G&G list, could this work?

Discussion in 'Deck Help and Strategy' started by ssj goten, Mar 27, 2008.

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  1. ssj goten

    ssj goten New Member

    I want to make a new G&G list, so is this list an good idea?


    1x Gardevoir Lv.X
    2x Gardevoir SW
    3x Gallade SW
    2x Kirlia SW
    4x Ralts SW

    3x Furret SW
    4x Sentret SW

    2x Claydol GE
    2x Baltoy GE

    4x Celio's
    3x Roseanne's
    4x Rare candy
    3x TGW
    2x Warp Point
    2x NM
    2x Windstorm
    2x Plus Power

    4x DRE
    2x Scramble
    7x Psychic
    2x Fighting

    The same ol' G&G strategy.

    So tell me guys what do you think :smile:
    Last edited: Mar 28, 2008
  2. falcom4ever

    falcom4ever New Member

    Choose between Stantler or Furret. It doesn't make sence to have both at the same time. Claydol is not a starter it's a tech.

    Take out at least one tech, 3 is too much IMO.

    +1 Celios to have furret t2, +1 POV, change 1 or 2 Switch for Warp Points.
  3. Prize_Card

    Prize_Card New Member

    -3 stantler t + 1 sentret + 1 claydol + 1 baltoy.


    I definatly agree with Falcom4ever. You should take out Palkia because it doesn't really fit, you have to make Palkia active to level up, and it takes away from the consistancy. Also two starter in GAG, take out Stantler.

    -1x Palkia Lv.X
    -1x Palkia GE/DP
    -3x Stantler SW
    -2x Switch
    -1x Gallade
    -4x Ralts SW
    -2x Proffesor Oak's Visit

    +1x Gardevoir SW
    +1x Sentret
    +1x Furret
    +1x Baltoy
    +1x Claydol
    +4x Ralts SW
    +2x Team Galactic's Wager
    +1x Celio's Network
    +2x Warp Point

    I made Yeam Galactic's Wager 4 because that with Claydol is nice. I increased the Furret and Claydol lines for more consistancy. I added another Gardevoior because thats how many most GAG use. And I took out Professor Oak's Visit because Claydol and Telepass is more than enough draw. You may want to find room for A Strength Charm and a Pluspower.

    I hope this helps, good luck!
  5. ryanvergel

    ryanvergel New Member

    Drop Furret, Palkia, Dusknoir, and Stantler and you should be good to go.
  6. ssj goten

    ssj goten New Member

    Falcom4ever: Thanks for fixes, sounds good.

    Prize Card: Okay I will drop the Stantlers.

    RAGECANDYBAR: I liked your fixes the most thanks but I will play Gardelade not Gardelock.

    ryanvergel: I think that's to much to drop.

    I have changed the deck a bit now, what do ya think now then?
    Last edited: Mar 27, 2008
  7. falcom4ever

    falcom4ever New Member

    looks good now
  8. PGrod

    PGrod New Member

    mmmm ok I think that gardygallade is a deck that can´t run easy and fast until you have gardevoir in play so the first mistake is use furret use absol an team galatic mars to stop your opponet´s gme until you have a gardevoir or a gallade . the trick is use mars and absl in your first turns to stop tour oponent and when he KO absol use a scramble energy in gallade for a tie then use a DR o a fighting energy for pshyco cut or sonic blade and use gardevoir for increase the speed of taking out gallades of deck and for finish a bring down of Garde lv x. Maybe a sableye can help and use plus power not strenght charm, 3DRE 2 scramble , 6 psychic 4 fighting take out wager and put 3 mars, take out the sentret furret claydol baltoy lines and 1 warp point and enter 2 night maintenance 4 absol 3 oaks visit and 2 copycat. I use it like this and it works well I hope I help.
  9. pokeball S

    pokeball S New Member

    here are my fixes -1 galade +1 gardi pk it works well also-a sentrent and a dre for 2 phykic other wise looks great good luck
  10. ssj goten

    ssj goten New Member

    Okay thanks guys :smile:

    PGrod: Nah I've tried Absol with TGM I don't think it's so good, and anyway I want to make a good set-up instead.

    Pokeball S: Thanks :smile:, but I want to get a furret T2 so I need 4 Sentret's but I can try 1 Gardy PK.
  11. Blaziken 1111

    Blaziken 1111 Active Member

    -1 gallade and add in 1 gardy sw.
  12. Deidara

    Deidara New Member

    Take out 1 Scramble Energy for 1 more Psychic Energy. 3 Scramble is too many in G&G IMO...
  13. ssj goten

    ssj goten New Member

    I agree I played this deck the last days now and yes 3 Scramble is maybe too much.
    Last edited: Mar 29, 2008
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