Gallade Lv.X

Discussion in 'Create-A-Card' started by TORCHWOOD, Jun 17, 2008.

  1. TORCHWOOD

    TORCHWOOD New Member

    Gallade Lv.X :fighting: 140HP

    :ppowr: Healing Dignity

    When you put Gallade Lv.X on top of your active Gallade, Remove 3 damage counters from all of your Pokemon.


    (.) Psychic Fix 20
    Before doing damage, Flip over as many of your face up prize cards as you like. For each one you flip over in this way, put 2 damage counters on all of your pokemon.

    W: :psychic:x2
    R:
    Retreat::colorless
     
    Last edited: Jun 23, 2008
  2. poketo

    poketo New Member

    To be honest with the reflip damage people will not likely use this
     
  3. Torterry

    Torterry New Member

    Get rid of Psychic Fix. Do this kind of move:
    :fighting::psychic:Slash
    60 damage
    Discard a Supporter/Stage 1/2 Pokémon from your hand.
     
  4. meditite rox

    meditite rox New Member

    ^that would remove the entire strategy. You shouldn't just tell people to change their cards to your idea.
     
  5. charmander rox

    charmander rox New Member

    Oh, on Healing Dignity, I guess you're making it the opposite of Dragon Pulse. I'd suggest taking out the coin flips and making it remove 3 damage counters. After all, adding damage is more powerful than removing damage.
     
  6. TORCHWOOD

    TORCHWOOD New Member

    The whole point of healing dignity is to give a little extra leaway for Psychic fix and to hopefully prevent a KO. But auto on 3 dmage counters is way to broken. IMHO. What do you think?
     
  7. charmander rox

    charmander rox New Member

    3 damage counter healing once wouldn't be broken at all.
     
  8. KAZUTO!!!

    KAZUTO!!! New Member

    Potion heals 2 Damage Counters and 1. It's not on a Stage 2 Lv.X, and 2. Potion is terrible.

    So, yeah, make it an auto-3 Damage Counter heal.
     
  9. meditite rox

    meditite rox New Member

    Doesn't Vaporeon remove 3 damage counters from each of your Benched Pokemon with its [W] 30 attack?
     
  10. Kabutops141

    Kabutops141 New Member

    It heals 2 Damage counters.

    But yeah, take away the coin flip.
    I also think the attack should do like 10 dmg to all benched pkmn. Then, it might be playable.
    I wouldn't want to be doing 40-60 dmg to my benched Gardys just so I could OHKO a pokemon next turn.
     
  11. poketo

    poketo New Member

    ^ No i would go with 1 counter per prized or 2 to 3 counters for the whole attack or else you alternate every turn with 1 damage to your bench then ohkoing hitting defending pokemon for over 100 damage
     
  12. charmander rox

    charmander rox New Member

    Go with the 1 damage counter for each. Put the damage on Gallade, not your Bench.
     
  13. Kabutops141

    Kabutops141 New Member

    That's exactly what I was saying. I just didn't word it very well. 10 dmg per prize flipped. :thumb:
     
  14. yoyofsho16

    yoyofsho16 New Member

    That wouldn't be enough of a penalty IMO.
     
  15. charmander rox

    charmander rox New Member

    Put 1 damage counter on Gallade, do 20 damage to the Defending Pokemon next turn. Not too broken, eh?
     
  16. poketo

    poketo New Member

    And Chansey from base and MT suffer leaving their remaining hp at 20 right >.>
     
  17. TORCHWOOD

    TORCHWOOD New Member

    Have changed the flippy and have made it one damage counter on all pokes.
     

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