My friend and I are starting to practice making and playing with EX-on decks (decks only containing cards from EX Ruby & Sapphire on) for when the format changes sometime later this year. We use POR in our decks because it is being re-released in an upcoming set, as is my understanding. The big problem with this format is the lack of a card to take the place of Town Voulenteers. We have Energy Recycle System to get back basic energies, but there is absolutely nothing to get back Pokémon with. The loss of PETM and Oracle is also painful and causes evolution to be greatly slowed down. There are only 2 cards that we have now to get out evolutions: Wally's Training and Poké Ball, neither of which I would feel comfortable playing. Delcatty can be of some use to get evolutions and is basically very helpful in EX-on decks due to loss of draw power (even though we lose Oracle), but the big problem is actually getting the Delcatty out since there is usually only 2 of them in your deck (and more than 2 is really unnecessary and excessive IMO). Ampharos ex decks suffer from the loss of EXP Amphy and Nurse, and I made an attempt to get the deck to properly run without those cards or any basic evolution searching power. Here it is: Pokémon (21): 4x Mareep 2x Flaaffy 3x Ampharos ex 2x Skitty (Double-edge) 2x Delcatty (holo) 2x Magnemite (Random Spark) 2x Magneton (rare) 4x Dunsparce Trainers (24): 4x POR 4x TV Reporter 3x Rare Candy 3x Warp Point 3x Conspirator 3x Energy Recycle System 2x Switch 2x Low Pressure System Energies (15): 15x :lightning Surprisingly, I can get usually Ampharos ex out very fast without even using Energy Draw. The problem is getting Delcatty, Magneton, and multiple Ampharos ex out. Delcatty usually can't come out until turn... 15(!!)... or so. Magneton can usually come a bit sooner, but not very early. So far, this deck is 0-3... losing twice to my e-on Gardevoir/ex deck and once to my Neo-on Entei/Cargo deck. The loss to the Gardevoir deck is due to one huge problem -- THIS DECK CAN NOT HANDLE WOBBUFFET. I run a 4/4 Wynaut/Wobbuffet line in my Gardy deck and I usually have a fully-powered Wobb on turn 3. Flaaffy is of little use since he can only do 30 while he sits there and takes 50. Magneton has potential against Wobb, but I have yet to have him out against Wobb with any more than 4 Energies in play (I have to constantly retreat to stall until I can get something to help me against Wobb), and 1 or 2 70/80 HP Magnetons CANNOT compete wiith 4 Wobbuffet. Delcatty can kill Wobbuffet, but he takes way too long to power up, and it is a crucial energy loss next turn when Gardy/ex comes out and smacks the energy-stacked Delcatty with Energy Burst/Psystorm. If you have multiple Wobbuffets out, the other ones can do some serious damage to Delcatty even if he is able to OHKO them. As much as I've tried, I have found nothing capable of standing up to Wobbuffet and he completely destroys my deck. I even had a lot problems against him with an e-on Amphy deck. I have thought of the Amphy ex "Psysplash" deck, but even if I were to play an insane amount of Wobbuffet in my deck to counter other Wobbs, I still have huge problems vs. Gardy. Even if I can get out 4 Wobbuffet on my side throughout the game, it can't compete with the 4 Wobbuffet, 2 Gardy, 2 Gardy ex, or even the 2 Kirlia that can come out on the Gardy side throughout the game that can all OHKO Wobb. Can anyone think of a way to counter Wobbuffet? I have looked around but nothing appears to be of use. Deck fixes are also appreciated. Thanks.