Pokémon TCG: Sword and Shield—Brilliant Stars

Final Four: Dendrobatida VS HypnosprojectHQ

Winner

  • Dendrobatida

    Votes: 3 60.0%
  • HypnosprojectHQ

    Votes: 2 40.0%

  • Total voters
    5
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Cyrus

Iron Chef - Master Emeritus

~~~DENDROBATIDA VS HYPNOSPROJECTHQ~~~


-Dendrobatida-

Dear god...the potential with this card in this format is just disgustingly good. DS gardevoir, Blissey -ex, any steelix of your choice...all would go fabulously with Alakazam. Unfortunately for my creativity score, though, blissey and steelix are just sponge decks, and I already did a DS gardevoir deck....Bear with me on this one...it's got alot of elements:

Chum

2 abra (base set)
2 kadabra (base set)
2 alakazam (base set)
4 Magikarp (TRR- call for friends)
3 Gyarados (DX)
3 Aipom (UF)
2 slugma (collect)
2 magcargo (smooth over)
Total: 20


4 Steven's advice
3 copycat
3 TV reporter
1 Rocket's admin
4 Celio's network
4 Energy root
3 Battle Frontier
1 ATM-rock
1 Holon Farmer
Total: 24

12 Water
2 Holon Energy WP
2 Scramble energy
Total: 16

Like I said, quite a bit going on here. The end result will be an engine whereby alakazam allocates damage counters to energy rooted magikarps. An active gyarados with 2 energy attached will be using full retailation. One magikarp with a root can hold 4 counters, for 80 damage. Two 'karp, 160....Get that third karp in there, 240...Of course, you also have the versatility to swarm with gyarados' first attack. At any time, feel free to breeze 4 counters down to an aipom, shuffle it in, and draw a card, especially to protect an active gyarados (energy rooted for 110 hp, of course). Thus, you can hit the bench over and over or attack the active for significant amounts of damage. Gyarados' 3rd attack is tougher to get to, but might help in a pinch with a scramble and water for a quick 100. In short, you're healing, hitting big, hitting the bench, and your main attacker is fully powered turn two. Battle frontier adds disruption. I can't think of anything else I'd want in a deck. God, alakazam is nice....

Specific card explanations:

-TRR magikarp: call for friends is essential.
-Gyarados: 3 instead of 4, since magikarp and energy root are our power generators and starters, as it were. 3 swarm just as nicely as 4, and holon farmer gets them back.
-aipom: pairs quite well with magcargo for added draw, with alakazam for removing 40 damage, and with gyarados' first attack for sniping the bench. 3 are needed to ensure modulation of damage on a consistent basis; ideally, we'd like to have one out at all times.
-Magcargo: since aipom pairs well with alakazam, and magcargo pairs well with aipom, 'cargo makes a good fit, especially with lots of straight draw.
-draw cards: speed is always essential. This deck has a nice inherent feature in that 9 of the 11 basics have some form of draw capability, and it also has room for ample amount of trainer draw as well.
-Celio's - ummm, yeah....have to be able to get your magcargo. Magikarp can get your slugma, but only this can get a cargo for sure. Midgame, it can act as a super potion (find an aipom) or a pluspower (find a 'karp for full retaliation).
-Energy root: Gyarados and magikarp LOVE this thing, and it allows us to double up on full retaliation's power. Essential to the deck idea.
-Battle frontier: In a deck that can ko a fully powered scizor -ex after it hits a gyarados once (80 to gyarados, move the damage to 'karps, 160 back at scizor, your gyarados is cleared of damage), desert ruins isn't as necessary. I'd prefer to shut down pidgeots, dragonites, and metagrosses.
-ATM-rock: anything that spreads damage begs for one of these. Good midgame disruption, too.
-Holon energy wp- Prevents all effects except damage to gyarados. No worrying about status effects, and ESPECIALLY no worrying about ATM-rocks that our opponent might play. 30 hp on a karp is no fun if you're devolved.
-scramble: Good with everything here. We never want to be attacking with alakazam - PPP for 30 and possible confusion was grossly underpowered in base set, and it still is now. Still, in a tight spot, kadabra can ko a metagross, magcargo can ko a DS metagross or make it tough on steelixes and whatnot, and Gyarados can go from doing 10 to everything to 100 to the active without the 'karp-'kazam engine up.

Thanks again! Fun card to think about....so many combos...

-Jake

-HypnosprojectHQ-

Final Four Entry
Alakazam Base Set

Just a SAP
Pokemon (20)
2 Abra (BS)
1 Kadabra (BS)
2 Alakazam (BS)
2 Pidgey (FRLG)
1 Pidgeotto (FRLG)
2 Pidgeot (FRLG)
3 Scyther (UF)
3 Scizor ex (UF)
4 Plusle (DX)

Trainers (27)
4 Steven's Advice
4 Rare Candy
4 Pokemon Park
4 Super Scoop Up
4 Professor Elm's Training Method
2 Copycat
2 Mr. Briney's Compassion
1 Scott
1 Rocket's Admin
1 Strength Charm

Energy (13)
9 Psychic Energy
4 Metal Energy

Basically, with this deck, Scizor ex is your main attacker. You can use Alakazam to manipulate the damage on Scizor to increase the damage he does or just to heal him up if he has too much damage on him. Pidgeot is your main search engine, but to compliment him, there is also Professor Elm's Training Method, Copycat, Rocket's Admin, and Steven's Advice. To heal your Pokemon, you can move all the damage counters to one Pokemon and use either Super Scoop Up or Mr. Briney's Compassion. To get out of a stadium (either Battle Frontier or Desert Ruins specifically), you can play Pokemon Park which will also let you manipulate how you move damage around before attaching energy. Another issue is Strength Charm. That is only in there to allow Pidgeot to get OHKOs on things such as Rayquaza ex and other colorless-weak Pokemon. Starting with either Plusle or Scyther is a good thing because they will let you search for other Pokemon to pile on your bench.

This was a very... interesting challenge. Best of luck to Dendro and the other side of the bracket - slimeygrimey and SuperWooper!
 
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Dendrobatida

Deck (7/10): This is a deck I see hitting heavy once it's set up, but also a deck which sometimes can be hard to get set up right. Since you run no Rare Candies and no Swoop!, you'll need to go thru getting every card of the Alakazam line either by luck, Celio's or Smooth Over, which can take some time since you need to get Energy Root's at the same time as well as a swarp of 'karps. But as I said when it works it gonna hit hard. And you trainers looks good.

Creativity (4/5): This is a deck with a lot of cool ideas running round. I like Aipom, that's a major plus. And also once you decided to run Gyarados, then Energy Root was another brilliant idea.

Card use (4/5): Alakazam's Pokémon Power is so good that if you decide to use it, you do so for this very reason solely. This deck utilizes Damaga Swap to the max, and you can even use it's attack in a pinch. Good job!

Overall: 15/20

-----------------------------------

HypnosprojectHQ

Deck (8/10): Once I saw this deck I thought this has gotta be a Fist of Steel to play against. Not only are the Scizor ex's hard to KO in a regular SMP, but with Damage Swap to adjust the damage either to go Steel Wing with a fresh heavily Metal Energy loaded Scizor, or to go Cross-Cut with a half damaged Scizor doing the needed 120 to OHKO most Pokemon... Only drawback I can see is that you are very dependant on Scizor ex, so fire decks with the power to OHKO Scizor ex are gonna be tough (eg. Typhlosion ex, Eeveelutions with Flareon ex, Ninetales, Magcargo UF etc...). 4 Super Scoop Ups to bring back Stage 1 Pokemon doesn't work as efficient as say bringing back a Zapdos ex or Rayquaza ex, so I am a little usure there, and once you have a Scizor ex with all or as many as possible of the Metals on him, you don't wanna Scoop Up that one at all. So if you'd include Island Cave instead, you would be safe from anything as long as you could attach energy and Damage Swap... But since it can be used on every card you want back (even a lone active with no purpose), it's proley gonna be useful.

Creativity (4/5): Pokemon Park was smart (even though Island Cave can come in handy), and the idea of combining Alakazam with Scizor ex to bring the absolute most out of him, was great.

Card use (4/5): This deck has a strong focus on Alakazam, no doubt about that.

Overall: 16/20

I vote: HypnosprojectHQ (however this was extremely close in my book)
 
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Dendrobatida:

Deck (8/10)

Card Use (4/5)

Creativity (4/5)

~~~OVERALL: 16/20~~~

HypnosProjectHQ:

Deck (7/10)

Card Use (3/5)

Creativity (2/5)

~~~OVERALL: 12/20~~~

I choose DENDROBATIDA!!!
 
Gyarados DX - a card with good attacks made impossible to play by its weak basic. Energy root + Holon WP to the rescue! Nice combo.

Scizor Ex - "enjoyed" playing one today. A real beast - made scarier by the ability to dial up the damage it deals or just sponge off damage it takes.

Dendrobatida:

Deck (7/10)

Card Use (4/5)

Creativity (5/5)

~~~OVERALL: 16/20~~~

HypnosProjectHQ:

Deck (6/10)

Card Use (5/5) - damage on/off choice combo

Creativity (2/5)

~~~OVERALL: 13/20~~~

I choose DENDROBATIDA!!!
 
Dendrobatida:

Deck (8/10)
I like the use of Alakazam here and combinging it with Gyarados attack makes for a powerful foe.

Card Use (4/5)
Trainers could be tweaked a little bit, but a nice solid list none the less.

Creativity (5/5)
It takes a Ambi-minded person to develop such a powerful, yet uniqe deck.

~~~OVERALL: 17/20~~~

HypnosProjectHQ:

Deck (8/10)
A very powerful and prooven strategie.

Card Use (5/5) - The ability to choose wether to overwhelm your opponent, or to create a resilient barrier is very tactful.

Creativity (2/5)
I've seen to many Scizor....

~~~OVERALL: 15/20~~~

I choose DENDROBATIDA!!!
 
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