porysun: Solarbeam, Signal Beam, Tri Attack, Conversion
(Type: Normal) (SP: Porygon-Z) (AB: Adaptability) (Item: Shingo Berry)

Cooltrainer Matrice (F)
Ludisplash♂: Natural Gift, Surf, Thunderpunch, Ice Beam
(Type: Water/Grass) (SP: Ludicolo) (AB: Rain Dish) (Item: Ct.SithBerry)
Kingsplash♂: Rain Dance, Natural Gift, Surf, Ice Beam
(Type: Water/Dragon) (SP: Kingdra) (AB: Sniper) (Item: DrakeH Berry)
Turnsplash♀: Thunder, Surf, Power Gem, Ice Beam
(Type: Water/Electric) (SP: Lanturn) (AB: Volt Absorb) (Item: Leftovers)
Ampsplash♀: Thunder, Rain Dance, Fire Punch, Ice Punch
(Type: Electric) (SP: Ampharos) (AB: Static) (Item: Expert Belt)
Tricsplash♀: Thunder, Crunch, Ice Fang, Thunder Fang
(Type: Electric) (SP: Manectric) (AB: Static) (Item: Wise Glasses)
Salasplash♂: Natural Gift, Dive, Flamethrower, Crunch
(Type: Dragon/Flying) (SP: Salamence) (AB: Intimidate) (Item: Lance Berry)

[PK][MN] Trainer Ritchie(M):
Sparky♂: Iron Tail, Volt Tackle, Surf, Thunder Wave
(Type: Electric) (SP: Raichu) (AB: Static) (Item: Life Orb)
Zippo♂: Aerial Ace, Flamethrower, Earthquake, Dragon Dance
(Type: Fire/Flying) (SP: Charizard) (AB: Blaze) (Item: King’s Rock)
Arctic♀: Ice Beam, Water Pulse, Bite, Mirror Coat
(Type: Ice) (SP: Glaceon) (AB: Snow Cloak) (Item: Vincentberry)
Aura♂: Close Combat, Earthquake, Flash Cannon, Psychic
(Type: Fighting/Steel) (SP: Lucario) (AB: Steadfast) (Item: Cloud Berry)
Cruise♂: Crunch, Stone Edge, Avalanche, Earthquake
(Type: Rock/Dark) (SP: Tyranitar) (AB: Sand Stream) (Item: Barret Berry)
Timixia: Leaf Storm, Psychic, Ancientpower, Leech Seed
(Type: Psychic/Grass) (SP: Celebi) (AB: Natural Cure) (Item: White Herb)

Harrison's Tour
Specialty: Variety

Chaser Drillenne (F)
Snorlax♂: Whirlwind, Curse, Body Slam, Shadow Ball
(Type: Normal) (AB: Immunity) (Item: Steven Berry)
Drifblim♀: Counter, Shadow Ball, Hidden Power (Flying 70), Hypnosis
(Type: Ghost/Flying) (AB: Aftermath) (Item: Focus Band)
Hariyama♂: Fake Out, Whirlwind, Focus Blast, Hidden Power (Rock 70)
(Type: Fighting) (AB: Guts) (Item: Focus Sash)
Wailord♂: Amnesia, Defense Curl, Rollout, Earthquake
(Type: Water) (AB: Water Veil) (Item: Jason Berry)
Wobbuffet♀: Counter, Mirror Coat, Encore, Safeguard
(Type: Psychic) (AB: Shadow Tag) (Item: Leftovers)
Blissey♀: Meteor Mash, Shadow Ball, Rock Climb, Softboiled
(Type: Normal) (AB: Serene Grace) (Item: Cheryl Berry)

Chaser Raleigh (M)
Honchkrow♂: Confuse Ray, Mean Look, Sucker Punch, Psywave
(Type: Dark/Flying) (AB: Super Luck) (Item: Will Berry)
Magmortar♀: Confuse Ray, Toxic, Blaze Kick, Thunderbolt
(Type: Fire) (AB: Flame Body) (Item: Flame Orb)
Lanturn♂: Confuse Ray, Thunder Wave, Thunderbolt, Ice Beam
(Type: Water/Electric) (AB: Volt Absorb) (Item: Expert Belt)
Lapras♀: Confuse Ray, Perish Song, Protect, Ice Beam
(Type: Water/Ice) (AB: Water Absorb) (Item: Gvanni Berry)
Mismagius♀: Confuse Ray, Will-o-Wisp, Magical Leaf, Dark Pulse
(Type: Ghost) (AB: Levitate) (Item: Wise Glasses)
Cradily♂: Confuse Ray, Tickle, Energy Ball, Crunch
(Type: Rock/Grass) (AB: Suction Cups) (Item: Shingo Berry)

Passionate Rider Marie (F)
Rapidash♀: Solarbeam, Blaze Kick, Hidden Power (Ice 70), Agility
(Type: Fire) (AB: Flash Fire) (Item: Shingo Berry)
Infernape♂: Solarbeam, Blaze Kick, Thunderpunch, Nasty Plot
(Type: Fire/Fighting) (AB: Blaze) (Item: Expert Belt)
Houndoom♀: Solarbeam, Sunny Day, Thunder Fang, Flamethrower
(Type: Dark/Fire) (AB: Flash Fire) (Item: Heat Rock)
Altaria♂: Solarbeam, Dragon Pulse, Flamethrower, Ice Beam
(Type: Dragon/Flying) (AB: Natural Cure) (Item: Will Berry)
Dragonite♂: Sunny Day, Flamethrower, Thunderbolt, Dragon Pulse
(Type: Dragon/Flying) (AB: Inner Focus) (Item: Wise Glasses)
Kingdra♀: Surf, Outrage, Ice Beam, Hidden Power (Dark 70)
(Type: Water/Dragon) (AB: Sniper) (Item: CrashWkBerry)

Bodybuilder Crashandi (M)
Armaldo♀: Swords Dance, X-Scissor, Rock Slide, Flash Cannon
(Type: Rock/Bug) (AB: Battle Armor) (Item: Chuck Berry)
Machamp♂: Bulk Up, Aura Sphere, Earthquake, Rock Slide
(Type: Fighting) (AB: Guts) (Item: Muscle Band)
Slowking♂: Calm Mind, Surf, Psychic, Ice Beam
(Type: Water/Psychic) (AB: Own Tempo) (Item: Wise Glasses)
Alakazam♀: Calm Mind, Thunderpunch, Fire Punch, Ice Punch
(Type: Psychic) (AB: Synchronize) (Item: Will Berry)
Salamence♀: Dragon Dance, Outrage, Hidden Power (Flying 70), Earthquake
(Type: Dragon/Flying) (AB: Intimidate) (Item: Expert Belt)
Rampardos♂: Swords Dance, Head Smash, Double-Edge, Meteor Mash
(Type: Rock) (AB: Mold Breaker) (Item: Karen Berry)

Hunter Asamaya (F)
Walrein♀: Earthquake, Rock Slide, Signal Beam, Curse
(Type: Ice/Water) (AB: Thick Fat) (Item: Shingo Berry)
Rhyperior♂: Power Gem, Earthquake, Hidden Power (Flying 70), Swords Dance
(Type: Ground/Rock) (AB: Lightningrod) (Item: Muscle Band)
Blastoise♂: Sky Uppercut, Flash Cannon, Earthquake, Skull Bash
(Type: Water) (AB: Torrent) (Item: ElectraBerry)
Togekiss♀: Extremespeed, Aura Sphere, Drill Peck, Shadow Ball
(Type: Normal/Flying) (AB: Serene Grace) (Item: Chuck Berry)
Arcanine♂: Aerial Ace, Iron Tail, Hidden Power (Rock 70), Agility
(Type: Fire) (AB: Flash Fire) (Item: Wise Glasses)
Scizor♀: Bug Buzz, Metal Claw, Aerial Ace, Hidden Power (Rock 60)
(Type: Bug/Steel) (AB: Technician) (Item: Quick Claw)

Leader-In-Training Rockedane (M)
Aggron♂: Meteor Mash, Rock Slide, Earthquake, Hidden Power (Ghost 70)
(Type: Steel/Rock) (AB: Sturdy) (Item: Chuck Berry)
Heracross♂: Megahorn, Aura Sphere, Earthquake, Aerial Ace
(Type: Bug/Fighting) (AB: Guts) (Item: Muscle Band)
Torterra♀: Earthquake, Rock Slide, Hidden Power (Ghost 70), Leech Seed
(Type: Grass/Ground) (AB: Overgrow) (Item: Wallace Berry)
Gyarados♂: Surf, Flamethrower, Thunderbolt, Ice Beam
(Type: Water/Flying) (AB: Intimidate) (Item: Wise Glasses)
Electivire♀: Thunderbolt, Flamethrower, Ice Punch, Outrage
(Type: Electric) (AB: Motor Drive) (Item: Expert Belt)
Jynx♀: Ice Beam, Psychic, Energy Ball, Fake Tears
(Type: Ice/Psychic) (AB: Forewarn) (Item: Will Berry)

Supertrainer Reignette (F)
Sceptile♀: Leaf Blade, Crunch, Earthquake, Hidden Power (Rock 70)
(Type: Grass) (AB: Overgrow) (Item: Expert Belt)
Altaria♀: Aerial Ace, Steel Wing, Secret Power, Hidden Power (Fighting 70)
(Type: Dragon/Flying) (AB: Natural Cure) (Item: Muscle Band)
Cloyster♀: Hydro Pump, Light Screen, Ice Beam, Toxic Spikes
(Type: Water/Ice) (AB: Shell Armor) (Item: Diamondshell)
Gengar♂: Psychic, Thunderbolt, Ice Punch, Confuse Ray
(Type: Ghost/Poison) (AB: Levitate) (Item: King’s Rock)
Metagross: Meteor Mash, Brick Break, Shadow Ball, Earthquake
(Type: Steel/Psychic) (AB: Clear Body) (Item: Scope Lens)
Tyranitar♂: Crunch, Stone Edge, Earthquake, Dragon Dance
(Type: Rock/Dark) (AB: Sand Stream) (Item: Chople Berry)

[PK][MN] Trainer Harrison(M):
Blaziken♂: Stone Edge, Flamethrower, Endure, Reversal
(Type: Fire/Fighting) (AB: Blaze) (Item: Salac Berry)
Weavile♂: Aerial Ace, X-Scissor, Shadow Ball, Reflect
(Type: Dark/Ice) (AB: Pressure) (Item: King’s Rock)
Gallade♂: Earthquake, Close Combat, X-Scissor, Skill Swap
(Type: Psychic/Fighting) (AB: Steadfast) (Item: Roark Berry)
Drapion♀: X-Scissor, Sludge Bomb, Aerial Ace, Earthquake
(Type: Poison/Dark) (AB: Sniper) (Item: Scope Lens)
Garchomp♀: Earthquake, Dragon Rush, X-Scissor, Stone Edge
(Type: Dragon/Ground) (AB: Sand Veil) (Item: Barret Berry)
Slaking♀: Body Slam, Shadow Ball, Earthquake, Brick Break
(Type: Normal) (AB: Truant) (Item: Chuck Berry)

Gary's Tour
Specialty: Variety

Beauty Misora (F)
Milotic♂: Blizzard, Hydro Pump, Hidden Power (Dark 70), Aqua Ring
(Type: Water) (AB: Marvel Scale) (Item: Flame Orb)
Cloyster♀: Blizzard, Hydro Pump, Toxic, Supersonic
(Type: Water/Ice) (AB: Shell Armor) (Item: Diamondshell)
Glaceon♂: Blizzard, Crunch, Hidden Power (Water 70), Wish
(Type: Ice) (AB: Snow Cloak) (Item: Will Berry)
Abomasnow♀: Blizzard, Wood Hammer, Water Pulse, Hidden Power (Psychic 70)
(Type: Ice/Grass) (AB: Snow Warning) (Item: Barret Berry)
Jynx♀: Blizzard, Psycho Boost, Energy Ball, Hidden Power (Water 70)
(Type: Ice/Psychic) (AB: Forewarn) (Item: Wise Glasses)
Gastrodon♂: Rain Dance, Blizzard, Muddy Water, Fissure
(Type: Water/Ground) (SP: West) (AB: Sticky Hold) (Item: Shingo Berry)

Kimono Girl Kisamisa (F)
Lapras♂: Ancientpower, Iron Tail, Hidden Power (Flying 70), Dragon Dance
(Type: Water/Ice) (AB: Water Absorb) (Item: Barret Berry)
Ludicolo♀: Brick Break, Uproar, Hidden Power (Rock 70), Dragon Dance
(Type: Water/Grass) (AB: Rain Dish) (Item: Muscle Band)
Ampharos♀: Signal Beam, Power Gem, Hidden Power (Flying 70), Dragon Dance
(Type: Electric) (AB: Static) (Item: Shingo Berry)
Camerupt♂: Earthquake, Rock Slide, Flash Cannon, Focus Energy
(Type: Fire/Ground) (AB: Solid Rock) (Item: Quick Claw)
Flygon♀: Earthquake, Rock Slide, Aerial Ace, Dragon Dance
(Type: Ground/Dragon) (AB: Levitate) (Item: Chuck Berry)
Tangrowth♂: Ancientpower, Sludge Bomb, Earthquake, Swords Dance
(Type: Grass) (AB: Leaf Guard) (Item: Expert Belt)

Casual Dude Reicen (M)
Sceptile♂: Leaf Blade, Crunch, Dragon Pulse, Agility
(Type: Grass) (AB: Overgrow) (Item: Wise Glasses)
Charizard♂: Flamethrower, Thunderpunch, Dragon Pulse, Crunch
(Type: Fire/Fighting) (AB: Blaze) (Item: Will Berry)
Gardevoir♂: Psychic, Magical Leaf, Thunderbolt, Calm Mind
(Type: Psychic) (AB: Synchronize) (Item: Expert Belt)
Lucario♀: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse
(Type: Fighting/Steel) (AB: Inner Focus) (Item: Shingo Berry)
Jolteon♀: Thunderbolt, Crunch, Hidden Power (Ice 70), Helping Hand
(Type: Electric) (AB: Volt Absorb) (Item: Metronome)
Togekiss♀: Ice Punch, Psychic, Thunderbolt, Flamethrower
(Type: Normal/Flying) (AB: Serene Grace) (Item: Barret Berry)

Bodybuilder Strandis (F)
Cacturne♀: Sandstorm, Frenzy Plant, Brick Break, Hidden Power (Rock 70)
(Type: Grass/Dark) (AB: Sand Veil) (Item: Smooth Rock)
Rhyperior♀: Rock Wrecker, Earthquake, Poison Jab, Swords Dance
(Type: Ground/Rock) (AB: Solid Rock) (Item: Shingo Berry)
Aggron♀: Rock Wrecker, Flash Cannon, Earthquake, Swords Dance
(Type: Steel/Rock) (AB: Sturdy) (Item: Expert Belt)
Flygon♂: Giga Impact, Earthquake, Rock Slide, Screech
(Type: Ground/Dragon) (AB: Levitate) (Item: Chuck Berry)
Skarmory♂: Hyper Beam, Flash Cannon, Drill Peck, Swords Dance
(Type: Steel/Flying) (AB: Keen Eye) (Item: Muscle Band)
Steelix♂: Sandstorm, Rock Wrecker, Earthquake, Flash Cannon
(Type: Steel/Ground) (AB: Sturdy) (Item: Riley Berry)

Scientist Therietices (M)
Dusknoir♀: Fire Punch, Ice Punch, Thunderpunch, Dark Pulse
(Type: Ghost) (AB: Pressure) (Item: Will Berry)
Roserade♂: Leaf Blade, Weather Ball, Extrasensory, Hidden Power (Water 70)
(Type: Grass/Poison) (AB: Poison Point) (Item: Dusk Adapter)
Magmortar♂: Blaze Kick, Thunderbolt, Psychic, Faint Attack
(Type: Fire) (AB: Flame Body) (Item: Expert Belt)
Magnezone: Thunderbolt, Hidden Power (Water 70), Magnet Rise, Metal Sound
(Type: Electric/Steel) (AB: Sturdy) (Item: Wise Glasses)
Porygon-Z: Ice Beam, Thunderbolt, Dark Pulse, Conversion
(Type: Normal) (AB: Adaptability) (Item: Shingo Berry)
Dragonite♀: Crunch, Dragon Pulse, Ice Beam, Thunderbolt
(Type: Dragon/Flying) (AB: Inner Focus) (Item: Barret Berry)

Leader-In-Training Karicene (F)
Swampert♂: Earthquake, Rock Slide, Brick Break, Hidden Power (Flying 70)
(Type: Water/Ground) (AB: Torrent) (Item: Chuck Berry)
Infernape♀: Aura Sphere, Aerial Ace, Shadow Claw, Hidden Power (Rock 70)
(Type: Fire/Fighting) (AB: Blaze) (Item: Muscle Band)
Shiftry♀: Bug Buzz, Shadow Ball, Aerial Ace, Hidden Power (Rock 70)
(Type: Grass/Dark) (AB: Early Bird) (Item: Leftovers)
Luxray♂: Strength, Iron Tail, Hidden Power (Flying 70), Howl
(Type: Electric) (AB: Intimidate) (Item: Expert Belt)
Froslass♀: Shadow Ball, Secret Power, Hidden Power (Ground 70), Spikes
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: Shingo Berry)
Salamence♂: Sky Attack, Earthquake, Brick Break, Shadow Claw
(Type: Dragon/Flying) (AB: Intimidate) (Item: Barret Berry)

Supertrainer Acamplesh (M)
Houndoom♂: Dark Pulse, Overheat, Hidden Power (Grass 70), Embargo
(Type: Dark/Fire) (AB: Flash Fire) (Item: White Herb)
Meganium♀: Earthquake, Ancientpower, Hidden Power (Ghost 70), Swords Dance
(Type: Grass) (AB: Overgrow) (Item: Muscle Band)
Gengar♂: Psychic, Thunderbolt, Ice Punch, Confuse Ray
(Type: Ghost/Poison) (AB: Levitate) (Item: King’s Rock)
Kingdra♀: Hydro Pump, Dragon Pulse, Blizzard, Signal Beam
(Type: Water/Dragon) (AB: Sniper) (Item: Wide Lens)
Mamoswine♂: Earthquake, Avalanche, Stone Edge, Reflect
(Type: Ice/Ground) (AB: Oblivious) (Item: Cloud Berry)
Metagross: Meteor Mash, Aerial Ace, Shadow Ball, Earthquake
(Type: Steel/Psychic) (AB: Clear Body) (Item: Scope Lens)

[PK][MN] Researcher Gary(M):
Blastoise♂: Hydro Pump, Mirror Coat, Blizzard, Earthquake
(Type: Water) (AB: Torrent) (Item: Leftovers)
Exeggutor♀: Energy Ball, Psychic, Ancientpower, Stun Spore
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Lance Berry)
Electivire♂: Thunderbolt, Brick Break, Flamethrower, Earthquake
(Type: Electric) (AB: Motor Drive) (Item: Barret Berry)
Garchomp♀: Earthquake, Draco Meteor, Crunch, Stone Edge
(Type: Dragon/Ground) (AB: Sand Veil) (Item: White Herb)
Arcanine♂: Flare Blitz, Extremespeed, Aerial Ace, Dragon Pulse
(Type: Fire) (AB: Intimidate) (Item: Life Orb)
Tyranitar♀: Stone Edge, Shadow Claw, Earthquake, Dragon Dance
(Type: Rock/Dark) (AB: Sand Stream) (Item: Scope Lens)


Additionally, whenever you clear a round of someone's tour at one of the above colosseums, some merchandise will appear in the shops. Some of them are whole clothing outfits, while others are CDs that can be sent by Mystery Gift to a Diamond or Pearl game pak that has the Earl's Case on it. The clothing can only be picked up once, but the CDs can be sent to as many game paks as players want.

Here's how the merchandising stacks up (note that "without fainting" means that none of your Pokémon can faint within any of the battles):

CHARICIFIC COLOSSEUM
Liza's Tour:
Liza's Outfit (Normal Colors, for Cool Girls only) (Clear Round 1)
Liza's Outfit (Alternate Colors, for Cool Girls only) (Clear Round 2)
*Alternate colors: Magenta outfit, teal hair
Black CD 96 (Clear Round 2 without fainting)

Sonrisa's Tour:
Sonrisa's Outfit (Normal Colors, for Young Girls only) (Clear Round 1)
Sonrisa's Outfit (Alternate Colors, for Young Girls only) (Clear Round 2)
*Alternate colors: Sky shirt, pink apron, blue pants, teal hat, cerulean hair
Black CD 106 (Clear Round 2 without fainting)

Trixie's Tour:
Trixie's Outfit (Normal Colors, for Cool Girls only) (Clear Round 1)
Trixie's Outfit (Alternate Colors, for Cool Girls only) (Clear Round 2)
*Alternate colors: Teal shirt, indigo bow, violet pants, aurora hair
Black CD 116 (Clear Round 2 without fainting)

WHIRL COLOSSEUM
Electra's Tour:
Electra's Outfit (Normal Colors, for Cool Girls only) (Clear Round 1)
Electra's Outfit (Alternate Colors, for Cool Girls only) (Clear Round 2)
*Alternate colors: Magenta shirt, pink pants, red hair
Black CD 115 (Clear Round 2 without fainting)

Milane's Tour:
Milane's Outfit (Normal Colors, for Cool Girls only) (Clear Round 1)
Milane's Outfit (Alternate Colors, for Cool Girls only) (Clear Round 2)
*Alternate colors: Red shirt, violet shorts, green hair
Black CD 123 (Clear Round 2 without fainting)

Luka's Tour:
Luka's Outfit (Normal Colors, for Young Girls only) (Clear Round 1)
Luka's Outfit (Alternate Colors, for Young Girls only) (Clear Round 2)
*Alternate colors: Green shirt, indigo pants, yellow hair
Black CD 125 (Clear Round 2 without fainting)

DOJO COLOSSEUM
Shingo's Tour:
Shingo's Outfit (Normal Colors, for Cool Boys only) (Clear Round 1)
Shingo's Outfit (Alternate Colors, for Cool Boys only) (Clear Round 2)
*Alternate colors: Magenta outfit, maroon hair
Black CD 133 (Clear Round 2 without fainting)

Eusine's Tour:
Eusine's Outfit (Normal Colors, for Muscle Men only) (Clear Round 1)
Eusine's Outfit (Alternate Colors, for Muscle Men only) (Clear Round 2)
*Alternate colors: Crystal outfit, aurora cape, cerulean hair
Black CD 135 (Clear Round 2 without fainting)

Floreia's Tour:
Floreia's Outfit (Normal Colors, for Cool Girls only) (Clear Round 1)
Floreia's Outfit (Alternate Colors, for Cool Girls only) (Clear Round 2)
*Alternate colors: Aqua hula skirt, teal flowers, blue hair
Black CD 145 (Clear Round 2 without fainting)

ELECTABUZZ COLOSSEUM
The Skull and Crossbones effect is not fainting, hence that effect does not count against the requirements for this colosseum.
Casey's Tour:
Casey's Outfit (Normal Colors, for Little Girls only) (Clear Round 1)
Casey's Outfit (Alternate Colors, for Little Girls only) (Clear Round 2)
*Alternate colors: Electabuzz yellow shirt, ice vest, Electivire yellow pants and hat, Elekid yellow hair
Black CD 126 (Clear Round 2 without fainting)

Morrison's Tour:
Morrison's Outfit (Normal Colors, for Muscle Men only) (Clear Round 1)
Morrison's Outfit (Alternate Colors, for Muscle Men only) (Clear Round 2)
*Alternate colors: Red shirt, blue sash, red pants, black hair (all Goku-tone)
Black CD 136 (Clear Round 2 without fainting)

Tyson's Tour:
Tyson's Outfit (Normal Colors, for Cool Boys only) (Clear Round 1)
Tyson's Outfit (Alternate Colors, for Cool Boys only) (Clear Round 2)
*Alternate colors: Black shirt, cerulean vest, strawberry pants, navy hair
Black CD 146 (Clear Round 2 without fainting)

LAROUSSE COLOSSEUM
Drew's Tour:
Drew's Outfit (Normal Colors, for Cool Boys only) (Clear Round 1)
Drew's Outfit (Alternate Colors, for Cool Boys only) (Clear Round 2)
*Alternate colors: Magenta 1st shirt color, blue 2nd shirt color, lime pants, green hair
Black CD 37 (Clear Round 2 without fainting)

Morrison's Tour:
Harley's Outfit (Normal Colors, for Cool Boys only) (Clear Round 1)
Harley's Outfit (Alternate Colors, for Cool Boys only) (Clear Round 2)
*Alternate colors: Blue 1st outfit color, violet 2nd outfit color, black hair
Black CD 47 (Clear Round 2 without fainting)

Robert's Tour:
Robert's Outfit (Normal Colors, for Muscle Men only) (Clear Round 1)
Robert's Outfit (Alternate Colors, for Muscle Men only) (Clear Round 2)
*Alternate colors: Blue shirt, aqua pants, magenta hair
Black CD 57 (Clear Round 2 without fainting)

INDIGO COLOSSEUM
Ritchie's Tour:
Ritchie's Outfit (Normal Colors, for Young Boys only) (Clear Round 1)
Ritchie's Outfit (Alternate Colors, for Young Boys only) (Clear Round 2)
*Alternate colors: Yellow hat, aqua oufit, jungle hair
Black CD 152 (Clear Round 2 without fainting)

Harrison's Tour:
Harrison's Outfit (Normal Colors, for Cool Boys only) (Clear Round 1)
Harrison's Outfit (Alternate Colors, for Cool Boys only) (Clear Round 2)
*Alternate colors: Red shirt, navy pants, teal hair
Black CD 153 (Clear Round 2 without fainting)

Gary's Tour:
Gary's Outfit (Normal Colors, for Young Boys only) (Clear Round 1)
Gary's Outfit (Alternate Colors, for Young Boys only) (Clear Round 2)
*Alternate colors: Green shirt, silver pants, red hair
Black CD 156 (Clear Round 2 without fainting)


When you give a certain outfit to a Trainer, that Trainer gets the whole outfit. One example would be if you give the Cool Girl Trixie's outfit, the Cool Girl will be wearing Trixie's shirt, pants, shoes, left arm bracelet, and even her hairbow. Also, her hair is red.

Here's the rundown on the contents of the CDs:

Black CD 37
Challenge Name: "A Helping Hand here?"
Description: "Is Helping Hand a waste of time?"
Sim Trainer Type: Cowgirl
Sim Trainer Name: Jennifer
Battle Type: Double (4 Pokémon Per Trainer)
Turns: 6
Teams Are Selected
Your Pokémon:
L50 Vaporeon♂: Helping Hand, Waterfall
(Type: Water) (AB: Water Absorb) (Item: Wacan Berry)
L50 Leafeon♀: Helping Hand, Energy Ball
(Type: Grass) (AB: Leaf Guard) (Item: Jaboca Berry)
L50 Espeon♀: Helping Hand, Natural Gift
(Type: Psychic) (AB: Synchronize) (Item: Starf Berry)
L50 Glaceon♂: Helping Hand, Ice Fang
(Type: Ice) (AB: Snow Cloak) (Item: Chople Berry)
L50 Flareon♀: Helping Hand, Flamethrower
(Type: Fire) (AB: Flash Fire) (Item: Rowap Berry)
L50 Umbreon♂: Helping Hand, Dark Pulse
(Type: Dark) (AB: Synchronize) (Item: Tanga Berry)
Opponent Pokémon:
L50 Plusle♀: Helping Hand, Spark
(Type: Electric) (AB: Plus) (Item: None)
L50 Minun♀: Helping Hand, Charge Beam
(Type: Electric) (AB: Minus) (Item: None)
L50 Volbeat♂: Helping Hand, Bug Buzz
(Type: Bug) (AB: Swarm) (Item: None)
L50 Illumise♀: Helping Hand, U-Turn
(Type: Bug) (AB: Tinted Lens) (Item: None)
L50 Hitmonlee♂: Helping Hand, Hi Jump Kick
(Type: Fighting) (AB: Reckless) (Item: None)
L50 Hitmontop♂: Helping Hand, Rolling Kick
(Type: Fighting) (AB: Technician) (Item: None)
Strategy: The correct choices are Espeon, Leafeon, and Flareon, the last pick does not matter. The opponent will always pick two pairs with matching types. Simply put, if you see Plusle and Illumise, you're not going to see Hitmontop. The best strategy is NOT to use Helping Hand. It's best to start with Leafeon if you're anticipating Plusle and Minun, since it's defensive against Electric-type moves and Energy Ball will do decent damage, especially when boosted by a Helping Hand. Don't start Espeon unless you're anticipating Hitmonlee and Hitmontop, since it's got Natural Gift; if you're facing one of the Fighting-types, give Espeon a Helping Hand boost and dump that Starf Berry onto one of the foes for massive damage. Flareon is your best bet, since it's got Volbeat and Illumise's number. Keep boosting your attacks with Helping Hand and, slowly but surely, you'll finish off everyone within the six-turn limit.
Reward: You get a Miracle Seed and a Poison Barb the first time you clear this CD correctly

Black CD 47
Challenge Name: "Captivation!"
Description: "How in the world are you going to get by Captivate?"
Sim Trainer Type: Lady
Sim Trainer Name: Carmela
Battle Type: Single (3 Pokémon Per Trainer)
Turns: Infinte
Teams Are Selected
Your Pokémon:
L50 Alakazam♂: Psychic
(Type: Psychic) (AB: Inner Focus) (Item: None)
L50 Magmortar♂: Earthquake
(Type: Fire) (AB: Flame Body) (Item: None)
L50 Gardevoir♂: Hypnosis, Dream Eater
(Type: Psychic) (AB: Synchronize) (Item: None)
L50 Exeggutor♂: Seed Bomb
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: None)
L50 Gengar♂: Sucker Punch
(Type: Ghost/Poison) (AB: Levitate) (Item: None)
L50 Glaceon♂: Blizzard
(Type: Ice) (AB: Snow Cloak) (Item: None)
Opponent Pokémon:
L50 Blissey♀: Captivate, Charge Beam
(Type: Normal) (AB: Serene Grace) (Item: None)
L50 Miltank♀: Captivate, Brick Break
(Type: Normal) (AB: Scrappy) (Item: None)
L50 Kangaskhan♀: Captivate, Shadow Claw
(Type: Normal) (AB: Early Bird) (Item: None)
L50 Vespiquen♀: Captivate, X-Scissor
(Type: Bug/Flying) (AB: Pressure) (Item: None)
L50 Nidoqueen♀: Captivate, Stone Edge
(Type: Poison/Ground) (AB: Poison Point) (Item: None)
L50 Illumise♀: Captivate, Zen Headbutt
(Type: Bug) (AB: Oblivious) (Item: None)
Strategy: The correct choices are Gengar, Magmortar, and Exeggutor. The opponent's strategy is to use gender to her advantage and Captivate your Sp.Atk down as far as possible. Have Gengar go first, since it can get in three Sucker Punch attacks while the Captivate attacks are going. Keep up a relentless physical pursuit and you'll win easily.
Reward: You get a Miracle Seed and a Blackglasses the first time you clear this CD correctly

Black CD 57
Challenge Name: "Electric Assault!"
Description: "Those Water-types are sitting ducks! There must be a way to survive..."
Sim Trainer Type: Swimmer(F)
Sim Trainer Name: Meadow
Battle Type: Double
Turns: 11
Teams Are Pre-Set
Your Pokémon:
L50 Dewgong♀: Fake Out
(Type: Water/Ice) (AB: Hydration) (Item: Choice Scarf)
L50 Blastoise♂: Aqua Jet
(Type: Water) (AB: Torrent) (Item: Bertha Berry)
Opponent Pokémon:
L50 Luxray♂: Discharge
(Type: Electric) (AB: Rivalry) (Item: None)
L50 Magnezone: Discharge
(Type: Electric/Steel) (AB: Sturdy) (Item: None)
L50 Lanturn♀: Discharge
(Type: Water/Electric) (AB: Volt Absorb) (Item: None)
Strategy: You've got two Water-types facing three Electric-types, all with Discharge. Never a good idea. Your goal is to survive this onslaught, and the Bertha Berry is your secret weapon. If you can figure out the proper target for Fake Out is Blastoise, you're almost home free. Fake Out makes contact, and contact is what triggers the Bertha Berry to change Blastoise into a Ground-type. Once Blastoise's type has been shifted, none of the Discharge attacks will affect it! There's only one major obstacle left--the turn limit. Blastoise won't get STAB on Aqua Jet once the Bertha Berry's been triggered, and your goal is to wipe out three opponents within 10 turns. (It reads 11 since Blastoise flinches to the Fake Out.) It's best to take out Lanturn last since it has Volt Absorb, meaning any damage it takes while it's fighting alongside either Luxray or Magnezone will get quickly healed. You should figure out the pattern if you hope to clear this CD.
Reward: You get a Soft Sand and a Twistedspoon the first time you clear this CD

Black CD 96
Challenge Name: "Burn, Baby...Fizzle Out?!"
Description: "You're sure to get burned...or are you?"
Sim Trainer Type: Officer
Sim Trainer Name: Tony
Battle Type: Double
Turns: 3
Teams Are Pre-Set
Your Pokémon:
L50 Tangrowth♂: Constrict, Thunderpunch
(Type: Grass) (AB: Chlorphyll) (Item: Liza Berry)
L50 Octillery♀: Constrict, Outrage
(Type: Water) (AB: Sniper) (Item: Liza Berry)
Opponent Pokémon:
L50 Spiritomb♀: Will-o-Wisp, Psycho Boost
(Type: Ghost/Dark) (AB: Pressure) (Item: FlaneryBerry)
L50 Magcargo♂: Will-o-Wisp, Blast Burn
(Type: Fire/Rock) (AB: Magma Armor) (Item: FlaneryBerry)
Strategy: The opponent's strategy involves taking a hit in order to activate a FlaneryBerry attached to their Pokémon in order to inflict burn, then Will-o-Wisp any stragglers. Both Spiritomb and Magcargo are set up so they'll be barely knocked out in two blows if they're not burned but will barely survive three if the first blow activates the FlaneryBerry. The strategy is as follows: Have your Tangrowth and Octillery use Constrict on each other. These will activate the Liza Berries, meaning both Will-o-Wisp and FlaneryBerry activation will have no effect. Once you're protected from burns, sweep away.
Reward: You get a TMd46 (Fissure) the first time you clear this CD

Black CD 106
Challenge Name: "Leech Seed Express!"
Description: "That Leech Seed's coming right for you! Can it be ducked?"
Sim Trainer Type: Ninja Boy
Sim Trainer Name: Chrissy
Battle Type: Double
Turns: Infinite
Teams Are Pre-Set
Your Pokémon:
L50 Shiftry♀: Fake Out, Headbutt, Natural Gift, Aura Sphere
(Type: Grass/Dark) (AB: Early Bird) (Item: Super Berry)
L50 Wailord♂: Headbutt, Aura Sphere
(Type: Water) (AB: Water Veil) (Item: SonrisaBerry)
Opponent Pokémon:
L50 Sceptile♂: Leech Seed, Crunch
(Type: Grass) (AB: Overgrow) (Item: Sidney Berry)
L50 Jumpluff♀: Leech Seed, Spark
(Type: Grass/Flying) (AB: Leaf Guard) (Item: Rudy Berry)
Strategy: The opponent's strategy here is to plant two Leech Seeds on Wailord, one each from Sceptile and Jumpluff, in order to steal its HP steadily, then sweep. Your best move is to have Shiftry use Fake Out on Wailord, changing it to a Grass-type before a Leech Seed can be launched through the SonrisaBerry's effect. Your best action would then to have Shiftry Headbutt Sceptile (which will become Dark-type through Sidney Berry's effect), then follow that up with an Aura Sphere from Wailord and, should it survive, another Aura Sphere from Shiftry. Once Sceptile's down, have Wailord Headbutt Jumpluff (which will become Electric-type through Rudy Berry's effect), Shiftry unload the Super Berry through Natural Gift, then Aura Sphere from then on out until Jumpluff's down. It may take some skill, but you should come through with the right strategy.
Reward: You get a TMd47 (Sweet Scent) the first time you clear this CD

Black CD 115
Challenge Name: "Shockproof Battle!"
Description: "Electricity won't work. Any other way you can get the job done?"
Sim Trainer Type: Artist
Sim Trainer Name: Junior
Battle Type: Double
Turns: Infinite
Teams Are Pre-Set
Your Pokémon:
L50 Donphan♂: Thunder Fang, Spark, Volt Tackle, Last Resort
(Type: Ground) (AB: Sturdy) (Item: Amy Berry)
L50 Chimecho♀: Charge Beam, Shock Wave, Zap Cannon, Last Resort
(Type: Psychic) (AB: Levitate) (Item: Barret Berry)
Opponent Pokémon:
L50 Dodrio♀: Rage, Tri Attack
(Type: Normal/Flying) (AB: Early Bird) (Item: ElectraBerry)
L50 Feraligatr♂: Rage, Water Pulse
(Type: Water) (AB: Torrent) (Item: ElectraBerry)
Strategy: The opponent will begin by having their Pokémon use Rage on each other to activate their ElectraBerries, then, assuming Last Resort is not in your movepool, will activate the berries on your side in the second turn with Rage, then sweep from there while your Electric-type moves keep doing nothing. What the opponent does not suspect is that your movepool actually does have Last Resort, so your strategy is to take advantage of the berry boosts, use each of your Electric-type moves once, and then surprise the opponent with Last Resort and sweep from there. Note that if you get to sweeping with Last Resort and then lose the battle, the Sim Trainer may learn from their mistakes and not use Rage on your Pokémon, thus making the Last Resorts weaker and make you less likely to succeed.
Reward: You get a TMd48 (Zap Cannon) the first time you clear this CD

Black CD 116
Challenge Name: "Berry Blast!"
Description: "Natural Gift really only works once. Or does it?"
Sim Trainer Type: Jogger
Sim Trainer Name: Sil
Battle Type: Single (3 Pokémon Per Trainer)
Turns: Infinite
Teams Are Selected
Your Pokémon:
L50 Mr. Mime♂: Natural Gift, Recycle
(Type: Psychic) (AB: Filter) (Item: Amy Berry)
L50 Porygon-Z: Natural Gift, Recycle
(Type: Normal) (AB: Download) (Item: Barret Berry)
L50 Solrock: Natural Gift, Recycle
(Type: Rock/Psychic) (AB: Levitate) (Item: Lorelei Berry)
L50 Delibird♀: Natural Gift, Recycle
(Type: Ice/Flying) (AB: Vital Spirit) (Item: Charmy Berry)
L50 Lunatone: Natural Gift, Recycle
(Type: Rock/Psychic) (AB: Levitate) (Item: Big Berry)
L50 Snorlax♂: Natural Gift, Recycle
(Type: Normal) (AB: Immunity) (Item: Ct.SithBerry)
Opponent Pokémon:
L50 Magmortar♂: Blast Burn
(Type: Fire) (AB: Flame Body) (Item: Will Berry)
L50 Rampardos♀: Curse, Rock Wrecker
(Type: Rock) (AB: Mold Breaker) (Item: Hard Stone)
L50 Omastar♂: Hydro Cannon
(Type: Rock/Water) (AB: Shell Armor) (Item: Juan Berry)
L50 Porygon-Z: Nasty Plot, Hyper Beam
(Type: Normal) (AB: Adaptability) (Item: Wise Glasses)
L50 Ursaring♂: Curse, Giga Impact
(Type: Normal) (AB: Guts) (Item: Silk Scarf)
L50 Exeggutor♀: Frenzy Plant
(Type: Grass/Psychic) (AB: Chlorphyll) (Item: VincentBerry)
Strategy: The correct choices are Porygon-Z, Solrock, and Snorlax. The key to this battle is type matchups and knowing how to use Recycle. Using Recycle will allow you to use a berry again that you've already used, so you can use this to your advantage. Slowly but surely you'll find a way to make it through.
Reward: You get a TMd49 (Water Gun) the first time you clear this CD

Black CD 123
Challenge Name: "What Does Toxic and Guts Equal?"
Description: "The answer may surprise you if you don't do something..."
Sim Trainer Type: Swimmer(M)
Sim Trainer Name: Paulie Walunts
Battle Type: Double
Turns: Infinite
Teams Are Pre-Set
Your Pokémon:
L50 Ninjask♀: Fury Cutter, Hidden Power (Psychic 70)
(Type: Bug/Flying) (AB: Speed Boost) (Item: Milane Berry)
L50 Aerodactyl♂: Frustration, Hidden Power (Ground 70)
(Type: Rock/Flying) (AB: Rock Head) (Item: Milane Berry)
Opponent Pokémon:
L50 Raticate♂: Toxic, Poison Fang
(Type: Normal) (AB: Guts) (Item: Milane Berry)
L50 Swellow♀: Toxic, Gunk Shot
(Type: Normal/Flying) (AB: Guts) (Item: Milane Berry)
Strategy: Aerodactyl's happiness rating is such that Frustration's base power is the same as that of Ninjask's Fury Cutter, so Frustration isn't going to do very much. A Milane Berry changes a Pokémon into a Poison-type. The opponent has set them up for defense, but your strategy is to use it against them since your opponent's strategy involves using Guts to boost the strength of their physical attacks after using Toxic against teammates. The goal is simple. Both Fury Cutter and Frustration make contact, and contact triggers the Milane Berry. On your first turn, use those moves against the opponent. Once Raticate and Swellow are both Poison-types through the berry's effect, the opponent's Toxic attacks will fail. On your second turn, have your Pokémon use the contact moves against each other to bulk up your own defenses against Poison-type moves--your own Pokémon have Milane Berries as well. After that, just sweep away. It's not easy since Hidden Power is a special attack and the Sp.Atk stats of both Ninjask and Aerodactyl aren't that good, but if you know your comboes, you should come out fine.
Reward: You get a TMd50 (Mega Drain) the first time you clear this CD

Black CD 125
Challenge Name: "Waterproof Flames!"
Description: "If I can't douse water on those flames..."
Sim Trainer Type: [PK][MN] Breeder(M)
Sim Trainer Name: A.J.
Battle Type: Double
Turns: Infinite
Teams Are Pre-Set
Your Pokémon:
L50 Qwilfish♀: Dive, Brine, Whirlpool, Signal Beam
(Type: Water/Poison) (AB: Swift Swim) (Item: GardniaBerry)
L50 Tentacruel♂: Waterfall, Water Pulse, Water Gun, Leaf Blade
(Type: Water/Poison) (AB: Liquid Ooze) (Item: GardniaBerry)
Opponent Pokémon:
L50 Infernape♂: Flame Wheel, Sky Uppercut
(Type: Fire/Fighting) (AB: Blaze) (Item: Luka Berry)
L50 Rapidash♀: Flame Wheel, Poison Jab
(Type: Fire) (AB: Run Away) (Item: Luka Berry)
Strategy: The easy strategy would be to wipe out the opposing Fire-types with water. However, the opponent is prepared for this, and will have the Fire-types Flame Wheel each other to activate the Luka Berries, which stops Water-type attacks from working. Now, you may think to use contact moves on yourself to activate the GardniaBerries on your side to protect against fire, but the activation of the Luka Berries is the last you'll see of Flame Wheel unless the other move runs out of PP. Instead, you should try an offensive with the only non-Water-type move on each of your Pokémon. They may not do very much, but keep it up and you should scrape out a victory.
Reward: You get a TMd51 (Icy Wind) the first time you clear this CD

Black CD 126
Challenge Name: "Baseball Battle!"
Description: "Can a STARMIE triumph over an ELECTABUZZ?"
Sim Trainer Type: Scientist
Sim Trainer Name: Salvatore
This is the only character where the given name is used instead of a nickname for the Sim Trainer Name. You'll get why I did this if you can figure out the correlation.
Battle Type: Single
Turns: Infinite
Teams Are Pre-Set
Your Pokémon:
L100 Starmie: Hidden Power (Ground 30)
(Type: Water/Psychic) (AB: Natural Cure) (Item: None)
Opponent Pokémon:
L100 Electabuzz♀: Hidden Power (Ghost 30)
(Type: Electric) (AB: Static) (Item: None)
Strategy: This CD is a rare case of a high-number CD that isn't a Legendary Pokémon Challenge that does not feature a transmittable TM or berry involved. Nevertheless, this is a tough battle, since the combatants are almost evenly stacked, but the odds slightly favor Electabuzz. You're Starmie. The battle could go either way, so be prepared! If you can get through this tough fight, you'll make it out OK.
Reward: You get a TMd52 (Swift) the first time you clear this CD

Black CD 133
Challenge Name: "SHUCKLEmania!"
Description: "A SHUCKLE festival lasting just two turns? How can anyone win?"
Sim Trainer Type: PokéFan(F)
Sim Trainer Name: Livia
Battle Type: Double
Turns: 2
Teams Are Pre-Set
Your Pokémon:
L50 Shuckle♂: Power Trick, Earthquake
(Type: Bug/Rock) (AB: Sturdy) (Item: Shingo Berry)
L50 Shuckle♀: Constrict, Protect
(Type: Bug/Rock) (AB: Sturdy) (Item: None)
Opponent Pokémon:
L50 Shuckle♂: Double Team, Ancientpower
(Type: Bug/Rock) (AB: Sturdy) (Item: None)
L50 Shuckle♀: Double Team, Power Gem
(Type: Bug/Rock) (AB: Sturdy) (Item: None)
Strategy: Shuckle are known for their superb defenses, but not for their attacks or for their speed. Your goal is to wipe out the opposing two Shuckle in a two-turn battle. However, both Shuckle will survive with plenty of HP to spare should you go on a straight-out Earthquake offensive. Your ace in the hole is a combo of Constrict, a Shingo Berry, and Power Trick. Your side has both the fastest (the one with Power Trick) and the slowest (the one with Constrict), so use this to your advantage. Power Trick first to switch the Attack and Defense stats of the Shuckle using it. The opposing ones will then use Double Team. The turn should end with your other Shuckle using Constrict on the one that used Power Trick, as this will give the now-massive Attack stat a huge boost. For the second turn, have your Constrict-packer use Protect and your Power Trick-packer loose an Earthquake. While both of the Shuckle are set up so they barely will not survive an Earthquake after the combo is executed, the battle is still tricky due to the Double Team attacks. If Earthquake misses either of the opponents, you're going to have to try again, since you only get two turns. There's some luck involved, but you should come out fine if you can get by both Double Teams.
Reward: You get a TMd53 (Detect) the first time you clear this CD

Black CD 135
Challenge Name: "And the Nasty Plot Thickens..."
Description: "What's the best combination involving Nasty Plot and Psych Up?"
Sim Trainer Type: Picnicker
Sim Trainer Name: Adriana
Battle Type: Double
Turns: 3
Teams Are Pre-Set
Your Pokémon:
L50 Crobat♂: Nasty Plot, Sludge Bomb
(Type: Poison/Flying) (AB: Inner Focus) (Item: Eusine Berry)
L50 Weavile♀: Fake Out, Psych Up, Hidden Power (Ice 70)
(Type: Dark/Ice) (AB: Pressure) (Item: None)
Opponent Pokémon:
L50 Tangrowth♀: Amnesia, Leaf Blade
(Type: Grass) (AB: Leaf Guard) (Item: Focus Band)
L50 Jumpluff♂: Amnesia, Energy Ball
(Type: Grass/Flying) (AB: Leaf Guard) (Item: Focus Band)
L50 Shiftry♂: Amnesia, Leaf Storm
(Type: Grass/Dark) (AB: Chlorophyll) (Item: Focus Band)
Strategy: Your opponent's strategy is to get their Sp.Def stat up four stages over two turns, then try to defend against the Sludge Bomb and Hidden Power strikes. Your plan should be to have Weavile Fake Out against Crobat. This will give it two stages in Sp.Atk right off the bat through the effect of the Eusine Berry. Crobat should then follow up with Nasty Plot. On the second turn, have Crobat Sludge Bomb one of the targets, preferably Jumpluff. If the Focus Band doesn't kick in, your opponent will be forced to switch in Shiftry. Follow up Crobat's move with Weavile's Psych Up targeting Crobat to copy the Sp.Atk boosts. Pummel the two remaining targets with Sludge Bomb and Hidden Power strikes on the third turn. This isn't as easy as it looks, though--you have only three turns to finish them off, and each of the targets has a Focus Band. If even one Focus Band activates, you may as well forfeit, since you're going to need all the firepower you can muster to keep up with Amnesia, leaving you with only three good shots at a takeout.
Reward: You get a TMd54 (Teleport) the first time you clear this CD

Black CD 136
Challenge Name: "Sleepytime!"
Description: "You can't attack while asleep...or can you?"
Sim Trainer Type: Hula Dancer (Generic, Green Grass)
Sim Trainer Name: Janice
Battle Type: Single
Turns: 8
Teams Are Pre-Set
Your Pokémon:
L50 Persian♀: Snore, Water Pulse
(Type: Normal) (AB: Technician) (Item: None)
Opponent Pokémon:
L50 Swalot♂: Yawn
(Type: Poison) (AB: Sticky Hold) (Item: None)
Strategy: Begin by using Water Pulse. Swalot should follow that up with Yawn. Water Pulse again, Swalot should follow up with another Yawn (which will fail). By now, Persian should be asleep. At this point, switch to your ace in the hole: Snore. Keep using Snore until Persian wakes up. Keep up using Snore while Persian is asleep and Water Pulse while it's awake until Swalot goes down. However, keep an eye on the remaining turns, since you have only eight of them to take Swalot down. If the damage done is too little, or if Persian doesn't sleep for long enough causing too many missed Snores, you may not get enough damage in in time.
Reward: You get a TMd55 (Snore) the first time you clear this CD

Black CD 145
Challenge Name: "Aqua-Flora Battle!"
Description: "How can you handle both Water and Grass?"
Sim Trainer Type: Black Belt
Sim Trainer Name: Hesh
Battle Type: Double (4 Pokémon Per Trainer)
Turns: Infinite
Teams Are Selected
Your Pokémon:
L50 Gastrodon♂: Rock Slide (+PP Max)
(Type: Water/Ground) (SP: East) (AB: Sticky Hold) (Item: Roark Berry)
L50 Victreebel♀: Hidden Power (Psychic 70) (+PP Max)
(Type: Grass/Poison) (AB: Chlorphyll) (Item: FalknerBerry)
L50 Walrein♂: Earthquake (+PP Max)
(Type: Ice/Water) (AB: Thick Fat) (Item: Robert Berry)
L50 Exeggutor♀: Hidden Power (Flying 70) (+PP Max)
(Type: Grass/Psychic) (AB: Chlorophyll) (Item: Sonic Berry)
L50 Crawdaunt♂: Brick Break (+PP Max)
(Type: Water/Dark) (AB: Shell Armor) (Item: Gvanni Berry)
L50 Jumpluff♀: Silver Wind (+PP Max)
(Type: Grass/Flying) (AB: Leaf Guard) (Item: Cissy Berry)
Opponent Pokémon:
L50 Shiftry♂: Spark
(Type: Grass/Dark) (AB: Early Bird) (Item: Chople Berry)
L50 Poliwrath♀: Fire Punch
(Type: Water/Fighting) (AB: Water Absorb) (Item: Coba Berry)
L50 Tropius♂: Crunch
(Type: Grass/Flying) (AB: Solar Power) (Item: Charti Berry)
L50 Starmie♀: Aura Sphere
(Type: Water/Psychic) (AB: Natural Cure) (Item: Tanga Berry)
L50 Roserade♂: Power Gem
(Type: Grass/Poison) (AB: Natural Cure) (Item: Payapa Berry)
L50 Corsola♀: Tri Attack
(Type: Water/Rock) (AB: Natural Cure) (Item: Shuca Berry)
Strategy: Despite the fact that this is a "selection" disc, there are no right or wrong choices here. You're pitted in a difficult battle that you must somehow get through. There really isn't that much to say, except good luck. The only constant is that the opponent will send out two Water-types and two Grass-types, not necessarily in that order.
Reward: You get a TMd56 (Fury Cutter) the first time you clear this CD

Black CD 146
Challenge Name: "Whirlwind Battle"
Description: "Is it possible to win a battle with only Status moves?"
Sim Trainer Type: Ace Trainer(F)
Sim Trainer Name: Charmaine
Battle Type: Double
Turns: 15
Teams Are Pre-Set
Your Pokémon:
L50 Froslass♀: Protect, Spikes, Confuse Ray, Whirlwind
(Type: Ice/Ghost) (AB: Snow Cloak) (Item: None)
L50 Nidoking♂: Protect, Toxic Spikes, Stealth Rock, Roar
(Type: Poison/Ground) (AB: Poison Point) (Item: None)
Opponent Pokémon:
L50 Torkoal♂: Protect, Attract
(Type: Fire) (AB: White Smoke) (Item: None)
L50 Parasect♀: Protect, Double Team
(Type: Bug/Grass) (AB: Effect Spore) (Item: None)
L50 Sudowoodo♂: Protect, Mimic
(Type: Rock) (AB: Sturdy) (Item: None)
L50 Slowking♀: Protect, Disable
(Type: Water/Psychic) (AB: Oblivious) (Item: None)
Strategy: Now this is interesting. A battle with only status moves! The only way an attack move will be used is if PP runs out and Struggle begins. Your goal is to somehow come out on top using only status moves. Here's the key. Your side need not Protect unless a Struggle battle begins or if you anticipate Disable or Froslass being hit by Attract. Start out by spreading Spikes and Toxic Spikes on your opponent's side, then use shuffling moves (Whirlwind and Roar) to bring them into play. If you anticipate your opponent might switch out naturally, then you can use Stealth Rock (your only direct-damage move) to damage an outgoing Pokémon on the switch. You can even try to force this by using Confuse Ray! (If they don't switch on a Confuse Ray, the target can still damage itself.) If you can chain together the right combinations within the 15-turn time limit, you'll find yourself on top.
Reward: You get a TMd57 (Whirlwind) the first time you clear this CD

Black CD 152
Challenge Name: "Black Case Legendary Pokémon Challenge!"
Description: "Episode 2: HEATRAN"
Sim Trainer Type: [PK][MN] Ranger(F)
Sim Trainer Name: Gabrielle
Battle Type: Double
Turns: Infinite
Teams Are Pre-Set
Your Pokémon:
L75 Walrein♀: Water Sport, Protect, Sheer Cold
(Type: Ice/Water) (AB: Thick Fat) (Item: None)
L75 Ludicolo♂: Rain Dance, Protect, Blizzard
(Type: Water/Grass) (AB: Rain Dish) (Item: None)
Opponent Pokémon:
L75 Heatran♂: Magma Storm, Protect, Heat Wave
(Type: Fire/Steel) (AB: Flash Fire) (Item: None)
L75 Gengar♀: Will-o-Wisp, Spite, Explosion
(Type: Ghost/Poison) (AB: Levitate) (Item: None)
Strategy: Despite the fact that there are no transmittable TMs or berries on this CD, especially for one this high up in the numbering (152 in the Black area), this is a dangerous battle. Luck and prediction will play a key part in this battle. Gengar will begin things by using Will-o-Wisp on Heatran, boosting the power of its Magma Storm and its Heat Wave, which it will turn to if it runs out of PP on Magma Storm. Heatran will begin by using its Magma Storm on one of your Pokémon. Your best bets for the first turn are to put Water Sport and Rain Dance in play to lessen the power of future Magma Storms. You'll have to work fast from there, since Gengar will start using Spite to erase your PP, aiming first for Rain Dance. It's all luck when it comes to Sheer Cold and Blizzard. It's best to aim for Heatran when using Sheer Cold, since taking it out will take out the Magma Storm. However, there is no guarantee either move will hit, and Gengar will aim for Walrein on a turn after Sheer Cold is used in an attempt to wipe out the rest of its PP. Gengar's Spite preference for turns after the first is as follows: Sheer Cold, Blizzard, Water Sport, Rain Dance. Once it successfully wipes out all PP of a move, Heatran will use Protect on the turn following, and Gengar will use Explosion, hopefully taking out both Walrein and Ludicolo. If you can anticipate Explosion, use Protect agianst it and try to keep up your luck and take Heatran out from there. If Heatran gets taken out, Gengar will use Explosion, hoping that you won't anticipate it and get wiped out in the blast. If you can get lucky and predict right, you should come through.
Reward: You get a Life Orb the first time you clear this CD

Black CD 153
Challenge Name: "Black Case Legendary Pokémon Challenge!"
Description: "Episode 3: GIRATINA"
Sim Trainer Type: Poké Kid
Sim Trainer Name: Ro
Battle Type: Double
Turns: Infinite
Teams Are Pre-Set
Your Pokémon:
L75 Lanturn♂: Charge Beam, Signal Beam
(Type: Water/Electric) (AB: Volt Absorb) (Item: None)
L75 Magnezone: Charge Beam, Flash Cannon
(Type: Electric/Steel) (AB: Sturdy) (Item: None)
Opponent Pokémon:
L75 Giratina: Shadow Force, Draco Meteor
(Type: Ghost/Dragon) (AB: Pressure) (Item: None)
L75 Togekiss♀: Follow Me, Aerial Ace
(Type: Normal/Flying) (AB: Hustle) (Item: None)
Strategy: Despite the fact that there are no transmittable TMs or berries on this CD, especially for one this high up in the numbering (153 in the Black area), this is a dangerous battle. Giratina's Shadow Force causes it to vanish one turn and strike the next, and protecting against it is useless. Togekiss has a setup to take advantage of this, since Giratina's the fastest on the field. Despite the fact that Aerial Ace doesn't do much to either Lanturn or Magnezone, it will use that move on the first turn while Giratina goes into Shadow Force. On the turn after Giratina vanishes, Togekiss will use Follow Me to protect Giratina even further. Your first instinct might be to get rid of Giratina first, but you should actually try focusing your attacks on Togekiss first. Charge Beam should take it out of the picture within three uses, enough for Follow Me to work once. Lanturn is Giratina's primary target for Shadow Force, so once Togekiss is out of the picture, your best move during the turn Giratina vanishes is to have Lanturn waste one shot (like it has a choice) and have Magneton use Charge Beam on Lanturn, triggering Volt Absorb. Slowly but surely you'll cut Giratina down to size and win this battle.
Reward: You get an Old Gateau the first time you clear this CD

Black CD 156
Challenge Name: "Black Case Legendary Pokémon Challenge!"
Description: "Episode 6: PALKIA"
Sim Trainer Type: Bird Keeper
Sim Trainer Name: Gloria
Battle Type: Double
Turns: Infinite
Teams Are Pre-Set
Your Pokémon:
L75 Mismagius♀: Lucky Chant, Magical Leaf
(Type: Ghost) (AB: Levitate) (Item: Life Orb)
L75 Rotom: Shock Wave
(Type: Electric/Ghost) (AB: Levitate) (Item: Choice Specs)
Opponent Pokémon:
L75 Palkia: Spacial Rend, Aura Sphere
(Type: Water/Dragon) (AB: Pressure) (Item: Lustrous Orb)
L75 Girafarig♂: Odor Sleuth, Crunch
(Type: Normal/Psychic) (AB: Inner Focus) (Item: Focus Sash)
Strategy: Despite the fact that there are no transmittable TMs or berries on this CD, especially for one this high up in the numbering (156 in the Black area), this is a dangerous battle. This is one of only three Black Case Legendary Pokémon Challenges that even has held items! (Given that this is the Palkia episode, you probably know which Pokémon will be the star of one of the other episodes...) Spacial Rend will be the first move used, and odds are it'll do a number to one of your Pokémon (usually Mismagius). Your first instinct might be to take Palkia out ASAP, but Girafarig's out to Odor Sleuth first Rotom and then Mismagius to make them vulnerable to Palkia's Aura Sphere, then use Crunch to easily take out your Pokémon. Since Girafarig moves last, your best bet is to Lucky Chant and erase the risk of getting critical-hit, then focus on Girafarig before it can get off its Crunch. Palkia will focus on a Pokémon exposed by Odor Sleuth. If you can take out Girafarig before it gets off two Odor Sleuths and still have both of your Pokémon intact, it becomes a little easier to focus on Palkia. Palkia will not use Spacial Rend if Lucky Chant is in play, and if only one Pokémon got hit by Odor Sleuth, you pretty much have a clear shot at it until Lucky Chant wears off.
Reward: You get a Lustrous Orb the first time you clear this CD
 
Last edited:
This post will detail the uses of a certain Trainer card for each character. Here's the list:

Casey's Fight Song
Drew's Gamble
Morrison's Hammock
Harley's Storytelling
Tyson's Food Guide
Robert's Training Method

The first piece of data involves the board game from EX: Draco’s Emergence. The piece of data requires a DS be used as the transmission device. If you use one of the cards listed above as the character password, you'll be able to use that character as your game piece. However, to use that character as your game piece, you'll need a Diamond or Pearl game pak in the DS slot on the DS. If you want to use a GBA game as the source, you'll need to reverse characters 2 and 7 in the password (i.e. if the original password is "123-456-789", the password after the character reversal will be "173-456-289"). As for the original trainers that were able to play the board game using GBA game paks (i.e. Sonrisa, Lt. Surge, etc.), you can use the same 2-7 swap trick to allow the player to use Diamond/Pearl. Here's how the backdrops go down for the new characters when used as player 1:

Tyson-HL: Volcanic backdrop
Robert: Ocean backdrop
Drew: Grassy field backdrop
Casey: Power plant backdrop
Harley: Glacier backdrop
Morrison: Mountain backdrop
(There are no new characters for the team hideout, outer space, ninja dojo, and Imakuni? backdrops.)


The other piece of data will allow you to give a Mii a touch of one of the trainers you've seen in the RetroTrainer sets. For this piece of data, you'll need the password on a card listed at the top of the post or one of the following cards:

Liza's Heatup
Electra's Rivalry
Floreia's New Dance
Gary's Research
Sonrisa's Gardening Magazine
Luka's Sail
Shingo's Dojo
Ritchie's Parallel Thinking
Trixie's Headlining Tour
Milane's Babysitter
Eusine's Cape
Harrison's Training Method

Transmit that to the Tajiri server when using a Wii as a transmission device. The transmission will add some new stuff you can give a Mii--one thing by transmitting the password, plus another item if you make the transmission while a Wii Play game disc is in the Wii. The accessory is the same, and you can't transmit a duplicate, so if you transmit just the first piece, you can still transmit the second piece if you transmit the password again while a Wii Play game disc is in the Wii. Here's a list of the new accessories:

Liza:
-With Just Password: A female Mii can wear Charla's bow.
-With Wii Play: A female Mii can wear Liza's shirt.

Electra:
-With Just Password: A female Mii can have their hair done Electra-style.
-With Wii Play: Any Mii can wear a skeleton Halloween costume.

Floreia:
-With Just Password: A female Mii can wear Floreia's hula outfit.
-With Wii Play: You can give a male Mii a surfboard to hold when not participating in Mii events. (These include the minigames in Wii Sports, Wii Play, and FIFA Soccer 08.)

Gary:
-With Just Password: A male Mii can wear Gary's episode 468 outfit.
-With Wii Play: A female Mii can wear an episode 1 outfit worn by Gary's cheerleaders.

Casey:
-With Just Password: Any Mii can wear Casey's jacket.
-With Wii Play: A female Mii can wear Casey's cheerleader outfit from Chronicles 17 (Those Darn Electabuzz).

Drew:
-With Just Password: A male Mii can wear Drew's shirt.
-With Wii Play: A male Mii can have their hair done Drew-style.

Sonrisa:
-With Just Password: You can give any Mii a watering can to hold when not participating in Mii events.
-With Wii Play: A female Mii can wear Sonrisa's dress.

Luka:
-With Just Password: A female Mii can wear Luka's shirt.
-With Wii Play: Any Mii can wear Luka's snorkel.

Shingo:
-With Just Password: A male Mii can wear Shingo's outfit.
-With Wii Play: A male Mii can have their face and hair done Shingo-style.

Ritchie:
-With Just Password: Any Mii can wear Ritchie's hat.
-With Wii Play: A male Mii can wear Ritchie's jacket.

Morrison:
-With Just Password: A male Mii can wear Morrison's outfit.
-With Wii Play: You can have any Mii chase a runaway rice ball when not participating in Mii events.

Harley:
-With Just Password: Any Mii can have their hair done Harley-style.
-With Wii Play: A male Mii can wear Harley's outfit.

Trixie:
-With Just Password: You can give a female Mii a whip to hold when not participating in Mii events.
-With Wii Play: A female Mii can wear Trixie's shirt.

Milane:
-With Just Password: A female Mii can wear Milane's shoes.
-With Wii Play: A female Mii can wear a loose maternity shirt.

Eusine:
-With Just Password: Any Mii can wear Eusine's pants.
-With Wii Play: A male Mii can wear Eusine's shirt.

Harrison:
-With Just Password: A male Mii can wear Harrison's shirt.
-With Wii Play: A male Mii can wear Harrison's shoes.

Tyson:
-With Just Password: A male Mii can wear Tyson's shirt.
-With Wii Play: Any Mii can be given Tyson's Meowth's boots.

Robert:
-With Just Password: A male Mii can have their hair done like Robert's.
-With Wii Play: A male Mii can wear Robert's suit.
 
Last edited:
This piece of data will detail the group of trainers known as the "trainer triples". As the name implies, a trainer triple consists of three cards. Here's the listing of each trainer's triple:

Liza: Liza Cube 02, Liza's Ambition, Liza's Balloon
Electra: Electra Cube 02, Electra's Current Channel, Electra's Power Plant
Floreia: Floreia Cube 02, Floreia's Beach, Floreia's Hula Skirt
Gary: Gary Cube 02, Gary's Cheerleaders, Gary's Sneak Attack
Casey: Casey, Casey's Cheer Outfit, Casey's Rivalry
Drew: Drew, Drew's LaRousse Passport, Drew's Rose
Sonrisa: Sonrisa Cube 02, Sonrisa's Errand, Sonrisa's Weedkiller
Luka: Luka Cube 02, Luka's Diving Gear, Luka's Rivalry
Shingo: Shingo Cube 02, Shingo's Chivalry, Shingo's Power Belt
Ritchie: Ritchie Cube 02, Ritchie's Honesty, Ritchie's Winning Attitude
Morrison: Morrison, Morrison's Race, Morrison's Cross-Ability
Harley: Harley, Harley's Disguise, Harley's Powder
Trixie: Trixie Cube 02, Trixie's Hula Hoop, Trixie's Private Lake
Milane: Milane Cube 02, Milane's Bug Spray, Milane's Seed Package
Eusine: Eusine Cube 02, Eusine's Desire, Eusine's Rivalry
Harrison: Harrison Cube 02, Harrison's Airfare, Harrison's Yearning
Tyson: Tyson, Tyson's Trophy, Tyson's Pokémon Boot
Robert: Robert, Robert's Trophy, Robert's Advice

For this post, each of the triples can be used four ways.

The first way is to simply battle a random three of their Battle Tower team. You do that by transmitting the passwords on just the triple of the character you want to face, along with the universal confirmation password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; DI for Diamond or PE for Pearl. You need the Trainers' Resort data in place. Once the transmission is completed, head for the South Yield Hut at the Trainers' Resort. Talk to the receptionist there, who, provided you don't have an Arceus in your party, will let you into the battle room where you'll meet the trainer whose triple you transmitted. You'll battle that trainer using a random three of their Battle Tower team at level 50. You won't earn any experience or money, though. Note that if Trainer Island is the active Enigma Island, you may choose to battle the trainer at Trainer Park instead for experience and money, the trainer will be gone from South Yield Hut after the battle at Trainer Park.

The second way is to transmit the passwords on one, two, or three of the triples (any of them from this entire series of sets) at once while the Trainer Island Enigma Island is active. When you go into the Trainer Park on the island, you'll find the trainers whose cards you transmitted. Talk to each of them to initiate a battle. Here, you'll battle each trainer's full Battle Tower team at level 50, but this time you get experience and money for the battle. The trainer will leave afterward.

The third way is to transmit the passwords on all 18 of the triples from this block of sets at once to the Tajiri server, using the same confirmation password setup used for the South Yield Hut battle. This will allow you to face them at the Battle Tower. You'll battle all 18 trainers without a break, and you'll get a special reward if you win all 18 battles. Each trainer will use all 6 of their Pokémon, and you'll be allowed to take 6 Pokémon in yourself. You can't take in an egg or any Pokémon you can't enter in a normal Battle Tower challenge in this special challenge. If you lose anytime during the challenge, you'll have to start over from the beginning. You can take the special challenge as long as the power remains on or until you clear the challenge. The teams are at the bottom of the post. You'll have to use all of the passwords again if you want to retransmit the data--a quick password would defeat the purpose of even having the trainer triples!

The fourth way is to transmit the triples as part of a "marathon challenge" that won't come until the transmittable data of the final set in this series of sets. Details on that challenge will come in that final set.

Here are the setups of each trainer. Each trainer has an opening quote (said when the trainer first appears), a battle setup, the team they use, a victory quote, and a defeat quote. This setup applies only to the regulation Battle Tower special challenge, and may differ for the "marathon challenge".

Charizard Tamer Liza(F):
Opening Quote: "I hail from the Charicific Valley! Fire is my game, and you'll just get burned if you fight me!"
Battle Setup: Single
Pokémon: Flareon, Infernape, Typhlosion, Blaziken, Magmortar, Charizard (a.k.a. Charla)
Victory Quote: "I'll burn Tate's twin like I burned you!"
Defeat Quote: "I guess I'm not hot enough..."

Greenhouse Gal Sonrisa(F):
Opening Quote: "Those Aroma Ladies have nothing on me! I can beat them in an aroma contest any day of the week with my eyes closed!"
Battle Setup: Single
Pokémon: Leafeon, Abomasnow, Carnivine, Wormadam (Grass), Tangrowth, Sunflora (a.k.a. Sunny)
Victory Quote: "And I bet I could beat them in battle any day of the week blindfolded!"
Defeat Quote: "And I bet that you could also beat them in an aroma contest blindfolded!"

Performer Trixie(F):
Opening Quote: "I travel on the road with my Pokémon show, but don't take me lightly!"
Battle Setup: Single
Pokémon: Vaporeon, Gastrodon (East), Ludicolo, Lumineon, Golduck, Azumarill
Victory Quote: "Finally! I can perform on ARK victorious!"
Defeat Quote: "[OOPS!]! This will really set back my ARK show!"
[OOPS!]--Four letter word, starts with D.

[PK][MN] Trainer Casey(F):
Instead of the normal music, an instrumental of the Electabuzz fight song is used as the background music when fighting Casey.
Opening Quote: "Let's all cheer ELECTABUZZ, greatest team of all!"
Battle Setup: Single
Pokémon: Vespiquen, Raichu, Ampharos, Beedrill, Meganium, Electivire
Victory Quote: "Typical STARMIES fan! You're just a stuck-up who thinks your team's better than the ELECTABUZZ!"
Defeat Quote: "A word of advice: Don't let that STARMIES fan known as Ritchie get to you. His PIKACHU has been an insult to ELECTABUZZ pride ever since it was a PICHU!"

[PK][MN] Trainer Morrison(M):
Opening Quote: "Hah! I betcha I can beat'cha!"
Battle Setup: Early Shift
Pokémon: Girafarig, Steelix, Swampert, Arcanine, Gliscor, Metagross
Victory Quote: "Yeah! Great show!"
Defeat Quote: "Well, you won fair and square, I guess..."

[PK][MN] Trainer Tyson(M):
Opening Quote: "You know that guy Harrison's bragging about having beat? Well, I've not only beaten him, I've taken the matching title to boot!"
Battle Setup: Early Shift
Pokémon: Hariyama, Shiftry, Donphan, Sceptile, Metagross, Meowth*
*--This Meowth has a special sprite with a hat, scarf, and boots.
Victory Quote: "Maybe my Hoenn League trophy should speak for itself..."
Defeat Quote: "Let MEOWTH evolve? If it hates PERSIAN, why would I let it do that?"

[PK][MN] Trainer Electra(F):
Opening Quote: "It's going to be a shock to your system!"
Battle Setup: Late Shift
Pokémon: Jolteon, Empoleon, Lanturn, Luxray, Manectric, Rotom
Victory Quote: "It was a shock to your system!"
Defeat Quote: "Instead, it was a shock to my system!"

[PK][MN] Trainer Milane(F):
Opening Quote: "Grass provides plenty of varieties. I'll show you just how powerful grass can be!"
Battle Setup: Late Shift
Pokémon: Meganium, Sceptile, Tropius, Roserade, Venusaur, Torterra
Victory Quote: "Yeah! Nothing can beat my Grass!"
Defeat Quote: "YOW! That burned like Fire on my Grass!"

Seafarer Luka(F):
Opening Quote: "I'm currently searching for the Pokémon who left legendary treasure. Do you know who this Silver Wing belongs to?"
Battle Setup: Single
Pokémon: Floatzel, Huntail, Bibarel, Octillery, Mantine, Gyarados
Sorry, Luka's bound to the same entry rules playable characters are. No Lugia here.
Victory Quote: "I've seen many fake Silver Wings around. Mine's the real deal, and don't underestimate it!"
Defeat Quote: "Be careful around a guy named Eusine. With him, it's SUICUNE this and SUICUNE that."

Dojo Master Shingo(M):
Opening Quote: "I lead a Johto Dojo. I think Maylene has what it takes to run a Dojo."
Battle Setup: Single
Pokémon: Poliwrath, Medicham, Lucario, Heracross, Armaldo, Scizor (a.k.a. Blade)
Victory Quote: "Maylene might not be ready, but you most certainly aren't!"
Defeat Quote: "Maylene might not be ready, but you most certainly are!"

Mysteryman Eusine(M):
Opening Quote: "SUICUNE, my beloved, I'll find you yet! But after I beat this challenger!"
Battle Setup: Single
Pokémon: Rotom, Electrode, Hypno, Gengar, Alakazam, Suicune
Suicune, on the other hand, is normally permissible in the Battle Tower. No special exception was made for Eusine.
Victory Quote: "What the? My beloved's right here with me?!"
Defeat Quote: "NOOOO! My beloved failed me!"

Hula Dancer Floreia(F):
Opening Quote: "I'm the best Hula Dancer there is in the Orange Islands! My Pokémon will dazzle you with their dance and battle moves!"
Battle Setup: Single
Pokémon: Carnivine, Lanturn, Parasect, Cloyster, Tangrowth, Crawdaunt
Victory Quote: "I told you, nobody outdances me!"
Defeat Quote: "Oh, I'm ashamed of myself! Perhaps I should leave the Orange Islands for, say, Cianwood City?"

[PK][MN] Coordinator Drew(M):
Opening Quote: "Don't let the fact that I'm a coordinator fool you. Battle skill works wonders in contests!"
Battle Setup: Early Shift
Pokémon: Spinda, Butterfree, Absol, Flygon, Masquerain, Roserade
Victory Quote: "Perhaps I ought to call Robert about that rematch..."
Defeat Quote: "If you lose to Harley, I'll never forgive you. If you lose to Robert, then we're even."

[PK][MN] Coordinator Harley(M):
Opening Quote: "Tell me, did <rival> tell you anything embarrasing?"
<rival>--Denotes the name you gave Palmer's son. Harley's opening line is a reference to episode 380, where Max told Harley some embarrasing secrets about May, then Harley had the conversation played over the loudspeaker.
Battle Setup: Late Shift
Pokémon: Illumise, Wigglytuff, Octillery, Ariados, Banette, Cacturne
Victory Quote: "Well, I've got to go powder my nose. Toodle-oo!"
Defeat Quote: "Nobody steals Harley's thunder and gets away with it!"

[PK][MN] Coordinator Robert(M):
Opening Quote: "Forget Luka and her Silver Wing, I'm the real pride of the Whirl Islands!"
Battle Setup: Double
Pokémon: Purugly, Toxicroak, Vileplume, Ampharos, Claydol, Milotic
Victory Quote: "Never underestimate the winner of a Hoenn Grand Festival Ribbon Cup!"
Defeat Quote: "Shoot! I must have been too focused on that Super Contest that I forgot battle strategy!"

[PK][MN] Trainer Ritchie(M):
Opening Quote: "Heh, I give nicknames to all mine. When I call, you won't know what's coming!"
Battle Setup: Single
Pokémon: Glaceon (a.k.a. ???*), Swellow (a.k.a. Rose), Tyranitar (a.k.a. Cruise), Butterfree (a.k.a. Happy), Charizard (a.k.a. Zippo), Raichu (a.k.a. Sparky)
*--The ??? will change to whatever you gave Ritchie on the Rater Ticket. No nickname is present if you haven't taken on that quest.
Victory Quote: "Confused yet?"
Defeat Quote: "What? You could tell what I was using? No wonder I couldn't win!"

[PK][MN] Trainer Harrison(M):
Opening Quote: "I once competed in the Johto League! I defeated the trainer who became the Kanto Champion!"
Battle Setup: Single
Pokémon: Weavile, Kecleon, Steelix, Houndoom, Hypno, Blaziken
Victory Quote: "You're most certainly not champion material..."
Defeat Quote: "Perhaps you could beat the Kanto Champion yourself!"

[PK][MN] Researcher Gary(M):
Opening Quote: "I was once Kanto Champion! Then the next Kanto Champion meddled and dethroned me!"
Battle Setup: Single
Pokémon: Scizor, Magmortar, Dodrio, Umbreon, Blastoise, Electivire
Victory Quote: "Come and get it, Kanto Champion! You won't get lucky twice!"
Defeat Quote: "So you're the Sinooh Champion? Maybe I was right to follow my grandfather's footsteps..."
Special Reward: You recieve 25 BP upon clearing the challenge
 
Last edited:
For this mission, you'll need the passwords on Casey's Stadium Tour, Drew's Cool Appeal, Morrison's Sandwich, Harley's Beauty Appeal, Tyson's Ramen, and Robert's Smart Appeal as well as on any one Common Pokémon card each for Liza, Electra, Floreia, Gary, Sonrisa, Luka, Shingo, Ritchie, Trixie, Milane, Eusine, and Harrison. Using a DS as a transmission device with a Diamond or Pearl game pak in the GBA slot, transmit the passwords on those cards along with the confirmation password "C4F-4M0-Vxx", where xx denotes a two-letter version identifier; here, DI is for Diamond and PE is for Pearl. The Diamond/Pearl game pak in question must have Trainers' Resort enabled and have completed the evil team mission from the Retroteam block up to at least the events where the Dance Hall, Pokémon Circus, and Pokémon Dojo open up shop in the area.

Simply transmitting this piece of data will add Gliscor and Magmortar to Paul's Battle Tower options.

This mission is, for the most part, an errand-running mission with a juicy reward at the end. Here's the lowdown:

1st Errand: The Missing Pokégear
Liza has your first task. You can find her at the Trainers' Resort in the Dance Hall. Talk to her and she'll tell you that a Charizard she keeps watch over found someone's Pokégear when flying out and around. The Pokégear in question has been reported missing, and she wants you to find the device's owner. Accept the task and Liza will give you the "Lost Pokégear" key item.

Your next task is to find the owner. Liza will give a clue to identity and location. Here are the clues:

Identity: "Wears a red bandana and is from Johto."
Location: "The home of a cave that tells of the gods of knowledge, emotion, and willpower."

The Location clue points you right to Celestic City. The identity clue, however, is a bit vague. Looks like we'll have to search Celestic City out...

If you look over Celestic City, you'll find Lisa, a character from Pokémon 3: The Movie and the owner of the Pokégear in question, studying the drawings. Talk to Lisa to complete the errand.

2nd Errand: The Special Plant Food
Once you've given Lisa the Lost Pokégear, she'll tell you that someone asked her to pick up a package of special plant food from Johto. Once you ask Lisa if she wants it delivered, she'll ask that you deliver it to the one that ordered the plant food. Accept the task and Lisa will give you the "Johto Plant Food" key item.

Your next task is to find the one who ordered the plant food. Again, you'll get a clue to identity and location. Here are the clues:

Identity: "One of her Pokémon participated in a festival alongside one believed to have been on steroids."
Location: "A white rock somewhere in eastern Sinooh."

Neither clue is an exact pinpoint, so you'll have to figure out that it's Sonrisa who ordered the plant food and she's on Route 224. Head for Route 224, and specifically the white rock used to trigger the Shaymin event. You'll find Sonrisa next to the rock. Talk to her to complete the errand.

3rd Errand: The Ancient Pokéball
Once you've given Sonrisa the Johto Plant Food, she'll tell you that she found an old relic in her old Trainers' City greenhouse right before she closed the place down. Once you ask Sonrisa if she wants to have the item returned to its owner, she'll ask that you deliver it to the one who owned the item a long time ago. Accept the task and Sonrisa will give you the "Ancient Poké Ball" key item.

Your next task is to find the one who owns this old relic. Here are the clues:

Identity: "The item belonged to a young boy named Sammy. Of course, he's much older now..."
Location: "He's got a place on the mainland, so don't look for him in the Trainers' Resort..."

You really need to figure out the Identity clue before you can crack the Location one. Whom did Sammy, the young boy from Pokémon 4Ever, grow up to be? Upon figuring out that you're looking for Prof. Oak, the Location clue should become obvious: his place in Eterna City. You'll find Prof. Oak where he normally is when you're in Eterna City. Talk to him to complete the errand.

4th Errand: The Clown Wardrobe
Once you've given Prof. Oak the Ancient Poké Ball, he'll tell you that a circus performer ordered a wardrobe while performing in temporary residency at a hotel in Sinooh. Once you ask Prof. Oak if he wants to have the clothes delivered to the performer, he'll ask that you deliver them to the one who ordered them. Accept the task and Prof. Oak will give you the "Clown Clothes" key item.

Your next task is to find the one who ordered the clothes. Here are the clues:

Identity: "Azumarill shuns Totodile for Golduck. Film at 11."
Location: "Sure as **** ain't in Hearthome City..."

Oh, great, a tabloid headline for the Identity clue. Where have you heard that before? It's actually not that difficult to decipher--that sounds like Trixie to a T. But the Location clue is very vague. Looks like you'll have to do some hotel hunting for the one Trixie's at. Trixie's at the Hotel Grand Lake, and is currently peforming in temporary residency here while the hotel is between headliners. Talk to her to complete the errand.

5th Errand: The Bubble-Maker Part
Once you've given Trixie the Clown Clothes, she'll tell you that a machine part was delivered to her room. Problem is, the part was intended for the previous headliners. Once you ask Trixie if she wants to have the part delivered to the ex-headliners, she'll ask that you deliver it to the ones who ordered it. Accept the task and Trixie will give you the "Bubble Part" key item.

Your next task is to find the previous headliners. Here are the clues:

Identity: "There's a girl, her mother, her father, and her grandfather. Talk to the girl."
Location: "They're probably trying to find the fastest flight Kanto Airways has..."

The Location clue should point you where you need to go, the Kanto Airways counter at the Trainers' Resort Airport. Problem is, which person from Pokémon Ranger and the Temple of the Sea is your target? At the ticket counter, you find an old man, a middle-aged man, a middle-aged woman, a young woman, and a small child (between the ages of 4 and 6, probably closer to 6) that we can't tell whether it's a boy or a girl (but we can tell definitely wasn't in the movie). Can you figure out which person is Lizabeth, the person you need to talk to? If you can find which one's Lizabeth and talk to her, you've completed the errand.

6th Errand: Reuniting Mother and Child
Once you've given Lizabeth the Bubble Part, she'll tell you that a child got separated from its mother at their final performance at the Hotel Grand Lake. Lizabeth wants to reunite the mother and child, but can't leave the ticket counter. Once you ask Lizabeth if the child can be escorted another way, she'll agree, then whisper stuff to the small child of the group. Once Lizabeth is done whispering, the small child will walk up to you, and demand, "I want my mommy!"

Your next task is to find the child's mother. Here are Lizabeth's clues:

Identity: "She's a Grass-type specialist that isn't a gym leader."
Location: "The Eterna Gym. Good luck finding her in the rough crowd, though..."

Oh, and Lizabeth tells you one more thing--if you use Fly, odds are the child will fall off. You're going to have to catch a boat back to Canalave and then walk to Eterna City from there, with the child walking behind you the whole way. Once you get to the Eterna Gym, Gardenia is absent and you'll find a lot of women, all single mothers and most from Hearthome City, whose children have wandered off. The only obvious-looking woman of the group is Milane, one of the few who's not from Hearthome City, but since the child gives no clues, you'll probably pass her by a few times while searching. Only one woman will allow you to complete the errand. Milane is the child's mother--which means that this child is the one that was personified as a Budew in this transmittable Mystery Dungeon mission!

7th Errand: The Magic Kit
Once you've reunited Milane with her child, she'll tell you that a magic kit got delivered to her by mistake, and that it belongs to an old acquaintance of a deceased ex-boyfriend (the one personified as the Breloom from the transmittable Mystery Dungeon mission--the actual person was even killed in a similar fashion!). Once you ask Milane if she wants to have the kit delivered to the magician who ordered it, she'll ask that you deliver it to him. Accept the task and Milane will give you the "Magic Kit" key item.

Your next task is to find the owner of the magic kit. Here are the clues:

Identity: "A former Team Magma researcher who nearly destroyed the world with a fake GROUDON. He's going by an alias here in Sinooh."
Location: "He's on Route 229."

Once you leave the Eterna Gym, you can find Milane and her kid in Hearthome City. They've decided to stay in Sinooh for awhile, and Milane hopes she won't be a single mother upon returning to Johto--if she even returns to Johto, that is.

The Location clue is obvious, and the Identity clue is relatively easy to decipher. You're obviously looking for Butler from Jirachi Wish Maker. Problem is, just what name is he using as an alias? Once you hit Route 229, look for the guy going by "Felix" and talk to him. "Felix" will come clean--he is indeed Butler, and the woman whom you knew as "Dana" is indeed Diane. The errand is now completed.

8th Errand: The Fuses
Once you've given Butler the Magic Kit, he'll tell you that he recieved a package of electrical fuses he doesn't need. Once you ask Butler if he wants them delivered, he'll ask that you deliver them to the one who ordered the fuses. Accept the task and Butler will give you the "Fuses" key item.

Your next task is to find the owner. Here are the clues, but you'll have to talk to Diane to get them:

Identity: "Her name is Electra."
Location: "Deep inside a Team Galactic facility."

Butler gave you the name, you're looking for Electra. Problem is, Team Galactic has facilities in Eterna City and in Veilstone City, and you won't find anything if you go to the wrong one...

Anyway, the correct location is the one in Eterna City. You'll find Electra near a fusebox. Talk to her to complete the errand.

9th Errand: The Rock Kit
Once you've given Electra the Fuses, she'll tell you that superwoman Kidd Summers, from Lucario and the Mystery of Mew, is at it again. This time, the task is trying to reach every peak in the Mt. Coronet area within a two-week span. However, one of the Rock Kits that Kidd's using in this challenge got delivered to Electra by mistake. Once you ask Electra if she wants the Rock Kit delivered to Kidd, she'll ask that you deliver it to Kidd. Accept the task and Electra will give you the "Rock Kit" key item.

Your next task is to find Kidd Summers. Here are the clues:

Identity: "I spoke too much already..."
Location: "She's at Mt. Coronet, but I'm not too sure where exactly..."

Electra spoiled enough before giving you the Rock Kit, making the worthless Identity clue moot. Of course, you don't know where exactly at Mt. Coronet Kidd's at right now, so you'll have to search yourself. Once you meet up with Kidd at the snowy peak, talk to her and you've completed the errand.

10th Errand: The Lugia Scope
Once you've given Kidd the Rock Kit, she'll tell you that a scope that she didn't order got delivered to her instead of the Rock Kit you just gave her. The scope is intended to track Lugia, a task she's not interested in. Once you ask Kidd if she wants the scope taken to the one who actually ordered it, she'll ask that you deliver it to the person in question. Accept the task and Kidd will give you the "Lugia Scope" key item.

Your next task is to find the owner. Here are the clues:

Identity: "Third in descent of a famed treasure hunter."
Location: "A water route in the north."

The Identity clue could throw some for a loop, but it's not actually hard to figure out that Luka's the target. However, "water route in the north" didn't exactly specify how far north, west, or east, so people could easily check Route 226, Route 230, or Ludicolo Lane. Ludicolo Lane is the correct location, and Luka's on an island in the middle of the route. Talk to her to complete the errand.

11th Errand: The Water Database
Once you've given Luka the Lugia Scope, she'll tell you that she's recently been compiling data on Water-type Pokémon in Sinooh and has just completed her findings. She wants to get the data online, but trusts only one person with the task of uploading the data. Once you ask Luka if she's got a hard copy, she'll ask that you take a CD to the one she trusts. Accept the task and Luka will give you the "Database CD" key item.

Your next task is to find this computer expert. Here are the clues:

Identity: "Uses a laptop for pretty much everything, even for battle strategy. Has a powerful Steel-type Pokémon."
Location: "Eastern Sinooh."

Luka also warns that the laptop expert might be using an alias. This might shed some light on the vague Location clue, provided you can actually crack alias identities. If you can find the person going by "Jamie" on Route 224, that's the person you need to talk to. Upon mentioning Luka, "Jamie" comes clean and reveals herself as Rebecca from Destiny Deoxys, not associated in any way with the one whom a ghost talked through during certain third-generation transmittable data. The "powerful Steel-type Pokémon" in the Identity clue corresponds to her Metagross. Your errand is complete.

12th Errand: The Application Forms
Once you've given Rebecca the Database CD, she'll tell you that another person trusts her with a certain computer-related task. This one involves a lot more paperwork, however, as it involves downloading online applications for a certain sensei's fighting dojo, printing them off, and taking them to said sensei. Once you ask Rebecca if she could use a rest and asking her if you can take the paperwork to the sensei, she'll agree and give you the "Dojo Paperwork" key item. However, there's a hitch to the errand: You can't Fly, bike, run, or jump over ledges. You can jump over ledges, but only if absolutely necessary to continue along your path.

Your next task is to find the sensei. Here are the clues:

Identity: "A veteran with at least 25 years of fighting experience, maybe even more. Has a Scizor that goes by Blade."
Location: "Far other end of the mainland."

Well, you could be looking for any sensei with that much experience based on first part of the Identity clue, but the second part of the clue pinpoints Shingo as the target. The location points to Canalave City and, specifically, the far westernmost accessible point in mainland Sinooh. Given the movement restrictions placed on you for this task, prepare to be walking for quite awhile. Once you've trudged through the hike, you'll find Shingo and Blade where Rebecca said they'd be, the far westernmost accessible point in mainland Sinooh. Talk to Shingo to complete the errand.

13th Errand: Misplaced Hitmonlee
Once you've given Shingo the Dojo Paperwork, he'll tell you that he recently had a battle against a young trainer in order to check out the young talent. The young trainer misplaced one of his Pokémon during the battle, and one of Shingo's students discovered it upon a Hitmonlee appearing that wasn't any of theirs. Once you ask Shingo if he wants to find the owner of the Hitmonlee, he'll agree and give you the "Lost Pokémon" key item.

Your next task is to find the Hitmonlee's trainer. Here are the clues:

Identity: "This Hitmonlee has a clone that exists somewhere in the world."
Location: "My mind's not as sharp as it used to be. All I know is he's in a large store."

The Location clue is clearer than Shingo will admit to. The only store larger than a normal Pokémon Mart is the Veilstone Department Store. Of course, Shingo doesn't tell you exactly where in the store he's at. As for the Identity clue, if you can figure out a trainer whose Hitmonlee wound up cloned, you should be able to narrow it down to a trainer from the first movie. If you look around, you'll find Corey on 4F of the Veilstone Department Store. Talk to Corey to complete the errand.

14th Errand: SuiScope Model 2.0
Once you've given Corey the Lost Pokémon, he'll tell you that Hitmonlee was separated from him when a package arrived at Shingo's dojo that was intended for a Suicune hunter. The package contains a new model of an item helpful for Suicune hunters. Once you ask Corey if he wants to find whom the actual recipient should be, he'll agree and give you the "New SuiScope" key item.

Your next task is to find the owner of this scope. Here are the clues:

Identity: "He does not go by the name of Eugene."
Location: "It's not as if Suicune has an entire lake named after it..."

The Identity clue isn't helpful, but the Location clue is clearer than Corey lets on. There is a Suicune Lake in the Trainers' Resort complex, so odds are your target is there. However, once you step onto the lakefront, you'll be ambushed by your secondary rival! (The rival whose gender is opposite that of the player character's is the secondary rival, while the rival whom you can give a name is the primary rival.) Apparently, the target hired him/her to keep people away from the lakefront while important research is going on! You'll mention the New SuiScope, but the rival won't believe you. At this point, a battle will ensue. Here's the team:

(These listings assume the player is playing as a male trainer. Players playing as a female trainer will instead face [PK][MN] Trainer Lucas(M). This doesn't affect the Pokémon setups, as Lucas uses the same Pokémon setups as Dawn does.)
If you picked Turtwig as your starter:
[PK][MN] Trainer Dawn(F): L66 Tangrowth, L66 Magmortar, L67 Clefable, L67 Alakazam, L68 Empoleon
If you picked Chimchar as your starter:
[PK][MN] Trainer Dawn(F): L66 Magmortar, L66 Politoed, L67 Clefable, L67 Alakazam, L68 Torterra
If you picked Piplup as your starter:
[PK][MN] Trainer Dawn(F): L66 Politoed, L66 Tangrowth, L67 Clefable, L67 Alakazam, L68 Infernape

After the battle, the rival will mention that Eusine--yes, the rival's let the target's name slip!--was expecting a package. You'll show the New SuiScope, and the rival will let you through. Look around the lake's shore and you'll find Eusine somewhere nearby. Talk to Eusine to complete the errand.

15th Errand: The Lati Relics
Once you've given Eusine the New SuiScope, he'll tell you that he thought he had already gotten this item--until he opened the box and found a lot of Latias and Latios relics inside instead. He also found it weird that the letter inside addressed him as "Lorenzo". Once you ask Eusine if he wants to give the relics to the proper Lorenzo, he'll agree and give you the "Lati Relics" key item.

Your next task is to find this Lorenzo guy. Here are the clues:

Identity: "I already told you. His name's Lorenzo."
Location: "A location where a roaming Pokémon once stood. Not on a shifting island, though..."

You already know you're looking for a guy named Lorenzo, and from the looks of the Lati Relics, you should probably figure out that he's from Pokémon Heroes. However, Eusine points to two different possible locations. One's a cavern in Lake Verity once inhabited by Mesprit, the other's on Full Moon Island where Cresselia once was. Finding Lorenzo is tricky, because upon inspection of either of the locations, you won't find Lorenzo there. You're going to have to visit both locations. Once you've visited both locations, Lorenzo will appear on the scene and you'll have completed your errand.

16th Errand: The Hula Letter
Once you've given Lorenzo the Lati Relics, he'll tell you that he came to Sinooh to hunt down what he didn't get because, instead of the relics, he got a letter addressed to some hula dancer from what he recalls are the Sevii Islands he's never heard of. He has no use for this letter, and wants you to deliver it. You're not given a choice here, you'll be given the "Hula Letter" right away and says to look for the "hula dancer from the Sevii Islands.".

Your next task is to find this hula dancer. Here are the clues:

Identity: "I already told you, this hula dancer's from the Sevii Islands."
Location: "I seem to recall something going on in the Survival Area...though I may have the wrong area of that island..."

Lorenzo's uncertainty on the Location clue throws the Identity clue into doubt. It's possible he got the wrong set of islands! Anyway, it turns out Lorenzo did have the wrong area of the island, since you won't find any hula dancers in the Survival Area. You're actually going to have to go to the Fight Area, where you'll find a hula performance going on in front of the Battle Tower. If you talk to the lead dancer, you'll ask her if she's the one from the Sevii Islands Lorenzo told you about. She'll tell you that she's from the Orange Islands, not the Sevii Islands, then see the Hula Letter and take it from you before revealing her name as Floreia. It looks like your errand's complete...

17th Errand: The Lost Flute
Once Floreia takes the Hula Letter, she'll tell you that, on her way to Sinooh, someone placed someone else's flute into her luggage. The flute is part of an ancient Orange Islands ritual and needs to be returned. Once you ask Floreia if she wants the flute returned to its proper owner, she'll agree and give you the "Festival Flute" key item.

Your next task is to find the owner of the flute. Here are the clues:

Identity: "The keeper of a talking SLOWKING."
Location: "It's not like anyone can trace progress after arriving at the airport..."

The Location clue is somewhat obvious. The target is at the Trainers' Resort Airport, but exactly where isn't clear. The Identity clue may be a little tougher, but if you can identify Melody from Pokémon the Movie 2000, you're in good shape. Floreia won't tell which airlines she used or even where the connection was made, however, so you may be looking through the Airport for quite awhile. The terminal you're looking for is Air Sinooh International Teminal JOi. You'll find Melody among the crowd here. Talk to Melody to complete the errand.

18th Errand: The Eat Seats
Once you've given Melody the Festival Flute, she'll tell you that there were three people involved in a baggage mixup at an airport in Goldenrod City, where Floreia and Melody changed from an Orange Airlines flight to an Air Sinooh flight. Melody's flute ended up in Floreia's bag, while a pair of tickets for eat seats at an Electabuzz baseball game ended up in Melody's bag. Melody doesn't care much for baseball and doesn't give you a choice--she'll give you the "Game Tickets" key item and ask you find their owner.

Your next task is to find the owner of the tickets. Here are the clues:

Identity: "Electabuzz fan. Hard to miss."
Location: "Four squares big on the Sinooh map."

While the Identity clue pretty much points to Casey, the Location clue is another story. "Four squares big on the Sinooh map" can refer to Jubilife City, Veilstone City, Pastoria City, Hearthome City, or Sunyshore City. Casey could be pretty much anywhere in any of those five cities! Anyway, Casey's in Jubilife City, specifically in the Pokémon Center. Talk to Casey to complete the errand.

19th Errand: The Recommendation Letter
Once you've given Casey the Game Tickets, she'll tell you that she's in Sinooh as part of a drive to increase the Electabuzz baseball team's fanbase in this country. Electabuzz fans from all over have been given Recommendation Letters to hand to other people in order to help get as many fans as possible. Each fan distributing the initial letters on the drive get three letters. Casey's already handed out two of hers, one to someone in Snowpoint City, another to someone in Floraroma City. However, she's having no luck finding a taker in Jubilife City, so she'll hand you her last "Recommendation Letter" (key item) and ask that you take it to Veilstone City.

Your next task is to find exactly whom you should be delivering this letter to. Here are the clues:

Identity: "Just find someone you know who's not actually from Veilstone."
Location: "I don't care if you have to rip Veilstone apart, just deliver it there!"

The clues aren't that well-written, so you're probably going to be looking all over town for someone only to not be finding any takers. Corey's still there even after you returned his Hitmonlee, and once you show him the Recommendation Letter, he'll take it and you'll have completed your errand.

20th Errand: The Hammock
Once you've given Corey the Recommendation Letter, he'll tell you that someone delivered him a hammock that he didn't order. Once you ask Corey if he wants to give the hammock to someone who can use it, he'll agree and give you the "Hammock" key item.

Your next task is to find someone who could use a new hammock. Here are the clues:

Identity: "Said to be linked to Goku in one country..."
Location: "Forget sending out that <1st> of yours here..."
<1st>: The lead Pokémon in your party.

The Identity clue isn't exactly the best in the world, and the Location clue isn't the best either. Goku's the key part of the Identity clue. This clue should lead you to Morrison (his Japanese voice was the voice of Goku in the original Dragon Ball). The Location clue could lead you to either the Safari Zone or Pal Park. Morrison's more likely to be relaxing somewhere in the Safari Zone, so head there. Pay your way in and look throughout the area. Once you've found Morrison, talk to him to complete the errand.

21st Errand: The Ritual Album
Once you've given Morrison the Hammock, he'll tell you that someone's photo album got mixed in with his belongings after he left Verdanturf on another journey after the Hoenn League. The photo album contains photos of some ritual Morrison's never seen. Once you ask Morrison if he wants to return the photo album to its proper owner, he'll agree and give you the "Ritual Album" key item.

Your next task is to find the owner of this album. Here are the clues:

Identity: "Some flute-playing babe. Of course, it might not actually be a picture of the owner..."
Location: "Far away from the owner's home, I can tell you that."

The Location clue is of no help. Although Morrison expressed doubt, the Identity clue is actually quite clear. Whom did you recently return a flute to? Melody's still where she's standing even after returning the flute, and if you talk to her, this errand is complete.

22nd Errand: The Travel Photos
Once you've given Melody the Ritual Album, she'll walk away from the scene, then return a minute later and tell you that she noticed the album was missing when a champion from Mauville requested a few prints of an event he'd hoped to attend. The reason she ran out just now was to have those prints made, and will ask you if you'd like to deliver the "Travel Photos" key item to the trainer who asked for them. If you accept, you'll get the Travel Photos.

Your next task is to find the champion who ordered the pictures. Here are the clues:

Identity: "I think this guy's watched a certain latter-two installments of a movie trilogy too many times with boots like his MEOWTH wears..."
Location: "A liar's garden."

"Liar's garden" might be taken as a bad clue, but if you can figure out the liar is Mr. Backlot, you should figure out that the location in question is the Trophy Garden. The Identity clue is long-winded and references the second and third Shrek movies, and boots on Meowth is a dead giveaway that the target is Tyson from the Hoenn League (not to be confused with a Team Rocket Admin also named Tyson). You'll find Tyson and his Meowth (complete with a special overworld sprite with its hat, scarf, and boots!) training in the garden. Talk to Tyson to complete the errand.

23rd Errand: The Evolution Solution
Once you've given Tyson the Travel Photos, he'll reveal the newest transmittable TM fresh off the presses: TMd58 Double Hit. Concidentially, a trainer with an Aipom has recently asked Tyson to find a way to teach her Aipom the Double Hit move in hopes that the Aipom will eventually evolve. Once you ask Tyson if he wants you to help out, he'll agree and tell you that the solution is to give the trainer one of these new TMd58s. Tyson will give you two TMd58s, one to give to the target and the other to keep for yourself. (As usual with transmittable TMs, once you have a TMd58, you can buy another one at the d-Shop in the Trainers' Resort for 10,000.)

Your next task is to find the Aipom trainer. Here are the clues:

Identity: "AIPOM, GRANBULL, MANKEY, BUTTERFREE, QUAGSIRE, GIRAFARIG."
Location: "A painting of three gods."

The Location clue sounds vague, as any painting of three gods could serve as a valid location. However, it's actually a dead-ringer for Celestic City. The Identity clue, however, could use a bit of deciphering. If you can figure out that it's the full team of a movie trainer, you should figure out that Lisa's your target with the help of the Location clue. Lisa's still where she was earlier when you returned her Pokégear. Talk to Lisa to complete the errand.

24th Errand: The LaRousse Passport
Once you've given Lisa one of your TMd58s, she'll tell you that a package she thought contained one of these TMs instead contained someone else's LaRousse City passport along with a rose. The wrong package had been given to her by mistake. She'll ask that you get this passport out of her sight, and will give you the "LaRousse Passport" key item.

Your next task is to find whom this passport belongs to. Here are the clues:

Identity: "His hair is not blue."
Location: "Bumpy mountains a city away from a lake."

The Location clue may look tough to figure out, but if you can figure out that the city is the Trainers' Resort, you should be able to reveal that your target is in the Scizor Mountains to the resort's east. However, the contents of Lisa's bundle are better clues than the Identity clue. Who carries around roses and has a LaRousse passport? If you can figure out that it's Drew's LaRousse passport you're delivering, then finding Drew should be easy. Drew's not in the easiest area to access, but once you find him, talk to him to complete the errand.

25th Errand: The Ancient Sketchbook
Once you've given Drew his LaRousse passport, he'll tell you that someone arranged to have their old sketches transported to Sinooh from Kanto. However, they ended up in Drew's hands by mistake. He estimates the sketches to be 80 years old, although the book appears to have originated only 40 years earlier. Once you ask Drew if he wants the sketches returned to their owner, he'll agree and give you the "Ancient Sketches" key item.

Your next task is to find the owner of this ancient sketchbook. Here are the clues:

Identity: "He took a 40-year-old sketchbook home with him as a young kid travelling through time."
Location: "Above the beginnings of the Underground."

The Location clue can be taken multiple ways, but if you can figure out that the first Explorer Kit is one of them, Eterna City should come to mind. As for the time-travelling young kid who took a sketchbook home with him, if you remember that it was Sammy that did such a thing in Pokémon 4Ever, you should figure out that you're looking for Prof. Oak in the present day. Head for his place in Eterna City.

Before you can even come within one step of Prof. Oak, though, your secondary rival will appear on the scene once again, claiming "nobody lays a hand on my client!" Apparently, Prof. Oak has been harassed by foreign hackers recently, and the rival has been asked to assume that anyone approaching is with the hackers. A battle will then ensue. Here are the teams:

(These listings assume the player is playing as a male trainer. Players playing as a female trainer will instead face [PK][MN] Trainer Lucas(M). This doesn't affect the Pokémon setups, as Lucas uses the same Pokémon setups as Dawn does.)
If you picked Turtwig as your starter:
[PK][MN] Trainer Dawn(F): L76 Banette, L78 Tangrowth, L78 Magmortar, L79 Clefable, L79 Alakazam, L81 Empoleon
If you picked Chimchar as your starter:
[PK][MN] Trainer Dawn(F): L76 Banette, L78 Magmortar, L78 Politoed, L79 Clefable, L79 Alakazam, L81 Torterra
If you picked Piplup as your starter:
[PK][MN] Trainer Dawn(F): L76 Banette, L78 Politoed, L78 Tangrowth, L79 Clefable, L79 Alakazam, L81 Infernape

Once you've beaten the rival, you'll show the Ancient Sketches. The rival will then take the sketchbook and give it to Prof. Oak. This completes the errand.

26th Errand: The Cosplay Clothes
Once the rival has given the Ancient Sketches to Prof. Oak, Prof. Oak will tell you that a package he thought contained the sketchbook instead contained a bunch of Pokémon cosplay outfits depicting Cacturne, Banette, Ariados, Octillery, and Wigglytuff, none of which are his. He believes he knows who these outfits really belong to, and wants you to deliver them. You don't get a choice, you'll get the "Cosplay Wardrobe" key item.

At this point, your rival will look out of the window and see a bunch of helicopters! These helicopters belong to the hackers, and the helicopters will shoot down anyone who tries to fly! From this point up until a certain point later on, you will not be able to use Fly to get anywhere, which means you're forced to walk everywhere.

Your next task is to find out who these clothes belong to. Here are the clues:

Identity: "Likes airing someone else's dirty laundry."
Location: "Home of the Double Performance."

The Location clue is of little help. Unless you can figure out that the first Super Contest in the anime that utilizes the Double Performance is in Hearthome City, it'll be a difficult clue to crack. As for the Identity clue, it's a clue to Harley's first appearance, where Max told Harley some of May's dirty secrets and played them back in front of the crowd! If you head to the Super Contest Hall in Hearthome City, you'll find Harley somewhere inside. Talk to him to complete the errand.

27th Errand: The Defense Mechanism Part
Once you've given Harley the Cosplay Wardrobe, he'll tell you that he, too, got a package intended for someone else. The package he thought contained his cosplay wardrobe instead contained a small part for what appears to be a defense mechanism. He believes he knows who should have gotten this part, and if you ask him if he wants to give the part to the intended target, he'll agree and give you the "DMA Part" key item.

Your next task is to find who's expecting this part. Here are the clues:

Identity: "Old fat geezer. He claims he watched a LATIOS die, but who would believe him?"
Location: This clue depends on where the transfer of the Lati relics took place. If you were at Lake Verity when you gave Lorenzo the Lati Relics, the clue is "This place minus its inhabitant equals a gibbous." If you were at Full Moon Island when you gave Lorenzo the Lati Relics, the clue is "The middle god."

Before you can leave the contest hall, you'll find the primary rival at the door. There's no battle here, this rival's just watching your back while the hackers are in the air. If you talk to him, you'll find out that he and the other rival are taking turns in keeping their client safe (you're the client).

If you can figure out that it was Lorenzo from Pokémon Heroes who watched a Latios die, then you should probably figure out that he's at the other location where the Lati Relics transfer could have taken place. The clue is easier to figure out if the first exchange took place at Lake Verity, since a gibbous moon is basically a crescent moon (Cresselia) short of a full moon, which references Full Moon Island. The other clue, given if the first exchange took place on Full Moon Island, is a bit harder, but if one can figure out Mesprit is the middle god of the trio of Uxie, Mesprit, and Azelf in more ways than one, you should be able to figure out Lake Verity from it.

If you gave Lorenzo the Lati Relics at Lake Verity, head for Full Moon Island. If you gave Lorenzo the Lati Relics on Full Moon Island, head for the cave at Lake Verity. You'll find Lorenzo there. Talk to him to complete the objective.

28th Errand: Not a Real Silver Wing
Once you've given Lorenzo the DMA Part, he'll tell you that a package came to his door. He thought it contained this DMA Part, but instead it contained a life-size faux Silver Wing ordered by "some joker named Robert". Obviously, he doesn't know Robert is a Hoenn Grand Festival champion, because if he did, he wouldn't be calling Robert a joker. Once you ask Lorenzo if he wants this trinket delivered to whomever ordered it, he'll agree and give you the "Silver Badge" key item.

Your next task is to find "the joker". Here are the clues:

Identity: "I already told you, some joker named Robert!"
Location: "An Airport! Wait, do I even have the right side of the complex?"

This time, it's the secondary rival waiting at the entrance of the area. If you talk to this rival, (s)he's done a little research, and discovered the hackers' primary language is Turkish.

Unless the current Enigma Island has a PC on it, this is your last chance for awhile to use a PC. If you need to use a PC for anything, do it now, since you will be unable to do so in a little bit. If the current Enigma Island has a PC on it, you have a little more time, but not that much more...

Once again, Lorenzo is unsure about the Location clue. He points to the Trainers' Resort Airport, but he thinks he may have the wrong side of the complex. Sure enough, Robert's nowhere to be found at the Airport. In fact, if you go to the Airport, all flights are grounded due to the hackers' presence preventing takeoffs. You're going to have to go to the current Enigma Island. Any island will do. If the current island is not Robert's Jet Set, Robert will approach you upon your entry into the area of the base island (whether or not this is a land area depends on the island); if the current island is Robert's Jet Set, you can find Robert where you'd normally find him and talk to him. Once you're in conversation with Robert, you've completed the errand.

29th Errand: Booking a Johto Tour
Once you've given Robert the Silver Badge, he'll give you a "Tour Book" key item before describing anything about it. The Tour Book contains locations in Johto perfect for setting up locations such as circuses, concerts, and even magic acts. He wants you to take it to someone who can use this information to take a magic tour through Johto. Here are the clues he gives:

Identity: "Obviously, Sinooh never forgave him for almost destroying the world with a fake Pokémon, so he and his girlfriend are going by aliases."
Location: "With his girlfriend on Route 229."

Apparently, Robert wants you to complete this errand in a hurry, since the clues are easy to crack. You're looking for Butler on Route 229. You'll find the primary rival at the entrance to Ludicolo Lane, but when you enter Ludicolo Lane, a cry of "We're too late!" can be heard. Both you and the primary rival will head a short distance further, to where Bebe and the secondary rival are situated. Bebe is carrying a large bundle with her. Bebe does the taking here, and the situation is horrible! Turkish hackers have taken over Sinooh's PC systems! That package Bebe is carrying is every Pokémon that had been stored on her system that she withdrew just in time, but she'll give you only one chance to swap Pokémon. If your lineup still isn't equipped for a foot trek from Ludicolo Lane all the way to Route 229, take this chance.

If you check a PC at this point in time, you'll read a message written in Turkish by the hackers. The message translates to English as follows: "Attention, idiots of Sinooh. We have taken over your <D4> PC systems. What are you going to do in your life without them, <B5>es? Sincerely, your friendly neighborhood Turkish hackers." This message will come up on every PC (even those in the employ of Team Galactic, proving the hackers are not their allies) you use until you're able to use Fly again. Don't bother asking Bebe for a translation--she'll say, "I'm a programmer, not a translator!"

Don't let Turkish hackers get to you. You still have an errand to complete. If you can reach Butler on Route 229, talk to him to complete the errand.

30th Errand: The Evolution Letter
Once you've given Butler the Tour Book, he'll tell you that he found it hard to find good locations even before the Turkish hackers came into the picture. This Tour Book will help him immensely. However, the Turkish hackers are also making mail difficult to use, and a nickname specialist had recently asked Butler for advice on how to evolve his Eevee. Butler was about to mail a letter to the nickname specialist, but the Turkish hackers shut down the PCs before the letter could be sent. He'll give you the "Evolution Letter" key item and these clues:

Identity: "SPARKY."
Location: "Castle."

The secondary rival is waiting nearby, watching your back.

Brief and to the point. The Location clue might not be obvious, but the Pokémon League is the only place with a castle. The Identity clue is the nickname of Ritchie's Pikachu--the one Casey calls an insult to Electabuzz pride--and should be easy to crack. If you head to the Pokémon League castle, you'll find Ritchie inside. Talk to him to complete the errand.

31st Errand: The Hackers' Bane
Once you've given Ritchie the Evolution Letter, he'll tell you that an expert programmer from another land has figured out a way to repel the Turkish hackers. This programmer managed to send an assistant to hand-deliver a data disc to a laptop expert, the only one capable of repelling the Turkish hackers, but the assistant had to give the disc to Ritchie instead after the hackers made several threats on the assistant's life. Ritchie will ask you to finish the task and give you the "Anti-Hacker Disc" key item.

If you talk to Bebe at any time during the rest of this piece of data, she'll reveal that the expert programmer in question is the same one that gave her the Eevee she gave you. This pretty much implies Bill is the expert programmer in question.

Your next task is to find the laptop expert capable of repelling the Turkish hackers, and the only one capable of running PC programs even through Turkish hacker techniques. Here are the clues:

Identity: "I'm sure the laptop expert would have loved to face friends, but if it weren't for that Poké-phobic kid and that door..."
Location: "Not too far from here."

Oh, great, the last thing we need right now are cryptic clues! We're in a crisis caused by Turkish hackers! Anyway, if you can figure out the friends are Rafe and Sid, the Poké-phobic kid is Tory, and the door was in LaRousse City, you should figure out that the laptop expert you're seeking is Rebecca, who's been going by an alias on Route 224. You'll find your primary rival has come to the castle as well, ready to see you off on the last leg of the crusade against the Turkish hackers. Once you reach Rebecca, talk to her and give her the Anti-Hacker Disc. Once she runs the disc, the secondary rival will appear on the scene and report that the helicopters are leaving. Rebecca will confirm this, as one program sent a false signal to the hackers about their takeover being completed. After a few more seconds, the primary rival will appear on the scene, and Rebecca will be done running the software! The Turkish hacker threat is over, you can once again use a PC and Fly between places without worry! Your errand is complete.

32nd Errand: Frequent Flier Rewards
Once you've driven off the Turkish hackers and restored the PC systems to normal, Rebecca will tell you that someone redeemed their frequent flier miles, but the check was sent to Rebecca by mistake. Once you ask her if she wants to give the check to the person who it should went to, she'll agree and give you the "Flier Check" key item.

Your next task is to find this globetrotter. Here are the clues:

Identity: "You need a version 4 or higher Pokédex in order to get information about his signature Pokémon..."
Location: "An extreme end of the longest route in Sinooh. If you can even call it a route..."

The Identity clue might be a bit hard to crack if you can't figure out that Ash tried to get data on Blaziken on a version 3 Pokédex but couldn't because it had no data. The Blaziken in question was Harrison's, hence you're looking for Harrison. The Location clue points you to Mt. Coronet, but doesn't specify exactly where on Mt. Coronet. "Extreme end" can point to either the area closest to Routes 207 and 208 or the area closest to Route 216. You may have to look at both ends. Harrison is found in the extreme southern end, near Routes 207 and 208. Talk to him to complete the errand.

33rd Errand: The Mountain Map
Once you've given Harrison the Flier Check, he'll tell you he noticed Kidd Summers lost in another area of Mt. Coronet. There is currently only one detailed map of the Mt. Coronet area in the Mt. Coronet area, and Harrison has it. Harrison doesn't want anyone to get easily lost here, so he'll give you the "Coronet Map" key item and asks you to deliver it to Kidd.

Your next task is to deliver the map to Kidd. Harrison won't give you any clues, claiming he's spoken too much already. Kidd's in the same area of Mt. Coronet she was before, the snowy peak. Talk to her to complete the errand.

34th Errand: Magmarizers for Sale
Once you've given Kidd the Coronet Map, she'll tell you that a flyer addressed to a relative of a famed professor was delivered to her by mistake before she even left on this mountain trek. The flyer advertises an item that can be used to allow a Magmar to evolve. However, Kidd doesn't have a Magmar, only two Weavile. Once you ask Kidd if she wants to give the flyer to the one whom it should have gone to, she'll agree and give you the "Magmarizer Flyer" key item.

Your next task is to find this professor's relative. Here are the clues:

Identity: "The grandson of a famed professor."
Location: "A remote laboratory of the famed professor who's his grandfather."

The only known grandson of a famed professor we know of is Gary. However, there's three possible locations you can possibly find Prof. Oak at. One is at his place in Eterna City, another is at the Research Lab in the Trainers' Resort, and a third is on the Oak's Remote Lab Enigma Island. The correct spot to look is the Research Lab. You'll find Gary inside (and Prof. Oak not). Talk to Gary to complete the errand.

35th Errand: The Return Tickets
Once you've given Gary the Magmarizer Flyer, he'll tell you that he accidentially booked tickets back to Kanto on Kanto Airways for four people. (He doesn't have the cheerleaders anymore, and the amount's wrong for them anyway--he had six cheerleaders.) The booking was an accident since Gary is currently doing research here in Sinooh and won't be returning to Kanto for quite awhile, but he wants to take advantage of his mistake and send four people home. He'll give you the "KA Tickets" key item without a second thought.

Your next task is to find the ones needing a ride back home. Here are the clues:

Identity: "Three generations of a water performance troupe said to have ties to MANAPHY. Talk to the youngest."
Location: "They're probably searching for the tickets you're about to deliver..."

Gary will remain at the Research Lab for quite awhile similar to how Milane is staying in Hearthome City. Neither will leave their spots with the others once this piece of data is over.

The Location clue pretty much leads to the Kanto Airways counter at the Trainers' Resort Airport. However, if you can't figure out that the performance troupe is that from Pokémon Ranger and the Temple of the Sea, you might be looking for quite awhile. You'll find Lizabeth and her family where you last saw them (when they asked you to reunite Milane and her child). Without the child in tow, Lizabeth's now the youngest of the group, so talk to her to complete the errand.

Final Errand: The Missing Bow
Once you've given Lizabeth the KA Tickets, she'll brim with excitement about finally being able to go home! As the rest of her family boards the plane, however, Lizabeth herself has one last errand she'd like to ask of you. Someone ordered a new Charizard-size flame-retardant bow, but it was delivered to Lizabeth and her troupe by mistake. Since Lizabeth is in a hurry to get home, she'll give you the "Charizard Bow" key item and these clues before leaving:

Identity: "A keeper of many Charizard, not just the one this bow is for."
Location: "I'm surprised that place doesn't have dance-game arcade machines!"

Once Lizabeth's gone, it's time to figure out that this is the final errand. The Identity clue should point to Liza once you've figured out that the clue factors in the Charizard in the Charicific Valley. The Location clue should be apparent once you take the dance-game arcade machines (or rather the lack thereof) into account. It's pointing to the Dance Hall, where Liza gave you your first errand. It's time to come full circle, so head to the Dance Hall.

The Final Battle:
Once you step into the Dance Hall to complete the last errand, you'll come face to face with BOTH of your rivals! Apparently, they've teamed up for one last battle before you can finish your errands! Here's the lineup of whom you're facing (the battle is fought 2-on-2):

(These listings assume the player is playing as a male trainer. Players playing as a female trainer will face [PK][MN] Trainer Lucas(M) instead of Dawn. This doesn't affect the Pokémon setups, as Lucas uses the same Pokémon setups as Dawn does.)
If you picked Turtwig as your starter:
[PK][MN] Trainer Dawn(F): L83 Banette, L85 Tangrowth, L85 Magmortar, L87 Clefable, L87 Alakazam, L89 Empoleon
[PK][MN] Trainer <rival2>(M): L83 Staraptor, L84 Floatzel, L84 Roserade, L85 Heracross, L85 Snorlax, L89 Infernape
If you picked Chimchar as your starter:
[PK][MN] Trainer Dawn(F): L83 Banette, L85 Magmortar, L85 Politoed, L87 Clefable, L87 Alakazam, L89 Torterra
[PK][MN] Trainer <rival2>(M): L83 Staraptor, L84 Rapidash, L84 Roserade, L85 Heracross, L85 Snorlax, L89 Empoleon
If you picked Piplup as your starter:
[PK][MN] Trainer Dawn(F): L83 Banette, L85 Politoed, L85 Tangrowth, L87 Clefable, L87 Alakazam, L89 Infernape
[PK][MN] Trainer <rival2>(M): L83 Staraptor, L84 Floatzel, L84 Rapidash, L85 Heracross, L85 Snorlax, L89 Torterra
In all instances, <rival2> denotes the name given to the primary rival.

Upon beating the rivals, they'll be shocked at your sheer skill! The primary rival will tell you that the Turkish hackers wouldn't have stood a chance against you, while the secondary rival will tell you that they both were glad to have protected you during the Turkish hacker incident, even if you really didn't need it. They'll both leave the area. Once you regain control, look for Liza where she was when this mission began. Talk to her to give her the Charizard Bow and complete the errand.

Once you've given Liza the Charizard Bow, she'll tell you that someone sent her a disc that she doesn't need or have the storage for. Once you ask if she wants to give the disc to someone who can make use of it, she'll agree and give you the "Black DVD 4" for the Earl's Case. Here are the clues she'll give:

Identity: "The only one that could potentially keep going even in the face of Turkish hackers."
Location: "Right in front of me."

The clues point to you! Looks like the Black DVD 4 is yours to keep.

Once Liza takes her leave, you've completed this entire piece of data. Everyone except for Milane and Gary will have either left altogether or returned to where they can normally be found. Here's the lowdown on the DVD Liza gave you for completing all of the errands:

Black DVD 4
Challenge Name: "Power Battle!"
Description: "How are you going to handle sheer power?"
Sim Trainer Type: Belle & Pa
Sim Trainer Name: Miley&Billy
Battle Type: Double
Turns: Infinite
3 Teams Per Side, Teams Are Pre-Set
Your First-Team:
L50 Bastiodon♂: Protect, Shock Wave
(Type: Rock/Steel) (AB: Sturdy) (Item: Magnet)
L50 Flygon♀: Protect, Earth Power
(Type: Ground/Dragon) (AB: Levitate) (Item: None)
L50 Roserade♀: Protect, Weather Ball
(Type: Grass/Poison) (AB: Natural Cure) (Item: Wind Adapter)
L50 Pachirisu♂: Protect, Grass Knot
(Type: Electric) (AB: Pickup) (Item: Miracle Seed)
L50 Dugtrio♀: Protect, Earth Power
(Type: Ground) (AB: Arena Trap) (Item: None)
L50 Unown: Protect, Hidden Power (Flying 60)
(Type: Psychic) (AB: Levitate) (Item: Sharp Beak)
Your Second-Team:
L50 Typhlosion♂: Protect, Aerial Ace
(Type: Fire) (AB: Blaze) (Item: Sharp Beak)
L50 Jynx♀: Protect, Payback
(Type: Ice/Psychic) (AB: Forewarn) (Item: Blackglasses)
L50 Primeape♂: Protect, Overheat
(Type: Fighting) (AB: Vital Spirit) (Item: White Herb)
L50 Camerupt♀: Protect, Earthquake
(Type: Fire/Ground) (AB: Magma Armor) (Item: None)
L50 Dusknoir♀: Protect, Focus Blast
(Type: Ghost) (AB: Pressure) (Item: Wide Lens)
L50 Parasect♂: Protect, Sludge Bomb
(Type: Bug/Grass) (AB: Effect Spore) (Item: Poison Barb)
Your Third-Team:
L50 Tangrowth♀: Protect, Shock Wave
(Type: Grass) (AB: Chlorophyll) (Item: Magnet)
L50 Crobat♂: Protect, Giga Drain
(Type: Poison/Flying) (AB: Inner Focus) (Item: Miracle Seed)
L50 Raichu♀: Protect, Grass Knot
(Type: Electric) (AB: Static) (Item: Miracle Seed)
L50 Jynx♀: Protect, Water Pulse
(Type: Ice/Psychic) (AB: Oblivious) (Item: Mystic Water)
L50 Rampardos♂: Protect, Focus Blast
(Type: Rock) (AB: Mold Breaker) (Item: Black Belt)
L50 Sceptile♂: Protect, Thunderpunch
(Type: Grass) (AB: Overgrow) (Item: Magnet)
Opponent First-Team:
L50 Charizard♀: Blast Burn, Sky Attack
(Type: Fire/Flying) (AB: Blaze) (Item: None)
L50 Ampharos♂: Volt Tackle
(Type: Electric) (AB: Static) (Item: None)
L50 Ludicolo♀: Hydro Cannon, Frenzy Plant
(Type: Water/Grass) (AB: Rain Dish) (Item: None)
L50 Blastoise♂: Hydro Cannon
(Type: Water) (AB: Torrent) (Item: None)
L50 Electivire♂: Volt Tackle
(Type: Electric) (AB: Motor Drive) (Item: None)
L50 Roserade♀: Frenzy Plant, Gunk Shot
(Type: Grass/Poison) (AB: Poison Point) (Item: None)
Opponent Second-Team:
L50 Sunflora♀: Frenzy Plant
(Type: Grass) (AB: Chlorphyll) (Item: None)
L50 Lugia: Hydro Cannon
(Type: Psychic/Flying) (AB: Pressure) (Item: Mystic Water)
L50 Scizor♂: X-Scissor, Meteor Mash
(Type: Bug/Steel) (AB: Technician) (Item: None)
L50 Raichu♂: Volt Tackle
(Type: Electric) (AB: Static) (Item: None)
L50 Metagross: Psycho Boost, Meteor Mash
(Type: Steel/Psychic) (AB: Clear Body) (Item: None)
L50 Cacturne♀: Frenzy Plant, Dark Pulse
(Type: Grass/Dark) (AB: Sand Veil) (Item: None)
Opponent Third-Team:
L50 Azumarill♀: Hydro Cannon
(Type: Water) (AB: Thick Fat) (Item: None)
L50 Tangrowth♂: Frenzy Plant
(Type: Grass) (AB: Leaf Guard) (Item: None)
L50 Suicune: Psycho Boost
(Type: Water) (AB: Pressure) (Item: Twistedspoon)
L50 Blaziken♂: Blast Burn, Close Combat
(Type: Fire/Fighting) (AB: Blaze) (Item: None)
L50 Meowth♂: Last Resort
(Type: Normal) (AB: Technician) (Item: None)
This Meowth has a special sprite with a hat, scarf, and boots, similar to the treatment given to Tyson's Meowth.
L50 Milotic♀: Hydro Cannon
(Type: Water) (AB: Marvel Scale) (Item: None)
Strategy: The opponents use powerful STAB attacks. Your best chance is to Protect every other turn, especially if the opposing move is Frenzy Plant, Blast Burn, or Hydro Cannon (as this will give you a free shot). It may take several strikes to down each Pokémon, but you should come through. Just be careful when you're using your own Roserade, since it's Careful nature hinders its Weather Ball slightly. Also note that this sim assumes this battle is taking place during the day (even if the DS's clock reads 11:00 PM or something along those lines), so Weather Ball is a Flying-type attack with the aid of the Wind Adapter.
Reward: You will recieve 10 TMd59 (Sky Attack) the first time you clear this DVD
 
This piece of data details transmittable missions for the Gamecube version of Mega Man Anniversary Collection. The missions come in packs, and each pack covers two different Mega Man games. Here's the cards you need for each pack:

Pack 1-2: Casey Cube 01, Casey Cube 02, Casey's Anti-Steroid Campaign, Casey's Energy Draw, Drew Cube 01, Drew Cube 02, Drew's Double Performance, Drew's Bailout
Pack 3-4: Morrison Cube 01, Morrison Cube 02, Morrison's Secret Technique, Morrison's Determination, Harley Cube 01, Harley Cube 02, Harley's Cute Appeal, Harley's Empty Plate
Pack 5-6: Tyson Cube 01, Tyson Cube 02, Tyson's Secret Technique, Tyson's Pokémon Rehab, Robert Cube 01, Robert Cube 02, Robert's Tough Appeal, Robert's Secret Technique

Once you've downloaded a pack upon transmitting the passwords to the Inafune server, you can access it by pressing Z from the game selection. This will bring up a Pack Extras option containing options for the downloaded content. Just select the pack and press A to access it.

What's unique about this download is the fact that you'll need a DS with Diamond or Pearl in the DS slot in order to play these missions. Once you start up a mission, you'll be asked to make a connection with the DS containing your Diamond or Pearl game pak. Keep the DS on--you'll need to keep the connection going! (It's recommended you keep the DS on the charger during this phase to conserve battery power.) When you make a connection for the first time in a session, you'll see the following message flashed on the top screen of the DS: "Satisfying everyone who dared to get the Mega Man Anniversary Collection on the Gamecube. Yes, all 15 of you." You'll be using your current party on Diamond/Pearl to fight on the DS. The team will be fully healed between actual battles (for example, you'd be healed between sections of a teleporter rematch but not between turns while fighting a legendary Pokémon).

In each of these missions, you'll be going through the first 6 Mega Man games, completing errands and trying to locate three missing characters. When you put the six games together, all eighteen of the block's characters will be a missing character at some point or another. The packs contain the corresponding numbered missions which, contrary to what some may believe, can be taken in any order. One of the characters whose trainers was used to download each pack will serve as the Navi for each mission; they'll talk to you through the Navi Mode.

Here's the rundown on each of the missions:

Mission 1: Liza/Sonrisa/Trixie
Game: Mega Man
Navi: Casey

When you first begin the mission, a cutscene will play on the DS. This cutscene depicts the area Dr. Wily's stage takes place in, then cuts to inside the scene where the Yellow Devil, Copy Robot, and CWU-01P each push in a bundle. Dr. Wily approaches the bundles and takes off their covers, revealing Yellow Devil's bundle to contain Liza, Copy Robot's bundle to contain Sonrisa, and CWU-01P's bundle to contain Trixie. At this point, Dr. Wily will congratulate his creations for helping him make these captures of people from the past, then sends out eight Robot Masters to help protect his quarry: Bomb Man, Guts Man, Cut Man, Elec Man, Ice Man, Fire Man, Time Man, and Oil Man. All eight Robot Masters take their leave.

The next scene depicted is aboard a helicopter carrying Time Man and Oil Man to their stages. We hear ticking in a crate behind Oil Man, thenn look inside the crate to reveal a Rock Bomb! The Rock Bomb explodes, igniting Oil Man and causing the helicopter to explode in midair! Only one piece of debris drops from the explosion and into a forest area.

The cutscene then shifts over to the TV screen, where we see Roll in Dr. Light's lab. Roll sees the explosion, and she runs over to Dr. Light and tells him what she saw, including the piece of debris. Dr. Light calls Mega Man into the room, and reveals a change in his task. Instead of eight guards, there are only six. Mega Man then leaves the scene.

You can take the Robot Masters in any order, but the Dr. Wily Stages must come last and are taken in order.

Bomb Man: Bomb Man has been replaced by a mecha Camerupt. This mecha is slow, but shoots powerful lava gushers that do a lot of damage. It's best you use the Ice Slasher here, as it takes fewer shots of this as opposed to other weapons. Don't even think of using Thunder Beam here--it does no damage against this robot. It takes only eight Ice Slasher hits, or 16 hits of any other weapon aside from Thunder Beam, to off this robot. Once the robot's destroyed, Bomb Man will appear on the scene and take away the wreckage.

Guts Man: Guts Man has been replaced by a medium-size Shaymin mech that appears to be piloted by a male Team Flora Grunt. The Shaymin mech will attack mainly with solar energy and seeds. In order to inflict damage on the Shaymin mech, you're going to have to touch the Shaymin mech to initiate a battle phase on the DS. Facing your current party on the Diamond/Pearl game pak is:

Team Flora Grunt(M): L45 Shaymin

Reducing the Shaymin's health meter on the DS reduces the mech's health meter on the Wii. Each battle phase on the DS lasts one turn before returning to the Wii with Mega Man on one side of the screen. Both sides carry over progress between battle phases. Once Shaymin goes down on the DS, the mech goes down on the Wii. Once the robot's destroyed, Guts Man will appear on the scene and take away the wreckage.

Cut Man: This is the area where the piece of debris from the helicopter explosion fell into. Somewhere in the stage, you'll run into a piece of debris that appears to be Time Man's torso. If you collect it, you'll receive a defensive upgrade that halves any damage Mega Man takes while performing this mission.

Cut Man has been replaced by a mecha Cacturne. This mecha is also slow, but it fires small needles fast. Dodging these is tough, but if you can get a Fire Storm hit in on this mech, it will prove super-effective. The Ice Slasher is also super-effective. It takes eight hits with the Fire Storm or Ice Slasher, or 16 hits with any other weapon, to off this robot. Once the robot's destroyed, Cut Man will appear on the scene and take away the wreckage.

Elec Man: Elec Man has been replaced by a flying version of a mecha Sharpedo. This mecha is pretty fast, but relies on biting for damage. The Thunder Beam or Rolling Cutter do super-effective damage against it, and if you can get off eight of those or 16 of any other weapon, you can off this mech easily. Once the robot's destroyed, Elec Man will appear on the scene and take away the wreckage.

Ice Man: Ice Man has been replaced by a large Kyogre mech that appears to be piloted by a female Team Aqua Grunt. The Kyogre mech will attack mainly with water jets. In order to inflict damage on the Kyogre mech, you're going to have to touch the Kyogre mech to initiate a battle phase on the DS. Facing your current party on the Diamond/Pearl game pak is:

Team Aqua Grunt(F): L45 Kyogre

Reducing the Kyogre's health meter on the DS reduces the mech's health meter on the Wii. Each battle phase on the DS lasts one turn before returning to the Wii with Mega Man on one side of the screen. Both sides carry over progress between battle phases. Once Kyogre goes down on the DS, the mech goes down on the Wii. Once the robot's destroyed, Ice Man will appear on the scene and take away the wreckage.

Fire Man: Fire Man has been replaced by a large Groudon mech that appears to be piloted by a male Team Magma Grunt. The Groudon mech will attack mainly with fireballs and earthquakes. In order to inflict damage on the Groudon mech, you're going to have to touch the Groudon mech to initiate a battle phase on the DS. Facing your current party on the Diamond/Pearl game pak is:

Team Magma Grunt(M): L45 Groudon

Reducing the Groudon's health meter on the DS reduces the mech's health meter on the Wii. Each battle phase on the DS lasts one turn before returning to the Wii with Mega Man on one side of the screen. Both sides carry over progress between battle phases. Once Groudon goes down on the DS, the mech goes down on the Wii. Once the robot's destroyed, Fire Man will appear on the scene and take away the wreckage.

Dr. Wily Stage 1: You'll find two Yellow Devils where you'd normally find one of them. They both attack similarly, but defensively, one of them is a cheap copy that goes down in one hit. If you can get rid of the cheap copy, you'll be able to fight the real Yellow Devil like you did before. Once both Yellow Devils are defeated, Liza will be let out of her cage and thank you for rescuing her.

Dr. Wily Stage 2: You'll find two of the mecha Cacturnes where you'd normally face Cut Man and two of the flying mecha Sharpedos where you'd normally face Elec Man. Again, one of these robots is a cheap copy that goes down in one hit. Beat them like you did earlier. Where you'd normally find the Copy Robot are two Copy Robots, again one a cheap copy that goes down in one hit. Fight the real Copy Robot like you did before after getting rid of the cheap copy. Once both Copy Robots are defeated, Sonrisa will be let out of her cage and thank you for rescuing her.

Dr. Wily Stage 3: Two CWU-01P's await where you'd normally face one of them. Again, one's a cheap copy that goes down in one hit, so get rid of that, then fight the other like you did before. Once both CWU-01Ps are defeated, Trixie will be let out of her cage and thank you for rescuing her.

Dr. Wily Stage 4: Two mecha Camerupts will appear where you'd normally find one of them. Again, one of them is a cheap copy that goes down in one hit; however, that one hit can't be from the Thunder Beam since hits from attacks the real deal is immune to will not affect the cheap copy either. Beat the real one like you did earlier. Where Fire Man would normally appear is the giant Groudon mech. It's fought the same as before, except the grunt's Groudon is now level 70 instead of 45. Where Fire Man would normally appear is the giant Groudon mech. It's fought the same as before, except the grunt's Groudon is now level 70 instead of 45. Where Ice Man would normally appear is the giant Kyogre mech. It's fought the same as before, except the grunt's Kyogre is now level 70 instead of 45. Where Guts Man would normally appear is the sizable Shaymin mech. It's fought the same as before, except the grunt's Shaymin is now level 70 instead of 45. Once you reach Dr. Wily, Dr. Wily will curse you out for ruining his plan yet again, then fight you like he normally would. Defeat him like you normally would and you'll have cleared the mission.

Once the mission is cleared, a cutscene will begin on the DS of Dr. Wily admitting defeat. After he leaves the scene, Liza, Sonrisa, and Trixie will appear and find their transportation back to their own time. Once they've left, the credits will roll. During the roll of the credits, the Diamond/Pearl will save progress and disconnect. The next time you look in the key items pocket, an item called "Mega Coin 1" should be present.


Mission 2: Electra/Milane/Luka
Game: Mega Man 2
Navi: Drew

When you first begin the mission, a cutscene will play on the DS. This cutscene depicts the Skull Castle, then cuts to inside where the Mecha Dragon, a Roombot, and Gutsdozer each push in a bundle. Dr. Wily approaches the bundles and takes off their covers, revealing Mecha Dragon's bundle to contain Electra, Roombot's bundle to contain Milane, and Gutsdozer's bundle to contain Luka. At this point, Dr. Wily will congratulate his creations for helping him make these captures of people from the past, then sends out eight Robot Masters to help protect his quarry: Air Man, Crash Man, Flash Man, Quick Man, Metal Man, Bubble Man, Heat Man, and Wood Man. After Dr. Wily asks the Robot Masters to check the transports for Mega Bombs to avoid another incident like what happened to Time Man and Oil Man (the bomb was called a Rock Bomb for the MM1 mission, but the Mega Man series isn't known for its consistency), all eight Robot Masters take their leave.

The cutscene then shifts over to the TV screen, where Mega Man, Proto Man, and Roll are watching an old reality show about so-called "singing sensations", to be exact a tenth-season episode of that series from the 2010-11 season. Dr. Light appears on the scene and reports Robot Master trouble. Mega Man immediately gets up and prepares for action.

You can take the Robot Masters in any order, but the Skull Castle levels must come last and are taken in order.

Air Man: Air Man has been replaced by a Pokémon pack consisting of multiple Carvanha, Cacnea, and Electrike. There are 51 Pokémon in this pack--17 each of Carvanha, Cacnea, and Electrike. They appear five at a time. Each one takes two hits of a normal weapon, four hits of a resistant weapon, or one hit of a dominant weapon to take down. Carvanha is weak against the Leaf Shield, resistant to Metal Blade, Bubble Lead, and Atomic Fire. Cacnea is weak against Atomic Fire and Air Shooter, resistant to Bubble Lead and Leaf Shield. Electrike has no weakness and is resistant to Metal Blade and Air Shooter. Once you've taken down all 51 Pokémon in the pack, you've won. After you win, Air Man will appear on the scene in disbelief that you took down his Pokémon pack!

Crash Man: Crash Man has been replaced by a mecha Cacturne. This mecha is slow, but it fires small needles fast. Dodging these is tough, but if you can get an Atomic Fire or Air Shooter hit in on this mech, it will prove super-effective. It's resistant against the Bubble Lead and Leaf Shield. It takes eight hits with a super-effective weapon, 32 hits with a resistant weapon, or 16 hits with any other weapon, to off this robot. Once the robot's destroyed, Crash Man will appear on the scene and take away the wreckage.

Flash Man: Where you'd normally find Flash Man is a familiar piece of wreckage--Time Man's torso! It works the same as it did back in the MM1 mission, doubling the defenses while on this mission. There are no fights here, so you can be on your way after grabbing the torso.

Quick Man: Quick Man has been replaced by a mecha Manectric. This mecha is fast and has been known to fire off sparks, but the sparks aren't that strong and its tackle is better. Another problem is that there are no super-effective strikes against this mech, while Metal Blade and Air Shooter doesn't do enough damage. If you can get off 32 hits with a resistant weapon or 16 hits with any other weapon, you've won. Once the robot's destroyed, Quick Man will appear on the scene and take away the wreckage.

Metal Man: Metal Man has been replaced by a large Heatran mech that appears to be piloted by a female Team Plasma Grunt. The Heatran mech will attack mainly with headbutts and fireballs. In order to inflict damage on the Heatran mech, you're going to have to touch the Heatran mech to initiate a battle phase on the DS. Facing your current party on the Diamond/Pearl game pak is:

Team Plasma Grunt(F): L45 Heatran

Reducing the Heatran's health meter on the DS reduces the mech's health meter on the Wii. Each battle phase on the DS lasts one turn before returning to the Wii with Mega Man on one side of the screen. Both sides carry over progress between battle phases. Once Heatran goes down on the DS, the mech goes down on the Wii. Once the robot's destroyed, Metal Man will appear on the scene and take away the wreckage.

Bubble Man: Bubble Man has been replaced by a large Kyogre mech that appears to be piloted by a male Team Aqua Grunt. The Kyogre mech will attack mainly with water jets. In order to inflict damage on the Kyogre mech, you're going to have to touch the Kyogre mech to initiate a battle phase on the DS. Facing your current party on the Diamond/Pearl game pak is:

Team Aqua Grunt(M): L45 Kyogre

Reducing the Kyogre's health meter on the DS reduces the mech's health meter on the Wii. Each battle phase on the DS lasts one turn before returning to the Wii with Mega Man on one side of the screen. Both sides carry over progress between battle phases. Once Kyogre goes down on the DS, the mech goes down on the Wii. Once the robot's destroyed, Bubble Man will appear on the scene and take away the wreckage.

Heat Man: Heat Man has been replaced by a flying version of a mecha Sharpedo. This mecha is pretty fast, but relies on biting for damage. The Leaf Shield does super-effective damage against it, while Metal Blade, Bubble Lead, and Atomic Fire don't do as much damage to it. If you can get off eight shots off a super-effective weapon, 16 off a normal-effectiveness weapon, or 32 off a resistant weapon, you can off this mech easily. Once the robot's destroyed, Heat Man will appear on the scene and take away the wreckage.

Wood Man: Wood Man has been replaced by a medium-size Shaymin mech that appears to be piloted by a male Team Flora Grunt. The Shaymin mech will attack mainly with solar energy and seeds. In order to inflict damage on the Shaymin mech, you're going to have to touch the Shaymin mech to initiate a battle phase on the DS. Facing your current party on the Diamond/Pearl game pak is:

Team Flora Grunt(M): L45 Shaymin

Reducing the Shaymin's health meter on the DS reduces the mech's health meter on the Wii. Each battle phase on the DS lasts one turn before returning to the Wii with Mega Man on one side of the screen. Both sides carry over progress between battle phases. Once Shaymin goes down on the DS, the mech goes down on the Wii. Once the robot's destroyed, Wood Man will appear on the scene and take away the wreckage.

Skull Castle Stage 1: You'll fight the Mecha Dragon where you'd normally fight it, but this time it's got enhanced stats, meaning it's a tougher battle. It's fought close to the same way as before. Once you've defeated the Mecha Dragon, Electra will be released from her cage and thank you for rescuing her.

Skull Castle Stage 2: You'll fight the Roombots where you'd normally fight them, but this time they've got enhanced stats, meaning it's a tougher battle. It's fought close to the same way as before. Once you've defeated the Mecha Dragon, Milane will be released from her cage and thank you for rescuing her.

Skull Castle Stage 3: You'll fight Gutsdozer where you'd normally fight it, but this time it's got enhanced stats, meaning it's a tougher battle. It's fought close to the same way as before. Once you've defeated the Mecha Dragon, Luka will be released from her cage and thank you for rescuing her.

Skull Castle Stage 4: You'll meet up with all eight Robot Masters where you'd normally find the Turrets. They dare you to challenge their reworked challenges again before leaving the scene. There are no fights here, you can simply go on through.

Skull Castle Stage 5: Rematch time! As before, you'll face the Pokémon pack where you'd find Air Man, mecha Cacturne where you'd find Flash Man, mecha Manectric where you'd find Quick Man, the Heatran mech where you'd find Metal Man, the Kyogre mech where you'd find Bubble Man, mecha Sharpedo where you'd find Heat Man, and the Shaymin mech where you'd find Wood Man. Flash Man's chamber contains a bunch of healing, which you must take all at once. The grunts are fought the same as before, except their Pokémon are now level 70 instead of 45. Once you've cleared all eight chambers, it's time to head into Dr. Wily's chamber. This time, Dr. Wily is packing a Dialga. Run into it to challenge it on the DS. Here's the setup:

Robot Maker Dr.Wily(M): L85 Dialga

Unlike other challenges where you face Pokémon, you take the entire Pokémon battle in one sitting. You only exit the battle phase once Dialga's defeated. If Dialga wins on the DS, you lose a life on the Wii and have to try again. Once Dialga's defeated, head to where you fight Alien Wily and fight that as normal.

Once the mission is cleared, a cutscene will begin on the DS of Dr. Wily admitting defeat again. After he leaves the scene, Electra, Milane, and Luka will appear and find their transportation back to their own time. Once they've left, the credits will roll. During the roll of the credits, the Diamond/Pearl will save progress and disconnect. The next time you look in the key items pocket, an item called "Mega Coin 2" should be present.


Mission 3: Shingo/Eusine/Floreia
Game: Mega Man 3
Navi: Morrison

When you first begin the mission, a cutscene will play on the DS. This cutscene depicts the area of the ruins of Dr. Wily's Castle, then cuts to inside where Kamegoro Maker, Yellow Devil MK II, and a Holographic Mega Man Clone each push in a bundle. Dr. Wily approaches the bundles and takes off their covers, revealing Kamegoro Maker's bundle to contain Shingo, Yellow Devil MK II's bundle to contain Eusine, and Holographic Mega Man Clone's bundle to contain Floreia. At this point, Dr. Wily will congratulate his creations for helping him make these captures of people from the past, then sends out 16 Robot Masters to help protect his quarry: Spark Man, Magnet Man, Hard Man, Top Man, Shadow Man, Gemini Man, Needle Man, Snake Man, Air Man, Crash Man, Flash Man, Quick Man, Metal Man, Bubble Man, Heat Man, and Wood Man. After Dr. Wily asks the Robot Masters to check the transports for Rock Bombs to avoid another incident like what happened to Time Man and Oil Man, all 16 Robot Masters take their leave. Dr. Wily then rolls out plans for rebuilding the castle.

The cutscene then shifts over to the TV screen, where Proto Man's been watching Dr. Wily's castle. Upon seeing 16 Robot Masters leave the place, he rushes to Mega Man's room, only to find Roll looking for a spare cup of oil. Once Proto Man asks Roll where Mega Man is, Roll will reveal that Mega Man's at the training range with Dr. Light. We cut to the training range when Proto Man arrives, and Proto Man tells Mega Man of the trouble. Mega Man leaves the scene to prepare for battle.

You can take the first eight Mega Man 3 Robot Masters in any order. You can only take on the Mega Man 2 Robot Masters after that, then Break Man, and finally Dr. Wily's Castle. Good luck.

Spark Man: Somewhere in this stage lies a cameo appearance by a Cyber Elf from the Mega Man Zero series. He/she/it/whatever will ask to see "an unstable master weapon". Hit the Cyber Elf with one use of Top Spin and it will drop half of Time Man's torso, which, when put together with the other half, will double Mega Man's defense. If you miss this cameo here, you'll get another chance to meet up with the Cyber Elf.

Where you'd normally find Spark Man lies a pack of 50 Electrike, appearing five at a time. These Electrike aren't that tough to beat, as the base figure is only two hits to defeat. Super-effective is the Top Spin, that requires only one hit. Resistant is the Magnet Missile, that requires four hits. Once you beat the Electrike, you've cleared the area. After you win, Spark Man will appear on the scene in disbelief that you took down his Pokémon pack!

Magnet Man: Magnet Man has been replaced by a large Heatran mech that appears to be piloted by a male Team Plasma Grunt. The Heatran mech will attack mainly with headbutts and fireballs. In order to inflict damage on the Heatran mech, you're going to have to touch the Heatran mech to initiate a battle phase on the DS. Facing your current party on the Diamond/Pearl game pak is:

Team Plasma Grunt(M): L45 Heatran

Reducing the Heatran's health meter on the DS reduces the mech's health meter on the Wii. Each battle phase on the DS lasts one turn before returning to the Wii with Mega Man on one side of the screen. Both sides carry over progress between battle phases. Once Heatran goes down on the DS, the mech goes down on the Wii. Once the robot's destroyed, Magnet Man will appear on the scene and take away the wreckage.

Hard Man: Nothing appears where you'd normally find Hard Man. Wait for Hard Man to run across, then proceed as you normally would.

Top Man: Top Man has been replaced by a mecha Manectric. This mecha is fast and has been known to fire off sparks, but the sparks aren't that strong and its tackle is better. Top Spin is super-effective against this thing, while Magnet Missile doesn't do enough damage. If you can get off 32 hits with Magnet Missile, 8 hits with Top Spin, or 16 hits with any other weapon, you've won. Once the robot's destroyed, Top Man will appear on the scene and take away the wreckage.

Shadow Man: Shadow Man has been replaced by a large Lugia mech that appears to be piloted by a female Team Cipher Peon. The Lugia mech will attack mainly with its wings with an occasional burst of psychic power. In order to inflict damage on the Lugia mech, you're going to have to touch the Lugia mech to initiate a battle phase on the DS. Facing your current party on the Diamond/Pearl game pak is:

Cipher Peon Iris(F): L45 Lugia

Reducing the Lugia's health meter on the DS reduces the mech's health meter on the Wii. Each battle phase on the DS lasts one turn before returning to the Wii with Mega Man on one side of the screen. Both sides carry over progress between battle phases. Once Lugia goes down on the DS, the mech goes down on the Wii. Once the robot's destroyed, Shadow Man will appear on the scene and take away the wreckage.

Gemini Man: Somewhere in this stage lies a cameo appearance by Geo Stelar from the Mega Man Star Force series. He will ask to see "an early basic shot". Hit Geo with one use of the Buster and he will drop half of Time Man's torso, which, when put together with the other half, will double Mega Man's defense. If you miss this cameo here, you'll get another chance to meet up with Geo.

Where you'd normally find Gemini Man lies a pack of 50 Beldum, appearing five at a time. These Beldum aren't that tough to beat, as the base figure is only two hits to defeat. Super-effective is the Top Spin, that requires only one hit. However, it has three resistances that requires four hits. These resistances are: Needle Cannon, Magnet Missile, and Gemini Laser. Finally, it has one immunity, Search Snake does nothing against it. Once you beat the Beldum, you've cleared the area. After you win, Gemini Man will appear on the scene in disbelief that you took down his Pokémon pack!

Needle Man: Nothing appears where you'd normally find Needle Man. Wait for Needle Man to run across, then proceed as you normally would.

Snake Man: Snake Man has been replaced by a mecha Metagross. This mecha is pretty slow, but its psychic techniques are strong. Top Spin is super-effective against this thing, while Needle Cannon, Magnet Missile, and Gemini Laser doesn't do enough damage. Additionally, Search Snakes do nothing against it. If you can get off 32 hits with a resistant weapon, 8 hits with Top Spin, or 16 hits with any other weapon, you've won. Once the robot's destroyed, Snake Man will appear on the scene and take away the wreckage.

Metal Man and Quick Man: If you didn't run into the Cyber Elf in Spark Man's stage, it will appear where Metal Man normally would. You must have the matching piece of Time Man's torso before you can continue here; get it here if you didn't before. Either way, you can resume progress once you see Metal Man running across.

Where you'd normally find Quick Man lies a pack of 25 Carvanha and 25 Cacnea, appearing five at a time. Both Pokémon aren't that tough to beat, as the base figure is only two hits to defeat. For Carvanha: Super-effective is the Spark Shock, Hard Knuckle, and Needle Cannon, those require only one hit. Resistant is the Magnet Missile and Shadow Blade, those require four hits. For Cacnea: Super-effective is the Search Snake, that requires only one hit. Resistant is the Needle Cannon, Top Spin, and Spark Shock, those require four hits. Once you beat the Carvanha and Cacnea, you've cleared the area. After you win, Quick Man will appear on the scene in disbelief that you took down his Pokémon pack!

Air Man and Crash Man: Air Man has been replaced by a flying version of a mecha Sharpedo. This mecha is pretty fast, but relies on biting for damage. The Needle Cannon, Spark Shock, and Hard Knuckle does super-effective damage against it, while Magnet Missile and Shadow Blade don't do as much damage to it. If you can get off eight shots off a super-effective weapon, 16 off a normal-effectiveness weapon, or 32 off a resistant weapon, you can off this mech easily. Once the robot's destroyed, Air Man will appear on the scene and take away the wreckage.

Crash Man has been replaced by a mecha Cacturne. This mecha is slow, but it fires small needles fast. Dodging these is tough, but if you can get a Search Snake hit in on this mech, it will prove super-effective. It's resistant against the Needle Cannon, Top Spin, and Spark Shock. It takes eight hits with a super-effective weapon, 32 hits with a resistant weapon, or 16 hits with any other weapon, to off this robot. Once the robot's destroyed, Crash Man will appear on the scene and take away the wreckage.

Flash Man and Bubble Man: If you didn't run into Geo in Gemini Man's stage, he will appear where Flash Man normally would. You must have the matching piece of Time Man's torso before you can continue here; get it here if you didn't before. Either way, you can resume progress once you see Flash Man running across.

Nothing appears where you'd normally find Bubble Man. Wait for Bubble Man to run across, then proceed as you normally would.

Wood Man and Heat Man: Wood Man has been replaced by a medium-size Shaymin mech that appears to be piloted by a female Team Flora Grunt. The Shaymin mech will attack mainly with solar energy and seeds. In order to inflict damage on the Shaymin mech, you're going to have to touch the Shaymin mech to initiate a battle phase on the DS. Facing your current party on the Diamond/Pearl game pak is:

Team Flora Grunt(F): L45 Shaymin

Reducing the Shaymin's health meter on the DS reduces the mech's health meter on the Wii. Each battle phase on the DS lasts one turn before returning to the Wii with Mega Man on one side of the screen. Both sides carry over progress between battle phases. Once Shaymin goes down on the DS, the mech goes down on the Wii. Once the robot's destroyed, Wood Man will appear on the scene and take away the wreckage.

Heat Man has been replaced by a large Kyogre mech that appears to be piloted by a male Team Aqua Grunt. The Kyogre mech will attack mainly with water jets. In order to inflict damage on the Kyogre mech, you're going to have to touch the Kyogre mech to initiate a battle phase on the DS. Facing your current party on the Diamond/Pearl game pak is:

Team Aqua Grunt(M): L45 Kyogre

Reducing the Kyogre's health meter on the DS reduces the mech's health meter on the Wii. Each battle phase on the DS lasts one turn before returning to the Wii with Mega Man on one side of the screen. Both sides carry over progress between battle phases. Once Kyogre goes down on the DS, the mech goes down on the Wii. Once the robot's destroyed, Heat Man will appear on the scene and take away the wreckage.

Break Man: Break Man appears and is fought as normal.

Dr. Wily's Castle 1: You'll fight the Kamegoro Maker where you'd normally fight it, but this time it's got enhanced stats, meaning it's a tougher battle. It's fought close to the same way as before. Once you've defeated the Kamegoro Maker, Shingo will be released from his cage and thank you for rescuing him.

Dr. Wily's Castle 2: You'll fight Yellow Devil MK II where you'd normally fight it, but this time it's got enhanced stats, meaning it's a tougher battle. It's fought close to the same way as before. Once you've defeated Yellow Devil MK II, Eusine will be released from his cage and thank you for rescuing him.

Dr. Wily's Castle 3: You'll fight the three Holographic Mega Man Clones where you'd normally fight them, but this time they've got enhanced stats, meaning they're a tougher battle. They're fought close to the same way as before. Once you've defeated the Holographic Mega Man Clones, Floreia will be released from her cage and thank you for rescuing her.

Dr. Wily's Castle 4: Rematch time! However, this time around, the rematches do not work exactly the same way as before. Some of the fights have been moved around to different capsules. Spark Man has a pack of 25 Electrike and 25 Beldum. Magnet Man has the Heatran mech. Hard Man has the Shaymin mech. Top Man has the mecha Manectric and the mecha Metagross in that order. Shadow Man has the Lugia mech. Gemini Man has a pack of 25 Carvanha and 25 Cacnea. Needle Man has the Kyogre mech. Finally, Snake Man has the mecha Cacturne, and the mecha Sharpedo in that order. The grunts are fought the same as before, except their Pokémon are now level 70 instead of 45. Once you've cleared all eight chambers, it's time to head into Dr. Wily's chamber.

Dr. Wily's Castle 5: This time, Dr. Wily is packing a Palkia. Run into it to challenge it on the DS. Here's the setup:

Robot Maker Dr.Wily(M): L85 Palkia

Unlike other challenges where you face Pokémon, you take the entire Pokémon battle in one sitting. You only exit the battle phase once Palkia's defeated. If Palkia wins on the DS, you lose a life on the Wii and have to try again. Once Palkia's defeated, head to where you fight Gamma Wily.

Dr. Wily's Castle 6: Fight Gamma Wily as normal. Once the mission is cleared, a cutscene will begin on the DS of Dr. Wily admitting defeat again. After he leaves the scene, Shingo, Eusine, and Floreia will appear and find their transportation back to their own time. Once they've left, the credits will roll. During the roll of the credits, the Diamond/Pearl will save progress and disconnect. The next time you look in the key items pocket, an item called "Mega Coin 3" should be present.


Mission 4: Ritchie/Harrison/Gary
Game: Mega Man 4
Navi: Harley

When you first begin the mission, a cutscene will play on the DS. This cutscene depicts Dr. Cossack's Castle, then cuts to inside where Moslaya, the Square Machine, and one of the Cockroach Twins each push in a bundle. Dr. Wily approaches the bundles and takes off their covers, revealing Moslaya's bundle to contain Ritchie, Square Machine's bundle to contain Harrison, and the Cockroach Twin's bundle to contain Gary. At this point, Dr. Wily will congratulate his creations for helping him make these captures of people from the past, then sends out eight Robot Masters to help protect his quarry: Bright Man, Pharoah Man, Drill Man, Ring Man, Toad Man, Dust Man, Dive Man, and Skull Man. After Dr. Wily asks the Robot Masters to check the transports for Mega Bombs to avoid another incident like what happened to Time Man and Oil Man, all eight Robot Masters take their leave.

The cutscene then shifts over to the TV screen, where Dr. Light shows Dr. Cossack into his lab. Proto Man's waiting, however, and reports some bad news: Roll spotted something bad in the field, and they were headed for Dr. Cossack's old castle! Dr. Cossack will ask Dr. Light if there's anyone who can handle this crisis. Proto Man's the one who answers that question, Mega Man--who was with Roll in the field--is already on his way.

You can take the Robot Masters in any order, but the Dr. Cossack's Castle and Dr. Wily's Castle levels must come last and are taken in order. All Pokémon battles are double battles unless noted otherwise.

Bright Man: Bright Man has been replaced by a Time Station. Hit the Time Station with one shot of Flash Stopper to activate it. The battle will switch over to the connected DS, and you'll fight:

Rocket Duo Attila&Hun(M/M): L50 Steelix, L50 Muk, L50 Skarmory, L50 Breloom, L50 Camerupt, L50 Relicanth

Once you've taken down Attila and Hun, you've cleared the stage.

Pharaoh Man: Somewhere in this stage lies a cameo appearance by Double from Mega Man X4. He will ask to see "a master weapon that can return to its master". Hit Double with one use of Ring Boomerang and he will drop half of Time Man's torso, which, when put together with the other half, will double Mega Man's defense. If you miss this cameo here, you'll get another chance to meet up with Double.

Pharaoh Man has been replaced by a Time Station. Hit the Time Station with one shot of Pharaoh Shot to activate it. The battle will switch over to the connected DS, and you'll fight (two consecutive battles):

Cipher Admin Lovrina(F): L50 Roserade, L50 Gardevoir, L50 Froslass, L50 Altaria, L50 Lopunny, L50 Empoleon
Cipher Admin Snattle(M): L50 Castform, L50 Solrock, L50 Starmie, L50 Cherrim, L50 Lanturn, L50 Metagross

Once you've taken down Lovrina, you've cleared the stage.

Drill Man: Drill Man has been replaced by a Time Station. Hit the Time Station with one shot of Drill Bomb to activate it. The battle will switch over to the connected DS, and you'll fight:

Rocket Duo Annie&Oakley(F/F): L50 Espeon, L50 Ariados, L50 Rapidash, L50 Mantine, L50 Abomasnow, L50 Altaria

Once you've taken down Annie and Oakley, you've cleared the stage.

Ring Man: Ring Man has been replaced by a Time Station. Hit the Time Station with one shot of Ring Boomerang to activate it. The battle will switch over to the connected DS, and you'll fight:

Cipher Admin Gorigan(M): L50 Walrein, L50 Aggron, L50 Tangrowth, L50 Toxicroak, L50 Armaldo, L50 Salamence

Once you've taken down Snattle, you've cleared the stage.

Toad Man: Toad Man has been replaced by a Time Station. Hit the Time Station with one shot of Rain Flush to activate it. The battle will switch over to the connected DS, and you'll fight:

Rocket Duo Butch&Cassidy(M/F): L50 Raticate, L50 Hypno, L50 Sableye, L50 Hitmontop, L50 Cloyster, L50 Houndoom

Once you've taken down Butch and Cassidy, you've cleared the stage.

Dust Man: Dust Man has been replaced by a Time Station. Hit the Time Station with one shot of Dust Crusher to activate it. The battle will switch over to the connected DS, and you'll fight (two consecutive battles):

Cipher Admin Ardos(M): L50 Alakazam, L50 Kingdra, L50 Heracross, L50 Swellow, L50 Sceptile, L50 Electivire
Cipher Admin Eldes(M): L50 Ninjask, L50 Salamence, L50 Drapion, L50 Mamoswine, L50 Lucario, L50 Metagross

Once you've taken down Gorigan, you've cleared the stage.

Dive Man: Somewhere in this stage lies a cameo appearance by Pandora from Mega Man ZX. She will ask to see "the first basic weapon upgrade". Hit Pandora with one use of Mega Buster and she will drop half of Time Man's torso, which, when put together with the other half, will double Mega Man's defense. If you miss this cameo here, you'll get another chance to meet up with Pandora.

Dive Man has been replaced by a Time Station. Hit the Time Station with one shot of Dive Missile to activate it. The battle will switch over to the connected DS, and you'll fight:

Rocket Duo Jessie&James(F/M): L50 Wobbuffet, L50 Cacturne, L50 Seviper, L50 Mr. Mime, L50 Dustox, L50 Carnivine

Once you've taken down Jessie and James, you've cleared the stage.

Skull Man: Skull Man has been replaced by a Time Station. Hit the Time Station with one shot of Skull Barrier to activate it. The battle will switch over to the connected DS, and you'll fight (two consecutive battles):

Team Snagem Wakin(M): L50 Vileplume, L50 Bellossom, L50 Mantine, L50 Forretress, L50 Bastiodon, L50 Drapion

Once you've taken down Biden and Jedo, you've cleared the stage.

Dr. Cossack's Castle 1: If you missed Double's cameo earlier, Double will appear here right before Moslaya's chamber. You can't get into the chamber without getting the piece of Time Man's torso he holds.

You'll fight Moslaya where you'd normally fight it, but this time it's got enhanced stats, meaning it's a tougher battle. It's fought close to the same way as before. Once you've defeated Moslaya, Ritchie will be released from his cage and thank you for rescuing him.

Dr. Cossack's Castle 2: You'll fight the Square Machine where you'd normally fight it, but this time it's got enhanced stats, meaning it's a tougher battle. It's fought close to the same way as before. Once you've defeated the Square Machine, Harrison will be released from his cage and thank you for rescuing him.

Dr. Cossack's Castle 3: If you missed Pandora's cameo earlier, Pandora will appear here right before Moslaya's chamber. You can't get into the chamber without getting the piece of Time Man's torso she holds.

You'll fight the Cockroach Twins where you'd normally fight them, but this time they've got enhanced stats, meaning it's a tougher battle. They're fought close to the same way as before. Once you've defeated the Cockroach Twins, Gary will be released from his cage and thank you for rescuing him.

Dr. Cossack's Castle 4: You'll find a Time Station where you'd normally find Dr. Cossack. Hit it with the Wire Adapter to activate it. The battle will switch over to the connected DS, and you'll fight (single battle):

Rocket Admin Tyson(M): L65 Fearow, L65 Gallade, L65 Walrein, L65 Cradily, L65 Scizor, L65 Garchomp

Once you've taken down Tyson, you've cleared the stage.

Dr. Wily's Castle 1: You'll find a Time Station where you'd normally find Mettaur Daddy. Hit it with the Balloon Adapter to activate it. The battle will switch over to the connected DS, and you'll fight:

Cipher Boss Greevil(M): L65 Abomasnow, L65 Electivire, L65 Infernape, L65 Spiritomb, L65 Garchomp, L65 Bronzong

Once you've taken down Ardos and Eldes, you've cleared the stage.

Dr. Wily's Castle 2: You'll find a Time Station where you'd normally find Takotrash. Hit it with the Balloon Adapter to activate it. The battle will switch over to the connected DS, and you'll fight:

Snagem Head Gonzap(M): L65 Skarmory, L65 Breloom, L65 Slaking, L65 Rampardos, L65 Gallade, L65 Garchomp

Once you've taken down Wakin, you've cleared the stage.

Dr. Wily's Castle 3: You'll find Time Stations in each of the Robot Masters' chambers. Activate them like you did in the earlier stages. Here are the teams you'll fight this go-round:

Bright Man's chamber:
Rocket Duo Attila&Hun(M/M): L70 Steelix, L70 Muk, L70 Skarmory, L70 Spiritomb, L70 Gallade, L70 Ludicolo

Pharaoh Man's chamber (two consecutive battles):
Cipher Admin Lovrina(F): L70 Wobbuffet, L70 Meganium, L70 Gastrodon (West), L70 Blissey, L70 Mismagius, L70 Shuckle
Cipher Admin Snattle(M): L70 Metagross, L70 Cloyster, L70 Drifblim, L70 Probopass, L70 Skuntank, L70 Electrode

Drill Man's chamber:
Rocket Duo Annie&Oakley(F/F): L70 Ariados, L70 Espeon, L70 Altaria, L70 Sunflora, L70 Lapras, L70 Ninetales

Ring Man's chamber:
Cipher Admin Gorigan(M): L70 Salamence, L70 Arcanine, L70 Gyarados, L70 Luxray, L70 Staraptor, L70 Hitmontop

Toad Man's chamber:
Rocket Duo Butch&Cassidy(M/F): L70 Hitmontop, L70 Houndoom, L70 Tangrowth, L70 Cloyster, L70 Hypno, L70 Aerodactyl

Dust Man's chamber (two consecutive battles):
Cipher Admin Ardos(M): L70 Sceptile, L70 Gengar, L70 Garchomp, L70 Charizard, L70 Heracross, L70 Starmie
Cipher Admin Eldes(M): L70 Lapras, L70 Lucario, L70 Snorlax, L70 Metagross, L70 Gengar, L70 Flygon

Dive Man's chamber:
Rocket Duo Jessie&James(F/M): L70 Wobbuffet, L70 Lickilicky, L70 Cloyster, L70 Jumpluff, L70 Charizard, L70 Jumpluff

Skull Man's chamber:
Team Snagem Wakin(M): L70 Sceptile, L70 Blaziken, L70 Swampert, L70 Vileplume, L70 Bronzong, L70 Tyranitar

Once you've cleared all eight of these rematches, you can go on to where you'd normally fight Dr. Wily. His first form is replaced by a Time Capsule activated by Mega Buster, and you'll fight these team (single battle):

Rocket Prof. Sebastian(M): L80 Magmortar, L80 Exeggutor, L80 Houndoom, L80 Leafeon, L80 Salamence, L80 Entei

Once you've won on the DS, Dr. Wily's second form will arrive. Fight him like you normally would, except he's a bit tougher this time around. Once the mission is cleared, a cutscene will begin on the DS of Dr. Wily admitting defeat again. After he leaves the scene, Ritchie, Harrison, and Gary will appear and find their transportation back to their own time. Once they've left, the credits will roll. During the roll of the credits, the Diamond/Pearl will save progress and disconnect. The next time you look in the key items pocket, an item called "Mega Coin 4" should be present.


Mission 5: Casey/Morrison/Tyson-HL
All references to Tyson in this mission are of the Hoenn League Tyson. The one from Team Rocket does not appear in this mission.
Game: Mega Man 5
Navi: Robert

When you first begin the mission, a cutscene will play on the DS. This cutscene depicts Proto Man's Fortress, then cuts to inside where a Dark Man, the Circling Q9, and one of the Big Pets each push in a bundle. Dr. Wily approaches the bundles and takes off their covers, revealing Dark Man's bundle to contain Casey, Circling Q9's bundle to contain Morrison, and Big Pet's bundle to contain Tyson. At this point, Dr. Wily will congratulate his creations for helping him make these captures of people from the past, then sends out eight Robot Masters to help protect his quarry: Gravity Man, Wave Man, Stone Man, Gyro Man, Star Man, Charge Man, Napalm Man, and Crystal Man. After Dr. Wily asks the Robot Masters to check the transports for Mega Bombs to avoid another incident like what happened to Time Man and Oil Man, all eight Robot Masters take their leave. Dr. Wily then prepares plans to rebuild his own fortress.

The cutscene then shifts over to the TV screen, where Dr. Cossack and Proto Man are analyzing the ruins of Dr. Wily's fortress. Dr. Light appears on the scene and reports trouble coming from Proto Man's fortress. Proto Man leaves right away, saying he has to go get Mega Man.

You can take the Robot Masters in any order, but the Proto Man's Fortress and Dr. Wily's Fortress levels must come last and are taken in order. All Pokémon battles are single battles unless noted otherwise.

Gravity Man: The M in this stage representing "MEGAMANV" has been replaced by one of ten pieces of Time Man's torso. Each piece of Time Man's torso will increase Mega Man's defenses, and all ten pieces will result in Mega Man's defenses being doubled.

Gravity Man has been replaced by a Time Station. Hit the Time Station with one shot of Gravity Hold to activate it. The battle will switch over to the connected DS, and you'll fight (double battle):

Go-Rock Quad Tiffany(F): L50 Camerupt, L50 Bronzong, L50 Cradily
Go-Rock Quad Billy(M): L50 Slaking, L50 Staraptor, L50 Garchomp

Once you've taken down Tiffany and Billy, you've cleared the stage.

Wave Man: Somewhere in this stage lies a cameo appearance by Sigma from the Mega Man X series. He will ask to see "a heated master weapon". Hit Sigma with one use of Napalm Bomb and he will drop one piece of Time Man's torso. If you miss this cameo here, you'll get another chance to meet up with Sigma.

The E in this stage representing "MEGAMANV" has been replaced by one of ten pieces of Time Man's torso.

Wave Man has been replaced by a Time Station. Hit the Time Station with one shot of Water Wave to activate it. The battle will switch over to the connected DS, and you'll fight:

Draco Admin Murphy(M): L50 Altaria, L50 Flygon, L50 Kingdra, L50 Charizard, L50 Sceptile, L50 Spiritomb

Once you've taken down Murphy, you've cleared the stage.

Stone Man: The G in this stage representing "MEGAMANV" has been replaced by one of ten pieces of Time Man's torso.

Stone Man has been replaced by a Time Station. Hit the Time Station with one shot of Power Stone to activate it. The battle will switch over to the connected DS, and you'll fight:

Galactic Commander Mars(F): L50 Crobat, L50 Purugly, L50 Bronzong, L50 Skuntank, L50 Jumpluff, L50 Camerupt

Once you've taken down Mars, you've cleared the stage.

Gyro Man: The A in this stage representing "MEGAMANV" has been replaced by one of ten pieces of Time Man's torso.

Gyro Man has been replaced by a Time Station. Hit the Time Station with one shot of Gyro Attack to activate it. The battle will switch over to the connected DS, and you'll fight:

Draco Admin Vikki(F): L50 Altaria, L50 Flygon, L50 Salamence, L50 Gyarados, L50 Charizard, L50 Drifblim

Once you've taken down Vikki, you've cleared the stage.

Star Man: The M in this stage representing "MEGAMANV" has been replaced by one of ten pieces of Time Man's torso.

Star Man has been replaced by a Time Station. Hit the Time Station with one shot of Star Crash to activate it. The battle will switch over to the connected DS, and you'll fight:

Galactic Commander Jupiter(F): L50 Crobat, L50 Skuntank, L50 Bronzong, L50 Ampharos, L50 Froslass, L50 Altaria

Once you've taken down Jupiter, you've cleared the stage.

Charge Man: Somewhere in this stage lies a cameo appearance by a Servbot from the Mega Man Legends series. It will ask to see "a charged standard shot". Hit the Servbot with one fully charged Mega Buster shot and it will drop one piece of Time Man's torso. If you miss this cameo here, you'll get another chance to meet up with the Servbot.

The A in this stage representing "MEGAMANV" has been replaced by one of ten pieces of Time Man's torso.

Charge Man has been replaced by a Time Station. Hit the Time Station with one shot of Charge Kick to activate it. The battle will switch over to the connected DS, and you'll fight:

Draco Admin Rachel(F): L50 Altaria, L50 Garchomp, L50 Dragonite, L50 Kingdra, L50 Sceptile, L50 Dusknoir

Once you've taken down Rachel, you've cleared the stage.

Napalm Man: The N in this stage representing "MEGAMANV" has been replaced by one of ten pieces of Time Man's torso.

Napalm Man has been replaced by a Time Station. Hit the Time Station with one shot of Napalm Bomb to activate it. The battle will switch over to the connected DS, and you'll fight:

Galactic Commander Saturn(M): L50 Alakazam, L50 Toxicroak, L50 Bronzong, L50 Skuntank, L50 Drifblim, L50 Slowking

Once you've taken down Saturn, you've cleared the stage.

Crystal Man: The V in this stage representing "MEGAMANV" has been replaced by one of ten pieces of Time Man's torso.

Crystal Man has been replaced by a Time Station. Hit the Time Station with one shot of Crystal Eye to activate it. The battle will switch over to the connected DS, and you'll fight (double battle):

Go-Rock Quad Clyde(M): L50 Scizor, L50 Exeggutor, L50 Altaria
Go-Rock Quad Garret(M): L50 Tyranitar, L50 Metagross, L50 Abomasnow

Once you've taken down Clyde and Garret, you've cleared the stage.

Proto Man's Fortress 1: You'll fight the first form of Dark Man in the same place you'd find it normally, but it's tougher and more complex than before. If you didn't get the pieces of Time Man's torso from the letter positions in Gravity Man's or Wave Man's stages, this Dark Man will drop them here upon being defeated. One lock where Casey is being held captive will disengage, but it's revealed that you need to disengage two locks this time around.

Proto Man's Fortress 2: You'll fight the second form of Dark Man in the same place you'd find it normally, but it's tougher and more complex than before. If you didn't get the pieces of Time Man's torso from the letter positions in Stone Man Man's or Gyro Man's stages, this Dark Man will drop them here upon being defeated. One lock where Morrison is being held captive will disengage, but it's revealed that you need to disengage two locks this time around.

Proto Man's Fortress 3: You'll fight the third form of Dark Man in the same place you'd find it normally, but it's tougher and more complex than before. If you didn't get the pieces of Time Man's torso from the letter positions in Star Man's or Charge Man's stages, this Dark Man will drop them here upon being defeated. One lock where Tyson is being held captive will disengage, but it's revealed that you need to disengage two locks this time around.

Proto Man's Fortress 4: You'll fight the final form of Dark Man in the same place you'd find it normally, but it's tougher and more complex than before. If you didn't get the pieces of Time Man's torso from the letter positions in Napalm Man's or Crystal Man's stages, this Dark Man will drop them here upon being defeated.

Dr. Wily's Fortress 1: If you missed Sigma's cameo earlier, Sigma will appear here right before Circling Q9's chamber. You can't get into the chamber without getting the piece of Time Man's torso he holds.

The Circling Q9 appears normally, but it will reveal a Time Station upon being defeated. Upon hitting the Time Station with the Mega Buster, you'll fight:

Go-Rock Squad Head Gordor(M): L65 Magmortar, L65 Dragonite, L65 Lapras, L65 Shaymin, L65 Cresselia, L65 Darkrai

Once you've taken down Gordor, you've cleared the stage.

Dr. Wily's Fortress 2: If you missed the Servbot's cameo earlier, the Servbot will appear here right before the Big Pets' chamber. You can't get into the chamber without getting the piece of Time Man's torso it holds.

The Big Pets appear normally, but they will reveal a Time Station upon being defeated. Upon hitting the Time Station with the Mega Buster, you'll fight

Draco Head Dralene(F): L65 Altaria, L65 Garchomp, L65 Kingdra, L65 Latias, L65 Latios, L65 Rayquaza

Once you've taken down both Dralene, you've cleared the stage.

Dr. Wily's Fortress 3: You'll find Time Stations in each of the Robot Masters' chambers. Activate them like you did in the earlier stages. Here are the teams you'll fight this go-round:

Gravity Man's chamber (double battle):
Go-Rock Quad Tiffany(F): L70 Camerupt, L70 Empoleon, L70 Metagross
Go-Rock Quad Billy(M): L70 Slaking, L70 Garchomp, L70 Machamp

Wave Man's chamber:
Draco Admin Murphy(M): L70 Altaria, L70 Salamence, L70 Magmortar, L70 Exeggutor, L70 Cloyster, L70 Spiritomb

Stone Man's chamber:
Galactic Commander Mars(F): L70 Crobat, L70 Purugly, L70 Bronzong, L70 Skuntank, L70 Exeggutor, L70 Cloyster

Gyro Man's chamber:
Draco Admin Vikki(F): L70 Altaria, L70 Flygon, L70 Lucario, L70 Electivire, L70 Gyarados, L70 Mismagius

Star Man's chamber:
Galactic Commander Jupiter(F): L70 Crobat, L70 Skuntank, L70 Bronzong, L70 Absol, L70 Starmie, L70 Electrode

Charge Man's chamber:
Draco Admin Rachel(F): L70 Altaria, L70 Charizard, L70 Dragonite, L70 Rhyperior, L70 Sceptile, L70 Gengar

Napalm Man's chamber:
Galactic Commander Saturn(M): L70 Alakazam, L70 Toxicroak, L70 Bronzong, L70 Skuntank, L70 Houndoom, L70 Abomasnow

Crystal Man's chamber (double battle):
Go-Rock Quad Clyde(M): L70 Scizor, L70 Exeggutor, L70 Toxicroak
Go-Rock Quad Garret(M): L70 Tyranitar, L70 Magnezone, L70 Torterra

Once you've cleared all eight of these rematches, you can go on to where you'd normally fight Dr. Wily. His first form is replaced by a Time Station activated by Mega Buster, and you'll fight this team:

Galactic Boss Cyrus(M): L80 Skuntank, L80 Uxie, L80 Mesprit, L80 Azelf, L80 Giratina, L80 Dialga, L80 Palkia
Although Cyrus has 7 Pokémon listed, he takes a legal number of Pokémon into battle and takes no illegal swap. He packs a Dialga if the Diamond is in the DS slot, but he packs a Palkia if Pearl is in the DS slot.

Once you've taken down Cyrus...

Dr. Wily's Fortress 4: ...beat the rest of the Dr. Wily battle as you normally would, except Dr. Wily's tougher this time around.

Once the mission is cleared, a cutscene will begin on the DS of Dr. Wily admitting defeat again. After he leaves the scene, Casey, Morrison, and Tyson will be released from their cages, thank you for rescuing them, and find their transportation back to their own time. Once they've left, the credits will roll. During the roll of the credits, the Diamond/Pearl will save progress and disconnect. The next time you look in the key items pocket, an item called "Mega Coin 5" should be present.


Mission 6: Drew/Harley/Robert
Game: Mega Man 6
Navi: Tyson-HL
All references to Tyson in this mission are of the Hoenn League Tyson. The one from Team Rocket does not appear in this mission.

When you first begin the mission, a cutscene will play on the DS. This cutscene depicts Mr. X's Fortress, then cuts to inside where Rounder 2, Power Piston, and Mettonger Z each push in a bundle. Dr. Wily approaches the bundles and takes off their covers, revealing Rounder 2's bundle to contain Drew, Power Piston's bundle to contain Harley, and Mettonger Z's bundle to contain Robert. At this point, Dr. Wily will congratulate his creations for helping him make these captures of people from the past, then sends out eight Robot Masters to help protect his quarry: Blizzard Man, Centaur Man, Flame Man, Knight Man, Plant Man, Tomahawk Man, Wind Man, and Yamato Man. After Dr. Wily asks the Robot Masters to check the transports for Mega Bombs to avoid another incident like what happened to Time Man and Oil Man--even showing a completed Time Man's torso in the process--, all eight Robot Masters take their leave.

The cutscene then shifts over to the TV screen, where Roll is watching a TV report about Mr. X's tournament and the events afterward. The transmission is interrupted when Dr. Wily hijacks the transmission, and demands Mega Man to meet him in Mr. X's fortress. Before Roll can react, the transmission hijack ends and the show returns. After sitting and thinking for a few seconds, she runs off to get Mega Man.

You can take the Robot Masters in any order, but the Mr. X's Fortress and Dr. Wily's Fortress levels must come last and are taken in order. All Pokémon battles are single battles unless noted otherwise.

Blizzard Man: Blizzard Man has been replaced by a giant Kyogre mech. This mech appears to be piloted by a male Team Aqua Grunt. The Kyogre mech packs a strong tackle attack, along with a Hydro Cannon strike that, while very powerful (one strike takes away one whole meter of Mega Man's health, meaning you'll have to go to a substitute source quickly if you want to stay alive), causes it to stop completely for a few seconds after usage. Plant Barrier is super-effective and requires 10 hits. Flame Blast and Silver Tomahawk are not very effective and require 40 hits. All other weapons require 20 hits. Once you've pumped the mech with enough hits to destroy it, you'll clear the stage.

Centaur Man: Somewhere in this stage lies a cameo appearance by Colonel.EXE from the Mega Man Battle Network series. He will ask to see "a blinding master weapon". Hit Colonel.EXE with one use of Centaur Flash and he will drop half an item that resembles a Power Pellet, except increasing Mega Man's defenses (when you combine this pellet with a counterpart pellet, the overall defense boost doubles). If you miss this cameo here, you'll get another chance to meet up with Colonel.EXE.

Centaur Man has been replaced by a giant shadow Lugia mech. This mech appears to be piloted by a female Team Cipher Peon. The shadow Lugia mech packs a strong Shadow Storm attack, along with a powerful Shadow Blast strike that may do more damage than it should. Blizzard Attack is super-effective and requires 10 hits. Plant Barrier is not very effective and requires 40 hits. Knight Crush is even less effective and requires 80 hits. All other weapons require 20 hits. Once you've pumped the mech with enough hits to destroy it, you'll clear the stage.

Flame Man: Flame Man has been replaced by a giant Groudon mech. This mech appears to be piloted by a female Team Magma Grunt. The Groudon mech packs a strong earthquake, along with a Blast Burn strike that, while very powerful (one strike takes away one whole meter of Mega Man's health, meaning you'll have to go to a substitute source quickly if you want to stay alive), causes it to stop completely for a few seconds after usage. Blizzard Attack and Plant Barrier are super-effective and require 10 hits. All other weapons require 20 hits. Once you've pumped the mech with enough hits to destroy it, you'll clear the stage.

Knight Man: Knight Man has been replaced by a giant Regigigas mech. This mech appears to be piloted by a Team Snagem member (obviously male). The Regigigas mech packs a strong punch attack, along with a powerful Crush Grip strike that does more damage the more overall health Mega Man has left. However, for the first minute of the battle, Regigigas moves at half speed and does half as much damage. Knight Crush is super-effective and requires 10 hits. All other weapons require 20 hits. Once you've pumped the mech with enough hits to destroy it, you'll clear the stage.

Plant Man: Plant Man has been replaced by a giant Shaymin mech. This mech appears to be piloted by a male Team Flora Grunt. The Shaymin mech packs a strong tackle attack, along with a powerful Seed Flare strike that may lower your defenses, causes it to stop completely for a few seconds after usage. Flame Blast, Blizzard Attack, and Wind Storm are super-effective and require 10 hits. Plant Barrier is not very effective and requires 40 hits. All other weapons require 20 hits. Once you've pumped the mech with enough hits to destroy it, you'll clear the stage.

Tomahawk Man: Tomahawk Man has been replaced by a giant Heatran mech. This mech appears to be piloted by a male Team Plasma Grunt. The Heatran mech packs a strong tackle attack along with a Volt Tackle strike that, while very powerful, causes the mech to also damage itself with it, as well as a Magma Storm attack which is very powerful and immobilizes Mega Man for a few seconds. Knight Crush is super-effective and requires 10 hits. Blizzard Attack, Plant Barrier, and Wind Storm is not very effective and requires 40 hits. Silver Tomahawk is even less effective and requires 80 hits. On top of that, Flame Blast won't even damage it, and striking Heatran with it powers up its Magma Storm attack! All other weapons require 20 hits. Once you've pumped the mech with enough hits to destroy it, you'll clear the stage.

Wind Man: Somewhere in this stage lies a cameo appearance by Zero from the Mega Man X series. He will ask to see "a standard flying shot". Equip the Jet adapter, then hit Zero with one use of Mega Buster and he will drop half an item that resembles a Power Pellet, except increasing Mega Man's defenses (when you combine this pellet with a counterpart pellet, the overall defense boost doubles). If you miss this cameo here, you'll get another chance to meet up with Zero.

Wind Man has been replaced by a giant Rayquaza mech. This mech appears to be piloted by a female Team Draco Grunt. The Rayquaza mech packs a strong tackle attack, along with a Draco Meteor strike that, while very powerful (one strike takes away one whole meter of Mega Man's health, meaning you'll have to go to a substitute source quickly if you want to stay alive), drops in power sharply with each successive strike, making future strikes far less lethal. Blizzard Attack is ultra-effective and requires 5 hits. Flame Blast and Knight Crush are not very effective and requires 40 hits. Plant Barrier is even less effective and requires 80 hits. All other weapons require 20 hits. Once you've pumped the mech with enough hits to destroy it, you'll clear the stage.

Yamato Man: Yamato Man has been replaced by a giant Mewtwo mech. This mech appears to be piloted by a female Team Rocket Grunt. The Mewtwo mech packs a very powerful Psychic attack; however, its main flaw is that the Psychic attack is its only attack. Knight Crush is not very effective and requires 40 hits. All other weapons require 20 hits. Once you've pumped the mech with enough hits to destroy it, you'll clear the stage.

Mr. X's Fortress 1: Rounder 2 is fought here a lot like normal, except it's a little tougher this time around. Upon defeating Rounder 2, Drew's cage will appear and one lock will disengage, but you'll find you'll need to disengage three locks!

Mr. X's Fortress 2: Power Piston is fought here a lot like normal, except it's a little tougher this time around. Upon defeating Power Piston, Harley's cage will appear and one lock will disengage, but you'll find you'll need to disengage three locks!

Mr. X's Fortress 3: Mettonger Z is fought here a lot like normal, except it's a little tougher this time around. Upon defeating Mettonger Z, Robert's cage will appear and one lock will disengage, but you'll find you'll need to disengage three locks!

Mr. X's Fortress 4: If you missed Colonel.EXE's cameo earlier, he'll appear shortly before the X Machine's chamber. You must get his reward before you enter the chamber.

You'll fight the X Machine like you normally would, except the pilot here is already unmasked as Dr. Wily. Once the X Machine is down, Dr. Wily begs for you to come to his fortress for a few...special surprises.

Dr. Wily's Fortress 1: Mechazaurus has been replaced by a Time Station. Activate it using the Mega Buster and the Power adapter and you'll face:

Go-Rock Squad Grunt(M): L50 Articuno, L50 Zapdos, L50 Moltres, L50 Uxie, L50 Mesprit, L50 Azelf

Once the grunt's fallen, the second lock will disengage on Drew's cage.

Dr. Wily's Fortress 2: Tank-CS2 has been replaced by a Time Station. Activate it using the Mega Buster and the Jet adapter and you'll face:

Team Galactic Grunt(F): L50 Raikou, L50 Entei, L50 Suicune, L50 Regirock, L50 Regice, L50 Registeel

Once the grunt's fallen, the second lock will disengage on Harley's cage.

Dr. Wily's Fortress 3: If you missed Zero's cameo earlier, he'll appear shortly before the teleporter rooms. You must get his reward before taking on the rematches.

It's time for a rematch with the mech legendaries. They're fought the same way as the first time around. As before, you'll find the mech Kyogre in Blizzard Man's chamber, the mech shadow Lugia in Centaur Man's chamber, the mech Groudon in Flame Man's chamber, the mech Regigigas in Knight Man's chamber, the mech Shaymin in Plant Man's chamber, the mech Heatran in Tomahawk Man's chamber, the mech Rayquaza in Wind Man's chamber, and the mech Mewtwo in Yamato Man's chamber. Once all eight mechs have fallen, the third lock will disengage on Robert's cage.

Dr. Wily's Fortress 4: The first two forms of Dr. Wily have been replaced by Time Stations. In order, you'll fight a L70 Ho-Oh in a single battle on the first one, then a tag-team of a L70 Dialga and a L70 Palkia on the second one. Once Ho-Oh, Dialga, and Palkia have all fallen, Dr. Wily will arrive to challenge you in his third and final form. Careful fighting him, he's tougher this time around!

Once the mission is cleared, a cutscene will begin on the DS of Dr. Wily admitting defeat again. After he leaves the scene, Drew, Harley, and Robert will be released from their cages, thank you for rescuing them, and find their transportation back to their own time. Once they've left, the credits will roll. During the roll of the credits, the Diamond/Pearl will save progress and disconnect. The next time you look in the key items pocket, an item called "Mega Coin 6" should be present.
 
Once you've cleared the missions in the post above, you'd think you were done. However, you're actually just getting started! Now unlocked on the same menu as before are missions for Mega Man 7 and Mega Man 8, two for each game. They're not actually new--you were able to play them through DS transmission, but the necessity to stream kept it from being Wii-compatible. These missions are largely the same, but have been tweaked to make them compatible with the Wii. You'll now be using Diamond/Pearl for the Pokémon battles, same as was the case with the previous missions. As before, when you make a connection for the first time in a session, you'll see the following message flashed on the top screen of the DS: "Satisfying everyone who dared to get the Mega Man Anniversary Collection on the Gamecube. Yes, all 15 of you."

When doing a mission for Mega Man 7, the "Full Power Password" (1415, 5585, 7823, 6251), which will unlock all of the stages, is automatically enabled upon starting up the mission. However, for Mega Man 8, you'll need to have reached Wily's Tower. For both games, you'll be asked to make a connection with the DS containing your Diamond or Pearl game pak. Keep the DS on--you'll need to keep the connection going! (It's recommended you keep the DS on the charger during this phase to conserve battery power.)

GYM LEADER MISSIONS
MM7 Navi: Ritchie
MM8 Navi: Harrison

Mega Man 7: When you first begin the mission, a cutscene will play on the DS. This cutscene will depict Dr. Light's lab--while nobody's home. A sudden flash of light will appears, and what looks like a Timerunner will ride onto the scene with Janine at the helm! Upon the Timerunner coming to a stop, it's shown to have no less than 82 grooves on a silver track. There appears to be a big bundle tied to the Timerunner, and Janine opens the bundle to reveal seven other gym leaders: Brock, Misty, Lt. Surge, Erika, Koga, Sabrina, and Blaine. When Misty hears the front door opening, everyone hides.

The cutscene then shifts over to the TV screen, where Dr. Light, Mega Man, Roll, and Proto Man all enter, with the latter three apparently carrying a bunch of groceries. When Dr. Light sees the Timerunner, he'll ask anyone hiding to show themselves. The gym leaders will show themselves, then Dr. Light will present a challenge. First, he asks Mega Man, Roll, and Proto Man to head over to the hardware store and pick up some oil. Once those three leave, the gym leaders are assigned this task: Go into the stages of the Robot Masters and have Mega Man find them. Mega Man will be carrying a modified portable version of Dr. Wily's Time Stations, and the gym leaders are to fight Mega Man using a Pokémon team from the past. If Mega Man wins, give the person whose team Mega Man is using a TM.

Once all this is done, you'll head to Dr. Light's Lab. Dr. Light will tell you that gym leaders from Kanto have ended up in the Robot Masters' stages.

What you have to do is select a stage from the Stage Select Screen. You'll notice that this time, each Robot Master's picture is replaced with that of a gym leader's. (It's Ken Sugimori art from FireRed/LeafGreen.)

Burst Man: Misty, TM18 (Rain Dance)
Cloud Man: Blaine, TM38 (Fire Blast)
Junk Man: Lt. Surge, TM24 (Thunderbolt)
Freeze Man: Brock, TM37 (Sandstorm)
Slash Man: Erika, TM19 (Giga Drain)
Spring Man: Koga, TM06 (Toxic)
Shade Man: Sabrina, TM29 (Psychic)
Turbo Man: Janine, TM36 (Sludge Bomb)

Mega Man 8: When you first begin the mission, a cutscene will play on the DS. This cutscene will depict the Shop--while nobody's available. A sudden flash of light will appears, and what looks like a Timerunner will ride onto the scene with Juan at the helm! Upon the Timerunner coming to a stop, it's shown to have no less than 84 grooves on a silver track. There appears to be a big bundle tied to the Timerunner, and Janine opens the bundle to reveal eight other gym leaders: Roxanne, Brawly, Wattson, Flannery, Norman, Winona, and Tate & Liza. When Brawly hears the front door opening, everyone hides.

The cutscene then shifts over to the TV screen, where Dr. Light and Roll enter, with the latter apparently pushing a bunch of shop merchandise. When Dr. Light sees the Timerunner, he'll ask anyone hiding to show themselves. The gym leaders will show themselves, then Dr. Light will present a challenge. First, he asks Roll to head over to the hardware store and pick up some oil for herself, Mega Man, and Proto Man. Once Roll leaves, the gym leaders are assigned this task: Go into the stages of the Robot Masters and have Mega Man find them. Mega Man will be carrying a modified portable version of Dr. Wily's Time Stations, and the gym leaders are to fight Mega Man using a Pokémon team from the past. If Mega Man wins, give the person whose team Mega Man is using a TM.

Once all this is done, you'll head to the Shop. Dr. Light will tell you that gym leaders from Hoenn have ended up in the Robot Masters' stages. What you have to do is select a stage from the Stage Select Screen. You'll notice that this time, each Robot Master's picture is replaced with that of a gym leader's. (It's Ken Sugimori art.)

Grenade Man: Roxanne, TM39 (Rock Tomb)
Frost Man: Norman, TM42 (Façade)
Tengu Man: Winona, TM40 (Aerial Ace)
Clown Man: Wattson, TM34 (Shock Wave)
Astro Man: Tate & Liza, TM04 (Calm Mind)
Aqua Man: Juan, TM03 (Water Pulse)
Sword Man: Flannery, TM50 (Overheat)
Search Man: Brawly, TM07 (Bulk Up)


Regardless of the game, what you'll have to do is head into the stage (all enemies and hazards are still there) and make your way to the end where you fought the Robot Master. In the room, you'll find the gym leader who's in that stage. When you battle him/her, a screen saying "Battle Standby" will appear. You'll then go to the connected DS with Diamond/Pearl and battle the Leader. (The graphics, sprites, music, and anything else will be ones used in Diamond/Pearl.)You'll use the Pokémon you had in your party at the time of the connection. The gym leaders use the teams as listed below:

Leader Brock(M): L64 Steelix, L66 Sudowoodo, L63 Rhyperior
Leader Misty(F): L65 Corsola, L67 Starmie, L64 Lumineon
Leader Lt.Surge(M): L66 Magnezone, L68 Raichu, L65 Lanturn
Leader Erika(F): L67 Victreebel, L69 Bellossom, L67 Tangrowth, L66 Jumpluff
Leader Koga(M): L68 Qwilfish, L70 Muk, L67 Drapion, L67 Swalot
Leader Sabrina(F): L69 Mr. Mime, L71 Alakazam, L68 Bronzong, L68 Gardevoir
Leader Blaine(M): L70 Rapidash, L72 Magmortar, L72 Arcanine, L69 Houndoom, L69 Camerupt
Leader Janine(F): L71 Crobat, L69 Venomoth, L70 Weezing, L70 Toxicroak, L69 Swalot

Leader Roxanne(F): L45 Golem, L46 Probopass, L43 Relicanth
Leader Brawly(M): L46 Machamp, L47 Hariyama, L44 Lucario
Leader Wattson:(M): L47 Electrode, L48 Magneton, L45 Electivire
Leader Flannery(F): L48 Magcargo, L49 Torkoal, L46 Infernape
Leader Norman(M): L49 Togekiss, L50 Slaking, L47 Linoone
Leader Winona(F): L49 Staraptor, L50 Swellow, L50 Skarmory, L51 Altaria, L48 Pidgeot, L48 Drifblim
Leader Tate&Liza(F/F): L51 Solrock, L51 Lunatone, L49 Slowbro, L49 Slowking
Leader Juan(M): L50 Floatzel, L51 Whiscash, L50 Bibarel, L51 Walrein, L52 Crawdaunt, L52 Kingdra

For defeating that gym leader, you receive 5 of a specific TM that is put into your Diamond/Pearl gamepak. (The TM is listed next to the gym leader.) For a final note, in Mega Man 7, when you select Shade Man's (Sabrina's) stage while doing this mission and do the same thing you do to get the stage's alternate music, a rendition of Sabrina's theme music from Pokémon Puzzle League will play throughout the stage.

Once you've beaten all eight of the gym leaders, the Diamond/Pearl will record the mission completion for that game and save your progress before disconnecting. If you've already completed the other mission for that game, you'll find a reward in the Key Items pocket; more on that further down.

EVIL TEAM MISSIONS
MM7 Navi: Electra
MM8 Navi: Milane

Mega Man 7: When you first begin the mission, a cutscene will play on the DS. The cutscene depicts Dr. Wily's castle, in a seemingly-empty chamber. Several sudden flashes of light will appears, and what looks like Timerunners will ride onto the scene helmed by Maxie, Archie, Farlie, Plasmae, Giovanni, Evice, and Gonzap! Once the Timerunners stop, we see that they're currently on silver tracks with no less than 82 grooves, except for Evice's which has no less than 87. Each Timerunner is pulling a bundle, Giovanni's bigger than the others, and Maxie will ask Giovanni to send out the distraction. Giovanni will call for "the distraction" to emerge from his bundle. Jessie, James, and Meowth will emerge. Giovanni will ask the three to head to a Robot Museum and hope to attract the attention of one Dr. Thomas Xavier Light. Jessie, James, and Meowth will leave the scene. At this point, the rest of the people in the bundles will emerge.

The cutscene then shifts over to the TV screen, where you head to Dr. Light's lab. Dr. Light will inform you that three suspicious people are wreaking havoc at the Robot Museum. You'll then head to the Museum. Just head through the short stage like you do when you defeat 4 of the Robot Masters. At the end, you'll find…Jessie and James of Team Rocket (along with Meowth)! They'll boast that they're at the Museum by orders of their boss (Giovanni) and that they've obtained what they were looking for. They'll then leave through the hole in the ceiling, leaving behind the same jester-like boss robot you had to fight the first time you went through here. Use the same tactics to defeat it. After defeating the boss, you'll head back to Dr. Light's lab, where Dr. Light will tell you that several criminal organizations are wreaking havoc all over the place and that you'll have to stop them. The groups happen to be the same ones from Magma/Aqua/Flora Axis and Plasma/Rocket Ambitions (sorry, it looks like Team Draco missed the memo this time). You'll be asked to equip yourself with six Pokémon. The Pokémon are all preset with moves to take on each of the teams. (They're not the best movesets or items for them, though.)

Mega Man 8: When you first begin the mission, a cutscene will play on the DS. The cutscene depicts Wily's Tower, in a seemingly-empty chamber. Several sudden flashes of light will appears, and what looks like Timerunners will ride onto the scene helmed by Maxie, Archie, Farlie, Plasmae, Giovanni, Evice, and Gonzap! Once the Timerunners stop, we see that they're currently on silver tracks with no less than 84 grooves, except for Evice's which has no less than 89. Each Timerunner is pulling a bundle, Giovanni's bigger than the others, and Maxie will ask Giovanni to send out the distraction. Giovanni will call for "the distraction" to emerge from his bundle. Butch and Cassidy will emerge. Giovanni will ask the two to head to a mine and hope to attract the attention of a robot known as Mega Man. Butch and Cassidy will leave the scene. At this point, the rest of the people in the bundles will emerge.

The cutscene then shifts over to the TV screen, where you'll get a message from Dr. Light telling you to head to the mine (where you fought Duo). You'll go straight to the mine and have to make your way through it like you did the first time. After reaching the end of the stage, you'll find…Butch and Cassidy of Team Rocket! They'll tell you that they as well as several other organizations have plans to use with the Evil Energy. They'll then leave, leaving behind the Green Devil (the green, gelatinous robot you fight in Stage 3 of Wily's Tower). You then have to fight the Devil. It, however acts like the Green Devil from the Museum Stage of Mega Man & Bass. Use the same tactics to defeat it. After defeating the boss, you'll head back to the Shop, where Dr. Light will tell you that several criminal organizations are wreaking havoc all over the place and that you'll have to stop them. The groups happen to be the same ones from Magma/Aqua/Flora Axis and Plasma/Rocket Ambitions (sorry, it looks like Team Draco missed the memo this time). You'll be asked to equip yourself with six Pokémon. The Pokémon are all preset with moves to take on each of the teams. (They're not the best movesets or items for them, though.)

Here are the Pokémon:

Venusaur
Holds: Leftovers
Giga Drain
Sludge Bomb
Leech Seed
Toxic

Charizard
Holds: Shell Bell
Flamethrower
Air Slash
Focus Blast
Dragon Pulse

Blastoise
Holds: Brightpowder
Hydro Pump
Ice Beam
Flash Cannon
Mirror Coat

Meganium
Holds: Power Herb
Solarbeam
Ancientpower
Leech Seed
Substitute

Typhlosion
Holds: Expert Belt
Flare Blitz
Earthquake
Endure
Reversal

Feraligatr
Holds: Petaya Berry
Aqua Tail
Earthquake
Slash
Crunch

Sceptile
Holds: King's Rock
Leaf Blade
Dragon Claw
Earthquake
Fury Cutter

Blaziken
Holds: Apicot Berry
Blaze Kick
Sky Uppercut
Rock Slide
Brave Bird

Swampert
Holds: Quick Claw
Waterfall
Earthquake
Avalanche
Counter

Torterra
Holds: Muscle Band
Wood Hammer
Earthquake
Iron Tail
Worry Seed

Infernape:
Holds: White Herb
Overheat
Focus Blast
Hidden Power (Flying 70)
Focus Energy

Empoleon:
Holds: Focus Band
Brine
Flash Cannon
Ice Beam
Aqua Ring

Each of the teams occupies two of the eight Robot Master stages. What you'll do here as you head through each of the stages, you'll run into Grunts of that team. Whenever you encounter one, a screen saying "Battle Standby" will appear. You'll then have to go to the connected DS and battle the Grunt. (The graphics, sprites, music, and anything else will be Diamond/Pearl ones.) You'll use the Pokémon you selected back at the lab. Here's where each of the teams are:

Mega Man 7
Magma: Shade Man's Stage, Turbo Man's Stage
Aqua: Burst Man's Stage, Freeze Man's Stage
Flora: Slash Man's Stage, Spring Man's Stage
Plasma: Cloud Man's Stage, Junk Man's Stage
Cipher: Dr. Wily's Castle, Stage 1
Snagem: Dr. Wily's Castle, Stage 2
Rocket: Dr. Wily's Castle, Stage 3

Mega Man 8
Magma: Tengu Man's Stage, Sword Man's Stage
Aqua: Frost Man's Stage, Aqua Man's Stage
Flora: Astro Man's Stage, Search Man's Stage
Plasma: Grenade Man's Stage, Clown Man's Stage
Cipher: Wily's Tower, Stage 1
Snagem: Wily's Tower, Stage 2
Rocket: Wily's Tower, Stage 3
Special Notes: When going through Frost Man's Stage, instead of fighting the giant flying whale you encounter partway through the stage, you'll fight Team Aqua's helicopter. When going through the flying section of Tengu Man's Stage, instead of fighting the giant flying whale you encounter partway through the stage, you'll fight Team Magma's helicopter.

In each stage, there are eight Grunts and two Admins that you have to fight. The first four grunts are in the first half of the stage, with the Admin at the halfway point of the stage (usually in the room where there is a mid-boss). The last four grunts appear in the second half of the stage, with the second Admin waiting for you in the room where you fought the Robot Master. In Mega Man 8, the first four grunts and Admin appear in the first area of the stage and the last four grunts and Admin appear in the second area. After completing the stage, you get to choose another stage. (There are two waves of Grunts and Admins for each team, one wave per stage.) Here's what each grunt has (they're all at L50):

Team Magma Grunt(M)(1): Numel
Team Magma Grunt(F)(2): Houndour, Poochyena
Team Magma Grunt(M)(3): Numel, Rhydon, Slugma
Team Magma Grunt(M)(4): Numel, Lairon, Poochyena, Golbat
Magma Admin Tabitha(F): Mightyena, Charizard, Magmortar, Typhlosion, Camerupt
Team Magma Grunt(M)(5): Camerupt
Team Magma Grunt(F)(6): Torkoal, Magmar
Team Magma Grunt(M)(7): Rapidash, Houndoom, Golbat
Team Magma Grunt(M)(8): Arcanine, Rhyperior, Magcargo, Aggron
Magma Admin Courtney(F): Mightyena, Infernape, Houndoom, Blaziken, Camerupt

Team Aqua Grunt(M)(1): Carvanha
Team Aqua Grunt(F)(2): Corphish, Poochyena
Team Aqua Grunt(M)(3): Carvanha, Poliwhirl, Chinchou
Team Aqua Grunt(F)(4): Carvanha, Buizel, Poochyena, Golbat
Aqua Admin Matt(M): Mightyena, Cloyster, Blastoise, Feraligatr, Sharpedo
Team Aqua Grunt(M)(5): Sharpedo
Team Aqua Grunt(F)(6): Mantine, Gyarados
Team Aqua Grunt(M)(7): Octillery, Crawdaunt, Golbat
Team Aqua Grunt(M)(8): Starmie, Politoed, Lanturn, Floatzel

Aqua Admin Shelly(F): Mightyena, Empoleon, Crawdaunt, Swampert, Sharpedo

Team Flora Grunt(M)(1): Cacnea
Team Flora Grunt(F)(2): Hoppip, Poochyena
Team Flora Grunt(M)(3): Cacnea, Lileep, Sunkern
Team Flora Grunt(F)(4): Snover, Nuzleaf, Poochyena, Golbat

Flora Admin Brad(M):
Mightyena, Vileplume, Tangela, Meganium, Cacturne
Team Flora Grunt(M)(5): Cacturne
Team Flora Grunt(F)(6): Tangrowth, Tropius
Team Flora Grunt(M)(7): Jumpluff, Exeggutor, Golbat
Team Flora Grunt(F)(8): Abomasnow, Cradily, Sunflora, Shiftry
Flora Admin Seth(M): Mightyena, Shiftry, Exeggutor, Sceptile, Cacturne

Team Plasma Grunt(M)(1): Electrike
Team Plasma Grunt(F)(2): Mareep, Poochyena
Team Plasma Grunt(M)(3): Electrike, Magneton, Voltorb
Team Plasma Grunt(F)(4): Electrike, Flaaffy, Poochyena, Golbat
Plasma Admin David(M): Mightyena, Electrode, Electivire, Raichu, Manectric
Team Plasma Grunt(M)(5): Manectric

Team Plasma Grunt(F)(6): Electivire, Raichu
Team Plasma Grunt(M)(7): Raichu, Plusle, Golbat
Team Plasma Grunt(M)(8): Magnezone, Minun, Electrode, Ampharos
Plasma Admin Rhonda(F): Mightyena, Magneton, Luxray, Ampharos, Manectric


After completing each of the eight stages, the next part of the mission will begin.

Mega Man 7: You'll head back to Dr. Light's lab, where Dr. Light will tell you that three more criminal organizations have set up operations in Wily's Castle. You'll then be able to head to the Castle from the Stage Select Screen. You'll have to make your way through the Castle's stages, each containing eight Grunts and two Admins and/or high-ranking members.

In the first stage, you'll fight four Cipher Peons before reaching the room where you fought Bass, fight Ein in Bass's room, then fight four more Peons before reaching the room where you fought the large Guts Man robot (where Nascour is waiting for you). In the second stage, you'll fight four Team Snagem Grunts before the room where you fought Bass a second time, fight Fein (who is disguised as Proto Man) in said room, then fight four more Grunts before reaching the room where you fought the large turtle robot (where Agnol is waiting for you). In the third stage, you'll fight four Team Rocket Grunts and then Tyson before the spike-laden hall with the timed platforms. After the spike hall (where you go either up or down), you'll fight four more Grunts along whichever path you chose. (The Grunts on the upper path appear after the disappering block area and the Grunts on the lower path appear before the room containg the crab mini-boss.) At the end of the stage, you'll enter the room where you fought the large "Mask" robot (where Iron Masked Maruader, or I.M.M. is waiting for you).

Mega Man 8: You'll head back to the Shop, where Dr. Light will tell you that three more criminal organizations have set up operations in Wily's Tower. You'll then be able to head to the Tower from the Stage Select Screen. You'll have to make your way through the Tower's stages, each containing eight Grunts and two Admins and/or high-ranking members.

In the first stage, you'll fight all eight Cipher Peons after the jet board section. In the room containg the quad pod boss, you'll find both Ein and Nascour waiting for you. (You'll fight Ein first, then Nascour.) In the second stage, you'll fight four Team Snagem Grunts in the section before the Rush Jet section. Right before the Rush Jet half, you'll find Fein (disguised as Roll) and have to battle him. In the second half of the stage, you'll fight four more Grunts on rocket platforms as you make your way through the flying stage on Rush. At the end of the stage, you'll find Agnol on the attack ship boss you fought here and have to battle him. (You don't fight the ship itself.) In the third stage, you'll you'll fight four Team Rocket Grunts before the room where you fought Bass, fight Tyson in said room, then fight four more Grunts before reaching the room where you fought the Green Devil (where I.M.M. is waiting for you).

Here's what each Grunt and Admin/boss has for both games:

Cipher Peon Uno(M)(1): Slowpoke
Cipher Peon Due(F)(2): Lotad, Ralts
Cipher Peon Tre(M)(3): Abra, Carvanha, Kirlia
Cipher Peon Quattro(F)(4): Staryu, Lombre, Drowzee, Kadabra
Cipher Admin Ein(M): Manectric, Rhydon, Crobat, Mantine, Gyarados
Cipher Peon Vijf(M)(5): Mr. Mime
Cipher Peon Zes(F)(6): Hypno, Honchkrow
Cipher Peon Zeven(M)(7): Ludicolo, Starmie, Sharpedo
Cipher Peon Acht(F)(8): Omastar, Crawdaunt, Slowking, Alakazam
Cipher Nascour(M): Gardevior, Xatu, Dusknoir, Walrein, Blaziken

Team Snagem Um(M)(1): Swinub
Team Snagem Dois(M)(2): Seedot, Trapinch
Team Snagem Três(M)(3): Machop, Numel, Vibrava
Team Snagem Quatro(M)(4): Makuhita, Nuzleaf, Mankey, Machoke
Shady Guy Fein(M): Gyarados, Milotic, Houndoom, Armaldo, Manectric
Team Snagem Fünf(M)(5): Probopass
Team Snagem Sechs(M)(6): Primeape, Pinsir
Team Snagem Sieben(M)(7): Shiftry, Hariyama, Camerupt
Team Snagem Acht(M)(8): Cradily, Cacturne, Mamoswine, Machamp
Deep King Agnol(M): Skarmory, Sableye, Girafarig, Shedinja, Kingdra

Team Rocket Grunt(M)(1): Grimer
Team Rocket Grunt(F)(2): Trapinch, Zubat
Team Rocket Grunt(M)(3): Larvitar, Houndour, Gloom
Team Rocket Grunt(F)(4): Numel, Weepinbell, Rhyhorn, Golbat
Rocket Admin Tyson(M): Fearow, Meganium, Manectric, Arcanine, Crawdaunt
Team Rocket Grunt(M)(5): Absol
Team Rocket Grunt(F)(6): Muk, Claydol
Team Rocket Grunt(F)(7): Victreebel, Camerupt, Nidoqueen
Team Rocket Grunt(M)(8): Houndoom, Vileplume, Whiscash, Nidoking
Rocket Renegade I.M.M.(M): Weavile, Scizor, Milotic, Shiftry, Blaziken


When you reach the final stage of the Castle/Tower, you'll have to refight each Robot Master like you would normally do. Afterwards, you'll appear in the area where you fight Dr. Wily. You'll find him along with the leaders of each of the Teams you fought. Dr. Wily will explain to you that he has joined forces with the Teams to take over the world. You'll then have to fight each of the leaders in the order they are listed. Here's what each leader has:

Magma Leader Maxie(M): Mightyena, Crobat, Arcanine, Rhyperior, Houndoom, Camerupt
Aqua Leader Archie(M): Mightyena, Crobat, Cloyster, Whiscash, Ludicolo, Sharpedo
Flora Leader Farlie(M): Mightyena, Crobat, Vileplume, Forretress, Breloom, Cacturne
Plasma Leader Plasmae(F): Mightyena, Crobat, Ampharos, Raichu, Electrode, Manectric
Cipher Head Evice(M): Slaking, Slowking, Scizor, Machamp, Salamence, Tyranitar
Snagem Head Gonzap(M): Skarmory, Granbull, Breloom, Crawdaunt, Armaldo, Machamp
Rocket Leader Giovanni(M): Swalot, Sandslash, Nidoqueen, Nidoking, Swampert, Rhyperior

After defeating them all, Dr. Wily will appear in his second craft. (What I mean is you go straight to the second phase of the battle instead of fighting both forms.) Defeat Wily like you normally would (which could still be pretty tough). You'll then get a slightly different ending, where each of the leaders leaves the place knowing they have been defeated.

In Mega Man 7, after the part where Mega Man seems like he's going to shoot Wily, as Mega Man leaves the Foretress before it explodes, you'll see Team Magma's, Aqua's, Flora's, Plasma's, and Giovanni's helicopters fly from the Castle before the explosion.

After the ending, you'll get a message saying they you've been given special gifts to put in your Pokémon game (Diamond or Pearl). Your progress on Diamond/Pearl will save with the gifts, then disconnect. Here's what the gifts you receive are:

- A "Mega Man Statue" for the Secret Base (if you did the mission in Mega Man 7)
- A "Proto Man Statue" for the Secret Base (if you did the mission in Mega Man 8)
- A "Bass Statue" for the Secret Base (if you did the mission in both Mega Man 7 and Mega Man 8)
- A L5 Manaphy w/Heart Swap, Hydro Cannon, Thunderbolt, and Metronome (Mega Man 7)
- A L5 Shaymin w/Seed Flare, Frenzy Plant, Flamethrower, and Heal Bell (Mega Man 8)
- 1 TMdX1 (Blast Burn) (if you did the mission in Mega Man 7)
- 1 TMdX2 (Hydro Cannon) (if you did the mission in Mega Man 8)
- 1 TMdX3 (Frenzy Plant) (upon getting the Bass Statue)
- 1 TMdX4 (Volt Tackle) (regardless of what game you did the mission in)
- 1 Master Ball
- 200000 Cash
- A "Mega Coin 7" (if you completed both missions in Mega Man 7)*
- A "Mega Coin 8" (if you completed both missions in Mega Man 8)*
You can get a Mega Coin from the other mission instead if you do the missions in reverse order.

Also, after receiving the gifts, in your Pokémon game, go to Rowan's Lab and he'll tell you that Dr. Light has left you six Pokémon and that you get to choose 2 of them. Each Pokémon is at L5 and has an ability it doesn't normally have. The special ability will also be passed on to its evolutions. Here's each Pokémon:

L5 Oddish w/Thick Fat
L5 Houndour w/Chlorophyll
L5 Slowpoke w/Speed Boost
L5 Magnemite w/Levitate
L5 Spearow w/Volt Absorb
L5 Geodude w/Water Absorb


Once you've acquired all eight Mega Coins, take them to the Battle Tower and talk to the Single Battle receptionist. The receptionist will ask if you'd like to buy a pass for a special challenge for 8 Mega Coins. If you say yes, you'll trade the eight Mega Coins for the "Mega Pass" (key item). Using the Mega Pass will show you a set of four passwords for the Tajiri server. Transmitting those four passwords (different between Diamond and Pearl, thus no confirmation password needed) will allow you to face a special challenge at the Battle Tower. You'll battle 11 opponents without a break, and you'll get a special reward if you win all 11 battles. Each trainer will use all 6 of their Pokémon, and you'll be allowed to take 6 Pokémon in yourself. You can't take in an egg or any Pokémon you can't enter in a normal Battle Tower challenge in this special challenge. If you lose anytime during the challenge, you'll have to start over from the beginning. You can take the special challenge as long as the power remains on or until you clear the challenge. The teams are at the bottom of the post. You'll have to use all of the passwords again if you want to retransmit the data.

Here are the setups of each trainer. Each trainer has an opening quote (said when the trainer first appears), a battle setup, the team they use, a victory quote, a defeat quote, and (for this challenge) their own theme.

Robot Master Heat Man(M):
Opening Quote: "I'll finish you and set this place ablaze!"
Battle Setup: Single
Pokémon: Houndoom, Magmortar, Torkoal, Magcargo, Camerupt, Typhlosion
Victory Quote: "Yeah! Burn, baby, burn!"
Defeat Quote: "Drenched before I could turn this place into an inferno..."
Theme: An instrumental of the Mega Man 2 boss theme (found here)

Robot Master Spark Man(M):
Opening Quote: "When I win, I'll make a massive power failure that will black out this tower!"
Battle Setup: Single
Pokémon: Raichu, Lanturn, Manectric, Electrode, Magnezone, Ampharos
Victory Quote: "Valley Windworks, prepare for a blackout shock!"
Defeat Quote: "<D4>! Short-circuited!"
Theme: An instrumental of the Mega Man 3 boss theme (found here)

Robot Master Star Man(M):
Opening Quote (male): "To the stars with you!"
Opening Quote (female): "Hmmm... I'm not sure if I should fight you. Aw, what's the worst that could happen, losing to a girl?"
Pokémon: Bronzong, Medicham, Xatu, Exeggutor, Starmie, Alakazam
Victory Quote: "You're about to become an ugly stain on the moon!"
Defeat Quote: "Go ahead, make me an ugly stain on the moon, I deserve it!"
Theme: An instrumental of the Mega Man 4 boss theme (found here)

Robot Master Dark Man(M):
Opening Quote: "My dark clouds are ready to plunge this place into a 1000-year darkness!"
Pokémon: Absol, Weavile, Mightyena, Sharpedo, Shiftry, Tyranitar
Victory Quote: "YES! Next light of day comes in <time>!"
<time>--This variable takes the year set on the DS's clock and adds 1000 to it. For example, if the year is set to 2008 on the DS's clock, the text would read 3008.
Defeat Quote: "<D4>, how in the world could light have triumphed?!"
Theme: An instrumental of the Mega Man 5 boss theme (found here)

Robot Master Plant Man(M):
Opening Quote (male): "Overgrow!"
Opening Quote (female): "Hmmm... I was sent to beat someone as pretty as a flower? Why, Wily, why?"
Pokémon: Breloom, Cacturne, Abomasnow, Ludicolo, Jumpluff, Venusaur
Victory Quote: "Now to wrap this place in thick vegetation..."
Defeat Quote: "Ouch! Burned by the flames of a master!"
Theme: An instrumental of the Mega Man 6 boss theme (found here)

Robot Master Freeze Man(M):
Opening Quote: "The next Ice Age begins today!"
Pokémon: Delibird, Jynx, Mamoswine, Cloyster, Glalie, Walrein
Victory Quote: "I hope you're watching, Helena, since Sandgem Town's about to experience harsh wind chills from now until...I don't know, the year <time2>, maybe?!"
<time2>--This variable takes the year set on the DS's clock and adds 30,000 to it. For example, if the year is set to 2008 on the DS's clock, the text would read 32,008.
Defeat Quote: "And the next Ice Age is going to have to wait about 10,000 years..."
Theme: An instrumental of the Mega Man 7 boss theme (found here)

Robot Master Junk Man(M):
Opening Quote: "I'm sure this place will be good for my scrap metal heap!"
Pokémon: Lucario, Skarmory, Scizor, Steelix, Aggron, Metagross
Victory Quote: "Come to think of it, perhaps this whole Fight Area would look good as a junkyard?"
Defeat Quote: "Why, you lousy <B5>! Why do you want things clean?!"
Theme: An instrumental of the Mega Man 8 boss theme (found here)

Robot Master Ground Man(M):
Opening Quote: "I'll bury you alive, and then this place will follow!"
Pokémon: Gliscor, Dugtrio, Claydol, Rhyperior, Flygon, Golem
Victory Quote: "And then all of Sinooh will follow suit after that! I betcha Twinleaf Town would look good buried!"
Defeat Quote: "What, do you want me to expose the Underground to the light of day?"
Theme: An instrumental of the Mega Man & Bass boss theme (found here)

Wily Robot Bass(M):
Opening Quote: "DIE!"
Pokémon: Hitmonchan, Hitmonlee, Hitmontop, Torterra, Infernape, Empoleon
Victory Quote: "By order of Dr. Wily, you have been sentenced to death!"
Defeat Quote: "Am I really following the right path? Am I really not as good as that <D4> Mega Man?"
Theme: An instrumental of Bass's theme (found here)

Wily Robot King(M):
Opening Quote: "You're not going to thwart King! Prepare for your doom!"
Pokémon: Walrein, Aggron, Kingdra, Garchomp, Salamence, Dragonite
Victory Quote: "Nobody challenges King and lives!"
Defeat Quote: "Shoot! Dr. Wily's not going to be happy with me about this..."
Theme: An instrumental of King's theme (found here)

Robot Maker Dr. Wily(M):
Opening Quote (male): "You managed to beat all of my minions? Prepare to fall, son of Adam!"
Opening Quote (female): "You managed to beat all of my minions? Prepare to fall, daughter of Eve!"
Pokémon: Seviper, Mamoswine, Porygon-Z, Meganium, Typhlosion, Feraligatr
Victory Quote: "Heheheh! You may have made junk out of my creations, but there's no way you can get past the master!"
Defeat Quote: "Curses! I won't forget this!"
Theme: An instrumental of Wily's first theme from Mega Man 8 (found here)

Robot Maker Dr. Wily(M):(2)
Opening Quote: "Thought you had me, right? WRONG! You are going down!"
Pokémon: Dusknoir, Electrode, Victreebel, Bronzong, Exploud, Tyranitar
NOTE: Dr. Wily is not following the Battle Tower rules. As soon as you defeat him, he'll go and illegally swap his whole team for an entirely different team and then challenge you again.
Victory Quote: "Heheheheheheh! Tell that <D4> idiot Palmer that his place is a dump unsuitable for my plans! (line clears) Palmer: I heard that, windbag!"
Defeat Quote: "No! It can't be! I don't believe this! (line clears) Palmer: See, cheaters never prosper!"
Yes, Palmer interrupts Dr. Wily's ending quotes from the shadows.
Theme: An instrumental of Wily's second theme from Mega Man 7 (found here)
After Winning: Recieve 10 BP for clearing the challenge, plus 150 more BP as a reward for clearing a major rulebreaker from the challenge
 
This piece of data describes various minigames downloaded directly to the DS not dependent on a GBA or DS game pak. All of these minigames involve transmitting the necessary passwords to the Tajiri server using the device you wish to use for the game as the transmission device (use the DS if you want to play on a DS, use the Wii if you want to play on a Wii). No confirmation password is required. In addition to the required cards to transmit the game, you must also transmit passwords on any of the character trainers from either this set or any of the sets in Sunflorazumarill's trainer/gym series to play as that character. You need one password for the DS version, or one per human player for the Wii version. (Nintendo Wi-Fi Connection-enabled minigames will allow you to select whether to use CPU opponents or live opponents over the Nintendo Wi-Fi Connection when playing on a Wii. Anything that supports 9 or more players is automatically a Nintendo Wi-Fi Connection-enabled game.) In addition, the same three wild-card character trainers from Missed Opportunities (Aeris, Charity, Fervor), or their EX: Kanto League Tier 1 (Charity and Fervor) or EX: Kanto League Tier 2 (Aeris) counterparts (which have the same passwords as the MO versions), are also compatible with the DS versions of the minigames here, those three will transmit one character depending on the game. Wild-card characters are also compatible when using the Wii, but you'll need React Energy from EX: Diamond & Pearl: The Balance instead of Aeris. Most of the games can be played by multiple players. On the DS, each player will have to have downloaded the same game to play multiplayer, and nobody can use the same character in a single game. On the Wii, you can't transmit the same character password twice, and the characters used for the players are in the same order as the passwords transmitted.

Also, there are a few new details about classic DS games. One card will allow the game's transmission to a Wii, and there's details on Wii setups for the classic games as well, including some different wild-card and CPU preference pools.

First off, a few notes about past minigames and the new trainers' involvement in them:

When playing the DS version of a game Casey, Morrison, Tyson-HL, Drew, Harley, or Robert has a wild-card spot in, if the game has both the wild-card version and the character-trainer version of the same character in the game, the second of the two transmitted will have some cosmetic differences to them. A character with these difference is referred to as the "clone". They are as follows:

Casey: Clone Casey's hat is a cap resembling a Hanshin Tigers cap, and various Electabuzz imagery is changed to imagery resembling that of the Hanshin Tigers. This is a reference to how the Electabuzz baseball team are based on the real-life Hanshin Tigers baseball team.
Morrison: Clone Morrison has black hair, a red suit, and a blue sash, all in the same tone as Goku from the Dragon Ball franchise. This is a reference to Morrison's Japanese voice having done Goku's voice in the original Dragon Ball.
Tyson-HL: Clone Tyson has green skin, no hair, a white shirt, and brown pants, all in the same tone as Shrek from the Shrek films. This is a reference to Tyson's Meowth being based off of Puss-in-Boots, another character from the Shrek films.
Drew: Clone Drew's clothing bears a color scheme resembling Deoxys. This is a reference to Drew being from LaRousse City, the city featured in Destiny Deoxys.
Harley: Clone Harley cosplays as a Banette. This is a reference to Banette being the second of Harley's known Pokémon.
Robert: Clone Robert wears all silver clothing. This is a reference to Robert being from Silver Rock Island in Johto's Whirl Islands.

Here are the lineups for Gary's Rally Run (the cars are also used for the Everstone competition of Steven's Couples Bash):

Casey: Car is Electabuzz Pride. Speed 4, Defense 3, Ramming 1, Accel 4.
Morrison: Car is Metang Special. Speed 2, Defense 4, Ramming 4, Accel 3.
Tyson-HL: Car is Meowth Boots Special. Speed 4, Defense 3, Ramming 2, Accel 3.
Drew: Car is Roselia Special. Speed 2, Defense 1, Ramming 5, Accel 4.
Harley: Car is Cacturne Special. Speed 3, Defense 1, Ramming 2, Accel 5.
Robert: Car is Claydol Special. Speed 4, Defense 2, Ramming 3, Accel 4.
Casey, Drew, or Harley will only ride their own cars in Steven's Couples Bash if the version played is the character-Trainer version. The wild-card versions continue to use the cars they used before.

Clone Casey: Car is Hanshin Tiger Pride. Speed 1, Defense 4, Ramming 4, Accel 3.
Clone Drew: Car is LaRousse Special. Speed 5, Defense 4, Ramming 2, Accel 1.
Clone Harley: Car is Banette Special. Speed 5, Defense 2, Ramming 1, Accel 3.
Clone Casey, Clone Drew, or Clone Harley will only ride their own cars in Steven's Couples Bash if the character-Trainer version is used to get the clone. If a wild-card version is used to get the clone, they'll use the cars their normal counterparts used before.

Here are the lineups for Falkner's Blue-Sky Race (the mounts are also used for the Fire Stone competition of Steven's Couples Bash):

Casey: Can't participate. (Clone Casey rides a shining Beedrill in Steven's Couples Bash.)
The note about Clone Casey in Steven's Couples Bash is listed here since the Fire Stone competiton in Steven's Couples Bash plays more like Falkner's Blue-Sky Race as opposed to Winona's Pink-Sky Challenge.
Morrison: Rides Gliscor.
Tyson-HL: Rides Metagross in a hover mode.
Drew: Rides Flygon. (Clone Drew rides a shining Flygon in Steven's Couples Bash.)
Harley: Rides Octillery with a bunch of balloons tied to it. (Clone Harley rides a shining Octillery with balloons tied to it in Steven's Couples Bash.)
Robert: Rides Claydol.
Casey also can't participate in Shingo's Fightfest, Jason's Mr. Pokémon Contest, and Volkner's Shockball.

Since Casey is the only one of the new trainers who can participate in Winona's Pink-Sky Challenge, here's her lineup for it (the mount, but not the attack, is used for the Fire Stone competition of Steven's Couples Bash):

Casey: Rides Beedrill. Attack is U-Turn. The attack is a melee strike that throws the rider off in 3 contacts, but Beedrill turns the other way after the attack is used.
Morrison, Tyson-HL, Drew, Robert, and Harley also can't participate in Milane's Grass Pageant, Janine's Gamblin' Girls, and Gardenia's Flower Shop.

Finally, if you decide to pair Casey and Ritchie up for Phoebe's Luau Contest, there's a slap in each one's arsenal of moves.

Now for the new minigames:


Casey's Pop Fly
Cards Needed: Casey's Stadium Tour, Casey's Anti-Steroid Campaign, Casey's Energy Draw
(Wii Version Also Requires): Casey's Rivalry
Wild-Card Characters: Buck (Aeris/RE), Samantha (Charity), Blue (Fervor)
Blue is a main character of the Pokémon Adventures manga, called Green in the American version. The character's Japanese name is used here to avoid confusion with both translations from the rest of the world as well as with FireRed and LeafGreen.
Maximum Players Supported: 3
Rated E: Alcohol Reference
CPU Preference (DS): Morrison, Samantha, Byron
(Wii): Morrison, Buck, Sabrina
Tate & Liza Status: The player chooses whether to use Tate or Liza in this game.

This polygonal-based game is a contest to see who can catch the most pop-flies in one minute. The player with the most catches wins. Here's how the setups work:

DS Screen Setup: The gameplay is displayed on the top screen. Only the player's character is shown. The bottom screen displays the player's faces over their scores in a horizontial format, as well as the remaining time below it.
Wii Screen Setup: The game is displayed in a widescreen format with the three gameplay areas occupying the left side. Going from left to right in the gameplay area is 1P, 2P, and 3P. The right side shows the player's faces to the left of their scores in a vertical format, as well as the remaining time below it.
In this game, the camera points toward the character's face.

DS Controls: The player moves their character with the Control Pad.
Wii-mote Only Controls: Holding the Wii-mote horizontially, the player moves their character with the Control Pad.
Wii-mote/Nunchuck and Gamecube Controller Controls: The player moves their character with the Control Stick.
Classic Controller Controls: The player moves their character with the Left Analog Stick.
Note that up moves backward and down moves forward due to how the game is displayed.

Welcome to the home of the Electabuzz. Casey has decided to organize a pop-fly catching contest sponsored by three products advertised on the outfield wall. Left field is sponsored by a Goldenrod City beer company, center field is sponsored by a shoe brand called "Type: Wild" (their ads were seen in the Capital City stage in Pokémon Peace Squad episode 6, taking the place of the Soap shoe ads, as well as in a few other places in the episodic saga), and right field is sponsored by Silph Co. Anyway, this pop-fly catching contest lasts for one minute. To make a catch, just get your glove under the ball. If the ball lands in the glove, you've made the catch! Once the one minute is up, the contest is over, and the player that made the most catches wins. If there's a tie, a sudden death round is played. In sudden death, players continue making the catches, but if there are players that make a catch and players that miss a catch, the ones that miss are out of the game. Sudden death continues until there is just one player remaining. The winning player will be given a password transmittable to the Tajiri server. If that password is transmitted to the Tajiri server using the Wii as the transmission device and the Wii has a Pokémon Battle Revolution game disc inside it, you'll now be able to give a custom Pokémon Battle Revolution character an Electabuzz Top, which is basically the top half of an Electabuzz home uniform. Players that already have the Electabuzz Top will instead be given 1000 Pokécoupon points.

Morrison's Hammock Pyramid
Cards Needed: Morrison's Sandwich, Morrison's Secret Technique, Morrison's Determination
(Wii Version Also Requires): Morrison's Cross-Ability
Wild-Card Characters: Marley (Aeris/RE), Sakura (Charity), Red (Fervor)
Red is a main character of the Pokémon Adventures manga.
Maximum Players Supported: 7
Rated E: Mild Cartoon Violence
CPU Preference (DS): Tyson-HL, Marley, Drew, Brock, Jasmine, Norman, Cynthia
(Wii): Tyson-HL, Marley, Harley, Erika, Morty, Norman, Cynthia
Tate & Liza Status: The player chooses whether to use Tate or Liza in this game.

In this polygonal-based game, players compete to reach the top of a pyramid of six hammocks. The first one in the top hammock wins. Here's how the setups work:

DS Screen Setup: The gameplay is displayed on the top screen. The bottom screen displays the faces of all remaining competitors and their progress toward the next hammock.
Wii Screen Setup: The game is displayed in a fullscreen format.

DS Controls: Players use the Control Pad up and down to climb trees, diagonal directions to jump between trees, and left and right to choose a different direction on the tree.
Classic Controller Controls: Players use the Left Analog Stick up and down to climb trees, diagonal directions to jump between trees, and left and right to choose a different direction on the tree.
Gamecube Controller Controls: Players use the Control Stick up and down to climb trees, diagonal directions to jump between trees, and left and right to choose a different direction on the tree.
The Wii version of this game requires either a Classic Controller or a Gamecube Controller for each player. If there are 5 or more players playing on the same Wii, at least one person must use each kind of controller.

Morrison is never one to turn down a race, and with his love of sleeping outdoors, this is probably his best challenge yet. In this game, players are trying to make it to the top hammock of a pyramid of six hammocks. Each higher hammock is smaller than the last, and holds one less person than the last. Players get to the hammocks by climbing the trees they're attached to, as well as jumping between them. The playfield consists of four trees. Players can climb the tree they're currently on or jump to one of two other reachable trees (the ones in diagonal directions from the viewpoint). Once a player reaches a hammock, the player moves on. Once all characters except one reach the hammock, the round is over and the one not in the hammock is eliminated, forced to merely watch for the rest of the game. There are six rounds. Round 1 has seven players, round 2 has six, round 3 has five, round 4 has four, round 5 has three, and round 6 has 2. The hammock's maximum capacity is one less than the number of players. The last one standing after all six rounds is the winner. The winning player will be given a password transmittable to the Tajiri server. If that password is transmitted to the Tajiri server using the Wii as the transmission device and the Wii has a Pokémon Battle Revolution game disc inside it, you'll now be able to give a custom Pokémon Battle Revolution character Samurai Sandals, which is basically Morrison's sandals. Players that already have the Samurai Sandals will instead be given 1000 Pokécoupon points.

Tyson's Fairy-Tale Games
Cards Needed: Tyson's Ramen, Tyson's Secret Technique, Tyson's Pokémon Rehab
(Wii Version Also Requires): Tyson's Pokémon Boot
Wild-Card Characters: Riley (Aeris/RE), Paul (Charity), Yellow (Fervor)
Yellow is a main character of the Pokémon Adventures manga.
Maximum Players Supported: 4
Rated E: Mild Crude Humor
CPU Preference (DS): Drew, Paul, Jasmine, Sabrina
(Wii): Electra, Paul, Pryce, Sabrina
Tate & Liza Status: Tate & Liza participate together. One actually fires the implement, she's blindfolded and the other acts as her eyes.

In this polygonal-based game, several fairy tales become carnival games. The only one who can master them all will win. Here's how the setups work:

DS Screen Setup: The gameplay is displayed on the top screen. All players play simultaneously for all three games. The bottom screen displays the faces of the remaining players and their scores in the current game.
Wii Screen Setup: The game is displayed in a widescreen format with the gameplay on the right side. Players alternate in the first two games, then play together for the last one. The left side depicts the faces of the remaining players and their scores in the current game.

DS Controls: For the first game, the Control Pad positions the crosshairs, and the R button throws the apple. For the second game, the Control Pad positions the slingshot, and the R button fires. For the final game, the Control Pad aims the bow and the R button fires.
Wii-mote/Nunchuck Controls: For the first game, Wii-mote movements positions a player's crosshairs and swinging the nunchuck or pressing the B button throws the apple. For the second game, Wii-mote movements positions the slingshot, and the B or C button fires. For the final game, Wii-mote movements positions a player's bow and the B or C button fires. (The control setup is such that Wii Zapper usage is easy.)

The first carnival game is "KO Snow White". Portraying Snow White here is a doll in the likeness of a white-faced Jynx. For this game, your goal is to throw apples--Tyson claims they're poisoned, but they're actually quite safe--at a moving "Snow White" and hope to hit the mouth. Players try to take aim and then fire their apples. The point value a hit is worth depends on the area of the doll the apple hits, with the mouth being worth 1000 points. The round lasts 60 seconds. The three highest-scoring players move on to the next round. In the event of a tie, the players who scored the most with one apple move on; if that ties, the players who threw fewer apples move on. If the tie can't be broken, the game will continue without scoring until players hit the mouth until only one player remains unsucessful.

The second carnival game is "Cinderella Breakdown". Portraying Cinderella here is a doll in the likeness of a normal-faced Jynx. For this game, your goal is to fire ranged weapons in hopes of separating a Ponyta (actually a mechanical Ponyta moving on a conveyor belt running at various speeds, with a scrolling background) from the coach. The coach is pulled by six Ponyta. The ranged weapons are slingshots. A player scores 500 points upon a successful separation, with a variable point value for damage done to the connections, and a 2000-point bonus if a player separates all of the Ponyta. The round lasts 60 seconds. The two highest-scoring players move on to the next round. In the event of a tie, the ones who scored the most on a single hit to the connections moves on; if that ties, the ones who fired fewer pellets moves on. If the tie can't be broken, the game will continue without scoring until players separate all six Ponyta from the coach.

The final carnival game is "Rapunzel Haircut". Portraying Rapunzel here is a doll in the likeness of a purple-faced Jynx with extra-long hair. For this game, your goal is to fire a bow at Rapunzel's hair as it scrolls up toward the top of the tower and try to hit a designated line. Hit above the line and you score positive points. Hit the line and it's 2000 points. Hit below the line and you score negative points. Miss entirely (including failure to fire) and it's -1000 points. The game lasts for five rounds, each player gets one shot per round, and the player who scores the most wins. In the event of a tie, the one who scored the most (or lost the least, if there was no positive scoring) on a single hit wins; if that ties, the one who lost the most (or scored the least, if there was no negative scoring) on a single hit loses; and if that ties, the player with the highest overall score through the three games wins. If the tie can't be broken, sudden-death rounds of Rapunzel Haircut will be played until there is a winner.

The winning player will be given a password transmittable to the Tajiri server. If that password is transmitted to the Tajiri server using the Wii as the transmission device and the Wii has a Pokémon Battle Revolution game disc inside it, you'll now be able to give a custom Pokémon Battle Revolution character Meowth Boots, which is basically the boots Tyson's Meowth wears. Players that already have the Meowth Boots will instead be given 1000 Pokécoupon points.

Drew's Mad Dash
Cards Needed: Drew's Cool Appeal, Drew's Double Performance, Drew's Bailout
(Wii Version Also Requires): Drew's Rose
Wild-Card Characters: Mira (Aeris/RE), Zoey (Charity), Gold (Fervor)
Gold is a main character of the Pokémon Adventures manga.
Maximum Players Supported: 4
Rated E10+: Mild Language, Mild Cartoon Violence
CPU Preference (DS): Harley, Mira, Bugsy, Luana
(Wii): Harley, Zoey, Luana, Bugsy
Tate & Liza Status: The player chooses whether to play as Tate or Liza in this game.

In this polygonal-based game, the player must make it through a simple obstacle course first. Problem is, this obstacle course is in LaRousse City, and we know that city's not normal...Here's how the setups work:

DS Screen Setup: The gameplay is displayed on the top screen. The bottom screen displays a map of the area.
Wii Screen Setup: The game is displayed in a widescreen format with five distinct areas. The center area displays the map; the others, from top left going clockwise, depict 1P's play area, 2P's play area, 4P's play area, and 3P's play area.

DS Controls: The Control Pad moves the character. Various obstacles require usage of the A, B, X, and Y buttons.
Classic Controller Controls: The Left Analog Stick moves the character. Various obstacles require usage of the A, B, X, and Y buttons.
Gamecube Controller Controls: The Control Stick moves the character. Various obstacles require usage of the A, B, X, and Y buttons.
Wii-mote/Nunchuck Controls: The Control Stick moves the character. Various obstacles require usage of directions on the Control Pad. The button references are for the other setups, here are this setup's equivalents: A is Right, B is Down, X is Up, and Y is Left.

Anyway, the goal of this game is to make it through a course set up through the streets of LaRousse City. The obstacles you'll encounter are as follows:

Moving Sidewalks: These can either serve to speed you up or slow you down. Each direction comes in two speeds, slow and fast. If the arrow points forward, you'll move faster. If the arrow points toward you, you'll move slower. Only the movement function is needed to navigate these.
Hot Dog Stands: Upon reaching one of these, you'll need to use the X button to man it. Once a hot dog stand is manned, three targets will appear. Use the movement functions to move the crosshair, then press B to fire hot dogs at the targets. Upon hitting all of the targets, the path ahead will open.
Automatic Trashcans: Upon reaching one of these, climb aboard it with A, then press A again to jump into the air, going higher with each bounce. Keep bouncing until you reach a set of balloons, then grab them with Y to float down onto the path ahead.
Block Robots: Some are merely for decoration. Others point the way. Even others form paths. Still others act as obstacles. Upon reaching one that serves as an obstacle, a rhythm game will begin. The Block Robot will flash a sequence of letters (DS, Classic, Gamecube) or directional arrows (Wii-mote/Nunchuck)--specifically A/Right, B/Down, X/Up, and Y/Left--for a split-second. Press the sequence as it appears. If you get it correct, you'll score one point; sequences get longer the more points are scored. If you get it wrong, you'll lose one point (if you have any) and have to work harder to get past. The obstacle is cleared upon scoring five points.

The course runs for one lap. The first player to the finish line is the winner.

The winning player will be given a password transmittable to the Tajiri server. If that password is transmitted to the Tajiri server using the Wii as the transmission device and the Wii has a Pokémon Battle Revolution game disc inside it, you'll now be able to give a custom Pokémon Battle Revolution character a LaRousse Bag, which is basically a bag designed with a LaRousse City motif. Players that already have the LaRousse Bag will instead be given 1000 Pokécoupon points.

Harley's Odd Dance
Cards Needed: Harley's Beauty Appeal, Harley's Cute Appeal, Harley's Empty Plate
(Wii Version Also Requires): Harley's Powder
Wild-Card Characters: Cheryl (Aeris/RE), Kenny (Charity), Sapphire (Fervor)
Sapphire is a main character of the Pokémon Adventures manga.
Maximum Players Supported: 8 (Local), 16 (Wi-Fi)
Supports Nintendo Wi-Fi Connection for Online Play
No CPU Characters Can Participate On Wi-Fi
NOTE: All games played on Wi-Fi require an even number of players, minimum of 4 players. The Wii version requires the Nintendo Wi-Fi Connection to play with 10 or more players.
Rated E10+: Mild Lyrics, Suggestive Themes
CPU Preference (DS): Robert, Cheryl, Brock, Sabrina, Bruno, Erika, Tate & Liza, Roark
(Wii): Robert, Cheryl, Lt. Surge, Erika, Bruno, Sabrina, Tate & Liza, Byron
Tate & Liza Status: The player chooses whether to use Tate or Liza in this game.

In this sprite-based game, teams of two pair up in a show of rhythm to try to impress the judges. The pair that grooves the best wins. Here's how the setups work:

DS Screen Setup: The gameplay is displayed on both screens. The top screen displays one judge's table on the left and one play area on the right. The bottom screen displays the other play area on the left and the other judge's table on the right. When pairs are formed, the first person in the pair gets the top screen, while the other person gets the bottom.
Wii Screen Setup: The game is displayed in a widescreen format with three distinct areas. Going from left to right: The play area of the first person in the pair, both judge's tables, the play area of the second person in the pair.

DS Controls: The Control Pad and the A, B, X, and Y buttons are used for input.
Classic Controller Controls: The Left Analog Stick and the A, B, X, and Y buttons are used for input.
Gamecube Controller Controls: The Control Stick and the A, B, X, and Y buttons are used for input.
The Wii version of this game requires either a Classic Controller or a Gamecube Controller for each player. If there are 5 or more players playing on the same Wii, at least one person must use each kind of controller.

At the start of the game, players registered are paired up randomly, for example 1P with 13P in a Wi-Fi game. If there's an odd number of players in local games, one CPU character will be added to the mix. If there's only one player in a local game, that player will have a CPU partner and face a CPU pair. If there's only two players in a local game, both players will pair up with CPU partners. Once the pairs are determined, the order of performance will be determined by a random shuffle. Once the shuffle is finished, the pairs will dance in that order. Pairs that fight each other in non-arena style combat four posts down will feel uneasy dancing with each other. Each pair will dance to a different song determined by the transmission; the songs are instrumental versions of Pokémon music used from various parts of the world, including anime themes from both sides of the Pacific, with equal odds for each song (i.e. "Type: Wild" from Japan has the same odds as "Born to be a Winner" from the United States). There are two sets of button commands, which originate from the screen side on the DS version and from the center area on the Wii version. The one going along the bottom from right to left is for the one on the top screen/left side. The one going along the top from left to right is for the one on the bottom screen/right side. Each set of button commands consist of directions (used with the Control Pad/Left Analog Stick/Control Stick) and letters (used with the A, B, X, and Y buttons). Anyway, each side has a blue line, and each player has to hit their command right on that blue line. If it's hit too early, the player will lose focus. If it's hit too late or not at all, the player will lose stamina. If a player loses too much focus, that player's button commands will start messing up and the blue line will move in a jerky fashion until focus is regained. If a player loses too much stamina, that player will trip and be unable to trigger commands for five seconds. Once the song ends, the judges will take the performances of both individuals into account to calculate the team's score. At the end of the game, the team with the highest overall score wins.

If there's a tie for highest overall score, a dance-off will be held. The first person in each pair will take to the stage, with two pairs going at a time (if there's an odd number of teams in the dance-off, one team will send someone to dance solo). The dance-off plays the same as regulation, except the judges rate individual performance. Scoring in the dance-off works the same as in regulation, and whoever has the highest score in the dance-off wins. Ties will continue to be broken with additional dance-offs alternating between people in the pairs involved until there is a winning team.

Players on the winning team will be given a password transmittable to the Tajiri server. If that password is transmitted to the Tajiri server using the Wii as the transmission device and the Wii has a Pokémon Battle Revolution game disc inside it, you'll now be able to give a custom Pokémon Battle Revolution character Cacturne Pants, which is basically the bottom half of a Cacturne cosplay outfit. Players that already have the Cacturne Pants will instead be given 1000 Pokécoupon points.

Robert's Contest Quiz
Cards Needed: Robert's Smart Appeal, Robert's Tough Appeal, Robert's Secret Technique
(Wii Version Also Requires): Robert's Advice
Wild-Card Characters: Solidad (Aeris/RE), Duplica (Charity), Emerald (Fervor)
Emerald is a main character of the Pokémon Adventures manga.
Maximum Players Supported: 5
Rated E10+: Mild Language, Crude Humor, Comic Mischief
CPU Preference (DS): Noland, Duplica, Jasmine, Crasher Wake, Lt. Surge
You'll have to wait until the final set in this series to find out why Noland's in the position of first CPU preference.
(Wii): Ritchie, Solidad, Crasher Wake, Jasmine, Lt. Surge
Tate & Liza Status: Tate & Liza participate together. The two alternate answering the questions, and the first one to answer is chosen at random.

In this polygonal-based game, players test their knowledge about Pokémon contests. Unless Ritchie is a contestant in the game (in which case the host is a generic shady goon), the "shady host" "Sporky Croise" of Ritchie's Hang Game fame is at the helm for this game. Here's how the setups work:

DS Screen Setup: Both screens are used for the game. The top screen shows the studio, contestants, and scores. The bottom screen shows the questions and possible answers.
Wii Screen Setup: The game is displayed in a widescreen format. The left side shows the studio, contestants, and scores. The right side shows the questions and possible answers.

DS Controls: Touch an answer on the bottom screen to select it.
Classic Controller and Gamecube Controller Controls: Each answer corresponds to one of six buttons: A, B, X, Y, L, and R. Press that button to select an answer.
The Wii version of this game requires either a Classic Controller or a Gamecube Controller for each player. If there are 5 or more players playing on the same Wii, at least one person must use each kind of controller.

In this quiz game, players set out to get the most points out of 20 possible when answering questions based on Pokémon contests. There are several types of questions, as follows (Wii controls are in parenthesis):

*Guess That Type III: The question will ask which contest type corresponds to an attack as of the third generation. The choices are Cool (A), Beauty (B), Cute (X), Smart (Y), and Tough (R).
*Guess That Type IV: The question will ask which contest type corresponds to an attack as of the fourth generation. The choices are Cool (A), Beauty (B), Cute (X), Smart (Y), and Tough (R).
*Guess That Appeal III: The question will ask how many base appeal points a move has as of the third generation. The choices are 1 (A), 2 (B), 3 (X), 4 (Y), 6 (R), or 8 (L).
*Guess That Appeal IV: The question will ask how many base appeal points a move has as of the fourth generation. The choices are 0 (A), 1 (B), 2 (X), or 3 (Y).
*Guess That Jam: The question will ask how many base jam points a move has as of the third generation. The choices are 0 (A), 1 (B), 2 (X), 3 (Y), or 4 (R).
*Best Judge: The question will pose a situation in a fourth-generation contest about NPC appeals to certain judges, and it's the player's job to decide which judge is the best for a player character to appeal to in that situation. The choices are Jordan (Y), Dexter (B), or Keira (A).

Each player who answers correctly scores one point. Each player who answers incorrectly gets a scolding from the host. At the end of 20 questions, the player with the most points wins. If there's a tie, the game will continue among the tied players until one player stands alone at the top.

The winning player will be given a password transmittable to the Tajiri server. If that password is transmitted to the Tajiri server using the Wii as the transmission device and the Wii has a Pokémon Battle Revolution game disc inside it, you'll now be able to give a custom Pokémon Battle Revolution character a Festival Badge, which is basically proof of Robert's participation in a Grand Festival. Players that already have the Festival Badge will instead be given 1000 Pokécoupon points.


And for the new details on the classic minigames:

Liza's Lava Ace
Card Needed for Wii Compatability: Liza's Fire Dance
Wild-Card Characters (Wii): Draco Grunt-Male (React Energy), Viper (Charity), Ruby (Fervor)
Viper's the drill seargent at the Team Rocket Academy from Chronicles 13, "Training Daze". Ruby's the one in charge of the seven Grapefruit Islands in the Orange Islands.
CPU Preference (Wii): Sonrisa, Draco Grunt-Male, Brock, Milane, Ritchie, Floreia

Wii Screen Setup: The game is displayed in a widescreen format with six distinct areas. They are as follows going clockwise from top left: 1P's play area, 2P's play area, 3P's play area, 6P's play area, 5P's play area, 4P's play area.
Classic Controller Controls: The Left Analog Stick is used to turn the plane left and right, and to raise and lower the altitude. Right Z can be used to invert the altitude controls. A drops the barriers, B drops the water.
Gamecube Controller Controls: The Control Stick is used to turn the plane left and right, and to raise and lower the altitude. Z can be used to invert the altitude controls. A drops the barriers, B drops the water.
The Wii version of this game requires either a Classic Controller or a Gamecube Controller for each player. If there are 5 or more players playing on the same Wii, at least one person must use each kind of controller.
Wii Prize: The winning player can connect to Diamond/Pearl and transmit a TM61 to the game.

Sonrisa's Garden-Growing Game
Card Needed for Wii Compatability: Sonrisa's Flower Garden
Wild-Card Characters (Wii): Buzz (React Energy), Fateen (Charity), Mondo (Fervor)
Buzz is the boss of the Phobos Train in Trozei. Fateen's a fortune teller known as the "mother of Pyrite" in Colosseum and XD: Gale of Darkness. Mondo is a member of Team Rocket who helps out Jessie and James, his lone appearance was in a radio drama.
CPU Preference (Wii): Trixie, Buzz, Erika

Wii Screen Setup: The game is displayed in a fullscreen format.
Wii-mote/Nunchuck and Gamecube Controller Controls: The Control Stick moves your character.
Ciasslc Controller Controls: The Left Analog Stick moves your character
Wii Prize: The winning player can connect to Diamond/Pearl and transmit a TM11 to the game.

Trixie's Circus Race
Card Needed for Wii Compatability: Trixie's "Low" Dance
Wild-Card Characters (Wii): Aqua Grunt-Male (React Energy), Draco Grunt-Female (Charity), Reath (Fervor)
CPU Preference (Wii): Casey, Draco Grunt-Female, Falkner, Harrison

Wii Screen Setup: The game is displayed in a widescreen format. The view is from behind the players, going in order of 1P, 2P, 3P, and 4P from left-to-right.
Wii-mote/Nunchuck Controls: On the trapeze, tilting the Wii-mote toward and away from you controls the momentum, and A jumps forward. On the high wire, use the Control Stick to move forward and backward, and A to jump into a cannon. In the cannon, use the Control Stick to aim and B to fire.
Wii Prize: The winning player can connect to Diamond/Pearl and transmit a TM07 to the game.

Electra's Shockwords
Card Needed for Wii Compatability: Electra's Techno Dance
Wild-Card Characters (Wii): Dr. Proctor (React Energy), Plasmae (Charity), Buck (Fervor)
Dr. Proctor is the doctor from episode 47, "A Chansey Operation".
CPU Preference (Wii): Milane, Buck, Rudy, Floreia

Wii Screen Setup: The game is displayed in a widescreen format with three distinct areas. The left area is the team of 1P and 2P, the right area is the team of 3P and 4P, and the center area has the letter grid and current word.
Wii-mote Controls: On the guessing team, the player points at letters and presses 2 to make a selection. On the generating team, players alternate pressing A to keep the generator going.
Wii Prize: The winning player can connect to Diamond/Pearl and transmit a TM73 to the game.

Milane's Grass Pageant
Card Needed for Wii Compatability: Milane's Sexy Lingerie
No, the controversial imagery from the card does not appear in this minigame. The scope of this minigame is the 10+ crowd, not the 13+ crowd.
Wild-Card Characters (Wii): Zoey (React Energy), Tabitha (Charity), Duplica (Fervor)
CPU Preference (Wii): Luka, Zoey, Luana, Liza

Wii Screen Setup: The game is displayed in a widescreen format, with the stage action taking place on the left side, with the time and scores on the right.
Classic Controller and Gamecube Controller Controls: The Control Pad controls the poses. The A, B, X, and Y buttons show off moves.
A Classic Controller or Gamecube controller is required for the Wii version of this game.
Wii Prize: The winning player can connect to Diamond/Pearl and transmit a TM09 to the game.

Luka's Sailing Course
Card Needed for Wii Compatability: Luka's Salvage Arm
Wild-Card Characters (Wii): Shiro (React Energy), Samantha (Charity), Robin (Fervor)
Shiro's the trainer with the Hitmonlee from episode 168, "Two Hits and a Miss". Robin's the marooned sailor from episode 401, "Island Time!".
Special Note: The Wii version of the game supports 4 players. (The DS version only supports 3.)
CPU Preference (Wii): Shingo, Samantha, Tyson-HL, Gary

Wii Screen Setup: The game is displayed in a widescreen format with five distinct areas. The center area shows the course map. The 1P (top) and 3P (bottom) play areas are on the left side, while the 2P (top) and 4P (bottom) play areas are on the right side.
Wii-mote/Nunchuck and Gamecube Controller Controls: The Control Stick steers the boat, and the A button jumps.
Classic Controller Controls: The Left Analog Stick steers the boat, and the A button jumps.
Wii Prize: The winning player can connect to Diamond/Pearl and transmit a TM18 to the game.

Shingo's Fightfest
Card Needed for Wii Compatability: Shingo's Experience
Wild-Card Characters (Wii): Paul (React Energy), Aidan (Charity), Dr. Nanba (Fervor)
CPU Preference (Wii): Eusine, Paul, Ritchie, Aidan, Tyson-HL, Harrison, Steven, Brawly

Wii Screen Setup: The game is displayed in a widescreen format, although it doesn't look it since the action is displayed fullscreen-like in the center. The higher seed's health meter is to the left, the lower seed's health meter is to the right.
Classic Controller Controls: Left and right on the Left Analog Stick moves the characters left and right, while the higher-seeded player can use up and down on the same stick to move the background toward or away from the players. The A button is the punch, the B button is the kick, the X button is the body slam, and the Y button is the block.
Gamecube Controller Controls: Left and right on the Control Stick moves the characters left and right, while the higher-seeded player can use up and down on the same stick to move the background toward or away from the players. The A button is the punch, the B button is the kick, the X button is the body slam, and the Y button is the block.
The Wii version of this game requires either a Classic Controller or a Gamecube Controller for each player. If there are 5 or more players playing on the same Wii, at least one person must use each kind of controller.
Wii Prize: The winning player can connect to Diamond/Pearl and transmit a TM01 to the game.

Eusine's Psychic Hunt
Card Needed for Wii Compatability: Eusine's Northwind Chase
Wild-Card Characters (Wii): Lovrina (React Energy), Venus (Charity), Miror B. (Fervor)
Special Note: The Wii version of the game supports only 4 players. (The DS version supports 5.)
CPU Preference (Wii): Floreia, Miror B., Drake-OI, Sabrina

Wii Screen Setup: The game is displayed in a widescreen format with four distinct areas. Each area contains a player's playfield, as well as icons displaying a player's catch and remaining catch darts to one side of it. The screen is broken up as follows going clockwise: 1P (info to right), 2P (info to left), 4P (info to left), 3P (info to right).
Wii-mote/Nunchuck Controls: The Control Stick moves the character. The Control Pad is used to look and strafe. The C button fires the psy-zapper, the Z button fires catch darts.
Classic Controller Controls: The Left Analog Stick moves the character. The Right Analog Stick is used to look and strafe. The L button fires the psy-zapper, the R button fires catch darts.
Gamecube Controller Controls: The Control Stick moves the character. The C Stick is used to look and strafe. The L button fires the psy-zapper, the R button fires catch darts.
Wii Prize: The winning player can connect to Diamond/Pearl and transmit a TM29 to the game.

Floreia's Dance Show
Card Needed for Wii Compatability: Floreia's Tropicana Hut
Wild-Card Characters (Wii): Sakura (React Energy), Miror B. (Charity), Secc (Fervor)
CPU Preference (Wii): The game does not support CPUs. (The would-have-been preference is Drew and Sakura.)

Wii Screen Setup: The game is displayed in a widescreen format. The left side of the screen is 1P's play area, the right side of the screen is 2P's play area.
Classic Controller or Gamecube Controller Controls: When a button icon hits the stripe, press the corresponding button to keep the rhythm. The buttons used are A, B, L, R, X, and Y.
A Classic Controller or Gamecube Controller is required for the Wii version of this game.
Wii Prize: The winning player can connect to Diamond/Pearl and transmit a TM22 to the game.

Ritchie's Hang Game
Card Needed for Wii Compatability: Ritchie's Rivalry
Wild-Card Characters (Wii): Duplica (React Energy), Prof. Westwood (Charity), Jimmy (Fervor)
CPU Preference (Wii): Harrison, Duplica, Volkner

Wii Screen Setup: The game is displayed in a widescreen format with two distinct areas. The right side of the screen displays the puzzle. The left side of the screen displays the options, the wheel, and the letters, as well as the players' scores, with the player whose turn it currently is having their name brightly lit.
Wii-mote Controls: To spin the wheel, point at the wheel and hold 2. Drag the Wii-mote toward the left, then back toward the right, then let go of 2. To select a letter or an option, point at it with the Wii-mote and press 1 to select it.
Wii Prize: The winning player can connect to Diamond/Pearl and transmit a TM36 to the game.

Harrison's Passport Trivia
Card Needed for Wii Compatability: Harrison's Experience
Wild-Card Characters (Wii): Anthony (React Energy), Michelle (Charity), Fateen (Fervor)
Anthony is the trainer in episode 286, "You Said a Mouthful!" who cheated by stuffing a Pelipper's beak. Michelle is the Bagon trainer from episode 319, "Let Bagons be Bagons".
CPU Preference (Wii): Gary, Michelle, Eusine, Flannery
Special Note: The Wii version of the game adds Sinooh to the list of options, and adds corresponding questions to boot.

Wii Screen Setup: The game is displayed in a widescreen format. The "question" is displayed on the left side, while the options are displayed on the right.
Classic Controller or Gamecube Controller Controls: The buttons are used to answer the questions. A answers Kanto, B answers Johto, X answers Hoenn, and Y answers Sinooh.
To keep the choices anonymous and the choices static, a Classic Controller or Gamecube Controller is required for the Wii version of this game.
Wii Prize: The winning player can connect to Diamond/Pearl and transmit a TM59 to the game.

Gary's Rally Run
Card Needed for Wii Compatability: Gary's Documentation
Wild-Card Characters (Wii): Sonic (React Energy), Cloud (Charity), Mega Man X (Fervor)
CPU Preference (Wii): Cissy, Cloud, Floreia, Mega Man X, Tate & Liza, Sonic, Electra, Eusine
Special Note: The Wii version restricts the action to 4 players on the same Wii.

Wii Screen Setup: The game is displayed in a widescreen format with nine distinct areas. The left areas are 1P's play area on top and 3P's play area on bottom. The center areas are 1P's health in upper left, 3P's health in upper right, the race time and course map in center, 2P's health in lower left, and 4P's health in lower right. The right areas are 2P's play area on top and 4P's play area on bottom. Note that only same-Wii players are listed in this comparison; for example, the game may recognize one machine's 1P as being 7P due to its online compatability.
Classic Controller Controls: The Left Analog Stick is used to turn. The A button accelerates, the B button brakes. L and R powerslide.
Gamecube Controller Controls: The Control Stick is used to turn. The A button accelerates, the B button brakes. L and R powerslide.
A Classic Controller or Gamecube Controller is required for the Wii version of this game.
Wii Prize: The winning player can connect to Diamond/Pearl and transmit a TM71 to the game.
 
Last edited:
This piece of data deals with a special transmittable mission set for Shadow the Hedgehog. To download the mission set, you'll have to transmit the passwords on the Pokémon-ex and Pokémon-* for all characters to the Naka server using the Wii as the transmission device (you can't use a DS for this) with a Shadow the Hedgehog game disc inside the Wii. The mission set will then save to the Wii's internal flash memory. If you have a memory card with the special save from the DS-transmitted version, your progress and weapons from the following missions will be transferred to the Wii: Liza, Sonrisa, Trixie, Electra, Milane, Luka, Shingo, Eusine, and Ritchie. (Floreia and Harrison won't transfer because of difference in weapons and in mission structure. Gary won't transfer because of the increased clear requirement.)

Once you've transmitted the data, go into Select Mode and press the Z button while a regular stage is highlighted to bring up the mission menu. To start a mission, select a character and press the A button on the mission menu. That character's mission checklist will appear. Press A again to start the missions. The description of each objective will appear at the start of each stage. You can check the mission checklist by pausing the game and pressing Y to bring it up; press Y again to return to the menu.

In these missions, the Mission character is whoever gave you the mission. You'll run into him or her in the stage at the same spot in which you'd meet the first Mission character for the stage. (Ex: In Glyphic Canyon, you'll meet Liza at the same point where you would meet Knuckles.) These characters can be controlled by using the 2P controller (optional). They will cheer you on when you defeat an "evil" enemy (such as a Black Arm alien), but will dislike it when you defeat a "good" enemy (such as a GUN Soldier). However, there are also some counter-objectives from some other characters, usually wanting to mess the Mission character up. Most of the time, you'll meet the counter-objective Mission character where you'd meet the second Mission character for the stage. (Ex: In Lava Shelter, you'll meet Maxie at the same point where you would meet Dr. Eggman.) Unless otherwise stated, you can't control the counter-objective Mission characters, though. You can switch Mission characters by pausing and selecting (counter-objective on the left, main objective on the right) or by using the Control Pad (Left selects counter-objective, Down selects no character, and Right selects main objective).

Also, each set of missions has a boss at the end. The boss you face depends on the main objectives and counter-objectives you completed during the mission. Upon clearing the mission, if you took the right path (usually the 3 main objective path, but not always), you get a new special weapon. This special weapon can be found in a Poké-Ball Crate, which is accessed one you obtain one of these weapons and is always situated next to a Shadow Crate. However, for some reason, Poké-Ball Crates didn't appear in The Doom or Lost Impact in an earlier version. However, they now appear in those two stages. (The bonus set is different. You'll get a fourth stage instead of a boss, and there is no unlockable weapon from that set. The fourth stage for that mission depends on your path through the first three.)

One more piece of information, you can't save a set of missions in the middle. You're required to make your way though all 3 missions and boss in one go. If you chose to quit, next time you play, you must start back from the beginning of the set you selected. You unlock a bonus set of missions after you clear nine of the others. Also, Gary's Mission can't be played until you complete all 17 other missions aside from the bonus set (can be done in any order) and unlock the special weapons from each of them (for example, if you don't get the Galactic Axe or its upgrade from Morrison's mission, you'll have to play Morrison's mission again and take the right route to get the Galactic Axe or its upgrade before you can eventually play Gary's mission). There is also a final reward for clearing all 19 missions, including the bonus set, that's explained in the post after the weapon info. Here's each of the mission rundowns:

LIZA'S MISSION

Objective 1:
Main Objective Description: "Find Clair in the Glyphic Ruins!"
Stage: Glyphic Canyon
Mission Character: Liza
Time Limit: None
Goal: Liza will greet you at near the beginning of the stage and tell you that Clair, the Blackthorn Gym Leader, went into the ruins and hasn't returned. The mission here is to simply find her. Easier said than done, as Clair is found randomly in the stage and sometimes is hard-to-reach locations, such as where a Hidden Key may be located. Once you find Clair, she'll thank you and the objective is cleared.
Special Notes: None.

Counter-Objective Description: "Rescue the wounded giants before Liza interferes!"
Mission Character: Doom's Eye
Time Limit: 6 Minutes 45 Seconds (after meeting Doom's Eye)
Goal: Black Doom is apparently disgusted by Liza's presence and offers you a counter-objective. Ten Black Arms Giants have been wounded by Dr. Eggman's attacks and will die if hit again. For the counter-objective, your job is to heal each of the Black Arms giants to full health. There's a Shadow crate before every odd-numbered giant along the line except the ninth, use the Heal Cannons from those. You also have a time limit in which to do it in, and if that runs out, the giants you haven't healed will die, those you did heal will leave, and you've failed the counter-objective and must either resort to the main objective or restart the stage to try the counter-objective again. Once you've healed the giants in time, you've cleared the counter-objective.
Special Notes: None.

Objective 2:
Main Objective Description: "Charicific Valley versus the Black Ruins!"
Stage: Sky Troops
Mission Character: Liza
Time Limit: None
Goal: The Black Arms' ruins have risen into the air, and Liza has sent every Charizard from the Charicific Valley in an attempt to take them down. This stage is free of Eggman's ships, but Charizard can be seen everywhere throughout the stage firing Flamethrowers at the floating ruins. However, giant Black Hawks are matching the Charizard in power and preventing them from felling the ruins. The objective here is to use the multiple alien turrets in the stage to bring down the 10 giant Black Hawks in the stage. Also, 2 of the giants are found along the Black Hawk path in the storm cloud and you'll be riding a Black Volt to defeat them. Once you've defeated them all, the objective is cleared.
Special Notes: None.

Counter-Objective Description: "The Black Ruins versus Charicific Valley!"
Mission Character: Doom's Eye
Time Limit: None
Goal: Disgusted by the presence of the Charicific Valley Charizard, the Doom's Eye will appear and Black Doom will ask you to take down each of the Charizard. In this counter-objective, your goal is to take down each of the Charizard that's facing the giant Black Hawks. Use the same tactics you'd use in taking down the Black Hawks in the main objective. Once you've taken down all the Charizard, the counter-objective is cleared.
Special Notes: None.

Objective 3:
Main Objective Description: "It's an explosive firefight with Team Magma!"
Stage: Lava Shelter
Mission Character: Liza
Time Limit: 7 Minutes 30 Secnds
Goal: Team Magma's taken over Eggman's Lava Shelter! You'll be heading through an Expert Mode environment while contending with Team Magma's robots! The mission here is to simply reach the Goal Ring while defeating at least 30 robots. If you reach the Goal Ring before fulfilling the robot requirement, you'll be sent back to the beginning of the stage. Defeated robots carry over between lives. If you cross the Goal Ring after defeating enough robots, the objective is cleared.
Special Notes: The programmers were kind of lazy when it came to Team Magma's robots. Team Magma's robots are basically GUN Mechs (replace Egg Pawns), GUN Beetles (replace Shadow Androids), and Big Foots (replace Egg Jugglers), all colored red and bearing the Team Magma symbol.

Counter-Objective Description: "Allow the Team Magma reinforcements entry into the base!"
Mission Character: Maxie
Time Limit: 7 Minutes 30 Seconds
Goal: Looks like Maxie's got a plan of his own! Eggman's defense system is keeping the rest of Team Magma out. Your job is to turn off the defense systems. Some Shadow crates have been added near the middle three triggers, which will allow you easy access to Heal Cannons for the first four triggers (the first trigger is already near a Shadow Crate). The Heal Cannons in them are your key for this mission. Fire these Heal Cannons at the triggers, same number of shots as it would usually take to activate them, to disable them. Once you've disabled the entire defense system, the counter-objective is cleared.
Special Notes: None.

BOSS: Magma Dealer
Condition: 3 Main Objectives
Stage: Lava Shelter (Egg Dealer Battle)
Mission Character: Liza
Time Limit: None
Music: Egg Dealer Battle
Gauge Filled: Hero/Dark
Goal: Maxie comes at you in a mech similar to Eggman's Egg Dealer, except it lacks the Eggman-esque face in favor for a Team Magma hood design. The slot reels and attacks are the same, except Pawn Fever is now called Magma Fever and uses Team Magma colored-GUN Mechs in place of Egg Pawns. (This is initiated by lining up 3 Team Magma symbols.) There is also a new attack called Eruption Fever, which only Maxie can initiate. If Maxie gets 3 Groudon pictures in a row, he will activate an explosion of lava geysers that will spread fire everywhere. The best way to avoid this is to move around constantly. By using the slot reels, you'll be able to defeat Maxie.
Reward: Magma Bazooka. (If you already have the Magma Bazooka, the Magma Bazooka becomes Level 2.)

BOSS: Magma Dealer w/Shadow Androids
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Lava Shelter (Egg Dealer Battle)
Mission Character: Liza
Time Limit: None
Music: Egg Dealer Battle
Gauge Filled: Hero/Dark
Goal: Maxie comes at you in a mech similar to Eggman's Egg Dealer, except it lacks the Eggman-esque face in favor for a Team Magma hood design. The slot reels and attacks are the same, except Pawn Fever is now called Magma Fever and uses Team Magma colored-GUN Mechs in place of Egg Pawns. (This is initiated by lining up 3 Team Magma symbols.) There is also a new attack called Eruption Fever, which only Maxie can initiate. If Maxie gets 3 Groudon pictures in a row, he will activate an explosion of lava geysers that will spread fire everywhere. The best way to avoid this is to move around constantly. By using the slot reels, you'll be able to defeat Maxie. However, it doesn't end there. In addition to the Magma Dealer, there are six Shadow Androids present in the stage, and they'll attack relentlessly using their missiles, which you must dodge. Sometimes these missiles will even hit the Magma Dealer by mistake, which can make the battle somewhat easier.
Reward: None.

BOSS: Egg Dealer
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Lava Shelter (Egg Dealer Battle)
Mission Character: Doom's Eye
Time Limit: 2 Minutes
Music: Egg Dealer Battle
Gauge Filled: Hero/Dark
Goal: In this battle, you're going to have to beat the Egg Dealer within 2 minutes. Use the same tactics you normally would against the Egg Dealer. If time runs out, you lose a life and will have to try the battle again. If you manage to wreck the Egg Dealer before time runs out, you've won the battle.
Reward: None.

BOSS: Liza
Condition: 3 Counter-Objectives
Stage: Lava Shelter (Egg Dealer Battle)
Mission Character: Maxie
Time Limit: None
Music: Heavy Dog Battle
Gauge Filled: Dark
Goal: Having completely betrayed her, you now have to fight Liza. Liza has mounted her Charizard known as Charla and is flying around the stage. Worse, Charla will attack you with Flamethrower! You're going to have to attack Charla first. It's impossible to attack Charla with homing attacks, so you're going to have to attack with a weapon. Maxie will point you to weapons and also back to Charla. Keep firing to reduce Charla's health. Once the meter reaches half-health, Liza will fall off her mount and take up a homing version of the level 2 Magma Bazooka and start fighting you herself. Maxie will point out where Liza is and when Liza's about to fire. Try using various tactics to hit Liza and reduce the health meter all the way down to zero. Once that happens, you've won the battle.
Reward: None.

SONRISA'S MISSION

Objective 1:
Main Objective Description: "Sunflora are lost within the haunted castle!"
Stage: Cryptic Castle
Mission Character: Sonrisa
Time Limit: None
Goal: Sonrisa's three Sunflora are lost throughout Cryptic Castle. Your mission is to find all three of them. The first Sunflora is found in the same location as Cream would normally be. The second Sunflora is located in the same place where you's normally find Cheese. The third, however, requires all 5 defense lanterns to be lit. Once all five are lit, you'll hear a Sunflora cry and Sonrisa will bring up that her last one, "Sunny", is still lost deep within the castle. Use the Save Point near the final lantern to head back to the main path and make your way to the end of the underground passage where the Goal Ring is normally located. There, you'll find the last Sunflora. Go up to it to complete the objective.
Special Notes: None.

Counter-Objective Description: "Take the castle in the name of GUN!"
Mission Character: The Commander
Time Limit: None
Goal: The Commander's interested in Eggman's castle--enough to ask Shadow for help! The Commander wants you to destroy every Egg Pawn, Egg Juggler, and Black Arms Soldier in the stage. It's a pretty tedious task--you will have to backtrack more than once--but once you do that, the counter-objective is cleared.
Special Notes: None.

Objective 2:
Main Objective Description: "Black Arms are ruining Sonrisa's vacation! Guide her to safety!"
Stage: Death Ruins
Mission Character: Sonrisa
Time Limit: None
Goal: You'll be guiding Sonrisa through a GUN-free Death Ruins level. However, there are more Black Arms aliens instead! Sonrisa has a life meter in the lower right-hand corner usually reserved for vehicle health. Every time Sonrisa takes damage, the meter decreases. If the meter reaches zero, you lose a life and have to start the mission over from the beginning. If you manage to reach the Goal Ring, you clear the objective.
Special Notes: None.

Counter-Objective Description: "Secure the ruins for Team Flora!"
Mission Character: Farlie
Time Limit: None
Goal: Farlie's been looking at the Death Ruins for a base of operations for Team Flora, and he wants the Black Arms out. For this counter-objective, simply defeat all of the Black Arms aliens in the stage. Once you've done that, you've cleared the counter-objective.
Special Notes: You can't switch your Mission Character while Sonrisa's following you. You can still take the counter-objective (Farlie will still appear), but unless you fail the main objective, you can't see the specifics of the counter-objective.

Objective 3:
Main Objective Description: "Team Flora's occupying Eggman's jungle base!"
Stage: Iron Jungle
Mission Character: Sonrisa
Time Limit: None
Goal: Team Flora's robots have overrun Eggman's Iron Jungle base! The objective here is to destroy them all while heading through Iron Jungle's Expert Mode. You must also deal with Shadow Androids in the same places where you would normally fight them. Once you've destroyed Team Flora's robots, the objective is cleared.
Special Notes: The programmers were kind of lazy when it came to Team Flora's robots. Team Flora's robots are basically GUN Mechs (replace Egg Pawns), GUN Beetles, and Big Foots, all colored green and bearing the Team Flora symbol.

Counter-Objective Description: "Destroy the Sunflora transport!"
Mission Character: Farlie
Time Limit: None
Goal: While Sonrisa's looking to beat up Team Flora, Farlie's got a counterattack plan on a transport full of Sunflora she's sent out. Farlie wants you to blow up the transport. Blowing up the transport is pretty much the same as destroying the Egg Balloon--it even flies along the same path! It's even destroyed the same way! You clear the counter-objective once the transport is destroyed.
Special Notes: The programmers were kind of lazy when it came to the Sunflora transport. The Sunflora transport is basically the Egg Balloon colored yellow and green and bearing a Sunflora face.

BOSS: Flora Breaker
Condition: 3 Main Objectives
Stage: Iron Jungle (Egg Breaker Battle)
Mission Character: Sonrisa
Time Limit: None
Music: Egg Breaker Battle
Gauge Filled: Hero
Goal: Farlie attacks in a mech similar to that of the Egg Breaker, except it lacks the Eggman-esque face and is green in color, plus it bears the Team Flora symbol. The Flora Breaker uses the attacks from all of the Egg Breaker battles (including the infamous "The more the merrier!" attack, which in this battle consists of green spheres bearing the Team Flora symbol). In addition, this mech also has an attack I'll call "Vine Tangle", in which Farlie will fire metal-rubber vines all around the arena. Jump and run under to avoid. Also, the gun turrets have been removed from the arena, taking away a major advantage from the fight. Also, the enemies that will come out during this battle are Team Flora-colored GUN Beetles and GUN Mechs. By using weapons you can obtain from the robots, you'll be able to defeat Farlie.
Reward: Flora Bow. (If you already have the Flora Bow, the Flora Bow becomes Level 2.)

BOSS: Flora Breaker w/Egg Breaker
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Iron Jungle (Egg Breaker Battle)
Mission Character: Sonrisa
Time Limit: None
Music: Egg Breaker Battle
Gauge Filled: Hero
Goal: Farlie attacks in a mech similar to that of the Egg Breaker, except it lacks the Eggman-esque face and is green in color, plus it bears the Team Flora symbol. The Flora Breaker uses the attacks from all of the Egg Breaker battles (including the infamous "The more the merrier!" attack, which in this battle consists of green spheres bearing the Team Flora symbol). In addition, this mech also has an attack I'll call "Vine Tangle", in which Farlie will fire metal-rubber vines all around the arena. Jump and run under to avoid. Also, the gun turrets have been removed from the arena, taking away a major advantage from the fight. Also, the enemies that will come out during this battle are Team Flora-colored GUN Beetles and GUN Mechs. By using weapons you can obtain from the robots, you'll be able to defeat Farlie. However, Flora Breaker isn't alone. An Egg Breaker will also appear. This kind of Egg Breaker is like the one from Cryptic Castle or Mad Matrix (this one has the Cryptic Castle attacks). It has its own health meter (below Flora Breaker's) but can be defeated the same way as you normally would. When you wreck one of the boss machines, its wreckage will not leave the field. You have to wreck both Flora Breaker and Egg Breaker to win the battle.
Reward: None.

BOSS: Egg Breaker
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Iron Jungle (Egg Breaker Battle)
Mission Character: The Commander
Time Limit: 10 Seconds
Music: Egg Breaker Battle
Gauge Filled: Hero
Goal: What? Just 10 seconds to fight the Egg Breaker? You're probably thinking that I'm insane right about now, but in the Iron Jungle Egg Breaker battle, a time under 10 seconds is actually pretty doable. With just 10 seconds as your time limit, the Commander won't have much time for pointers, but he'll offer advice at the start of the battle. The turrets are present on the stage this time around--the battle would be impossible to complete in less than 10 seconds without them--so use them against the Egg Breaker. If you can turn the Egg Breaker into a heap in less than 10 seconds, you win the battle.
Reward: None.

BOSS: Sonrisa
Condition: 3 Counter-Objectives
Stage: Iron Jungle (Egg Breaker Battle)
Mission Character: Farlie
Time Limit: None
Music: Sunset Hill VS. Boss Stage Theme (from Sonic Advance 3)
Gauge Filled: Dark
Goal: Having completely betrayed her, you now have to fight Sonrisa. Sonrisa is pretty tricky, as she's a smaller target than Flora Breaker and won't dismount from the center platform until she's down to half-health. Again, there's no turrets, so you're going to have to make do with guns. Sonrisa also calls upon several kinds of GUN machinery. You can get weapons from these, but you're best off waiting for a lock-on. A Big Foot can come with either a Gatling Gun or a 4-Shot RPG, while a GUN Beetle can come with either a Machine Gun or a 4-Shot RPG. GUN Mechs only carry Chain Guns, so don't attack them expecting a lock-on. The 4-Shot RPG is the weapon you want, but they won't come in immediately; Big Foots only come with 4-Shot RPGs after one minute and will no longer come with Gatling Guns after four minutes, while GUN Beetles only come with 4-Shot RPGs after four minutes and will no longer come with Machine Guns after nine minutes. Sonrisa's initial attack is a petal whirlwind, which blinds your line of sight of Sonrisa. Once Sonrisa's down to half-health, she'll come down from the center platform and start waving heavy vines at you. You don't want to be struck by those! Keep firing at Sonrisa until her health meter is completely depleted. Once Sonrisa's down, you've won the battle.
Reward: None.

TRIXIE'S MISSION

Objective 1:
Main Objective Description: "Activate the ARK's defense systems and block Samantha!"
Stage: The ARK
Mission Character: Trixie
Time Limit: None
Goal: The mission here is the same as the Dark Mission for this stage, except this time the defensive barriers are already down. However, the defense units still remain. However, this time, you need to activate them. How you do so is that you need to use the Heal Cannon (there is a Shadow Crate stationed near every unit except the last). Fire the Heal Cannon at a unit as many times as it would normally take to destroy it to activate it (the barriers will turn on). Once all four defense units are activated, the objective is clear.
Special Notes: During this mission, you'll be able to fire the Heal Cannon while riding on the Black Volt.

Counter-Objective Description: "Deliver the schematics for the Egg Ribbon to Samantha!"
Mission Character: Dr. Eggman
Time Limit: 3 Minutes 30 Seconds (After Meeting Eggman)
Goal: Since there's no second Mission character for The ARK normally, Dr. Eggman will appear to you automatically 30 seconds into the stage. Eggman's designed a special ribbon for Samantha, and he wants you to deliver the schematics to her in person. Samantha waits at the Goal Ring. Once you hit the Goal Ring, you've cleared the counter-objective. However, Samantha's impatient and will leave 4 minutes after the beginning of the main objective. If you fail the counter-objective, you'll either have to return to the main objective or use "restart" to start the stage over for another shot at the counter-objective.
Special Notes: None.

Objective 2:
Main Objective Description: "Block Samantha from reaching the ARK!"
Stage: Space Gadget
Mission Character: Trixie
Time Limit: 4 Minutes (after activating defense units)
Goal: The mission here is basically a mix of the Dark and Hero/Normal Missions for Space Gadget. However, all the defensive barriers are once again deactivated and none of the defense units are present. To complete this mission, you'll first have to activate the Save Point near the second defense unit's usual location, then take the defense unit path of the stage. Once you reach the end, you'll find a switch. Once the switch is activated, the barriers will activate and a 4-minute timer will begin along with a message from Trixie saying Samantha's near the ARK. Go back to the last Save Point and use it to warp back to the one at the path split. From there, reach the Goal Ring before time is up. Once you do that, you clear the objective.
Special Notes: None.

Counter-Objective Description: "Delete Trixie's four-night-stand reservation and book Samantha instead!"
Mission Character: Samantha
Time Limit: None
Goal: Looks like Samantha's interested in ruining Trixie's upcoming four-night stand aboard the ARK. Samantha wants you to book her for that four-night stand instead. There are four reservation terminals placed aboard the stage, each corresponding to one night of the four-night stand. Activate each one, then, using an available Wii-mote, erase the name "Trixie" found in that log and input "Samantha" into that area instead. There are two terminals along each of the stage's paths, the Chaos Emerald path and the defense unit path. Once you've booked Samantha for Trixie's four-night stand, you've cleared the counter-objective.
Special Notes: The eraser works with using B on the Wii-mote while pointing at the name. You input Samantha's name by pointing at a letter in the letter cluster and pressing A on the Wii-mote. Pressing 2 on the Wii-mote will delete the last character chosen in case of a mistake. Also, Samantha has a few weird lines to say should you enter the wrong name. You'll get a very special line from Samantha if you input "Satoshi Tajiri" or "Yuji Naka" into the uplink.

Objective 3:
Main Objective Description: "Guide Trixie to the computer room before Samantha!"
Stage: Cosmic Fall
Mission Character: Trixie
Time Limit: 10 Minutes
Goal: The ARK's falling apart, and Trixie needs to reach the computer room before it's too late. The only problem is that Samantha's made it here, too! You have 10 minutes to reach the computer room in Cosmic Fall Expert Mode before it's too late. If you manage to reach the computer room, the objective is clear.
Special Notes: None.

Counter-Objective Description: "Recover Samantha's ribbons!"
Mission Character: Samantha
Time Limit: 10 Minutes
Goal: In this mission, you're actually able to use the 2P controller to control Samantha. Apparently, Samantha's lost her ribbons aboard the ARK and wants you to recover them. There are 15 ribbons you must recover. Some of them are in out-of-the-way locations, including beyond the Goal Ring. Once you've found all 15 ribbons, you've cleared the counter-objective.
Special Notes: None.

BOSS: Samantha
Condition: 3 Main Objectives
Samantha's the ribbon dancer with the Mawile from the anime episode "Once is a Mawile" (383). Also, she wears her ribbon-dancing outfit during this battle.
Stage: Cosmic Fall (Black Doom Battle)
Mission Character: Trixie
Time Limit: None
Music: Velva Nova (from Sonic Rush)
Gauge Filled: Dark
Goal: Samantha's the first enigmatic boss you'll see in any of these missions (provided you didn't do the 3 counter-objective route on a prior mission). She'll spin around the computer room using her spiraling ribbon as a shield (known as "Ribbon Shield") to block your homing attacks and gunfire. (Samantha's ribbon in this battle is her regular ribbon. With the condition needed to access this battle, she doesn't know the Egg Ribbon even exists.) When she stops to rest, that's the time to attack. She'll also fire her ribbon forward (known as "Ribbon Attack"). When her health gets below half, Samantha will start using an attack we'll call "Ribbon Tornado", where her ribbon will spiral around her, creating a cyclone of ribbon and wind, powerful enough to suck you in. Use the same tactics mentioned above to defeat her.
Reward: Aqua Gun. (If you already have the Aqua Gun, the Aqua Gun becomes Level 2.)

BOSS: GUN Mania
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Cosmic Fall (Black Doom Battle)
Mission Character: Trixie
Time Limit: 8 Minutes
Music: Black Bull Battle
Gauge Filled: Dark
Goal: In this objective, your goal is to survive 8 minutes worth of endless GUN robots. The robots (Big Foots at first) will appear from random areas of the stage, and you're going to have to defeat them as you go along. Defeat them a lot like you normally would. As you defeat more and more waves, more kinds of robots will appear, such as GUN Mechs and GUN Beetles. If you make it 8 minutes against the robots, you've won the battle.
Reward: None.

BOSS: Black Arms Mania
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Cosmic Fall (Black Doom Battle)
Mission Character: Samantha
Time Limit: 8 Minutes
Music: Black Bull Battle
Gauge Filled: Hero
Goal: In this objective, your goal is to survive 8 minutes worth of endless Black Arms aliens. The aliens (Black Arms Soldiers at first) will appear from random areas of the stage, and you're going to have to defeat them as you go along. Defeat them a lot like you normally would. As you defeat more and more waves, more kinds of aliens will appear, such as Black Arms Elites, Black Arms Giants, Black Birds, Black Hawks, and Black Volts. If you make it 8 minutes against the aliens, you've won the battle. Additionally, you can use the 2P to control Samantha here (the Egg Ribbon's not present in this battle, though, since the condition to get this fight only distinguishes the number of objectives and not which objectives in each stage, meaning you didn't have to give the Egg Ribbon's schematics to Samantha).
Reward: None.

BOSS: Trixie
Condition: 3 Counter-Objectives
Stage: Cosmic Fall (Black Doom Battle)
Mission Character: Samantha
Time Limit: None
Music: Blue Falcon Battle
Gauge Filled: Hero
Goal: Having completely betrayed her, you now have to fight Trixie. Trixie's tactics involve throwing circus objects at you. Trixie will shield against both homing attacks and gunfire, so the only way to damage her is to catch the objects she throws and throw them back at her. Once you've gotten Trixie down to half-health, some Egg Jugglers will appear on the stage and Trixie will start throwing Egg Juggler bombs. At this point, you can execute a unique homing strike against Trixie. To perform it, wait for Samantha to launch the Egg Ribbon and then use a homing attack on Samantha. The Egg Ribbon will ensnare you, and Samantha will throw you toward Trixie for an automatic strike. Once Trixie is defeated, you've won the battle. Additionally, you can use the 2P to control Samantha here--to launch the Egg Ribbon, just press B once Trixie's down to half-health or less.
Reward: None.

CASEY'S MISSION

Objective 1:
Main Objective Description: "Get Casey to the game!"
Stage: Lethal Highway
Mission Character: Casey
Time Limit: None
Goal: In this objective, you're performing a mission similar to the Hero mission of Lethal Highway. This time, Casey is in the craft and is trying to make it to an Electabuzz game in Central City. You're going to have to chase the tank, with a rather low health (it starts with the shield having just broken), here. You'll begin the stage on a GUN motorcycle, more on that in the counter-objective. That's where the similarities end, though. Black Arms aliens will constantly be attacking the tank. If the tank is destroyed, you fail the objective (unlike the Hero mission, where destroying the tank is your goal) and must either resort to the counter-objective or restart the stage to try again, whereas if the tank escapes, you clear the objective (unlike the Hero mission, where you can't let the tank escape). You can do two things to make sure the tank escapes. One is to attack Black Arms before the tank gets too much damage. The other is to use the Heal Cannon on the tank to heal any damage the tank does take and even restore the tank's shielding.
Special Notes: If you leave both the tank and the Black Arms alone, the tank will eventually be destroyed. Also, if you have Casey turned on as the mission character, Shadow will be running the stage alone since Casey's in the tank; this also means you can't use the 2P controller to control Casey here. (This restriction only applies for this stage; all other objectives with Casey in them will allow you to control Casey with 2P.)

Counter-Objective Description: "Don't touch the road!"
Mission Character: Ritchie
Time Limit: None
Goal: You'll start this stage on a GUN motorcycle. The mission here is to go through Lethal Highway on that GUN motorcycle, without getting off. Springs and ramps have been added to make it possible to go through the entire stage on just that one GUN motorcycle. If you decide to get off your GUN motorcycle or it gets destroyed, you temporarily fail the counter-objective and disable the ability to touch a Save Point. You'll lose a life if you touch the Goal Ring while the ability to touch a Save Point is disabled. If you lose a life, you'll start from the last Save Point you touched on your GUN motorcycle and be able to complete the main objective again. Simply reach the Goal Ring to clear the counter-objective.
Special Notes: This time, you can ride a rocket and grind on rails while on a motorcycle.

Objective 2:
Main Objective Description: "Locate the entire Electabuzz starting lineup!"
Stage: Central City
Mission Character: Casey
Time Limit: 8 Minutes
Goal: Great. Just great. Casey finally makes it to Central City, but her team's starting fielding lineup is missing in the city! For this objective, your goal is to find all 9 Electabuzz players within 8 minutes. (There is no designated hitter among the 9. Designated hitters don't play the field.) The players are either locked in cages (defeat the enemies surrounding it to open the cage) or in hard-to-find locations (such as a secret key's location), so it's a bit difficult to find them. Found players carry over between lives. If time runs out, you'll lose a life and have to start over from scratch. Once you've found the starting lineup, you've cleared the objective.
Special Notes: For all Central City objectives, the main objective character is where you'd normally find the Doom's Eye.

Counter-Objective Description: "I thought there were no Goal Rings in Central City..."
Mission Character: Dr. Eggman
Time Limit: 8 Minutes
Goal: Fake Goal Rings have been placed all over Central City, and Dr. Eggman wants you to find them all before time runs out. There are a total of 60 fake Goal Rings all over the city. Some are easy to find. Others are in hard-to-reach places, such as a building roof. All stand out, since Central City does not have a real Goal Ring. You have to find all 60 fake Goal Rings within 8 minutes or you'll lose a life and have to start over from scratch. Once you've come across all 60 fake Goal Rings, you've cleared the counter-objective.
Special Notes: For all Central City objectives, the counter-objective character is where you'd meet Knuckles unless otherwise noted.

Objective 3:
Main Objective Description: "Eggman Attacks!"
Stage: Circus Park
Mission Character: Casey
Time Limit: 9 Minutes
Goal: This objective pits you against Dr. Eggman's robots in the Expert Mode of Circus Park. Your goal for this objective is to destroy every single Egg Pawn and Egg Juggler in the stage before time runs out. Destroyed robots carry over between lives. If you run out of time, you fail the main objective and must resort to either taking the counter-objective or restarting the level to try the main objective again. Once you've beaten all of Eggman's robots, you've cleared the objective.
Special Notes: None.

Counter-Objective Description: "Hit all of the gongs!"
Mission Character: Dr. Eggman
Time Limit: None
Goal: In the counter-objective, Dr. Eggman wants you to activate his security system to try to trap Casey. To do it, you have to ring each and every single gong in Circus Park. Not an easy task, but that's what you must do. Ringed gongs carry over between lives. Once you've rang all of the gongs, you've cleared the counter-objective.
Special Notes: The gongs still give the usual 50 Rings.

BOSS: Egg Breaker x2
Condition: 3 Main Objectives
Stage: Mad Matrix (Egg Breaker Battle)
Mission Character: Casey
Time Limit: None
Music: Egg Breaker Battle
Gauge Filled: Dark
Goal: For this boss, you'll have to defeat not one but TWO Egg Breakers with the same life. These Egg Breakers are of the kind you'd find in Cryptic Castle or Mad Matrix. Both Egg Breakers will be on the field at once. Egg Breaker #1, the one with the Mad Matrix attacks, is piloted by Eggman, while Egg Breaker #2, the one with the Cryptic Castle attacks, is piloted by a Shadow Android. There are two life meters, one for Egg Breaker #1 (top) and Egg Breaker #2 (bottom). Once you wreck either foe, that wreckage will not leave the field. Once both Egg Breakers are finished off, the battle is cleared.
Reward: Draco Wave. (If you already have the Draco Wave, the Draco Wave becomes Level 2.)

BOSS: Egg Breaker x2
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Mad Matrix (Egg Breaker Battle)
Mission Character: Ritchie
Time Limit: 2 Minutes 10 Seconds
Music: Egg Breaker Battle
Gauge Filled: Dark
Goal: For this boss, you'll have to defeat not one but TWO Egg Breakers within the time limit with the same life. These Egg Breakers are of the kind you'd find in Cryptic Castle or Mad Matrix. Both Egg Breakers will be on the field at once. Egg Breaker #1, the one with the Mad Matrix attacks, is piloted by Eggman, while Egg Breaker #2, the one with the Cryptic Castle attacks, is piloted by a Shadow Android. There are two life meters, one for Egg Breaker #1 (top) and Egg Breaker #2 (bottom). Once you wreck either foe, that wreckage will not leave the field. Once both Egg Breakers are finished off in time, the battle is cleared.
Reward: None.

BOSS: The Starmies
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Mad Matrix (Egg Breaker Battle)
Mission Character: Casey
Time Limit: None
Music: Resort Gorgeous On-Land Theme (from FireRed/LeafGreen)
Gauge Filled: Dark
Goal: Looks like a rival baseball team has decided to skip the traiditional handshakes with the Electabuzz and decided to attack Shadow instead! You'll fight against the Starmies starting batting nine, with two on the field at once until you've beaten eight of them. Eight of the players each have two attacks (the first one onto the field is the designated hitter and has only one attack). One involves tossing baseballs at you. The other involves swinging a bat at your projectile attacks and rebounding them back at you. Their bats can also be used for close-combat. The DH only has access to the bat. The baseballs thrown by the players can be caught and thrown back at the players, doing damge! Alternately, you can try shooting the players, or even shooting the baseballs back at the players! Your best timeframe of attack is when a player is throwing a ball. You can try shooting the players while they throw, shooting the baseballs back at the players (note that shot baseballs can be rebounded back by the bat), or just use close-combat attacks. There's a top damage meter and a bottom damage meter for the players, with the player who entered earlier getting the top one and the one who entered later getting the bottom one. It doesn't really take all that many hits to finish off the players. Once you've taken down the entire Starmies starting nine, you've won the battle.
Reward: None.

BOSS: Casey
Condition: 3 Counter-Objectives
Stage: Mad Matrix (Egg Breaker Battle)
Mission Character: Dr. Eggman
Time Limit: None
Music: The Electabuzz Fight Song (Instrumental Backing)
Gauge Filled: Hero
Goal: Having completely betrayed her, you now have to fight Casey. Casey's basic attack is the same baseball-throwing attack the Starmies baseball players packed, but Casey's also got a few other tricks up her sleeve. She'll headbutt you, use the baseball bat attacks the Starmies packed, call out Beedrill and call for Twinneedle, and call out Elekid and call for Thunderpunch. Once Casey's down to half-health, she'll call out Meganium and mount, taking away Casey's own headbutt and bat-swinging attacks. While aboard Meganium, Casey can still throw baseballs, have Beedrill Twinneedle, and have Elekid Thunderpunch, but she can also have Meganium use Headbutt or Razor Leaf! Keep up the fighting and, once Casey's meter reaches zero, you'll win the battle. Also note that, if you run out of Rings, Ritchie will throw 10 onto the field for you from off-screen. Ritchie will also give some pointers, but constantly get interrupted by Dr. Eggman.
Reward: None.

MORRISON'S MISSION

Objective 1:
Main Objective Description: "Hawk vs. Volt!"
Stage: The ARK
Mission Character: Morrison
Time Limit: None
Goal: You'll start this stage on a Black Hawk. The mission here is to go through The ARK on that Black Hawk, without getting off. If you decide to get off your Black Hawk or it gets destroyed, you temporarily fail the main objective. You'll lose a life if you touch the Goal Ring while not aboard a Black Hawk. If you lose a life, you'll start from the start of the stage aboard your Black Hawk and be able to complete the main objective again. However, there's an additional obstacle to overcome. A Shadow Android is also racing through the stage aboard a Black Volt. Not only do you have to make it to the Goal Ring, you also have to beat the Shadow Android there! If the Shadow Android reaches the Goal Ring first, you fail the main objective there as well! Simply reach the Goal Ring before the Shadow Android does to clear the main-objective.
Special Notes: The Save Points have been removed from the stage.

Counter-Objective Description: "Demolish all of the turrets!"
Mission Character: Silver the Hedgehog
Time Limit: None
Goal: Since there's no second Mission character for The ARK normally, Silver (who is controllable by 2P) will appear to you automatically 30 seconds into the stage. For the counter-objective, Silver wants you to destroy each and every single GUN turret in the stage. For most of them, you'll have to use a Black Volt's tracking worm, but it doesn't matter how you destroy the turrets just as long as you destroy them. You'll find the Black Volts in all the usual places, so your best bet is to jump off the Black Hawk as soon as you can, fail the main objective, and hop onto the first Black Volt you see. Once you've destroyed all of the GUN turrets, you've cleared the counter-objective.
Special Notes: None.

Objective 2:
Main Objective Description: "Beat down the GUN troops!"
Stage: Lost Impact
Mission Character: Morrison
Time Limit: None
Goal: After the events of the race on The ARK, Morrison has gotten lost in Shadow's memories from a century earlier! Now Morrison's looking for a way back to reality and the game's timeframe. He thinks beating down the GUN troops might do the trick. For the main objective, your goal is to defeat all of the GUN troops. Defeated troops carry over between lives. Once you've beaten all of the GUN troops, you've completed the main objective.
Special Notes: For objectives 2 and 3, Morrison will cheer when you attack GUN troops and boo when you attack Artificial Chaos. This is the reverse of what the main objective characters normally do.

Counter-Objective Description: "Erase the experiments before reinforcements come!"
Mission Character: Maria
Time Limit: 8 Minutes 15 Seconds (After Meeting Maria)
Goal: Since there's no second Mission character for Lost Impact normally, Maria will appear to you automatically 30 seconds into the stage. Maria doesn't know Morrison's here--considering she's been dead for a century where Morrison entered Shadow's memories from, that's to be expected--and wants you to fight off the Artificial Chaos before GUN reinforcements arrive. For the counter-objective, you have to take down all 35 Artificial Chaos before time runs out. Defeated Artificial Chaos carry over between lives. Once you've rid the stage of Artificial Chaos, you've cleared the counter-objective. Also, you can control Maria with the 2P controller.
Special Notes: Reinforcements do not arrive when time is up. That bit is used to establish the time limit.

Objective 3:
Main Objective Description: "Break through the siege of the GUN of last century!"
Stage: The Doom
Mission Character: Morrison
Time Limit: None
Goal: In this objective, your goal is to go through The Doom's Expert Mode and beat every single GUN troop in the stage. Survival is key, but you don't have a time limit, so you can take it slow and steady. Defeated troops carry over between lives. Once you've beaten back the GUN assault, you've cleared the main objective.
Special Notes: None.

Counter-Objective Description: "Erase the GUN-mark crates from existence!"
Mission Character: Maria
Time Limit: None
Goal: Unlike Morrison, who's trying to return to the game's timeframe while stuck in Shadow's memories, Maria was aboard ARK a century ago when GUN left their mark. For the counter-objective, Maria wants you to destroy all of the GUN-mark crates present in the stage except for the ones in the shortcut you need the five-key door to access. This includes GUN's weapon crates and their crates that are indestructible to all but a few weapons. Those select few weapons will appear in greater frequency in this stage to allow you to destroy just about any near-indestructible crate you can find. Destroyed crates carry over between lives. Once you've destroyed the crates, you've cleared the counter-objective. Also, you can control Maria with the 2P controller.
Special Notes: The switch behind the five-key door does not work in this objective.

BOSS: Heavy Dog x2
Condition: 3 Main Objectives
Stage: The Doom (Heavy Dog Battle)
Mission Character: Morrison
Time Limit: None
Music: Heavy Dog Battle
Gauge Filled: Dark
Goal: For this boss, you'll have to defeat not one but TWO Heavy Dogs with the same life. Both Heavy Dogs will be on the field at once. Both Heavy Dogs are piloted by GUN Soldiers. There are two life meters, one for Heavy Dog #1 (top) and Heavy Dog #2 (bottom). Once you wreck either foe, that wreckage will not leave the field. Once both Heavy Dogs are finished off, the battle is cleared. Note that the Heavy Dogs can't see Morrison (they're from a century before where Morrison's entered Shadow's memories), thus their attacks will go right through Morrison as if he wasn't there.
Reward: Galactic Axe. (If you already have the Galactic Axe, the Galactic Axe becomes Level 2.)

BOSS: Heavy Dog x2 w/GUN Mechs
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: The Doom (Heavy Dog Battle)
Mission Character: Morrison
Time Limit: None
Music: Heavy Dog Battle
Gauge Filled: Dark
Goal: For this boss, you'll have to defeat not one but TWO Heavy Dogs with the same life. Both Heavy Dogs will be on the field at once. Both Heavy Dogs are piloted by GUN Soldiers. There are two life meters, one for Heavy Dog #1 (top) and Heavy Dog #2 (bottom). Once you wreck either foe, that wreckage will not leave the field. There are also five GUN Mechs on the field which you should destroy (the Chain Guns they drop can come in handy). Once both Heavy Dogs are finished off, the battle is cleared. Note that the Heavy Dogs can't see Morrison (they're from a century before where Morrison's entered Shadow's memories), thus their attacks will go right through Morrison as if he wasn't there.
Reward: None.

BOSS: GUN Mech Assault
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: The Doom (Heavy Dog Battle)
Mission Character: Silver the Hedgehog
Time Limit: 45 Seconds
Music: Sonic and Diablon Battle
Gauge Filled: Dark
Goal: Watch out! There's an insane number of GUN Mechs in the arena (well, actually just 49), and your goal is to survive the onslaught. There are two ways to win. One is to destroy each and every single GUN Mech in the stage. The other is to let the clock expire while keeping yourself intact. Once you've done either, you've won the battle. Silver's from roughly 450 years after the original Heavy Dog battle takes place (100 between the GUN raid on ARK and this game, and 350 more between this game and Silver's time), so the GUN Mechs won't even know Silver's there (any attack will just go through Silver as if he wasn't there).
Reward: None.

BOSS: Morrison
Condition: 3 Counter-Objectives
Stage: The Doom (Heavy Dog Battle)
Mission Character: Maria
Time Limit: None
Music: Crazy Gadget Theme (from Sonic Adventure 2 Battle)
Gauge Filled: Hero
Goal: Having completely betrayed him, you now have to fight Morrison. Maria doesn't even know he's there--they're a century apart, mind you--and her "pointers" are pretty much useless for this battle. You can control Maria with the 2P controller, but she can't land a blow or even take one--you can't inflict an injury between centuries (Morrison knows Maria's there--he's trying to escape from Shadow's memories, and Maria's a big part of those memories!--but his attacks just go right through Maria)! Anyway, Morrison starts out by throwing rice balls. You can catch them and throw them back at him for damage (similar to the Starmies' and Casey's baseballs), but Morrison's rather slow and rather vulnerable to homing attacks. Once Morrison is down to half-health, he'll start to ascend into a hammock. Weapon crates have now appeared in the stage, grab them to find the weapons you can knock off Heavy Dog or Blue Falcon. Use those weapons to aim at Morrison and knock him out of his hammock. Keep targeting Morrison and hit him while he's ascending, grabbing a new weapon if you need it. Once Morrison's back in a hammock, repeat the routine until his health reaches zero, at which point you win the battle.
Reward: None.

TYSON'S MISSION

Objective 1:
Main Objective Description: "Meowth's scarf is lost in the castle!"
Stage: Cryptic Castle
Mission Character: Tyson-HL
Time Limit: None
Goal: Tyson's Meowth's attire has gotten lost, and Tyson wants you to find it to suit Meowth back up again! First up is its scarf, and it's lost in Cryptic Castle's Expert Mode. To find the scarf, you have to light every single torch and defense lantern reachable in the stage. Lit torches and lanterns carry over between lives. Once that's all said and done, head back to where Cream would normally be and you'll find the scarf. Once the scarf is in your hands, you've cleared the objective.
Special Notes: The fan you'd normally need to find Cheese to activate is already turned on for this objective.

Counter-Objective Description: "Kidnap 10 Chao before Eggman notices!"
Mission Character: Tyson-TR
Time Limit: 10 Minutes
Goal: Figured that the other Tyson would have to appear at least once in this mission, right? Anyway, this Tyson is under orders from Giovanni to bring 10 Chao from the castle before Eggman notices your presence. That will occur in 10 minutes. The Chao are placed in hard-to-find but not impossible-to-reach locations. Found Chao carry over between lives. You must find all 10 within 10 minutes to clear the counter-objective. If time runs out, you'll fail the counter-objective and you'll have to either resort to the main objective or restart the stage to try the counter-objective again.
Special Notes: None.

Objective 2:
Main Objective Description: "Oh, great! Meowth's hat's in this jungle?"
Stage: Iron Jungle
Mission Character: Tyson-HL
Time Limit: None
Goal: The next item on Tyson's list is Meowth's hat. It's lost in Iron Jungle's Expert Mode. To find the scarf, you'll have to activate every single Save Point in the stage and defeat every single Egg Pawn and Shadow Android available. Destroyed Egg Pawns and Shadow Androids carry over between lives. Once you've done that, an oversized GUN Mech--ten times as big as a normal one--will appear where you first spotted Shadow Androids. Try to save the tank turrets behind the five-key door until you face this monstrosity. Once you've destroyed the monster GUN Mech, it will drop the hat. Grab it and the main objective is completed.
Special Notes: None.

Counter-Objective Description: "Reach the Goal Ring without grabbing anything shootable!"
Mission Character: Doom's Eye
Time Limit: None
Goal: Black Doom isn't intersted in the Meowth-in-Boots or its missing attire. He wants you to simply reach the Goal Ring, on one condition--you can't wield anything that doesn't qualify as close-combat. This means that you can't even touch any guns, cannons, lasers, lock-on weapons, or even vacuums! The only weapons you're allowed to touch are close-combat ones--anything else and you fail the counter-objective and will have to either resort to the main objective or restart the stage to try again. Anyway, if you make it to the Goal Ring without touching any weapon other than close-combat, you've cleared the counter-objective.
Special Notes: The Samurai Blade at level 2 is a legal weapon for this counter-objective, despite the fact it has a ranged strike.

Objective 3:
Main Objective Description: "Don't let Meowth's boots burn up in the lava!"
Stage: Lava Shelter
Mission Character: Tyson-HL
Time Limit: 6 Minutes 48 Seconds
Goal: Last on the menu of Meowth's attire is the boots. Without them, it's not exactly a Meowth-in-Boots, is it? You start the stage with a Flame Shield power-up, this is explained in the counter-objective. Anyway, your goal is to make it to the Goal Ring of Lava Shelter's Expert Mode before time runs out to grab the boots nearby (don't touch the Goal Ring) before they burn. If you run out of time, you'll lose a life and have to start over from scratch. Once you've reached the boots in time, you've cleared the objective.
Special Notes: I'll explain the odd time limit. 6 minutes 48 seconds adds up to 408 seconds. Episode 408 of the Pokémon anime is the one where Tyson takes the Hoenn League title.

Counter-Objective Description: "Don't lose that Flame Shield!"
Mission Character: Doom's Eye
Time Limit: 6 Minutes 45 Seconds
Goal: You start the stage with a Flame Shield power-up. In this counter-objective, your goal is to make it to the Goal Ring without losing that power-up. If you lose the power-up, you'll fail the counter-objective and have to resort to the main objective or restart the stage to try the counter-objective again. Anyway, if you lose a life while still with a Flame Shield, you'll start from the last Save Point you touched and you'll still have the Flame Shield. You also have a time limit to go through. If that runs out, you've also failed the counter-objective and have to either resort to the main objective or restart the stage to try the counter-objective again (it's recommended to resort to the main objective, since if time runs out on the counter-objective, you only have three seconds left before the main mission's time limit expires as well). If you touch the Goal Ring with the Flame Shield intact, you've cleared the counter-objective.
Special Notes: All Flame Shield powerups normally present in the stage have been replaced by Lightning Shield ones.

BOSS: Black Bull x2
Condition: 3 Main Objectives
Stage: Death Ruins (Black Bull Battle)
Mission Character: Tyson-HL
Time Limit: None
Music: Black Bull Battle
Gauge Filled: Hero
Goal: For this boss, you'll have to defeat not one but TWO Black Bulls with the same life. Both Black Bulls will be on the field at once. One Black Bull is in the normal position, while the other is facing it on the opposite side of the spring. There are two life meters, one for Black Bull #1 (top) and Black Bull #2 (bottom). Once you defeat either foe, it will leave the field as per Black Arms custom. Once both Black Bulls are finished off, the battle is cleared.
Reward: Snagem Vacuum. (If you already have the Snagem Vacuum, the Snagem Vacuum becomes Level 2.)

BOSS: Black Bull x2 w/Black Arms Giants
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Death Ruins (Black Bull Battle)
Mission Character: Tyson-HL
Time Limit: None
Music: Black Bull Battle
Gauge Filled: Hero
Goal: For this boss, you'll have to defeat not one but TWO Black Bulls with the same life. Both Black Bulls will be on the field at once. One Black Bull is in the normal position, while the other is facing it on the opposite side of the spring. There are also several Black Arms Giants wielding Black Swords on the field complicating matters. There are two life meters, one for Black Bull #1 (top) and Black Bull #2 (bottom). Once you defeat either foe, it will leave the field as per Black Arms custom. Once both Black Bulls are finished off, the battle is cleared.
Reward: None.

BOSS: Black Bull
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Death Ruins (Black Bull Battle)
Mission Character: Tyson-HL
Time Limit: 45 Seconds
Music: Black Bull Battle
Gauge Filled: Hero
Goal: In this battle, you're going up against one Black Bull as you'd normally fight in Death Ruins. However, you have to defeat it in a time limit to win this battle, and that time limit is just 45 seconds. If you can take down Black Bull in less than 45 seconds, you've won the battle.
Reward: None.

BOSS: Tyson (HL)
Condition: 3 Counter-Objectives
Stage: Death Ruins (Black Bull Battle)
Mission Character: Tyson-TR
Time Limit: None
Music: E-Series Boss Theme (from Sonic Adventure DX: Director's Cut)
Gauge Filled: Dark
Goal: Having completely betrayed him, you now have to fight Tyson--that is, the Hoenn League Tyson, not the Team Rocket one (all mentions of Tyson from here on out are of the one you're fighting unless noted). While you were busy ignoring Tyson's requests to suit his Meowth back up, he found all the missing pieces of the attire himself, and Meowth-in-Boots is in action. Meowth is Tyson's main means of attack. The other Tyson--the Team Rocket one--can tell which attack Meowth is about to use. Attack Meowth to incapacitate it and get in a few shots on Tyson. Once Tyson's down to half-health, Tyson will call out the remainder of his team--Metagross, Sceptile, Donphan, Shiftry, and Hariyama. Now you have to worry about attacks from six Pokémon instead of one! Again, the other Tyson--the Team Rocket one--can tell which attacks the Pokémon are about to use. To get Tyson's health to zero and win the battle, you'll have to incapaciate a few of his Pokémon and aim at him while doing so. A few Black Arms aliens with varieties of weapons will appear on the stage during the battle, beat them to get some weapons to use.
Reward: None.

ELECTRA'S MISSION

Objective 1:
Main Objective Description: "Bombs in cyberspace?!"
Stage: Digital Circuit
Mission Character: Electra
Time Limit: 8 Minutes
Goal: Electra's within cyberspace, hoping to find bombs set by Team Rocket. You'll need to help her out by finding the 12 bombs hidden randomly throughout the stage. Some are also be found beyond the Goal Ring on the path to the computer core. Found bombs carry over between lives. If time runs out before you find all 12, you lose a life and have to start over from the beginning. Once you've found them all in time, you've cleared the objective.
Special Notes: None.

Counter-Objective Description: "Upload the Team Rocket computer program before GUN finds out!"
Mission Character: Tyson-TR
Time Limit: 8 Minutes
Goal: Looks like Tyson of Team Rocket's got a job for you. He wants you to upload a Team Rocket computer program into the United Federation's mainframe. He'll give you a Heal Cannon and a timer to do it with. Head for where you destroyed the computer program in the Dark mission and fire the Heal Cannon at that area. Once you've gotten the program up and running, you've cleared the counter-objective.
Special Notes: None.

Objective 2:
Main Objective Description: "The cyber bomb squad's next diffusing!"
Stage: Mad Matrix
Mission Character: Electra
Time Limit: 8 minutes
Goal: More bombs have been set in Mad Matrix, this time, on the data terminals. The mission here is simpler, just having to reach all four data towers. This time, though, you only have 8 minutes to do so. If you activate a Save Point, you'll start from that Save Point if you lose a life. If time runs out, you lose a life and have to start the mission over from the beginning. Upon deactivating all 4 bombs at the terminals, the objective is clear.
Special Notes: None.

Counter-Objective Description: "Investigate Team Draco!"
Mission Character: Tyson-TR
Time Limit: 6 Minutes
Goal: Tyson of Team Rocket isn't yet finished with you. Giovanni has asked Tyson to find out all he can about "a team clad in teal", namely Team Draco. Your job is to go onto the data line network and find five data rings bearing the Team Draco logo before Dr. Eggman uploads that data for himself! You have to work quickly, since you only have a 6-minute time limit to work with! If time runs out for this mission, you fail the counter-objective. You can then try your hand with the main objective. If you fail that, you'll have to start both objectives from scratch. Once you've found all five pieces of Team Draco data, you've cleared the counter-objective.
Special Notes: None.

Objective 3:
Main Objective Description: "Team Draco's overtaken the ARK!"
Stage: Space Gadget
Mission Character: Electra
Time Limit: 6 Minutes
Goal: Team Draco's made it to the ARK! GUN can handle them, but the ARK's defense system's blocking them out! You must make your way through Space Gadget's Expert Mode while destroying all 6 defense units. An Expert Mode path to the end of the Dark Mission path has been added starting from the path split. If time runs out, you lose a life and have to start the mission over from scratch. Once you destroy all the defense units, the objective is clear.
Special Notes: The programmers were kind of lazy when it came to Team Draco's robots. Team Draco's robots are basically GUN Mechs (also replace Black Arms soldiers), GUN Beetles (replace Black Hawks), and Big Foots, all colored teal and bearing the Team Draco symbol.

Counter-Objective Description: "Protect the Chaos Emerald!"
Mission Character: Dralene
Time Limit: 6 Minutes
Goal: Team Draco has seized control of a Chaos Emerald in the stage, but Dralene is worried it might fall into the wrong hands. That's why she hires you for this counter-objective. Your job is to grab the Chaos Emerald and make sure it doesn't fall out of Team Draco's grasp. To get the Chaos Emerald, all you have to do is hit the Goal Ring. Once you've done that, the counter-objective is clear.
Special Notes: None.

BOSS: Draco Blader
Condition: 3 Main Objectives
Stage: The ARK (Blue Falcon Battle)
Mission Character: Electra
Time Limit: None
Music: Blue Falcon Battle
Gauge Filled: Hero
Goal: Dralene's in control of a large mech that resembles that of Heavy Dog and Blue Falcon, except this one's teal-colored and bears the Team Draco symbol. Also, the Draco Blader possesses the attacks and tactics of both Heavy Dog and Blue Falcon. Not only that, but this time, the particle beam cannon will be used if you're on the lower level and the bombing attack will be used if you're on the upper level. To make matters worse, there is a new attack called "Energy Storm", in which Dralene will fire a large star of energy matter up into the air. The star will then explode and rain energy down from above. This attack is hard to dodge. Try running around the lower level to dodge them. Use both missile launchers knocked down from the craft as well as Homing attacks to stop Dralene.
Reward: Plasma Rifle. (If you already have the Plasma Rifle, the Plasma Rifle becomes Level 2.)

BOSS: Draco Blader w/Big Foots
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: The ARK (Blue Falcon Battle)
Mission Character: Electra
Time Limit: None
Music: Blue Falcon Battle
Gauge Filled: Hero
Goal: Dralene's in control of a large mech that resembles that of Heavy Dog and Blue Falcon, except this one's teal-colored and bears the Team Draco symbol. Also, the Draco Blader possesses the attacks and tactics of both Heavy Dog and Blue Falcon. Not only that, but this time, the particle beam cannon will be used if you're on the lower level and the bombing attack will be used if you're on the upper level. To make matters worse, there is a new attack called "Energy Storm", in which Dralene will fire a large star of energy matter up into the air. The star will then explode and rain energy down from above. This attack is hard to dodge. Try running around the lower level to dodge them. Use both missile launchers knocked down from the craft as well as Homing attacks to stop Dralene. There are also seven Big Foots on the field in this battle, each toting Gatling Guns, which can help or hinder your progress.
Reward: None.

BOSS: Heavy Dog and Blue Falcon
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: The ARK (Blue Falcon Battle)
Mission Character: Tyson-TR
Time Limit: None
Music: Heavy Dog Battle
Gauge Filled: Dark
Goal: Again, you're dealing with two bosses on the same stage. This time, you're dealing with one Heavy Dog and one Blue Falcon on the same stage, and you have to destroy them both with the same life. Take on each mech as you would normally. A wrecked Heavy Dog will not leave the field. (The Blue Falcon falls off the stage when wrecked.)
Reward: None.

BOSS: Electra
Condition: 3 Counter-Objectives
Stage: The ARK (Blue Falcon Battle)
Mission Character: Dralene
Time Limit: None
Music: "What I'm Made Of" (from Sonic Heroes)
Gauge Filled: Dark
Goal: Having completely betrayed her, you now have to fight Electra. Of course, it's not going to be easy finding her, since she'll perform a double-team tactic across both levels of the stage to confuse you. Even lock-on weapons can't tell which is which! If you end up striking a fake, that copy will vanish. If you strike fakes until only the real Electra is left, Electra will fire a homing electric zap at you and then double-team again! If you strike the real Electra, the fakes will vanish and you'll get three seconds of cheap hits before Electra double-teams again. Once Electra's down to half-health, her tactics get more agressive. Now the fakes get physical, with punches and kicks and whatnot, and the real Electra does it as well. Keep at the same strategy, and you'll eventually drop Electra to no health and win the battle.
Reward: None.

MILANE'S MISSION

Objective 1:
Main Objective Description: "Fake Goal Rings on Prison Island!"
Stage: Prison Island
Mission Character: Milane
Time Limit: None
Goal: The fake Goal Rings from Sonic Adventure 2 have returned, and are now on what's left of Prison Island. There are 10 fake Goal Rings all over the stage, including down toxic rivers, upper sections, and past the real Goal Ring. If you reach the real Goal Ring before finding all 10 fake Goal Rings, you'll be sent back to the beginning of the stage. Once you find all 10, the objective is clear.
Special Notes: None.

Counter-Objective Description: "What else doesn't belong on Prison Island?!"
Mission Character: Dr. Eggman
Time Limit: None
Goal: Dr. Eggman's here, and he's got a counter-objective for you! In addition to fake Goal Rings, there are also 10 Shadow Androids loose in the facility. Again, they're all over the stage. Down toxic rivers, upper sections, and past the real Goal Ring are also places you can find a Shadow Android. The real Goal Ring works to send you back to the beginning of the stage in the counter-objective as well. Once you've destroyed all 10 Shadow Androids, the counter-objective is clear.
Special Notes: None.

Objective 2:
Main Objective Description: "Bank 500 Rings in 5 minutes!"
Stage: Circus Park
Mission Character: Milane
Time Limit: 5 Minutes
Goal: The mission here is the same as Circus Park's Hero Mission, except this time you have to collect 500 Rings instead of 400, and you must do so within 5 minutes! There are no Save Points in this stage, since you'd lose all your Rings anyway when you lose a life. Once you've collected 500 Rings, you've cleared the objective.
Special Notes: None.

Counter-Objective Description: "Hurry and get rid of the GUN soldiers!"
Mission Character: Dr. Eggman
Time Limit: 4 Minutes 30 Seconds
Goal: The mission here is the same as Circus Park's Dark mission, except this time you have to destroy every GUN soldier within 4 minutes 30 seconds! There are no save points in this stage since the main objective took them out. If time runs out, you can either try your hand at the main objective or wait for the time to run out and try the counter-objective again. Once you've destroyed all the GUN soldiers, you've cleared the counter-objective.
Special Notes: None.

Objective 3:
Main Objective Description: "Blow up Eggman's jungle base!"
Stage: Iron Jungle
Mission Character: Milane
Time Limit: None
Goal: Milane wants to blow up Eggman's base, and there are large bombs throughout the stage to do just that! The mission here is to find and detonate all 10 bombs in the stage. They are found in various locations, including places where you may find Hidden Keys. Detonated bombs carry over between lives. Once you set off all 10, you've cleared the objective.
Special Notes: None.

Counter-Objective Description: "Escape the jungle before time runs out!"
Mission Character: Omega
Time Limit: 4 Minutes 45 Seconds
Goal: A transport for the Black Comet is about to leave. Omega (controllable by 2P) wants you to board it. The way aboard is through the Goal Ring, which means you have to clear the stage in just 4 minutes 45 seconds. If the transport leaves, you fail the counter-objective, which means you must either resort to the main objective or restart the stage to try the counter-objective again. Once you make it to the Goal Ring in time, you've cleared the counter-objective.
Special Notes: None.

BOSS: Egg Dealer x2
Condition: 3 Main Objectives
Stage: Black Comet (Egg Dealer Battle)
Mission Character: Milane
Time Limit: None
Music: Egg Dealer Battle
Gauge Filled: Hero/Dark
Goal: For this boss, you'll have to defeat not one but TWO Egg Dealers with the same life. Both Egg Dealers will be on the field at once. Egg Dealer #1 is piloted by Eggman, while Egg Dealer #2 is piloted by a Shadow Android. There are two life meters, one for Egg Dealer #1 (top) and Egg Dealer #2 (bottom). Once you wreck either foe, that wreckage will not leave the field. Once both Egg Dealers are finished off, the battle is cleared.
Reward: Flora Bow. (If you already have the Flora Bow, the Flora Bow becomes Level 2.)

BOSS: Shadow Android Melee
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Black Comet (Egg Dealer Battle)
Mission Character: Milane
Time Limit: 4 Minutes
Music: "This Machine" (from Sonic Heroes)
Gauge Filled: Hero
Goal: Shadow Androids everywhere! Ten Shadow Androids will come onto the stage to start with, and more come as more time passes! You're going to have to attack them to survive, and surviving is the goal of this objective. You have four minutes to deal with the Shadow Androids before the Shadow Androids give up. When the Shadow Androids give up, you've won the battle.
Reward: None.

BOSS: Giant Torterra
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Black Comet (Egg Dealer Battle)
Mission Character: Omega
Time Limit: None
Music: Diamond/Pearl Rival Battle Theme
Gauge Filled: Dark
Goal: Watch out! A giant Torterra is loose! This mean Pokémon can not only use the tactics of the Flora Breaker, but if it charges a Solarbeam, it'll blast you off the stage when it fires! How are you to beat it, then? Well, it can't charge or fire a Solarbeam and turn at the same time, so try attacking it from the rear while it's charging a Solarbeam. Slowly but surely you'll get Torterra's health down. You'll have to work faster once Torterra is at half health, since it will start charging Solarbeam faster one that happens. Once Torterra is out of health, you've won the battle. For the record, you are able to control Omega with 2P in this battle.
Reward: None.

BOSS: Milane
Condition: 3 Counter-Objectives
Stage: Black Comet (Egg Dealer Battle)
Mission Character: Dr. Eggman
Time Limit: None
Music: "Open Your Heart" (from Sonic Adventure DX: Director's Cut)
Gauge Filled: Dark
Goal: Having completely betrayed her, you now have to fight Milane. Milane shields herself with killer vegetation where the Rings from Ring Fever would come up if you were fighting an Egg Dealer. You're going to have to break the vegetation in order to attack Milane. The vegetation will break if you attack it enough. Once you get Milane down to half-health, she'll use the killer vegetation for offense, sometimes ensnaring you while Milane gets in a cheap hit. You can use a close-combat weapon to cut the killer vegetation while ensnared. Continue attacking Milane even as she attacks back. Once her health meter is down to zero, you've won the battle.
Reward: None.

LUKA'S MISSION

Objective 1:
Main Objective Description: "Find all 10 Lugia statues in the ruins!"
Stage: Glyphic Canyon
Mission Character: Luka
Time Limit: None
Goal: There are 10 statues of Lugia hidden throughout Glyphic Canyon. They're in random, but not inaccessible locations. You simple need to touch the statues. All found statues carry over between lives. If you do so, you've cleared the objective.
Special Notes: None.

Counter-Objective Description: "Lure Eusine to the ruins before it's too late!"
Mission Character: Doom's Eye
Time Limit: 5 Minutes
Goal: In addition to the 10 Lugia statues, there are also 5 Suicune statues hidden throughout the stage. Again, they're in random, but not inaccessible locations. However, unlike the Lugia statues, you're going to have to destroy the Suicune ones. Doom's Eye wants Eusine to come to the ruins in anger, but you don't have an unlimited timeframe to do so. Eusine will be too far away to come after just 5 minutes have elapsed. You're going to have to find and destroy all 5 Suicune statues before the time limit to clear the counter-objective. If you fail the counter-objective, you'll have to either try the main objective or restart the stage for another shot at the counter-objective.
Special Notes: If you've recovered all of the keys for the stage, you may have to tackle one of the Suicune statues aboard the Black Volt.

Objective 2:
Main Objective Description: "Legendary Pokémon structures discovered in the ruins! Find them before Eusine does!"
Stage: Death Ruins
Mission Character: Luka
Time Limit: 5 minutes
Goal: Luka has found Lugia hieroglyphics within Death Ruins. However, Eusine has also found Suicune hieroglyphics in the ruins. You must beat Eusine to the end of the stage before time is up. If you do that, you clear the objective. If time runs out, you'll hear Eusine say, "Suicune will be mine!" right as you lose a life.
Special Notes: None.

Counter-Objective Description: "Speed up Eusine's escape!"
Mission Character: Eusine
Time Limit: 4 Minutes
Goal: Eusine's looking for a faster escape, and he wants you to destroy Black Arms aliens. Specifically, you need to beat 30 in 4 minutes. If you beat 30 aliens in 4 minutes, Eusine will make his escape faster and you'll clear the counter-objective. If time runs out here, you'll have to either try the main objective or restart the stage to try the counter-objective again. Also, you can use the 2P controller to control Eusine here.
Special Notes: None.

Objective 3:
Main Objective Description: "Prevent Eusine's escape!"
Stage: Air Fleet
Mission Character: Luka
Time Limit: None
Goal: This mission here is similar to that of Air Fleet's Dark Mission. However, this time, Eusine's in the escape pod trying to make a getaway. You must destroy the pod before it leaves while going through the stage in Expert Mode. If the escape pod leaves, you lose a life. Once you destroy the pod, the objective is complete.
Special Notes: None.

Counter-Objective Description: "Allow Eusine time to raise his shields!"
Mission Character: Eusine
Time Limit: 7 Minutes
Goal: This mission here is similar to that of Air Fleet's Hero mission. However, this time, Eusine's in the escape pod trying to make a getaway. You must destroy all of the Black Arms aliens before the pod leaves while going through the stage in Expert Mode. You're also under a time limit, and if it runs out, the escape pod will leave and you'll lose a life for failing the main objective. Once you've defeated all the aliens in time, the counter-objective is complete.
Special Notes: None.

BOSS: Eusine
Condition: 3 Main Objectives
Stage: Air Fleet 2P Battle Stage
Mission Character: Luka
Time Limit: None
Music: Hero/Dark Battle (from Sonic Adventure 2 Battle)
Gauge Filled: Dark
Goal: Eusine's playing a game of cat-and-mouse after his failed escape. Your mission is to defeat him. Easier said than done. Eusine will be hard to track down and attacks with a homing rail gun. Luka will follow you throughout the battle and give pointers to where Eusine may be. You must also watch out for Black Arms soldiers and Giants throughout the stage. Eusine also has a health meter (like a normal boss). Once his meter is depleted, you win the battle.
Reward: Aqua Gun. (If you already have the Aqua Gun, the Aqua Gun becomes Level 2.)

BOSS: Colosseum-Era Team Cipher
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Final Haunt (Sonic and Diablon Battle)
Mission Character: Luka
Time Limit: None
Music: Evice's Theme (from Pokémon Colosseum) (except when Miror B.'s on stage)
Gauge Filled: Dark
Goal: The battle begins with the arrival of a spaceship. Miror B. will take the stage first, complete with his own theme music from Pokémon Colosseum! Miror B. will shield himself with Ludicolo, but leave his afro exposed! That's his fatal flaw, since his afro is his weak point! Target just the afro until the meter goes down to five-sixth. That's when Miror B. leaves and takes his music with him. Dakim comes on next, and will attack you with strong punches and kicks. Target his arms and he'll go down easily. Once the meter goes down to two-third, Dakim leaves and Venus arrives. Venus will use alluring attraction tactics. Aim for her chest until the meter reaches one-half. Once the meter goes down to one-half, Venus leaves and Ein will appear. Ein will take on projectile tactics. His weak point is the legs. Attack to take the meter down to one-third. Ein will leave and Nascour will appear. Nascour will call out his Metagross, who will use a lot of Meteor Mash and Psychic attacks. Attack Metagross's eyes to have Metagross throw off Nascour as soon as the meter reaches one-sixth. That's when Nascour leaves and Evice appears. A cosmic dust storm will blind your vision, and Evice has no particular weak spot. You're probably going to have trouble finding Evice, but once you do, keep attacking. Once the meter's empty, Evice will give up and you've won the battle.
Reward: None.

BOSS: Colosseum-Era Team Cipher
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Final Haunt (Sonic and Diablon Battle)
Mission Character: Doom's Eye
Time Limit: None
Music: Evice's Theme (from Pokémon Colosseum) (except when Miror B.'s on stage)
Gauge Filled: Hero
Goal: The battle begins with the arrival of a spaceship. Miror B. will take the stage first, complete with his own theme music from Pokémon Colosseum! Miror B. will shield himself with Ludicolo, but leave his afro exposed! That's his fatal flaw, since his afro is his weak point! Target just the afro until the meter goes down to five-sixth. That's when Miror B. leaves and takes his music with him. Dakim comes on next, and will attack you with strong punches and kicks. Target his arms and he'll go down easily. Once the meter goes down to two-third, Dakim leaves and Venus arrives. Venus will use alluring attraction tactics. Aim for her chest until the meter reaches one-half. Once the meter goes down to one-half, Venus leaves and Ein will appear. Ein will take on projectile tactics. His weak point is the legs. Attack to take the meter down to one-third. Ein will leave and Nascour will appear. Nascour will call out his Metagross, who will use a lot of Meteor Mash and Psychic attacks. Attack Metagross's eyes to have Metagross throw off Nascour as soon as the meter reaches one-sixth. That's when Nascour leaves and Evice appears. A cosmic dust storm will blind your vision, and Evice has no particular weak spot. You're probably going to have trouble finding Evice, but once you do, keep attacking. Once the meter's empty, Evice will give up and you've won the battle.
Reward: None.

BOSS: Luka
Condition: 3 Counter-Objectives
Stage: Final Haunt (Sonic and Diablon Battle)
Mission Character: Eusine
Time Limit: None
Music: Hero/Dark Battle (from Sonic Adventure 2 Battle)
Gauge Filled: Hero
Goal: Having completely betrayed her, you now have to fight Luka. Luka will come in mounted aboard a Lugia! The combo has four attacks: Luka's homing rocket launcher (like the one in Perfect Dark Zero), Lugia's Aeroblast, Lugia's Psychic, and Lugia's Hydro Pump! You're going to have to attack the combo with ranged attacks to throw Luka off! Once Luka's off her mount (that happens once she's at half-health), she will be hard to track down and attacks with the homing rocket launcher. Eusine will follow you throughout the battle and give pointers to where Luka may be. Once Luka's dismounted, you must also watch out for GUN Soldiers and Mechs throughout the stage. Once Luka's meter is depleted, you win the battle. Also, you can use the 2P controller to control Eusine here.
Reward: None.

SHINGO'S MISSION

Objective 1:
Main Objective Description: "Heal party! Heal all the GUN Soldiers!"
Stage: Westopolis
Mission Character: Shingo
Time Limit: None
Goal: The mission here is simple, sort of. There are 50 GUN Soldiers in the stage, all who are wounded. You must use both the Heal Cannon (which you can get from a Shadow Crate at the beginning and from another halfway through the stage) and Heal Units placed throughout the stage to heal every soldier back to full health. Healed soldiers carry over between lives. Once you've revitalized every last GUN Soldier, you've cleared the objective.
Special Notes: None.

Counter-Objective Description: "Destroy all of the aliens!"
Mission Character: The President
Time Limit: 4 Minutes 30 Seconds
Goal: You can't refuse an order from the President? Or can you? Looks like the President values the death of the Black Arms aliens more than the lives of the GUN soldiers! The President wants you to quickly kill all of the Black Arms aliens in the stage for the counter-objective. You only have 4 minutes 30 seconds to do it in before you fail the counter-objective, forcing you to either return to the main objective or restart the stage to try the counter-objective again. Once you've beaten all the aliens in the stage in time, you've cleared the objective.
Special Notes: None.

Objective 2:
Main Objective Description: "Cyber Shutdown! Destroy Eggman's computer network!"
Stage: Mad Matrix
Mission Character: Shingo
Time Limit: None
Goal: In this mission, you must go through and destroy every Egg Pawn in the entire stage. This means you must travel through each data tower as well as go through the entire data line network. Destroyed Egg Pawns carry over between lives. Once you've destroyed them all, you've cleared this objective.
Special Notes: None.

Counter-Objective Description: "Purge the aliens from Eggman's computer network!"
Mission Character: The President
Time Limit: None
Goal: Apparently, the President isn't that fond of Shingo, as he's got another counter-objective for you. This time, he wants you to take out every Black Arms alien in Eggman's computer network. Again, you must travel through each data tower as well as the entire data line network. Destroyed Black Arms carry over between lives. Once you've destroyed them all, you've cleared the counter-objective.
Special Notes: None.

Objective 3:
Main Objective Description: "Don't touch the alien landscape!"
Stage: Black Comet
Mission Character: Shingo
Time Limit: None
Goal: You'll start this stage on an Air Saucer. The mission here is to go through the Black Comet's Expert Mode on that Air Saucer, without getting off. Springs and ramps have been added to make it possible to go through the entire stage on just that one Air Saucer. If you decide to step off your Air Saucer or it gets destroyed, you temporarily fail the main objective and disable the ability to touch a Save Point. You'll lose a life if you touch the Goal Ring while the ability to touch a Save Point is disabled. If you lose a life, you'll start from the last Save Point you touched on your Air Saucer and be able to complete the main objective again. Simply reach the Goal Ring to clear the objective.
Special Notes: This time around, you can go through a Warp Hole while riding an Air Saucer.

Counter-Objective Description: "Purge the black aliens from their own base!"
Mission Character: The Commander
Time Limit: None
Goal: The Commander wants to see the end of Black Arms, and gives you a counter-objective to destroy each and every one in their own base. Here, you can jump off the Air Saucer you start on, but doing so disables your ability to touch a Save Point. The goal for the counter-objective is to destroy all Black Arms aliens in the stage. Once you do that, the counter-objective is cleared.
Special Notes: None.

BOSS: Sonic and Diablon x2
Condition: 3 Main Objectives
Stage: Black Comet (Sonic and Diablon Battle)
Mission Character: Shingo
Time Limit: None
Music: Sonic and Diablon Battle
Gauge Filled: Dark
Goal: For this boss, you'll have to defeat not one but TWO Diablons with the same life. Both Diablons will be on the field at once. Diablon #1 is piloted by the Commander, while Diablon #2 is piloted by a GUN Soldier. There are two life meters, one for Diablon #1 (top) and Diablon #2 (bottom). Once you wreck one Diablon, that wreckage will not leave the field. Also, while there are two Diablons, there is still only one Sonic to deal with. Once both Diablons are destroyed, the battle is cleared.
Reward: Magma Bazooka. (If you already have the Magma Bazooka, the Magma Bazooka becomes Level 2.)

BOSS: Team Sonic and Diablon x2
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: Black Comet (Sonic and Diablon Battle)
Mission Character: Shingo
Time Limit: None
Music: Sonic and Diablon Battle
Gauge Filled: Dark
Goal: For this boss, you'll have to defeat not one but TWO Diablons with the same life. Both Diablons will be on the field at once. Diablon #1 is piloted by the Commander, while Diablon #2 is piloted by a GUN Soldier. There are two life meters, one for Diablon #1 (top) and Diablon #2 (bottom). Once you wreck one Diablon, that wreckage will not leave the field. Making things worse is that you'll be facing not just Sonic, but also Tails and Knuckles as well in this battle! Having all three of them on the field complicates things! Once both Diablons are destroyed, the battle is cleared.
Reward: None.

BOSS: Egg Breaker
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: Black Comet (Sonic and Diablon Battle)
Mission Character: The Commander
Time Limit: 1 Minute
Music: Egg Breaker Battle
Gauge Filled: Hero
Goal: Here, you'll be fighting an Egg Breaker like you would at Cryptic Castle or Mad Matrix. However, you have a one-minute time limit in which to defeat it in. This one's a bit tougher, since it has both the Cryptic Castle and Mad Matrix attack sets. Fight like you normally would, just go faster. Once you've gotten Egg Breaker down to no health, you've won the battle.
Reward: None.

BOSS: Shingo
Condition: 3 Counter-Objectives
Stage: Black Comet (Sonic and Diablon Battle)
Mission Character: The President
Time Limit: 5 Minutes (starting at the 3:00:00 point of the battle)
Music: Chao Karate Fight Theme (from Sonic Adventure 2 Battle)
Gauge Filled: Hero
Goal: Having completely betrayed him, you now have to fight Shingo. "So what if I voted for the other guy?" That's how Shingo mockingly opens the battle, knowing he probably will not live to actually vote for the other guy upon returning to his proper time. Shingo himself is rather easy to take down. He doesn't seem to defend himself or go on the physical himself. It should seem easy to take his health meter to zero, but what makes this battle tough is Blade. When Shingo sends him out, Blade will attack aggressively! Try to lessen the gap between you and Shingo, then take out Blade with three hits and then get some cheap hits on Shingo before Blade recovers. When you get Shingo down to half-health, Blade will become faster and even more aggressive. Once Shingo's down to no health, you've won the battle. To make this battle even tougher, you're under a time limit! Once three minutes have passed, the Commander will chime in and declare doomsday--the Black Comet is about to enter the atmosphere! You're going to have to finish the battle within 8 minutes or else you'll have to start the battle over!
Reward: None.

EUSINE'S MISSION

Objective 1:
Main Objective Description: "Find Suicune's data in the United Federation's files!"
Stage: Digital Circuit
Mission Character: Eusine
Time Limit: None
Goal: Eusine's in cyberspace, looking for information on Suicune no doubt. Suicune's data is represented by 10 holographic rings bearing Suicune's picture. These data rings are found throughout Digital Circuit, including the data lines and past the Goal Ring. Found data rings carry over between lives. You may have to warp between Save Points to find all of the data rings, especially if they're along the data lines. Once you've found all 10, the objective is clear.
Special Notes: None.

Counter-Objective Description: "Find Lugia's data in the United Federation's files!"
Mission Character: Luka
Time Limit: None
Goal: As it turns out, Luka followed Eusine here, hoping to find information on Lugia. Like Suicune, Lugia's data is also represented by 10 holographic rings bearing Lugia's picture. For the counter-objective, your goal is to find these data rings. These data rings are found throughout Digital Circuit, including the data lines and past the Goal Ring. Found data rings carry over between lives. You may have to warp between Save Points to find all of the data rings, especially if they're along the data lines. Once you've found all 10, the counter-objective is clear. Also, you can use the 2P controller to control Luka here.
Special Notes: None.

Objective 2:
Main Objective Description: "Free Suicune from the circus's attraction!"
Stage: Circus Park
Mission Character: Eusine
Time Limit: None
Goal: Eggman had managed to capture Suicune and is using it for his star attraction in his circus tent! Your mission is to simply reach the tent in Expert Mode! Once you've reached the tent, you'll have to battle with 10 Egg Jugglers. Once all 10 are defeated, the giant cage in the center holding Suicune will open and Suicune will dash off. Then, the objective is cleared.
Special Notes: None.

Counter-Objective Description: "Clear all of the shooting galleries!"
Mission Character: Luka
Time Limit: None
Goal: For this mission, your goal is to get 50 Rings on each and every one of the shooting galleries available in the stage prior to reaching the circus tent. The shooting galleries that were removed from the normal Expert Mode are present here. Not only do you have to hit the boards, but you also have to shoot the balloons and get enough points on each to get 50 Rings. Do this for each and every shooting gallery that comes before the circus tent. If you fail on just one shooting gallery, you fail the counter-objective and must either return to the main objective or restart the stage to try the counter-objective again. If you can clear them all, you've cleared the counter-objective. Also, you can use the 2P controller to control Luka here.
Special Notes: If you have all of the keys, you also have to participate in the shooting gallery behind the five-key door to clear this objective.

Objective 3:
Main Objective Description: "Take back Suicune from the government!"
Stage: GUN Fortress
Mission Character: Eusine
Time Limit: 10 Minutes (Reducable)
Goal: GUN has managed to capture Suicune and are hoping to use it as a weapon. Eusine's in the base hoping to take it back. You must make your way through Expert Mode all the way to the end of the stage. Simple enough, but you have only 10 minutes (less if you use the uplinks used for the counter-objective) to do so before GUN ships Suicune off. If time runs out and you haven't used one of the uplinks, you'll have to start over from the beginning. Once you've reached the goal, you've cleared the objective.
Special Notes: None.

Counter-Objective Description: "Speed up Suicune's departure!"
Mission Character: The Commander
Time Limit: 10 Minutes (Reducable)
Goal: The Commander wants to increase the pace at which Suicune is shipped off. There are five uplink terminals. Using one of them will speed up the pace enough to put Suicune's departure ahead of schedule by one minute. This will reduce the time limit by one minute. You must use at least one of the uplinks to clear the counter-objective. Once you've used one of the uplinks, you clear the counter-objective when time runs out. Given that you have to wait for the time remaining to hit zero before the counter-objective clears, you can still try to complete the main objective. You can also try to find more uplinks to speed up the pacing even further and clear the counter-objective even earlier!
Special Notes: None.

BOSS: Luka
Condition: 3 Main Objectives
Stage: GUN Fortress 2P Battle Stage
Mission Character: Eusine
Time Limit: None
Music: Hero/Dark Battle (from Sonic Adventure 2 Battle)
Gauge Filled: Dark
Goal: Luka's playing a game of cat-and-mouse. Your mission is to defeat her. Easier said than done. Luka will be hard to track down and attacks with a homing rocket launcher (like the one in Perfect Dark Zero). Eusine will follow you throughout the battle and give pointers to where Luka may be. You must also watch out for GUN Soldiers and Mechs throughout the stage. Luka also has a health meter (like a normal boss). Once her meter is depleted, you win the battle.
Reward: Plasma Rifle. (If you already have the Plasma Rifle, the Plasma Rifle becomes Level 2.)

BOSS: XD-Era Team Cipher
Condition: 2 Main Objectives and 1 Counter-Objective
Stage: GUN Fortress (Black Doom Battle)
Mission Character: Eusine
Time Limit: None
Music: Greevil's Battle Theme (from Pokémon XD: Gale of Darkness)
Gauge Filled: Dark
Goal: The battle begins with the arrival of a helicopter. Lovrina will take the stage first and will use an alluring attraction tactic. Aim for her pigtails until the meter goes down to five-sixth. That's when Lovrina leaves and Snattle will appear--and the lights go out! You can't make out very much in the darkness, but you're trying to aim at Snattle's back. Attack until the meter goes down to two-third. The lights will come back on, Snattle will leave, and Gorigan will appear. Gorigan will come in blasting loud music at you, and you're trying to aim for his headphones! Once you get the meter down to one-half, Gorigan leaves. Ardos and Eldes will then appear. Their tactic is tricky, as one of them will attack aggressively while the other stays still. You're aiming for their abdomens, but you can only hit the one who's not moving. Once you've gotten the meter down to one-sixth, Ardos and Eldes will leave and Greevil will appear. Greevil's built a laser into his cane, and you're aiming for the flying saucer he rides. Once you've gotten the meter to zero, Greevil will give up and you've won the battle.
Reward: None.

BOSS: XD-Era Team Cipher
Condition: 1 Main Objective and 2 Counter-Objectives
Stage: GUN Fortress (Black Doom Battle)
Mission Character: The Commander
Time Limit: None
Music: Greevil's Battle Theme (from Pokémon XD: Gale of Darkness)
Gauge Filled: Hero
Goal: The battle begins with the arrival of a helicopter. Lovrina will take the stage first and will use an alluring attraction tactic. Aim for her pigtails until the meter goes down to five-sixth. That's when Lovrina leaves and Snattle will appear--and the lights go out! You can't make out very much in the darkness, but you're trying to aim at Snattle's back. Attack until the meter goes down to two-third. The lights will come back on, Snattle will leave, and Gorigan will appear. Gorigan will come in blasting loud music at you, and you're trying to aim for his headphones! Once you get the meter down to one-half, Gorigan leaves. Ardos and Eldes will then appear. Their tactic is tricky, as one of them will attack aggressively while the other stays still. You're aiming for their abdomens, but you can only hit the one who's not moving. Once you've gotten the meter down to one-sixth, Ardos and Eldes will leave and Greevil will appear. Greevil's built a laser into his cane, and you're aiming for the flying saucer he rides. Once you've gotten the meter to zero, Greevil will give up and you've won the battle.
Reward: None.

BOSS: Eusine
Condition: 3 Counter-Objectives
Stage: GUN Fortress (Black Doom Battle)
Mission Character: Luka
Time Limit: None
Music: Hero/Dark Battle (from Sonic Adventure 2 Battle)
Gauge Filled: Hero
Goal: Having completely betrayed him, you now have to fight Eusine. Eusine will come in mounted aboard Suicune! The combo has four attacks: Eusine's homing rail gun, Suicune's Hydro Cannon, Suicune's Ice Beam, and Suicune's Quick Attack! You're going to have to attack the combo with ranged attacks to throw Eusine off! Once Eusine's off his mount (that happens once he's down to half-health), he will be hard to track down and attacks with the homing rail gun. Luka will follow you throughout the battle and give pointers to where Eusine may be. Once Eusine's dismounted, you must also watch out for Black Arms Soldiers and Giants throughout the stage. Once Eusine's meter is depleted, you win the battle. Also, you can use the 2P controller to control Luka here.
Reward: None.

FLOREIA'S MISSION

Objective 1:
Main Objective Description: "Hula Dancers on Prison Island AGAIN?!"
Stage: Prison Island
Mission Character: Floreia
Time Limit: None
Goal: As the description states, 5 of Floreia's hula dancers have gone missing in what's left of Prison Island. They are hidden randomly throughout the stage, but not in inaccessible locations. However, you most likely will have to check places that are out of the way, such as Top-Secret-Disk locations, and the area beyond the Goal Ring. All found dancers carry over between lives. If you find all five hula dancers, the objective is complete.
Special Notes: None.

Counter-Objective Description: "Find the weather forecast for the Navel Island area!"
Mission Character: Danny
Time Limit: None
Goal: Looks like Danny's in this place as well! Danny, knowing that aiding Floreia is a lot like aiding Cissy, offers you a counter-objective to take in exchange for not finding the hula dancers. Danny's looking for a weather forecast for the next seven days on Navel Island in his proper time. He wants to see if fresh powder's going to hit the mountainside. He wants you to find it. You're going to have to go far into the stage and out of your way for it, usually past all of the hula dancers. Once you've found the forecast, the counter-objective is complete. Also, you can use the 2P controller to control Danny here.
Special Notes: The weather forecast appears in the form of a top-secret disk.

Objective 2:
Main Objective Description: "Aliens capture Orange Island Gym Leaders!"
Stage: Central City
Mission Character: Floreia
Time Limit: None
Goal: As the description states, all 4 Orange Island Gym Leaders; Cissy, Danny, Rudy, and Luana. They happen to be locked in Black Arms cages in the same locations that the massive bombs were normally found. The mission here is to defeat the Black Arms aliens that guard each cage to open them. All found Leaders carry over between lives. Once all 4 have been found, the objective is cleared.
Special Notes: None.

Counter-Objective Description: "Rescue Drake from GUN!"
Mission Character: Danny
Time Limit: 5 Minutes 15 Seconds (After Meeting Danny)
Goal: First, do the main objective until you free Danny. Once Danny's out of his cage, he'll give you the counter-objective right then and there (don't look for where you met Knuckles). The Black Arms had also planned to capture the leader of the Orange Crew, Drake. However, GUN got to him first! Your goal for this counter-objective is to defeat all of the GUN units before GUN ships Drake off! Once you've beaten every single GUN unit, the counter-objective is cleared. Also, you can use the 2P controller to control Danny here. Of course, clearing the counter-objective may not be that easy. If, at anytime during this stage, if the counter-objective hasn't yet been failed, you free Cissy, Cissy will complicate matters by firing healing pistols at GUN Soldiers to reduce your defeated-unit count, even going as far as having two Heal Cannon-toting Black Arms Soldiers as sidekicks! You can subdue Cissy by attacking her like you would a GUN Soldier, but she'll reawaken within 30 seconds. You can reduce Cissy's firepower by defeating the Black Arms aliens with her. Your best bet for completing the counter-objective is to not free Cissy from her cage.
Special Notes: Cissy will reawaken quicker if you use the Heal Cannon on her while she's subdued.

Objective 3:
Main Objective Description: "Team Aqua's Aerial Assault!"
Stage: Air Fleet
Mission Character: Floreia
Time Limit: 7 Minutes 30 Seconds
Goal: Team Aqua's made their way onto GUN's airships! Floreia wants you to take them all down. You'll be going through Air Fleet's Expert Mode, which has Team Aqua robots found all over. Once again, you must defeat every one of them, before time is up! Defeated robots carry over between lives. If time runs out, you'll have to start the mission from the beginning. Once you've defeated all of Team Aqua's robots, the objective is cleared.
Special Notes: The programmers were kind of lazy when it came to Team Aqua's robots. Team Aqua's robots are basically GUN Mechs (also replace Black Arms soldiers), GUN Beetles, and Big Foots (replace Black Giants), all colored blue and bearing the Team Aqua symbol.

Counter-Objective Description: "Rescue the Team Aqua Admins quickly!"
Mission Character: Archie
Time Limit: 7 Minutes 30 Seconds
Goal: Looks like Archie's willing to cut a deal in order to save his minions. Archie had sent Matt, Shelly, and Isabel to scout out the location before Archie moved in. However, before Archie drove GUN out, GUN captured the three admins, who are still being held in cages behind electric rails! Worse, GUN even went as far as to commission some Egg Pawns to guard the cages! Your goal is to rescue the admins within the time limit. To rescue an admin, beat each of the three Egg Pawns guarding each cage. Once you've rescued all three admins, the counter-objective is cleared.
Special Notes: None.

BOSS: Aqua Dominion w/Danny
Condition: 3 Main Objectives
Stage: GUN Fortress (Sonic and Diablon Battle)
Mission Character: Floreia
Time Limit: None
Music: Sonic and Diablon Battle
Gauge Filled: Hero
Goal: Danny's story for teaming up with Archie is that you betrayed him by sticking with Floreia, saying it's just as bad as you teaming up with Cissy. Archie will vow to see you destroyed. Anyway, Archie's in control of a large craft that resembles GUN's Diablon prototype, except this one's blue-colored and bears the Team Aqua symbol. The craft bears the same attacks as Diablon, plus a new attack called "Hydro Cannon", where Archie will charge up, and then fire a massive jet of water at you. He'll then move around while firing this water blast, which also moved up and down to match your level. Keep running to avoid it. To make matters worse, Danny is fighting against you in this battle, and will use a headbutting attack to try and stop you. Grab a gun and open fire on the Aqua Dominion when it brings down its shield to use its laser cannon or hydro cannon. Also remember to use the same strategies used once the craft is grounded.
Reward: None.

BOSS: Aqua Dominion w/Cissy (Friendly Version)
Condition: 2 Main Objective, 1 Counter-Objectives
Stage: GUN Fortress (Sonic and Diablon Battle)
Mission Character: Floreia
Time Limit: None
Music: Sonic and Diablon Battle
Gauge Filled: Hero
Goal: In this battle, Cissy hasn't even teamed up with Archie per se. Cissy's motives are similar to Shadow's in the Final Haunt Dark boss battle, in which she wants to see whether she or Floreia can come out on top (like how Shadow wanted to face off against Sonic to see which of the two was the better hedgehog), much like a sparring contest. Archie has no dialogue outside the battle. Archie's in control of a large craft that resembles GUN's Diablon prototype, except this one's blue-colored and bears the Team Aqua symbol. The craft bears the same attacks as Diablon, plus a new attack called "Hydro Cannon", where Archie will charge up, and then fire a massive jet of water at you. He'll then move around while firing this water blast, which also moved up and down to match your level. Keep running to avoid it. To make matters worse, Cissy is fighting against you in this battle, and will use a spinning attack to try and stop you. Grab a gun and open fire on the Aqua Dominion when it brings down its shield to use its laser cannon or hydro cannon. Also remember to use the same strategies used once the craft is grounded.
Reward: Draco Wave. (If you already have the Draco Wave, the Draco Wave becomes Level 2.)

BOSS: Aqua Dominion w/Cissy (Nasty Version)
Condition: 2 Main Objective, 1 Counter-Objectives
Stage: GUN Fortress (Sonic and Diablon Battle)
Mission Character: Danny
Time Limit: None
Music: Sonic and Diablon Battle
Gauge Filled: Hero
Goal: Cissy's story for teaming up with Archie is that you betrayed her and Floreia as well by siding with Danny, saying that any friend of Danny's is an enemy of theirs. Archie will vow to see you destroyed. Archie's in control of a large craft that resembles GUN's Diablon prototype, except this one's blue-colored and bears the Team Aqua symbol. The craft bears the same attacks as Diablon, plus a new attack called "Hydro Cannon", where Archie will charge up, and then fire a massive jet of water at you. He'll then move around while firing this water blast, which also moved up and down to match your level. Keep running to avoid it. To make matters worse, Cissy is fighting against you in this battle, and will use a spinning attack to try and stop you. Grab a gun and open fire on the Aqua Dominion when it brings down its shield to use its laser cannon or hydro cannon. Also remember to use the same strategies used once the craft is grounded. And yes, you can use the 2P controller to control Danny here.
Reward: None.
Archie's non-attack dialogue differs between all three Aqua Dominon battles. In Floreia v. Danny, he'll vow to protect Danny all the way. In Floreia v. Cissy, he doesn't have any non-attack dialogue, Cissy talks in his place about the challenge. In Danny v. Cissy, he'll vow to protect Cissy all the way.

BOSS: Floreia
Condition: 3 Counter-Objectives
Stage: GUN Fortress (Sonic and Diablon Battle)
Mission Character: Danny
Time Limit: None
Music: Emerald Coast: Type 2 (from Sonic Adventure DX: Director's Cut)
Gauge Filled: Dark
Goal: Having completely betrayed her, you now have to fight Floreia. This battle's tricky, since Floreia calls out four Ludicolo and hides somewhere. Danny will point her out. Beat the Ludicolo shield with homing attacks, then start beating on Floreia. After a few hits, Floreia hides behind another Ludicolo and calls upon another one to replace the one you recently defeated. Once Floreia's down to half-health, Floreia will call off the Ludicolo, stop hiding, and start throwing coconut grenades all over the place. The coconut grenades are timed explosives--and part of your strategy. Try grabbing a grenade and throwing it back at Floreia before it explodes! If you aim right, Floreia should be in the blast radius. Keep doing this until Floreia's health meter is depleted. Once Floreia falls, you've won the battle. Also, you can use the 2P controller to control Danny here.
Reward: None.

(Continued in next post)
 
Last edited:
Back
Top