Hi fellow 'Gymmers, As well as HP-on version of this deck did in Worlds, it's time to update the list to DP-on. The deck and the strategy will experience a slight change, but the main objective is still there - Make Claydol ridiculous. Pokémon (20): 3 Murkrow MT 1 Murkrow SW 2 Honchkrow MT 2 Honchkrow Lv.X SW 2 Palkia DP 2 Palkia Lv.X SW 4 Absol SW 1 Spinarak MT 1 Ariados MT 1 Unown Q MD 1 Azelf LA Trainers (26): 4 Bebe's Search 4 Buck's Training 4 Cynthia's Feelings 3 Roseanne's Research 3 Moonlight Stadium 2 Warp Point 2 Night Maintenance 2 Premier Ball 2 TM-TS 2 (Devoluter) Energy (14): 4 Special Dark 4 Dark 4 Call 2 Multi Strategy: Ok, so we'll pick up from where we left off in last format. Absol is there to force out Claydol. If your opponent decides to go with Chatot, keep your hand size in 3-4 cards, as while Chatot refreshes your opponent's hand, it also gives your opponent no change to use anything from there until you pick something out with Absol. That will give your opponent no change to protect his/her vital cards from being discarded, so you should gladly use Absol in the beginning as long as you remember to keep your hand size reasonable (Cynthia's will help with this). The catch here is to use Palkia Lv.X's power to Gust Claydol out. With Ariados tech, your opponent will find it even harder to come up with energies to retreat the Claydol off, and if he ever decides to go on and attack with one, Murkrow and Honchkrow - your attackers - have resistance for fighting. While Palkia doesn't really know how to attack, you have to be quite careful with this guy. With Moonlight Stadium, your pokémon will be granted a free retreat, so the process goes like this: Retreat for Palkia, Restructure for Claydol, let your opponent select anything. Last time they usually would select Absol (and accept the discarding of 1-2 cards from their hand), now - if you ever get one out - Ariados will be a strong candidate for coming forward. It's good to place some Multi energy on him, just in case it gets dragged up - as poisoning or paralyzing your opponent's Claydol automatically makes it unable to use powers during your opponent's next turn. Other funny stuff to drag in are Metagross (you may want to poison this one with Ariados), Dusknoir (here you might want to use Palkia DP's attack to remove Moonlight Stadium from play) and any 1 retreat basic. Then just proceed on Feint Attacking the bench with Murkrows or Honchkrow Lv.X's. There's an alternative strategy if you're struggling to set up Honchkrow - both Spinarak and Azelf have an attack that prevents your opponent from retreating. Bring out the silly power tech line and start stalling until you have something done. Buck's are good against decks like Armaldo, and Devoluter is there to futher increase these birds' disruptive arsenal. I'll be needing a ruling of whether you can use TM's attached to Honchkrow with Murkrows, but even if you can't, they can still prove useful when wasting a turn being stuck in front with Ariados. The beauty here is that if your opponent ever knocks out something, you can bring out Palkia and use the gust for free. As normally your pokémon are equipped with free retreat, you can basically let your opponent select anything and still come up with your main attacker. Also, you should encourage your opponent to knock out the birds as it gives you better draw with Cynthia. When Cessation left the format and Claydol stayed, Honchkrow's hand disruption days were basically over. Luckily, there's plenty of other disruption this bird is capable to, and I feel it can be a contender - with slightly different strategy, but with same key cards. If your opponent is hesitant or doesn't play Claydol, just proceed and take your opponent's hand away with Absols and Honchkrows, like in good old days. There's an alternative version of this deck which focuses on Snowpoint Temple, but I like the easiness of disruption in this version more.