EX: Meteor Shower (WORLD PREMIERE OF EX: METEOR SHOWER)

Discussion in 'Create-A-Card' started by lunatone_solrock, Sep 4, 2005.

  1. lunatone_solrock

    lunatone_solrock New Member

    This is my latest set, my ninth set, EX: Meteor Shower.
    Well, roughly this set is about the night sky and all the Pokemon related to it.
    There is a hidden exit way deep inside Meteor Falls which leads to a moor.
    The setting of this expansion is a large dry moor with and there's an observatory in the middle of it. Around the observatory is a large grassland inhabited by many Pokemon. And at the corner of the moor is a secret Weather Center and a laboratory.
    The Body Cubes and Power Cubes are still here.
    Oh yeah, the ones in white are done while the ones in blue are reserved and the ones in green is reserved specially for Achornn.
    Here's the set list:

    Rare EX:
    Azumarill EX (W)
    Clefable EX (C)
    Crobat EX (G)
    Delcatty EX (C)
    Electrode EX (L)
    Glalie EX (W)
    Lunatone EX (P)
    Mightyena EX (D)
    Metagross EX (M)
    Solrock EX (F)

    Rare Holo:
    Alakazam (P)
    Arcanine (R)
    Banette (P)
    Castform (C)
    Clefable (C)
    Dusclops (P)
    Forretress (G)
    Glalie (W)
    Jirachi (P)
    Ledian (G)
    Lunatone (F)
    Magcargo (R)
    Magneton (L)
    Masquerain (G)
    Metagross (M)
    Mightyena (D)
    Murkrow (D)
    Nidoking (F)
    Nidoqueen (F)
    Persian (C)
    Rain Castform (W)
    Skarmory (M)
    Snow-cloud Castform (W)
    Solrock (P)
    Sunny Castform (R)
    Tangela (G)
    Whiscash (W)

    Rare:
    Absol (D)
    Aipom (C)
    Ariados (G)
    Azumarill (W)
    Claydol (P)
    Crobat (G)
    Delcatty (C)
    Espeon (P)
    Fearow (C)
    Flareon (R)
    Furret (C)
    Hitmonchan (F)
    Hitmonlee (F)
    Hitmontop (F)
    Jolteon (L)
    Lapras (W)
    Ludicolo (W)
    Manectric (L)
    Marowak (F)
    Mawile (M)
    Ninetales (R)
    Pellipper (W)
    Rapidash (R)
    Raticate (C)
    Snorlax (C)
    Steelix (M)
    Starmie (W)
    Sunflora (G)
    Umbreon (D)
    Vaporeon (W)
    Wigglytuff (C)
    Celestial Symbols (Pokemon Tool)
    Meteor Shower (Stadium)

    Uncommon:
    Clefairy (C)
    Dunsparce (C)
    Electrode (L)
    Golbat (G)
    Jigglypuff (C)
    Kadabra (P)
    Ledyba (G)
    Lombre (W)
    Magnemite (L)
    Marril (W)
    Meowth (C)
    Metang (M)
    Nidorina (G)
    Nidorino (G)
    Onix (F)
    Rattata (C)
    Seaking (W)
    Skitty (C)
    Sentret (C)
    Slugma (R)
    Staryu (W)
    Tyrogue (F)
    Brass Telescope
    Moon Ball
    Planet Ball
    Sun Ball
    Moon Stone (Pokemon Tool)
    Sun Stone (Pokemon Tool)
    Astronomy Tower (Stadium)
    Meteor Falls Hidden Chamber (Stadium)
    Observatory (Stadium)
    Starry Field (Stadium)
    Storm Moor (Stadium)
    Planet Researchers (Supporter)
    Seer's Predictions (Supporter)
    TV Reporter's Live Update (Supporter)
    Lunar Body Cube (Technical Machine)
    Lunar Power Cube (Technical Machine)
    Solar Body Cube (Technical Machine)
    Solar Power Cube (Technical Machine)

    Common:
    Abra (P)
    Azurill (C)
    Baltoy (F)
    Barboach (W)
    Beldum (M)
    Clefa (C)
    Cubone (F)
    Duskull (P)
    Eevee (C)
    Electrike (L)
    Goldeen (W)
    Growlithe (R)
    Igglybuff (C)
    Lotad (W)
    Nidoran F (G)
    Nidoran M (G)
    Pineco (G)
    Ponyta (R)
    Poochyena (D)
    Shuppet (P)
    Snorunt (W)
    Spearow (C)
    Spinarak (G)
    Sunkern (G)
    Surskit (W)
    Voltorb (L)
    Vulpix (R)
    Wingull (W)
    Zubat (G)
    Lunar Amulet
    Solar Charm
    Meteorite (Pokemon Tool)
    Scope Lens (Pokemon Tool)
    Astronomy Seer (Supporter)
    Mary's Interview (Supporter)
    Amulet Seller (Supporter)
    Professor Cozmo's Aide (Supporter)
    Professor Cozmo's Strange Quest (Supporter)
    Rancher (Supporter)

    Secret Rare:
    Lunatone (P)
    Solrock (F)


    To start off, my two favourite EXs:

    Lunatone EX (P) 90HP
    Basic Pokemon
    When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards.

    (Poke-Power) Lunar Momentum
    Once during your turn, if you have any Pokemon in play with Solrock in it's name, you may choose one of your opponent's Benched Pokemon and switch it with the Defending Pokemon (your opponent chooses which Defending Pokemon to switch). This power can'tbe used if Lunatone EX is affected by a Special Condition.

    (P)(C) Psyshock 40
    Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

    (P)(P)(C) Meteor Shower 40+
    This attack does 40 damage plus 10 more damage for each Pokemon in play with Lunatone or Solrock in it's name (excluding this one).

    Weakness (P)
    Resistance
    Retreat Cost (C)


    Solrock EX (F) 90HP
    Basic Pokemon
    When Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards.

    (Poke-Power) Solar Glare
    Once during your turn, if you have any Pokemon in play with Lunatone in it's name, you may choose one of your opponent's Benched Pokemon put a damage counter on it. This power can't be used if Solrock EX is affected by a Special Condition.

    (F)(C) Rock Tumble 40
    This attack's damage isn't affected by Resistance.

    (F)(F)(C) Meteor Shower 40+
    This attack does 40 damage plus 10 more damage for each Pokemon in play with Lunatone or Solrock in it's name (excluding this one).

    Weakness (G)
    Resistance
    Retreat Cost (C)

    As you can see, they have the attack Meteor Shower, which is the theme of this set.
    Have fun!
     
    Last edited: Sep 17, 2005
  2. lunatone_solrock

    lunatone_solrock New Member

    Eh, I can't help it. I need to do more.

    Barboach (W) 40HP
    Basic Pokemon

    (W) Water Gun 10+
    This attack does 10 damage plus 10 more damage for each (W) Energy card attached to Barboach but not used to pay for this attack's cost. You can't add more than 20 damage this way.

    Weakness (G)
    Resistance (L)
    Retreat Cost (C)


    Whiscash (W) 90HP
    Stage 1 Pokemon
    Evolves from Barboach

    (W) Brackish Water 20
    Flip a coin. If heads, switch Whiscash with any of your Benched Pokemon. During your opponent's next turn, the Defending Pokemon can't attack (Benching either Pokemon ends this effect).

    (W)(C)(C) Whirpool Blitz 40
    Flip a coin. If heads, switch Whiscash with any of your benched Pokemon, if any. If tails, your switch the Defending Pokemon with any of his or her Benched Pokemon, if any.

    Weakness (G)
    Resistance (L)
    Retreat Cost (C)(C)


    Baltoy (F) 50HP
    Basic Pokemon

    (F) Rising Lunge 10+
    Flip a coin. If heads, this attack does 10 damage plus 10 more damage.

    (C)(C) Tackle 20

    Weakness (G)
    Resistance (L)
    Retreat Cost (C)


    Claydol (P) 80HP
    Stage 1 Pokemon
    Evolves from Baltoy

    (Poke-Power) Orde Cosmos
    Once during your turn, you may search your deck for a Basic Pokemon and an Evolution card. Show them to your opponent and put them into your hand. Shuffle your deck afterwards. This power can'tbe used if Claydol is affcted by a Special Condition.

    (P) Ancient Curse
    Put a damage counter on each of your opponent's Evolved Pokemon.

    (P)(C)(C) Psyburn 40

    Weakness (P)
    Resistance
    Retreat Cost (C)(C)
     
  3. Burninating_Torchic

    Burninating_Torchic New Member

    I haven't done one of your sets in a while...
    ---
    Crobat ex
    Stage 2 [G] Pokemon-Evolves from Golbat
    140 HP

    Poke-Power: Poisonous Moonlight Glare
    Once during your turn (before you attack), when you play Crobat ex from your hand to evolve your Active Pokemon, the Defending is now Poisoned. Put 1 extra damage counter on it in between turns for each [D] Pokemon on your bench when you play Crobat ex.

    [C][C] Uncanny Echolocation
    Flip a coin. If heads, put 3 damage counters on one of your opponent's Pokemon. If tails, put 3 damage counters on one of your Pokemon. Either way, your opponent can't play Stadiums or Pokemon Tools during his or her next turn.

    [G][G][C][C] Erradicating Poison 30
    The Defending Pokemon is now Poisoned. Put 4 damage counters on it inbetween turns instead of 1. If Poison knocks out the Defending Pokemon at the end of your opponent's next turn and you and your opponent both have at least 1 Pokemon with less then 50 remaining HP, you and your opponent each knock out one of your own Pokemon with less then 50 remaining HP.

    Weak: [P]
    Resist: [F]
    Retreat: [C][C]
    ---
    Golbat
    Stage 1 [G] Pokemon-Evolves from Zubat
    70 HP

    [C][C] Echolocation
    Flip a coin. If heads, put 2 damage counters on one of your opponent's Pokemon. If tails, put 2 damage counters on one of your Pokemon.

    [G][G] Poison Slicer 20+
    Flip a coin. If heads, this attack does 20 damage plus 20 more damage. If tails, the Defending Pokemon is now Poisoned.

    Weak: [P]
    Resist: None
    Retreat: [C]
    ---
    Zubat
    Basic [G] Pokemon
    50 HP

    [C] Echolocation
    Flip a coin. If heads, put 1 damage counter on one of your opponent's Pokemon. If tails, put 1 damage counter on one of your Pokemon.

    [G] Poison Sting 10
    Flip a coin. If heads, the Defending Pokemon is now Poisoned.

    Weak: [P]
    Resist: None
    Retreat: [C]
    ---
    Reserving Jirachi, Arcanine line, Dusclops line, the 4 castforms, and Absol.
     
  4. shiftrymaster68

    shiftrymaster68 New Member

    Reserving the Banette line, Metagross(ex and regular) line, Murkrow, Electrode ex line, Delcatty ex line, Forretress line, and the Eeveelutions.
     
    Last edited: Sep 6, 2005
  5. Carrington388

    Carrington388 New Member

    Lunar Body Cube
    Trainer Card (Technical Machine)

    Attach his card to one of your {P} Pokémon in play that does not have Lunatone in its name or any of your {F} or {F}{P} Pokémon in play with Lunatone in its name that isn't a Pokémon-ex or has Dark or an owner in its name (excluding Pokémon that already has any Poké-POWER or Poké-BODY). That Pokémon may use this card's Poké-BODY. At the end of your opponent's next turn, discard this card.
    Poké-BODY Lunar HP
    This Pokémon gets +10 HP for each {F} Pokémon in play with Lunatone in its name (including this one if this Pokémon has Lunatone in its name).

    Lunar Power Cube
    Trainer Card (Technical Machine)

    Attach his card to one of your {P} Pokémon in play that does not have Lunatone in its name or any of your {F} or {F}{P} Pokémon in play with Lunatone in its name that isn't a Pokémon-ex or has Dark or an owner in its name (excluding Pokémon that already has any Poké-POWER or Poké-BODY). That Pokémon may use this card's Poké-POWER. At the end of your opponent's next turn, discard this card.
    Poké-POWER Moon Healer
    Unless this Pokémon is affected by a Special Condition, remove 2 damage counters from each of your Pokémon in play (including this one). If a Pokémon has fewer damage counters than that, remove all of them.

    Solar Body Cube
    Trainer Card (Technical Machine)

    Attach his card to one of your {F} Pokémon in play that does not have Solrock in its name or any of your {P} or {F}{P} Pokémon in play with Solrock in its name that isn't a Pokémon-ex or has Dark or an owner in its name (excluding Pokémon that already has any Poké-POWER or Poké-BODY). That Pokémon may use this card's Poké-BODY. At the end of your opponent's next turn, discard this card.
    Poké-BODY Solar HP
    This Pokémon gets +10 HP for each {P} Pokémon in play with Solrock in its name (including this one if this Pokémon has Solrock in its name).

    Solar Power Cube
    Trainer Card (Technical Machine)

    Attach his card to one of your {F} Pokémon in play that does not have Solrock in its name or any of your {P} or {F}{P} Pokémon in play with Solrock in its name that isn't a Pokémon-ex or has Dark or an owner in its name (excluding Pokémon that already has any Poké-POWER or Poké-BODY). That Pokémon may use this card's Poké-POWER. At the end of your opponent's next turn, discard this card.
    Poké-POWER Sun Healer
    Unless this Pokémon is affected by a Special Condition, remove 2 damage counters from each of your Pokémon in play (including this one). If a Pokémon has fewer damage counters than that, remove all of them.

    Moon Ball
    Trainer Card

    Search your deck for 1 of the following cards, show that card to your opponent, and put that card into your hand (shuffle your deck afterward): a {F} or {F}{P} Pokémon with Lunatone in its name, a {P} Pokémon that does not have Lunatone in its name.

    Sun Ball
    Trainer Card

    Search your deck for 1 of the following cards, show that card to your opponent, and put that card into your hand (shuffle your deck afterward): a {P} or {F}{P} Pokémon with Solrock in its name, a {F} Pokémon that does not have Solrock in its name.

    Planet Ball
    Trainer Card

    Flip a coin. If heads, search your deck for any Pokémon with Lunatone or Solrock in its name. Show that card to your opponent, then put it into your hand. Shuffle your deck afterward.
     
    Last edited: Sep 4, 2005
  6. Carrington388

    Carrington388 New Member

    Lunatone
    60 HP {P}
    Basic Pokémon

    Poké-BODY Lunar Sun
    If you don't have a Pokémon with Solrock in its name in play, Lunatone's type (color) is {F}. If you have a Pokémon with Solrock in its name in play, Lunatone is both {P}{F} type.
    {W} Ice Flare Flip a coin. If heads, the Defending Pokémon is now Burned.
    {F}{F}{C} Rock Blast Flip 3 coins. This attack does 30 damage times the number of heads. 30x

    Weakness: {G}
    Resistance: none
    Retreat Cost: {C}{C}

    Solrock
    60 HP {F}
    Basic Pokémon

    Poké-BODY Solar Moon
    If you don't have a Pokémon with Lunatone in its name in play, Solrock's type (color) is {P}. If you have a Pokémon with Lunatone in its name in play, Solrock is both {F}{P} type.
    {R} Fire Chill Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
    {P}{P}{C} Psy Blast Flip 3 coins. This attack does 30 damage times the number of heads. 30x

    Weakness: {G}
    Resistance: none
    Retreat Cost: {C}{C}
     
  7. Cardzmaster2004

    Cardzmaster2004 <a href="http://pokegym.net/forums/showpost.php?p=

    Grabing the Ackle of Spam lines quickly and some trainers as well...
    ---------------------------

    Abra (P)
    40 HP
    Basic Pokemon

    (*): PsyFlash

    Flip a coin. If heads, this attack does 10 damage and the defending pokemon is confused. If tails, your opponent switches the Defending Pokemon with one of his or her benched pokemon.

    (PP): Abra Kadabra!

    Flip a coin. If heads, search your deck for a card called Kadabra and put it on Abra (this counts as evolving Abra) and remove up to 2 damage counters from Abra. Shuffle your deck afterwards. If tails, at the end of your opponent's next turn, you may search your deck for a card called Kadbra and put it in your hand. Shuffle your deck afterwards.

    Weakness: P
    Resistance:
    Retreat:
    Rarity: C
    ------------------------------

    Kadabra (P)
    70 HP
    Stage One Pokemon (Evolves from Abra)

    (P*): Unharnessed Manipulation (10)

    Flip a coin. If heads, look at the top five cards of your deck and put them back in any order. If tails, look at the top three cards of your opponent's deck and put them back in any order.

    (PPP): Abra, Kadabra, ALAKAZAM!

    Flip a coin. If heads, remove up to three damage counters from Kadabra and search you deck for a card called Alakazam and attach that card to Kadabra (this counts as evolving Kadabra). Shuffle your deck afterwards. If tails, you may discard a basic energy card attached to Kadabra. If you don't discard a basic energy card attached to Kadabra, search your deck for a card named Abra and place it on your bench. Then shuffle Kadabra and all cards attached to it into your deck.

    Weakness: P
    resistance:
    Retreat:**
    Rarity: U

    ------------------------------

    Alakazam (P)
    100HP
    Stage 2 Pokemon (Evolves from Kadabra)

    Poke-POWER: Forced Field of Reality

    When Alakazam comes into play, you may search your deck for up to three cards named Abra and put them on your bench (you cannot do this if your bench is full). If there were any Abra on your bench when Alakazam came into play, search your deck for that many cards named Kadabra and place them on the Abra(s) (this counts as evolving Abra). Then place a damage counter on any Kadabra that came into play this way. If there were any Kadabra on your bench when Alakazam came into play, search your deck for that many Alakzam or Alakazam EX and put them on the Kadabra(s) (this counts as evolving Kadabra). PLace two damaeg counters on any Alakzam and three damage counters on any Alakzam EX that came into play this way. Then shuffle your deck. You may not use more than two Forced Field of Reality Poke-POWERs per turn.

    (PPP): Psychic Metronome

    You may copy that attack of any (P) pokemon in play exculding the energy cost (Alakzam msut still do anything else in order to use that attack). Alakzam then uses that attack.

    (PPPP): Celestia Nirvana

    Flip a coin. If heads, remove a number of damage counters from each pokemon (yours and your opponents) equal to the number of (P) pokemon in play. Then, return Alakazam and all cards attached to it to your hand. If tails, this attack does 30 damage to the defending pokemon and 30 damage to 2 of your opponent's benched pokemon.

    Weakness: P
    Resistance:
    Retreat:***
    Rarity: HR
    ---------------------------------

    Meteor Falls Secret Chamber
    Trainer
    Stadium Card

    (insert normal Stadium text here)

    All (C) and (P) pokemon get +20 HP. Whenever a player evolves a pokemon, flip a coin. If heads, remove two damage coutners form that pokemon. If tails, place one damage counter on one of your pokemon.

    Rarity: U
    ---------------------------------

    Seer's Predictions
    Trainer
    Supporter

    (insert normal Supporter text here)

    Flip a coin for each of your pokemon in play. Search your deck for a number of cards equal to half the heads flipped, rounded up. then shuffle your deck. If you flipped three or more heads, put one of those cards in your hand. If you flipped any heads, place those cards on top of your deck in any order.

    Rarity: U
    ----------------------------------

    Astronomy Seer
    Trainer
    Supporter

    (insert normal Supporter text here)

    Draw a card for each C pokemon in play (yours and your opponents). You may not draw more than 6 cards this way. Then, shuffle 3 cards into your deck.

    Rarity: C
    ----------------------------------

    Will do more later. Not sure what though. Definitly more trainers though.
     
  8. shiftrymaster68

    shiftrymaster68 New Member

    Also resvering all Stadiums(except Cardz's).
     
  9. Burninating_Torchic

    Burninating_Torchic New Member

    ---
    Jirachi
    Basic [P] Pokemon
    60 HP

    Poke-Body: Wishtag Guard
    Reduce all damage done to Jirachi by 10 for each [M] energy attached to your [M] type Jirachi in play. You can't reduce damage by more then 40 in this way.

    [C] Comet Respawn
    Search your deck for a card for each basic [P] energy attached to Jirachi and put them into your hand. Then, shuffle Jirachi and all cards attached to it into your deck. You can't search your deck for more then 3 cards in this way.

    Weak: [R]
    Resist: None
    Retreat: [C]
    ---
    Put [R] weakness despite the mono-[P] type because in the GBA games Psychic/Metal guys are only weak to Fire and Ground (and I think possibly rock too, not quite sure).
    ---
    Arcanine
    Stage 1 [R] Pokemon-Evolves from Growlithe
    80 HP

    Poke-Power: Solar Flare
    Once during your turn (before you attack), when you play Arcanine from your hand to evolve one of your Pokemon, if you have a Pokemon in play with Solrock in its name, you may search your deck for up to 2 [R] energy and attach them to Arcanine. Shuffle your deck afterward.

    [C][C] Extremespeed 20
    Flip a coin. If heads, prevent all effects of attack, including damage, done to Arcanine by your opponent's Pokemon(excluding Pokemon ex) during your opponent's next turn, If tails, precent all effects of attack, including damage, done to Arcanine by Pokemon ex during your opponent's next turn.

    [R][R][R][R] Fire Blast 120
    Discard 3 basic [R] energy cards attached to Arcanine or this attack does nothing.

    Weak: [W]
    Resist: None
    Retreat: [C]
    ---
    Growlithe
    Basic [R] Pokemon
    50 HP

    [R] Ember 10
    The Defending Pokemon is now Burned.

    Weak: [W]
    Resist: None
    Retreat: [C]
    ---
    Mightyena
    Stage 1 [D] Pokemon-Evolves from Poochyena
    70 HP

    Poke-Power: Lunar Fall
    Once during your turn (before you attack), when you play Mightyena from your hand to evolve one of your Pokemon, if you have a Pokemon in play with Lunatone in its name, you may attach up to 3 [D] energy cards from your discard pile to Mightyena.

    [C][C] Gnaw 20+
    You may discard a Pokemon Tool attached to one of your opponent's Pokemon. If you do, this attack does 20 damage plus 30 more damage.

    [D][D][C] Howl of the Moon 50
    If you have a Pokemon on your bench with Houndoom in its name, the Defending Pokemon is now Burned. If you have a Pokemon on your bench with Umbreon in its name, remove 2 damage counters from Mightyena.

    Weak: [F]
    Resist: [P]
    Retreat: [C]
    ---
    Poochyena
    Basic [D] Pokemon
    50 HP

    [C] Gnaw 10+
    You may discard a Pokemon Tool attached to one of your opponent's Pokemon. If you do, this attack does 10 damage plus 20 more damage.

    Weak: [F]
    Resist: [P]
    Retreat: [C]
    ---
    Gnaw is kinda like ATM Ice if you think about it.
    ---
    Amulet Seller
    Supporter
    Search your deck for 2 Pokemon Tools or 3 in any combination of Lunar Amulets and Solar Charms. Shuffle your deck afterward.
    ---
    Lunar Amulet
    Pokemon Tool
    Attach this Pokemon Tool to one of your [D] Pokemon.

    The Pokemon Lunar Amulet is attached to's Retreat Cost is 0 and has no Weakness..
    ---
    Solar Charm
    Pokemon Tool
    Attach this Pokemon Tool to one of your [P] Pokemon.

    Reduce all damage done to the Pokemon Solar Charm is attached to by 20.
    ---
    Current Reserves:
    Sunny Castform
    Snow-Cloud Castform
    Rain Castform
    Castform
    Absol
    Glalie
    Snorunt
    Glalie ex
    Mightyena ex
    Azumarill
    Azumarill ex
    Marill
    Clefable
    Clefable ex
    Clefairy
    Celestial Symbols
    Dusclops
    Duskull
     
    Last edited: Sep 4, 2005
  10. Cardzmaster2004

    Cardzmaster2004 <a href="http://pokegym.net/forums/showpost.php?p=

    Wow. Lotsa reserving. Trying to make sure I don't step on any toes here. Kick me if I do.
    ----------------------------------------

    Tyrogue (F)
    50 HP
    Basic Pokemon

    Poke-POWER: Baby Evolution

    Once during your turn, before you attack, you may attach Hitmonchan, Hitmontop, or Hitmonlee to Tyrogue (this counts as evolving Tyrogue) and remove all damage counters from Tyrogue. This power stops working if Tyrogue is affected by a Special Condition.

    (F): Training Punch (10+)

    Next turn, Training Punch's base damage is 30.

    Weakness: P
    Resistance:
    Retreat: *
    Rarity: U
    ----------------------------------------

    Hitmonchan (F)
    80 HP
    Basic Pokemon

    Poke-BODY: Elemental Punch

    Once during your turn, (before you attack) you may change Hitmonchan's Type to any type of basic energy card attached to Hitmonchan.

    (F*): One-Two Punch (30)

    (FF*): Experience Punch (50)

    If Hitmonchan is an evolved pokemon, this attack does 50 damage plus 20 damage and this attack is not affected by resistance.

    Weakness: P
    Resistance:
    Retreat:**
    Rarity: R
    -------------------------------------------

    Hitmonlee (F)
    70 HP
    Basic Pokemon

    Poke-BODY: Stretch It Out

    Once during your turn (before you attack), you may return one of your benched pokemon to your hand (discard all cards attached to that pokemon). If you do, Hitmonlee's attacks do 10 more damage this turn.

    (F*): Kick It! (30)

    (FF*): Feet of Might

    Choose one of your opponent's pokemon. This attack does 50 damage to that pokemon (don't apply weakness or resistance for benched pokemon).

    Weakness: P
    Resistance:
    Retreat: **
    Rarity: R
    ----------------------------------

    Hitmontop (F)
    60 HP
    Basic Pokemon

    Poke-BODY: Centrifical Motion

    When Hitmontop comes into play, place three Spin Counters on Hitmontop. Once during your turn (before you attack), you may remove up to 2 Spin Counters from Hitmontop to have Hitmontop deal 10 extra damage per Spin counter removed when he attacks this turn. If Hitmontop ever has five or more Spin counters on him, return Hitmontop

    (F*): Spinning Kick (20)

    (FF*): Faster! Faster! (30)

    Flip three coins. For each heads, place a Spin Counter on Hitmontop. If you place two or more Spin Counters on Hitmontop in this way, remove two Spin Counters from Hitmontop.

    Weakness: P
    Resistance:
    Retreat: *
    Rarity: R
    -----------------------------

    Rancher
    Trainer
    Supporter

    (insert normal Supporter text here)

    Discard your hand. Then search your deck for two cards and put them in your hand. At the end of your turn, discard your hand.

    Rarity: C
    ------------------------------

    More latre!
     
  11. lunatone_solrock

    lunatone_solrock New Member

    Are you kidding, BT? That's almost half the exs in this set.
    No, throw out about three or two so that everyone else can have some.
    In the mean time, here's your reserves that I accept:
    Sunny Castform
    Snow-Cloud Castform
    Rain Castform
    Castform
    Absol
    Celestial Symbols
    Dusclops
    Duskull


    Now, here's my cards:

    Ledyba (G) 50HP
    Basic Pokemon

    (G) Supersonic 10
    Flip a coin. If heads, the Defending Pokemon is now Confused.

    Weakness (L)
    Resistance (F)
    Retreat Cost


    Ledian (G) 80HP
    Stage 1 POkemon
    Evolves from Ledyba

    (Poke-Body) Meteor Shield
    As long as there ia Meteor Shower Stadium card in play, all damage done to Ledian does 20 less damage (after applying Weakness and Resistance).

    (C) Comet Punch 10x
    Flip four coins. This attack deos 10 damage times the number of heads.

    (G)(G)(C) Glowing Powder 40+
    Flip a coin. If heads, this attack does 40 damage plus 20 more damage and the Defending Pokemon is now Asleep. If tails, this attack does 40 damage plus 10 more damage and the Defending Pokemon is now Confused.

    Weakness (L)
    Resistance (F)
    Retreat Cost


    Cubone (F) 50HP
    Basic Pokemon

    (C) Fast Club 20
    Don't apply Weakness and Resistance for this attack.

    Weakness (G)
    Resistance (L)
    Retreat Cost (C)


    Marowak (F) 80HP
    Stage 1 Pokemon
    Evolves from Cubone

    (Poke-Body) Cursed Bones
    All damage done by Marowak to any of your oppnent's Pokemon-ex does 10 more damage for each Basic Pokemon and Evolution card in your discard pile (after applying Weakness and Resistance). You can't add more than 40 damage this way.

    (F)(C) Sand Attack 40
    During your oponent's next turn, if the Defending Pokemo tries to attack, your opponent flips a coin. If tails, that attack does nothing (not even damage).

    Weakness (G)
    Resistance (L)
    Retreat Cost (C)(C)
     
    Last edited: Sep 5, 2005
  12. Water Adept

    Water Adept New Member

    Snorunt 50 HP (W)
    Basic Pokemon

    (C) Headbutt 10

    (W) Ice Beam 10
    Flip a coin. If heads, the Defending Pokemon is now Paralyzed.

    Weakness: (M)
    Resistance: None
    Retreat Cost: (C)
    -------------------------------
    Glalie ex 110 HP (W)
    Stage 1 Pokemon - Evolves from Snorunt
    Whenever Pokemon-ex has been Knocked Out, your opponent takes 2 Prize cards.

    Poke-Body: Icy Armor
    As long as Glalie ex is in play, reduce all damage done by your opponent's attacks to each of your Pokemon that has any (W) Energy attached to them by 10 (before applying Weakness and Resistance). You can't use more than 1 Icy Armor Poke-Body each turn.

    (WC) Sheer Cold 40
    Flip a coin. If heads, each Defending Pokemon can't attack during your opponent's next turn.

    (WWCC) Fierce Blizzard 70+
    Put 1 damage counter on each of your opponent's Pokemon. Then flip a coin. If heads, this attack does 70 damage plus 20 more damage and the Defending Pokemon is now Paralyzed and put 1 damage damage counter on each of your opponent's Pokemon.

    Weakness: (M)
    Resistance: None
    Retreat Cost: (CC)
    ---------------------------------------
    Glalie 80 HP (W)
    Stage 1 Pokemon - Evolves from Snorunt

    Poke-Power: Summon Snowstorm
    Once during your turn, when you play Glalie from your hand to evolve 1 of your Pokemon, put 1 damage counter on each of your opponent's Pokemon.

    (W) Horn Attack 20

    (WCC) Second Damage 40+
    If the Defending Pokemon has already at least 2 damage counters on it, this attack does 40 damage plus 20 more damage.

    Weakness: (M)
    Resistance: None
    Retreat Cost: (C)
    ----------------------------------------
    Reserving Ludicolo, Raticate and Magneton lines...
     
    Last edited: Sep 5, 2005
  13. lunatone_solrock

    lunatone_solrock New Member

    Spinarak (G) 50HP
    Basic Pokemon

    (G) Night Eyes 10
    The Defending Pokemon is now Asleep.

    Weakness (R)
    Resistance
    Retreat Cost (C)


    Ariados (G) 80HP
    Stage 1 Pokemon
    Evolves from Spinarak

    (G)(C) Dome Web
    Choose one of your opponent's Benched Pokemon and switch it with the Defending Pokemon. Put three damage counters on the new Defending Pokemon. Until the end of your opponent's next turn, the Defending Pokemon can't retreat.

    (G)(C)(C) Poison Pins
    This attack does 20 damage to each Defending Pokemon. Each Defending Pokemon is now Poisoned.

    Weakness (P)
    Resistance
    Retreat Cost


    Spearow (C) 50HP
    Basic Pokemon

    (C) Peck 10

    (C)(C) Soundless Flight 20
    Don't apply Resistance for this attack.

    Weakness (L)
    Resistance (F)
    Retreat Cost (C)


    Fearow (C) 80HP
    Stage 1 Pokemon
    Evolves from Spearow

    (C) Comet Beak
    Put two damage counters on each of your opponent's Pokemon. Fearow can't attack or retreat during your next turn.

    (C)(C)(C) Soundless Flight 40
    Don't apply Resistance for this attack.

    Weakness (L)
    Resistance (F)
    Retreat Cost


    Tangela (G) 60HP
    Basic Pokemon

    (Poke-Body) Entangling Vines
    The Defending Pokemon's Retreat cost is added by (C)(C).

    (G) Toxic
    The Defending Pokemon is now Poisoned. Put two damage counters instead of one between turns.

    (C)(C) Slimy Vines 10+
    This attack does 10 damage plus 10 more damage for each (C) in the Defending Pokemon's Retreat Cost.

    Weakness (R)
    Resistance (W)
    Retreat Cost (C)
     
    Last edited: Sep 6, 2005
  14. Burninating_Torchic

    Burninating_Torchic New Member

    TELL THAT TO SHIFTRYMASTER!
    He took just as many exes.

    Alright, I'll just take the reserves you have down, clefable(ex) line, and mightyena ex.
    Will do all my reserves today.
    ---
    Sunny Castform
    Basic [R] Pokemon
    60 HP

    Poke-Power: Mixing Weather
    Once during your turn (before you attack), if you have a Snow-Cloud Castform in play, you may search your deck for a basic energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This Power can't be used if Sunny Castform is affected by a Special Condition. You can't use more then one Mixing Weather Poke-Power per turn.

    [R] Sunburn 10
    Flip a coin. If heads, the Defending Pokemon is now Burned. If tails, this attack does nothing(not even damage).

    [R][R][C] Melting Heat 40+
    If the Defending Pokemon is a [W] Pokemon that is weak to [M], this attack does 40 damage plus 40 more damage.

    Weak: [W]
    Resist: None
    Retreat: [C]
    ---
    Melting Heat is meant for Ice types.
    ---
    Snow-Cloud Castform
    Basic [W] Pokemon
    60 HP

    Poke-Power: Mixing Weather
    Once during your turn (before you attack), if you have a Castform in play, you may search your deck for a special energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This Power can't be used if Snow-Cloud Castform is affected by a Special Condition. You can't use more then one Mixing Weather Poke-Power per turn.

    [W] Chill 10
    Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, this attack does nothing(not even damage).

    [W][W][C] Freezing Cold 40+
    If the Defending Pokemon is a [C] Pokemon that is weak to [L], this attack does 40 damage plus 40 more damage.

    Weak: [M]
    Resist: None
    Retreat: [C]
    ---
    Freezing Cold is meant for Flying Types.
    ---
    Rain Castform
    Basic [W] Pokemon
    60 HP

    Poke-Power: Mixing Weather
    Once during your turn (before you attack), if you have a Sunny Castform in play, you may search your deck for a Basic Pokemon or Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This Power can't be used if Rain Castform is affected by a Special Condition. You can't use more then one Mixing Weather Poke-Power per turn.

    [W] Hypnosplash 10
    Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, this attack does nothing(not even damage).

    [W][W][C] Pouring Rain 40+
    If the Defending Pokemon is a [F] Pokemon that is weak to [G], this attack does 40 damage plus 40 more damage.

    Weak: [L]
    Resist: None
    Retreat: [C]
    ---
    Pouring Rain is meant for Rock and Ground types that it doesn't beat naturally.
    ---
    Castform
    Basic [C] Pokemon
    60 HP

    Poke-Power: Mixing Weather
    Once during your turn (before you attack), if you have a Rain Castform in play, you may search your deck for a trainer card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. This Power can't be used if Castform is affected by a Special Condition. You can't use more then one Mixing Weather Poke-Power per turn.

    [C] Dazzle 10
    Flip a coin. If heads, the Defending Pokemon is now Confused. If tails, this attack does nothing(not even damage).

    [C][C][C] Weather Swarm 20
    If you have a Sunny Castform on your bench, the Defending Pokemon is now Burned. If you have a Rain Castform on your bench, the Defending Pokemon is now Asleep. Ifyou have a Snow-Cloud Castform on your bench, discard an energy card attached to the Defending Pokemon, if any. Castform can't use Weather Swarm during your next turn.

    Weak: [F]
    Resist: None
    Retreat: [C]
    ---
    Absol
    Basic [D] Pokemon
    70 HP

    [D] Twister Ring 10
    If the Defending Pokemon is a Basic Pokemon, the Defending Pokemon can't attack or retreat during your opponent's next turn and Absol can't use Twister Ring during your next turn.

    [C][C][C] Razor Wind 70
    Flip a coin. If tails, this attack does nothing.

    Weak: [F]
    Resist: [P]
    Retreat: [C]
    ---
    Celestial Symbols
    Pokemon Tool
    Attach this to one of your [C] Pokemon.

    The Pokemon this Tool is attached to's attacks aren't affected by Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.
    ---
    Dusclops
    Stage 1 [P] Pokemon-Evolves from Duskull
    80 HP

    [P][C] Swallowing Vortex
    If the Defending Pokemon is a Basic Pokemon, flip a coin. If heads, the Defending Pokemon is now knocked out. If tails, Dusclops can't attack during your next turn. If the Defending Pokemon is a Stage 1 Evolved Pokemon, flip 2 coins. If both are heads, the Defending Pokemon is now knocked out. If either is tails, Dusclops can't attack during your next turn. If the Defending Pokemon is a Stage 2 Evolved Pokemon, flip 3 coins. If all are heads, the Defending Pokemon is now knocked out. If any are tails, Dusclops can't attack during your next turn.

    [P][P][R] Will o' the Wisp 60
    The Defending Pokemon is now Burned. Put 4 damage counters on it inbetween turns instead of 2.

    Weak: [D]
    Resist: [C]
    Retreat: [C][C]
    ---
    Duskull
    Basic [P] Pokemon
    50 HP

    [P] Touch of Evil
    Choose one of your opponent's Pokemon and Flip a coin. If heads, put 2 damage counters on that Pokemon. If tails, put 1 damage counter on Duskull.

    Weak: [D]
    Resist: [C]
    Retreat: [C]
    ---
    Whew...Will do the newer reserves(the exes and such) later.
     
    Last edited: Sep 5, 2005
  15. MegaVelocibot

    MegaVelocibot <a href="http://pokegym.net/gallery/browseimages.p

    Reserved the following, will finish later.

    Moon Stone
    (Pokemon Tool)

    Attach Moon Stone to 1 of your Pokemon in play. If Meteor Shower is in play, the Pokemon Moon Stone is attached to gains +20 HP. If Astronomy Tower is in play, the Defending Pokemon can't retreat. If Meteor Falls' Hidden Chamber is in play, Moon Stone provides (P) Energy. If Observatory is in play, prevent all effects of attack (except for damage) done to the Pokemon Moon Stone is attached to. If Starry Field is in play, the Retreat Cost of the Pokemon Moon Stone is attached to is now (C). If Storm Moor is in play, you may discard Moon Stone at the end of your turn. If you do, shuffle your opponent's deck at any time between turns.

    Sun Stone
    (Pokemon Tool)

    Attach Sun Stone to 1 of your Pokemon in play. If Meteor Shower is in play, Sun Stone provides (F) Energy. If Astronomy Tower is in play, prevent all effects of attack (except for damage) done to the Pokemon Sun Stone is attached to. If Meteor Falls' Hidden Chamber is in play, the Pokemon Moon Stone is attached to gains +20 HP. If Observatory is in play, the Retreat Cost of the Pokemon Sun Stone is attached to is now (C). If Starry Field is in play, you may discard Sun Stone at the end of your turn. If you do, shuffle your opponent's deck at any time between turns. If Storm Moor is in play, the Defending Pokemon can't retreat.

    TV Reporter's Live Update
    (Supporter)

    Search your deck for up to 4 cards. Shuffle the rest of your deck, and show those cards to your opponent. Your opponent arranges those cards in any way he or she likes. Then, put those cards on top of your deck in the same order.

    Scope Lens
    (Pokemon Tool)

    You may treat any 1 Energy in any attack cost of the Pokemon Scope Lens is attached to as (C).
     
    Last edited: Sep 11, 2005
  16. Scepterion

    Scepterion New Member

    Reserving Meteor Shower, Mary's Interview, Meteorite, and the Steelix- and Pelipper-lines.
     
  17. shiftrymaster68

    shiftrymaster68 New Member

    Murkrow
    Basic (D) Pokemon
    60hp

    (Poke-Power)-Dark Glance
    As long as Murkrow has at least 2 (D) Energies attached to it and is your Active Pokemon, the Defending Pokemon can't retreat or switch with 1 of your opponent's Benched Pokemon.

    (D)(C) Silent Stalk(10)
    Look at your opponent's hand. Discard up to 2 Trainer cards and/or Energy cards in any combination you like from their hand.

    Weakness(L)
    Resistance(P)(F)
    Retreat Cost(C)

    Beldum
    Basic (M) Pokemon
    50hp

    (Poke-Power)-Meteor Call
    Once during your turn(before your attack), you may search your deck for 1 card with Beldum, Clefairy, Cleffa, Lunatone, Solrock, Jirachi, or Deoxys in its name(excluding Pokemon ex), and put it on your bench. Shuffle your deck afterwards. You can't use this power if Beldum is afftcted by a Special Condition.

    (M) Metal Load
    Search your deck for a (M) Energy card and attach it to Beldum. Shuffle your deck afterwards.

    Weakness(R)
    Resistance(G)
    Retreat Cost(C)(C)

    Metang
    Stage 1 (M) Pokemon Evolves from Beldum
    70hp

    (C) Quick Claw(20)

    (C)(C) Metal Strike
    You may discard up to 2 (M) Energies attached to Metang. Put 2 damage counters on your opponent's Pokemon for each (M) Energy discarded in this way.

    Weakness(R)
    Resistance(G)
    Retreat Cost(C)(C)

    Metagross
    Stage 2 (M) Pokemon Evolves from Metang
    110hp

    (M) Meteorite Spin(20)
    If Meteorite is attached to Metagross, discard it and the Defending Pokemon is now Burned and Confused.

    (M) Steel Breakdown(20)
    If Ancient Technical Machine [Steel] is attached to Metagross, discard it and prevent all effects of attacks, including damage, done to Metagross during your opponent's next turn.

    (M)(C)(C) Claw Throw
    Choose 1 of your opponent's Pokemon. This attack does 20 damage to it for each Special Energy Card attached to Metagross(don't apply Resistance for Benched Pokemon).

    Weakness(R)
    Resistance(G)
    Retreat Cost(C)(C)
     
    Last edited: Sep 5, 2005
  18. shiftrymaster68

    shiftrymaster68 New Member

    Should I make the cost higher? EDIT:Still broken?
     
    Last edited: Sep 5, 2005
  19. lunatone_solrock

    lunatone_solrock New Member

    Yet he helped me with my earlier sets.
    You just came bustling in here suddenly and reserved most of the EXs.
     
  20. lunatone_solrock

    lunatone_solrock New Member

    Goldeen (W) 50HP
    Basic Pokemon

    (C) Fury Attack 10x
    Flip three coins. This attack does 10 damage times the number heads.

    Weakness (L)
    Resistance
    Retreat Cost (C)


    Seaking (W) 80HP
    Stage 1 Pokemon
    Evolves from Goldeen

    (W) Bubble Jet
    Put a damage counter on each of your opponent's Benched Pokemon that have any damage counter on it. If it's a Pokemon-ex, put one more damage counter.

    (W)(C)(C) Waterfall 50

    Weakness (L)
    Resistance
    Retreat Cost (C)


    Sentret (C) 40HP
    Basic Pokemon

    (C) Scout
    Look at your opponent's hand.

    (C)(C) Tail Bash
    Choose one of your opponent's Pokemon. This atack does 20 damage to that Pokemon. Don't apply Weakness, Resistance, Poke-Power, Poke-Bodies or any other effects on that Pokemon.

    Weakness (F)
    Resistance
    Retreat Cost (C)


    Furret (C) 70HP
    Stage 1 Pokemon
    Evolves from Sentret

    (C)(C) Tunneling
    Choose up to two of your opponent's Benched Pokemon. This attack does 10 damage to them (don't apply Weakness and Resistance for Benched Pokemon). During your next turn, Furret can't attack.

    (C)(C)(C) Triple Tackle 30x
    Flip three coins. This attack does 30 damage times the number of heads.

    Weakness (F)
    Resistance
    Retreat Cost


    Lapras (W) 80HP
    Basic Pokemon

    (Poke-Power) Misty Ball
    Once during your turn, you may take and Energy card attached to Lapras and attach it to one of your Active Pokemon and remove three damage counters from that Pokemon. This power can't be used if Lapras is affected by a Special Condition.

    (W)(C) Ice Block 30
    During your opponent's next turn, your opponent can't play any Evolution cards.

    Weakness (M)
    Resistance
    Retreat Cost (C)(C)


    Meowth (C) 40HP
    Basic Pokemon

    (C) Scratch 10

    (C)(C) Cross Slash 10+
    Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, during your next turn, this attack's base damage is 20 instead of 10.

    Weakness (F)
    Resistance
    Retreat Cost (C)


    Persian (C) 80HP
    Stage 1 Pokemon
    Evolves from Meowth

    (Poke-Power) Luring Meow
    Once during your turn, you may flip a coin. If heads, choose and Energy card attached to the one of your oponent's Benched Pokemon and attach it to one of the Defending Pokemon. Then, switch the Defending Pokemon with that Benched Pokemon. This power can't be used if Persian is affected by a Special Condition or if your opponent don't have any benched Pokemon.

    (C)(C) Poison Claws 20
    The Defending Pokemon is now Poisoned.

    (C)(C)(C) Meteor Claws 50
    Don't apply Weakness and Resistance for this attack.

    Weakness (F)
    Resistance
    Retreat Cost (C)
     
    Last edited: Sep 6, 2005

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