Of course I wanted to make a deck with Gallade and see how it works. So i came up with a list that seemed to work and works more than it is flawed. The deck is about speed,but also trying to setup in the process if possible.OK here is the list. 4-2-2-1-1-1 Gallade/Gardy PK/Gardy SW/Gardy LV.X(Delta Species Raltz/Kirla SW) 2-1-2 Nidoqueen d(Delta Species Nidoran/Nidorina MT) 1 Mewtwo * HP 1 Unown K SW 1 Skarmory Ex 4 Holon Castform =23 4 Rare Candy 4 Celios 1 Switch 1 Warp Point 1 Time Space Distortion 1 Night Maintenance 3 Roseanne Research/Holon Mentor 3 Windstorm 1 Copycat 3 Holon Adventuer 1 Scott =23 4 DRE 7 Psychic 3 Boost =14 To use the Gardy line to your expense how you need it. OK I know your saying that Gallade isnt the main focus,but its basicially the main attacker and to be searched for immediately. The toher Gardy line is for other options,to accel NRG if needed at one point and time,Supporter speed up, and to snipe when using Gallade. Skarmory Ex is for when you warp or use Gallade and they wanna retreat. He puts that neccessary 30 for a future KO if needed. Unown K is for when you accel with Gardy PK and you need to remove the damage which comes in handy. Nidoqueen line is to search and setup which line you need when needed. Flaws: -Of course castform is outdated but still works.Blissey donkage/ Mario donkage -Weakness to Psychic,means Banette can run rampant whenever. only thigns I was having trouble with. I was thinking of other techs such as: RayδEx- They have 50 Hp left and have a body/power,he can come in and finsh it. Stantler SW/Mawile- make it a starter to search and setup through trainers and supporters Absol SW- he has resistant and has Banette weakness and can help. So please give me your fixes and changes. This is a draft and willing to make MAJOR changes if neccessary.