Cyrus
Iron Chef - Master Emeritus
~~~DENDROBATIDA VS HYPNOSPROJECTHQ~~~
-Dendrobatida-
Dear god...the potential with this card in this format is just disgustingly good. DS gardevoir, Blissey -ex, any steelix of your choice...all would go fabulously with Alakazam. Unfortunately for my creativity score, though, blissey and steelix are just sponge decks, and I already did a DS gardevoir deck....Bear with me on this one...it's got alot of elements:
Chum
2 abra (base set)
2 kadabra (base set)
2 alakazam (base set)
4 Magikarp (TRR- call for friends)
3 Gyarados (DX)
3 Aipom (UF)
2 slugma (collect)
2 magcargo (smooth over)
Total: 20
4 Steven's advice
3 copycat
3 TV reporter
1 Rocket's admin
4 Celio's network
4 Energy root
3 Battle Frontier
1 ATM-rock
1 Holon Farmer
Total: 24
12 Water
2 Holon Energy WP
2 Scramble energy
Total: 16
Like I said, quite a bit going on here. The end result will be an engine whereby alakazam allocates damage counters to energy rooted magikarps. An active gyarados with 2 energy attached will be using full retailation. One magikarp with a root can hold 4 counters, for 80 damage. Two 'karp, 160....Get that third karp in there, 240...Of course, you also have the versatility to swarm with gyarados' first attack. At any time, feel free to breeze 4 counters down to an aipom, shuffle it in, and draw a card, especially to protect an active gyarados (energy rooted for 110 hp, of course). Thus, you can hit the bench over and over or attack the active for significant amounts of damage. Gyarados' 3rd attack is tougher to get to, but might help in a pinch with a scramble and water for a quick 100. In short, you're healing, hitting big, hitting the bench, and your main attacker is fully powered turn two. Battle frontier adds disruption. I can't think of anything else I'd want in a deck. God, alakazam is nice....
Specific card explanations:
-TRR magikarp: call for friends is essential.
-Gyarados: 3 instead of 4, since magikarp and energy root are our power generators and starters, as it were. 3 swarm just as nicely as 4, and holon farmer gets them back.
-aipom: pairs quite well with magcargo for added draw, with alakazam for removing 40 damage, and with gyarados' first attack for sniping the bench. 3 are needed to ensure modulation of damage on a consistent basis; ideally, we'd like to have one out at all times.
-Magcargo: since aipom pairs well with alakazam, and magcargo pairs well with aipom, 'cargo makes a good fit, especially with lots of straight draw.
-draw cards: speed is always essential. This deck has a nice inherent feature in that 9 of the 11 basics have some form of draw capability, and it also has room for ample amount of trainer draw as well.
-Celio's - ummm, yeah....have to be able to get your magcargo. Magikarp can get your slugma, but only this can get a cargo for sure. Midgame, it can act as a super potion (find an aipom) or a pluspower (find a 'karp for full retaliation).
-Energy root: Gyarados and magikarp LOVE this thing, and it allows us to double up on full retaliation's power. Essential to the deck idea.
-Battle frontier: In a deck that can ko a fully powered scizor -ex after it hits a gyarados once (80 to gyarados, move the damage to 'karps, 160 back at scizor, your gyarados is cleared of damage), desert ruins isn't as necessary. I'd prefer to shut down pidgeots, dragonites, and metagrosses.
-ATM-rock: anything that spreads damage begs for one of these. Good midgame disruption, too.
-Holon energy wp- Prevents all effects except damage to gyarados. No worrying about status effects, and ESPECIALLY no worrying about ATM-rocks that our opponent might play. 30 hp on a karp is no fun if you're devolved.
-scramble: Good with everything here. We never want to be attacking with alakazam - PPP for 30 and possible confusion was grossly underpowered in base set, and it still is now. Still, in a tight spot, kadabra can ko a metagross, magcargo can ko a DS metagross or make it tough on steelixes and whatnot, and Gyarados can go from doing 10 to everything to 100 to the active without the 'karp-'kazam engine up.
Thanks again! Fun card to think about....so many combos...
-Jake
-HypnosprojectHQ-
Final Four Entry
Alakazam Base Set
Just a SAP
Pokemon (20)
2 Abra (BS)
1 Kadabra (BS)
2 Alakazam (BS)
2 Pidgey (FRLG)
1 Pidgeotto (FRLG)
2 Pidgeot (FRLG)
3 Scyther (UF)
3 Scizor ex (UF)
4 Plusle (DX)
Trainers (27)
4 Steven's Advice
4 Rare Candy
4 Pokemon Park
4 Super Scoop Up
4 Professor Elm's Training Method
2 Copycat
2 Mr. Briney's Compassion
1 Scott
1 Rocket's Admin
1 Strength Charm
Energy (13)
9 Psychic Energy
4 Metal Energy
Basically, with this deck, Scizor ex is your main attacker. You can use Alakazam to manipulate the damage on Scizor to increase the damage he does or just to heal him up if he has too much damage on him. Pidgeot is your main search engine, but to compliment him, there is also Professor Elm's Training Method, Copycat, Rocket's Admin, and Steven's Advice. To heal your Pokemon, you can move all the damage counters to one Pokemon and use either Super Scoop Up or Mr. Briney's Compassion. To get out of a stadium (either Battle Frontier or Desert Ruins specifically), you can play Pokemon Park which will also let you manipulate how you move damage around before attaching energy. Another issue is Strength Charm. That is only in there to allow Pidgeot to get OHKOs on things such as Rayquaza ex and other colorless-weak Pokemon. Starting with either Plusle or Scyther is a good thing because they will let you search for other Pokemon to pile on your bench.
This was a very... interesting challenge. Best of luck to Dendro and the other side of the bracket - slimeygrimey and SuperWooper!
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