First Gen. Starter Pokemon

Discussion in 'Create-A-Card' started by afstandopleren, Aug 17, 2008.

  1. afstandopleren

    afstandopleren New Member

    Bulbasaur - Grass/Psychic - 50HP
    Basic

    () Tackle 10

    (G) Leech Seed
    Put a Leech Seed counter on the Defending Pokemon

    Weakness: (P)+10
    Resistance:
    Retreat: (C)
    -------------------------------------
    Ivysaur - Grass/Psychic: - 70HP
    Stage 1

    (P)(C) Poison Powder 20
    The Defending Pokemon is now Poisoned.

    (G)(C) Razor Leaf 30
    During your next turn, Razor Leaf's Base Damage is 60 instead of 30.

    Weakness: (P)+20
    Resistance: (W)-20
    Retreat: (C)(C)
    -------------------------------------
    Venusaur - Grass/Psychic: - 120HP
    Stage 2

    Poke-Body: Overgrow
    If Venusaur has 40HP or less left, all of Venusaur's attacks do 30 more damage to the Defending Pokemon.

    (G)(G)(G)(G) Giga Drain 60
    Remove damage counters from Venusaur equal to the half of the damage done to the Defending Pokemon.
    (Rounded up to the nearest 10)

    Weakness: (P)+30
    Resistance: (W)-30
    Retreat: (C)(C)(C)
    ------------------------------------------
    Venusaur LV.X - :grass::psychic: - 140HP
    Level Up

    (G)(G) Leech Seed
    Put 2 Leech Seed counters on the Defending Pokemon.

    (G)(G)(G)(G) Razor Leaf 60
    During your next turn, Razor Leaf's Base damage is 90 instead of 60.

    Weakness: (P) x2
    Resistance: (W)-30
    Retreat: (C)(C)(C)(C)
    -----------------------------------------------------
    //////////////////////////////////////////////////////////////////
    Leech Seed Counter
    A Leech Seed Counter can only be removed by Evolving and Leveling Up a Pokemon. Benching/Switching it does not remove it but the effect of the Leech Seed counter will not come in effect. There also can't be more then 2 Leech Seed Counters on 1 Pokemon.

    In between turns, move a damage counter from your Active Pokemon to the Defending Pokemon with a Leech Seed Counter.
    ///////////////////////////////////////////////////////////////////
    -----------------------------------------------------
    Charmander - (R) - 60HP
    Basic

    (C) Smokescreen 10
    During your opponents next turn, he/she must flip a coin before using an attack.
    If tails, that attack fails.

    (R)(C) Ember 40
    Discard a (R) Energy attached to Charmander

    Weakness: (W)+10
    Resistance:
    Retreat: (C)
    --------------------------------------------------
    Charmeleon - (R) - 80HP
    Stage 1

    (C)(C) Slash 30+
    Flip a coin. If heads, this attack does 30+20 more damage.

    (R)(C)(C) Fire Fang 50
    Flip 2 coins. If the first is heads, the Defending Pokemon is Burned. If the second is heads, the Defending Pokemon is Paralyzed. If both are heads, the Defending Pokemon is Burned and can't attack or Retreat during your opponents next turn.

    Weakness: (W)+20
    Resistance: (M)-20
    Retreat: (C)(C)
    ----------------------------------------------------
    Charizard - (R) - 120HP
    Stage 2

    Poke-Body: Blaze
    If Charizard has 40HP or less left, all of Charizard's attacks do 30 more damage to the Defending Pokemon.

    (R)(R)(C) Shadow Claw 60+
    If Charizard has a (P) Energy attached, this attack does 60+20 more damage.

    Weakness: (W)+30
    Resistance: (G)-30
    Retreat: (C)(C)(C)
    -------------------------------------------------
    Charizard LV.X - :fire: - 140HP
    Level Up

    (C)(C) Smokescreen 40
    If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.

    (R)(R)(C)(C) Fire Fang 70
    Flip 2 coins. If the first is heads, the Defending Pokemon is Burned. If the second is heads, the Defending Pokemon is Paralyzed. If both are heads, the Defending Pokemon is Burned and can't attack or Retreat during your opponents next turn.

    Weakness: (W)x2
    Resistance: (G)-30
    Retreat: (C)(C)(C)
    -----------------------------------------------------
    //////////////////////////////////////////////////////////////////
    -----------------------------------------------------
    Squirtle - (W) - 50HP
    Basic

    () Withdraw
    Any damage done to Squirtle untill the end of your opponents turn, is reduced by 20.

    (W) Bubble 10
    Flip a coin. If heads, the Defending Pokemon is Paralyzed.

    Weakness: (L)+10
    Resistance:
    Retreat: (C)
    --------------------------------------------------
    Wartortle - (W) - 80HP
    Stage 1

    (C)(C) Bite 30
    Flip a coin. If heads, the Defending Pokemon is Paralyzed.
    (W)(W)(C) Water Pulse 40
    The Defending Pokemon is now Confused.

    Weakness: (L)+20
    Resistance: (M)-20
    Retreat: (C)(C)
    ---------------------------------------
    Blastoise - (W) - 120HP
    Stage 2

    Poke-Body: Torrent
    If Blastoise has 40HP or less left, all of Blastoise's attacks do 30 more damage to the Defending Pokemon.

    (W)(C)(C) Hydro Pump 50+
    Does 50 damage plus 20 more damage for each Water Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.

    Weakness: (L)+30
    Resistance: (R)-30
    Retreat: (C)(C)(C)
    ----------------------------------------
    Blastoise LV.X - :water: - 140HP
    Level Up


    (W)(W)(C) Bubble Beam 50
    Flip a coin. If heads, the Defending Pokemon is now Paralyzed. This attack isn't effected by Resistance.

    (W)(W)(C)(C) Water Pulse 70
    The Defending Pokemon is now Confused.

    Weakness: (L)x2
    Resistance: (R)-30
    Retreat: (C)(C)(C)(C)
     
    Last edited: Aug 18, 2008
  2. charmander rox

    charmander rox New Member

    Alright, let's see...
    Giga Drain could probably heal more damage.
    The LVX Razor Leaf isn't very good. Compare to Gyarados MT's Enrage.
    Pokemon can be Paralyzed and Burned.
    Smokescreen... compare to Charmander PK's Smokescreen.
    Protect... compare to Cloyster SW's Withdraw.
    Water Pulse... compare to Bronzong MT's Shadow Stamp.
    Hydro Pump... compare to Blastoise CG.
    Withdraw... pathetic. Sorry.
     
  3. afstandopleren

    afstandopleren New Member

    Urhm, 'kay.

    Better now?
     
  4. Carrington388

    Carrington388 New Member

    There's no reason Bulbasaur's line should be even part-Psychic unless it's a Delta Species. Bulbasaur is Grass/Poison in the video games. Both, along with the Bug-type, are {G} in the TCG. {P} in the TCG covers only Psychic-types and Ghost-types. Therefore, all non-Delta cards in Bulbasaur's line are {G} only.
     
  5. charmander rox

    charmander rox New Member

    *bangs head on keyboard*

    As of DP, Poison is represented by [P], which makes sense, as Poison starts with P, and is purple.

    You still need Razor Leaf to do more than 50 damage, and you put Cloyster in Wartortle's text. It costs too much Energy, too.

    Withdraw is still bad. You can't win with it. Stage 2 LvXs don't stall like that.
     
  6. afstandopleren

    afstandopleren New Member

    *FaceDeskx5*

    I have edited again......
     
  7. charmander rox

    charmander rox New Member

    One more thing, Ember is a discarding attack.
     
  8. afstandopleren

    afstandopleren New Member

    Edited and done...
     
  9. joebrown

    joebrown New Member

    i personally thought they were pretty good!

    I like the attacks and the effects

    well done!!
     
  10. charmander rox

    charmander rox New Member

    All right, looks good. Two more things lol:
    1. Poisonpowder should probably take [P] as it is a poison attack
    2. Ember should probably do 40
     
  11. wally

    wally <a href="http://pokegym.net/forums/showpost.php?p=

    Only pure Grass pokemon have [W] Resistence
    Why they have Resistence
     
  12. meditite rox

    meditite rox New Member

    Why can't they be resistant to [W]? They are resistant to it. Poison isn't weak to it.
     
  13. wally

    wally <a href="http://pokegym.net/forums/showpost.php?p=

    Since when there is [W] Resistence to non Grass pure pokemon. (excluding any Hoppip, JUmpluff,Skiploom in the ex series)
     
  14. charmander rox

    charmander rox New Member

    Well, why not? It makes sense.
     
  15. wally

    wally <a href="http://pokegym.net/forums/showpost.php?p=

    I give up you win but still

    Charmeleon - (R) - 80HP
    Resistance: (M)-20

    Charizard - (R) - 120HP
    Resistance: (G)-30

    Charizard LV.X - - 140HP
    Resistance: (G)-30

    Wartortle - (W) - 80HP
    Resistance: (M)-20

    Blastoise - (W) - 120HP
    Resistance: (R)-30

    Blastoise LV.X - - 140HP
    Resistance: (R)-30

    Can't have resistence
    If [R] have [M] resistence [M] pokemon ill surely lose fighting a [F] pokemon that include [W] pokemon with [R] Resistence
     
  16. meditite rox

    meditite rox New Member

    I have no idea what you just said.
     
  17. afstandopleren

    afstandopleren New Member

    Just one thing: HUH!?

    In other words, I don't know what you mean. Elaboration required.
     
  18. shinygyarados

    shinygyarados New Member

    What he's saying is: If fire was resistant to metal then a metal pokemon would have pretty much no chance against a fire deck at all, since they take more damage and do less damage. Same thing with water pokemon being resistant against fire. It would give fire pokemon little to no chance of beating a water deck. That's why they they got rid of the lightning resistance on some fighting pokemon. It was too hard for lightning pokemon to be good if one card could pretty much stop them in their tracks. Who knows why they brought it back:nonono:. but as long as its there, lightning pokemon are going to have a harder time.
     
  19. wally

    wally <a href="http://pokegym.net/forums/showpost.php?p=

    Yes that is what I'm want to say.
     

Share This Page