Pokémon TCG: Sword and Shield—Brilliant Stars

Forest Safari (DP Set)

DelcattyEX

New Member
Card Fakers:
Spoiler Makers:

The ones in green is reserved to me.
The ones in black i need help to.
The ones in yellow are finished.
The ones in blue has a picture.
LV: X
111/113 Lucario Lv. X
112/113 Banette Lv. X
113/113 Absol LV. X

Holo Rare:
1/113: Banette
2/113: Dusclops
3/113: Gyarados
4/113: Mew
5/113: Jirachi
6/113: Celebi
7/113: Delcatty
8/113: Lucario
9/113: Floatzel
10/113: Slaking
11/113: Masquerain
12/113: Scizor

Rare:
13/113: Mismagius
14/113: Vigoroth
15/113: Magcargo
16/113: Scizor
17/113: Machamp
18/113: Gardevoir
19/113: Togekiss
20/113: Lucario
21/113: Porygon Z
22/113: Blaziken
23/113: Swampert
24/113: Sceptile
25/113: Wailord
26/113: Absol
27/113: Slowking
28/113: Slowbrow
29/113: Kingler
30/113: Porygon 2
31/113: Hariyama
32/113: Purugly
33/113: Linoone
34/113: Sudowoodo
35/113: Rampardos
36/113: Bastiodon

Uncommon:
37/113: Skitty
38/113: Plusle
39/113: Minun
40/113: Shuppet
41/113: Duskull
42/113: Sheildon
43/113: Cranidos
44/113: Combusken
43/113: Marshtomp
44/113: Grovyle
45/113: Zigzagoon
46/113: Surskit
47/113: Magikarp
48/113: Riolu
49/113: Misdreavus
50/113: Machoke
51/113: Kirlia
52/113: Riolu
53/113: Octillery
54/113: Chimecho
55/113: Mr. Mime (Left)
56/113: Mr. Mime (Rigth)
57/113: Pelipper
58/113: Kingler
59/113: Dewgong
60/113: Ninetales
61/113: Kriketune
62/113: Schyter
63/113: Cacturne

Commons:
64/113: Cacnea
65/113: Remoraid
66/113: Vulpix
67/113: Seel
68/113: Kricketot
69/113: Wingull
70/113: Mudkip
71/113: Torchic
72/113: Makuhita
73/113: Slakoth
74/113: Porygon
75/113: Pichu
76/113: Pikachu
77/113: Ralts
78/113: Machomp

Trainers:
79/113: Rare Candy [Rare]
80/113: Prof. Rowan's Reasearch [Uncommon]
81/113: Phantom Egg
82/113: Switch [Uncommon]
83/113: Potion [Common]
84/113: Poke Center [Rare]
85/113: Macho Brace [Uncommon]
86/113: Ghost Stadium
87/113: Forest Run

Energys:
88/113: Ghost Energy [Rare]
89/113: Poison Energy [Uncommon]
90/113: Double Rainbow Energy
91/113: Center Energy [Rare] (Almost same as Heal Energy, but better.)
92/113: Multi Energy [Uncommon]
93/113: Rainbow Energy [Uncommon]
94/113: Pain Energy [Rare]
95/113: Psychic Energy
96/113: Water Energy
97/113: Fire Energy
98/113: Lighting Energy
99/113: Fighting Energy
100/113: Metal Energy
101/113: Darkness Energy
102/113: Super Darkness Energy
103/113: Super Metal Energy
104/113: Super Fire Energy
105/113: Super Water Energy
106/113: Super Ligthing Energy
107/113: Super Fighting Energy
108/113: Super Psychic Energy
109/113: Boost Energy
110/113: Golden Energy

Boxtropper:
114/113: Skitty
115/113: Weavile Lv. X
116/113: Sneasel

Decks:
Banette and Absol: Ghost Nigth
Dusclops and Delcatty: Ghost Catty
Please help me!

Back to back posts merged. The following information has been added:

Absol Lv. X - :dark: - 100 HP

~ Lv. X Effect. ~

:p-powr: Dark Eyes
When you put Absol Lv. X from your hand into play, you may put 1 damage counter on each of the opponent's pokemon.
Or you may move all damage counters from 1 of your pokemon onto the opponents pokemon.

DC Same As Me!
Your opponents remaning HP is now the same as Absol Lv. X's HP.

W- :fighting:x 2 R- :psychic: 30 RC- :colorless:colorless

Banette Lv. X - [P] - 110 HP

~ Lv. X Effect ~

LWF Elemental Shadow 150
Discard 1 :fire: Energy, 1 :water: Energy and 1 :lightning Energy attached to Banette Lv. X, if
your opponent isnt Knocked out of this attack, you may draw 2 cards.

W- [P]x2 R- RC- :colorless

Banette Lv. 41 - [P] - 90 HP

Poke Power Phantom Guard
Your opponents :colorless: pokemon cant attack Banette or Banette Lv. X

[.] Damage Curse
If Phantom Egg is somewhere under Banette, put up to 4 damage counters on Banette,
then your opponents remaining HP is now the same as Banette's HP.

W- [P] +20 R- RC- [C]

Delcatty Lv. 35 - [C] - 80 HP

[C] Energy Call
Search your deck for 1 Basic Energy Card and put it onto 1 of your benched pokemon.

[CC] Energy Stream 10x
This attack does 10 damage times the number of energy attached to all of your
pokemons, then put all Basic Energy cards in play into your hand.

W- [F]+20 R- RC- [CC]

Shuppet Lv. 13 - [P] - 50 HP

[.] Cry for Parents
Search your deck for a card that evolves from Shuppet, and put it onto Shuppet (This counts as evolution.)
Then remove all damage counters from Shuppet.

W- [P] +10 R- RC [.]

Skitty Lv. 9 - [C] - 40 HP

Poke Power Energy Search
Once during your turn(before your attack.) You may search your deck for 1 Basic Energy card
and put it onto 1 of your benched pokemon.

W- [F] +10 R- Rc- [C]

Skitty Lv. 11 - [C] - 60 HP

[CC] Energy Slap 10x
Flip coins until you get tails. This attack does 10 damage times the number of heads.

W- [F]+10 R- RC- [.]

Absol Lv. 45 - [D] - 60 HP

Poke Body Lonely
If Absol is the only [D] type pokemon in play, Absol's HP is now 100 HP.

[DD] Slash 30+
This attack does 30 damage plus 10 more damage for each energy attached to the opponent's pokemon.

W- [f]+10 R- [P]-30 RC- [C]

Phantom Egg

Trainer

This card is counted as a Baby Pokemon.

Poke Power: Baby Evolution
Once during your turn(before your attack) you may put 1 shuppet or 1 duskull from your hand to onto
Phantom Egg(This counts as evoultion.)
 
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Super Fighting Energy
Special Energy card

This card provides [F][F] Energy. This card can only be attached to Basic [F] Pokemon (excluding Pokemon-ex), but you may evolve any Pokemon that has Super Fighting Energy attached to it, as long as that Pokemon remains [F] and still isn't Pokemon-ex.

Super Fire Energy
Special Energy card

This card provides [R][R] Energy. This card can only be attached to Basic [R] Pokemon (excluding Pokemon-ex), but you may evolve any Pokemon that has Super Fire Energy attached to it, as long as that Pokemon remains [R] and still isn't Pokemon-ex.

Super Lightning Energy
Special Energy card

This card provides [L][L] Energy. This card can only be attached to Basic [L] Pokemon (excluding Pokemon-ex), but you may evolve any Pokemon that has Super Lightning Energy attached to it, as long as that Pokemon remains [L] and still isn't Pokemon-ex.

Super Grass Energy
Special Energy card

This card provides [G][G] Energy. This card can only be attached to Basic [G] Pokemon (excluding Pokemon-ex), but you may evolve any Pokemon that has Super Grass Energy attached to it, as long as that Pokemon remains [G] and still isn't Pokemon-ex.

Super Water Energy
Special Energy card

This card provides [W][W] Energy. This card can only be attached to Basic [W] Pokemon (excluding Pokemon-ex), but you may evolve any Pokemon that has Super Water Energy attached to it, as long as that Pokemon remains [W] and still isn't Pokemon-ex.

Super Psychic Energy
Special Energy card

This card provides [P][P] Energy. This card can only be attached to Basic [P] Pokemon (excluding Pokemon-ex), but you may evolve any Pokemon that has Super Psychic Energy attached to it, as long as that Pokemon remains [P] and still isn't Pokemon-ex.

Super Darkness Energy
Special Energy card

This card provides [D][D] Energy. This card can only be attached to Basic [D] Pokemon (excluding Pokemon-ex), but you may evolve any Pokemon that has Super Darkness Energy attached to it, as long as that Pokemon remains [D] and still isn't Pokemon-ex.

Super Metal Energy
Special Energy card

This card provides [M][M] Energy. This card can only be attached to Basic [M] Pokemon (excluding Pokemon-ex), but you may evolve any Pokemon that has Super Metal Energy attached to it, as long as that Pokemon remains [M] and still isn't Pokemon-ex.

Golden Energy
Special Energy card

This card provides 1 Energy of any type. This card can only be attached to Basic Pokemon (excluding Pokemon-ex), but you may evolve any Pokemon that has Golden Energy attached to it, as long as that Pokemon still isn't Pokemon-ex.
 
Hello, glad to see more people on the Create-a-card form. :biggrin:

Just a few problems I saw...

You should make elemental shadow unable to be powered by scramble energy. It would be way to easy to scramble.

Your opponents remaning HP is now the same as Absol Lv. X's HP.
You forgot the word "Remaining" after "Absol Lv.X's" in it's attack. Without it this attack would always make the defending pokemon have 100 HP left! :eek:

I'd give Banette another attack or it would be unable to do anything unless it evolve from the egg (Which shouldn't happen.) And also you should change the poke-power on Banette to a poke-body. Powers need to be activated, bodies are always on. :thumb:

Cry for Parents on Shuppet is good, but it is a bit too good to cost nothing. I'd make it cost {C}.

Other than that they look great! :biggrin: Here are some that I made. :biggrin:

Ninetales 90HP {R}
Evolves from Vulpix
Poke-body: Thousand Years Curse
If Ninetales is damaged by an attack put a “Curse” marker on that pokemon (Even your own pokemon.) All damage done by pokemon with a “Curse” marker on it does 30 less damage. (The attack can’t do less than 10 damage.)
{R}{R} Burning Glare 40
Flip two coins. If both are tails the defending pokemon is now confused. If both are heads the defending pokemon is now paralyzed. If only the first coin is heads this attack does 40 + 20 more damage. If only the second coin is heads this attack does 10 damage to itself
Weakness: {W} +20
Resistance: None
Retreat cost: None

Vulpix 60HP {R}
Basic pokemon
{C} Multi-task
Draw two cards from the top of your deck and discard one card from your hand.
{F}{C} Flame burst 30
Weakness: {W} +10
Resistance: None
Retreat cost: {C}


Hope you like them. Can you reserve cards? If so I'd like to reserve the Slaking set and the Wailord set. If not... NOBODY TOUCH MY CARDS! Just kidding. :biggrin:

Edit: Oops, that's more of how I intended. (Forgot to finish it. =P)
 
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Magikarp Lv.3 30HP [W]

Basic Pokémon

[.] Splash About
Switch Magikarp with a Pokémon on your bench.
_________________
Weakness:[L]+10
Resistance:
Retreat Cost:[C]


Gyarados Lv.35 100HP [W]

Stage 1 Pokémon(Evolves from Magikarp)

PokéPower:Torrential Ruin.
When you play Gyarados from your hand to evolve your Magikarp in play, you may discard any amount of Energy Cards attached to it. Put 1 damage counter on each Pokémon in play except Gyarados for each Energy Card discarded in this way.

[W][W][W] Typhoon 20x
Flip 5 coins. This attack does 20 damage times the number of heads. If all coins flipped are tails, discard all Energy Cards attached to each player's active Pokémon.
_______________________
Weakness:[L]+20
Resistance:[F]-20
Retreat Cost:[C][C]


Cranidos Lv.20 70HP [F]

Stage 1 Pokémon(Evolves from Skull Fossil)

[F] Headbutt Smash 30
_____________
Weakness:[G]+20
Resistance:
Retreat Cost:[C][C]


Rampardos Lv.78 120HP [F]

Stage 2 Pokémon(Evolves from Cranidos)

PokéBody: Ancient Strength.
Rampardos may use any PokéBodies, PokéPowers, or attacks from any Pokémon under it.

[F][F][F][F][F] Headbutt Smash! 150
___________________
Weakness:[G]+30
Resistance:
Retreat Cost:[C][C][C]


Pain Energy
ENERGY(Special Energy Card)

As long as the Pokémon Pain Energy is attached to has less than half its maximum HP remaining, Pain Energy provides 3 Energy of every type but only provides 3 at a time.


Mew Lv.14 40HP [P]

Basic Pokémon

PokéBody: Bubble Shield.
Whenever an attack would do damage to Mew, you may discard 2 Energy Cards attached to Mew to prevent all effects of that attack, including damage, done to Mew.

[P] Psywave
Choose 1 of your opponent's Pokémon in play. Put 1 damage counter on that Pokémon for each Energy Card attached to it.
______________________________
Weakness: [D]+10
Resistance:
Retreat Cost:[C]


Wingull Lv.38 50HP [C]

Basic Pokémon

[C] Quick Flight
Flip a coin. If heads, prevent all effects of attacks, including damage, done to Wingull during your opponent's next turn.

[C][C] Quick Attack 10+
Flip a coin. If heads, this attack does 30 more damage.
________________
Weakness:[L]+10
Resistance:[F]-10
Retreat Cost:[C]


Pelliper Lv.50 90HP [C]

Stage 1 Pokémon(Evolves from Wingull)

PokéPower: Mail Delivery.
Once during your turn, before you attack, you may discard a card from your hand to look at the top 5 card of your deck and put them back in any order. This PokéPower can't be used if Pelliper is affected by a Special Condition.

[C][C][C] Blue Wing 60
If Pelliper has any basic [W] Energy cards attached to it, then you may treat it as if it were a [W] Pokémon until the end of your next turn.
________________________
Weakness:[L]+20
Resistance:[F]-20
Retreat Cost:[C]
 
Granted that you thought enough to put this old Johto League Masters 3 standby from this set...

Poison Energy
Special Energy Card
Provides {G} Energy

When you attach Poison Energy from your hand to 1 of your Pokémon in play, choose 1 of the Defending Pokémon and flip a coin. If heads, that Pokémon is now Poisoned. If tails, the Pokémon Poison Energy is attached to can’t attack during this turn. Poison Energy provides {G} Energy. (Doesn't count as a basic Energy card.)
Original Credit: Sunflorazumarill
 
TRAINER
Macho Brace
Pokemon Tool

Attach Macho Brace to 1 of your Pokemon that doesn't already have a Pokemon Tool attached to it. If that Pokemon is Knocked Out, discard this card.

Whenever the Pokemon Macho Brace is attached to attacks, flip a coin. If heads, search your deck for a basic Energy card and attach it to the Pokemon Macho Brace is attached to. Shuffle your deck afterward.


STADIUM
Forest Run

This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

All attacks that have an Energy cost of [.] now have an Energy cost of [C][C].
 
No, what I'm saying is, there are NO Pokemon that could be considered Poison, then you've got a Poison Energy. It doesn't even fit the set. What would be the point of putting React Energy in Dragon Frontiers?
 
Riolu Lv. 13 - HP 60 - {F}

{Poke.POWER} Baby Evolution
Once during your turn(before your attack.) You may put
Lucario from your hand onto Riolu (This counts as evolution)
Remove all damage counters from Riolu.

{FC} Palm Damage 20

W: {P}+10 R: RC: {C}

Lucario Lv. 31 - HP 80 {F}

{F} Force Mind 10x
Look at the top 5 cards of your deck, this attack does 10 damage times
the number of Trainers you find in this way.

{FFC} Aura Crush 30+
This attack does 30 damage plus 10 more damage for each
energy attached to your opponent Defending Pokemon.

W- {P} +20 R: {.} RC: {C}

-----------------------------------------------

Lucario LV. X - {F} - 120 HP

{Poke-POWER} Baby Remember
If Riolu is anywhere under Lucario Lv. X, all of Lucario Lv. X's does 20 more damage
(before applying weakness and resistance.)

{FFC} Aura Sphere 50+
If Lucario Lv.X has any damage counters attached, this attack does 50 damage plus 40 more damage.

{FFFC} Golden Sphere 120
Discard 3 Figthing Energys attached to Lucario Lv. X or you may discard 1 Golden Energy attached to Lucario Lv. X.

W- {P} x2 R: RC: {CC}
 
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Also (In addition to what Meditite said.)

DelcattyEX said:
{FFFC} Golden Sphere 120
Discard 3 Fire Energys attached to Lucario Lv. X or you may discard 1 Golden Energy attached to Lucario Lv. X.

I think you mean Fighting, not fire. Anyway, here are some more cards. :biggrin:

Wailmer Lv.21 80HP {W}
Basic pokemon
Poke-body: Damage support
If Wailmer is damaged by an attack, during your next turn Wailmer has {C}{C} less retreat cost.
{W} Decisive Wave 10
You may draw two cards. If you do this attack does 20 damage to Wailmer.
Weakness: {L} +20
Resistance: None
Retreat Cost: {C}{C}


Wailord Lv.48 180HP {W}
Evolves from Wailmer
Poke-power: Wailord Support
You may use this poke-power once during your turn (Before you attack.) Remove 1 damage counter from Wailord for each Wailord on your bench.
{W}{W}{C} Tsunami Wave 50
This attack does 10 damage to each player’s benched pokemon.
Weakness: {L} +40
Resistance: None
Retreat Cost: {C}{C}{C}{C}


Slakoth Lv.13 50HP {C}
Basic pokemon
Poke-body: Lazyness
If this pokemon attack flip two coins. If both are tails that attack does nothing. If both are heads that attack does 40 more damage.
{C} Scratch 10
Weakness: {F} +10
Resistance: None
Retreat Cost: {C}


Vigoroth Lv.32 80HP {C}
Evolves from Slakoth
Poke-body: Sudden Vigor
If you played Vigoroth from your hand during this turn, all attacks done by Vigoroth do 30 more damage
{C} Slash 20
{C}{C} Rampage 30
You may flip a coin. If the result is heads, this attack does 30 damage + 10 for every damage counter on Vigoroth. If the result is tails, you may discard two cards from your hand to flip the coin again.
Weakness: {F} +20
Resistance: None
Retreat Cost: None


Slaking Lv.57 130HP {C}
Evolves from Vigoroth
Poke-power: Required Motivation
You may use each of these two effects once during your turn.
- Flip a coin. If the result is heads all of Slaking’s attacks also have the effect “This attack does 20 damage to each of your opponent’s benched pokemon.” If the result is tails discard two cards from your hand.
- Flip a coin. If the result is heads all damage done by Slaking (Even to benched pokemon,) does 30 more damage. If the result is tails discard two cards from your hand.
{C}{C} Slam 40
{C}{C}{C}{C} King’s Wrath 50
You may discard as many cards from the top of your deck as you like. This attacks does 50 + 10 for every 2 cards discarded this way.
Weakness: {F} +30
Resistance: {P} +10
Retreat Cost: {C}{C}{C}

Hope you like 'em :biggrin:
 
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Weavile Lv. X - {W} - 120 HP

{Poke-POWER}: Mighty Claws
Once during your turn(before your attack) If you attach a {D} Energy to
Weavile, Weavile is now {D} and {W} Type.

{WW} Water Slash 10x
This attack does 10 damage times the number of pokemons in play (both yours and yours opponent.)

{DDD} Dark Finish 10+
If your opponent has 2 or less prize cards, this attack does 10 damage plus 100 more damage.
 
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