Pokémon TCG: Sword and Shield—Brilliant Stars

BW-on Garbodor's Trash-mates

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Phadrex

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Pokemon: 13

3 Trubbish
2 Garbodor [Garbotoxin]
2 Cobalion EX
1 Cobalion NV
2 PLF Kyurem
2 Landorus EX
1 Mewtwo EX

Items: 21

2 Eviolite
3 Float Stone
3 Pokemon Catcher
3 Hypnotoxic Laser
1 Tool Scrapper
2 Ultra Ball
2 Heavy Ball
1 Level Ball
1 Random Receiver
1 Scramble Switch
1 Energy Search
1 Switch

Supporters: 13

2 Bianca
4 Prof Juniper
3 N
2 Cheren
2 Skyla

Energy: 13

3 Fight Energy
4 Prism Energy
4 Blend Energy LWMF
2 Double Colorless

-- Garbodor Lock; Plasma Box has a huge role in the meta now, as well as Darkrai, so in order to beat both, as well as surviving vs other threats, this is the list I'm currently working on. Grabbed a few ideas from other decks I've seen in play, including deck lists throughout the web. I've been playing this list for a little bit, and right now it feels as though the energy just isn't there when I need it, and the Pokemon choices so far are really hit or miss. My main strategy is work with the fast T1 attacks of Cobalion and Landorus, spreading damage and early pressure, while setting up Garbodor if the ability lock is needed. To combat other Landorus decks and to help vs Plasmaklang, I added some Kyurem as it’s very reliable and a fast attacker. Cobalion is the choice for Kyurem x2 weakness to Steel, and to get rid of special energy that we all see all over the place now, plus Steel Bullet is just wonderful to use when you want to hit everything and anything.

Tool number is a decision I need to work on, as well as which energy to go with.

Supporter choices are fine for me, IMO. 3 N is good, as I don't like using N too much and towards the end of the game I usually enjoy just straight draw power like a Cheren or Bianca, rather than N'ing to 2-3. Mewtwo, a choice people hate making now, but vs Blast/Keldeo, I feel as though it's needed in this deck, since shutting down an ability off and on [depending on Tool Scrapper], only stalls, and won't hit as hard as I wish without Mewtwo.

3 Catchers because it's all I own, and I don't really need to catcher much when I'm hitting the bench half the time anyways. 3 Lasers to fit in space, as it's mainly just a counter vs other poison decks, so they get a taste of their own medicine, and no Virbank because like I said, this deck isn't all about poison like Darkrai, etc. I usually just need to lower HP by 10-20 anyways.

Let me know what you think, possible changes that would work better for this deck, and energy ideas.. as I feel I'm too reliant on special energy, which is ironic for this deck.
 
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