How did it do in br? I'm thinking to remove zekrom for vileplume to slow down other decks and stop catcher. Still doing some testing :tongue:
I ran Magnezone/Floatzel/Vileplume/Tornadus at a couple of battle roads; I top cut one but only went 3-3 in the other. It is prone to getting stuck with hands that you can't play out and can't magnetic draw through because of the lack of junk arm, which is why I switched to Magnezone/ZPST. If you want to play with it, though, my list was:
4-3-4 Magnezone
2-2 Floatzel
3-1-2 Vileplume
2 Tornadus
4 Rare Candy
2 Pokemon Communication
4 Collector
4 PONT
2 Elm's
4 Twins
1 Flower Shop Lady
2 DCE
6 Lightning
8 Water
Hm, that sounds pretty interesting. ZPST early game, then FloatZone late game. How do you manage that? I would very much like to know since you are like my #1 PG bud lol XD
Sorry RxWolffe, I vanished for a bit there! I don't use Floatzel --- I just prioritize turn 1 or 2 Zekrom or Tornadus first, and then start trying to build up a Magnezone while tanking with legendaries. It usually works well for me, but had a dry spell this weekend and I ended up bringing something else to BRs instead. And you definitely want catchers, but one or two switches can be helpful; it's easier to make room for both without Floatzel. :/ You could maaaaybe trim an energy and a supporter? Or maybe you just don't need switch as much with Floatzel able to come active and retreat for free, I'm not sure.