Fire + Grass MF deck

Discussion in 'Deck Help and Strategy' started by pokemon_midori, Mar 11, 2004.

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  1. pokemon_midori

    pokemon_midori New Member

    i need someone to help me out with this. i want some energy combos.

    here is what i have:

    3 Treecko
    2 Grovyle (Natural Cure)
    1 Sceptle (Lizard Poison) (or 2 if i can get a new one)
    2 Grimer
    1 Muk ex

    4 Torchic
    3 Combusken
    1 Blaziken (FireStarter)
    1 Blaziken ex
    1 Team Magma's Torkoal (or 2 if i get two)
    2 Team Magma's Houndour
    1 Team Magma's Houndoom

    12 :fire: Energy
    6 :grass: Energy
    4 Darkness Energy

    4 Rare Candy
    4 Energy Switch
    other trainers, i'm not too good with those. i dont like tms or stadiums.

    um... i like TV Reporter, maybe 4 or 3.

    and what is this popualr dunsparce?
     
    Last edited: Mar 11, 2004
  2. duanojo

    duanojo New Member

    I don't see the need for the Rare Candys, as you already have the stage ones of each of your evolution chains. If you're trying to run this many evo chains (which I don't think you should do), use Professor Elm's Training Method, Wally's Training Method, or Fast Ball to get them out a little more quickly. T.V. Reporter is a good card, but I'd use Magneton as one of my evolution chains to get the discarded energy back into the hand as best you can. The Fisherman training card could do the same thing for you.

    Dunsparce from Sand Storm lets you get basics out quickly and then lets you switch him out for the basic you want active. It's a great card in a deck that uses multiple evo chains.
     
  3. pokemon_midori

    pokemon_midori New Member

    righty then. so no rare candies?

    3 Treecko
    2 Grovyle (Natural Cure)
    1 Sceptle (Lizard Poison) (or 2 if i can get a new one)
    2 Grimer
    1 Muk ex

    4 Torchic
    3 Combusken
    1 Blaziken (FireStarter)
    1 Blaziken ex
    1 Team Magma's Torkoal (or 2 if i get two)
    2 Team Magma's Houndour
    1 Team Magma's Houndoom

    2 Dunsparce

    12 Energy
    6 Energy
    4 Darkness Energy

    4 Energy Switch
    4 TV Reporter

    What do these 4 cards do:

    Professor Elm's Training Method
    Wally's Training Method
    Fast Ball
    Fisherman

    well the idea of my deck is that blaziken gets out as quick as possible and firestream, next turn recharge blaziken with another energy, firestarter onto sceptile, and use energy switch when i havnt got the energy to attach to blazzy, if a grass omes up i can use the turn to charge muk ex,

    ie i can charge blaziken and sceptile alongside one another, and as sceptile is versatile with lizard poison. (you dont NEEd the energy but it helps), than if the worst comes to the worst, i ll do something else.

    so, i.e.


    blaziken can always be ready, but energy can easily fly anyt=where... i m confusing myself, what deos my deck actually do?
     
  4. Hot Mustid

    Hot Mustid New Member

    ok, i dont mean to sound mean here, but ur not gonna get any of your guys out w/o trainers. change it to fire or grass, add some trainers, and then ill help you. this is a deck a little kid would make
     
  5. duanojo

    duanojo New Member

    Professor Elm's Training Method (a.k.a. PETM) is a supporter (only one per turn) that let's you search for an Evolved form of your Pokemon.
    Wally's is very similar, although it only works for your active Pokemon and let's you evolve twice on that turn if you wish.
    Fast Ball is not a supporter. It has you reveal cards from your deck until you find an evolution card. Then, you have to take that evolution.
    Fisherman is also a supporter. It gets basic energy cards out of your discard and puts them back into your hand.
     
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