Flexibility (E-on...)

Discussion in 'Deck Help and Strategy' started by HypnosProjectHQ, Oct 16, 2003.

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  1. HypnosProjectHQ

    HypnosProjectHQ New Member

    "Not to bad... Not the greatest."
    At least that's my opinion on this quite rogue deck.

    Offense
    Kecleon, that is... "Flexibility", will be your main attacker. Electabuzz and Wobuffet make fine back up hitters as well.

    Defense
    When you are battling against some powered, big monsters, drive them off with Swellow, though, it rarely happens. Wobuffet is nice against Mewtwo ex, Gardevoir ex, Wailord ex, and Aerodactyl ex.

    Support
    Definatly using Delcatty for draw. Then using Swellow to target weaknesses with Kecleon. Trainers are normal... Draw Power, Healing, Switching out... etc.

    Pokemon
    3 Kecleon (Sa)
    2 Wobuffet (Sa)
    2 Electabuzz (Sa)
    3 Taillow (RS)
    3 Swellow (RS)
    2 Skitty (Sa)
    2 Delcatty (RS HOLO)

    Trainers
    4 Copycat
    4 Potion
    3 Mirage Stadium
    3 Switch
    3 Oracle
    3 Lady Outing
    2 Professor Oak's Research
    2 Town Volunteers
    2 Dual Ball

    Little tidbit of info. Broken Lizard told me that Multi Energy does not count as basic energy on Kecleon. Kecleon's Body reads that it is "...All Basic Energy Cards..." Multi is still in the deck to help out E-buzz and Wobby.

    Energy
    4 Multi Energy
    3 Water Energy
    2 Electric Energy
    2 Psychic Energy
    2 Fighting Energy
    2 Grass Energy
    2 Fire Energy

    I have one more Water because I have an extra space. That space rotates depending on what type I see most common at our league. Right now, I'm most definate that it is Fire (Blaziken, Camerupt, etc.).

    Thank you for your future input.
     
  2. Baboon

    Baboon New Member

    Cool deck. :)

    Pokemon- The only questionable thing I'd point out is prolly the whole Swellow idea. The Poke-Power gives your opponent a Switch basically, so I just don't think it'd help much. It may, but I'm going to drop the Swellows and Taillows. You now have 9 Basics. I'll use 2 of those 6 slots as Mewtwo ex's. If you can't beat them, join them.

    You now have 4 more slots. Since Psychic is a common type to come across, and since Psychics are weak to themselves, I'll add 3 more Psychic Energy and 1 more Water, I guess.

    Trainers look fine in my opinion, but you're running a little more Supporters than I would in a deck, but Delcatty compensates. So I'll leave it alone.
    ~~~~~~~~~
    My fix summarized:
    Pokemon: 13
    3 Kecleon (Sa)
    2 Wobuffet (Sa)
    2 Electabuzz (Sa)
    2 Mewtwo ex (RS)
    2 Skitty (Sa)
    2 Delcatty (RS HOLO)

    Trainers: 26
    4 Copycat
    4 Potion
    3 Mirage Stadium
    3 Switch
    3 Oracle
    3 Lady Outing
    2 Professor Oak's Research
    2 Town Volunteers
    2 Dual Ball

    Energy: 21
    4 Multi Energy
    4 Water Energy
    2 Electric Energy
    5 Psychic Energy
    2 Fighting Energy
    2 Grass Energy
    2 Fire Energy

    Once again, Supporters may prove to be a problem, but I don't know how you'd easily fix that otherwise.
     
  3. HypnosProjectHQ

    HypnosProjectHQ New Member

    Thanks for the comments. I dunno if I'll actually go with that, just depends on how the deck does. Thanks though!
     
  4. Dro~

    Dro~ New Member

    [EDIT]I forgot miracle spheres don't work on basic pokemon. :eek:
     
    Last edited: Oct 18, 2003
  5. dkates

    dkates New Member

    Sorry to say it, but the Miracle Spheres won't work on Kecleon -- it's not an Evolved Pokemon.
     
  6. HypnosProjectHQ

    HypnosProjectHQ New Member

    I already knew they wouldn't! :)
     
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