Still, even with going to Expedition-on, I'm keeping my ongoing project of E1 Kazam... Kazam Meets E-on 10.1.03 POKEMON: 21 4 Abra (E1) 4 Kadabra (2 E1, 2 E3) 4 Alakazam (3 E1, 1 E3) 4 Zigzagoon (EX2 when I get them) 3 Linoone (EX1) 1 Mewtwo ex 1 Magmar ex ENERGY: 20 4 Rainbow 6 Psychic 4 Fire 3 Grass 3 Water TRAINERS: 19 3 Copycat 3 Oak's Research 3 Master Ball 3 Warp Point 3 Power Charge 2 Town Volunteers 2 Super Scoop Up Yet another attempt to make Kazam work. @_@ I decided to try using Linoone to get myself some more cards instead of dealing with sub-par Trainers. I stuck the one Skyridge Kazam in not only for some variety in attacking, but also for the Poke-Power. It allows me to move an Energy around on my turn, so if the Defending Pokemon is 1 Energy more or less than my Active E1 Kazam, I can Syncroblast for 80. Psychic, Fire, Grass, and Water seem to me like the types that'll be seen a lot in E-on, so including these Energy will allow Kazam to copy the Defending Pokemon more readily if it is one of those types. Basically, you can't just depend on 4 Rainbows, since once they disappear, you have a hard time recovering them. Also, I'd use more Mewtwo ex's, but I only have one. SO, I stuck Magmar ex in there. (He also can eat Scizor if needed.) Post ideas.