Flying Squirrls

Discussion in 'Deck Help and Strategy' started by Dek, Oct 31, 2003.

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  1. Dek

    Dek New Member

    =20 Pokemon=
    4 Trapinch- SS
    3 Vibrava- EXD
    3 Flygon- EXD
    4 Sentret- AQ
    3 Furret- AQ
    3 Dunsparce- SS

    =24 Trainer=
    4 Professor Elm's Training Method
    4 Power Charge
    4 Moo-moo Milk
    3 Professor Oak's Research
    3 Switch
    3 Dual Ball
    3 Town Volunteers (looks like overkill, but pretty useful)

    4 Rainbow Energy
    6 Grass
    6 Lightning

    Ok, here's how the deck works. Furret uses its power (as usual), Get any sort of energy. Power up a Flygon, and use it to attack. Use Dual Ball and Elm's Training Method to get Furret and Flygon in play faster, and Power charge for Energy support.

    EXD = EX: Dragon
     
  2. Ron13

    Ron13 New Member

    I don't like using Furret when something better is available - Expedition Clefable. It gets a basic energy card from your deck for only one card instead of two, making it more efficient. That said, drop the Furret line for Clefable and the Rainbows for two of each type of basic energy. If you'd rather leave the Rainbows in the deck, you will definitely need more draw to cover the two-card cost of Furret. (You could also use Multi Energy, but it could be risky with Rainbows. That, too, is up to you.)

    Whatever you decide to do, you definitely can't afford to drop more than one basic Pokemon. In fact, the deck probably could use a couple more. The basics in this deck won't be holding their own for too long, and a slow setup will make a loss very likely.
     
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