G&G w/ P

Discussion in 'Deck Help and Strategy' started by Typhlosion King, Jul 20, 2008.

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  1. Typhlosion King

    Typhlosion King New Member

    I might build G&G with Palki lx. I don't like using popular decks, but I like using Palkia lx to make the deck a bit different from the norm.

    4-3-3-1 Gardy level x
    2-2 Palkia level x
    1 Gallade
    4 Spinda

    20

    4 Dusk Ball
    3 Amulet coin
    4 Felicity
    3 Bebe
    2 nm
    3 rarecandy
    3 premier ball
    2 bucks

    24

    4 call energy
    4 multi
    8 psy

    16



    basic strategy: Gardy lx shuts off powers while you use palkia lx to switch out their claydol. Gardy lx can use its power to switch your pokemon around, which aids palkia's power.

    Interesting cards:

    Spinda: Don't know why no one uses this. Phione is awful unless you have another basic on the bench, and the electric squirrel doesn't do much beyond t1. Spinda lets you draw an extra 2 cards right from the start, 3 with amulet coin.

    Amulet coin: Gardy lx has a lot of hp, so amulet coin should get you 2 or 3 draws. Think about it: a trainer that gets you 2 cards? It's like bill, only with a wait.
     
    Last edited: Jul 21, 2008
  2. Dendrobatida

    Dendrobatida New Member

    Gardy decks aren't usually assisted by throwing cards away, so in that case I'd opt for something other than felicity's - POV, Steven's, etc. If you're looking to make this DP-on (which it seems you are, given the lack of DRE and scramble), consider adding some of the trainers from the next set, particularly Buck's Training. It's only a draw two, but if it saves your gallade from having to flip over an extra prize to KO a 130 hp pokemon, it's well worth it.

    I'd drop at least one premier ball for the 4th rare candy.

    I see your reasoning for Amulet Coin in your post, but I'm still not sold. Again, with the next set coming out and bringing things like de-evolutionator (or whatever it'll be called), you'll want the space.

    People generally don't play spinda because they need the card space for Claydol.

    Warp Point will be rampant. A tech chatot helps with that.

    Though you run call energy, Roseanne's is still awfully nice to have, particularly mid to late game after you NM back in a ralts or two.
     
  3. Banette EX

    Banette EX New Member

    4-2-3-1-2 Gardy/Gardy X/Gallade
    2-2 Claydol GE
    2-2 Palkia X(Palkia GE)
    1 Chatot MD

    Bebes
    Stevens
    Night Maintenances
    Warp
    Wager
    Phobe
    PPs

    Cyclones
    DREs
    Scramble
    Psychics
    Waters
    Multis
     
  4. Typhlosion King

    Typhlosion King New Member

    I'll add bucks. Good idea. I might add chatot. But how does chatot help against warp point? It might help me if I used it, but how does it counter?

    I'm going to keep amulet coin, it's been really helpful. I can take out 1 or 2 for develoutionator when it comes out.

    I will keep felicity. It's one of the only draw cards I have, and I like the fact that I can draw 4 cards late game. I usually throw away spindas and palkias, cards I don't need. So I usually don't lose much.


    Thanks for all the advice.
     
  5. sleep lock

    sleep lock New Member

    - 1-1 palkia
    + 2 Gallade
     
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