Pokémon TCG: Sword and Shield—Brilliant Stars

Flipless - my own 78 card expansion

Tego

New Member
Last winter, I wrote this expansion down, but never showed it to anyone. I decided I should post it here now so someone could give their opinion on it. It's an stand-alone expansion, which means that it can't be played with cards from other expansion, that is entirely withot flips. Yes, no coin flips at all! Not even confuse flips (there is no confuse status) or baby flips (babies have a new power).

It's not finished yet, I have to do some things:
-fix spelling errors
-add rarity to all cards
-make selected text bold and italic

Key:
C: Colorless, R: Fire, L: Lightning, G: Grass, W: Water, D: Darkness, M: Metal, F: Fighting

Flipless
The first flipless expansion
78 cards
Card design: Neo-style
Rules: Wizards rules (not R/S rules)
-----------------------------------------

Mareep
40 HP
Lightning

C: Tackle: 10

LC: Spark: 20
Choose one of your opponent’s benched Pokemon and this attack does 10 damage to it.

Weakness: F
Resistance: -
Retreat: -

Flaaffy
60 HP
Lightning

L: Tail Smash: 10+
You may choose this attack to do 10 damage plus 20 more damage. If you do, Flaaffy does 10 damage to itself.

LL: Zzzzap-Zzzzap!
Do 10 damage to each Pokemon in play that has a Poke-Power (Poke-Bodys do not count).

Weakness: F
Resistance: -
Retreat: C


Ampharos
90 HP
Lighting

Poke-Body: Thundersky Intensity
As long as Ampharos is in play, all L Pokemon have +20 HP and have CC more retreat cost.

LLC: Plasmatic Tail: 30
If there are any L Energy cards in your discard pile, you may attach 1 of them to Ampharos.

Retreat: C

Weakness: F
Resistance: -

Drowzee
40 HP
Psychic

Poke-Power: Sadism
Whenever a Pokemon damages itself, you may draw a card.

CC: Slap: 20

Retreat: C

Weakness: D
Resistance: -

Hypno
70 HP
Psychic

P: Crazy pendolum!
The defending Pokemon can’t attack during your opponent’s next turn. Hypno can’t attack during your next turn.

PPC: The Unnameable: 30+
Count the number of damage counters your Pokemon in play have, then count your opponent’s. If you have more damage counters, this attack does 30 damage plus 30 more damage.

Retreat: CC

Weakness: D
Resistance: -

Psyduck
60 HP
Water

Poke-Power: Duck plague
Once during your turn, you may trade one Basic Pokemon or Evolution card from your hand for one card named Psyduck from your deck. Shuffle your deck afterwards.

P: Psychotic eyes: 10
Draw two cards, then discard two cards from your hand.

Retreat: C

Weakness: G
Resistance: -

Golduck
80 HP
Water

Poke-Body: Wet Feathers
This Pokemon cannot become your Active Pokemon during your opponent’s turn.

W: Water Gun 20+
This attack does 20 damage plus 10 more damage for each Water Energy attached to Golduck but not used to pay this attack’s Energy cost.

Retreat: CC

Weakness: G
Resistance: -

Chansey
80 HP
Colorless

CC: Clumsy dance
Draw any number of cards. Your opponent draws the same number of cards, then Chansey does 10 damage to itself times that number of cards.

CCC: Exploding puffball
Knock out Chansey, then remove all damage counters from one of your Pokemon.

Retreat: CC

Weakness: F
Resistance: P

Magnemite
40 HP
Metal

LC: Thunderspark: 30
Magnemite does 10 damage to itself.

Weakness: R
Resistance: G
Retreat: C

Magnemite
50 HP
Lighting

M: Kaaa-zapp!: 30

LL: Explosive Sparks: 50
Magnemite does 50 damage to itself, and 20 damage to each of your benched Pokemon.

Retreat: C

Weakness: F
Resistance: -


Magneton
90 HP
Metal

CC: You may attach up to 2 Lightning Energy cards from your hand to Magneton.

MMCC: Hard body: 50
Choose one of your opponent’s Pokemon and put a Steel counter on it. Then choose one of your Pokemon and put a Steel counter on it. It remains on the Pokemon as long as it stays in play. A Pokemon with a Steel counter on it takes –10 damage from attacks.

Retreat: CCC

Weakness: R
Resistance: G

Tangela
50 HP
Grass

G: Poisonous vines
The defending Pokemon is now poisoned. Tangela does 10 damage to itself.

GGG: Tangela eyes
The defending Pokemon is now paralyzed.

Retreat: C

Weakness: R
Resistance: W

Growlithe
50 HP
Fire

R: Roaring bark
Choose one of your opponent’s benched Pokemon and switch it with the defending Pokemon.

RR: Heat bite: 30

Retreat: -
Weakness: R
Resistance: -

Arcanine
80 HP
Fire

CC: Turn up the heat: 10
Search your deck for up to 1 Fire Energy card and attach it to Arcanine.

RRC: Tornado Fire: 60
For each damage counter on Arcanine, discard 1 Energy card attached to it.

Retreat: CC

Weakness: W
Resistance: -

Dunsparce
40 HP
Colorless

C: Lazy life
For each damage counter on Dunsparce, remove one damage counter from one of your benched Pokemon.

C: Sparking eyes: 10
Search your deck for an Energy card and attach it to Dunsparce. If you cannot attach an Energy card in this way, this attack does nothing.

Retreat: -
Weakness: F
Resistance: P




Magmar
50 HP
Fire

R: Hot tongue: 10+
Your opponent may attach one Energy card from his or her hand to his or her Active Pokemon. If he or she does, this attack does 10 damage plus 20 more damage.

CCC: Cool down: 40
Discard all R Energy cards attached to Magmar.
Retreat: C

Weakness: W
Resistance: -


Murkrow
50 HP
Darkness

Poke-Body: Scare in the dark
Prevent all damage done to Murkrow by Darkness Pokemon.

D: Double Peck: 10
Choose one of your opponent’s benched Pokemon. This attack does 10 damage to it.

Retreat: C

Weakness: L
Resistance: F

Pikachu
30 HP
Lightning

C: 10
LL: 20

Weakness: F
Resistance: -
Retreat: -

Raichu
70 HP
Lightning

Poke-Body: Pikachu mania
All your Pokémon with Pikachu in their name have 30 more HP and their attacks’ base damages are doubled.

L: Plasma: 10
Choose one L Energy card in your discard pile and attach it to Raichu.

LL: Seizure Spark: 40
Discard all Energy cards attached to Raichu or this attack does nothing.

Weakness: F
Resistance: -
Retreat: CC

Cleffa
30 HP
Colorless

Baby rule: whenever your opponent’s attack does damage to Cleffa, you may draw a card.

C: Adoring eyes
The defending Pokemon can’t attack during your opponent’s next turn.

Weakness: -
Resistance: -
Retreat: -

Clefairy
40 HP
Colorless

C: Tackle: 10
CC: Rest
Remove all damage counters from Clefairy.

Magby
30 HP
Fire

Baby rule: whenever your opponent’s attack does damage to Cleffa, you may draw a card.

R: Sunny Day
During your opponent’s next turn and your next turn, all damage dealt by R Pokemon is increased by 20.

Weakness: -
Resistance: -
Retreat: -

Rattata
30 HP

C: Rat pest
The defending Pokemon is now poisoned.

CC: Bite: 20

Weakness: F
Resistance: P
Retreat: -

Gligar
50 HP
Colorless

F: Tail slap: 10+
If Gligar was attacked during your opponent’s last turn, this attack does 10 damage plus 10 more damage.

FC: Poison claw: 10
The defending Pokemon is now poisoned.

Weakness: G
Resistance: F
Retreat: -

Shining Magcargo
80 HP
Fire

FR: Lava rock: 30

RRR: Gather fire: 50
Choose one R Energy card in your discard pile and attach it to Shining Magcargo.

Weakness: W
Resistance: -
Retreat: CCC

Shining Venusaur
80 HP
Grass

GGG: Solarbeam: 10+
If Shining Venusaur used Solarbeam during your last turn, this attack does 10 damage plus 50 more damage.

Weakness: R
Resistance: -
Retreat: CCC

Shining Heracross
60 HP
Fighting

FC: Reversal: 10x
This attack does 10 damage times the number of damage counters on Shining Heracross.

GFC: Poison horn: 30
The defending Pokemon is now poisoned.

Weakness: R
Resistance: -
Retreat: CC

Larvitar
40 HP
Fighting

F: Hide: 10
After doing damage, switch Larvitar with one of your benched pkmn.

CC: Bite 20

Weakness: G
Resistance: -
Retreat: C

Pupitar
80 HP
Fighting

FF: Mud Slap: 30

FFF: Earthquake: 60
This attack does 20 damage to each of your opponent’s pkmn.

Weakness: G
Resistance: -
Retreat: CC

Tyranitar
100 HP
Darkness

DDC: Crunch 30
If Tyranitar’s attack damages the defending pkmn during your next turn, that attack does 20 more damage to the defending pkmn.

FFCC: Rock Slide 20
Choose 2 of your opponent’s benched Pokemon. This attack does 20 damage to each of them (don’t apply weakness and resistance for benched)

Weakness: G
Resistance: P
Retreat: CCC

Houndour
40 HP
Darkness

CC: Sharp bite: 20+
If there are any damage counters on Houndour, this attack does 20 damage plus 10 more damage.

Weakness: F
Resistance: P
Retreat: C

Houndoom
80 HP
Darkness

Poke-Power: Revival
Once during your turn, (before your attack) if your bench isn’t full, you may choose a Basic Pokemon (or Baby) in your discard pile and put it into your bench. Put two damage counters on it. Special conditions.

DCC: Robbery 10+
This attack does 10 damage plus 10 times the number of Trainer cards in play. You can’t add more than 50 damage this way.

Weakness: F
Resistance: P
Retreat: C

Team Rocket’s Hunting
Trainer card
Discard any number of evolution cards from your hand. Then draw the same number of cards.

Poisonous Breath
Trainer card
Each player’s Active Pokemon is now poisoned.

Joy’s Nursing Center
Stadium card

Once during each player’s turn, he or she may shuffle one basic energy card from his or her hand into his or her deck. If he or she does, he or she may remove 1 damage counter from his or her Active Pokemon.

Big Gust
Trainer card
Choose one of your opponent’s benched evolved Pokemon. Switch it with his or her Active Pokemon.

Mini gust
Trainer card
Choose one of your opponent’s benched Basic Pokemon and switch it with his or her Active Pokemon.

Professor Elm’s crazy machine
Trainer card
Supporter

Reveal the top card of your deck. If it is a Trainer card, put it into your hand. If it is a Pokemon or Energy card, shuffle it into your deck, then shuffle all cards with the same name from your discard pile into your deck.

Cassidy’s helpful hand
Trainer card
Supporter

Draw 3 cards. Your active Pokemon is now poisoned.

Cubone
50 HP
Fighting

F: Tackle: 10

FF: Whining
The defending Pokemon is now paralyzed.

Weakness: W
Resistance: L
Retreat: C

Marowak
80 HP
Fighting

Poke-Body: Bonemerang switch
Once during your turn, you may switch your opponent’s Active Pokemon with the Pokemon on his or her benched with the greatest number of Energy cards attached. Then your opponent may switch your active Pokemon with the Pokemon on your bench with the greatest number of Energy attached.

FF: Call for friend: 30
Search your deck for a Basic Pokemon and put it onto your bench.

Retreat: CC

Weakness: W
Resistance: L

Skarmory
70 HP
Metal

C: Peck: 20

MCC: Gusting wings: 30
Before doing damage, you may switch your opponent’s active pkmn with one of his or her benched pkmn.

Retreat: C
Weakness: R
Resistance: G

Pineco
50 HP
Grass

G: Throw conker
Choose one of your opponent’s pkmn and do 10 damage to it.

GC: Sting: 20

Weakness: R
Resistance: -
Retreat: C


Foretress
70 HP
Metal

M: Protect: 10
During your opponent’s next turn, whenever Foretress takes damage, that damage does 20 less damage.

CC: 20x
This attack does 10 damage times the number of Evolution cards your opponent has in play.

Weakness: R
Resistance: G
Retreat: CC

Koffing
40 HP
Grass

G: Poison gas
The defending Pokemon is now poisoned.

GG: Selfdestruct: 40
Koffing does 40 damage to itself.

Weakness: P
Resistance: -
Retreat: C

Weezing
80 HP
Grass

GG: Toxic
The defending Pokemon is now poisoned. It takes 20 poison damage after each player’s turn instead of 10.

GGGC: Explosion: 80
Weezing does 80 damage to itself.

Weakness: P
Resistance: -
Retreat: C

Onix
70 HP
Fighting

CC: Tackle: 20

FCCC: Revenge of the Onix: 40+
This attack does 10 damage plus 10 more damage for each Onix card in your discard pile. Then, return all Onix cards in your discard pile to your hand.

Weakness: G
Resistance: L
Retreat: CCC

Steelix
100 HP
Metal

MC: Hard skin: 20
During your opponent’s next turn, whenever your opponent’s attack does 20 or less damage, prevent that damage.

CCC: Crushing Metal: 20+
This attack does 20 damage plus 10 more damage for each Metal Pokemon you have in play.

Weakness: R
Resistance: G
Retreat: CCCC

Scyther
60 HP
Grass

G: War cry
During your next turn, whenever one of your Pokemon attacks, that attack does 20 more damage.

CC: Slash: 20

Weakness: L
Resistance: F
Retreat: C

Scizor
80 HP
Metal

Poke-Power: Ninja Tricks
Whenever one of your Scizor or Scyther Pokemon attacks, you may switch it with one of your benched Pokemon (after doing damage). This power can’t be used if Scizor is affected by a special condition.

CCC: Slash: 30

Weakness: R
Resistance: G
Retreat: CC

Sneasel
50 HP
Darkness

D: Sudden bite: 20

DC: Agile slash: 20+
Unless you have any benched Pokemon, this attack does 20 damage plus 20 more damage.

Weakness: F
Resistance: P
Retreat: -

Moltres
60 HP
Fire

CC: Gust: 20
If your opponent has any benched Pokemon, he or she chooses one of them and switches it with the defending Pokemon.

RRC: Holy Flamethrower: 60
If Moltres has any damage counter on it, discard one Energy card attached to it when using this attack. If Moltres has no damage counters on it, discard 2 Energy cards attached to it when using this attack.

Weakness: L
Resistance: F
Retreat: CC

Eevee
40 HP

C: Ancestral memories
Choose a Pokemon in your discard pile that evolves from Eevee and attach it to Eevee. This counts as evolving Eevee.

CC: Tackle: 20

Weakness: F
Resistance: P
Retreat: -

Umbreon
70 HP

DC: Feint Attack
Choose one of your opponent’s benched Pokemon and this attack does 20 damage to it. Don’t apply weakness, resistance, Pokemon powers or any other effects on the defending Pokemon when using this attack.

DCC: Evil Screech: 40
Whenver the defending Pokemon attacks during your opponent’s next turn, that attack does 20 less damage.

Weakness: F
Resistance: P
Retreat: C

Misdreavus
40 HP
Psychic

PP: Scare: 20
The defending Pokemon can’t retreat during your opponent’s next turn.

PPC: Share pain
Move all damage counters from Misdreavus to the defending Pokemon.

Weakness: D
Resistance: F
Retreat: C

Slowpoke
Psychic
50 HP

C: Yawn: 10

PP: Fishy fishy fish
Return up to two Pokemon tools from your discard pile to any of your Pokemon in play (unless that Pokemon already has another Pokemon tool attached).

Weakness: D
Resistance: -
Retreat: C

Slowpoke
Water
50 HP

P: Reincarnation
Remove up to 3 damage counters from one Slowpoke, Slowking or Slowbro in play.

WW: Water Gun: 20+
This attack does 20 damage plus 20 more damage for each W Energy attached to Slowpoke, but not used to pay for this attack’s Energy cost. You can’t add more than 40 damage this way.

Weakness: G
Resistance: -
Retreat: C

Slowbro
70 HP
Psychic

Poke-Body: Slowness
Slowbro can’t retreat. While Slowbro is your active Pokemon, the defending Pokemon can’t retreat unless your opponent discards 3 cards from his or her hand when retreating.

WC: Mind Wave: 20
Draw a card.

Weakness: D
Resistance: -
Retreat: CC

Slowking
80 HP
Water

Poke-Power: Obey the king
As often as you like during your turn, you may choose one Trainer card attached to your Pokemon and move it to Slowking. Special conditions.

WW: Surf: 30

Weakness: L
Resistance: -
Retreat: CCC

Wobuffet
70 HP

PP: Night Shade: 30

Weakness: P
Resistance: -
Retreat cost: CC

Magikarp
30 HP
Water

W: Splash
This attack does nothing.

Weakness: G
Resistance: -
Retreat: C

Gyarados
90 HP
Water

C: Genetic Memory
Choose an attack of a lower stage of Evolution attached to Gyarados. Gyarados performs that attack, but without paying it’s Energy cost.

WWW: Unleash the waves: 20+
If the defending Pokemon was attacked by an attack named Splash during your last turn, this attack does 20 damage plus 40 more damage.

Weakness: G
Resistance: F
Retreat: CC

Supermarket employee
Trainer card
Draw a card or remove 1 damage counter from your active Pokemon.

Gentle Energy Removal
Trainer card
Choose an Energy card attached to one of your opponent’s pkmn and discard it. Then, your opponent may choose one Energy card attached to one of your pkmn and discard it.

Hyper Potion
Trainer card
Discard 2 Energy cards attached to one of your pkmn. If you do, remove up to 6 damage counters from it.

Super Nerd’s hideout
Trainer card
Stadium card
Whenever a player has no cards in his or her hand during his or her turn, he or she may draw 2 cards.

Copycat’s search
Trainer card
Supporter
Choose a card in play. You may then search your deck for a card with the same name and put it into your hand. Shuffle your deck afterwards.

Team Magma Henchman
Supporter
Each player shuffles his or her hand into his or her deck, then draws a number of cards equal to the number of his or her remaining prize cards. You can’t play any more Trainer cards until the end of your next turn.

Full Heal Gym
Trainer card
Stadium card
Once during a player’s turn, he or she may discard a card from his or her hand. If he or she does, he or she may remove all Special conditions from his or her Active pkmn.

Upside down gym
Trainer card
Stadium card
When this card comes into play, turn each player’s deck upside down. This way, the top card of each player’s deck is always revealed. When this card leaves play, turn the decks face-up again.

Sweet berry
Pokémon Tool
While this card is attached to a Pokémon, whenever another player discards an Energy card from that Pokémon, remove a damage counter from it.

Magma Berry
Pokémon Tool
When the Pokémon Magma Berry is attached to discards an attached Energy card, you may discard Magma Berry too. If you do, remove 5 damage counters from it.

Silly hat
Pokémon Tool
The Pokémon Silly hat is attached to can retreat while being paralyzed.

Voodoo Doll
Pokémon Tool
When the Pokémon Voodoo Tool is attached to is Knocked Out from an opponent's attack, you may choose another Pokémon in play. Knock out that Pokémon instead, and put damage counters on the Pokémon Voodoo Doll is attached to until it has only 10 HP left.

Golden Shovel
Pokémon Tool
You may attach Basic Energy cards from your discard pile to the Pokémon Golden Shovel is attached to instead of attaching from your hand. This uses up your free Energy attachment that turn.

Band of Brotherhood
Pokémon Tool
If the Pokémon Band of Brotherhood is attached to attacks, it does 10 more damage for each Pokémon in your discard with the same name. Then, discard band of Brotherhood and shuffle all Pokémon in your discard pile with the same name back into your deck.

Metal Energy
Holo

If you attach Metal Energy to a Metal Pokemon, reduce all damage done to the attached Pokemon by 10. If the Pokemon you attached Metal Energy too isn’t Metal, this effect does nothing.

Metal Energy
Rare

If you attach Metal Energy to a Metal Pokemon, reduce all damage done to the attached Pokemon by 10. If the Pokemon you attached Metal Energy too isn’t Metal, this effect does nothing.

Darkness Energy
Rare

If you attach Darkness Energy to a Darkness Pokemon, whenever it does damage to your opponent’s Active Pokemon, that attack does 10 more damage. If the Pokemon you attached Darkness Energy too isn’t Darkness, this effect does nothing.

Darkness Energy
Holo

If you attach Darkness Energy to a Darkness Pokemon, whenever it does damage to your opponent’s Active Pokemon, that attack does 10 more damage. If the Pokemon you attached Darkness Energy too isn’t Darkness, this effect does nothing.

Evo Energy
Rare

Special Energy card.
Evo Energy provides colorless Energy.
During your turn, before your attack, you may discard Evo Energy from the Pokemon it is attached to. If you do, you may search your deck for a card that evolves from that Pokemon and put it on top of it (this counts as evolving that Pokemon).

Spark Energy
Rare

Special Energy card
You can only attach this card from your hand to your active Pokemon.
When you attach Spark Energy from your hand to a Pokemon, it is now paralyzed.
Spark Energy provides 1 L Energy or 1 P Energy, but only one Energy at a time.

Steam Energy
Rare

Special Energy card
You can only attach this card from your hand to your active Pokemon.
In order to attach Steam Energy to your active Pokemon from your hand, you must discard one Fire energy attached to it.
Steam Energy provides 1 R Energy or 1 W Energy, but only one Energy at a time.

Sludge Energy
Rare

Special Energy card
You can only attach this card from your hand to your active Pokemon.
When you attach Sludge Energy from your hand to one of your Pokemon, it is now poisoned.
Sludge Energy provides 1 F Energy or 1 G Energy, but only one Energy at a time.
 
Last edited:
PP: Fishy fishy fish Return up to two Pokemon tools from your discard pile to any of your Pokemon in play (unless that Pokemon already has another Pokemon tool attached).
Hehe nice card tego.. :p I wish i could play in my modifyed deck... :p
 
Yep, Slowpoke has a nice attack. But remember that this expansion can't be played together with any other expansion, it's a stand-alone, "flipless", game. I need to make some good PokéTools for this expansion, though. If I don't, it'd be a pretty useless attack. ._.;
 
And an interesting one, too!:lol:

If the Magikarp's attack doesn't do anything, why does it have one?
 
This attack does more damage if Magikarp's useless attack has been used the burn before:

WWW: Unleash the waves: 20+
If the defending Pokemon was attacked by an attack named Splash during your last turn, this attack does 20 damage plus 40 more damage.
 
It's basically a new twist of the idea behind Scyther's Sword Dance and Slash. But the reason why I made this is because I think the TCG needed a Magikarp with Splash. It's his trademark attack in the GB games.
 
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