Fists of Fury (Non-DCI)

Discussion in 'Deck Help and Strategy' started by Carrington388, Aug 28, 2003.

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  1. Carrington388

    Carrington388 New Member

    The deck's format includes the Neo block, the Wizards-e block, the EX block, and promos #21 and after. It's obscenely Wizards Modified with Nintendo cards.

    Pokémon (20)
    4 Makuhita (w/Low Kick) (EX: Ruby & Sapphire)
    3 Hariyama (w/Mega Throw) (EX: Ruby & Sapphire)
    3 Hitmonchan (Base Set*/Best #2)
    3 Hitmonlee (Legendary Collection)
    3 Hitmontop (Neo Discovery)
    3 Tyrogue (Aquapolis)
    1 Hitmonchan EX (EX: Ruby & Sapphire)
    *--The preferred edition. Legal in Modified because of what is written to its right.

    Trainers (20)
    4 Copycat (Expedition)
    4 Moo-Moo Milk (Neo Genesis)
    4 Energy Stadium (Neo Destiny)
    4 Town Volunteers (Aquapolis)
    4 Fighting Cube 01 (Aquapolis)

    Energy (20)
    20 Fighting Energy

    You'll want to bulk a Hariyama for an anti-EX Mega Throw. Until then, Makuhita can do damage with its Low Kick. There are BBPs to support the field. Hitmonchan can do up to 40 damage by turn three, Hitmonlee can do 50 damage by that same time and do damage to the Bench, while Hitmontop can do up to 60 damage with a few flips. Tyrogue can discard a Special Energy card attached to an Active, useful against decks that use many Special Energy. Hitmonchan EX can do 50 by turn three without fear of Resistance, but if it falls, your opponent gets two Prizes, so be careful.

    The Trainer mix is pretty straightforward: Copycat for drawing, Moo-Moo Milk for healing, Energy Stadium for Energy return, Town Volunteers for returning Pokémon to the deck. Fighting Cube 01 gives a potentially powerful attack to the deck.

    Any comments, fixes, and/or suggestions would be greatly appreciated.
     
  2. dkates

    dkates New Member

    I know how you feel about Moo-Moo Milk vs. Gold Berry, Carrington, but hear me out this time. Gold Berry will be more helpful, if for no other reason than the delay! Why? Fighting Cube 01. Gold Berry a Pokemon with 4+ damage counters, attach and use Fighting Cube 01, flip all the coins, then remove the damage.
    Also, you do not need 4 each of Energy Stadium and Town Volunteers -- maybe 2 each. Also, I'd drop one Copycat. Use those spaces for 3 Elms and 2 Focus Bands.
    Switch Tyrogues. Why just get rid of your opponent's Energy when you can do 30 damage instead?
    You're slightly high on Pokemon and Energy, and low on Trainers. Drop one each of Hitmonchan, Hitmonlee and Hitmontop for 3 Double Gusts. Drop 2 Fighting Energy for Magnifiers (with all many Fighting Pokemon, it'll come in handy). Then, drop one Fighting Energy and one Makuhita for 2 Switches, and you're done.
     
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