Flychomp

Discussion in 'Deck Help and Strategy' started by sar86, Sep 27, 2007.

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  1. sar86

    sar86 New Member

    POKEMON (23)
    4 Gible MT
    2 Gabite MT
    4 Garchomp MT
    2 Trapinch PK
    1 Vibrava DF (sonic noise)
    2 Flygon ex PK
    3 Skitty PK
    2 Delcatty PK
    1 Delcatty ex CG
    2 Mawile CG

    Trainers (16)
    4 Bebe's Search
    3 Holon Mentor
    3 TV Reporter
    2 Mr. Stone's Project
    4 Rare Candy

    Energy (21)
    3 Phychic
    3 Fire
    3 Water
    3 Fighting
    3 Lightning
    3 Boost
    3 Cyclone

    THE IDEA:
    Garchomp is the main attacker of course, with 5 different types of energy to peg the main weaknesses
    Flygon is the secondary attacker, I chose Flygon because of free retreat so i can move smoothky between attackers
     
  2. Mew*

    Mew* Active Member

    Sounds pretty good! I reccomend less energy and more trainers most good decks play 12-16 energy. Since your deck is so reliant on them, I think you should remove only 4. I'd replace those 4 cards with TV Reporter. TV Reporter will help you draw into more cards, thus providing speed!
     
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