Forest Safari (DP Set)

Discussion in 'Create-A-Card' started by DelcattyEX, Jan 30, 2008.

8 league13 468 60
  1. DelcattyEX

    DelcattyEX New Member

    Card Fakers:
    Spoiler Makers:

    The ones in green is reserved to me.
    The ones in black i need help to.
    The ones in yellow are finished.
    The ones in blue has a picture.
    LV: X
    111/113 Lucario Lv. X
    112/113 Banette Lv. X
    113/113 Absol LV. X

    Holo Rare:
    1/113: Banette
    2/113: Dusclops
    3/113: Gyarados
    4/113: Mew
    5/113: Jirachi
    6/113: Celebi
    7/113: Delcatty
    8/113: Lucario
    9/113: Floatzel
    10/113: Slaking
    11/113: Masquerain
    12/113: Scizor

    Rare:
    13/113: Mismagius
    14/113: Vigoroth
    15/113: Magcargo
    16/113: Scizor
    17/113: Machamp
    18/113: Gardevoir
    19/113: Togekiss
    20/113: Lucario
    21/113: Porygon Z
    22/113: Blaziken
    23/113: Swampert
    24/113: Sceptile
    25/113: Wailord
    26/113: Absol
    27/113: Slowking
    28/113: Slowbrow
    29/113: Kingler
    30/113: Porygon 2
    31/113: Hariyama
    32/113: Purugly
    33/113: Linoone
    34/113: Sudowoodo
    35/113: Rampardos
    36/113: Bastiodon

    Uncommon:
    37/113: Skitty
    38/113: Plusle
    39/113: Minun
    40/113: Shuppet
    41/113: Duskull
    42/113: Sheildon
    43/113: Cranidos
    44/113: Combusken
    43/113: Marshtomp
    44/113: Grovyle
    45/113: Zigzagoon
    46/113: Surskit
    47/113: Magikarp
    48/113: Riolu
    49/113: Misdreavus
    50/113: Machoke
    51/113: Kirlia
    52/113: Riolu
    53/113: Octillery
    54/113: Chimecho
    55/113: Mr. Mime (Left)
    56/113: Mr. Mime (Rigth)
    57/113: Pelipper
    58/113: Kingler
    59/113: Dewgong
    60/113: Ninetales
    61/113: Kriketune
    62/113: Schyter
    63/113: Cacturne

    Commons:
    64/113: Cacnea
    65/113: Remoraid
    66/113: Vulpix
    67/113: Seel
    68/113: Kricketot
    69/113: Wingull
    70/113: Mudkip
    71/113: Torchic
    72/113: Makuhita
    73/113: Slakoth
    74/113: Porygon
    75/113: Pichu
    76/113: Pikachu
    77/113: Ralts
    78/113: Machomp

    Trainers:
    79/113: Rare Candy [Rare]
    80/113: Prof. Rowan's Reasearch [Uncommon]
    81/113: Phantom Egg
    82/113: Switch [Uncommon]
    83/113: Potion [Common]
    84/113: Poke Center [Rare]
    85/113: Macho Brace [Uncommon]
    86/113: Ghost Stadium
    87/113: Forest Run

    Energys:
    88/113: Ghost Energy [Rare]
    89/113: Poison Energy [Uncommon]
    90/113: Double Rainbow Energy
    91/113: Center Energy [Rare] (Almost same as Heal Energy, but better.)
    92/113: Multi Energy [Uncommon]
    93/113: Rainbow Energy [Uncommon]
    94/113: Pain Energy [Rare]
    95/113: Psychic Energy
    96/113: Water Energy
    97/113: Fire Energy
    98/113: Lighting Energy
    99/113: Fighting Energy
    100/113: Metal Energy
    101/113: Darkness Energy
    102/113: Super Darkness Energy
    103/113: Super Metal Energy
    104/113: Super Fire Energy
    105/113: Super Water Energy
    106/113: Super Ligthing Energy
    107/113: Super Fighting Energy
    108/113: Super Psychic Energy
    109/113: Boost Energy
    110/113: Golden Energy

    Boxtropper:
    114/113: Skitty
    115/113: Weavile Lv. X
    116/113: Sneasel

    Decks:
    Banette and Absol: Ghost Nigth
    Dusclops and Delcatty: Ghost Catty
    Please help me!

    Back to back posts merged. The following information has been added:

    Absol Lv. X - :dark: - 100 HP

    ~ Lv. X Effect. ~

    :p-powr: Dark Eyes
    When you put Absol Lv. X from your hand into play, you may put 1 damage counter on each of the opponent's pokemon.
    Or you may move all damage counters from 1 of your pokemon onto the opponents pokemon.

    DC Same As Me!
    Your opponents remaning HP is now the same as Absol Lv. X's HP.

    W- :fighting:x 2 R- :psychic: 30 RC- :colorless:colorless

    Banette Lv. X - [P] - 110 HP

    ~ Lv. X Effect ~

    LWF Elemental Shadow 150
    Discard 1 :fire: Energy, 1 :water: Energy and 1 :lightning Energy attached to Banette Lv. X, if
    your opponent isnt Knocked out of this attack, you may draw 2 cards.

    W- [P]x2 R- RC- :colorless

    Banette Lv. 41 - [P] - 90 HP

    Poke Power Phantom Guard
    Your opponents :colorless: pokemon cant attack Banette or Banette Lv. X

    [.] Damage Curse
    If Phantom Egg is somewhere under Banette, put up to 4 damage counters on Banette,
    then your opponents remaining HP is now the same as Banette's HP.

    W- [P] +20 R- RC- [C]

    Delcatty Lv. 35 - [C] - 80 HP

    [C] Energy Call
    Search your deck for 1 Basic Energy Card and put it onto 1 of your benched pokemon.

    [CC] Energy Stream 10x
    This attack does 10 damage times the number of energy attached to all of your
    pokemons, then put all Basic Energy cards in play into your hand.

    W- [F]+20 R- RC- [CC]

    Shuppet Lv. 13 - [P] - 50 HP

    [.] Cry for Parents
    Search your deck for a card that evolves from Shuppet, and put it onto Shuppet (This counts as evolution.)
    Then remove all damage counters from Shuppet.

    W- [P] +10 R- RC [.]

    Skitty Lv. 9 - [C] - 40 HP

    Poke Power Energy Search
    Once during your turn(before your attack.) You may search your deck for 1 Basic Energy card
    and put it onto 1 of your benched pokemon.

    W- [F] +10 R- Rc- [C]

    Skitty Lv. 11 - [C] - 60 HP

    [CC] Energy Slap 10x
    Flip coins until you get tails. This attack does 10 damage times the number of heads.

    W- [F]+10 R- RC- [.]

    Absol Lv. 45 - [D] - 60 HP

    Poke Body Lonely
    If Absol is the only [D] type pokemon in play, Absol's HP is now 100 HP.

    [DD] Slash 30+
    This attack does 30 damage plus 10 more damage for each energy attached to the opponent's pokemon.

    W- [f]+10 R- [P]-30 RC- [C]

    Phantom Egg

    Trainer

    This card is counted as a Baby Pokemon.

    Poke Power: Baby Evolution
    Once during your turn(before your attack) you may put 1 shuppet or 1 duskull from your hand to onto
    Phantom Egg(This counts as evoultion.)
     
    Last edited: Feb 4, 2008
  2. charmander rox

    charmander rox New Member

    Super Fighting Energy
    Special Energy card

    This card provides [F][F] Energy. This card can only be attached to Basic [F] Pokemon (excluding Pokemon-ex), but you may evolve any Pokemon that has Super Fighting Energy attached to it, as long as that Pokemon remains [F] and still isn't Pokemon-ex.

    Super Fire Energy
    Special Energy card

    This card provides [R][R] Energy. This card can only be attached to Basic [R] Pokemon (excluding Pokemon-ex), but you may evolve any Pokemon that has Super Fire Energy attached to it, as long as that Pokemon remains [R] and still isn't Pokemon-ex.

    Super Lightning Energy
    Special Energy card

    This card provides [L][L] Energy. This card can only be attached to Basic [L] Pokemon (excluding Pokemon-ex), but you may evolve any Pokemon that has Super Lightning Energy attached to it, as long as that Pokemon remains [L] and still isn't Pokemon-ex.

    Super Grass Energy
    Special Energy card

    This card provides [G][G] Energy. This card can only be attached to Basic [G] Pokemon (excluding Pokemon-ex), but you may evolve any Pokemon that has Super Grass Energy attached to it, as long as that Pokemon remains [G] and still isn't Pokemon-ex.

    Super Water Energy
    Special Energy card

    This card provides [W][W] Energy. This card can only be attached to Basic [W] Pokemon (excluding Pokemon-ex), but you may evolve any Pokemon that has Super Water Energy attached to it, as long as that Pokemon remains [W] and still isn't Pokemon-ex.

    Super Psychic Energy
    Special Energy card

    This card provides [P][P] Energy. This card can only be attached to Basic [P] Pokemon (excluding Pokemon-ex), but you may evolve any Pokemon that has Super Psychic Energy attached to it, as long as that Pokemon remains [P] and still isn't Pokemon-ex.

    Super Darkness Energy
    Special Energy card

    This card provides [D][D] Energy. This card can only be attached to Basic [D] Pokemon (excluding Pokemon-ex), but you may evolve any Pokemon that has Super Darkness Energy attached to it, as long as that Pokemon remains [D] and still isn't Pokemon-ex.

    Super Metal Energy
    Special Energy card

    This card provides [M][M] Energy. This card can only be attached to Basic [M] Pokemon (excluding Pokemon-ex), but you may evolve any Pokemon that has Super Metal Energy attached to it, as long as that Pokemon remains [M] and still isn't Pokemon-ex.

    Golden Energy
    Special Energy card

    This card provides 1 Energy of any type. This card can only be attached to Basic Pokemon (excluding Pokemon-ex), but you may evolve any Pokemon that has Golden Energy attached to it, as long as that Pokemon still isn't Pokemon-ex.
     
  3. greenzangoose

    greenzangoose New Member

    Hello, glad to see more people on the Create-a-card form. :biggrin:

    Just a few problems I saw...

    You should make elemental shadow unable to be powered by scramble energy. It would be way to easy to scramble.

    You forgot the word "Remaining" after "Absol Lv.X's" in it's attack. Without it this attack would always make the defending pokemon have 100 HP left! :eek:

    I'd give Banette another attack or it would be unable to do anything unless it evolve from the egg (Which shouldn't happen.) And also you should change the poke-power on Banette to a poke-body. Powers need to be activated, bodies are always on. :thumb:

    Cry for Parents on Shuppet is good, but it is a bit too good to cost nothing. I'd make it cost {C}.

    Other than that they look great! :biggrin: Here are some that I made. :biggrin:

    Ninetales 90HP {R}
    Evolves from Vulpix
    Poke-body: Thousand Years Curse
    If Ninetales is damaged by an attack put a “Curse” marker on that pokemon (Even your own pokemon.) All damage done by pokemon with a “Curse” marker on it does 30 less damage. (The attack can’t do less than 10 damage.)
    {R}{R} Burning Glare 40
    Flip two coins. If both are tails the defending pokemon is now confused. If both are heads the defending pokemon is now paralyzed. If only the first coin is heads this attack does 40 + 20 more damage. If only the second coin is heads this attack does 10 damage to itself
    Weakness: {W} +20
    Resistance: None
    Retreat cost: None

    Vulpix 60HP {R}
    Basic pokemon
    {C} Multi-task
    Draw two cards from the top of your deck and discard one card from your hand.
    {F}{C} Flame burst 30
    Weakness: {W} +10
    Resistance: None
    Retreat cost: {C}


    Hope you like them. Can you reserve cards? If so I'd like to reserve the Slaking set and the Wailord set. If not... NOBODY TOUCH MY CARDS! Just kidding. :biggrin:

    Edit: Oops, that's more of how I intended. (Forgot to finish it. =P)
     
    Last edited: Jan 30, 2008
  4. meditite rox

    meditite rox New Member

    Burning Glare is BROKEN. Half chance of 70 for 2, Half chance of Confusion or Paralyzed.
     
  5. ensignmerlin

    ensignmerlin New Member

    Magikarp Lv.3 30HP [W]

    Basic Pokémon

    [.] Splash About
    Switch Magikarp with a Pokémon on your bench.
    _________________
    Weakness:[L]+10
    Resistance:
    Retreat Cost:[C]


    Gyarados Lv.35 100HP [W]

    Stage 1 Pokémon(Evolves from Magikarp)

    PokéPower:Torrential Ruin.
    When you play Gyarados from your hand to evolve your Magikarp in play, you may discard any amount of Energy Cards attached to it. Put 1 damage counter on each Pokémon in play except Gyarados for each Energy Card discarded in this way.

    [W][W][W] Typhoon 20x
    Flip 5 coins. This attack does 20 damage times the number of heads. If all coins flipped are tails, discard all Energy Cards attached to each player's active Pokémon.
    _______________________
    Weakness:[L]+20
    Resistance:[F]-20
    Retreat Cost:[C][C]


    Cranidos Lv.20 70HP [F]

    Stage 1 Pokémon(Evolves from Skull Fossil)

    [F] Headbutt Smash 30
    _____________
    Weakness:[G]+20
    Resistance:
    Retreat Cost:[C][C]


    Rampardos Lv.78 120HP [F]

    Stage 2 Pokémon(Evolves from Cranidos)

    PokéBody: Ancient Strength.
    Rampardos may use any PokéBodies, PokéPowers, or attacks from any Pokémon under it.

    [F][F][F][F][F] Headbutt Smash! 150
    ___________________
    Weakness:[G]+30
    Resistance:
    Retreat Cost:[C][C][C]


    Pain Energy
    ENERGY(Special Energy Card)

    As long as the Pokémon Pain Energy is attached to has less than half its maximum HP remaining, Pain Energy provides 3 Energy of every type but only provides 3 at a time.


    Mew Lv.14 40HP [P]

    Basic Pokémon

    PokéBody: Bubble Shield.
    Whenever an attack would do damage to Mew, you may discard 2 Energy Cards attached to Mew to prevent all effects of that attack, including damage, done to Mew.

    [P] Psywave
    Choose 1 of your opponent's Pokémon in play. Put 1 damage counter on that Pokémon for each Energy Card attached to it.
    ______________________________
    Weakness: [D]+10
    Resistance:
    Retreat Cost:[C]


    Wingull Lv.38 50HP [C]

    Basic Pokémon

    [C] Quick Flight
    Flip a coin. If heads, prevent all effects of attacks, including damage, done to Wingull during your opponent's next turn.

    [C][C] Quick Attack 10+
    Flip a coin. If heads, this attack does 30 more damage.
    ________________
    Weakness:[L]+10
    Resistance:[F]-10
    Retreat Cost:[C]


    Pelliper Lv.50 90HP [C]

    Stage 1 Pokémon(Evolves from Wingull)

    PokéPower: Mail Delivery.
    Once during your turn, before you attack, you may discard a card from your hand to look at the top 5 card of your deck and put them back in any order. This PokéPower can't be used if Pelliper is affected by a Special Condition.

    [C][C][C] Blue Wing 60
    If Pelliper has any basic [W] Energy cards attached to it, then you may treat it as if it were a [W] Pokémon until the end of your next turn.
    ________________________
    Weakness:[L]+20
    Resistance:[F]-20
    Retreat Cost:[C]
     
  6. Carrington388

    Carrington388 New Member

    Granted that you thought enough to put this old Johto League Masters 3 standby from this set...

    Poison Energy
    Special Energy Card
    Provides {G} Energy

    When you attach Poison Energy from your hand to 1 of your Pokémon in play, choose 1 of the Defending Pokémon and flip a coin. If heads, that Pokémon is now Poisoned. If tails, the Pokémon Poison Energy is attached to can’t attack during this turn. Poison Energy provides {G} Energy. (Doesn't count as a basic Energy card.)
    Original Credit: Sunflorazumarill
     
  7. charmander rox

    charmander rox New Member

    Now to ask DelcattyEX:
    How do like your poison? [G] or [P]?

    Read my sig!
     
  8. meditite rox

    meditite rox New Member

    TRAINER
    Macho Brace
    Pokemon Tool

    Attach Macho Brace to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.

    Whenever the Pokemon Macho Brace is attached to attacks, flip a coin. If heads, search your deck for a basic Energy card and attach it to the Pokemon Macho Brace is attached to. Shuffle your deck afterward.


    STADIUM
    Forest Run

    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    All attacks that have an Energy cost of [.] now have an Energy cost of [C][C].
     
  9. Carrington388

    Carrington388 New Member

    That ultimately won't matter. Under no circumstances will I change the card from its original form.
     
  10. DelcattyEX

    DelcattyEX New Member

    alright with grass type: cause grass can have toxic :p
     
  11. charmander rox

    charmander rox New Member

    Say, what's the point of Poison Energy if this set doesn't have a single Poison Pokemon?
     
  12. DelcattyEX

    DelcattyEX New Member

    you've right, psychic now!!!
     
  13. charmander rox

    charmander rox New Member

    No, what I'm saying is, there are NO Pokemon that could be considered Poison, then you've got a Poison Energy. It doesn't even fit the set. What would be the point of putting React Energy in Dragon Frontiers?
     
  14. DelcattyEX

    DelcattyEX New Member

    Riolu Lv. 13 - HP 60 - {F}

    {Poke.POWER} Baby Evolution
    Once during your turn(before your attack.) You may put
    Lucario from your hand onto Riolu (This counts as evolution)
    Remove all damage counters from Riolu.

    {FC} Palm Damage 20

    W: {P}+10 R: RC: {C}

    Lucario Lv. 31 - HP 80 {F}

    {F} Force Mind 10x
    Look at the top 5 cards of your deck, this attack does 10 damage times
    the number of Trainers you find in this way.

    {FFC} Aura Crush 30+
    This attack does 30 damage plus 10 more damage for each
    energy attached to your opponent Defending Pokemon.

    W- {P} +20 R: {.} RC: {C}

    -----------------------------------------------

    Lucario LV. X - {F} - 120 HP

    {Poke-POWER} Baby Remember
    If Riolu is anywhere under Lucario Lv. X, all of Lucario Lv. X's does 20 more damage
    (before applying weakness and resistance.)

    {FFC} Aura Sphere 50+
    If Lucario Lv.X has any damage counters attached, this attack does 50 damage plus 40 more damage.

    {FFFC} Golden Sphere 120
    Discard 3 Figthing Energys attached to Lucario Lv. X or you may discard 1 Golden Energy attached to Lucario Lv. X.

    W- {P} x2 R: RC: {CC}
     
    Last edited: Feb 4, 2008
  15. meditite rox

    meditite rox New Member

    Riolu is a Basic, Lucario is Stage 1. Why does that use Riolu as a Baby?
     
  16. greenzangoose

    greenzangoose New Member

    Also (In addition to what Meditite said.)

    I think you mean Fighting, not fire. Anyway, here are some more cards. :biggrin:

    Wailmer Lv.21 80HP {W}
    Basic pokemon
    Poke-body: Damage support
    If Wailmer is damaged by an attack, during your next turn Wailmer has {C}{C} less retreat cost.
    {W} Decisive Wave 10
    You may draw two cards. If you do this attack does 20 damage to Wailmer.
    Weakness: {L} +20
    Resistance: None
    Retreat Cost: {C}{C}


    Wailord Lv.48 180HP {W}
    Evolves from Wailmer
    Poke-power: Wailord Support
    You may use this poke-power once during your turn (Before you attack.) Remove 1 damage counter from Wailord for each Wailord on your bench.
    {W}{W}{C} Tsunami Wave 50
    This attack does 10 damage to each player’s benched pokemon.
    Weakness: {L} +40
    Resistance: None
    Retreat Cost: {C}{C}{C}{C}


    Slakoth Lv.13 50HP {C}
    Basic pokemon
    Poke-body: Lazyness
    If this pokemon attack flip two coins. If both are tails that attack does nothing. If both are heads that attack does 40 more damage.
    {C} Scratch 10
    Weakness: {F} +10
    Resistance: None
    Retreat Cost: {C}


    Vigoroth Lv.32 80HP {C}
    Evolves from Slakoth
    Poke-body: Sudden Vigor
    If you played Vigoroth from your hand during this turn, all attacks done by Vigoroth do 30 more damage
    {C} Slash 20
    {C}{C} Rampage 30
    You may flip a coin. If the result is heads, this attack does 30 damage + 10 for every damage counter on Vigoroth. If the result is tails, you may discard two cards from your hand to flip the coin again.
    Weakness: {F} +20
    Resistance: None
    Retreat Cost: None


    Slaking Lv.57 130HP {C}
    Evolves from Vigoroth
    Poke-power: Required Motivation
    You may use each of these two effects once during your turn.
    - Flip a coin. If the result is heads all of Slaking’s attacks also have the effect “This attack does 20 damage to each of your opponent’s benched pokemon.” If the result is tails discard two cards from your hand.
    - Flip a coin. If the result is heads all damage done by Slaking (Even to benched pokemon,) does 30 more damage. If the result is tails discard two cards from your hand.
    {C}{C} Slam 40
    {C}{C}{C}{C} King’s Wrath 50
    You may discard as many cards from the top of your deck as you like. This attacks does 50 + 10 for every 2 cards discarded this way.
    Weakness: {F} +30
    Resistance: {P} +10
    Retreat Cost: {C}{C}{C}

    Hope you like 'em :biggrin:
     
    Last edited: Feb 3, 2008
  17. charmander rox

    charmander rox New Member

    Wailord needs more Retreat Cost.

    Put 10 damage counters on each player's Benched Pokemon? BROKEN!
     
  18. greenzangoose

    greenzangoose New Member

    Alright, sound good enough.

    lol sorry, needs to be 10 damage not counters... Will fix. :biggrin:
     
  19. DelcattyEX

    DelcattyEX New Member

    Weavile Lv. X - {W} - 120 HP

    {Poke-POWER}: Mighty Claws
    Once during your turn(before your attack) If you attach a {D} Energy to
    Weavile, Weavile is now {D} and {W} Type.

    {WW} Water Slash 10x
    This attack does 10 damage times the number of pokemons in play (both yours and yours opponent.)

    {DDD} Dark Finish 10+
    If your opponent has 2 or less prize cards, this attack does 10 damage plus 100 more damage.
     

Share This Page