Expansion: Super Mario RPG

Discussion in 'Create-A-Card' started by Dek, Sep 19, 2003.

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  1. Dek

    Dek New Member

    After talking to some people, we finally decided to make a new expansion. This one is based on Super Mario RPG. Here are the main characters:

    *Mario- Obviously, the main character of the story. Pokemon recommended for him should be in relation to Fire type pokemon.
    *Mallow- Mario's new friend. Has the ability to create Thunderstorms and Blizzards. Pokemon recommended for him should be Lightning and Water Pokemon.
    *Geno- Originally called something we still don't know (maybe a swear word? who knows). Main skills involve using speical beam attacks. Recommended Pokemon should be related to colorless pokemon and Grass types with a Fire weakness.
    *Bowser- Mario's enemy. Some attacks in the game involve summoning creatures to the battlefield and poison gas. Recommended pokemon should be Grass types that have a Psychic weakness and Fighting type pokemon.
    *Peach- Mario's dream date (if he ever gets the chance :lol: ). Main skills include Reviving and Healing the party. Recommended pokemon should include Colorless and Psychic pokemon with healing attacks.
    *Smithy- The main enemy in the game. Has the ability to transform from a human form to a robot form. Recommended pokemon should be the BBPs or dragon-related Pokemon.

    Now here are the rules:
    -All Pokemon from R/B/Y to R/S/? are allowed
    -Each "Leader" must have a trainer of each type (Technical Machines are optional)
    -Different versions are allowed. However, unlike Gym Leaders and Gym Challenge, One "Leader" cannot have two versions of the same pokemon.
    Ex: Leader 1 has a Charmander. Leader 2 has a Charmander. This kind of thing is allowed.
    -If you are gonna give the cards strong attacks, the attack must have a negative consequence. Ex: (C)(C)(C)(C) Hyper Beam- (PKMN) cannot attack during your next turn. 100
    -No insulting of other cards

    Well, those are the rules. So go out there and start making those cards.
     
  2. dkates

    dkates New Member

    Thanks for doing this, Arthas. I'll get us started.

    Peach's Chansey
    (C)
    100 HP
    Weakness: (F)
    Resistance: N/A
    Retreat Cost: (C)

    (C)(C) Group Hug
    For each of your Pokemon, flip a coin. If heads, remove 4 damage counters from that Pokemon. If tails, remove 2 damage counters from that Pokemon. Peach's Chansey can't use this attack next turn.

    (C)(C)(C) Psych Egg 10X
    Flip 6 coins. This attack does 10 damage times the number of heads.

    Peach's Blissey
    (C)
    120 HP
    Weakness: (F)
    Resistance: N/A
    Retreat Cost: (C)(C)

    (C)(C)(C) Come Back
    Choose a Basic Pokemon in your discard pile and put it on your bench. Then, flip a coin. If tails, put a number of damage counters on that Pokemon equal to half its maximum HP (rounded up).

    (C)(C)(C)(C) Mega Slap 70
    Flip two coins. If both are tails, this attack does nothing.
     
  3. Dek

    Dek New Member

    Thanx for starting this stuff up, dkates. Onward for Mario

    *Mario's Charmander
    50 HP
    Type: Fire
    (C) Scratch- 10
    (R) Fire Tail- 20

    Weakness: (W)
    Resistance: none
    Retreat: (C)

    *Mario's Charmelion
    70 HP
    Type: Fire
    (R)(R) Fire Punch- 30
    (R)(R)(C) Burning Slash- Flip a coin. If heads, the Defending Pokemon is now Burned. 40

    Weakness: (W)
    Resistance: none
    Retreat: (C)(C)

    *Mario's Charizard
    110 HP
    Type: Fire
    Poke-Power: Burning Armor- Once during your turn (before your attack), if the Defending Pokemon is a (W), you may flip a coin. If heads, Mario's Charizard takes normal damage during your opponent's next turn. This power can't be used if Mario's Charizard is affected by a Special Condition.

    (R) Super Fireball- For every (R) energy attached to Mario's Charizard, flip a coin. This attack does 40 damage times the number of heads. For each heads, discard a (R) energy attached to Mario's Charizard. 40x

    Weakness: (W)
    Resistance: (F) -30
    Retreat: (C)(C)(C)

    P.S. edited it. So (R) represents fire energy?
     
    Last edited: Sep 19, 2003
  4. dkates

    dkates New Member

    EDIT: Yes. (R) stands for Fire. Never knew why, guess they had to find something, and (F) was taken by Fighting.

    Mallow's Poliwag
    (W)
    40 HP
    Weakness: (G)
    Resistance: N/A
    Retreat Cost: (C)

    (C) Tears
    Attach a (W) Energy card from your hand to Mallow's Poliwag.

    (W) Tail Slap 10
    Flip a coin. If heads, your opponent switches the Defending Pokemon with one of his or her Benched Pokemon.

    Mallow's Poliwhirl
    (W)
    60 HP
    Weakness: (G)
    Resistance: N/A
    Retreat Cost: (C)

    (W)(C) Loud Call
    Flip 3 coins. For each heads, search your deck for a Basic Pokemon named Mallow's Poliwag and put it on your bench.

    (W)(W) Surprise Punch 20
    You may flip a coin. If heads, this attack does 40 damage. If tails, this attack does nothing.

    Mallow's Poliwrath
    (W)
    90 HP
    Weakness: Grass
    Resistance: N/A
    Retreat Cost: (C)(C)(C)

    (W)(F)(C) Water Punch 40
    You may calcuate damage from this attack as if Mallow's Poliwrath's type (color) were (F).

    (W)(W)(F)(F) Surf 'n' Turf 80
    You may not use this attack if there are more (F) Energy cards attached to Mallow's Poliwrath than there are (W) Energy cards attached to Mallow's Poliwrath.

    Mallow's Politoed
    (W)
    Weakness: (G)
    Resistance: N/A
    Retreat Cost: (C)(C)

    (C)(C) Croak
    Flip a coin. If heads, your opponent switches each of his or her Active Pokemon with one of his or her Benched Pokemon.

    (W)(W)(C)(C) Frog Slap 50X
    Flip 2 coins. This attack does 50 damage times the number of heads.
     
    Last edited: Sep 19, 2003
  5. Dek

    Dek New Member

    Mallow Time!

    *Mallow's Chinchou
    50 HP
    Type: Water

    (L) Thunder Shock- Flip a coin. If heads, the Defending Pokemon is now Paralyzed. 10
    (W) Water Gun- this attack does 10 plus 10 more damage for each (W) energy attached Mallow's Chinchou. You can't add more than 20 damage in this case. 10+

    Weakness: Grass
    Resistance: none
    Retreat: (C)

    *Mallow's Lanturn
    80 HP
    Type: Water

    Poke-Body: North and South- Mallow's Lanturn can use any Technical Machines that can used by (W) and (L) Pokemon.
    (L)(W)(C) Magnetic Shot- Flip a coin. If heads, search your deck for a Technical Machine, show it to your opponent, and put it into your hand. Shuffle your deck afterwards. 30
     
  6. ShadowOfTyranitar

    ShadowOfTyranitar New Member

    re

    Bowser's Whismur-50 HP-Colorless-Basic-
    (C)Screech-10-Flip a coin. If heads, the defending pokemon is now paralyzed.
    Weakness-(F)
    Resistance-(P)
    Retreat-(C)

    Bowser's Loudred-70 HP-Colorless-Stage 1-
    PokeBody-Amplify-Attacks performed by Bowser's Loudred have a base power of 10 more.
    (C)Bellow-10-Flip a coin after doing damage. If heads, switch the defending pokemon with one of your opponents benched pokemon.
    (C)(C)(C)Ear Split-40
    Weakness-(F)
    Resistance-(P)
    Retreat-(C)(C)

    Bowser's Exploud-100 HP-Colorless-Stage 2-
    PokeBody-Super Amplify-Attacks performed by pokemon
    with "Whismur", "Loudred", or "Exploud" in thier name have a base power of 10 more while this card is in play(active or bench).
    (C)(C)Blast Scream-Divide 3 damage counters among your opponents pokemon as you wish.
    (C)(C)(C)(C)Hyper Voice-50-Flip a coin. If heads, discard the top card of your opponents deck.
    Weakness-(F)
    Resistance-(P)
    Retreat-(C)(C)(C)
     
  7. Dek

    Dek New Member

    Good one, SOT.

    Time for some Geno

    *Geno's Bulbasaur
    50 HP
    Type: Grass

    (C) Tackle- 10
    (G)(C) Posionpowder- the Defending Pokemon is now Poisoned. 10

    Weakness: Fire
    Resistance: none
    Retreat: (C)

    *Geno's Ivysaur
    70 HP
    Type: Grass

    (G) Sleep Powder- The Defending Pokemon is now Asleep. 10
    (G)(G)(C) Double Razor Leaf- Flip 2 coins. This attack does 30 damage for each heads. 30x

    Weakness: Fire
    Resistance: none
    Retreat: (C)(C)

    *Geno's Venusaur
    120 HP
    Type: Grass

    Poke-Power: Power of the Sun- If your have a card with Solrock in its name in play, deal 20 more damage to the Defending Pokemon (after applying Weakness and Resistance).
    (G)(G)(G)(G) Solar Beam- 50

    Weakness: Fire
    Resistance: none
    Retreat: (C)(C)(C)

    Geno
    Trainer- Supporter
    Remove 2 damage counters from each of your Pokemon with Geno in its name.
     
  8. dkates

    dkates New Member

    Nice! Might I suggest that someone make a Solrock and Lunatone for Geno, also?
     
  9. ShadowOfTyranitar

    ShadowOfTyranitar New Member

    re

    Geno's Solrock-60 HP-Fighting-Basic-
    PokeBody-Solar Boost-All attacks performed by Geno's Solrock have 10 more base power for every (R) energy attached to it. You can't add more than 20 damage in this way.
    (F)Sun Sphere-10-Flip a coin. If heads, search your deck for one basic energy card and place it into your hand. Shuffle your deck afterwards.
    (F)(F)(C)Rock Whirlwind-40-You may flip a coin. If heads, divide 2 damage counters among your opponents pokemon as you wish. If tails, your opponent divides 2 damage counters among your as they wish.
    Weakness-(W)
    Resistance-(F)
    Retreat-(C)
     
    Last edited: Sep 19, 2003
  10. dkates

    dkates New Member

    Cool! And how's this?

    Geno's Lunatone
    (F)
    60 HP
    Weakness: (W)
    Resistance: (F)
    Retreat Cost: (C)(C)

    (F)(F) Moonbeams
    Choose two of your opponent's Pokemon. This attack does 10 damage to each of those Pokemon. Do not apply Weakness and Resistance for this attack. Then, flip a coin for each Pokemon chosen in this way. If heads, choose an Energy card attached to that Pokemon and discard it. If tails, choose an Energy card attached to Geno's Lunatone and discard it.

    (F)(F)(F) Crescent Attack 40
     
  11. Dek

    Dek New Member

    Both of em look real good. Now it's time for some Bowser.

    Bowser's Ekans
    50 HP
    Type: Grass

    (G) Poison Sting- Flip a coin. If heads, the Defending Pokemon is now Poisoned. 10
    (C)(C) Tail Whip- 20

    Weakness: (P)
    Resistance: None
    Retreat: (C)

    Bowser's Arbok
    80 HP
    Type: Grass

    Poke-Power: Toxic Body- If Bowser's Arbok were to be damaged by an attack (even if it's Knocked Out), you may discard a (G) energy. If you do so, flip a coin. If heads, the Defedning Pokemon is now Poisoned.

    (G)(C)(C) Crunch- During your next turn, Bowser's Arbok deals 20 more damage to the Defending Pokemon (Benching or Evolving ends this effect.) 30

    Rival's Unite
    Trainer- Supporter

    If your Active Pokemon has Mario in its name and one of your Pokemon in play has Bowser in it's name, flip a coin. If heads, remove a number of damage counters from one of your Pokemon with Bowser in its name equal to half the damage dealt by your Active Pokemon (Before applying Weakness and Resistance. Round up to the nearest number). If your Active Pokemon has Bowser in its name and one of your Pokemon in play has Mario in it's name, flip a coin. If heads, remove a number of damage counters from one of your Pokemon with Mario in its name equal to half the damage dealt by your Active Pokemon (Before applying Weakness and Resistance. Round up to the nearest number).

    Bowser
    Trainer- Supporter

    If your Active Pokemon has Bowser in its name, flip a coin. If heads, search your deck for a number of Basic or Evolved Pokemon cards with Bowser in its name equal to half the damage your Active Pokemon dealt (Before applying Weakness and Resistance).
     
  12. Dek

    Dek New Member

    Time for new Mario cards...

    *Mario's Magby
    50 HP
    Type: Fire

    Poke-Power: Baby Evolution- Once during your turn (before your attack), you may put Mario's Magmar from your hand onto Mario's Magby (this counts as evolving Mario's Magby), and remove all damage counters from Mario's Magby.

    (R)(R) Adult Supervision- Flip a coin for each Mario's Magmar that's in play, This attack does 10 damage plus 10 more for each heads. You can't add more than 40 damage in this case. If none of them are heads, this attack does nothing. 10+

    Weakness: (W)
    Resistance: none
    Retreat: (C)

    *Mario's Magmar
    80 HP
    Type: Fire

    (R) Fire Jab- 20

    (R)(R)(C) Flamethrower- Discard 1 (R) Energy card attaced to Mario's Magmar. 60

    *Mario's Moltres.
    80 HP
    Type: Fire

    Poke-Body: The Hero's Allie- If Mario's Moltres is in play, all your Benched Pokemon with Mario in its name receive a 10 damage bonus.

    (R)(R)(C)(C) Pheonix Edge- Mario's Moltres does 40 damage to itself. 80

    Weakness: (W)
    Resistance: (F) -30
    Retreat: (C)(C)
     
    Last edited: Sep 26, 2003
  13. ShadowOfTyranitar

    ShadowOfTyranitar New Member

    re

    Super Mushroom-trainer-Search your deck for an evolution card with Mario in its name and put it into your hand. Shuffle your deck afterward.
     
  14. ShadowOfTyranitar

    ShadowOfTyranitar New Member

    re

    Peaches Kindness-trainer-Remove 1 damage counter from all pokemon with Peach in its name.
     
  15. ShadowOfTyranitar

    ShadowOfTyranitar New Member

    re

    Boo's Surprise-trainer-Flip a coin. If heads, you may switch the defending pokemon with one of your opponents benched pokemon.
     
  16. ShadowOfTyranitar

    ShadowOfTyranitar New Member

    re

    Fireflower-Poketool-Attach this card to a pokemon with Mario or Luigi in its name. All attacks performed by the pokemon this card is attached to may include burn.
     
  17. ShadowOfTyranitar

    ShadowOfTyranitar New Member

    re

    Koopa Shell-trainer-Remove 1 evolution card from on of your opponents benched pokemon and place it into your opponents hand.
     
  18. ShadowOfTyranitar

    ShadowOfTyranitar New Member

    re

    F.L.U.U.D.-trainer-Remove 1 (W) energy from your active pokemon in order to remove 1 energy card from your opponents pokemon and place it into thier discard pile.
     
  19. ShadowOfTyranitar

    ShadowOfTyranitar New Member

    re

    Baby Bowser-trainer-Take one pokemon with Bowser in its name and place it into your hand.
     
  20. dkates

    dkates New Member

    Ummm... two things, Shadow. First, consolidate all those cards into one post. Second, this one is themed specifically on one game -- Mario RPG. Most of those Trainers are from other games.
     

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